2
D e sign gives me th e stren gth to care abou t th e w o rl d .
3
CONTENTS
4
ABOUT ME
07
RE+
31
ENERGY BANK
45
COLOVE
61
HUA FU
77
5
ABOUT ME Hi! I’m Jian Cheng, a student enjoy to contact with people and listen various stories from different culture. I believe that making friends with multiple things exactly lets me put myself in their shoes. Thus, creating better interaction, culture, and experience is my greatest a n t ic ip at io n o f de sign.
6
E D U C AT I O N National Cheng Kung University-Department of Industrial Design N a t i o n a l Ta i c h u n g S e c o n d S e n i o r H i g h S c h o o l
DOUBLE MAJOR -Industrial Design -Mechanical Engineering
SKILL -User Study
-Illustrator
-Arduino
-Premiere
-Keyshot
-Solidworks
-Rhino
-Alias
LANGUAGES -Chinese (native) -English (moderate) C O N TAC T +8860937721847 xu3ru04861121@gmail.com
7
EXPERIENCE Bó Lè Associates AIxCSR Competition -2and Prize (2018.09) Web Mining and Multilingual Knowledge System Lab Design Assistant (2019.02) 6th International Students Joint Capstone Design Project - Silver Prize (2018.08) OPEN HCI (Human-Computer Interaction )-Workshop (2018.08) CXB(cognition, experience, behavior) LAB Assistant (2018.06) STCPC-ROBOT AND SERVICE SYSTEM DESIGN -3rd Prize (2018.06) Tencent ISUX: 走出實驗室的研究員 Workshop (2018.04) HaoShi Bootcamp ( 好食好事 )Primary Election (2018.06)
8
All the experiences gave me more international view and issue, also make me knowing how to communicate with people in different f ie ld s a n d le arn mo re ab o ut wh at role I sh ou ld play in th e team.
9
10
11
Concept video
12
PROJECT01
Ga in mor e in t e ra c t i o n i n s t ro k e re h a bi l i t a ti o n.
13
BACKGROUND
I n f l u e n c e s s t r o k e p a t i e n t s ? Fa m i l y ? N u r s e a i d e ? T h e r a p i s t ? S t r o k e r e habi litation is a long-t erm jo u rn ey. No t o n ly pat ien t s b u t als o o t he r s s u c h a s fam ily, nur s e ai de, or th erap ist c o u ld in f lu en c e t h e pat ien t s ' m o t i vat i o n . T her efor e, w e als o explo red t h e in t erac t ive relatio n sh ip ab ou t a b o ve - m e n t i o n ed. To cr eate m ulti p le solu t io n s, we try t o th in k abou t various a sp e c t i n t h e rehabilitation pr ocesses.
14
PROJECT01
How to improve patients' motivation of rehabilitation? I t i s a c om m on but s i gnifi cant issu e t h at stroke p at ien t s h ave n o m o t i vat i o n t o keep their r ehabilita tin g. We tried to disc o ver th e problems w h i c h a r e n 't s olv ed in the r ehabilitat io n proc esses. In t h is p rojec t, we n o t onl y o b s e r v at e d p ati ents but al s o expe rien c ed t h e reh ab ilitat io n c ou rses in th e ho sp i t a l . We hope that our s ol ution t h e mo re real th e bet t er.
15
RESEARCH Stroke is a medical condition in which poor blood flow to the brain results in cell death. A common cause of stroke is a blood clot that forms in a brain blood vessel. A stroke causes damage to the brain, and the symptoms depend on the area of the brain affected. The more extensive the area of the brain affected, the more functions that are likely to be lost.
C O M M O N SY M P TO M S O F ST RO K E PAT I E N TS
16
- One-side body weakness
- Swallowing problem
- Mental process difficulties
- Balance & coordination problems
- Speech and communication
- Inappropriate emotions
- Numbness
- Vision difficulty
- Tiredness and despair
PROJECT01 REHABILITATION: 3 Stages The rehabilitation is divided into 3 stages which focus on each stages is different.
passive movement
active movement
balance training
TREATMENT
X The most important part in stroke treatment ďź? to
- Physiotherapy
m a xim ise ac tiv ity and qu al i ty o f l i fe fol l o w i ng a s t r o k e.
- Occupational therapy
G ood- quality re habi l i tati o n i s vi tal fol l o w i ng a s t r o k e a n d
- Speech therapy
can m a ke a big d i ffe r e nc e to pati e nts’ e ve ntu al o u t co m e.
- Psychological therapy
17
RESEARCH / Interview /
Pat ient s "...I feel powerless after a few months of continuous rehabilitation. Because the game played in rehabilitation is very boring, much like a toy that children are playing. Although I am physically disabled, I feel very unhappy be cause I am co nsidered a ch ild.. ." Pat ient 's f amily "...I actively accompanied my father to the hospital for r e h a b i l i t a t i o n . A f t e r a f e w m o n t h s , h o w e v e r, I b e c a m e m o r e a n d m o r e l a z y a n d e v e n f e l t s p e n t t o o m u c h t i m e . I ' m s o r r y, but I didn't have anything to do, so I was bored when my dad was in re habilit a tion ... "
Nurs ing wo rke rs "...W hi le i n the hospital, th e th erap ist will ask u s t o assi s t t he em pl oy er in com pletin g th e reh abilitat io n task. B u t some t i m e s w e chat and w ai t. If emplo yers don 't wan t t o be reh ab ili t a t i on, w e' r e not goi ng to fo rc e th em, b ec au se it's n o t good f or us ..."
Physic al t he rap ist "... Although rehabilitation is not difficult, it is often difficult for patients to carry on. Especially in large hospitals, where a therapist takes care of many patients at the same time, the therapist usually tells the patient and the caregiver to o perat e t he e quipmen t on th eir own ..."
18
PROJECT01
/ User Journey /
Rehabilitation Motivation of stroke patients 3 2 1 0 -1 -2 -3 中風後第一次復健
復健後3個月
復健後6個月
復健後1年
復健後1年以上
Family members accompany patients to rehabilitation 2.5 2 1.5 1 0.5 0 -0.5 -1 -1.5 -2 準備前往復健
抵達後開始復健
復健後30分鐘
復健後1小時
復健後2小時
完成復健
19
RESEARCH / Problem /
1. Th e p a t i e n ts has no m oti v e for reh abilitat io n .
2.
T h e t h e r api s t i n the Taiw anes e h ospital c an 't sp en d too mu c h time o n a p at i e n t .
/ Insight /
1 . S t r o k e p atients feel r ehabi litat io n s are like c h ild's games. 2 . T h e m o t iv ati on of the com pan io n also dec reases. 3 . Therapists don't have much time to company a single patient.
20
PROJECT01
/ GOAL
/
1 . A me a n ingf ul t hinking t ask for th e patien t. We h o p e t h a t s t r o k e p a t i e n t s c a n t h i n k i n a d v a n c e w h e n t h e y a r e e x e r c i s i n g . T h e p a t i e n t challenges through his own thinking, making them feel that they are doing something meaningful. For example, to chess, but before moving the next step, you must complete the specified reha bilitation action.
2 . In v o lv e t he ac co mpanying person in reh abilitation . Let the companion more meaningful to join the rehabilitation. Changing the original rehabilitation accompanying experience, not only to enhance the interaction, but also to reduce the burden on the therapist.
21
SYSTEM CONCEPT
Rehabilitation System
C ot r ol l er
So ft wa re
Not just a rehabilitation.
Re+ consists of a grip training device and a series of puzzle games. The device
is designed to meet therapists' and patients' requirement. On the other hand, we used the theory of gamification to improve patients' motivation. We built a concept and demo with griping movement(the most important movement).Thus, we hope the system could keep promoting.
22
PROJECT01
Release tigh tness
Releasing muscle is the most important.
The griping training device is different from others which need to grip. Patients
should open the palm to trigger the switch when they want complete the mission in the games . Because stroke patients have seriously muscle tightness. Therefore, after user t e s t i n g a n d i n t e r v i e w, w e d e s i g n e d t h e d e v i c e t o l e t p a t i e n t s r e l e a s e t h e i r h a n d s . We believe that the system can give them a better experience in rehabilitation.
23
SYSTEM CONCEPT
To p r o m o t e r e l a t i o n s h i p m o r e i n t e r a c t i v e . We created not only personal games but also some multiplayer games. Family or nurse can join the game to interact with patien ts rather than nothing to do when waiting for patients. By researches, a good interaction could improve the motivation to finish the rehabilitation. Thus, we selected and designed some puzzle games in this system.
24
PROJECT01
So f t w a re
G ame de s i gn Pe r s o n al drawing game, mirror game... M u lt iplayer t ic t a c t o e, go mo ku. . .
Maintain the patient's self-esteem. Although the patient's limbs are physically handicapped, their thoughts are still clear. However, the current rehabilitation game is too simple for patients to play with. So we want patients to interact with others through puzzle games, such as five chess, to keep patients self-respecting and not to be treated as fools.
25
SCENARIO
According to on-site observation and interviews,
therapists sometimes perform group rehabilitation, allowing patients with similar conditions to recover t o g e t h e r. T h e r e f o r e , i n a d d i t i o n t o a c c e l e r a t i n g t h e efficiency of rehabilitation, let them inspire and progress with each other.
26
PROJECT01
Re+ requires a professional rehabilitation
therapist to accompany the patient in the use of the c o n t r o l l e r. F i r s t t h e y h a v e t o t e a c h i n d i v i d u a l l y, a n d then play multiplayer interactive games.
27
DESIGN PROCESS
IDEA SKETCHING...
28
PROJECT01
29
DESIGN PROCESS
In this stage, we made various prototypes to test this device whether meet the therapists ' r e q u i r e m e n t . To g i v e I n o r d e r t o g i v e t h e patient a comfortable touch, we use silica gel as a product material. and the micro-switch is st u d i e d t o ac hi ev e the pr oduct fun c t io n .
30
PROJECT01
31
PRESENTATION
Concept video
32
PROJECT01
We w i n t h e s l i v e r p r i z e i n T h e s i x t h I n t e r n a t i o n a l S t u d e n t s J o i n t C a p s t o n e D e s i g n
Pr o j e c t ( i - C A P S ) C o m p e t i t i o n . T h u s , w e a r e i n v i t e d t o E 2 F E STA i n K o r e a . A f t e r t h e f i n a l presentation in this exhibition, we got more advice and pushed us to do better in the future.
33
ENERGY BANK Bó Lè Associates AIxCSR Competition
Mentor J u d y C h i u ( H R D i r e c t o r o f M i c r o s o f t Ta i w a n )
Responsible for User Researcher / UX Designer Collaborate with Chun-Cheng Huang (NTU CSIE) C h u n - Ye n Ye h ( N T U C S I E ) C h i n g - Ye n C h i u ( D e s i g n G o l d s m i t h s , U n i v e r s i t y o f L o n d o n ) We i - L u n L u o ( N C C U M A B ) Yu - L u C h e n g ( N C K U I D )
34
PROJECT02
Senior-Satisfied Sharing Platform.
35
BACKGROUND
What AI can do for CSR ?
In this startup contest, Our mission is making a plan for enterprises to execute a policy
of CSR with Artificial Intelligence. Thus, we formed a cross-cutting team to explore which issues require the advantage of AI. After comparing various oriented, in this project, we decided to do something else for elders by calculating big data.
36
PROJECT02
Giving old people just sympathy and help?
I n r e c e n t y e a r s , t h e e l d e r l y p o p u l a t i o n i n Ta i w a n i s r a p i d l y i n c r e a s i n g . M o r e
and more wealthy and capable post-war baby boomers are entering their old ages. Therefore, it is an important and urgent issue to explore how to keep track of whether o r n o t t h e e l d e r s a r e s u c c e s s f u l l y a g i n g , a n d l i v i n g i n d e p e n d e n t l y a n d p r o d u c t i v e l y.
37
USER STUDY / Interview / "...after my daughter married, I lived with my husband. We thought that after retirement we could cook our own healthier f o o d , h o w e v e r, w e o f t e n c o u l d n ' t f i n i s h i t , a n d i t w a s h a r d f o r m e t o p i n c h t h e q u a n t i t y, s o n o w w e o f t e n e a t o u t s i d e . "
"...my life is more idle after the age of 60, I can often make tea and chat with friends, and even often about out to travel and sports. But after moving to live with a son, I neither c a n p l a y c h e s s w i t h f r i e n d s , n o r t a k e a w a l k t o g e t h e r. "
"...Through the teachers ' union, I slowly expand the circle of activities. There are regular fitness sports and volunteer activities. I am happy to share my sports experience and actively help the fitness teacher guide the new students. Recently hesitated to open a small vendor to do business."
38
PROJECT02
/ Problem /
1 . Re t ir e m e n t make s t heir lives u n balan ced. When they first retired, they were at a loss. They thought they could be very leisurely, but they were distressed and didn't know what activities they could take part in.
2. H a r d t o s e arc h learning inf o rmation with in tern et. Although they know how to use smartphone, they aren't used to getting info from internet. Even they often encounter commonly used websites that are not updated.
/
Insight
/
1 . D e s ir e t o he lp o t hers mo re th an bein g taken care of. 2 . U s in g "LINE gro up" c hat is part of everyday life. 3 . Fr ie n ds ' invit at io n is t heir biggest motivation .
39
ENERGY BANK
Energy Bank is a platform that offers seniors to become providers, and share their experiences or expertise to others. The platform not only enhances cross gengeration communication, but also maintain self-esteem and sense of accomplishment, co-creating a satisfyed senior society.
concept video
40
PROJECT02
41
UI FLOW (LINE CHBOT)
1
enter name
Providers
enter service term enter description enter target enter location enter time set price s e l e c t th e "I c a n h e l p "b o tto n
voice operate to enter your suppply
enter name 1
Demanders
enter service term select service details
enter location enter time set price select the"I need help "botton
42
vo i ce o per a t e t o en t er yo u r n eed
PROJECT02
2
1
Pr o vi de ex a mpl e fo r des cr i pt i on , i n c l u d i n g g i v i n g k e y w o r d , c a t e g o r y, degr ee .
2
Use
AI
techniques
to
add
pu n ct u a t i o n s t o beco me a compl e t e paragraph. Thus, organize what the users enter and show the info.
- check the details b e f o r e su b m i tti n g - w ait for the sy stem to sm a r t m a tc h
d e c i de t o a ccept o r n o t w i th t h e s el ect ed dema n der
2
1
B a s e o n di ffer en t n eeds , o u r se r vi ce offers relevant detailed options to ma ke t h e ma t ch i n g mo r e a ccu r at e .
2
Th e t empl a t e o f s er vi ce da t a wou l d s h o w w h i ch ca t ego r y t h e s er vi ce i s i n , a n d i n di ca t e t h e r a t i n g of t h e s er vi ce.
scroll to check th e se rv i c e
se l e c t t h e s er vi ce yo u l i ke
43
INTRO PLATFORM
Energy Bank is a platform that offers seniors to become providers, and share their
experiences or expertise to others. Providers are aged above 55 years old or have retired, and demanders can be any ages. On the platform, providers post what they can share, while demanders post what they need. The platform would match the demands and supplies, and providers can conduct the service.
Po st dem a nds
Post supplies
Providers
M a tchi ng
Aged above 55 years old or
Demanders E v e ryon e at any ages
people who have retired
/ Platform Service /
There are three kinds of services that providers would offer careering consulting, skills
imparting, and life experience sharing, for these are professions that seniors willing competitive to give out.
Career Consulting
44
Life Experience Sharing
Skills Imparting
PROJECT02
/ Access /
We o f f e r t w o p l a t f o r m s f o r u s e r s - c h a t b o t ( s h o r t - t e r m g o a l ) a n d w e b s i t e ( m e d i u m - t e r m
goal). Chatbot (LINE) is convenient and user-friendly for seniors in Taiwan, while website gives them more complete information about the service.
LINE Chatbot
Website (medium-term goal)
/ Platform System /
Money Users set up the profits for exchanging between services.
Time currency & Red Envelope -When users have completed their services, they are rewarded with an equivalent value of the time currency. -Users earn a red envelope once the time currency reaches a certain amount. The red envelope can be further exchanged for services.
Rating System Both providers and demanders get the rights to rate each others.
45
INTRO PLATFORM / AI techniques /
L ine chat b o t Line chat bot is the main access of our platform .
WHY
L ine i s widely u sed amon g sen iors.
Vo ice o pe rat io n set up demands and supplies via voice user interface .
W HY
-M o re in tu itive an d u ser frien dly -Lower threshold of tehnology usage o f sen iors.
Pric e sug ges t ion price suggestion help user set a price.
W HY
Assist user to get an idea of setting up reasonable prices of their service.
Jo b re co mme ndation send work suggestion notice to potential platform userss
W HY
46
-Increse matching chance. -encourage seniors to contribute. -Promote activity in platform
PROJECT02
/ How to enter market / We enter the market through advertisements at Line and related institutions for these accesses a r e m o r e e a s i l y t o c o n t e c t w i t h s e n i o r s . M o r e o v e r, u s e r s c a n r e c o m m e n d a t e t o o t h e r s a f t e r using our platfo rm, enhancing our reputation.
ACCES S
U SER MOTIVATION
ACCELINE Advertisements Human Resources
Joining in recommodation and
& cooperative institutionsSS
/ Financial Income
Rep ut at i on
providing the red envelopes
/
ďźatching F ee 15%
Advertising Fee
The analysis and application after data collecting
Public Opinion P olls
47
COLOVE
SOUTHERN TAIWAN SCIENCE PARK COMPANION ROBOT AND SERVICE SYSTEM DESIGN
Concept video
48
PROJECT03
Remove the generation gap — Create communication bridge.
49
BACKGROUND
50
PROJECT03
Why the elderly can only accept love passively? With the development of community software, the distance between people is getting closer. However, because of the generational gap, there are still some elders who cannot care about their children in the distance. Because the time on both sides is not righ t or the elderly refuse to use technology products, the two sides of the living habits are not the same. As a result, it cause bad life experiences and parent-child relationships. Therefore, we try to design an interactive device to build a communication bridge for the long-distance parent-child relationship.
51
USER STUDY
52
PROJECT03
To had a chance to explore aging exper ience, we attend a workshop which invite several elders to be interview for this project. In order to realize their experience and discover what made them bad mood in the life, we make the outline in advance and use semi-structured interview. On the other hand, we reflected on those elderly people whose lives are relatively bad, after we interviewed who with better living conditions.
53
USER STUDY / Problem /
1 . Pare n t s c a ll a re o ft e n rejec t ed by th eir ch ildren . 2 . Ki d s t h in k t h eir lives are being distu rbed by paren ts.
/
Insight
/
1. Social software allows contemporary to reply when they want. 2.Elders assume their children are free after work.
54
PROJECT03
/
Design Goal /
1 . L e t p a r e n t s c o nt ac t kid s, but th ey won 't both er ch ildren . 2. T h e w a y t o re ceive mes s ag e s calmly an d n atu rally.
55
CONCEPT SYSTEM
Elders
Writ e let t ers
Prin t messeges
Sen t to google co u l d p ri n t COLOVE SYSTEM
56
PROJECT03
Middle-aged child
S e nt me ss eges
Receive letters
G-MAIL Sent to google mail
57
CONCEPT FEATURE
Fa m i l i a r w a y s o f c o m m u n i c a t i n g . - We ll u sabilit y - A bu n d ant ly e mo t io nal fo rm . - M e e t t h e ne e d s o f t wo gen eration s. C o l o ve sy st em u ses let t ers t o l eav e l ov e m essages to c hi l dr en i n the fi eld i n o r d e r t o he lp t he e lde rly w h o are u n able to u se smart ph on es. Fo r e xa m ple, people w h o live in a par ti al c ountr y or i n a nur si ng hom e. In o th e r ha n d, rec e iving mes sages from g-mail avoid both erin g c h ildr e n w h en t h ey w ere bu sy. Thus, we c om bi ne gm ai l and paper l etter to m a k e th em h ave a comfort abl e c om m uni c ati on.
58
PROJECT03
Let technology turn into old furniture. - C a lm Tec hno lo g y. - Fr ie n dly t o t he eld e rly.
To a vo i d elderly reject in g t h is tec hnol ogy, we r efer enc ed thei r l i fe spac e s t o ma k e th e a ppeara n ce of Col ov e dev i c e. Thus, we make th e device be a Ta iw a n es e t radit io nal f urni tu re. We w ill set up an evaluat io n service wh en cu stomers bu y ou r prod uc t s. We'r e g o ing t o make her a d evic e t h a t fi t s h i s f ami l y.
59
DESIGN PROCESS
Tr y t o i n t e g r a t e c r o s s d i s c i p l i n e . In this stage, to check the feasibility of Colove, our have frequent discussion with members of the engineering department. First of all, we realized the technical capabilities of everyone. According to each others ability, we deliberated how to accomplish our concept and coord inate with each other.
60
PROJECT03
J u s t t h e r i g h t a m o u n t o f t e c h n o l o g y. We believe that "The right amount of technology is the minimum needed to solve the problem". Thus, we kept convincing the team members of engineering department not to give this device too much functions. We hope to make users cozy when using our service .
61
SCENARIO
62
PROJECT03
63
Fu
Concept video
64
化福
Hua
PROJECT04
Tr a n s f o r m Ta i w a n e s e b l e s s i n g s . — Ta o i s t l u c k y c h a r m .
65
BACKGROUND
W h a t i s t h e Ta i w a n e s e f e e l i n g a b o u t t h e Ta o i s t a m u l e t ?
In the beginning, we tried to collect information on Taiwanese culture. We went to visit
m a n y o l d s t r e e t s , c u l t u r a l a n d h i s t o r i c a l r e s e a r c h r, a n d m a n y t e m p l e s . H o w e v e r, m a n y t h i n g s i n t r a d i t i o n a l t e m p l e b e l i e f s a r e d e c l i n i n g . B y i n t e r v i e w i n g y o u n g p e o p l e a n d t h e e l d e r l y, w e learned that burning Taoist magic paper is many common memories to the Taiwanese although it is a fading behavior. Thus, we descided to explore this ritual and do somthing for this culture.
66
PROJECT04
Deserting or Preserving?
I n Ta i w a n e s e t r a d i t i o n a l c u l t u r e , b u r n i n g Ta o i s t a m u l e t a n d d r i n k i n g t h e a m u l e t w a t e r
i s a r i t u a l t o p r a y f o r n o d i s a s t e r s a n d d i s e a s e s . Fo r c u r r e n t p e o p l e , h o w e v e r, t h e r i t u a l i s a s u p e r s t i t i o n a n d h a r m f u l f o r o u r b o d y. I t i s a p i t y t h a t t h e m e a n i n g f u l b l e s s i n g i s i g n o r e d because of its disadvantages. Therefore, we started to think how preserve this distinctive ritual. We expected that the new form of Taoi st amulet is not only added the fresh meaning but also conserved the o riginal value.
67
CONCEPT
" H u a -Fu" is a tr ans for m for t h e Taiwan Taoist amu let . We c omb in e d t he ac t i o n s o f b ur ni ng Taoi s t am ul et with tradit io n al su gar pain t in g. Ou r o ri g i na l i n t e n t i o n i s to pr es er v e the m e aan in gf u l b lessin g wh ile c reatin g a disti nc t i ve e x p e r i e n c e for the Tai w anes e pe ople.
68
PROJECT04
We p r e s ent the bl es s ing s ub limate via th e c h an gin g p at t ern s of su g a r, m a k i n g i t a c c e p t a b l e . E a t i n g t h e s u g a r, w i t h a 〝 福 〞 w o r d p a t t e r n i s a me a n i n g w ay for peopl e enjoy ing th e b lessin g. It is valu ab le th at t h e am ul e t wa t e r i s s u b s t itued w ith the outcome of "Hu a-Fu ".
69
USER FLOW
A d d i n g i n c e n s e a n d o i l m o n e y.
Enjoy the offering.
70
PROJECT04
Buy offerings & Pick the runes you want
Watch the production of performances & Learn about culture
Worship gods and blessing.
71
RESEARCH & DEFINE
Objective
符咒
廟宇
Re fl e cti ve
大部分人 認為很可怕
年輕一輩 覺得為難
Interpretive
D ec i s i v e
覺得符水是迷 信 , 甚至對身
拒絕喝符水
體有害
明白這是好意 的祝福 , 卻也知 道符水可能傷
免強接受
身
根據醫學常識 ,
過香爐
覺得不健康
認為喝符水沒 有效力 , 甚至傷 身
自己苦心求
信徒
來的東西被 唾棄
傳統的信徒 產生爭執
這樣的儀式 逐漸式微
...
...
...
72
...
燒符咒 喝符水
老一輩不開心
年輕一輩與
PROJECT04
Journey Map 2.5 2 1.5 1 0.5 0 -0.5 -1 -1.5 -2 -2.5
/ Analysis /
1. Bl e s s i n g
makes people feel v e ry good, espec ially wh en everyo n e en joy s
t h e o f f e r i ng together.
2.
D r i n k i n g char m w ater caus ed t h is c u ltu re bein g rejec ted.
73
IDEATION
74
PROJECT04
To m a k e a b l e s s i n g a n e n t i t y. I n t h i s stage, w e el im i nated th e h at ef u l sec t io n s o f bu rn in g Tao ist a m ul e t a s w e l l a s r e f i n e d t h e e l e m e n t s o f t h i s r i t u a l . We s e a r c h e d w h i c h t h i n g s c a n s i m u l a t e t h e p r o c e s s e s o f t h e b l e s s i n g w a y, a d d i t i o n a l l y, t h e s e t h i n g s n e e d t o h a v e t h e d e e p l i n k w i t h Ta i w a n e s e . A s a r e s u l t , w e d e v e l o p e d n u m e r o u s a s so c i a t i o n b e tw een bur ning Taoist amu let an d o t h er t radit io n al o bjec ts. We t ry t o l e t e at i n g Taoi s t am ul et be accept able an d rivet in g.
75
Case Study
In t h i s s t a g e, w e m i xed the s ugar with so rgh u m w i n e t o m a ke a kind of s y r up used in "H u a-FU". Through a number of tests, we have deployed the appropriate proportions and discussed smo o t h p r o ces s es .
76
PROJECT04
77
SCENERIO
78
PROJECT04
79
It' s great to meet yo u. It 's my p leasur e t o make a fr iend w ith y o u ! Wou l d you send me an email ?(x u3r u04861121@ g ma i l .co m )
Thanks to you.