Architecture Portfolio Ariel Valenzuela 2017

Page 1

ARCHITECTURE PORTFOLIO

IN

AND

ACADEMIC

WORKS

TILL

2017

ADVANCED ARCHITECTURE ARIEL VALENZUELA PROFESSIONAL

MASTER SELECTED


TABLE OF CONTENT

[ARCHITECTURE]

1. 2. 3. 4.

OLYMPIC STADIUM THE CAPSULE

NATIONAL SCIENCE INNOVATION CENTRE

OF

LITHUANIA

PAPAGAYO HOUSE

[PRODUCT DESIGN] 5.THE LAMP SERIES

[RESEARCH] 6. LIQUIDARIUM 7. BIOPLASTIC

WITH

CRICURSA

AND

CUMELLA

[ADVANCED INTERACTION] 8. LIVING ROOM 9. MOODS

[INSTALLATION] 10. LIVECYCLES

AT

TALLINN ARCHITECTURE BIENNALE

[ALGORITHM DESIGN] AVA CODE


01

OLYMPIC STADIUM

FINAL STUDIO 1ST PLACE TUTOR: MARCH VICTOR BIASSI FALL 2014 UANL


OLYMPIC STADIUM PFC

RENDER

CU STADIUM

THE CU

STADIUM TO HOST THE TEAM OF

TIGRES AND PUMAS UANL RENOVATED , WITH FIRST CLASS EQUIPMENT .

AND EXPANDED WITH A CAPACITY OF

70,000

PEOPLE

,

WILL BE

THE NEW HEADQUARTERS FOR SPORTING CITY

PARKING SINKING

02

WITH

BOTANIC GARDEN

THE GROWTH OF THE STADIUM

,

PROPOSED TO MOVE THE PARKING SPACE TO

4,000

IT IS

(UP

VEHICLES) TO THE BASEMENT TO

USE THE AREA AT THE STREET LEVEL AND PROVIDE NEW PROGRAMS.

SINKING THE PARKING WE LEFT USEFUL

COURSE ANOTHER ADDITION TO THE COMPLEX IS 2K TRACK THAT RUNS THROUGH THE

SPACE FOR NEW PROGRAMS, WE CREATE A

THE

NEW LUNG FOR THE CITY BASED ON NATIVE

PARK AND PROVIDES AREA FOR PHYSICAL

FLORA OF THE REGION AND CREATE VISUAL

ACTIVITY WITHIN IT.

PERMEABILITY FOR NEIGHBORS TO COME TO LIVE IT.

PAVILLIONS

TRANSPORT HUB

GREAT ATRIUM

LOCATED

CONNECTIONS LOCATED AT THE ENDS OF THE COMPLEX , WILL PROVIDE COMMUNICATION FOR THE CITY WITH THE STADIUM .

THE

ALONG THE PARK AND COVERING

THE ENTIRE COMPLEX

,

THESE AREAS CAN BE

USED FOR A A LOT OF OUTDOOR PRACTICES POSSIBLE

NEW

SOLUTIONS

TO

,

CREATE

PERMEABILITY IN THE UNIVERSITY AREA TO ATTRACT SOCCER.

MORE

USERS

SEEKING

NOT

MAIN CORRIDOR OF THE SITE IS CREATED TO

DISTRIBUTE TO ALL VISITORS FROM THE

HUB

TO THE

ACCESS AND ALSO TO HOUSE THE INFORMAL TRADE THAT IS GENERATED ON THE STREETS TO GIVE THEM A SPACE DEDICATED TO IT.

ONLY

RENDER


DIAGRAM

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na

marginat us us re

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OLYMPIC STADIUM PFC

Acacia R

03 +4 GENERAL LEVEL

+3 LUXURY BOX +2 MEDIA +1 CLUB LEVEL

0 PLAZA LEVEL -1 PARKING LEVEL

-2 BASEMENT LEVEL DIAGRAM

Te rdia rnifolia va


ROOF RETAIL SEATS STADIUM LEVELS STADIUM ACCESS FACADE STADIUM STRUCTURE

04

OLYMPIC STADIUM PFC

DIAGRAM

-2

-1

BASEMENT LEVEL

+1

0

PARKING LEVEL

+TOP

+2

CLUB LEVEL

PLAZA LEVEL

LUXURY BOX

ROOF LEVEL

LEVELS ISOMETRY

DIAGRAM


OLYMPIC STADIUM PFC

STADIUM PLAN

V1

V1

V1

V1

05 SECTION


06

THE CAPSULE

HOUSING IDEA PROPOSAL AVA STUDIO FALL 2015 MONTERREY, MEXICO

THE CAPSULE


07

THE CAPSULE

The Capsule (a housing unit) Facing the lack of space and the overgrowth of the cities The Capsule comes to offer an affordable minimal social housing option for the growing market and daring to explore new design language in the cities, the proposal seeks to give living space of about 60 m2 finding the optimal solution to arrange the space and make a comfortable house.

Volumetry

Typical Plan


THE CAPSULE

Drawing

08


09

THE CAPSULE

Illustration

Connection between buildings so from a single unit you can create a whole community

Visualization


10

NATIONAL SCIENCE INNOVATION CENTRE OF LITHUANIA COMPETITION BUILT PROJECT & MASTER PLAN COLLABORATION: ALEJANDRO GONZALEZ SPRING 2016 KAUNAS, LITHUANIA


SCIENCE ISLAND´S

BRIEF NATIONAL SCIENCE INNOVATION CENTRE SCIENCE ISLAND´S

OF

LITHUANIA

TYPE: COMPETITION SIZE: 13,000 M2 LOCATION: KAUNAS, LITHUANIA

THE

NEW

CENTRE

WILL INCLUDE A MIXTURE OF

PERMANENT AND TEMPORARY GALLERIES, A VIRTU-

‘EXPERIMENTORIUM’, RESEARCH LABORATORIES, A CAFETERIA, AND A FLEXIBLE EVENTS SPACE. IT IS FORESEEN THAT CIRCA 4,000 SQUARE METRES OF OUTDOOR SPACE AROUND THE CENTRE ON THE ISLAND COULD BE USED AS EXTERNAL EXHIBITION SPACE, AL

PLANETARIUM,

AN

CREATING AN ATTRACTIVE GREEN SPACE IN THE CITY.

VISITORS

TO

SCIENCE ISLAND ARE 300,000 PER

ED TO NUMBER CIRCA

ANTICIPATYEAR.

11

CONCEPT

DESIGN

BASED ON A

CELL

USING THE PARTS

OF THE CELL AS THE BASE FORMS TO USE IN THE PROGRAM OF THE BUIDLING TO KEEP THE CELL AESTHETICS IN THE BUILDING.

ONION (ALLIUM)

CELLS IN DIFFERENT

PHASES OF THE CELL CYCLE, DRAWN BY

E. B. WILSON, 1900

DIAGRAM


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OFFICE-OF F

furniture storage

WORKSHOP storage

MENTORIUM-EXPERIMENTORIUM-EXPERIME RI

XPERIMENTORIUM-EXPE -E

LAB-RES LAB-RES LAB-RES LAB-RES L

recycling

OFFICEOF EIC

OFFICE

K-

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ETWORK-NETWORK - N E

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RE-NATURE-NATURE-NATURE-NATURE-NATUR TU STORAGE SHOP

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clean room

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-M KITCHEN

DELIVERY

STORAGE

LOADING BAY NETWORK-NETWORK - N

MAN-H HU U

MAN-HUMAN-HUMAN-HUMAN-HUMAN-HUM A HU

PLANT SPACES O

HINE AC -M

CHINE-MACHINE-MACHINE-MACHINE-MACHINE MA

NE

E IN CH MA

SCIENCE ISLAND´S

PLAN FIRST FLOOR

12 PLAN SECOND FLOOR


N

URE-NATURE-NATURE-NATURE-NATURE AT

HUMAN-HUMAN-HUMAN-HUMAN-HUMAN-HUMANN-

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RE-NA TU NA

HUM A

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MAC

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TU MA - NA - HU

13

N-

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E-

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RE-NATURE-NATURE-NATURE-NATURE-NATUR TU

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MAN-H HU U

MAN-HUMAN-HUMAN-HUMAN-HUMAN-HUMA HU

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I ACH NE-M NE HI C A

CHINE-MACHINE-MACHINE-MACHINE-MACHIN MA

SCIENCE ISLAND´S

SECTION ILLUSTRATION

E

I E N U H M A N -

MA

N A

A

R U T

AN - TU N

HU

MAC INE - HUM

H

E

- NA TU RE - MACHINE HUMAN

- N AT RE MACH IN

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-

-

AN

CHI

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RE

A

NE

-

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-

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HU MA N - NA

NA TU R

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CONCEPTUAL RENDER NE - HUMAN - NATURE - MACHINE - HUMAN - NATURE - MACHINE - HUMAN - NATURE -

M

TU E - NA R MAN U H NE -

E - MACHINE - HUMAN -

UR

M


SCIENCE ISLAND´S

PROGRAM ILLUSTRATION

4 1

7 3 10

2 6 9

12

5

13

14

8

11

1. ETFE Roof 2. Galleries 3. Temporal Gallery 4. Communications 5. Workshop and Research 6. Network 7. Services 8. Structure 9. Offices 10. Open Plan 11. Storage 12. GFRP Roof 13. Planetarium


PAPAGAYO HOUSE BUILT PROJECT AVA STUDIO SPRING 2017 MONTERREY, MEXICO

15


PAPAGAYO HOUSE

Original Plan and Photo

16

TYPE: PRIVATE HOUSE SIZE: 150 M2 STATUS: COMPLETE LOCATION: MONTERREY, MÉXICO

9

PAPAGAYO HOUSE 1:75

7 6

6

6

5

3

7

2

7 4

3

10

1

Plan Proposal

1.Entrance 2.Pond 3.Living Room 4.Kitchen 5.Laundry 6.Bedroom 7.Bathroom 8.Work Space 9.Patio 10.Garage


17

PAPAGAYO HOUSE

Photography

Right Elevation


PAPAGAYO HOUSE

Photography

18


19

PAPAGAYO HOUSE

Photography

Frontal Elevation


The Lamp Series The Lamp Series The Lamp Series The Lamp Series 20

Laser Cutting Cnc Milling 3d Printing

THE LAMP SERIES

BUILT PROJECT DIGITAL FABRICATION STUDIO FALL 2016 BARCELONA, SPAIN

AT

IAAC


Laser Cutting

21

WOOD BENDING

Concept

Images


3D PRINTING

Diagram and Production

3D Printing

22 Images


CNC Milling

23

CNC MILLING

Inspiration and Diagram

Images


24

LIQUIDARIUM

BUILT PROJECT LIQUID SKIN SEMINAR AT IAAC WITH CRICURSA AND CUMELLA SPRING 2016 BARCELONA, SPAIN


LIQUIDARIUM

The Liquid Skin seminar, worked in collaboration with Cricursa, a glass Company specialized in curved glass. The goal was to create a performative skin by encapsulating liquid. This project explored density differences between glycerol and water. Knowing that water will always sit on top of mineral oil, a shading system was designed to take advantage of this density difference. Liquids absorbs sunlight, resulting in a reduction of energy consumption in hot climates. This can also potentially store energy.

25

The liquids serves as a shading technique. The more dense the molecules are, the more diffused the light will be when it passes through a liquid. Mineral oil has a density of 1.26 g/cm and water has a density of 1.0g/cc.

Liquidarium

Liquid Skin Seminar Institute for Advanced Architecture of Catalonia Tutors: Edouard Cabay, Raimund KrenmĂźller. in collaboration with CRICURSA

Ceramica Cumella


LIQUIDARIUM

MODEL

Density Difference Dense Materials sink and less-dense materials oat. Water being denser than wine, when placed above wine separating the two and only with a certain space between them for the liquids to react wine replaces water SpeciďŹ cations Type of Glass - Annealed Panel Dimension - 800 x 600 mm Glass Thickness - 6 mm Bending Technique - Fusing (by gravity)

40-50 mm for single panel

Quantity of panel - 2 Transparency - Maximum transparency to be achieved

Panel to be sealed except from top and bottom (to incorporate the mechanism for the liquid to interact)

26 MODEL


27

LIQUIDARIUM RENDER

RENDER


LIQUIDARIUM

RENDER

28


PLASTIC 29

BIOPLASTIC

ANTHROPOCENE LANDSCAPES STUDIO AT IAAC TUTORS: MARIA KUPTSOVA CARMELO ZAPPULLA CLAUDIA PASQUERO FALL 2016 BARCELONA, SPAIN


O-

BI

WA TE R

13 5 -

GL YC ER OL 22 %

0 (3

FO R

KED SOA

4% (5M L)

FO R

74% (100 ML)

E AG BB CA

RECIPE

) ML

TIN LA GE

ANTHROPOCENE LANDSCAPES: BIOPLASTIC

P

ASE RECIPE - B

ML

BARCELONA WASTE MAPPING

URBAN METABOLISM

IC ST LA

NETWORK MAP OF METROPOLITAN MUNICIPAL DOMESTIC RECYCLING

DROP-OFF CENTERS

BLOW-DRIED

SOLID

30

MUNICIPAL WASTE

Neighborhood Green Points Comprehensive Waste Recovery Plants & Mobile Green Points

FREEZER DRIED

AIR INDUCED

AIR DRIED

BUBBLES

ON

BUBBLES

BUBBLES

ON

BUBBLES

BUBBLES

After researching several bioplastic recipes, three initial ingredients were tested in base recipes: Startch, Agar and gelatin. Gelatin resulted in the best transparency. increasing gelatin amounts also yielded better bubble formations

LAYERING

ON

BUBBLES


31

ANTHROPOCENE LANDSCAPES: BIOPLASTIC PIGMENTATION SAMPLES


PHOTOGRAPHY

ANTHROPOCENE LANDSCAPES: BIOPLASTIC

32


System that produces the Materiality in its latest state and that is able to control the Material Pouring via a 2 axis system implemented in the base.

33

ANTHROPOCENE LANDSCAPES: BIOPLASTIC

APPARATUS


34

ANTHROPOCENE LANDSCAPES: BIOPLASTIC

Process

Connection between buildings so from a single unit you can create a whole community


ANTHROPOCENE LANDSCAPES: BIOPLASTIC

Process

35


36

LIVING ROOM

INTERACTIVE EXHIBITION ADVANCED INTERACTION STUDIO AT IAAC TUTORS: LUIS FRAGUADA KLAUS OBERMAIER SPRING 2017 BARCELONA, SPAIN


LIVING ROOM

A dynamic space through interaction: Users act and react to objects that transform, combine and adapt to all scenarios. To create an interactive installation in an existing gallery using apparently abandoned objects. A cognizant design that uses advanced technologies to allow the user to find their own intervention and communication.

hominoid torse

chair 2

gramophone

chair 1 suitcase

37

doormat

Corretger5

Project by: Ami Nigam Ariel Valenzuela Cristina Pardo Melissa Sherrod Ceren Yildirim Antoun Rizk Armin Akbari Mehmet Bostanci Maria Sfeir Iqbal Naser Kaushik Raghuraman Valeria Julich Sotirios Yfantis Tutors: Klaus Obermaier Luis Fraguada


LIVING ROOM

38


# 39 ds o Mo MOODS

ANALOG COMPUTING DATA MACHINE ADVANCED INTERACTION STUDIO AT IAAC TUTORS: LUIS FRAGUADA KLAUS OBERMAIER SPRING 2017 BARCELONA, SPAIN

tw a vi

er t t i


MOODS

TO VISUALIZE FEELINGS TOWARDS A SPECIFIC TOPIC IN REAL TIME, USING TWITTER AS OUR PLATFORM OF DATA GATHERING DATA FROM TWITTER Barcelona Filter 1 Topic Filter 2 Data to analize in this case the specific moods

Happy, Mad, Sad, Excited, Etc.

40

User Interac- Then the values for each mood are then comtion Pre-defi- municated to Arduino ned The paint is dropped according to it´s value into a basin of water and then can be captured with paper Gathering Data to Analize

INTERACTION STACK

USER

input and output DEVICE

TWITTER

Processing script

USER TWIT

twitter API READER

DATA MINING

Analog Computing

Results PROCESSING

ANALYSIS

Art Piece Moods Machine

IMAGE PROCESSING


JOY CHEERFULNESS ENERGY WARMTH

MOODS

Moods Diagram danger passion romance anger

LIFE GROWTH moNEY rELAXATION FRESHNESS

ROMANCE BEAUTY LOVE FRIENDSHIP SENSIVITY

PEACE CONFIDENCE TRANQUILITY

ROYALTY WISDOM SPIRUALITY PASSION

ANGRy

B

C

41

HAPPY

LOVELY

CALM

A'

A

C'

AKWARD

B'

SAD

Moods Diagram


42

MOODS

Moods Prototype


Moods Results ( Paint on Paper) MOODS

43






AVA Code

computational design Research

)(putes diov { ;)D3P ,008 ,008(ezis ;)thgieh ,htdiw(scihparGetaerc = rettel ;)"wlv.84-diloS-etahpsohP"(tnoFdaol = tnof ;)(ffutSetaerc ;)5(etaRemarf ;)0(dnuorgkcab ;)siht(5PlortnoC wen = 5pc )"rekcip"(rekciProloCdda.5pc = pc )05 ,02(noitisoPtes. )))252(modnar ,)0(modnar ,)222(modnar(roloc(eulaVroloCtes. ;

}

)(ward diov { )++i ;htgnel.tnuh<i ;0=i tni( rof { ;)graT(evom.]i[tnuh ;)(ward.]i[tnuh ;)(liarTdda.]i[tnuh// ;)(liarTward.]i[tnuh// } )++i ;htgnel.graT<i ;0=i tni( rof { ;)(ward.]i[graT// } { )evas( fi ;)"gpj.####-egami"(emarFevas )53 + cf < tnuoCemarf && 0==1%tnuoCemarf( fi }

}

{ )(desserPyek diov gnipool setavitca desserp yeK nehw // ;)(warder edom gniward gnignahc nehw neercs eht raelc // ;)0(dnuorgkcab ;)yek(rts = s )DEDOC =! yek( fi ;)(ffutSetaerc } { )(desserPyek diov// { )yek(hctiws // :)'1'(esac // roloc egnahc ot A dohtem // // ;)}552 ,021 ,0 ,021{ ][taofl wen(eulaVyarrAtes.pc // ;kaerb // :)'2'(esac // roloc egnahc ot B dohtem // // ;))552 ,0 ,0 ,552(roloc(eulaVroloCtes.pc // ;kaerb // } // }// { )(desserPesuom diov// desserp esuom nehw gmi evas // ;)(emarFevas// // ;)(ffutSetaerc // ;tnuoCemarf = cf // ;eurt = evas // ;)"gpj.###-egami"(emarFevas // }// { )c tnevElortnoC(tnevElortnoc diov cilbup seulav BGRA eht tcartxe ,deviecer si rekciProloC a morf egnahc eulav a nehw // eulav yarra s'rellortnoc eht morf // { ))pc(morFsi.c( fi ;))0(eulaVyarrAteg.c(tni = r tni ;))1(eulaVyarrAteg.c(tni = g tni ;))2(eulaVyarrAteg.c(tni = b tni ;))3(eulaVyarrAteg.c(tni = a tni ;)a ,b ,g ,r(roloc = loc roloc ;)loc+"loct\"+b+":eulbt\"+g+":neergt\"+r+":dert\"+a+":ahplat\ tneve"(nltnirp } } { )loc tni(rekcip diov -(der(tni+":dert\"+))loc(ahpla(tni+":ahplat\rekcip"(nltnirp ;)loc+"loct\"+))loc(eulb(tni+":eulbt\"+))loc(neerg(tni+":neergt\"+))loc


the next algorithms were developed by Ariel Valenzuela, some of them part of the Master in Advanced Architecture program taugth at the Institute for Advanced Architecture of Catalonia and some others part of his own research, using Grasshopper and Processing and some of the most known respective Libraries.

Catenary Modeling Stigmergic Systems LiveCycles Swarm Alphabet Optimization with Galapagos - area Optimization - Solar Optimization - Building Massing

AVA Code

computational design Research

AVA 2017


Spring Network

Anchor Points

Mesh Transformations

Catenary Modeling, AVA 2017

AVA Code

based on the catenary studies of Antoni Gaudi we recreate a system able to support itself and perform based in 4 anchor points and a single force acting as gravity to make the end result, adding some transformations to the mesh, using a cubic space of 10x10x10 units.

computational design Research

Catenary Modeling


AVA Code

computational design Research

Catenary Modeling, AVA 2017


Stigmergic Systems AGENT BASED Starting from pervasive data inputs as operational substrate, participants will design basic behaviors for a multi-agent based system able to grow, building coherent compounds, which are not only responsive geometries, but are constantly assessed by an internal feedback system.

AVA Code

computational design Research

Stigmergic Systems, AVA 2017


THE SYSTEM

AVA Code

computational design Research

Stigmergic Systems, AVA 2017


2017 TALLINN ARCHITECTURE BIENNALE/TALLINNA ARHITEKTUURIBIENNAAL LiveCycles/Institute for Advanced Architecture of Catalonia Simulation Algorithm with Rodrigo Aguirre Computational Expert

LiveCycles Based on an Multi-Agent System we develop an algorithm that simulate the behavior of drones traveling along a pointcloud (microplastic) to feed themselves and then landing in Tallinn to print the new Landscape.

Baltic sea

using a perlin noise map and the gradient descent to recreate Baltic sea Algae Bloom seen from the space and this way populate the linework with a pointcloud to recreate the microplastic behavior in the sea.

AVA Code

computational design Research

LiveCycles, AVA,Iaac 2017


AVA Code computational design Research Drones Printed Plan

Drones Facing Tallinn

Tallinn Printed Landscape

Drones Eating Microplastic

LiveCycles, AVA,Iaac 2017

139

89

54

19

Drones Landing in Tallinn

Baltic sea Tallinn Landscape

Growth iterations


AVA Code

computational design Research

LiveCycles, AVA,Iaac 2017


Swarm Alphabet Starting from the edges of a phosphate typeface used as PGraphics in Processing, the agents travel inside the letter eating random points and leaving a trail of points that creates the alphabet as it goes to the center of the letter.

agents grow from the edges.

Agents hunt the targets till they ďŹ nish.

options like color is added to the code.

AVA Code

computational design Research

Swarm Alphabet, AVA 2017


AVA Code

computational design Research

Swarm Alphabet, AVA 2017


Area Optimization Starting from a tower made by voronoi breps the DeďŹ nition seeks to optimize the total area of the tower, erasing 30 % of the total area culling the breps at the borders via a Curve that response to the gene pool, from a total Area of 41,381 m3 the deďŹ nition achieves to remove 28,959 m3 for an optimal solution based just in the Area of the Tower.

AVA Code

computational design Research

Optimization with Galapagos, AVA 2017


Solar Optimization Starting from two catenary volumes and a affected area the deďŹ nition seeks for the most shaded area in the ground using the solar path and reading the sun behavior through a year looking for the best position for the volumes to shade the area

AVA Code

computational design Research

AVA 2017


Building Massing Starting from a site a some placement points, the deďŹ nitions seeks to create the best morphology for a mass that contain a speciďŹ c program sorted by oors number and a desired area to cover with the volume, the sun and the area are the start point and affect the building in the optimization

AVA Code

computational design Research

AVA 2017


AVA Code

computational design Research

AVA Code

computational design Research

AVA 2017


END

THANK YOU

JesĂşs Ariel Valenzuela HernĂĄndez Architect, designer and founding Director of AVA Address: Carrer Nou de Sant Francesc 13 2-1 Barcelona, Spain. Contact: +34631894303(spain), +8117853884(mexico) Email: jesus.valenzuela.hernandez@iaac.net arch.ariel.valenzuela@gmail.com


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