Animation Magazine Comic Con 22 Edition

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Annecy Festival

Experiencing the World of Tomorrow, Today

Wallace & Gromit: The Grand Getaway

Eclectic VR projects are ready for in-person experiences at Annecy. By Ellen Wolff

T

he Annecy International Animation Film Festival has long strived to be forward looking — not only by highlighting ‘Works in Progress’ on upcoming feature films, but also by embracing emerging technologies like virtual reality. This year, commercial VR will get a high-profile boost at Annecy when Aardman Animations’ famed Wallace & Gromit franchise unveils its VR bona fides with The Grand Getaway. Co-produced by Aardman and the virtual reality pros at Atlas V, the piece was funded by Meta to run on that company’s Quest 2 VR headsets. It may signal what VR productions could become when made with beloved characters… and big budgets. But, Annecy’s VR selections this year also highlight production approaches that sit squarely in a more experimental realm. They have not been spun off of movies or game franchises, and their creators have both the desire — and often the necessity — to invent new characters designed specifically for presentation in VR.

Glimpse Character animation still lies at the heart of many VR projects — especially those that tell relationship stories like Glimpse. This 23-minute animated experience follows an unusual love affair backwards in time. The anthropoGlimpse

morphized stars are a well-spoken bear and his deer girlfriend, and their conversations are voiced by actors Taron Egerton (Rocketman) and Lucy Boynton (Bohemian Rhapsody). As VR viewers let their gaze wander around the intricate sets in Glimpse, the narrative unfolds through poignant dialogue. Co-directors Benjamin Cleary (who wrote the Oscar-winning short Stutterer) collaborated with experienced game creator Michael O’Connor to blend traditional story arcs with interactive design. As Glimpse producer Lee Harris observes, “Drawing people from different industries is required when constructing a VR experience. Many had some VR experience under their belts but originally came from more traditional media such as film, animation, games and VFX.” Cleary and O’Connor oversaw Glimpse through their Dublin-based company Mr. Kite, and worked with the BAFTA-winning London studio Blue Zoo on the animation. “Blue Zoo had some experience with the Unreal Engine, which was very advantageous,” notes Harris. The Glimpse team customized Unreal for this project, creating unique workflows and pipelines as needed. “We also created a multiplayer-style layout tool, which enabled us to design and iterate quickly on virtual environments.” The 3D character animation in Glimpse was created with Maya, and not motion capture. As Harris explains, “That allowed us to be more flexible in the types of performances we gave to the characters, depending on their scale and position within the 3D world. How things played out was dictated by

the language of VR — the ‘physical’ space, the interactions, pacing, transitions and the environment itself.” If it sounds like it took a lot of wrangling to align all the elements behind the project, it did. Harris’ company, Electric Skies, collaborated not only with Mr.Kite, Blue Zoo and Unreal, but also with Viveport, DN Pictures, Albyon and the BFI. Working with Viveport — where the VR experience of Glimpse is initially available — was key to the project. As Harris explains, “Having their support at an early stage helped us to springboard the entire production and allow us to raise financing. We’re also looking to bring it to other audiences on standalone headsets.” In the end, the production country credits for Glimpse — France, U.K. and Ireland — reflect how indie VR production is often a global ‘pay as you go’ proposition. And festival exposure at Annecy is a vital step towards payback.

Marco & Polo Go Round The creators of Marco & Polo Go Round describe their 12-minute VR experience as a love story with a surreal twist. While the viewers witness a young couple having an argument in their kitchen, things start falling apart around them — literally. Knives and plates and curtains fly around as the couple’s interactions unravel. As director Benjamin Steiger Levine explains, “I’ve always been drawn to stories that transport audiences to dreamed realities.” Levine, who also co-wrote the script, recalls, “When I first experienced VR, I instantly knew it was the right medium for Marco & Polo Go Round. I wanted the emotional and visceral experience of the story to be lived.” The actors who play Marco (Emmanuel Schwartz) and Polo (Léane Labrèche-Dor) brought extensive acting experience to performing Levine’s dialogue. Translating their movements into VR was the challenge that faced the motion-capture experts at Studio du Château in Montreal, Canada.

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Creative Connections

4min
pages 150-151

Tech Reviews

10min
pages 142-145

Experiencing the World of Tomorrow Today

49min
pages 116-137

Autonomous Animator

3min
pages 146-147

Unleashing the Dinosaurs Again

7min
pages 138-139

Animated Musings

4min
pages 148-149

Conjuring New Demons

6min
pages 140-141

First Look: Netflix Animation Spotlights

3min
pages 114-115

Brief and Beautiful Visions

15min
pages 106-113

Flight of Fancy

6min
pages 104-105

20 Movies to Catch at Annecy

6min
pages 102-103

A Few Words from Monsieur le Délégué

6min
pages 100-101

An Animation Legend Looks Back

6min
pages 94-97

The Strike That Shifted the Landscape

7min
pages 98-99

The Essentials:35 U.S. Studio Movies of the Past 35 Years

1min
page 80

35 Animated Shorts to Explore, Ponder Ignore or Enjoy*

8min
pages 82-85

On Representation and Diversity: How Far Have We Come?

7min
pages 78-79

Riding the Japanese New Wave

5min
pages 76-77

A Lot Can Happen in 35 Years

9min
pages 74-75

Reflections on 1987 and the 35th

4min
pages 72-73

35 Years of Great Quotes

11min
pages 66-69

A Crowd-Sourcing Pioneer

4min
pages 70-71

Drawn to Excellence

6min
pages 60-61

Cyber Group Expands Its Giant Footprint

6min
pages 62-63

Blue Skies Ahead for Red Animation

6min
pages 64-65

Daughter of Invention

6min
pages 58-59

On Being a True Warrior

7min
pages 56-57

Crouching Teen, Hidden Powers

6min
pages 54-55

Sophisticated Sci-Fi Is Back

8min
pages 44-47

A Toon Town Trailblazer

6min
pages 42-43

From Stage to Animated Screen

6min
pages 50-51

A Hero Who Keeps on Giving

6min
pages 52-53

And Never Feed Them After Dark

6min
pages 48-49

The Red Ribbon Army Returns

3min
pages 40-41

Mavka, the Spirit of Ukrainian Culture

5min
pages 38-39

Here Be Monsters

9min
pages 22-25

Whatever Happened to Those Chipmunks?

6min
pages 30-31

The Way of the Feline Samurai

6min
pages 36-37

Make It Extra — with a Side of Optimism

8min
pages 26-29

Teddy Bears vs. Unicorns

6min
pages 32-33

A Toy’s Origin Story

10min
pages 14-17

A Real Disney Heroine

7min
pages 18-21

The Tiniest Movie Star

7min
pages 34-35
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