3d animation services

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3D ANIMATION SERVICES


MAIN DIRECTIONS OF USING INTERACTIVE GRAPHICS 1) Computer games. The industry of computer games occupies an important place in IT products. Psychologists are still arguing about the dangers and benefits of computer games for humans, but their usefulness in computerizing society is undeniable. In addition, computer games industry is a powerful stimulator for updating the computer park of home computers.


2) Development of a graphical interface for applications and browsers. Increasingly, various applications use interactive tools or demonstrate the results of their application.


3) E-learning. Methods of interactive learning have been used successfully by many students:


• using the computer in the feedback mode with the learner can greatly improve the effectiveness of training. This is due to the flexible selection of tasks, in which the student does not lose interest, choosing the methods of training. There are no "favorites" and forgotten students. • the use of 3-dimensional computer models makes it possible to create simulators that completely simulate expensive or dangerous equipment. Future drivers, doctors, pilots begin training with computer exercisers.


4) Visualization of results. Interactive computer graphics allows the designer to form geometric objects and to observe images in various angles at all stages of the creative process on the display screen. The use of mathematical modeling allows to change the parameters of the design sample in the dialog mode and check its characteristics. Mathematical models of economic, political, social phenomena contain a huge number of parameters. The ability to combine batch processing with interactive analysis makes it easier to understand the information by the researcher.



3D animation services and interactive graphics are inextricably linked together. The scope of its application is no less broad. 1) Art. Everybody imagines the role of 3D animation services in cartoon animation. A huge role is played by 3-dimensional animation in the creation of special effects, without which it is already difficult to imagine modern cinema. Computer animation has become available for a huge number of fans, for whom this is the same hobby as photograph was 50 years ago.


2) Business. No less wide is the business animation market: commercials, banners, animated screensavers on company websites, animated presentations, etc. 3) Science. Animation allows a person to receive and process information most quickly. The computer builds models and animated frames that represent physical and chemical processes, molecular structures, and electromagnetic field configurations.


4) Process modeling. Crash test of car models "crashed" into the wall model, allows the engineer to analyze what happened to the models of passengers, improve the design of the car. Huge arrays of calculated data for modeling the movements of air masses for weather forecasts, simulation of explosions, etc. It is possible to perceive only in the form of animation frames.


5) Education. We talked about simulators as examples of interactive graphics. However, the driver, the pilot is important not only to monitor the instrument readings, but also be able to assess the situation around. And here you can not do without computer 3D animation services.


Animated interactive business games are used in the training of personnel engaged in working with clients. The behavior of "unsympathetic" clients depends on the behavior of the learner. The recording of such a dialogue will allow the employer to "spy" the manners of the employee. This method is much cheaper than using "dummy" inspectors, which require extraordinary artistic ability.


6) Cognitive animation. Cognitive computer graphics are a set of methods and techniques of figurative representation of conditions of the problem, which allows either to immediately see the solution, or to get a hint for finding it. Graphics are characterized to the following kinds:


• Creation of such models of knowledge representation in which it would be possible to represent with monotonous means both objects that are characteristic of logical thinking and images with which figurative thinking operates, • visualization of that human knowledge for which it is not yet possible to select textual descriptions, • the search for ways of transition from the observed images-pictures to the formulation of some hypothesis about those mechanisms and processes that are hidden behind the dynamics of the observed patterns.


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