ARCHITECTURE PORTFOLIO
IN
AND
ACADEMIC
WORKS
TILL
2017
ADVANCED ARCHITECTURE ARIEL VALENZUELA PROFESSIONAL
MASTER SELECTED
TABLE OF CONTENT
[ARCHITECTURE]
1. 2. 3. 4.
OLYMPIC STADIUM THE CAPSULE
NATIONAL SCIENCE INNOVATION CENTRE
OF
LITHUANIA
PAPAGAYO HOUSE
[PRODUCT DESIGN] 5.THE LAMP SERIES
[RESEARCH] 6. LIQUIDARIUM 7. BIOPLASTIC
WITH
CRICURSA
AND
CUMELLA
[ADVANCED INTERACTION] 8. LIVING ROOM 9. MOODS
[INSTALLATION] 10. LIVECYCLES
AT
TALLINN ARCHITECTURE BIENNALE
[ALGORITHM DESIGN] AVA CODE
01
OLYMPIC STADIUM
FINAL STUDIO 1ST PLACE TUTOR: MARCH VICTOR BIASSI FALL 2014 UANL
OLYMPIC STADIUM PFC
RENDER
CU STADIUM
THE CU
STADIUM TO HOST THE TEAM OF
TIGRES AND PUMAS UANL RENOVATED , WITH FIRST CLASS EQUIPMENT .
AND EXPANDED WITH A CAPACITY OF
70,000
PEOPLE
,
WILL BE
THE NEW HEADQUARTERS FOR SPORTING CITY
PARKING SINKING
02
WITH
BOTANIC GARDEN
THE GROWTH OF THE STADIUM
,
PROPOSED TO MOVE THE PARKING SPACE TO
4,000
IT IS
(UP
VEHICLES) TO THE BASEMENT TO
USE THE AREA AT THE STREET LEVEL AND PROVIDE NEW PROGRAMS.
SINKING THE PARKING WE LEFT USEFUL
COURSE ANOTHER ADDITION TO THE COMPLEX IS 2K TRACK THAT RUNS THROUGH THE
SPACE FOR NEW PROGRAMS, WE CREATE A
THE
NEW LUNG FOR THE CITY BASED ON NATIVE
PARK AND PROVIDES AREA FOR PHYSICAL
FLORA OF THE REGION AND CREATE VISUAL
ACTIVITY WITHIN IT.
PERMEABILITY FOR NEIGHBORS TO COME TO LIVE IT.
PAVILLIONS
TRANSPORT HUB
GREAT ATRIUM
LOCATED
CONNECTIONS LOCATED AT THE ENDS OF THE COMPLEX , WILL PROVIDE COMMUNICATION FOR THE CITY WITH THE STADIUM .
THE
ALONG THE PARK AND COVERING
THE ENTIRE COMPLEX
,
THESE AREAS CAN BE
USED FOR A A LOT OF OUTDOOR PRACTICES POSSIBLE
NEW
SOLUTIONS
TO
,
CREATE
PERMEABILITY IN THE UNIVERSITY AREA TO ATTRACT SOCCER.
MORE
USERS
SEEKING
NOT
MAIN CORRIDOR OF THE SITE IS CREATED TO
DISTRIBUTE TO ALL VISITORS FROM THE
HUB
TO THE
ACCESS AND ALSO TO HOUSE THE INFORMAL TRADE THAT IS GENERATED ON THE STREETS TO GIVE THEM A SPACE DEDICATED TO IT.
ONLY
RENDER
DIAGRAM
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OLYMPIC STADIUM PFC
Acacia R
03 +4 GENERAL LEVEL
+3 LUXURY BOX +2 MEDIA +1 CLUB LEVEL
0 PLAZA LEVEL -1 PARKING LEVEL
-2 BASEMENT LEVEL DIAGRAM
Te rdia rnifolia va
ROOF RETAIL SEATS STADIUM LEVELS STADIUM ACCESS FACADE STADIUM STRUCTURE
04
OLYMPIC STADIUM PFC
DIAGRAM
-2
-1
BASEMENT LEVEL
+1
0
PARKING LEVEL
+TOP
+2
CLUB LEVEL
PLAZA LEVEL
LUXURY BOX
ROOF LEVEL
LEVELS ISOMETRY
DIAGRAM
OLYMPIC STADIUM PFC
STADIUM PLAN
V1
V1
V1
V1
05 SECTION
06
THE CAPSULE
HOUSING IDEA PROPOSAL AVA STUDIO FALL 2015 MONTERREY, MEXICO
THE CAPSULE
07
THE CAPSULE
The Capsule (a housing unit) Facing the lack of space and the overgrowth of the cities The Capsule comes to offer an affordable minimal social housing option for the growing market and daring to explore new design language in the cities, the proposal seeks to give living space of about 60 m2 finding the optimal solution to arrange the space and make a comfortable house.
Volumetry
Typical Plan
THE CAPSULE
Drawing
08
09
THE CAPSULE
Illustration
Connection between buildings so from a single unit you can create a whole community
Visualization
10
NATIONAL SCIENCE INNOVATION CENTRE OF LITHUANIA COMPETITION BUILT PROJECT & MASTER PLAN COLLABORATION: ALEJANDRO GONZALEZ SPRING 2016 KAUNAS, LITHUANIA
SCIENCE ISLAND´S
BRIEF NATIONAL SCIENCE INNOVATION CENTRE SCIENCE ISLAND´S
OF
LITHUANIA
TYPE: COMPETITION SIZE: 13,000 M2 LOCATION: KAUNAS, LITHUANIA
THE
NEW
CENTRE
WILL INCLUDE A MIXTURE OF
PERMANENT AND TEMPORARY GALLERIES, A VIRTU-
‘EXPERIMENTORIUM’, RESEARCH LABORATORIES, A CAFETERIA, AND A FLEXIBLE EVENTS SPACE. IT IS FORESEEN THAT CIRCA 4,000 SQUARE METRES OF OUTDOOR SPACE AROUND THE CENTRE ON THE ISLAND COULD BE USED AS EXTERNAL EXHIBITION SPACE, AL
PLANETARIUM,
AN
CREATING AN ATTRACTIVE GREEN SPACE IN THE CITY.
VISITORS
TO
SCIENCE ISLAND ARE 300,000 PER
ED TO NUMBER CIRCA
ANTICIPATYEAR.
11
CONCEPT
DESIGN
BASED ON A
CELL
USING THE PARTS
OF THE CELL AS THE BASE FORMS TO USE IN THE PROGRAM OF THE BUIDLING TO KEEP THE CELL AESTHETICS IN THE BUILDING.
ONION (ALLIUM)
CELLS IN DIFFERENT
PHASES OF THE CELL CYCLE, DRAWN BY
E. B. WILSON, 1900
DIAGRAM
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OFFICE-OF F
furniture storage
WORKSHOP storage
MENTORIUM-EXPERIMENTORIUM-EXPERIME RI
XPERIMENTORIUM-EXPE -E
LAB-RES LAB-RES LAB-RES LAB-RES L
recycling
OFFICEOF EIC
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clean room
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PLANT SPACES O
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SCIENCE ISLAND´S
PLAN FIRST FLOOR
12 PLAN SECOND FLOOR
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HUMAN-HUMAN-HUMAN-HUMAN-HUMAN-HUMANN-
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13
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SCIENCE ISLAND´S
SECTION ILLUSTRATION
E
I E N U H M A N -
MA
N A
A
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AN - TU N
HU
MAC INE - HUM
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- NA TU RE - MACHINE HUMAN
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CONCEPTUAL RENDER NE - HUMAN - NATURE - MACHINE - HUMAN - NATURE - MACHINE - HUMAN - NATURE -
M
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SCIENCE ISLAND´S
PROGRAM ILLUSTRATION
4 1
7 3 10
2 6 9
12
5
13
14
8
11
1. ETFE Roof 2. Galleries 3. Temporal Gallery 4. Communications 5. Workshop and Research 6. Network 7. Services 8. Structure 9. Offices 10. Open Plan 11. Storage 12. GFRP Roof 13. Planetarium
PAPAGAYO HOUSE BUILT PROJECT AVA STUDIO SPRING 2017 MONTERREY, MEXICO
15
PAPAGAYO HOUSE
Original Plan and Photo
16
TYPE: PRIVATE HOUSE SIZE: 150 M2 STATUS: COMPLETE LOCATION: MONTERREY, MÉXICO
9
PAPAGAYO HOUSE 1:75
7 6
6
6
5
3
7
2
7 4
3
10
1
Plan Proposal
1.Entrance 2.Pond 3.Living Room 4.Kitchen 5.Laundry 6.Bedroom 7.Bathroom 8.Work Space 9.Patio 10.Garage
17
PAPAGAYO HOUSE
Photography
Right Elevation
PAPAGAYO HOUSE
Photography
18
19
PAPAGAYO HOUSE
Photography
Frontal Elevation
The Lamp Series The Lamp Series The Lamp Series The Lamp Series 20
Laser Cutting Cnc Milling 3d Printing
THE LAMP SERIES
BUILT PROJECT DIGITAL FABRICATION STUDIO FALL 2016 BARCELONA, SPAIN
AT
IAAC
Laser Cutting
21
WOOD BENDING
Concept
Images
3D PRINTING
Diagram and Production
3D Printing
22 Images
CNC Milling
23
CNC MILLING
Inspiration and Diagram
Images
24
LIQUIDARIUM
BUILT PROJECT LIQUID SKIN SEMINAR AT IAAC WITH CRICURSA AND CUMELLA SPRING 2016 BARCELONA, SPAIN
LIQUIDARIUM
The Liquid Skin seminar, worked in collaboration with Cricursa, a glass Company specialized in curved glass. The goal was to create a performative skin by encapsulating liquid. This project explored density differences between glycerol and water. Knowing that water will always sit on top of mineral oil, a shading system was designed to take advantage of this density difference. Liquids absorbs sunlight, resulting in a reduction of energy consumption in hot climates. This can also potentially store energy.
25
The liquids serves as a shading technique. The more dense the molecules are, the more diffused the light will be when it passes through a liquid. Mineral oil has a density of 1.26 g/cm and water has a density of 1.0g/cc.
Liquidarium
Liquid Skin Seminar Institute for Advanced Architecture of Catalonia Tutors: Edouard Cabay, Raimund KrenmĂźller. in collaboration with CRICURSA
Ceramica Cumella
LIQUIDARIUM
MODEL
Density Difference Dense Materials sink and less-dense materials oat. Water being denser than wine, when placed above wine separating the two and only with a certain space between them for the liquids to react wine replaces water SpeciďŹ cations Type of Glass - Annealed Panel Dimension - 800 x 600 mm Glass Thickness - 6 mm Bending Technique - Fusing (by gravity)
40-50 mm for single panel
Quantity of panel - 2 Transparency - Maximum transparency to be achieved
Panel to be sealed except from top and bottom (to incorporate the mechanism for the liquid to interact)
26 MODEL
27
LIQUIDARIUM RENDER
RENDER
LIQUIDARIUM
RENDER
28
PLASTIC 29
BIOPLASTIC
ANTHROPOCENE LANDSCAPES STUDIO AT IAAC TUTORS: MARIA KUPTSOVA CARMELO ZAPPULLA CLAUDIA PASQUERO FALL 2016 BARCELONA, SPAIN
O-
BI
WA TE R
13 5 -
GL YC ER OL 22 %
0 (3
FO R
KED SOA
4% (5M L)
FO R
74% (100 ML)
E AG BB CA
RECIPE
) ML
TIN LA GE
ANTHROPOCENE LANDSCAPES: BIOPLASTIC
P
ASE RECIPE - B
ML
BARCELONA WASTE MAPPING
URBAN METABOLISM
IC ST LA
NETWORK MAP OF METROPOLITAN MUNICIPAL DOMESTIC RECYCLING
DROP-OFF CENTERS
BLOW-DRIED
SOLID
30
MUNICIPAL WASTE
Neighborhood Green Points Comprehensive Waste Recovery Plants & Mobile Green Points
FREEZER DRIED
AIR INDUCED
AIR DRIED
BUBBLES
ON
BUBBLES
BUBBLES
ON
BUBBLES
BUBBLES
After researching several bioplastic recipes, three initial ingredients were tested in base recipes: Startch, Agar and gelatin. Gelatin resulted in the best transparency. increasing gelatin amounts also yielded better bubble formations
LAYERING
ON
BUBBLES
31
ANTHROPOCENE LANDSCAPES: BIOPLASTIC PIGMENTATION SAMPLES
PHOTOGRAPHY
ANTHROPOCENE LANDSCAPES: BIOPLASTIC
32
System that produces the Materiality in its latest state and that is able to control the Material Pouring via a 2 axis system implemented in the base.
33
ANTHROPOCENE LANDSCAPES: BIOPLASTIC
APPARATUS
34
ANTHROPOCENE LANDSCAPES: BIOPLASTIC
Process
Connection between buildings so from a single unit you can create a whole community
ANTHROPOCENE LANDSCAPES: BIOPLASTIC
Process
35
36
LIVING ROOM
INTERACTIVE EXHIBITION ADVANCED INTERACTION STUDIO AT IAAC TUTORS: LUIS FRAGUADA KLAUS OBERMAIER SPRING 2017 BARCELONA, SPAIN
LIVING ROOM
A dynamic space through interaction: Users act and react to objects that transform, combine and adapt to all scenarios. To create an interactive installation in an existing gallery using apparently abandoned objects. A cognizant design that uses advanced technologies to allow the user to find their own intervention and communication.
hominoid torse
chair 2
gramophone
chair 1 suitcase
37
doormat
Corretger5
Project by: Ami Nigam Ariel Valenzuela Cristina Pardo Melissa Sherrod Ceren Yildirim Antoun Rizk Armin Akbari Mehmet Bostanci Maria Sfeir Iqbal Naser Kaushik Raghuraman Valeria Julich Sotirios Yfantis Tutors: Klaus Obermaier Luis Fraguada
LIVING ROOM
38
# 39 ds o Mo MOODS
ANALOG COMPUTING DATA MACHINE ADVANCED INTERACTION STUDIO AT IAAC TUTORS: LUIS FRAGUADA KLAUS OBERMAIER SPRING 2017 BARCELONA, SPAIN
tw a vi
er t t i
MOODS
TO VISUALIZE FEELINGS TOWARDS A SPECIFIC TOPIC IN REAL TIME, USING TWITTER AS OUR PLATFORM OF DATA GATHERING DATA FROM TWITTER Barcelona Filter 1 Topic Filter 2 Data to analize in this case the specific moods
Happy, Mad, Sad, Excited, Etc.
40
User Interac- Then the values for each mood are then comtion Pre-defi- municated to Arduino ned The paint is dropped according to it´s value into a basin of water and then can be captured with paper Gathering Data to Analize
INTERACTION STACK
USER
input and output DEVICE
Processing script
USER TWIT
twitter API READER
DATA MINING
Analog Computing
Results PROCESSING
ANALYSIS
Art Piece Moods Machine
IMAGE PROCESSING
JOY CHEERFULNESS ENERGY WARMTH
MOODS
Moods Diagram danger passion romance anger
LIFE GROWTH moNEY rELAXATION FRESHNESS
ROMANCE BEAUTY LOVE FRIENDSHIP SENSIVITY
PEACE CONFIDENCE TRANQUILITY
ROYALTY WISDOM SPIRUALITY PASSION
ANGRy
B
C
41
HAPPY
LOVELY
CALM
A'
A
C'
AKWARD
B'
SAD
Moods Diagram
42
MOODS
Moods Prototype
Moods Results ( Paint on Paper) MOODS
43
AVA Code
computational design Research
)(putes diov { ;)D3P ,008 ,008(ezis ;)thgieh ,htdiw(scihparGetaerc = rettel ;)"wlv.84-diloS-etahpsohP"(tnoFdaol = tnof ;)(ffutSetaerc ;)5(etaRemarf ;)0(dnuorgkcab ;)siht(5PlortnoC wen = 5pc )"rekcip"(rekciProloCdda.5pc = pc )05 ,02(noitisoPtes. )))252(modnar ,)0(modnar ,)222(modnar(roloc(eulaVroloCtes. ;
}
)(ward diov { )++i ;htgnel.tnuh<i ;0=i tni( rof { ;)graT(evom.]i[tnuh ;)(ward.]i[tnuh ;)(liarTdda.]i[tnuh// ;)(liarTward.]i[tnuh// } )++i ;htgnel.graT<i ;0=i tni( rof { ;)(ward.]i[graT// } { )evas( fi ;)"gpj.####-egami"(emarFevas )53 + cf < tnuoCemarf && 0==1%tnuoCemarf( fi }
}
{ )(desserPyek diov gnipool setavitca desserp yeK nehw // ;)(warder edom gniward gnignahc nehw neercs eht raelc // ;)0(dnuorgkcab ;)yek(rts = s )DEDOC =! yek( fi ;)(ffutSetaerc } { )(desserPyek diov// { )yek(hctiws // :)'1'(esac // roloc egnahc ot A dohtem // // ;)}552 ,021 ,0 ,021{ ][taofl wen(eulaVyarrAtes.pc // ;kaerb // :)'2'(esac // roloc egnahc ot B dohtem // // ;))552 ,0 ,0 ,552(roloc(eulaVroloCtes.pc // ;kaerb // } // }// { )(desserPesuom diov// desserp esuom nehw gmi evas // ;)(emarFevas// // ;)(ffutSetaerc // ;tnuoCemarf = cf // ;eurt = evas // ;)"gpj.###-egami"(emarFevas // }// { )c tnevElortnoC(tnevElortnoc diov cilbup seulav BGRA eht tcartxe ,deviecer si rekciProloC a morf egnahc eulav a nehw // eulav yarra s'rellortnoc eht morf // { ))pc(morFsi.c( fi ;))0(eulaVyarrAteg.c(tni = r tni ;))1(eulaVyarrAteg.c(tni = g tni ;))2(eulaVyarrAteg.c(tni = b tni ;))3(eulaVyarrAteg.c(tni = a tni ;)a ,b ,g ,r(roloc = loc roloc ;)loc+"loct\"+b+":eulbt\"+g+":neergt\"+r+":dert\"+a+":ahplat\ tneve"(nltnirp } } { )loc tni(rekcip diov -(der(tni+":dert\"+))loc(ahpla(tni+":ahplat\rekcip"(nltnirp ;)loc+"loct\"+))loc(eulb(tni+":eulbt\"+))loc(neerg(tni+":neergt\"+))loc
the next algorithms were developed by Ariel Valenzuela, some of them part of the Master in Advanced Architecture program taugth at the Institute for Advanced Architecture of Catalonia and some others part of his own research, using Grasshopper and Processing and some of the most known respective Libraries.
Catenary Modeling Stigmergic Systems LiveCycles Swarm Alphabet Optimization with Galapagos - area Optimization - Solar Optimization - Building Massing
AVA Code
computational design Research
AVA 2017
Spring Network
Anchor Points
Mesh Transformations
Catenary Modeling, AVA 2017
AVA Code
based on the catenary studies of Antoni Gaudi we recreate a system able to support itself and perform based in 4 anchor points and a single force acting as gravity to make the end result, adding some transformations to the mesh, using a cubic space of 10x10x10 units.
computational design Research
Catenary Modeling
AVA Code
computational design Research
Catenary Modeling, AVA 2017
Stigmergic Systems AGENT BASED Starting from pervasive data inputs as operational substrate, participants will design basic behaviors for a multi-agent based system able to grow, building coherent compounds, which are not only responsive geometries, but are constantly assessed by an internal feedback system.
AVA Code
computational design Research
Stigmergic Systems, AVA 2017
THE SYSTEM
AVA Code
computational design Research
Stigmergic Systems, AVA 2017
2017 TALLINN ARCHITECTURE BIENNALE/TALLINNA ARHITEKTUURIBIENNAAL LiveCycles/Institute for Advanced Architecture of Catalonia Simulation Algorithm with Rodrigo Aguirre Computational Expert
LiveCycles Based on an Multi-Agent System we develop an algorithm that simulate the behavior of drones traveling along a pointcloud (microplastic) to feed themselves and then landing in Tallinn to print the new Landscape.
Baltic sea
using a perlin noise map and the gradient descent to recreate Baltic sea Algae Bloom seen from the space and this way populate the linework with a pointcloud to recreate the microplastic behavior in the sea.
AVA Code
computational design Research
LiveCycles, AVA,Iaac 2017
AVA Code computational design Research Drones Printed Plan
Drones Facing Tallinn
Tallinn Printed Landscape
Drones Eating Microplastic
LiveCycles, AVA,Iaac 2017
139
89
54
19
Drones Landing in Tallinn
Baltic sea Tallinn Landscape
Growth iterations
AVA Code
computational design Research
LiveCycles, AVA,Iaac 2017
Swarm Alphabet Starting from the edges of a phosphate typeface used as PGraphics in Processing, the agents travel inside the letter eating random points and leaving a trail of points that creates the alphabet as it goes to the center of the letter.
agents grow from the edges.
Agents hunt the targets till they ďŹ nish.
options like color is added to the code.
AVA Code
computational design Research
Swarm Alphabet, AVA 2017
AVA Code
computational design Research
Swarm Alphabet, AVA 2017
Area Optimization Starting from a tower made by voronoi breps the DeďŹ nition seeks to optimize the total area of the tower, erasing 30 % of the total area culling the breps at the borders via a Curve that response to the gene pool, from a total Area of 41,381 m3 the deďŹ nition achieves to remove 28,959 m3 for an optimal solution based just in the Area of the Tower.
AVA Code
computational design Research
Optimization with Galapagos, AVA 2017
Solar Optimization Starting from two catenary volumes and a affected area the deďŹ nition seeks for the most shaded area in the ground using the solar path and reading the sun behavior through a year looking for the best position for the volumes to shade the area
AVA Code
computational design Research
AVA 2017
Building Massing Starting from a site a some placement points, the deďŹ nitions seeks to create the best morphology for a mass that contain a speciďŹ c program sorted by ďŹ&#x201A;oors number and a desired area to cover with the volume, the sun and the area are the start point and affect the building in the optimization
AVA Code
computational design Research
AVA 2017
AVA Code
computational design Research
AVA Code
computational design Research
AVA 2017
END
THANK YOU
JesĂşs Ariel Valenzuela HernĂĄndez Architect, designer and founding Director of AVA Address: Carrer Nou de Sant Francesc 13 2-1 Barcelona, Spain. Contact: +34631894303(spain), +8117853884(mexico) Email: jesus.valenzuela.hernandez@iaac.net arch.ariel.valenzuela@gmail.com