Jialu Zhang Design Portfolio

Page 1

DESIGN PORTFOLIO

J I A L U

Z H A N G



studio 2015 // retail design

studio 2014 // office design

studio 2013 // educational & sustainable design

internship 2015 // industrial design

studio 2015 // graphic & interaction design

01 fashion boutique soho, nyc 02 co-working office for sproutbox bloomington, indiana 03 play 360 playground nairobi, kenya 04 folded light art w/ jiangmei wu 05 lifestyle image game microgame design

CONTENTS


FA SH I O N BOUTIQUE SoHo, New York

The design challenge is to research garment construction techniques that are used in both fashion and architecture fields and try to apply the techniques to a design project. I used Revit, Rhino, PS and AI in this project. Also I experienced 3d printing and learned the importance of technology in today’s design field. The fashion boutique design is based on garment technique research. The site is located at 130 Prince St, SoHo, NYC, about 8200 square feet.

Inspiration - Christopher Kane’s Wearable Art During the process of exploring the layering technique, it was noticed that because of the characteristics of fabric - softness - the layers create ruled surfaces. So in the following research, I studied the formation of ruled surface, and how it could work with layering to create a different visual effect.

Ruled Surface 3D Print Model

4


Motif Research Ruled Surface Prototype Study Perspective Single Surface

Two Mirrored Sufaces

Front View

Top View

Right View

Perspective

A-A’

B-B’

Front Elevation Shading+Contour

C-C’

A

B

C

A’

B’

C’

Connect w/ a Flat Surface

Iteration

Section

Based on a basic ruled surface, the motif can be expanded to larger surface with an interesting contour. With Layering, the surface is shown more clearly with a waving effect.

Application w/ Layering

5


Program & Circulation

Floor Plan Storage Fitting Rooms

Instead of a traditional center-focused layout, the circulation is tilted to respond the ruled surface technique. Also, this enables a larger area for display, service area, and circulation.

Office Cashier’s

Storage

Lounge

Shoes, Bags & Accessories

A

A Women’s & Men’s Clothing

The focus wall is placed at the center and built through two floors.

Fitting Rooms

Seasonal Collection Display

Storefront Display

A-A Section

SemiPrivate/ Private Area Public Area Horizaontal Circulation

6


View from the Entrance

The layering technique is used along with the ruled surface installation at the entrance to create a strong impact of the store concept - Using the combination of ruled surface and layering to create uniqueness and versatility.

Ceiling 14' - 0" Dropped Ceiling 12' - 0"

This combination continues at the cashier’s.

First Floor 0' - 0"

7


Basement

Central Area

Ceiling 14' - 0" Dropped Ceiling 12' - 0"

First Floor 0' - 0"

Dropped Ceiling 12' - 0"

First Floor 0' - 0"

8


Shoes Area

9


CO-WORKING OFFICE at Bloomington Tech Park

As a new style of working experience that involves a shared working environment, the most important part of this coworking office project is considering the office more interms of “what it needs to do for the users.” The guiding principle is just like any other products in the design field- no matter architecture design, industrial design, or interaction design.

Design Objective

The design challenge is turning currently vacant, historic, downtown building into a new mixed office space. The subject site is approximately 2.0 acres, situated in downtown district of city of Bloomington, Indiana.

functional cluster passageway / connection The design emphases social interaction to decrease isolating of people or space because of new technology.

Design Approach

Site

NATIONAL PARK RE

CR

EA TI

RE SI

DE NC E

ON

B-Line Trail

EDUCATION

IU CAMPUS

BU SIN

ESS DOWNTON

Existing Grid

BLOOMINGTON COMMUNITY

Site Surrounding Factors

Subway works as the main public transit connecting main districts of a city. In the same way, for this project, a “subway tunnel” is built to connect all “stops”--offices, cafe, auditorium.....-in the building.

Subway Concept

Proposed Design Structure

The overall gird of Bloomington and the orginal building pattern is continued in the building.

10


Floor Plan 1 2 3 4

Reception Area Private Offices & Meeting Rooms Co-working Office Phone Booth/Thinking Tanks 5 Cafe 6 Auditorium

4

5

3 2

A

A 6

1

A-A Section

The “Tunnel”

Private Rooms

Co-working Office

Cafe

Auditorium

Private Individual Offices Conference Rooms

Semi-Private/Public

Public

Co-working Office Work Stations Phone Booths

Auditorium Cafe

11


Color Palette

Reception Area

12


The ceiling, wall and floor of a subway “WRAP” up the carriage.

The Subway-like “Tunnel”

13


Play3 6 0 Pla yground D e s ig n Kibera Slum, Nairobi, Kenya

This project is a part of Play360, building low-cost sustainable playgrounds as a means of improving education throughout the developing world. Sustainablity draws on multi-disciplines, which is critical to today’s world, especially developing countries. I study about how people are designing solutions to local problems using the principles of appropriate technology, and implement these for designing a public space for a neighborhood in the Slum of Kibera, Nairobi, Kenya.

Playground Site

The site is rectangular-shape and located between houses. The challenge is using the limited material to develop a flexible and safe playground system. Safe zones for playing must be considered during the whole design process.

14


Basic Module The materials used are mostly tires, wood, sand, ropes and other local material which are easy to access and recycle. The design has unlimited possibilities becuase the module can be applied to both small and large scale design. For this basic module, wood is the main material.

1

2

3

4

15


Variations Different variations are created based on basic module. Various functions can be performed. *Icons from Play360. 1 Boards

3 Climbing Branches

3 Swing

>600mm

>600mm

>600mm

1800mm

>600mm

1200mm 1800mm

15001900mm 5+ years

15001900mm

<2500mm

<2500mm

1200mm

<600mm

3500-4000mm

<1200mm >300 mm /12 “

<600mm

3500-4000mm

3-4 years

<1500mm

>300 mm /12 “

Total Fallzone = 8.3m

Total Fallzone = 8.3m

5+ years

<2500mm

5+ years

<2500mm

3-4 years

35004000mm

35004000mm

15001800mm

15001800mm

25002800mm

25002800mm

<1500mm

3-4 years

<1500mm

16


4 Tire Bridge

2000-2500mm

6 Calculator Tire

5 Tire Climbing

1 2

x

5

3

+

6

-

7

=

4 5

6

1

2 3

5+ years

1800mm

<2500mm

3-4 years

10001500mm

2000mm-2500mm

<1500mm

600mm

1200mm

20002500mm

13’ 3 3/4"

1

+

3

5 6

2 -

7

4

=

5 6

Larger Scale Application

17


Fo lded Light A rt w/ Professor Jiangmei Wu

Design Process

I assisted with the designs, their refinement and crafting the final product in this project. Folded Light Art is a project by Jiangmei Wu that included a number of illuminated paper sculpture. It has been exhibited in different museums in the U.S and Asia. The paper lights are inspired from traditional Chinese paper folding. Transforming a flat sheet of paper to 3D form requires manipulation of the paper surface, and exploration of different structure, materiality, geometric rhythm and pattern. Brainstorming Prototyping Refining Details

Assembling

Testing

18


19


L ifes tyle Im a ge Ga me Graphic Design

Concept Map

Prototyping

This is a microgame design project, in which shows how I think as a designer and interpret the design process and elements. The project consists two main parts - concept map and the game design. The microgame is designed based on the concept map.

User Journey Mapping

Concept Map

bu

ug

gh

ht

s

s

lig

ce en

lls

h

by

sh

wit

ple

arne is le

m d fro

photo

peo cate

by

es

ple

ed

fi l l s

edu

ra

peo cts

ow

s

flu

att

f

book

festival

in

can b o evoke th emot io

n

hi

eXPERIENCE

adds to

te

mUSIC

h

rd

at

ro

co

*More details available on jialuzhang.com

f o is ay o w

color in

rECREATION

ne

re

is a ele core me nt o

ig

th

s tain

th wi rts sta

has a corresponding style of

or

s

is

clothing

lid

ay of one w is which

FASHION

bot a p h tel pre erson l fer ’ en s ce

con

t

ls el

th

ro

h ug

must have

Urban Outifitters is chosen as the field. The map is a basis for the following microgame design.

The key concept is “lifestyle.” After the field visit and brainstorming, I want to explore how people have their lifestyle choices, and what the relationship between these choices are.

Component Design

L ifeSTYLE

This concept map is developed based on a series of design process, including field visit, brainstorming, problem statement, generate concepts and terms, and finally, creating a map.

Affinity Diagram

Logo & Package Design

vintage shopping is shares

20


User Journey Developing the guiding principles and opportunities through building an experience map and exploring the players’ actions and emotions through the whole process. Graphic design skills are also challenged in this part so that the information could be delivered clearly.

Concept Map

Prototyping User Journey Mapping

G

Logo & Package Design Component Design

Guiding Principles People choose the games which align with their lifestyles and preferences

U

People who play a (micro) game together are not limited to close friends or families

Microgames provide an opportunity to let players become familiar with each other on specific occasions

Microgames are popular nowadays because they are easy to carry and comprehend

User Journey “I got it!” “So much fun!”

Sketches

“I’m not sure...”

Uhh...?

Stage

Choose a game

Preperation

Doing

Test Play

Play the game

Post play

Distribute game components Test Play

Touchpoint

Play the game

Open the box & take out game pieces Read Rule Book Figure out game pieces Explain game to others

Look at the box/package

Read the brief discription

Serach online for games

Ask friends for suggestions

Check the rules back and forth Ask about the rules Decide own goal/rules if necessary

Share photos

Get familiar with the rules Communicate with other players

Ask people who have played game Search online for help

Play it again at another time/ place Bring it to another party

Introducing the game to other people

Thinking

-What kind of game is it? -Does the box/logo design make the game look fun to play? -Who should I play it with?

-How does the game work? -What should I deal with the cards? -Are the rules clear?

-Do I have everything ready? -Does everyone understand the rules? -Are people happy with the game?

-How to win the game? -What are others’ card/character?

-Share the game with others as soon as possible -Not going to play it again

Feeling

-Excited, but a little unsure -Ready to get started

-Glad when understand the rules

-Happy and satisfied -Want to start play the game

-Enjoyable and having fun -Become competitive

-Excited to play with other people -Willing to purchase the game set

-Frustratedif it does not work -Get bored and want to choose another game to play

-Get bored if one round is too long or the rules are too complicated

-Frustrated if people do not enjoy the game

-Frustrated if cannot find a satisfying game

O

-Exhausted if the rules are too long -Want to ask for help -Worried

Opportunities Maximize attractiveness by a successful logo & package design Show the game concept explicitly

Let people have access to help when they need

Improve the rule book /sheet experience

Provide flexibility of the rules or goals to win Support people in creating their own solutions

21


Game Components, Logo & Package Design Concept Map

Prototyping User Journey Mapping

Logo & Package Design Component Design

22


23


Jialu Zhang zhangjialu1106@hotmail.com jialuzhang.com B.S Interior design, Indiana University


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