D SENYO APrIL 2014
PHILIPPINE’S FIrST DIGITAL ArTS MAGAzINE
3D PRODIGY NEWLY DISCOVERED
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ISSUE 01
CONTENTS ANIMATION
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HISTORY OF ANIMATION KOMIKS METANOIA & URDUJA PINOY ANIMATED HITS
VISUAL FX
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FOR THE BIGSCREEN Tiktik
PINOY ARTISTS
26 32 36 40 44 48 54
JUAN LUNA The Greatest Filipino Artist
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CARLO CAPARAS National Artist LITO SY International Award Winner DHEL OCAMPO A Turning Point DOM CRUZ Making dreams a reality PAUL DAVE MALLA Increateble BOBBY PONTILLAS Pinoy conquers Disney
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DIGITAL ARTS TECH
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ADOBE CREATIVE CLOUD The new kid in town
EDUCATION DA SCHOOLS IN THE PH The school for you
INDUSTRY
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DIGITAL ART COMPANIES Companies you should know
TUTORIAL
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MANGA How to make your own
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ABOUT THE COVER This issue features a bunch of Filipino Artists, including the Greatest of them all: Juan Luna. Paying tribute to his wonderful work, Disenyo Magazine has made a portrait of him in a modern digital art style.
A NOTE FROM THE EDITOR MABELLE PINEDA
What I love about being in the art industry is that people here are not working just to produce output for publish but to produce output to express our passion and enthusiasm in arts. We believe that design truly matters and that the world without arts is an apocalypse. Our magazine, Disenyo, definitely has heart in art and everyone even non-artists could relate with every issue we publish. We are not only focus on the technical side of arts but on how arts can be a good influence to every Filipino. Philippines have been known for its majestic natural resources and scenic spots. But more than that are its rich culture and tremendous works of art for both traditional and modern forms. It’s amazing that over the years, Philippine arts have improved in various ways with the help of technology and education. Though arts are not a focus of attention in the country, we are still fortunate that the talent and creativity runs in our blood. And because of that, we are indeed admired by different nations. Today, arts are made through the use of computer. It is not prominent in the country like in the Hollywood which we’ve always seen in every film they produce. However, there are many Filipinos who excel in this new technique and more are become interested. Because of that, there are already schools in the Philippines who offer multimedia related courses to introduce students how technology can be used to produce artwork, an artwork that involves science, math and technology.
With this month’s issue, we will feature how arts have evolved throughout the years since the time of Juan Luna, the greatest Filipino artist. He has been an inspiration since the time of Spanish colonization and until now his works have been precious not only in the Philippines but also in various countries he worked with. We’ve got a lot more about this issue. If before, Juan Luna was the trending artist, well for this generation, a Juan is living the Disney Dream in Hollywood. Can you imagine a Filipino behind famous 3D movies such as “Frozen” , “Wreck it Ralph” ,“Rio” and “Ice Age 4”? Yes, of course!
I believe that there are many Filipinos over the country that is not as famous as Luna or not in Hollywood’s visual effects and animation film industry we know but the skills are extraordinary. It’s sad that they are not given attention they deserved even in their own country. That’s why we, in Disenyo, will present to you the first Philippine Digital Arts magazine that will showcase superb Filipino made animation film, stunning visual effects, outstanding school of arts , interesting companies for Digital Arts enthusiasts and world class Filipino artists with their remarkable works you‘ve never seen before!
E ditor in chief
Mabelle Pineda
M anaging
Samantha Cortes M A N AG E R S Francesca Abistano, Jesserene Beltran, Vince Lynden Porras, Mark Lorenze Sandoval, Joevincent So M anaging E dito r
A S S I S TA N T
E D I TO R S AT L A R G E
Eldison Gerard Marcos, Patrick Cruzado Mabelle Pineda, Samantha Cortes, Carl Jamil Al- Ghosein
C O P Y E D I TO R E D I TO R S
ar T
Carl Jamil Al- Ghosein A R T I S T S A lvin Amboni, Ma. Marita Arellano, Piel Angielo Borja, Samantha Cortes, Patrick Ruiz Cruzado, Princess Garin, Nemareen Irish Macabasag, Alfred Mella, Fil Enard Pagtakhan, Mabelle Pineda, Carlo Beneric Reyes, Vinmark Ruiz, Mike Girard Turingan, John Patrick Valencia, Rowena Villanueva P hotog r aphe r s Janezza Rae Alegado, Sam Jaffe Demata, Katrina Caren Fitero, Justine Millondaga, Dustin Reybher Rupa I ll u st r ato r s Cielo Castro, Clancy Chiang, Cyrene Julienne Ventula A R T D I R E C TO R
w e b & digital pu b lishing team
Rufert Guintu, Linuel Mercado, Noel Alfonso Miranda, Jerwin Sornoza, Mc Dave Valdecantos, Yazon Jewel contri b utors
w r ite r s Francesca Abistano, Janessa Alegado, Carl Jamil Al- Ghosein, Alvin Amboni, Ma. Marita Arellano, Jesserene Beltran, Piel Angelo Borja, Cielo Castro, Clancy Chiang, Samantha Cortes, Patrick Louis Cruzado, Sam Jaffe Demata, Katrina Caren Fitero, Princess Garin, Rufert Guintu, Katherine Lapitan, Nemareen Irish Macabasag, Eldison Gerard Marcos, Alfred Mella, Linuel Mercado, Justine Millondaga, Noel Alfonso Miranda, Fil Enard Pagtakhan, Mabelle Pineda, Vince Lynden Porras, Carlo Beneric Reyes, Vinmark Ruiz, Dustin Rupa, Mark Lorenze Sandoval, Joevincent So, Jerwin Sornoza, Mike Girard Turingan, Mc Dave Valdecantos,
John Patrick Valencia, Cyrene Ventula, Rowena Villanueva, Jewel Yazon
ANIMATION | FILIPINO CARTOON ANIMATION
FILIPINO CARTOON ANIMATION
KOMIKS AS PIONEER OF 2D ANIMATION - by Mark Lorenze Sandoval
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inoy cartoon and animation is another term for Filipino cartoon and animation. Its culture and artistic styles are applied to Filipino storytelling. It is a combination of talent and application of animation
techniques. They said animating is a talent but for me, it is a skill because everyone can learn animation if they are willing enough to learn. This Filipino cartoon and animation showcases the life of the Filipinos, the typical scenario in our life.
A local comic book in the Philippines is called “Komiks”. During the late 1920’s, Romualdo Ramos, a Filipino writer and Antonio Velasquez, a visual artist created Kenkoy. Kenkoy appeared in different newspapers and magazines. Because of that, it became popular and been translated to different languages here in our country. After the success of Kenkoy, many Filipino artists were inspired and became the reason of creating other cartoon characters. The story of Kenkoy runs with a “kenkoy” like pronunciation. Here in the Philippines it is called as the Carabao English. This resulted to the start of other Philippine vocabulary namely as the Barok ,Jeproks and Pinoy. It is like ruining the grammar without changing the idea of the audience. 10
Filipino Animation Pioneer
The first ever Filipino-made cartoon was Panday made by Gerry Garcia. It was based on the comic character made by Carlo J. Caparas and it was first aired in RPN-9 in November 1986. He is considered as the pioneer of Philippine animation industry. He also made the film Adarna, which became the first full length animation movie. It is based on the Adarna bird which is famous for its power that turns people into stones. This is eventually included in the Asian Collection of Japan’s 7th Horishima Animation Festival. Here is the proof that Filipino are at best when it comes to animations. The only problem is they cannot afford to study to enhance their skills and be discovered. 11
filipino Cartoonists Who Conquer the World There are several other Filipino pioneer cartoonists. First is Alfredo Alcala who created several comic strips in the Philippines. He also worked in DC Comics, Dark Horse Comics and Marvel Comics which are very famous and now being made in movies. One of the famous Marvel Comics made into movie is spider man which already has 2 versions which are played by Toby Maguire and Andrew Garfield. Another recognized Filipino animator is Benedict Carandang. He is one of the founders of Tuldok animation studios that produced the animation libingan or “the burial”. It is inspired by the hanging coffins of Sagada, Mountain Province. Many animators should be inspired by creating animated cartoon based on the different festival and wonders of the Philippines.
aBOUT THE ARTIST
Antonio “Tony” Velasquez
He was known as the Father of Philippine Cartoons because of the big influence he made through his artworks. He has created more than 300 cartoon characters. Including this are Kenkoy, Talimusak, Talakitok, Tsikiting Gubat, and Ponyang Halobaybay. He also helped many other future artists in Philippine komiks get their works published in the magazine. He passed away in 1997 at the age of 86. Kenkoy was a big success because the readers loved the character’s (Francisco Harabas) honest carefree character. Kenkoy has always been a flashy dresser. The four-color printing that the series got after a year of existence added to his popularity.
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ANIMATION | METANOIA AND URDUJA
Opening the Doors To Animation RPG: Metanoia and Urduja : a big leap in Philippines animation film
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PG: Metanoia and Urduja is a big leap in Pinoy animation. It is the first ever Pinoy full length CG-animated film.
The film won 3rd Best Picture of 36th Metro Manila Film Festival because of excellency. RPG: Metanoia is also the Pinoy’s first local animated movie that rendered in 3D. It is a terrific film and suited for the whole family. There has been already a Filipino made animated movies all over the years but RPG: Metanoia is the first fully animated film which
is something new to local cinema. Conversely, if you will ever compare this to one of the Pixar movies, you can say the animation lacks flawlessness. Some of the dialogues are out of sync. But on the later part you’ll get used to it. You might ignore the little flaws because the story and the characters are natural and realistic. RPG: Metanoia is a film that is based on a computer game. Many say that there are no good game movies. But this animated film did a superb job.
RPG: Metanoia
AnimaTION SERIES The first Filipino full0 length CGI Animation film
aBOUT THE ARTIST
Luis Suárez
The film was inspired from an RPG online game according to Luis. He took five years to complete the overall story and development. He was inspired to create the film to give his nephew an overview of what are the things he is missing in life while gaming. The film won several awards after being chosen as an entry in 36th Metro Manila Film Festival. Because of that, it made him known in the industry of CGI and animation.
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Metanoia is the first fully animated film which is something new to local cinema.
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Urduja: first major effort in local animation
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efore RPG: Metanoia, there was Urduja. It was the first major effort in local animation which was made by group of Filipino animators. The production under APT Entertainement Inc. took thirteen years to complete the full-length film. Urduja was a film version of the legend Princess Urduja, a warrior princess in Pangasinan. The film was released last June 18, 2008. It was an impressive movie that focused on love, courage and war. The storyline and script are well written and the film has good voice performances
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of local artists like Regine Velasquez, Eddie Garcia and Jay Manalo. The film is really a solid effort in all, one that knows animation will really love the film. It was greatly a unique animated film since it portrays Filipino tradition during the time before Spanish arrived. We sincerely hope that these movies will open the door to more great animated movies in the Philippines because Filipinos are already capable of doing great animated films.
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We sincerely hope that these movies will open the door to more great animated movies in the Philippines because Filipinos are already capable of doing great animated films.
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VISUAL FX | MADE FOR THE BIG SCREEN
MADE FOR THE BIG SCREEN Tiktik: the Aswang Chronicles, written and directed by Erik Matti, is A fantasy horror adventure comedy film with local visual effects Filipinos have never seen before
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rik Matti, the director of “ Tiktik : The Aswang Chronicles” often asks himself and the head of his special effects team, Dave Yu, the question, “Paano kaya ‘to?” (How is this so?) referring on the extraordinary technical challenges that the film has. “Tiktik” is generally a film about slayers of flesh-eating creatures derived from Philippine folklore. Makoy (Dingdong Dantes) travels to Pulupandan, the hometown of his girlfriend Sonia (Lovi Poe) to fetch her pregnant
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beloved. He is reprimanded by her mother Fely (Janice de Belen) but is still persuaded on by her father (Joey Marquez). Having the town overrun by the aswangs , Makoy finds himself in the middle of an epic battle between good and evil. Can he overcome his selfishness and prove himself worthy of being a father? Or will the aswangs overwhelm his good side and assure his downfall tothe path of self-destruction. “ Tiktik ” caused Matti a lot of problems is the fact that he shot the movie entirely in green
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The eight-second shot was processed in post-production for a week and a half
screen, which is very unusual in Philippine cinema. They put a lot of effort to make the environment of the whole film, especially the house to evoke fear without having the stereotype haunted house.
He let them read the scripts in the way the actors want it.
Matti found himself crawling on the ground, walking like a wild boar, anything, just to bring Direk Erik also wanted the house out the inner aswang or slayer from the cast, given they were to look Filipino in character and yet it must appeal to a universal acting in a set.The film is also an audience. exercise in opening of shots for Matti and his cinematography The trees, mountains, and other team. They found themselves scenery were all meticulously created using the latest computer working with 180-degree wideangle shots and figured out how generated effects and programs. to lessen distortion.Matti recalls All hands at postproduction how shots of Dingdong getting fine-tuned the special effects out from a jalousied window got for almost a year. On the other so complicated because other hand, Matti focused on the actors were moving in different performance of his actors. parts of the house. Dynamic camera movement and a keen “I hate over the top,” says cinematographer’s eye captured the director, who hates the it in one seamless action. He histrionics that abound in will also never forget about the melodrama, which has long ago shot of a pig on the road with lost its appeal and charisma to people in the background, waving the audience. He is very grateful goodbye. The locked camera was to work with intelligent and fascinating actors in ‘Tiktik”, who mounted on a jeepney which made it complex and more attended a conference regarding difficult. the story before filming began.
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Naturally, the vibration of the engine caused the images to jitter. So, everything shot in the background had to jitter to maintain consistency. This meant going to post. A lot of times. Another difficult scene was a lady aswang to be shot on a sloping roof. Her wirework snaked along the wavy surface of the galvanized sheet. The effects guys fell asleep out of exhaustion as they were shooting. According to Matti, “the eight-second shot was processed in postproduction for a week and a half, just to get the wire line to blend with the corrugated roof. It really takes a lot of tome just to make every scene perfect without any flaws that the viewers will noticed.” What’s admirable with Matti is that he wanted to shoot everything handheld but still worried about how the effects guys would be able to key out the green in every shot, clean up shots and a whole list of other things that could go wrong.
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VISUAL EFFECTS PROCESS
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HOW THE SCENE WAS ACTUALLY SHOT
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THE BACKGROUND IS “KEYED OUT”
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BACKGROUNDS ARE GENERATED ON 3D
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“KEYED OUT” MATERIAL IS COMPOSITED INTO THE 3D BG
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When “Tiktik, The Aswang Chronicles” was revealed, it was surely a milestone for Philippine-made CGI and visual FX for cinema. Most of it will be thanks to the work of Yu and his team of 60 or so artists, animators and illustrators at Mothership Studios, along with postproduction and editing done at PostManila (another young company that bagged 2nd place in the Adobo Magazine Post Production House rankings and snagged two Gold Araw Awards in the Advertising Congress). Mothership was formed in 2011 in reaction to the demand of “Tiktik” as their most important client and other major commercial projects. It is a company dedicated for feature film and broadcast entertainment. With his 17 years of experience as a multi-awarded visual FX supervisor and artist to his company’s efforts, he brings everything he has for Matti’s movie. According to him, it is the hardest project he have done.
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PROVINCE SCENE: According to Dave Yu, Visual Effects Director, many scenes were shot “Day For Night”. Color grading alters the mood and tone of the shots to tell the story.
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HOUSE BACKGROUNDS: According to Dave Yu, “The entire movie was shot inside a warehouse. Due to budget constraints, anything that was green was stuck to the wall. Our compositors were able to use their wizardry to pull fine details.”
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MONSTER CREATURE AS SEEN ON THE MOVIE One of the hundreds of illustrations for the creature’s design.
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Yu stated, “There has been budget and production limitations but creative decision making is limitless.� To create great looking movie and the creatures, the artists made hundreds and hundreds of illustration studies for the design. Originally, it was too Western, too much like vampires, too Hollywood but thanks to the Filipino crew who knows the mythology well and to Erik who comes from his Ilocano province for art directing the artists. The approach they took to design aswangs was by looking at birds, boars, chickens, dogs, and carabaos so the creatures would not be really fantastical. They move and look versions of common animals. The boar aswang is like a big humanoid warthog. The hakag is based on a chicken. It has chicken feathers, chicken legs, his face looks like a beak. The creature movements look very organic and natural, like they are real, living things. Yu told his animators to go out and act like an aswangs to make as reference for the animation. He was all acting the aswang out, down on the floor and crawling. The animators did not understand it because it was not taught to them that they have to feel the wight and the way they move. They must feel it down themselves: when you crawl on the floor, your balance is different and your shoulders take much more weight. The production of the movie took eighteen months. The attention to detail and the scope of it 24
were the major obstacles. Their chroma key did not look like it was just done overnight. They shot smoke over green screen, hair, clothing, so it would look like the background matched the foreground. It was hard enough to them in photography to get a single frame right so they would deal with multiple frames. Around 1000 and 6 visual FX insane shots were taken. Yu did a pretty great job in the way of how Erik would like to
shoot his film. He secure his collective P80M investment in the film, hundreds of man-hours in the editing bays and CGI rooms first on the local audience’s appreciation and casts his net on the global audience. Their hardwork sure paid off when the movie captured the audience locally and proved to be a big leap for the Filipino movie industry. Titktik : The Aswang Chronicles is indeed a movie Filipinos have never seen before.
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FILIPINO ARTIST | THE GREATEST FILIPINO ARTIST
THE
JUAN LUNA
Juan Luna is a global talent, a Pinoy pride, a Philippine hero, and the Greatest Filipino Artist in the Philippine history who has ever lived. by Carl Alghosein, Samantha Cortes and Mabelle Pineda
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ARTWORK BY: CARL JAMIL ALGHOSEIN 27
FILIPINO ARTIST | THE GREATEST FILIPINO ARTIST Good inspiration stands under great innovation and success. If asked what the analogy of good inspiration is, it would be the Maestro Juan Luna. But first, who is he and why should he be an inspiration to every Filipino artists? Luna was born in Badoc, Ilocos Norte on October 23, 1857. He was a patriot, but was more known as one of the greatest Filipino artist in Philippine history who has ever lived. He is the first Filipino International Achiever with masterpiece such as Spolarium, The Death of Cleopatra, The Parisian Life and Blood Compact. He is a global talent and a Pinoy pride whose works are mostly known for being dynamic and dramatic that focuses on romanticism and realism styles of art. His paintings are an inspiration as it always tells a story – an important and effective way to appeal an art, traditional and modern, to people. His artistry is defined as vibrant with his world-famous awardwinning masterpiece, “Spolarium”, the seminal work of his life. Awarded a gold medal in the Madrid Exposition of Fine Arts, the painting inspired Jose Rizal to write the “Nolie Me Tangere” which set afire the hearts of then colonized Filipinos. Another masterpiece he made is the “Parisian Life” which according to Chris Eduarte, a museum technician, the woman in the painting might be the mirror image of the Philippines as seen in a map. Luna might have positioned the woman to look like the Philippine map because he was a sailor in his early years. This painting was bought for PHP 46 Million at an auction in Hong Kong in 2002 by the Government Service Insurance System (GSIS).
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This painting was submitted to the Exposici贸n Nacional de Bellas Artes in 1884 in Madrid, where it garnered the first gold medal. 29
FILIPINO ARTIST | THE GREATEST FILIPINO ARTIST Luna is hailed as a Philippine Master. His works depicts brilliance and dramas, always marking his personality as a forceful dynamic man on each painting. His works can be a source of inspiration to every Filipino artist. He has this power and cheerfulness that makes his works have their own distinct characteristics. His works has its conventional look and feel that can appeal to people. One could say that his works are traditional and today’s art is modern but name all the kinds of art– drawing, painting, sculpture, design, crafts, photography, videography, and architecture and it will fall in one form – Visual Arts.
“Sandugo” or “Blood Compact” was a treaty with the Spaniards, who were not allowed to land on Bohol, to testify the trusting nature. The representation is dark and quite stiff, but the tension is created by the uneven distribution of the figures. One thing that happened on the treaty was drinking their blood but was not actually seen on the painting which makes it more engaging, leaving us to the imagination. On 1881, Luna yet won a silver medal or second prize winner at the National Exposition of Fine Arts in Madrid for “The Death of Cleopatra”. The painting was his “graduation work” and was acquired by the Spanish government.
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Every art depicts emotion. Even though the techniques of an artist varies; one can see the passion and can feel the art’s expressive composition. Presently, new facet of arts called Digital Art has been introduced and many traditional artists are afraid that traditional arts may fall. However, modern technique is not really an issue. An artist is born to convey artistically understandable idea which is the art’s decisive purpose. Just like Luna, he had also embraced new techniques and art forms during his time. Whether traditional or digital, it is always depends to the artist on how he will compose his art to not just produce beautiful masterpiece but also to portray an idea and influence his audience.
Progress and change are inevitable. No one could predict what the future holds, so we must be open to these new ideas. With the technology’s development and availability here in the Philippines and all over the world, one with passion in art s can already make tremendous masterpiece. Everything is possible and there’s always room for mistake. You can easily edit, erase or save your works. Even showing it to millions of people is not impossible. Using digital as a medium does not cease old-style method because artist still needs to learn and practice the basics. Digital technology will be here to stay. There will maybe some shifts in software, concept, style and tools but one cannot make an art instantly without the passion and creativity. To successfully outshine in the art industry, the advancement must be embraced. But remember, whether you’re using a canvass, brush, paint, pastel and paintbrush or a mouse, digital pen, high-end monitor, software or wacom tablet, you are making an artwork. You have this unique talent and ideas that no one can ever steal. Most of all, there will always be a Juan Luna in you! 31
FILIPINO ARTIST | CARLO J. CAPARAS
The famous artist and his famous creation
Carlo J. Caparas is one of the country’s National Artists who is known for creating Filipino superheroes and comic book.
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arlo J. Carapas, born Magno Jose J. Carapas, is a famous Filipino director, producer. He is also known as a best writer for creating Filipino superheroes and comic book. One of his work such are Panday, Bakekang, Pieta, Totoy Bato, Joaquin Bordado, Kamagong, Kamandag, Elias Paniki, Angela Markado, Tasya Fantasya, Gagambino, Ang Huling Lalaki ng Baluarte, and Ang Babaeng Hinugot Sa Aking Tadyang and amongst others. He also directed numerous movies dealing with massacre such as Kuratong Baleleng and The Cory Quirino Kidnap: NBI Files. He was conferred the National Artist award by President Gloria Macapagal Arroyo in 2009. From Komiks to Movies When the komiks industry took a dive in the 1990s, Caparas turned to producing and directing movies. In 2006, Caparas spearheaded the Komiks Congress, a massive effort to revive the komiks industry in the Philippines. To help spread awareness that komiks is still a popular reading material amongst Filipinos, he toured the country with his Komiks Caravan, an exhibit of original comics across the country. Some of his comics that were produced whether in big or small screen are Panday, Kamandag, Totoy Bato, Gagambino, Bakekang., Dugong Buhay, Joaguin Bordado, Ang Babaeng Hinugot Sa Aking Tadyang, Agimat: Ang Mga Alamat ni Ramon Revilla and Bangis.
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National Artist of the Philippines Caparas was named as one of seven National Artist of the Philippines proclaimed in July 2009 by President Gloria Macapagal-Arroyo, under the new category of “Visual Arts and Film�. The award is given as a recognition for having made significant subsidy to the development of Philippine arts. Such Filipinos are pronounced by virtue of a Presidential Proclamation to be National Artists, having been conferred membership in the Order of National Artists. Aside from the prestige associated with the proclamation, benefits they enjoy from then on include a monthly pension, medical and life insurance, arrangements for a state funeral, a place of honor at national state functions, and recognition at cultural events.
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Caparas’ Most Famous Creation
“Ang Panday” is one of the most famous works of Caparas. To those who do not know, the Panday is a nickname given to the protaginst whose real name is Flavio. His adventures were serialized in the series “Ang Panday” in Filipino Komiks in the 1970s. Since 1980’s , “Ang Panday” was produced into four-film series: Ang Panday (“The Blacksmith”, 1981), Ang Pagbabalik ng Panday (“The Return of the Blacksmith”, 1982), Ang Panday Ikatlong Yugto (“The Blacksmith, Part Three”, 1983), and Panday IV: Ikaapat na Aklat (“Blacksmith IV: The Fourth Book”, 1984). These films all starred Fernando Poe Jr. as Flavio and Max Alvarado as Lizardo. After four films starring Poe, other Panday films continuing the storyline of the original series were produced. However, they are independent sequels and do not share the same continuity.
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009| ANG PANDAY:
Panday was remade on 2009 starring Ramon “Bong” Revilla Jr.
010| ANG PANDAY 2: After Panday became a hit on cinemas, a seuqel was made on 2011 as an entry for the Metro Manila Film Festival
After 29 years, Team Gutierres produce another sequel of Panday starred Bong Revilla Jr. and directed by Rico Gutierrez and Mac Alejandre. It was released in December 25, 2009. Revilla previously starred as a version of the title character, Flavio the blacksmith, in the film Dugo ng Panday (Blood of the Blacksmith, 1993). Two years after the success of the first movie, “Ang Panday” was followed by “Ang Panday 2”. With the long list of “Panday” films, the saga is indeed a modern representation of a Filipino epic. It just proves the Capras’ creation of Panday is the most famous mythical hero and that counts why he bacame a Filipino National Artist. 35
FILIPINO ARTIST | LITO SY
International Multi-Award Winning Photographer Lito Sy is one of the International Award Winning photographers. He received many prestigious awards such as Wedding and Portrait Photographers of the Philippines, Photo of the Year 2004, WPPP Photographer of the Year 2005 & 2006.
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r. Sy continued to set a new high standard of elegance, beauty and timeless memories of your special day. For more than 18 years, his company specializes in Wedding & Portrait photography. Because of his great skill in capturing beauty through the lens of the camera, he became a photographer with elite clientele composed of celebrities, politicians and businessmen like Lucio Tan and his wife Carmen’s golden wedding, Vice-President Jejomar Binay’s official family portrait and campaign material, Richard Poon and Maricar’s wedding and many more. For over 25 years in the industry of photography in the Philippines, he established a great foundation in the industry. He has been chosen as a resource speaker and workshop facilitator in various training and conventions. Most of all, he had also
imparted his knowledge with so many aspiring professional photographers in both local and international. As he was known as a great photographer, he is also a cinematographer; giving his clients excellence in photography and in cinematography. With so many achievements when it comes to his photos, he became an ambassador of many photography related products, like Fujifilm, Phottix, Wacom, Lexar, Think Tank, Vanguard, Spider, Nikon and many more. Mr. Lito Sy contributed a unique innovation in the photography industry. And with every project he has, he always puts all his best into it. He became an inspiration and a mentor to every hobbyist, amateurs and pro photographers. www.multimedia1.net/litosy
Here are Mr. Lito Sy’s Achievements/Titles - WPPI-AOPA - WPPP-Master Photographer - WPPP 4-Time Photographer of the Year - WPPM-Fellowship - WPPAsia- President/CEO/Founder - AsiaWPA-Top Wedding Photographer - One of the Top 30 Wedding Photographers of Asia - Chosen by Jerry Ghionis as One of the Top Wedding Photographers in the World - 2 Time First Placer WPPI 16x20 Print Competition, Las Vegas - Fujifilm Ambassador - Phottix Ambassador - Wacom Ambassador - Lexar Ambassador - Think Tank Ambassador - Vanguard Tripod Ambassador - Spider Holster Ambassador - Epson Ambassador - Nikon Ambassador 37
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THE PHILIPPINE’S FIRST DIGITAL ARTS MAGAZINE
BUY YOUR COPY TODAY! of your first Digital Arts Magazine now available in Newstands. www.disenyomag.github.io
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FILIPINO ARTIST | DHEL OCAMPO
A TURNING POINT
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KELVIN DHEL V. OCAMPO SHARES WHAT INSPIRES HIM TO PURSUE GRAPHIC DESIGNING
ABOUT THE ARTIST
Kelvin Dhel V. Ocampo He was as a college graduate from FEU – East Asia College with a BS Information Technology degree.
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Doing what you love does not really require a formal education but passion and dedication
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s a graphic designer for OneState Interactive Co., he became interested in Multimedia Arts when he was second year college and decided to pursue his interest on it while taking his degree. What medium of art are you doing? What is it all about?
Currently, I use different kinds of medium: Traditional, Digital and Mixed Media. I specialize in doodling in terms of my traditional artworks and 2D/Logo Designs for the digital artworks. When did you start doing your art works? I never really had the skills in drawing when I was a little kid. But from there, I normally ascribble and doodle at the back of my notebook. When I was in my second year of college, I became interested in doodles and how to do it. That was my initial line of medium. From there I became fond of different artworks like 2D, Animation, Vector Graphics and even different designs for certain advertisements.
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FILIPINO ARTIST | DHEL OCAMPO
Can you say that your talent is just inborn talent or it runs by blood? I can’t state whether it’s inborn or by blood. None of my relatives are into art and I am not born with drawing skills. So I think it just developed through time and inspiration. You’re good at art, why did you not pursue Digital Arts? I was already in my midst of transferring to UST College of Fine Arts and Design (UST-CFAD) when I was in my 2nd year of college, but I decided to finish my course and do my interest during my free time. I realized that doing what you love does not really require a formal education but passion and dedication. 42
Who or what inspires you to do those great works? I got inspired by the different artworks I see online and to those advertisements I see on billboards. I am fond of checking different styles and layouts from art magazines and I usually consume my free time checking artworks on the internet. Do you make it as a career? Do you have any plans to exhibit your work? I am making it as a career and I am planning to build my own design/art studio in the near future. As of this moment, I still need to do a lot of artworks before considering to have an exhibit. But we’ll see.
There’s nothing more satisfying when you’re career is your passion. Continue to inspire yourself, and continue to learn new things.
What are your final messages for the young artist? Do what you love and love what you do? There’s nothing more satisfying when you’re career is your passion. Continue to inspire yourself, and continue to learn new things. And as to what I had quoted from a computer game character, (Yes, a computer game character.) He said: “A true master is an eternal student.” (Master Yi, League of Legends).
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FILIPINO ARTIST | Dom Cruz
MAKING DREAMS A REALITY He started photography as a hobby and now he earns from it.
D
om Cruz is your typical guy but somewhat silly who loves to take photos. He is passionate in
everything about his family, work, and friends. He started photography as a hobby and now he earns from it.
What inspired you to be a photographer? I’ve had an artistic side since a child, and my hobby of making mini comics evolved into photography. Also, my family, wanted to capture their moments on camera.
ABOUT THE ARTIST
DOM CRUZ University of Santo Tomas graduate turns into Professional Photographer
On average, how many sessions do you have a month?
HOW LONG BEFORE YOU BECAME A PAID PROFESSIONAL and been taking clients?
(I do have) 10.
The transition (from being a hobbyist to professional) was about 2 years; I took a few workshops and lesson. I have been a paid professional for about 3 years now. Taking photos at gigs for money of any kind.
Colorful, vibrant, fun, dynamic, and just a little humorous.
what has been the best source of information along this journey? Both . . . it’s a combination of lessons/workshop/online as 44
well as learning on my own to decide what my style is and the editing that I like. I have also met up with some fabulous photographers.
How would you describe your style?
What lighting equipment do you take on a shoot? I use two flashes, one umbrella with stand and a reflector.
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Photography as a business grows from photography as a passion
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FILIPINO ARTIST | Dom Cruz select one: RAW or jpg? why? RAW, it is because I can tweak my highlights when shooting outdoors as I tend to shoot bright. What is your favorite photography accessory? It’s my iPhone 4S. I use it for personal/travel work. The iPhone is the “always there” camera that picks up the slack when I feel like living in the moment without a brick around my neck, and it really does a pretty great job within certain limits, all things considered. What type of cameras do you use in shooting? I use Canon EOS 1100D, Tamron 17-50mm and Canon 1.8mm lenses while on the job. If you had to choose one lens which one would it be and why? I’d say Canon 1.8mm. I’m looking at this in the sense of not necessarily having to choose my all-time favorite lens, but with what lens I could competently shoot a whole wedding with if I had to – I think I could make it work with it. Share with us your favorite image and why? I don’t have one FAVORITE image! Each time I pick up my camera and shoot, I am shooting with more experience than the last time, so each new image holds its place for a short while. do you invest on a new equipment nowadays, and if so what do you have your eyes on? We’re actually pretty well set for now, and any extra cash is of course going into the wedding fund! Our gear really does what it needs to for us and I don’t feel like there’s any gaps or needs to fill. 46
What is your favorite computer/ editing software? Right now, I’d have to say Photoshop and Lightroom. What is your most and least favorite part of owning your own photography business? I love being creative and it’s a great place for me to fiddle with my artistic side. Least favorite would again be the fact that in order to be successful many times when first beginning you have to compromise your personal life. Who is the most inspirational photographer in your life? There are so many that I adore. Some for their artistic interpretation, others for their business success, some for their editing styles. I guess I don’t have just one but several. Do you see yourself as a photographer many years down the road? Yes, absolutely. It’s interesting to see how the trends are changing in relation to maternity and newborn photography. It’s exciting to be part of such a fast paced industry. do you have a piece of advice to photographers starting their own business? Make sure you realize the commitment to you will have to make in order for your business to be successful. When I first started I wasn’t prepared for the time it takes to edit and prepare a session for a client while balancing my family and personal life. Be realistic about their motivations. There are far more efficient ways to make money, photography as a business grows from photography as a passion.
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Each time I pick up my camera and shoot, I am shooting with more experience than the last time, so each new image holds its place for a short while.
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FILIPINO ARTIST | Paul Dave Malla
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INCREATEBLE An Interview with Paul Dave Malla - By Piel Angelo Borja
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FILIPINO ARTIST | Paul Dave Malla
P
aul Dave Malla is an 18-year old 3D artist from Quezon City. He was only 16 years old when he tried 3D modeling. He specializes in hard surface models like mecha, vehicles, etc. He is one of the unknown artists that should be discovered for his talent in concepting and modeling objects/characters. What are your interests? Concept design, (creating) comics and 3d modeling Where did you learn 3D modeling?
Paul Dave Malla Digital Artist specializing in Art concepting and 3D modeling
Sa internet kasi di pa ako nakapag college kasi medyo wala pang budget. (Through the internet because I did not have the chance to go to college due to financial constraints.) What softwares you use for 3D modeling? Sketchup, (Autodesk) Maya, ZBrush, and Modo What inspires you to do 3d?
Sa movies nang Hollywood kagaya ng “Transformers” at “Avatar” kasi nagtataka ako kung bakit di gaanong kaganda yung mga 3D ng mga pinoy at kung bakit late na tayo sa technology o sa paggawa ng 3D. Kaya ko naisipan mag 3D kasi gusto ko balang araw na mapatunayan na kaya rin ng mga pinoy ang mga ginagawa nila. (From Hollywood movies like “ Transformers ” and “ Avatar ” because I was wondering why Filipino-made 3D is not that appealing and is left behind by technology compared to others. I decided to model 3D because I want to prove that Filipinos can also do what they (Hollywood) are doing.) Advice for the people who wants to learn and for the amateurs in 3D?
Kung isa kang artist, unang una sa lahat, tiwala ka sa mga ginagawa mo. Isipin mo na kung kaya ng iba, kaya mo rin at kaya mo pa silang higitan . (If you are an artist, first of all, trust in your work. Think that if others can do it, you can do it even better.) Do you have other interest except 3D modeling?
Gumagawa ako ng comics title na “Skynight”. Eto talaga ang una kong pinangarap bago ako mag 3D kasi yung lolo ko isang author at comic artist din dati kaya gusto ko ganun din ako. (I am creating a comics entitled “Skynight”. This was my first dream before I do 3D modeling because my grandfather was a former author and comic artist and I want to be like him, too.) 50
ARTWORKS 3D WORKS
3D SCI-FI ARMORED CAR | BUILT IN SKETCHUP, RENDERED IN KEYSHOTOdays
Mecha 2014 | BuilT in SketchUp & ZBrush in 16 days 51
Fan art from the movie : “Rise of the Planet of the Apes” Sculpted using ZBrush 52
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g5 hovercraft Build in SketchUp; Rendered in KeyShot
FILIPINO ARTIST | BOBBY PONTILLAS
A PINOY conquers WALT DISNEY
Another Filipino animator is living the Disney dream in Hollywood
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ooking at the life of a 33 year old Filipino animator living the Disney dream in Hollywood is very inspiring. It’s hard to be an animator from stunning retouching images of dancing person, to household objects and breathtaking landscape fields, and making a character come to life. His inspiration is Glen Keanem, the creator of tarzan. His works did not only inspire foreign
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animators but especially he was also being able to inspire Filipino animators who are dreaming to work in Disney or in any other prestigious animation studios. Bobby’s career didn’t start out in an instant. He got a lot of rejections but after he finished his studies at ‘Animation Mentor’, the Blue Sky hire Bobby and took a chance of he’s talent and it paid off from animating Ice age and Rio in 2011.
I’m grateful to be part of the team who brought the most significant character in Frozen to life.
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An animation breakdown of one of my favorite moments I was fortunate enough to animate on Frozen!
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Tell me a little bit about yourself, about your life? What helped prepare you to become the artist that you are today? After High school I attended the Art Institute of Seattle. I Really had no Idea as to what of artist I wanted to be as a professional, I just knew I wanted to draw. I ended up in the animation Art & Design Program despite not knowing the slightest thing about animation going in. my first couple of quarters I slacked off a lot, and didn’t really take anything seriously then I was about halfway through in the Animation Art & Design program and Disney animation Tarzan. I was amazed by the way that character moved, and the draftsmanship of his design. I’d never seen anything like it But what actually sealed it for me was hearing Glen Keane talk about animating that character, how much of himself and his experiences that he put into the animation, what made these characters real to him. Hearing someone speak about the medium that way made a big impression on me. Drawings that are alive? That’s incredible and there is nothing else like it.
How did you achieve your Dream Job as a Walt Disney Animator?
It wasn’t easy because in 2009, I sent my work to almost every studio in the country, and got rejection letters from all of them. And after I graduated at Animation Mentor that summer, Blue Sky took a chance on me when no one else would, which I’ll be forever grateful for. I spent two fantastic years with the team there before deciding to give Disney another try, they were looking to hire animators for ‘Wreck It Ralph,” And so in 2011, I sent them a demo reel of animation that had my career’s work up to that point, and they hired me for that film. I carried around that Disney dream for a long time, and finally, 10 years after I saw Tarzan, I finally became a Disney animator.
Not only are you an animator, but your drawing skills are top notch. Could you please talk about both animating, and drawing, and what goes through your mind, from start to end?
At beginning, I usually sit and try to think the best idea for the character or the situation of the character. When I think of some idea whether its an new acting piece I’ll jot down ideas bullet form. Then when I pick the idea that I like , I’ll draw a layout thumbnails and misc.
What is a typical day for you, and who are the people you work with?
I end up coming into work around 10AM. I check my email, and make sure I’ll have the latest iteration of everything in our game on my computer to work with. I’ll then consult with my art lead on my tasklist if I am not working on something already. That can be anything from finishing up animation for the main character, or concepting out character depending on how far along in production we are. I spent a lot of time in the beginning doing equal parts concepting and animating , but now that we are further along I mostly animate. I try to grab lunch
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quick so I could spend the rest of my lunch hour sketching. After lunch I continue on what I was doing. Once a week our whole art team gets together to touch base on what everyone is working on and the status.
their respective craft that it makes you want to be that much better at what you do? I do all the time.
What is your most favorite subject to draw? And why? People! They’re what I most respond to even in art that I admire. That and I’m horrible with backgrounds.
What are some of the things that you do to keep yourself creative? I love going to music festivals & shows. Seeing a great band perform, they’re artists! Have you ever seen someone so good at
Now you are working on Disney what can you seomthing about that?
time, the company was growing and high off of the success of ‘Tangled.’ Everywhere I went, there were heroes of mine.
Working at Disney has honestly been everything I have dreamed of. I’ve come in at a good
I still feel incredibly blessed walking in to work every day, and knowing that I’m part of the long history of Disney’s legacy, and helping to bring Disney into the future, that’s an amazing and humbling feeling. I’m very blessed,” -interview posted by RANDALL SLY http://bobby-pontillas-interview .blogspot.com/
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DIGITAL ARTS TECH | ADOBE CREATIVE CLOUD
THE NEW KID IN TOWN: ADOBE CREATIVE CLOUD Adobe released their new software which succeeds the previous creative suite 6
G
oodbye Creative Suite and hello Creative cloud. After 6 releases of CSs, Adobe finally decided to take a huge leap in developing the software. Bringing in the new trends and discoveries in technology to the system. Adobe CC, obviously has a cloud feature according to its name. The cloud technology has been around for a few years now, and now they incorporated it to the new version of Adobe softwares. Everything from updates to files would be available on the cloud. The internet plays the biggest part in this technology. It enables users to store their files on the internet through a cloud system that requires all users to register. Depending on the subscription, users can upgrade their storage capacities. The cloud feature might be a good addition, but there are also a bunch of new features in the New Adobe CC. Like: Behance integration, Smart Sharpen, Generator technology, Intelligent unsampling, Multi-shape and path selection, Conditional actions, Editable rounded rectangles, Better 3D Tools, CSS from layers and a lot more. Check out the Adobe CC website for more information. Upgrading to a newer software is something all artists go through. It’s a big deal! The big question is: “ARE YOU READY?”.
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EDUCATION | DIGITAL ART SCHOOLS IN THE PHILIPPINES
digital art schools in the philippines planning to pursue a career in graphic design? first step to that is choosing what school fits for you
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EDUCATION | DIGITAL ART SCHOOLS IN THE PHILIPPINES
FEU Institute of Technology (former FEU- East Asia College)
F
EU Institute of Technology is definitely an IT school where all of the students are given a chance to enhance their technological skills and produces competent professionals that can match to the talented Engineering and Computer Technology individuals globally. With just an almost 19 years of existence, FIT had already proven being one of the distinct colleges of the country through the guidance of FEU’s Core Values: Fortitude, Excellence and Uprightness.
The school provide fully equipped air conditioned classrooms and laboratories; high tech computers, engineering tools, and equipment; 24 hour security and monitoring; full library services; canteen and student services; and building-wide WiFi accessibility.
FEU Institute of Technolgy offers courses in relation to Multimedia and Digital Arts BS in Information Technology in specialization in Digital Arts BS in Information Technology in specialization in Web and Mobile Application BS in Information Technology in specialization in Animation and Game Development
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FEU Institute of Technology is a vibrant community of technology scholars and professionals. They have been in the top five schools in IT since its establishment in 1992. They focus and provide quality education in the fields of Engineering and Information Technology that has different specialization to choose from.
De La Salle-College of Saint Benilde (DLS-CSB, Benilde)
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LS-CSB is a private Catholic college in the Malate district of Manila, Philippines that is composed of 3 campuses and one of the largest schools of the college. It has thirteen degree program offerings including multimedia related courses such as Animation, Digital, Filmmaking, Multimedia Arts, Music Production and Photography. Focusing more on Multimedia Arts field, the degree program combines core skills in communication, interface design, and programming for various userdriven applications such as digital media, web design and content, mobile content, intaeractive games and content, print media, and exhibit installations. It is recommended for students interested in communication arts, journalism, advertising, various
media technologies, graphic design, game design, and other fields related to digital arts and design. It provides a wide scope of offerings in specialized creative disciplines that meet the demands of an information-driven world. Its degree programs in the fields of arts, film, design, music, dance and multimedia, employ state-of-the-art traditional and new media technologies backed up by a strong Design Foundation program. It houses various laboratories and materials where students can put into practice and sharpen their passions, talents and unique artistic abilities. The campus serves as a collaboration pod where students of different majors are driven to pursue projects and learn together how creativity can be useful for a society’s survival. 63
EDUCATION | DIGITAL ART SCHOOLS IN THE PHILIPPINES
CIIT Philippines College of Arts and Technology
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IIT Philippines College of Arts and Technology provides Multimedia Arts and Information Technology education that is hewed to train its students with pertinent skills that ensure great careers. CIIT is dedicated to offer high quality and industry-based training to students who have the desire and interest in this field. They only hired instructors who have already experienced working in the industry so they could impart the important skills and knowledge to their students.
Mr. Niel Dagondon is the initiator of CIIT, current president of the college, and also founder of Anino Games, the country’s first and largest game development firm.
CIIT also partners with prominent industry players like Adobe Systems, Autodesk, and WACOM among others for advanced software and learning equipment. Short courses as Digital Photography, Web Design and Development, 3D Animation, Video Editing and Special Effects, and Game Programming are being offered by CIIT. Moreover, CIIT is one of the few colleges in the Philippines that offers Bachelor’s Degree in Multimedia Arts with different specializations such as Graphics Design, 3D Visualization, or Video and Motion Graphics. Despite the diversity of services, CIIT continues to remain true to its essential - to provide the best industry-based education by hiring leading industry practitioners as instructors, supported by the latest appropriate equipment and software.
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Student Work MendelSON SeRRANO Multimedia Arts
MAPUA - MapĂşa Institute of Technology
M
APUA is a private, nonsectarian, Filipino tertiary institute located in Intramuros, Manila and in Makati. Mapua Institute of Technology is the premiere engineering school in the Philippines.
Normally, Mapua Institute of Technology is university that is focused on engineering and architectural course. But now, this respective school also has programs that are fit for incoming college students who want to take up multimedia arts and digital programs.
MAPUA offers courses in relation to Multimedia and Digital Arts BS in Multimedia Arts and Sciences Bachelor of Fine Arts in Digital Cinema
MAPUA was founded by Don Tomas Mapua in 1925, the first registered Filipino architect and a graduate of Cornell University.
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EDUCATION | DIGITAL ART SCHOOLS IN THE PHILIPPINES
iACADEMY
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nformation and Communications Technology Academy, better known as iAcademy (stylized as iACADEMY) is located at the business central of the PhilippinesMakati. It was founded in June 2001 and offers degree programs that
specializes in BS Computer Science major in Software Engineering, and, BS Business Administration major in Marketing and Advertising, BS Information Technology major in Web Development, BA Multimedia Arts and Design, BA Fashion Design and
iACADEMY offers courses in relation to Multimedia and Digital Arts Bachelor of Science in Animation Bachelor of Arts in Multimedia Arts and Design
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Technology. In 2010, it was appointed the first IBM Software Center of Excellence in the Asean Region and the first Lotus Academic Institute and the first school that offers BS Animation and BS Game Development and Design.
INFORMATICS INSTITUTE
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nformatics Philippines, is a multinational corporation committed to provide quality training and education in Information and Communications Technology to Filipinos. It is part of a network of training and education companies that operates in over 50 countries spanning Asia, Europe, Africa and South America. Informatics Group is listed on the mainboard of the Stock Exchange of Singapore. Informatics offers courses in relation to Multimedia and digital arts. Multimedia Arts
Web Development and Design They are using/studying the ff software: HTML, CSS, Javascript Digital Design for Web • Effective Web Design • Adobe Photoshop • Adobe Illustrator • Adobe Flash • Adobe Dreamweaver
Internet Marketing Basic and Advanced Web Marketing • Search Engine Optimization • WordPress Web Development • Linux, Apache, Mysql and PHP (LAMP) • ASP.Net Technical Design and Modeling • Principles of Drawing • Technical Drafting • Basic and Advanced AutoCAD • Google Sketchup • 3D Modeling and Animation • 3D Modeling and Fundamentals • Autodesk Maya 2011 • Autodesk 3ds Max 2011
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INDUSTRY | DIGITAL ART COMPANIES YOU SHOULD KNOW
DIGITAL ART COMPANIES YOU SHOULD KNOW RECENTLY GRADUATED? OR FINDING A NEW JOB? HERE’S A LIST OF COMPANIES THAT MIGHT INTEREST YOU
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GRAPHIC BURST
“To work on bringing up their clients’ print ideas and online to life” Graphic Burst is a multimedia design studio bringing art and people together fueled by an excitement for discovering scenic images and smiles. The company focuses to work on bringing up their clients’ print ideas and online to life. Say you’re a potential entrepreneur, a person who really likes to make a business or purely a name who’s looking for visual catching to match astonishing product service; at this point Graphic Burst will work in a straight line with you to produce amazing designs that will achieve your needs and fit your company name.
If you think that your product or brand has a potential and is ready to be released, then all you need is Graphic Burst. They have worked with clients such as The Mind Museum, well-known restaurants, and several travel magazines. They are confindent in delivering your designs with satisfaction and can confidently say that to their clients “we don’t do boring”.
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STREAM ENGINE STUDIOS
STREAM ENGINE STUDIOS is a creative production house specializing in creating online motion graphics videos which help clients explain their products, promos, and processes faster and better than a picture or a long narrative. We’ve seen that videos can explain things in two minutes what a speaker or a book can fully explain in twenty – IT’S MORE ENTERTAINING, TOO.
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TEAM MANILA GRAPHIC DESIGN STARTED WITH TWO ARTISTS AND GREW TO A TEAM OF FIFTY WHICH NOW PRODUCES AWARD-WINNING WORKS
T
eamManila was founded in 2001. Each project is made in the most creative way which turned out to be so effective. With the effort of Jowee Alviar and Raymund Punzalan, TeamManila grew to a team of fifty which produces award-winning works. Still wanted to develop further more, TeamManila is always prepared for collaborations with creative technique on various projects. They won the MTV Pilipinas Best Director Award and David Bowie International Outside Art Competition for Slapshock’s music video “Numb”. They also lead the I AM Ninoy Movement. TeamManila has been featured in different publications and worldwide design and lifestyle websites making the team known globally. TeamManila will continue to do creative works to gain appreciation of the public. The team wants to be remembered as one of the pillars of graphic design locally and international. 71
INDUSTRY | DIGITAL ART COMPANIES YOU SHOULD KNOW
7th media design studio THEIR VISION IS TO CREATE COMPELLING, BEAUTIFUL, AND USER-CENTERED DIGITAL AND INTERACTIVE EXPERIENCES
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digital design foundry based in Manila and founded in 2007. It is one of the leading web design company when it comes in providing digital and interactive services. They cater not only the Philippines but also many companies in Asia, Australia, Europe and North America. Their focus is to create convincing, stunning, and user-centered digital and interactive experiences. They obtain good care of the trust and assurance in the way they conduct their business with them. The surreptitious to their constant growth is their partner and their expectation. The secret to their continued growth is their good partnership and their client’s trust, which is why they take good care of the trust and confidence their clients have for them by the way they conduct their business with them.
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globaltronics creative Globaltronics Creatives is a creative arm of Globaltronics Inc. which is the country’s pioneer in digital signage advertising providing LED billboards which are scattered around Metro Manila and some other parts of the country.
Gbaltronics Creative Team is in charge of creating graphics for LED Display System. Some of their services are flash and print design.
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ABS - CBN STAR CREATIVES GROUP Is part of the ABS-CBN Television Network, which owns and operates the main global Filipino cable channel, The Filipino Channel. Under Star Craeatives is Star Cinema, Star Records, Star Songs, and Tambayan FM Radio, all leading brands in the Philippines. Star Creatives provides music and film production .services to clients, supported by in-house and external recording studios and post-production facilities.
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ANIMATION VERTIGO Provides high quality and reliable solutions for motion capture and animation needs. Animation Vertigo is the first company to offer motion capture services through the world-class animation artists of the Philippines. Animation Vertigo continuously works closely with both motion capture specialists and industry leaders to stay ahead with the latest industry hardware and software.
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CREATIVE JUICE COMMUNICATIONS
Is an events company with a digital view. We capture audiences with the experiential advantage of events integrated with the experience of social media. We are therwe before, during, and after. We are your partner in growth and profitability.
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AFFINITY EXPRESS Provides services enabled by technology that help you win new customers, drive more revenue from existing products and increase customer loyalty. Affinity Express has more than a decade of experience with the tight turn times and creative requirements of high-volume production environments and allows you to deliver thousands of high-quality ads per week so you drive profitable revenue.
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TUTORIAL | MAKE YOUR OWN MANGA
HOW TO CREATE YOUR OWN MANGA
MANGA IS THE JAPANESE VERSION OF COMICS WHOSE GENRE RANGES FROM COMEDY, DRAMA, ACTION, SCI-FI AND SOME EVEN CONTAINS VIOLENCE AND SEXUALLY EXPLICIT MATERIAL
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ith the growing popularity of manga all over the world, many people want to create and make their own manga, either for fun or to earn. Starting your own manga is pretty difficult (but not as difficult as a Chemistry or Calculus class). It requires long hours
of work, patience, skills, dedication and passion. If you are an artist, you can make your own story and illustrate it or you can have someone as your writer or vice versa. So, are ready to create your own manga? Here are some steps, tips and suggestions we made for you:
COLLECT REFERENCES
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READ, OBSERVE AND RESEARCH Yeah you read that right. READ, OBSERVE and RESEARCH different manga and learn the styles and techniques used by the mangaka ( japanese term for a comic artist or cartoonist ). This could pretty much help you make and develop your own style in creating a manga.
Anime, manga books and e-books are a good reference
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WORK IN PROGRESS DESIGN HYPNOTIC VECTOR IMAGES WITH REAL DEPTH
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THINK OF A UNIQUE STORYLINE
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Ugh, after hours of research, then we THINK of a unique storyline? Yeah, this could be a bit difficult because almost all of the things we think of have already its manga version; high school life, mafias, pirates, ninjas, samurais, magicians, alchemists and even gods. For the record, these are not storylines, these are just simply the theme to which the story revolves. You can have a manga about pirates but don’t make it about a treasure buried all in “one piece”, because well you know, it’s pretty obvious. You can make a story about ninjas and not make it about a boy with a powerful nine-tailed beast inside him or a story about samurais where the protagonist has a big x-shaped scar in his face. Mangas can share the same theme but different storylines. Be unique, creative and imaginative.
WRITE THE SYNOPSIS
It is very difficult to make a story unless you know where it’s supposed to go or what’s supposed to happen. Writing a synopsis is not that hard unless you already have an idea of what you want your story to be: will the main character die, or will the antagonist reveal in the end that he is the protagonist’s father? (Okay, maybe not because that is pretty Starwar-ish). Just write your synopsis in a paper or type it in your computer because this will be your story’s guide for the long run.
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MAKE A CHARACTER PROFILE
After hours of researching and thinking here come the fun part, think again! This time think of the characters’ profile. Think of a cool name that readers could easily remember or has a great impact. Is the main character a stupid reckless highschooler or a mature and laidback adult? Is the main character a human, a robot, vampire, ghost, a devil or an angel? The characters’ profiles depend on the storyline, and make sure that their personalities somehow reflect real people’s personalities so they can be someone that the readers could relate to.
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LAY IT OUT
WRITE THE SCRIPT
Think, write, think, and write. A good script is what makes the manga a good read. Make sure the things your characters say somehow give the reader a glimpse of the character’s personality. A serious manga must have a serious script but cracking a joke once in a while doesn’t hurt, right?
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FILL THE DETAILS You have drawn the basics, right? Now it is time to fill in the details. This is by far the most difficult part because this part is what gives life to the drawings. Shading and coloring is a vital part of this stage and a pretty good understanding of colors, shadows and light sources is needed. If you are going to
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make a one shot manga (as in a graphic novel style) then I suggest you color it using editing softwares such as GIMP or Adobe Photoshop but if you plan on making your story longer (like a series), then you can just leave it in black and white. Don’t forget to add the speech bubbles!
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PUBLISH IT I was kidding when I said that filling in the details is the most difficult part. Well, in reality, publishing your manga can be pretty difficult when you are
just a beginner and if the budget is taken into consideration. But don’t let any of these discourage you. You can always start off by publishing it in free websites or by joining contests.
Making a good manga requires a lot of effort but is very well worth it once you see the finished product. Be creative and imaginative, and make sure that your story can make your reader wonder or not able to guess every turn of page. Of course, be very patient and hardworking. Always remember, success couldn’t be earned overnight. Good luck and happy drawing! 83
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MEET THE TEAM M A N A GING E D IT O R
EDITOR-IN-CHIEF
MANAGEMENT STA F F
C O P Y E D IT O R 86
ART DIRECTOR
LAYOUT ARTISTS
PH O T O GR A PHERS
I L LU STR AT O RS
WE B P U S L IHERS 87
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