LIVING ARCHITECTURE | PART B

Page 1

living ARCHITECTURE DESIGN STUDIO AIR | AUTUMN , 2018

2nd

EDITION




ARCHITECTURE STUDIO AIR DESIGN JOURNAL AUTUMN 2018 Jefferson Arnulfo Villacis Zumbana Bachelor of Environments Major in Architecture & Urban Planning The University of Melbourne This project has been produced with the guidance of the mentors: Dr. Matthew Dwyer Faculty of Architecture, Building and Planning

Cover photography credits: Figure 1: The Green Album, Mushroom Shot, 2012, photography, Flickr, accessed 6 Marchm 2018, https://goo.gl/1pnQbE.




PART B

DESIGN CRITERIA Figure 2: Karl Blossfeldt, Art Forms in Nature, 1928, portfolio, Soulcatcher Studio Exhibition, accessed 12 March, 2018, http://www.theenglishgroup.co.uk/blog/2012/07/02/macro-monday-karl-blossfeldt/


th is a eng

“It is in design o or a soun

20


BIOMIMICRY

A

rchitecture has mostly been categorized as an static, unchanging element. The design capabilities of architecture have been adapted to meet aesthetic and functional purposes. The development of digital innovations and the integration of other disciplines with design have allowed the emergence of proposals with the ability to interact or even change the environment around them.

Most of the design responses explored in the previous chapter have been achieved by mimicking the complex mechanisms of adaptation found in nature. In a process of “Biomimicry” designers are not just imitating natural pattern found in nature, but indeed is about the design thinking behind it and he complex engineering principles employed the living beings. It a true sustainability, bringing to the equation: architects, designers, gineers, biologists who together they are the shapers of own future.

n the computational modelling of natural principles of performative of material systems that we can potentially create a second nature, nder architecture with respect to material ecology” 20

0 Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture (London; New York: Routledge), pp. 1–10


AL BAHAR TOWERS RESPONSIVE FACADE | AEDAS

PNEUMA 2 | N


NERI OXMAN

UBIQUITOUS URBANISM STUDIO | ZAHA HADID


the morning LINE | CASE STUDY 1.0

T

he Morning Line is a public sculpture design by Benjamin Aranda and Chris Lasch in collaboration with artist Matthew Ritchie and Arup AGU. The design is generated from a recursive network of interwining figures and narratives varied by different transformation in its scales and orientation. The architect employed the language of fractal geometry to truncate regular tetrahedron into various scale of components. These fractal geometry repeated itself within the form endlessly. It mimics an example of growth and allow replication endlessly which will create intrigued forms and pattern. The structure can be transported to various locations and prefabricated with digital febraication.



Iterations Matrix 1.0 The morning line SPECIES

ITERATIONS

NO. OF SIDES ON HEXAGON Variable = number slider [N]

N=3

HEIGHT VARIATION Variable = sqrt((y/z)^2 - x^2)

N=3

SCALE FACTOR BY SINGLE NUMBER SLIDER Variable = number slider [N]

N=1

SCALE FACTOR BY MULTIPLE NUMBER SLIDER Variable = number slider [X,Y,Z] X=0.1 Y=1 Z=0.5


N>5 = NO RESULTS N=4

N=5

N>5 = NO RESULTS

N=4

N=5

N=0.75

X=0.1 Y=1

N=0.5

X=1 Y=0.5

N=0.1

X=0.5 Y=0.75


Iterations Matrix 1.0 The morning line SPECIES

VARIATION OF LUNCHBOX SURFACES Variable = Lunchbox Icosahedron

ITERATIONS

N=1

NO. OF FRACTAL STEPS Variable = Number Slide [N]

Shape: Octahedron Trim: 2

SCRIPT: RECURSIVE ROTATION ON AXIS Variable = y variable [Y]

Y=0


N=2

Shape: Icosahedron Trim: 2

Y=1

N=3

N=4

Shape: Icosahedron Trim: 3

Y=2

Shape: Icosahedron from Hoopsnake Trim: 3

Y=10


Iterations Matrix 1.0 The morning line SPECIES

ITERATIONS

RECURSIVE GEOMETRIES (ADDITIVE) Function = ∑(6N+1)

n=1

n=7

RECURSIVE GEOMETRIES (SUBSTRUCTURE)

n=1

n=19

RECURSIVE GEOMETRIES (ADDITIVE)

n=5

n=25


n=43

n=259

n=361

n=125

n=625

n=1555

n=9331

n=6859

n=130 321

n=3,215

n=15625


Iterations Matrix Successful Iterations

VARIATION OF LUNCHBOX SURFACES Variable = Lunchbox Icosahedron

NO. OF FRACTAL STEPS

Variable = Number Slide [N]

SCRIPT: RECURSI

Variable


IVE ROTATION ON AXIS

e = y variable [Y]

RECURSIVE GEOMETRIES (ADDITIVE)

RECURSIVE GEOMETRIES (ADDITIVE) Function = ∑(6N+1)


Iterations Matrix Successful Iterations



the butterfly HOU

| CASE STUDY 2.0


USE G

eometry can be found on the smallest of scales, as is proven by the beautiful work of the butterfly in creating her eggs. The butterflies’ metamorphosis is a recognized story, but few know about the start of the journey. The egg from which the caterpillar emerges is in itself a magnificently beautiful object". The Butterfly House is design concept by Tia Kharrat recreated by mimicking the eggs of the Lycaenidae family because of the geometrical perfection and incredible shape. This project is a representation of the evolutionary generative design in nature, where very detailed patterns can be found even in the most minimum surface such a butterfly egg. The design has adapted some of the conceptual principles of Fractal patterns and the Lloyd’s Algorithm to try to represent this patterns, starting from a primitive shape such as the truncated icosahedron as the frame of the structure and then evolving into a more detailed design. The Butterfly House is highly relevant in the understanding of geometrical principles that are particular to nature and will be the start point for the future design proposal.


DESIGN RESEARCH • Endangered Singaporean White Royal Butterfly. • Biomimicry as an exciting concept to suggest every field and industry has something to learn from the natural world. • Natural Geometry: Icosahedron, “The Bucky Ball” - The most efficient way to fill a hexagon, is with seven small hexagons.

PARAMETI

• 3D model co on Rhinocero Grasshopper in to explore form framing fractals and p

• Generates di iterations.

• Generates dr fabrication (3

• Negatively spherically tied. • Subdivision patterns. - A fractal pattern. - Voronoi/ Lloyd’s Algorithm.

Design Research Geomtric inspiration

Lycaenidae family eggs from left to right: White Royal, Acacia Blue, Aberrant Oakblue, Miletus, Malayan.

Discovering Geometry

Discovering Patterns

Icosahedron. AKA “The Bucky Ball”. The most efficient way to fill a hexagon, is with seven smaller hexagons.

Fractal patterns.

Voronoi/ Lloyd’s Algorithm


IC MODEL

onstructed os with r plugdifferent structures, patterns.

ifferent

rawings for 3D Printing).

PROTOTYPE • Explores the potential of 3D printing and scanning as it becomes readily available and cheaper. • Utilised 3D Powder Printing to generate small working models and explore the possibility of adopting the same technology for large and complex structure at full scale.

Voronoi optimization, Lloyd’s Algorithm


DESIGN RESEARCH

PARAMETI

Parametic Modelling

Offset in Iteration based on area of

The space between two solids: The resultant solid from a large sphere, minus a merged series of smaller spheres.

Placement of singular units into a surface


IC MODEL

PROTOTYPE

ns: The offset size f polygons. Voronoid Mesh: Density drawn towards the edges.

Finding the form of the Pavilion by cutting a population of geometries into half


DESIGN RESEARCH

PARAMETI

Fractal Patterning

Exploration of fractal patterns.

Extruded Pattern: Iteration pattern puncturing through form.

Fractal logic: Increasing density towards the edges.

Different iteration of fractal patterns.


IC MODEL

PROTOTYPE

Prototyping

3D Printing Section Cut

3D Printing Section Cut

3D Printing Shape


reverse ENGINEER | CASE STUDY 2.0

Method 1: Unit Population Unit generation The first method is an understanding of an individual unit of the project. In order ot generate this geometry, it was necessary a reinterpretation of a primitive initial geometry that could generate the final outcome. Therefore, the most approximate shape was a sphere that can then be cut into different parts and extract only the surface needed. Sphere cut in half

Creation of patterns on The project is designed to have voronoi patterns on each unit. Hence, the first step was to locate these patterns into the unit, so this was explored by finding the intersections between the unit and any arbitrary geometries, in this case cylinders. The project tries to optimized these patterns by applying the Lloyd's Algorithm which can be used to concentrate the points around edges, in order to have smaller polygons near the edges.

Orientation of cylindersInte around a surface

In Grasshopper, this can be generated by using an attractor point in the middle of the surface

Voronoi projection on a surface

O


RING

Substraction of 6 smaller spheres around the edge

Deconstruct brep to extract only the lower surface

Final Unit Geometry

Split command to cut the surface with the intersections

Applying an attractor point in the middle

the unit

ersecting a surface with cylinders

Offsetting each voronoi cell

Extraction of edge curves

Split command to cut the surface with the curves.


Final Unit Outcome

Reorientation of units into a sphere

Irregular population of a sphere with units.

Regular population of a sphere with units.

Rotation of each unit

Exploring the unit count


Uniform rotation of based on the y axis.

Perfect unit match on the sides of the sphere

Rotation of units based on a vector from the centre of the sphere

Problem matching the units at the top and bottom ends of the sphere.


Final reorientation of units into an spherical surface

Metaball generation

Applying the p orientatio


previous principles of on into a sphere

Final outcome: Adjusting the count and size of the units


Final outcome: Voronoi Perforations on a single unit


Final outcome: Using Weaverbird to populate points equally on all sides of the sphere.


Method 2: Kangaroo add-on The Kangaroo Process has generated an outcome that resembles the desired shape. The algorithm uses the classical Newtonian principles to create forces. The objects which are generating these forces are mostly done with springs. According to the Hooke's law for spring forces the force is proportional to the extension the objects, which in these case, are trying to reach a certain length a frequent technique useful for modelling tensile structures. In theses scenario, each one of the edges on the mesh tries to reach a certain length depending on the force applied at the centre of the configuration.


Using an Icosahedron as a the base geometry

Generating a truncated icosahedron or "Bucky Ball"

Meshing the geometry with Weaverbird

Using Kangaroo to create an attracting force between the mid points of each face and the centroid of the geometry

OUTCOME: There is a strong limitation by using this process. The form is constraint by the meshing algorithm used before the process and secondly the forces also act on the borderlines of each one of the faces of the base geometry, which is not suitable for the desire shape. An alternative way could be restraining the algorithm from acting on the edges but only on the center of the geometry, affecting the computing processing time.


Method 3: Subtracting spheres

The last iteration being developed is the sphere subtraction. By using the Weaverbird Mesh Mesh, Wb spilt triangle subdivision, it is possible to layout the points on the sphere equally that solves the problem encountered when using populate geometry. After the points are located on the sphere equally, it will then be generated spheres on those points that allows solid difference to occur. In this way, we it is establised the desired shape with all the hexagon edges attaching together.

Th ex the ac of


he following is the xploration of the size of e sphere that will most ccurately match geometry f the case study. count = 30 size = 5

count = 30 size = 20

count = 25 size = 50

count = 100 size = 1.5

At the end of the process it was found the most desirable outcome, since the hexagon edges are fully attached to each other which totally replicates our the project in analysis.


Final Outcomes





design BRIEF C

onnectivity between habitats is a key element in supporting urban biodiversity. The City of Melbour find ways of “improving connectivity with the Australian natural landscape” 21 with the explicit obje to “maximise diversity and connectivity.” 22

The council last year released a comprehensive report on the city’s insect populations and their characteristic on the findings of this report the council has partnered with Yarra Trams to fund the design and construction of

This project will utilise this report to design habitat for insects (and subsequently their predators) in densely urb new habitats to existing ‘biodiversity hotspots.’

Design Objectives

The aim of the project is to develop a method of increas (and their predators) within the city and increasing ecolo urban environments.

The resulting structure will define spaces on the street an considering issues such as solar access, rain collection a specificity. The human-side programme will be for a sheltered tram spaces.

It is required that this habitat will create, relate to and util be able to be scaled-up along the tram network, conne land and private property.

21 Unleashing the Potential of Nature: Discussion Paper on City Ecology, Ecosystems & Biodiversity. City of Melbourne p.12 1 https://participate.melbourne.vic.gov.au/download_file/1826/276 Accessed 17/2/18. 22 DRAFT URBAN ECOLOGY AND BIODIVERSITY STRATEGY: The city as an ecosystem. City of Melbourne. p.15 2 https://participate.melbourne.vic.gov.au/application/files/4214/6524/9371/Draft_Urban_Ecology_and_Biodiversity_Strategy.pdf Accessed 17/2/18


rne is currently looking to ective of creating habitat

cs. To publicise and visibly act f a habitat / tram stop.

ban areas, finding ways to connect

sing habitat for native insects ogical function in densely

nd provide habitat overhead, and storage, spatial definition and site stop, including seating and waiting

lise public space. The design should ecting isolated habitats on both public


technique DEVELO Selection Criteria Aesthetic

The richness of butterfly egg pattern will affect a lot on the structure’s aesthetic. Does composition of pattern look aesthetically pleasing? What impact does it have on our cl and visitors? Does it create any sensation for them? Such as movement, light effect etc

Structure

The structure of a pattern can be very complicated. Is this design feasible? How elements connected? How does the iteration manage to be freestanding? How is structure being supported? Does it require any additional support?

Constructibility

How is the structure being constructed? Is the design constructable? Is it practical in life? Is this design too far-fetched?

Materiality

Material is crucial to our client as it is a habitation where they live in. The material m affect their living style and habitat. What material can be used? Does that material any impact on our client? For example, if we use copper which will fade as time passes, it create any negative impact to our clients’ health and habitat?

Computation

Does the computation process involve client’s consideration? Is there any other explora that can go further in the algorithm? Is there a better way to show the algorithm?

Fabrication

How can it be fabricated? What technique and machine will be used for fabrication? C the details be fabricated? What kind of fabrication will support the structure and rev the pattern most which suits the habitat of the client?


OPMENT

s the lient c. are the

real

may has , will

Butterfly correlation

Does the structure provide a shelter for the butterflies at their every stage of life cycle (from caterpillar to adult butterfly), for example, space for them to lay eggs? As butterflies love moisture but not a full spot of sun and strong wind, does the design provide a fairly shaded and protected shelter? The provision of food is another key factor for habitation, does the design reserve space for planting food plants for caterpillars, shelter for eggs and cocoons and nectar trap for adult butterflies? Besides, butterflies are attracted to a large range of colours, particularlly like blue, yellow and red, it would be great if these colours are applied.

Human connectivity

Does the structure provide shade and temporary shelter for passengers? Does the design incorporate the accessibility of the disabilities? For example, level access concern, minimizing the distance between the tram floor and platform etc. How will the movement of passengers in the tram stop? Will there be any interactions between butterflies and human? Can the tram stop increase connections between the city and the ecology?

ation

Can veal


Iterations Matrix Method 1: Unit population SPECIES

ITERATIONS

CUTTING SHAPE OF DOME

Sphere Radius: 50 Divide Curve: 6 Move unit Z: -10

Sphere Radius Divide Curve: Move unit Z: -

VARIATION OF UNITS

Cone Radius: 57 Length: 51

Cone Radius: 57 Length: 70

POPULATING SURFACE

Base Surface

Base Surface

PERFORATION VARIATION

Polygon: Radius: 5 Segment: 4

Polyg Radiu Segme


s: 68 :6 -20

gon: us: 4 ent: 3

Sphere Radius: 49 Divide Curve: 6 Move unit Z: -63

Sphere Radius: 20 Divide Curve: 6 Move unit Z: -51

Base Unit

Base Unit

Base Surface

Polygon: Radius: 4 Segment: 7

Sphere Radius: 43 Divide Curve: 8 Move unit Z: -84

Base Surface

Polygon: Radius: 4 Segment: 9

Base Surface

Polygon: Radius: 3 Segment: 6


Iterations Matrix Method 1: Unit population SPECIES

ITERATIONS

UNIT DEPTH

Scale NU: 0

Scale NU: 1

U Count (Divide Surface): 1

U Count (Divide Surface): 2

Scale NU: -0.5

Scale NU: -1.0

Spheres: 3 Points on: Cube (1000 units)

Spheres: 6 Points on: Cube (2000 units)

HOST TO UNIT RATIO

INVERSE UNIT

VARIATION OF SPHERE HOST


Scale NU: 2.5

Scale NU: -5

Scale NU: 5

U Count (Divide Surface): 4

U Count (Divide Surface): 10

U Count (Divide Surface): 20

Scale NU: -5.0

Scale NU: -10

Scale NU: -20

Spheres: 6 Points on: Plane (1000 units)

Spheres: 6 Points on: Cube (2000 units)

Spheres: 6 Points on: 3D Curve


Iterations Matrix Method 2: Kangaroo add-on SPECIES

ITERATIONS

PULLING FORCES ON CIRCULAR UNIT ARRANGEMENT

count = 25 vector amplitude = 0.5

count = 25 vector amplitude = 0.8

count = 25 vector amplitude = 1

count = 7 vector amplitude = 2 threshold = 4

count = 5 vector amplitude =

PULLING FORCES ON STAGGERED SURFACES

count = 3 vector amplitude = 2


1.5

=3

count = 15 vector amplitude = 3.5

count = 5 vector amplitude = 5 threshold = 11

count = 20 vector amplitude = 3.5

count = 3 vector amplitude = 2

count = 30 vector amplitude = 2

count = 3 vector amplitude = 2


SPECIES

ITERATIONS

EDGE THICKNESS

thickness = 4

thickness = 10

Method 3: Sphere subtractions

SOLID DIFFERENCE

count = 30 size = 5

count = 25 size = 50


0

population on sphere = 78

count = 200 size = 100

offset curve distance = 20

count = 30 size = 20

Weaverbird's mesh thicken = 9

count = 100 size = 1.5


Successful Iterations PULLING FORCES ON CIRCULAR UNIT ARRANGEMENT

The generated iteration responds to the different aspects of the selection criteria. The composition is that is aesthetically appealing, it is viable for construction because it can be decomposed into singu that can then be fabricated and assemble on site. One of the most important aspects, responding to client, the design meets this by producing an arrangement of irregular geometries resembling the na ecosystem and therefore creating a potential for attracting butterflies. It is also a design that can be adapted to a human scale because of the individuality of the units and the easy manipulation of the

SO

The g has i interr conc

This t mate


s a form ular units o the atural e easily eir size.

OLID DIFFERENCE

generative outcome in one of the solid difference by using the third reverse engineering method interesting formation of rectangular arms that extends through the surface. These series of arms are related in a symmetrical manner that can represent the idea of connectivity through computation. These cept shows how a simple Brep difference can create such a unique complex structure.

technique represents a great potential that can be applied into a more realistic scenario in which the erial can be carved into an specific pattern by using CNC milling methods.


T c a w d

T i t p

I t a

T t f

T 1 i 2 3 w 4 a

B d


EDGE THICKNESSES

This iteration has been developed by extruding the edges of the final reverse engineering outcome. These creates a relationship of individual components that interconnect to each other. The individual components are arranged so they the thicker end can be placed on the thinner end of the neighboring component, without having any overlaps. This definition will be useful for exploring joint connections in the further development of the project.

AGGREGATION

The mathematical definition of aggregation is a parametric technique that uses a function for aggregating input data. In order to generate this function it is essential to calculate the level of the required characteristic or their defect. Then the values (parameters) are assigned to the aggregation functions which is a process called parametric characterization of aggregation functions.

In Grasshopper 3D, the aggregation functions are produced by a singular component or series of components that describe the trajectory of the aggregating patterns. The parameters will be determined by the number of aggregating units and the input values into the definition.

This is a recurring concept throughout the Iteration Matrix and the successful iteration shows the interrelationship that exist between units. It is clear how one geometry which is then aggregated into a particular way based on a function can generate a complete different form.

This is the most successful iteration and technique that meets the different points of the design criteria: 1) The aggregating units can be manufactured in series which will then be assembled on site. At the same time it is a flexible way of construction that can be adapted to any structural system. 2) The computation principles will allow to explore the form and the joint connections. 3) It creates a more unregulated structure which will be useful for creating a nature-like pavilion that can interact with the butterflies. 4) Its sequence could be changed in different ways until a secondary skin in generated to conform the tram stop and at the same time, meet the site conditions and human co-habitaion with the insects.

Because of the flexibility of aggregation, this has been considered as the most suitable solution for the project in discussion.


technique PROTOTYPE

P

rototyping is one of the most crucial parts in our design since the purpose of it is for testing out the materialisation in relationship with our digital design. It will show us how does our design performs and works in reality when it is transformed into a physical fabrication. The following prototype will give us an opportunity to test materials, examine the structural system and explore connections prior to the production of our final model. Regardless of the success or failure of the prototypes, the information we gathered will enable to improve on our future models. As we observed from our iterations, we found that there is a common area from the outcomes - a recurring theme. This is an idea of aggregation which a single unit repeats itself infinitely in different ways, like along a surface etc, it may also have scale changes in this process. We then take this idea to our prototypes that we started with hexagons, this forms our first prototype. Our exploration in prototypes works concurrently with our habitat design. In order to create a habitat for butterflies, the proposed structure will need supports and plants to form such an atmosphere. The structure is divided into three layers, the outermost layer uses the technique of panelling and aggregation which was found in the technique development, the middle layer uses the technique minimal surface with aggregation and the innermost layer is a gridshell. The reason of using three layers is that the panel will hold the plants and allow the plants to grow along it, the minimal surface will hold the hydroponic system while the gridshell will provide support to the whole structure. Further details will be explained in the proposal.



Panelling Technique 1 | JOINTS

A single unit is a trapezoid w tabs reserved for connection

Material: White board, tabs are made for connections

As we would like to bring the recurring theme to the reality, We explored the theme by using hexagons. Six hexagons are placed repeatedly in different directions with their arms attached together. In such way, panelling technique is discovered. When more panels are joined together, they will then form a membrane for the structure that acts as a facade

A single panel is formed by 6


with ns

6 units

For the prototypes, the tabs are being joined together by glue that we still need further investigation in how the connections will be done

Panels are joined together at the edges

Two units are joined together

More panels are joined together to form a membrane


Panelling Technique 2 | HEXAGONAL GRID Material: Resin 3D printing This panel is develop on top of panel 1 that we extract the edges to form a hexagon. In order to make it more computational, we then apply a command call ‘T-splines’ which forms the following panel. After that, fractal pattern is put on top of the panel to create density variation.

Top view

Perspectiv

Design intent Realisation

Perspecti 3D Production Rendering


w

ve 1

ive 2

Final Model Design


Panelling Technique 3 | TRIANGULAR GRID Material: Resin 3D printing Based on the above panel, we create the following panel with triangle instead of hexagon.

Top vie

Perspec

Elevation C


ew

ctive

Close-up

Final Model Design


Minimal Surface | SCHWARZ P

Material: Proprietary powder 3D printing


In this technique, we combine recurring theme and the minimal surface to form our middle layer. The reason that we use a minimal surface is because it is a geometry that has the minimal surface. This also suits our project that it requires less material to fabricate while at the same time it is aesthetically appealing. In the following prototypes, we then investigate minimal surface as aggregation and populate it around a ring.

| GYROID Material: Proprietary powder 3D printing


Minimal Surface | SKELETAL SURFACE Material: Proprietary powder 3D printing


The failure of the skeleton system is due to the restriction of fabrication of 3D printing. Also, the skeleton is too thin that it is not able to support itself which leads to breakage.


Supportive Structure | FORM FINDING In this technique, we combine recurring theme and the minimal surface to form our middle layer. The reason that we use a minimal surface is because it is a geometry that has the minimal surface. This also suits our project that it requires less material to fabricate while at the same time it is aesthetically appealing. In the following prototypes, we then investigate minimal surface as aggregation and populate it around a ring.

Conoid

Enneper

Helicoid

Klein

Mobius

Paraboloid


Gridshell perspectives on a hyperbolic paraboloid surface Material: MDF Waffle Grid with interlocking joints.



CONCLUSION After the exploration of the performance of the prototypes, we now have a deeper understanding on what will be feasible and applicable to our project. When discussing about the outermost layer - panelling, we found panel 1 is not applicable. The reason behind is because the brief requires us to create a habitat for butterflies and in order to create a habitat, it needs plants. Then we discovered panel 2 that uses T-Spline to create a skeletal panel which acts as a support for growing plant, this design will be the most suitable panelling out of the other options. As for the minimal surface, we find the Schwarz P is the best among others because it leaves a big space in the middle which allows the plants to locate its roots as well as concealing the hydroponic system. Lastly we found gridshell is the best option for the base structure due it stability and the easiness in fabrication.


technique PROPOS

O

ur group is proposing to build an insect habitat tram stop which will be located along Swanston Street that our clients are mainly butterflies and human. As we were examining the brief, the following design concepts have been generated that will guide us through our project. It includes increasing habitat for butterflies and their predators in the city, broadening the definition of space on street, providing habitat overhead, providing sheltered tram stop, connecting isolated habitat on both public and private properties and mitigating urban heat island effect by increasing green space. As we have explored the previous chapter, the structure is divided into three layers, the outermost layer is a panel, the middle layer is a minimal surface and the innermost layer is a gridshell.

Provide habitat overhead

DESIGN CONCEPT Broaden the definition of space on street

Increase habitat for butterfly and their predators within the city

Increase habitat for butterfly and their predators within the city By creating a butterfly habitat tram stop, the plants on the structure will attract more butterflies to stay at the tram stop as well as in the city. When the number of butterflies increases, the number of predators will also increases.

Sheltered tram stop Human is our another client that we will make use of the habitat of butterfly to provide a sheltered tram stop. As the hydroponic system will run through the pots layer, this will provide a cooling effect in summer which will lead to the creation of micro-climate.

Broaden the definition of space on stree

The original tram stop is defined as transportation area but the future tram sto will be defined as both a transportatio and green space.

Connecting isolated habitat on both pub and private properties As the location of the overhead habitat inside a residential area, there is a hig possibility that the habitat can attract oth insects from the residential area to stay the tram stop. This will create a linkag between different habitats which w increase the biodiversity.


SAL Human-side: Sheltered tram stop Eg. Seating and waiting spaces

Connecting isolated habitat on both public and private properties

Site Plan

Address and mitigate the urban heat island effect by increasing green space

et

Provide habitat overhead

a op on

The overhead habitat structure consist of 3 layers, including the gridshell, the minimal surface and the panel layer which allows plants to be grown and supported properly. The plants will then create a habitat for the butterflies.

blic

Address and mitigate the urban heat island effect by increasing green space

t is gh her in ge will

As plants are grown on top of the tram stop, the hydroponic system will help to lower the temperature in that area. If this design is implimented into a larger scale and network, it will then help to mitigate the urban heat island effect.

Aerial View


EXTERNAL LAYER: Hexagonal Pane Starting from the panels, a hexagonal panel created by our third reverse engineering - sphere subtraction and use of T-spline is the outest layer. The main reason that it is chosen is due to aesthetics and the plants can be supported to grow nicely above it. Since plants require water to grow, provision of water underneath them is crucial. Hydroponic system is the best way we found that can be implemented to our design. Hydroponic system is different method of growing plants that it rather use mineral nutrients in water solvent than soil to carry nutrients in the plants. As the future agriculture is moving towards this trend, we would like to adopt this to part of our design. In order to apply this growing method, we will need a structure to hold the pipe, this would be our second layer - minimal surface. As we have explored prototypes on minimal surface in the previous chapter, we decided to use Schwarz P since it creates pipes and holes that can match to the above panel. This will allow us to control the population of plants and aesthetics. Though it is said that the panels can be match to the pipes, the investigation of matching is still under progress and the connection is our biggest challenge. As for the gridshell, we have been exploring different typology to create membrane by using the plug-ins like Kangaroo and Karamba. Kangaroo is a generative process of form-finding while Karamba performs structure analysis. We want it to be a single surface that it creates a cover for both sides of the tram stop which will look like a tunnel. At the same time, we want it to look subtle which allows sunlight so it will not overshadow too much. This way will attract more butterflies as they like to stay in brighter areas.

SECONDARY LAYER: Minimal Surface Layer Schwarz P

Framing System

Double Gyroid

Gy

Skeletal System

Ske

SUPPORT STRUCTURE: Gridshell

The connections between the three layers and the matching of pipes and panels are yet to be developed, but our initial intention is to create a single surface that can hold growing plants to provide a habitat for butterflies. Anyhow, the details will further be explored in Part C.

Conoid

Enneper

Helicoid

Klein

M


Elevation

yroid

eletal System II

Mobius

Elevation

Paraboloid




algorith


hmicSKETCHBOOK


SYSTEM OF CONNECTIONS T-SPLINES


CHROMODORIS


PARK CONNECTIVITY MESH + CHROMODORIS



VORONOI IMAGE SAMPLER



BIBLIOGRAPHY Achim Menges, Morphogenetic Design Experiment (2012), Permanent Collection, Centre Pompidou Paris, accessed 13 March, 2018, http://www.achimmenges.net/?p=5083 Andia, Alfredo and Thomas Spiegelhalter, Postparametric automation in design and construction, (Boston : Artech House, [2015]), p. 62. Beesley, Philip, Hylozoic Ground : liminal responsive architecture ([Cambridge, Ont.] : Riverside Architectural Press, c2010) Dunne, Anthony & Raby, Fiona, Speculative Everything: Design Fiction, and Social Dreaming (MIT Press, 2013) Fortmeyer, Russell and Charles D. Linn, Kinetic Architecture: Design for Active Envelopes (Mulgrave, Victoria Images Publishing Group, 2014) Fry, Tony, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg, 2008) Kolarevic, Branko, Architecture in the Digital Age: Design and Manufacturing (New York; London: Spon Press, 2003) McQuaid, Matild, Santiago Calatrava, Structure and Expression (New York: Herlin Press) Peters, Brady, ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design, (2013) Sell, Jill, Interactive architecture is changing how we live, work and play, (2016), accessed 5 March, 2018, http://www.cleveland.com/pdrealestate/plaindealer/index.ssf/2016/04/ interactive_architecture_is_changing_how_we_live_work_and_play.html Schumacher, Patrick, The Autopoiesis of Architecture: A New Framework for Architecture (Chichester: Wiley, 2011) Tzonis, Alexander, Santiago Calatrava: the poetics of movement (New York : Universe, 1999). Voros, Joseph, A generic foresight process framework (Foresight, 2003) Washabaugh, Bill, quoted in Bruce Sterling, Diffusion Choir (2016), accessed 7 March, 2018, https://www.wired.com/beyond-the-beyond/2016/10/diffusion-choir/ Wilcox, John, quoted in Robert Crawford, On Glasgow and Edinburgh (Cambridge: Massachusetts:1959)


LIST OF FIGURES Figure 1: The Green Album, Mushroom Shot, 2012, photography, Flickr, accessed 6 Marchm 2018, https:// goo.gl/1pnQbE. Figure 2: Karl Blossfeldt, Art Forms in Nature, 1928, portfolio, Soulcatcher Studio Exhibition, accessed 12 March, 2018, http://www.theenglishgroup.co.uk/blog/2012/07/02/macro-monday-karl-blossfeldt/ Figure 3: BertMyers, Cultura RM Exclusive, [n.d.], photography, Cultura Exclusive, accessed 7 March, 2018, https://www.gettyimages.co.uk/detail/photo/ray-image-of-celosia-leaf-high-res-stockphotography/169271024 Figure 4 Dave Wilson, Falkirk Wheel in motion 2 (mono), 2007, photography, Flickr Explore, accessed 27 February, 2018, https://www.flickr.com/photos/dawilson/1012941965/ Figure 5 Neil Henderson, Falkirk Wheel HDR 5, 2008, photography, Flickr, accessed 27 February, 2018, https://www.flickr.com/photos/nph_photography/3009263492/in/album-72157608994639328/ FIgure 6 Barry Knight, Approaching the Falkirk Wheel, 2012, photography, Flickr, accessed 2 March, 2018, https://www.flickr.com/photos/barry1/6993500935 Figure 7: Chris Bicourt, New App Teaches Young Kids about Art at the Milwaukee Art Museum, 2016, photographt, Antenna International, accessed 27 February, 2018, https://antennainternational.com/new-appteaches-young-kids-art-milwaukee-art-museum/ Figure 8: BertMyers, X-ray Nautilus shell, [n.d.], photography, Cultura Exclusive, accessed 7 March, 2018, https://www.pinterest.co.uk/pin/60657926203323134/ Figure 9: Karen Cilento, Al Bahar Towers Responsive Facade / Aedas (2012), photography, Arch daily, accessed 13 March, 2018, https://www.archdaily.com/270592/al-bahar-towers-responsive-facade-aedas Figure 10: Andia and Thomas Spiegelhalter, p. 65. Figure 11: Andia and Thomas Spiegelhalter, p. 63. FIgure 12: Karen Cilento, Al Bahar Towers Responsive Facade / Aedas (2012), photography, Arch daily, accessed 13 March, 2018, https://www.archdaily.com/270592/al-bahar-towers-responsive-facade-aedas Figure 13: Andia and Thomas Spiegelhalter, p. 71. Figure 14: Andia and Thomas Spiegelhalter, p. 66. Figure 15 -18: SOSO, Diffusion Choir (2016), accessed 7 March, 2018, https://www.sosolimited.com/work/ diffusion-choir/ Figure 19: Macoto Murayama, Inorganic Flora (2009), illustration, accessed 9 March, 2018, https://www. designboom.com/art/macoto-murayama-inorganic-flora/ Figure 20 Royal Architectural Institute of Canada, Awards of Excellence — 2011 Recipient (2011), photography, accessed 10 March, 2018, https://www.raic. org/raic/awards-excellence-%E2%80%94-2011-recipient-2 Figures 21 - 24: Beesley, pp. 96-109. Figures 25: Achim Menges, HygroScope: Meteorosensitive Morphology (2012), accessed 7 March, 2018, http://www.achimmenges.net/?p=5083 Figure 26: Achim Menges, HygroScope: Meteorosensitive Morphology (2012), accessed 7 March, 2018, http://www.achimmenges.net/?p=5083 Figure 27 -30: University of Stuttgart, HygroSkin: Meteorosensitive Pavilion (2013). acessed 8 March, 2018, http://icd.uni-stuttgart.de/?p=9869 Figure 31 Peter Nijenhuis, Storybook (2017), photography, accessed 3 March, 2018, https://injazerorecords. bandcamp.com/album/storybook


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