I Heart Nintendo Issue 2

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A Man For All Seasons

In  this  Issue +The  first  Sonic  Lost  World  details +Which  Mario  Brother  is  your  favorite? +Recipe  for   SuperSpicy  Curry  +The  best  Nintendo  pad  you  will  ever  see

A Hero For the Ages


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Greetings Reader! This is I Heart Nintendo’s second issue, in what I hope will be a Monday afternoon tradition from here until Nintendo decides to rerelease Super Mario World. Again. My name is Jaime Carrillo, and I Heart Nintendo. But you probably already knew that. I’m happy to say more people than I thought read I Heart Nintendo Magazine’s first issue, but I hope this issue surpasses the first one by a longshot. I don’t think that goal is out of reach, considering I look at the first issue now as a beta release. I have a few requests from you to help make I Heart Nintendo Magazine as best at can be. “Pay what you want!” I Heart Nintendo is technically free, but if you really like it, perhaps throw a few sheckles in my cauffer. A convenient link to my Paypal can be found in the Magazine section of the I Heart Nintendo website (http://iheartnintendo.com). The suggested donation is 50 cents, but feel free to pay more, less, or not at all. If you’re short on cash but still want to compensate, you can also pay by liking us/following us on Facebook, Twitter, Tumblr, or send us some reader mail at mail@iheartnintendo.com. All the links are found on the backpage of the magazine. You can also help by sharing the publication with anyone and everyone you can. I want it in as many hands as possible. “Yell at me.” This magazine is far from perfect, but I want to improve it as I go. If you

have any design tips, editorial tips, or concerns with anything you see here, please call me on it. You don’t even have to sugar coat it if you don’t want to. My hide is tougher than World 8 of Super Mario Bros. 3. “Submit.” I’ve been doing most of the writing here alone, but would love to publish your work if you’d like. If your writing is up to par, I will gladly publish a review, a feature piece, an editorial or even art. I will credit you anyway you wish and will pay for your services. Not much, but I don’t want you working for free if you’re willing to work hard. “Share the Love.” The last pages of the Magazine feature Nintendo love, which is fan work from all manner of artists. If you want to share Nintendo love or cool finds, I’d love to feature you. I’ll link to any sites, stores, or blogs you’d like me to for sharing your love much like I’ve been doing. Also, and I want to re-iterate, share this magazine with as many folks as you can. Okay, that’s enough from me, I hope you enjoy the magazine.

Jaime Carrillo/Editor


+All the Nintendo news that’s fit to print

Sonic Lost World

Mutant Mudds Deluxe

Via Sega Blog. In Sonic’s exclusive Nintendo excursion Sonic Lost World, the blue blur will be teaming up with Dr. Eggman to neutralize the Deadly Six, who have turned against the mad scientist. Sonic will use parkour, improved powers from Colors, and traverse over a variety of terrains to save the day. The game will also feature competitive multiplayer modes, and distinctive features that take advantage of the 3DS and Wii U’s unique capabilities. The Wii U version will have offscreen play.

Via JoolsWatsham. The classic Nintendo 3DS platformer Mutant Mudds will soon be available for download on the Wii U eShop on June 13. The Wii U upgrade will include 20 new “parallel universe” stages with a ghostly theme. The game will feature 80 levels, lots of collectables, and perfect run achievements, as well as support all available control options on the Wii U.

Kickstarter A Hat In Time, an indie 3D plat former that promises to deliver an experience in the vein of Banjo-Kazooie, Zelda, and Mario 64 earned it’s Kickstarter goal of $30,000 in 24 hours. The game has earned upwards of $80,000 as of June 3, and developer Gears for Breakfast is talking with a publisher who may be interested in bringing the full game to Wii U. News as it develops.

Banjo-Kazooie

Via GameNewzDaily. This leaked screen shows a Banjo-Kazooie sequel in the top left hand corner of a list of a supposed list of upcoming Microsoft games. No word yet on if it’s real or not.

It Must Really Be Luigi's Year Luigi won decisivley against his big brother in an I Heart Nintendo Poll. Voters also noted they thought Luigi had more personality than Nintendo's flagship plumber.

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+Interview Creator of A.N.N.E discusses the successful Kickstarter ‘Metroidvania’, past inspirations

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re we living in a Kickstarter Renaissance? That’s a rhetorical question, of course we are. Ask any Nintendo fan worth their salt what games their looking forward to, and I bet you a sack full of rupees a handful of the titles you’ll hear will be games like Shovel Knight, Another World, and of course A.N.N.E. Gamesbymo was founded Moise Breton in September of Moise Breton, creator of A.N.N.E 2012, and is comprised of, as be seeing this gem come to Number 25, the Link to A.N.N.E’s Zelda in front of his trusty ship. he glibly delivers in the Kickstarter video, the Wii U. Breton was kind Breton: Of course a lot of games have “Me and....me.” He’s not going it alone, enough to answer a few questions about the upcoming game. a few I’d say Blaster Master, Guardian contributing everything from music to I Heart Nintendo: Firstly, congrats on animations. getting funded and meeting some of of inspiration. Breton fell in love with games since he your stretch goals! One of those goals was New Game+. What features will will the Wii U version have anything Mario Bros. (that old chestnut). He’s been New Game+ entail? extra compared to the other versions making games since he was 16 but never Moise Breton: New Game+ for me at the scale of A.N.N.E. means starting over with all your gear and Breton: I am looking to it at the moment. It’s a tale as old as time. The robot upgrades. Allowing you to play the game It really depends on soon we get to it. If we Number 25 must explore the planet Gomi however you want. It also means having can start doing some work on it before the for his missing girlfriend A.N.N.E. The enemies set at higher levels and potentially end of the year we may be able to release game features exploration, as well as tons having a few surprises along the way. the game on Wii U in a decent time frame. of weapons, and even RPG style levelIHN: In the arsenal of weapons you If not then I assume we’ll be able to throw ing up. It’s a little Cave Story, it’s a little touched on when teasing the game, Metroid, it’s a little insanely amazing. The which one is your favorite? about that a little later. best news: there’s a good chance we may Breton: I always liked the spread shot a IHN: And because this is I Heart Ninlot in Contra, so I guess tendo, what is your favorite Nintendo that having a weapon game and why? that shoots multiple bulBreton: Super Mario 3. First time there lets at once is always a pleasant thing! Especially when combined with ments. This really blew my mind as a child and led to a lot of sleep overs playing the IHN: You’ve said game with friends and family. that the game conThanks again to Moise Breton for siting sists of “our favorite down with us to answer a few questions 8-bit and 16-bit games about A.N.N.E. The game will be available mashed into one” and on PC early next year, and will hopefully “Metroidvania meets also be available on the Wii U, but no conGradius.” Will there be crete plans are set yet. Fingers crossed, any other game series everyone. you will take inspiration from?

25 will gain new abilities and weapons as game progresses.

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+Feature LEGEND OF ZELDA: LINK'S AWAKENING Release Date: August, 1993 Console: Nintendo Gameboy What makes it a classic: Zelda was still a budding franchise in 1993. At that point all we had were the original Zelda trilogy(The Legend of Zelda, The Adventure of Link, and A Link to the Past). It had plenty to live up to, with A Link to the Past, which is still considered the best Zelda among many fans, was just released in 1991. Of course, the game surpassed all expectations, despite being in black and white. Unlike many Gameboy games that could be beaten in one sitting (Super Mario Land 2, Ducktales, etc) Link’s Awakening was a full fledged Zelda. Eight dungeons, plenty of side quests, and a story more meta than the finale of St. Elsewhere. That’s right: the events of Link’s Awakening may not have even happened. As if that weren’t enough, the game got a full color upgrade, with the release of Link’s Awakening DX in 1998 for the Gameboy Color. The definitive version brought on a whole new Color Dungeon and even some compatibility with that fancy ol’ Gameboy Camera peripheral. If you haven’t played it, I highly recommend picking up this Nintendo Classic on the 3DS Virtual Console.

It stands to reason that because Kirby is a japanese character, that SuperSpicy Curry would be a japanese curry. Japanese curries are typically made with a curry roux, available in most grocery stores. I prefer making my own, but you could easily go out and use a block for this recipe, though you may have to adjust the seasoning. If you don’t want to spit fire like Kirby, omit the dried pepper and chipotle peppers. Ingredients: For curry roux: 4 tablespoons butter, 4 tablespoons flour, 1 tablespoon garam masala, 1 tablespoon curry powder (note: buy spices from online retailer or reputable spice store. grocery store curry powders will probably taste like nothing, and cost twice as much as good quality spices) For stew: 2 thin porckchops (or 1 large chicken breast or 1/2 pound beef chuck) chopped into smallcubes, 1 tablespoon of butter, 1/2 onion, minced, 1 tablespoon fresh ginger, minced, 2 cloves garlic, minced, 2 small carrots, sliced into strips, 1 potato, peeled and cut into small cubes, Half a red bell pepper cut into strips, 1 small dried chili, 2 canned chipotle peppers, chopped, 1 1/2 cups

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beef broth, 1/2 cup water, Salt and pepper to taste First, let’s make the roux. Add butter to a small pan. Once it’s melted, add your flour and whisk constantly on medium heat. Don’t stop whisking. If you smell burnt, turn down the heat. Once your roux is a deep brown, take off the heat, whisk in the masala and curry powder, and let cool. In a small pot, add your butter and heat until melted. Add your pork (seasoned with a little salt and pepper). Allow it to brown, then set aside in a bowl. Add your onions, garlic, and ginger, cooking until translucent with a pinch of salt. Toss in the dried chili while you’re at it. Once your aromatics are golden, add your meat back, the carrots, peppers, and potato. Add your liquids, chopped chipotle peppers, and bring to a boil. Once it reaches a boil, cover and turn down heat to low for about half an hour or until meat is tender. Removed lid then add all your curry roux, adding broth to the pan to get all the roux. Stir, then allow to cook on low for another ten minutes. Then, check for seasoning (add more curry powder, salt, or pepper to taste), and serve over, or with steamed rice.


+Feature Cackletta Villains from the Mushroom Kingdom and beyond who deserve a second chance at appearing in future games I can’t imagine a sadder sight than an unemployment line. The amount of human desperation contained in one has been so heartrending that Bruce Springsteen has been able to milk a career from them. Joblessness is a huge problem, that even affects video game characters. There’s plenty of Mario characters who we’ve seen once, or a few times, and then never saw again. I think it’s about time we bring some of these guys back.

Chargin’ Chuck

I’m sad to say that Mario and Luigi Superstar Saga was the only game that featured the neighboring Beanbean Kingdom, and it’s villain Cackletta. For fans of SAT analogies: Bowser is to the Mushroom Kingdom, as Cackletta is to the Beanbean Kingdom. She’s an evil beanish witch that pulled an Ursula and stole Princess Peach’s voice. It’s far time the nastiness in the Mario series were divided evenly among the sexes. I’d like to see more female antagonists, and Wendy O. Koopa simply isn’t cutting it for me anymore. female antagonists, and I can think of no one better suited to fill this role than Cackletta.

I’m still not sure if this Mario baddie is a type of Koopa or not. Who’s to know what’s under that football gear. This guy was featured, and featured prominently in Super Mario World (arguably Mario’s best game) and we haven’t seen a glimpse of him since. This is especially crazy, considering the guy had more appearances in the game than the ubiquitous goomba. Yes, he’d be an awesome addition to any future main series Mario games, but I feel a guy who “charges” for a living should be in Mario Kart. If we’re lucky he’ll also be a partner in the next Paper Mario game.

Booster I’m not sure if Booster technically qualifies as a bad guy. Sure, he kidnapped Peach in attempts to force her to marry him, but in the end, I think he was just in it for the wedding cake. I rather adore weird characters, and as far as Mario canon goes, I can’t think of a character more weird than this guy. Leading a gang of Snifits from a huge tower, Booster only really wants one thing: to have fun. Albiet, his interpretation of that particular “f word” is a little looser than most.

Wart While technically not a Mario character (google Doki Doki Panic), Wart has honorary status as perhaps the most popular Mario villain, after Bowser of course. He only appeared in Super Mario Bros. 2 (and it’s remakes), but he’s practically a mainstay in the Mario canon. When New Super Mario Bros. 2 was announced, and I found out it wasn’t using vegetable throwing mechanics, I was sad to say the least. I’ll happily trade in a trite gold hoarding mechanic (which is actually a far better fit for Wario) for a one way ticket to Subcon. It doesn’t have to be Subcon, mind you. I’ll take on Wart in any Kingdom, be it Mushroom, Beanbean, hell, even Sarasaland.

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+Retroview There are plenty of old games I can’t play anymore, but not for the lack of trying. I don’t want to open up with sacrilege, but one such title is the original Super Mario Bros. Sorry, I just can’t bring myself to do play a game with graphics that are retro but not all that beautiful. I’ll happily play the Super Mario All-Stars and Gameboy Color Deluxe remakes, and play them with a smile. And don’t get me started on the first Metroid game: no map, no save spots, no thank you. Still,

there are some classics that don’t need any updating. Megaman X is actually the first Mega Man game I’ve ever played. One serendipitous Saturday I stumbled upon a yard sale selling a SNES with a handful of

great games, and all the seller was asking for was one measly Andrew Jackson. Still the best investment I’ve ever made. I would hate to waste your time by describing a game you probably already know tons about. But just in case you’ve been in cryosleep for the better part of two decades, Megaman X happens 100 years after the original Mega Man series. Human like robots known as Reploids are now a mainstay in the future, but some of them have gone a little haywire (go “maverick” if you will) under the tutelage of the evil Sigma. Megaman X must neutralize all of these Mavericks one by one and stop Sigma from doing yada, yada, yada. You know, I know, we all know. The real question is has Megaman X aged well. In short: yes. I’ve played this game so many times I can probably play it blindfolded. It’s one of those gems that can be beaten in one sitting and still be incredibly satisfying. Mega Man games, be it classic or X series are often rated on how good the boss battles are. Each Maverick (future talk for “Robot Master”) is incredibly fun to fight, and the weapons they drop are fun to employ. I’m still waiting for a flamethrower in the vein of Flame Mammoth’s Fire Wave. The game also offers backtracking to collect all extra hearts and armor, and is as fun to do as it is in any Metroid 100% run.

Conclusion While some games age like bad lunch meat, Megaman X has only gotten better with time like vintage champagne. I’ve paid for this game four times, and will probably gladly pay for it a fifth time. It’s such a satisfying experience that it’s still the yardstick I use to measure Megaman games, whether they be from the past, present, or future.

Verdict: Excellent

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+Reviews

By: Jonathan Ellyson

Veran, the evil sorceress serves as Ages’ antagonist.

Link, commanding the passage of time with the Harp of Ages

Nayru, the oracle of Ages singing for a packed audience.

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It has been twelve years since we last saw Capcom’s take on the Legend of Zelda series for the Gameboy Color. Ages and Seasons fit together beautifully, the Oracles set has long been one of my top Zelda experiences. Let’s get down to brass tax: Capcom is phenomenal at making Zelda games. My all-time favorite handheld Zelda is Minish Cap, which was done by Capcom. It has been twelve years since I’ve had a chance to play through Oracle of Ages, and in short, I had a blast. It’s what you would expect, top-down, 8 dungeon Zelda game with plenty of items to add to Links skill set. As the game begins, Link is transported to the Land of Labrynna, which we can only assume is somewhere near Hyrule. Impa is there to greet you and to help the Oracle Nayru. As I followed her through the opening sequence pushing a boulder and watching the scene of Nayru singing to all these precious animals surrounding her, I got a rush of nostalgia. What I like about this game’s plot is that all the tragedy that occurs is Link’s fault. It fits well with the time traveling motif of the story. If you hadn’t moved the special rock, the villainess Veran wouldn’t have been able to possess Nayru, a mistake worse than anything Marty McFly ever comitted. The game lacks the ubiquitous Ganon, but Veran the villainess really ties this game together. Veran is an evil witch who possess people in power until she can get what she desires. Her dialogue shows her to be heartless and vicious, hurting anyone to get what she desires. She plays you multiple times during the adventure and even though you are progressing in your quest to stop her, she still succeeds. I’d say one of the most effective Zelda villains of all time. Appologies to Vaati. The game mechanics are almost identical to Link’s Awakening, and plenty of Zelda’s for that matter. You have two item slots and use a variety of items to solve logical puzzles, slash your way through enemies, and save damsels, or in this case, the

Oracle Nayru. The most unique item to this game is the Seed Shooter. There are five different seed types that have different effects, and the Shooter fires them to hit enemies or targets. There are also equippable rings that give you special powers like being able to take more damage or even turning into a Like-Like. I’m a fan of time travel stories, in movies and in games. The time travel works really well for side quest items to fall into bootstrap paradoxes. For those not familiar with this, it’s when an object has no origin story; they need a special item in the past, when you go to the present you find the very old item and take it back in time to be the original item, meaning that the item doesn’t have a true origin. It’s a lot to wrap your head around. Yes, there is plenty of that style as well. Has something disappeared from the present? Well, strum on your Harp of Ages (Link’s own personal fluxcapacitor), go back in time, stop the bad guys from killing nabbing it, and when you get back to the present it will be there, waiting eagerly for you. It all works with the gameplay, but I have some beef with it as a plot tool as a time travel fan. Overall, I love this game. It does some mechanics better than any other Zelda title, like swimming, and power rings. Some of the puzzles are really challenging, but if you are up for a real Zelda challenge, Oracle of Ages simply can’t be missed.


+Reviews

I don’t know any gamer worth their salt that doesn’t like Zelda. Granted, some only like the gorgeous visuals and more refined combat mechanics of the 3D Zeldas. Others only like the top/down 2D Zelda’s that harken to the past (you could say, a Link to the Past. Get it? Sorry). Me? I’ll take Zelda anyway I can get it. Except for Zelda II: get that tripe away from me. Both games in the Oracle series are classic top/ down Zelda’s in the vein of A Link to a Past and Link’s Awakening. Along with being able to bend space time and control the weather, Link is also able to appraise and wear magical rings (finally, I’ve got a friend in the diamond business), and call upon animal friends to traverse obstacles. The latter may be the reason I adore Seasons and Ages so much; I can’t wait until Link can once again call upon critters and beasts to thwart evil. The game starts off with our hero Link being transported by the Triforce to the land of Holodrum to save the land from being ravaged by the evil General Onox. Onox on the beck and call of Twinrova (the sexy fire and ice witch made by the combined forces of two not so sexy Gerudo witches) who seek to harness the Oracle of Seasons Din to resurrect Ganon. We can’t have that, now can we? Link must now travel the land to attain the Essences of Nature to save Din and prevent Onox and Co. from bringing back the jerkiest of jerks back from the grave. Controlling the seasons for me was far better in my opinion than controlling time in the Oracle series. Time travel is messy. Call me casual, but I just don’t like messy. I don’t need my games to hold my hand, but I also don’t want to have to be shamed into using a strategy guide (happens to the best of us) because of being stuck in a game for upwards of two hours running around in circles. There are only four seasons to worry about. Summer brings life: vines to allow you to climb to high places. Winter brings cold: freezes rivers over to be easily crossed like you were the Son of Man. Easy, peasy. It may be shallow to do so, but I often gauge my level of enjoyment of any particular Zelda title with the arsenal I’m offered. I’m a guy who likes variety, and Seasons has plenty of it. The Magnetic Gloves

are a weapon I wish would make a comeback: an accessory that pulls Link towards magnetic objects, and allows him to pull away magnetic objects from certain enemies. As previously stated I adore each and every animal friend Link uses to traverse obstacles. There was Dimitri, a friendly Dodongo who can swim over waterfalls and bite your enemies. There’s Ricky, a kangaroo who boxes (that old chestnut) that can also jump over holes with ease. And then there’s Moosh. Sweet, wonderful, morbidly obese flying blue bear Moosh. I’ll miss you most of all. How your tiny wings keep you in the air is a mystery to me. I was grateful for your company. If I had to find something with the game that left me cold, it would have to be the bosses. Most are pretty easy, to the point of being complete afterthoughts. The last boss however was incredibly satisfying. I wouldn’t mind seeing Onox again, despite decisively handing him his ass. Conclusion Going out on a limb here, but I think I prefer Oracle of Seasons to Ages. Both games are excellent mind you, but in Zelda games I think I’d prefer to control the passing of the seasons to the passing of time. A great arsenal and supporting animal pals cast make this Zelda one for all seasons.

General Onox, the game’s antagonist binding Din.

The Passing of the Seasons changes the game’s terrain

Din, Oracle of seasons enjoys dancing on tree stumps.

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+LOVE Attack of the Metroids Black Light Painting By: Matt Page I’ve shrugged off the whole black light medium in the past. I can’t help it, they bring abck terrible childhood memories of being lost in terrible mall stores like Spencer’s Gifts. Matt Pages work of art has humbled me into loving the medium once more. Amazing.

More of Matt Page’s works: http://instagram.com/neonaustinite

King Hippo Street Art By: Anonymous

Triforce Woodwork By: Paraversal Done with a lazer cutter. Wish I had me one of those. Then again, I’d probably be more scarred than a Batman villain by this point. This chest would make a great storage chest for Rupees, bombs, or even (cough) contraband.

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And it looks like Little Mac got to him. Fun fact: This particular artist chose to remain anonymous because this is technically qualifies as a crime called “vandalism.”


+LOVE

Nintendo love so strong it’s getting it’s own page. Mousa Abdulaziz, known online as ShadowMoses05 was kind enough to let me share his abode, which has me the greeniest of greens with envy. Wallpaper, pillows, couches, and even the bathroom is covered in Nintendo, not to mention the nearly countless toys, video games and movies. I can only imagine how satisfying a game of Smash Bros. or Mario Kart with friends is in a room like this. Awesome.

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