Xiaoxi Zhang Portfolio

Page 1

PORTFOLIO Xiaoxi Zhang

Interaction Design


Content

1

Experience Design

2

Autonomous Driving

3

Service Design Make Heritage visible

Experience Design Smart home

4

Web Redesign Visit London


About me Xiaoxi Zhang jessiezhangxx@gmail.com 077-19658799 (UK) 2015. 09 - 2016. 12 Loughborough University / Design School / 1 year full-time master / Interaction Design MA

My UX design process:

Discover

Define

Develop

Deliver



01

Autonomous Driving

2016.03 - 2016.05 Team work This project was a collaboration with Jaguar Land Rover in developing a concept how to enable trust through interaction design when it comes to autonomous driving. I contributed every research and data analysis session. For the design work, I mainly focused on designing the wireframes & UI of interfaces. And I also worked on the user journey map.


Project Background Full autonomous vehicles are something that we will expect to see as mainstream on roads by 2030. During the next five, ten and twenty years, there will significant research and development advancement into how this will look and feel. Using today’s users we are able to test and understand what future users would want from their vehicles and what expectations they will have in 2030.

WE CAN'T PREDICT THE FUTURE BUT WE CAN BE PREPARED

WHERE WE ARE - 2016

WHERE WE ARE HEADING - 2030

L0 – No automation

L0 – No automation

L1 – Function specific automation

L1 – Function specific automation

L2 – Combined function

L2 – Combined function

L3 – Limited self-driving automation

L3 – Limited self-driving automation

L4 – Full self-driving automation

L4 – Full self-driving automation

The Brief Based on preliminary research, the overarching theme of TRUST is most important and critical consideration to carry forward. By focusing on trust we can design the L3-L4 environment to feel safe and humanise the overall experience for the user.


Design Research

Secondary Research

Primary Research

Visit to JLR Dealership

Survey Target Users

Focus Group Discussion

Interviews Target Group

Online research and subjective group research into the automotive industry and future trends

Contextual, qualitative research

Visit to Sturgess Jaguar Land Rover dealership - interviews with staff members and experienced the latest JLR vehicles

Quantitative Research

Semi - structured group discussions with our target user age group

Eight Interviews conducted with both target group and expert researchers within the field autonomous vehicles


Key Findings In summary, the insights generated from the user interviews showed a positive perception towards technology, however people do not want to feel like they are being controlled by

Optimum Levels

but do not feel that they can fully trust L4 autonomous cars.

1

This was interesting as although users are familiar with gesture and voice in their

PERFORMANCE

technology. They will accept supported autonomous functions which L3 vehicles would offer

AUTONOMOUS MANUAL

current smart devices, the need to identify with and feel safe was the knowledge

OPTIMUM

of knowing and seeing a physical button or control such as a steering wheel. This signified a greater level of safety and control to a user - something physical felt safe.

2

INATTENTION

In addition, they would still like to be able to take charge at any moment when driving in autonomous mode, since there are seen as too many potentially hazardous situations that can happen in driving in real terms.

FATTIGUE

ACTIVE DISTRACTION OVERLOAD WORK LOAD STRESS

Target User Group Sampling Methods

The chart below represents the complexity in where these experience levels are. As designers it is important that we ensure there is a balance between these so that when the driver moves into autonomous mode there is enough attention required by the user to not become overly detached from their autonomous environment.

Male - 23 Student 2 years of driving experience

Male - 53 Manager 30 years of driving experience

Male - 25 PhD Student Research fieldConditional Automation

Maintaining the optimum levels is key to ensuring trust and safety.

Male - 25 Student 4 years of driving experience

Male - 23 Student 5 years of driving experience

Male - 26 PhD Student Research fieldSystem Engineering


Data Analysis Affinity mapping was a useful way for us to understand a large amount of data. After collecting insights into words and short statements, we were able to understand where recurring patterns and themes were present.

Insight

Opportunity

HUMANS ARE BAD PASSIVE MONITORS

TO DESIGN A SYSTEM WHICH COMMUNICATES CLEARLY AND QUICKLY TRUST AND SECURITY

IN L3 - YOU ARE TAKING THE PRIMARY CONTROL AWAY FROM THE HUMAN

KEEPING THE DRIVER AWARE

USERS ARE DISCOURAGED IN SYSTEMS TOO TECHNICAL, THEY WANT TO TAKE CONTROL BACK AS THAT FEELS MORE FAMILIAR

TO ENSURE THE SYSTEM IS AHEAD OF AND MORE INTUITIVE THAN THE USER

THE DRIVER NEEDS TO SEE ONLY CRITICAL INFORMATION, LEAVE OUT THE REST

USE HEURISTIC PRINCIPLES TO HELP USERS FEEL MORE FAMILIAR WITH REAL WORLD OBJECTS, TO ENABLE FEELINGS OF CONTROL


Concept

2030

In 2030, we know that L4 capabilities will be in most cars.

The cabin environment will utiles UI information and will

As we learned from JLR, they are trialling an autonomous

has a physical button for the driver to change modes

L4 car using a designated autonomous lane. As we were

(transit manual and autonomous driving). There are three

aware that this was a reality, it was safe to assume that an

interfaces which the driver will interact with. First, the main

autonomous lane will be in place and used in L4 vehicles by

screen “touch screen� as centre control interface of the car,

2030. We devised a scenario whereby the driver of an L3-L4

second the dashboard, in front of the driver and behind the

vehicle can move in and out of the autonomous lane.

steering wheel, third, a physical button between the steering wheel and the main screen.

Design Principles

Visibility Controls should be made visible and located where users expect them to be

Affordance

Feedback

Visual cues should be used to help understanding

Users should be given confirmation that an action

how an object/control can be used

has been performed correctly (or not correctly)

Heuristics Consistency Constraints

Things that look similar should do similar things

Systems should be designed with restrictions so to

Mapping Provide a direct correlation between controls and real-world objects

minimise margin of error


Persona

2016 Michael -Student

2030

(FUTURE PROJECTION)

Michael - Programmer

21 years old

35 years old

• Streams music for Uni projects and for personal use

• Father of a 2 boys, aged 3 and 5 years

• Drives his mum’s car when he is home from uni and likes the

• Works with science and touch technology to develop products and

adaptive cruise control

services

• Owns lots of tech devices and likes going to tech and gadget

• Enjoys collecting vintage vinyl

events

• Spends his spare time using AR at home to experiment with new ideas

Needs: Strong wifi signal

Needs: A good UI system in vehicle

Frustrations: Slow drivers

Frustrations: Slow drivers

Experience Goals: To buy his own car

Experience Goals: To be able to work from his car during his journey into work.

Scenario

HOME

1

2

3

4

5

Driving in manual lane with manual mode

Coming to the auto lane

Changing to the auto lane

Coming to nearly the end of the auto lane

Changing back

OFFICE


Driving in the auto lane

Moving to auto lane

Read data & plan route

Communicate data begins with other auto cars

Driving in auto mode

Display feedback ( reminded to loosen his hands )

Auto mode now is on

Initializing auto mode (countdown from 15 sec)

Driving in manual mode

Set up map Start

Plan route

SYSTEM

Check his e-mail

See the car is changing lane

Relax and loosen his hands from the steering wheel

Receive the feedback & wait for auto mode countdown

Press the physical auto button

Auto lane is available on route - switch to auto mode

Arrive at the motorway

Drive away from the house

ConďŹ rm destination & route

Input the destination - oďŹƒce

Still like to feel in-control of his vehicle. For Michael the car should work with him, this makes him trust the car more

Is tech savvy so will enjoy to use in-car features to help him feel more productive and the car and features more fun

It is important to Michael that he trusts and feel safe whilst driving his car

Is a family man & has two children

Michael

User Journey

PERSONA

HOME


Driving in manual mode

Change to manual mode ( auto mode is o )

System sensors identify hands on the wheel

Remind to change back to manual mode

Driving in manual lane

Moving to manual lane

Waiting for changing lane

Communicate data with other auto cars

Remind to take it over

Detect the distance to the end of auto lane

OFFICE

LEGEND MANUAL MODE

AUTO MODE STRESS

AWARENESS

RELAX KEY SYSTEM STAGES

AUTO-LANE SECTION ON JOURNEY

Leaves the motorway

Continues to drive in manual mode

Interface informs him that manual mode is now activated

Holds the steering wheel with both hands

Is informed by a countdown that he needs to prepare to take back control of the driving in xxx seconds

Feedback and interface visibility that the car is changing lane, out of autonomous

Put his work aside & prepare to take it over

Receives feedback that autonomous lane will end soon

Skype meeting with his boss


User Testing

Ver 1.0


Usability Testing

Feedback 1

2

3

4

Make the animations and graphics as intuitive as possible. We had a picture of a handshake between two cars, and we used two hands as a visual, but the user didn’t understand what was happening because he didn’t know about the term “handshake”.

Some of the feedback needs to be more consistent throughout the scenario, to ensure the users are following the actions of the vehicle.

Explain more information with the arrow ahead the car, instead of adding new symbols ( for example: go a bit further to the car when accelerate, a bit closer on the opposite; changing direction ).

Change lanes could be done automatically by the vehicle, users should be free to do anything they want to afterwards.


Switching to Auto Mode Task flow

Decativate autonomous mode by turning button

(Feedback - reinforces trust and safety)

3

Driving in Manual Mode

Take Over Request (TOR) is currently 5-8 seconds We have emphasised this for trust purposes

GA

Initialise Autonomous press button to on (Usability principles -

2

4

1

IA

SA

Autonomous mode now working & on

All Interfaces consistent and displaying that auto mode is on

TA

Interface/steering wheel reminder by blue light going around car will be initialising auto mode 2

1

TA

SA

Countdown to autonomous mode from 8 seconds

(Usability principles -

1

Interfaces remind to loose hands

Current Lane positioning

SA

1 SA 2 TA 3

GA 4 IA

Situation Awareness

How the interface is communicated directly with the driver

Temporal Awareness

How a situation is changing, paired with situation awareness

Goal Awareness

How the interface alerst the driver to the overall aim and intention

Identity Awareness

The key things the driver needs to be aware of


Driving in Manual Mode

Initialise Autonomous press button to on

After setting up the journey, the interface shown on the main screen changes to an overview of the motorway. The driver activates the autonomous mode by pressing a physical button. Through our research we found At this moment the car is driven in manual mode. that this was the preferred way to change between the modes, rather than on the actual interface. By having a physical button we encourage a sense of control and trust in the driver.Design principle: Affordance

All Interfaces consistent and displaying that auto mode is on

Interfaces remind to loose hands

After initializing the autonomous mode, the blue light on the steering wheel gives the driver feedback that the The main colour of interfaces has changed to blue to help the driver to easily tell the difference between auto autotonomous mode is on and shows clearly that the car is controlling the steering wheel. The wheel will also and manual mode. Design principle: Visibility move to show that it is driving and slowly move inwards from the user. Both interfaces will now show that it is now safe for the driver to let go of the steering wheel.


Switching to Auto Lane Task flow

1 SA

Interface displays the computer is changing data with others now

2 TA

3

1

Moving to Autonomous Lane

Handshake 1 SA 2 TA 3

GA 4 IA

Interface displays a planned route

GA

SA

Interface displays the auto cars around you (This is to show there is communication between autonomous cars see lane map)

autonomous lane has been alerted to you moving into it

Goal Awareness Identity Awareness

SA

Countdown to autonomous lane from 8 seconds using dashboard Interface and steering wheel

Car moves into auto lane

(Feedback - reinforces trust and safety)

Auto Lane Displayed

4 IA

3

Handshake

GA

Comupter no.1 sends information to conputer no.2 indicating a move to autonomous lane

No.2 Acknowledges the information and interface alerts user to new lane

Situation Awareness Temporal Awareness

1

1 SA

No.2 decreases speed to allow safe distance (3 chevrons) for no.1 moving into auto lane

4 IA

No.1 is alerted to no.2 reducing speed

Safe distance is acknowledged on both of the cars interfaces


The interface shows that the car is communicating data with other auto cars. Visualising the handshake The interface shows that the car is changing lane follows the planned route. between multiple vehicles by providing a direct correlation between the car patterns and real world objects which helps the driver understand what is happening or what is about to happen. Design principle: Mapping

DSHAKE HAN 2. SYN/ACK Computer acknowledges the sent from no. 1 2.information S

1. SYN Send information to computer no. 2

No1

No2

3. ACK Computer acknowledges computer no. 2 by confirming acknowledgement back

DSHAKE HAN

Key SYN - Synchronise ACK - Acknowledge

3

The car is driven on the auto lane. 8 minutes is going to be saved in this journey.



02 Smart Home

2016.10 - 2016.12 Individual Work This project has been set in collaboration with E.ON one of Europe’s leading energy companies. It aims to design an smartphone app that interacts with connected home technology to enhance home life for students in Loughborough.


Research: Interview The in-depth interviews were designed with 15 open-ended questions. For learning more from the users, the interviews were conducted in participants' apartment which is a real context to know how they use their heatings in daily life.

Analysis: Participant Board Name: Xiaoxuan Ding Gender: female Age: 22 Occupation: postgraduate student Nationality: Chinese

# Living Conditions flat ( on campus ) -- do not need to pay for bill

# Using Habit Opening hours of school heating 7.00- 11.00 am 4.00- 11.00 pm (Nov)

“ I always open the central heating to keep the room warm.”

Experience Goal

She is a international student and lives in the flat on the campus. She is afraid of the cold weather. So she likes to use the central heating all the time if it is allowed. In leisure time, she do a part time job to hand out flyers in order to earn money for a part of living fee.

- does not need to worry about switch operation of heating

She always turn up the central heating eventhough she leave to have a class for couple of hours.

Task Goal

“I want to have a very warm room when I come back. And my class mostly only two hours. So I do not think it is necessary to turn off the central heating.”

makes her feel convenient

makes her realize how much energy she already has used - raising awareness

when she leaves, helping her to control the central heating automatically knows how much energy she already has used

Actually she does not care about how much she use. “Actually, I do not care how much energy I use, because I do not need to pay the bill. I just want to keep my room warm all the time.”


Persona “When I use the central heating, I always open it to max all the time, although sometimes it makes me feel uncomfortable.� Marie is a fresh postgraduate student. She rents a house with 5 friends near the university. In this winter, she uses the central heating all the time. Although sometimesshe she gets a sore throat, she really does not know how to guard against this problem. And living in her rental house, she lacks the awareness of saving, because she does not care how much she already has used. Her bill is included in rent, so she just does not want her usage over the bill. Actually, for the utilities in UK, she has no sense of the price.

Task Goals # understands potential health problems caused by heating # gets some useful advice of using heating

The habit of using heating & Pain points a typical day in her daily life

# when she leaves home, helping her to control automatically

after leaving, she has no sense of turning down the heating

# keeps track of her electricity bills

Experience Goals # when she uses the heating, makes her feel comfortable # when she leaves the house, does not need to worry about the state of heating # when she uses the app, makes her feel attractive # simple operation- does not spend too much thought

gets a sore throat when she use for a long time

does not know how much she already has used this week


Concept From the preliminary user research, it is found that participants do not care how much energy they use if their rent include bill. When they use heating in a long time, they may have throat problem because of the dry air. The application is aimed to help renters build a energy saving, healthy living environment, and also encourage them to save energy. Through scientific analysis of their usage, the app will remind them the rational use of heating in a healthy way. The app also could help users turn off the heating automatically after detecting users leave home through GPS.

Smart when users leave home after a fixed time, helping them control the central heating automatically

Information Visualization visually display the usage of bill in order to make users know their usage

Healthy intelligently analysis the using state of heating and give advice from a health perspective

Convenient allow users to easily control the heating, and even remote control

Site map


Story Board

At 7.00 am, he turned up the central heating.

Until 10.00 pm, the heating was still opening, but at this time, he might get a sore throat soon.

At this moment, the app sent a reminder message. It includes some advice of using heating.

He was going to class.

When he left the house xxx metres away, the app helped him turn off the room heating.

When all of his roommates left the house xxx metres away, the app helped them turn off master controller.


Initial Wireframe

Start page

Sign up

Home screen

set the exact location in order to use “smart mode”

the image represent the users’ health state

Heating control

Menu

Three routes Route 1: know health state and get health tips Route 2: check bills Route 3: check smart mode (leave home) Knowledge details

Health tips

Smart mode

get some advice and learn the knowledge about using heatin

w h e n u s e r s l e av e t h e home, this screen will be the home screen

Check bills know how much energy they use / do they expend over the bill

Monthly bills


User Testing & Iteration Test plan The wireframes were transferred to POP for iPhone 6, allowing clear communication of the design on a iPhone 6.

Participant: Ya Zhang postgraduate student sharing house with friends

Test location: in her bedroom Content: try to accomplish 3 tasks and do a short interview

Goal: testing the usability of the app

Test result Screen

Home Screen

Method

POP prototype / short interview

Menu

User Feedback

circle of health state should be more clear

need some tips about what is this image means

text of display temp andhum is not obvious

arrow of switching health and heating control

Iteraction

redesign the circle, m a ke t h e p r o g r e s s more clear

if users click the image, it will display the meaning of it

make the display easier to see

put the arrow in the left side

“smart mode” should be displayed in the “menu”

if users turn the GPS switch on, smart mode will appear


Screen Design # Route 1

heating control

healthy state

switch

represent different health state

indoor temp and hum

F o r f i r s t t i m e l o g i n u s e r, they need to set the exact location of residence, in order to use smar t mode.

When users click the “health state� image, this screen will display the indoor environment in detail in order to explain why they got that score of health.


Screen Design How much energy they consume How much money they spend

# Route 2 Check bills Users could check their bills based on weekly and monthly bills.

Set maximum limits (it could be the bill included in rent ) Family member status updates

# Route 3

Turn on the GPS switch, users can use smart mode

Manual switch

Smart Mode When users leave the House in a certain range, after a cer tain time, APP will determine that the user is away from home, and automatically turn off the heat. In this state, this screen will be the home screen. After all people in the house leave, the master controller will be turned off. Has set a fixed limit



03 Service Design

Teamwork 2016.03 - 2016.05 Historically the Loughborough town is associated with the world’s famous bell foundry, its steam railway, textile manufacturing history. Nevertheless, nowadays Loughborough is often only recognised for its University. This project aims to benefit economically and socially from increased tourism. I contributed the research work and every stakeholder meeting. For the design work, I mainly focused on the LOGO, map and poster design.


The Brief The brief from client: Grow tourism in Loughborough by getting more visitors to the town itself. Involve more local residents in events and projects.

"

Discover Loughborough is a Facebook-based amalgamation of applications that help visitors and residents get the most out of a day in town.

Project Background

"

Target User

University Students in Loughborough spend little time in town and know almost nothing of its history.

In Town But Loughborough does have cultural attractions, including museums, railways, and a burgeoning food scene.

Research Service Safari (train station) Secondary research Primary research: target user interview Primary research: stakeholder meeting

Young people who study at Loughborough University

Young people who have friends living in Loughborough


Stakeholder Map

CoDesign workshop with stakeholders

Concept Visualize the heritage in Loughborough : There are four typical and famous attractions in Loughborough

Taylor Bell Foundry

Great Central Railway

Town Center

Queens Park


User Journey Floor-based graphics Start the journey here !

1

Poster 2

Loughborough Train Station Platform One option is floor-based graphics that direct people towards heritage sights and piques their curiosity.

Photo

The bus stop of train station

Search Loughborough page Scan QR code to directly access the Loughborough Facebook page

Recommended route / Postcode / QR code


Discover Lboro

Audio guide 4

3

scenic spot

several interesting heritage in Loughborough

Map

show some restaurants and activites near heritage sites

Each area contains a main heritage site along with nearby eating and shopping opportunities They have been designed so they are no more than a ten minute walk to cross through

Bell Foundry Area Great Central Railway Area Town Center Area

Heritage Guide

audio guides on heritage pages provide additional context

Origins and Construction Heritage Site History Artifacts and Features Uses Throughout the Years Current Situation



04 Usability Testing & Redesign Individual Work 2016.01 - 2016.02 This project is based on a traveling website, serving people who are interested in London. It is a comprehensive website which gives tourists an approach to be acquainted with London. The purpose of the project is improving problems which affect user experience to make better use of the website by testing, redesign, retesting.


Usability Testing # The target user of the website: serving people who are interested in London

# The scenario of the test: International students plan to visit London with their parents three days. Participants are asked to arrange the detailed journey using the website www.visitlondon.com.

# Three tasks: Goal

Date

Fee

Remarks

Task 1

Watch a famous musical with their parents

As early as they can

Under ÂŁ60/ ticket

Choose a good seat except the last area

Task 2

Book a seat for afternoon tea

The same day

Under ÂŁ30/ person

Near the theatre you have chosen before

Task 3

Know how to arrive the theatre from Oxford Street by tube

The same day

//

# The process Design the testing plan

Sample & recruit participants Testing

Testing Redesign

Interview Analyze the data


Feedback & Redesign #1

The layout of home page

original

Problems: Visual clarity Unclear structure Repetitive information

new


Feedback: Eye-tracking #2

The task flow of booking musicals the introduction/ choose date and quantity

Problems: Visual clarity Unclear structure Important information aren't highlighted Tolerance When the users make a mistake, it is hard to undo the action easily Efficiency Users take so much time to achieve a task, eg: find the information of transportation

choose seats

choose extras

go to basket

checkout

confirmation


Redesign

The important information is put in the top of page The detailed information is reorganized with different clusters

The red sideline reminds users which step they are at

The seat plan is directly displayed The price is changed with different selection


Xiaoxi Zhang

jessiezhangxx@gmail.com


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