GGLO Design Metrics Version 1.0

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Š2014 GGLO

seeking fairness, inclusiveness, and equity in design solutions regardless of the socioeconomic orientation of a given project and client. supporting, enhancing, and enabling community health through design at all levels. supporting urban livability and environmental stewardship through the visible manifestation of site solutions. acknowledging the basic human need for daylight and using design as a means for enabling access to daylight at all scales. understanding the innate and resonant attributes of materials, and how they can positively influence people acknowledging the essential nature of connecting people with each other and their environment. weaving program, site and built elements through the experiential composition of uses. at the intersection of social, environmental, and physical realms, making a design solution that is more than the sum of its parts

equity

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version 1.0

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metrics

Creating a sense of place where both the design solution and the communities they take place in can thrive.

place


ORIENTATION As a first step in understanding the orientation of our metrics, imagine the place you grew up. It is a place that has its own physical properties (for better or worse), but beyond that it is also filled with powerful yet highly subjective memories and emotions that transpired there. These two key attributes of space and experience define the resulting perception you have about this environment and you carry this powerful recollection forward with you throughout life. This commingling of physical place and lived experience is the essence of what we would like to achieve with our design metrics. It applies in equal part to finite interior environments as well as more significant macro planning efforts we engage in as designers. To this point our metrics are decidedly first person , experiential and perception-based in orientation. Through this we seek to elevate human perception as a key informer of design while acknowledging that our actions as designers are primary contributors to the lived experiences, memories and aspirations of people. Further, we acknowledge that people perceive their environment in many facets and layers, and relative in time: in the present, in their memories, and in their aspirations for the future. Our metrics seek to define these structures in forms that are consistent with our firm values, and map them for their most effective use in our design practice.

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“perception is reality”

Orientation Design Perception Wholeness Values Touchpoints

Community

Natural Realm

“our metrics are decidingly first-person, experiential and perception based in orientation”

Built Environment

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DESIGN PERCEPTION CONTEXT

“BEING IN THE WORLD” INTENTIONALITY THINKING SENSING FEELING

CONSCIOUSNESS REPRESENTATION PERCEPTION

ARCHETYPES

OFF-NESS ABOUT-NESS

IMMERSIVE-NESS

1 How people perceive their environments has been a topic of scrutiny throughout history and has been explored through various philosophies and approaches such as Aestheticism, Existentialism and Phenomenology. The diagram above (1) shows how perception and context work in synergy, creating conscious, immersive state that people experience. Our approach to metrics considers how we as designers might achieve this immersive qualities for people, even while not sharing their direct context. We feel a key to succeeding is through “empathy” or placing ones’ self in the position of the user of a given environment, as shown in the diagram on the opposing page (2). Environments that honestly engage peoples thoughts/senses/emotions can therefore be seen as empathetic and immersive while places that deny these human attributes work contrary to these goals. The rendering of empathy in a design setting is therefore one of providing people with opportunities for self-actualization and fulfillment, and can often be expressed in first person depictions of this outcome. The illustrations on the right (3) show environments that are rich in choices and “possibility” can engage users while establishing design parameters.

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DESIGN PROCESS VALUES / PRIORITIES

DESIGNERS EMPATHY

TOOLS

ARCHETYPES

2 EMPATHY

3 FIRST PERSON ORIENTATION

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WHOLENESS The resolution of a plural value set through design It is “the difficult unity through inclusion rather than easy unity through exclusion”

ESSENCE: “Beyond the intellect”

With the complexity and nuance of human perception as a key driver, we acknowledge the need to draw upon a plurality of sources to establish a successful framework for design. Our sources therefore need to be diverse and inclusive. The diagram to the right shows how our sources draw upon a spectrum of orientations, from analytic to the more intuitive.

WHY HOW

Analytic tools and processes are helpful in validating some objective aspects of design (the “what/where/when”), while the more abstract sources help us to understand and empathize with users at a more emotional level (and answer the “how” and the “why”). In the end, whether design provenance is data driven or more esoteric, all are needed to achieve a sense of wholeness in a given solution. These two groups of sources are intended to provide teams with a spectrum of tools while providing the opportunity to create unique solutions appropriate to the given context and program. The design process therefore becomes a process of balancing and synergizing the various needs of people and their environment.

WHO WHAT WHEN WHERE

EXISTENCE: “Of the intellect”

resolving pluralism 6


INTUITIVE Various Poets and Artists Proponents of Existentialism /Phenomenology Design “thinkers”

“WHOLENESS”

Community advocates Social sciences such as Sociology and Anthropology, and their derivatives such as Proxemicsics

Various proponents of analytics in design/ data-driven design. Intellectual/deductive methodologies such as Rationalism Evidence-based physical/emotional wellness advocates such as Center for Active Design Sustainability accreditors/certifiers such as LEED Behavioral sciences such as Psychology and the cognitive sciences

RATIONAL

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VALUES The values that are described here represent the priorities and ethical orientation of our firm as they relate to design, and have served as the basis for the development of the Design Metrics.

COMMUNITY SOCIETAL VALUES

Our Design Metrics are arrayed into 3 major categories that each operate with a relatively unique but essential value subsets which include • societal values (Community) • biophilic values (Natural Systems) • aesthetic values (Built Environment) These value subsets are made whole by their focus on engaging peoples thoughts/senses/feelings. As these values transition into metrics, they are intended to demonstrate how a spirited reciprocity between thinking and making can lead to more whole and livable places.

The community category places value on the impact that design has on communities and, in turn, how community interface and process should inform our design process. GGLO has a strong history of engaging community in its many forms and the metrics seek to build off this strength in the values associated with placemaking, social equity and community health.

humane 8


NATURAL REALM

BUILT ENVIRONMENT

BIOPHILIC VALUES

AESTHETIC VALUES

The natural systems category places a high priority on the interface between people and the natural environment. With this biophilic value system we are seeking to leverage the instinctive bond between people and other living systems that are part of the natural realm. These features include natural light, flora, water and other life giving elements. We see connections to and integration of these elements as crucial to the success of any human-centered design effort.

At its core the built environment category utilizes an aesthetic value system, which focuses on the perception of people within the environment and seeks an understanding of how our role as designers can inspire and enrich them. It is in contrast to design value systems that prioritize abstraction and intellectualization over human experience and perception.

restorative

beautiful 9


TOUCHPOINTS

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PLACE

Creating a sense of place where both the design solution and the communities they take place in can thrive.

EQUITY

Seeking fairness, inclusiveness, and equity in design solutions regardless of the socioeconomic orientation of a given project and client.

HEALTH

Supporting, enhancing, and enabling community health through design at all levels.

ENVIRONMENT

Supporting urban livability and environmental stewardship through the visible manifestation of site solutions.

LIGHT

Acknowledging the basic human need for daylight and using design as a means for enabling access to daylight at all scales.

MATERIALITY

Understanding the innate and resonant attributes of materials, and how they can positively influence people

CONNECTIVITY

Acknowledging the essential nature of connecting people with each other and their environment. Weaving program, site and built elements together through the experiential composition of uses.

TRANSFORMATION

At the intersection of social, environmental, and physical realms, creating design solutions that are more than the sum of its parts.


S EM T S

TOUCH POINT

METRIC

plac e

t ligh

Y UNIT MMuity CO eq

low impa ct deNAT velo UR pm A en L t SY

VALUE

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critical

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unsatisfactory

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tra EN nsformat VIR ion

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good

ENT

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ity ctiv conne

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5 vibrant OBJECTIVES Respect for the existing fabric Diversity and mix of uses

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RADIAL

PLACE

ILT

ONM

METRICS

hea lth

lity eria mat

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3 1

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COMMUNITY

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COMMUNITY

2

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NATURAL REALM transformation

connectivity

materiality

light

low impact development

health

equity

place

5

4

3

BUILT ENVIRONMENT


PERCEPTION IS REALITY

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METRICS

RADIAL 13


NOTES

POWERS OF TEN (PPS)

Source: “Placemaking and the Future of Cities” UN-HABITAT Sustainable Urban Development Network/Project for Public Spaces, consulting.

PREMISE “Building inclusive, healthy, functional, and productive cities is perhaps the greatest challenge facing humanity today.” Further, our projects are in transitional urban areas that are oftentimes recovering from autocentric planning from prior eras. Creating livability in these areas is critical to the success of our built work. AUTHENTICITY Source: “Authenticity”

James Gilmore and B. Joseph Pine, Harvard Business School Press

PREMISE This method of establishing place puts forth that there is a business imperative for doing so. We are functioning in the “experience economy” which values authenticity over quality, affordability or availability. When users want what’s real, the management of the users’ perception of authenticity becomes the primary new source of competitive advantage–the new business imperative. URBANISM

Source: “The Death and Life of Great American Cities” Jane Jacobs

PREMISE Jane Jacob’s influential book focused on the attributes of a layered, spontaneous, multi ethnic, multi-income level, authentic community. It became the foundation for subsequent movements and focused on how to humanize the planning process. Many of our projects should be able to address her 4 core tenets, mixed uses, short blocks, buildings of various ages and states of repair, and density.

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PLACE

Creating a sense of place where both the design solution and the communities they take place in can thrive.

COMMUNITY

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POWERS OF TEN (PPS) METRIC

ALTERNATE PATH

This metric applies at a number of different scales and in interior and exterior environments. The core principle is the importance of offering a variety of things to do in one spot — making a place more than the sum of its parts. A park is good. A park with a fountain, playground, and food vendor is better. If there’s a library across the street, that’s better still, even more so if they feature storytelling hours for kids and exhibits on local history. If there’s a sidewalk café nearby, a bus stop, a bike path, and an ice cream stand, then you have what most people would consider a great place. In a given place, what are the “things to do”?

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1 pt 1 pt 1 pt 1 pt 1 pt 1 pt 1 pt 1 pt 1 pt 1 pt

Activity 1 Activity 2 Activity 3 Activity 4 Activity 5 Activity 6 Activity 7 Activity 8 Activity 9 Activity 10

10 pts

Point Maximum

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URBANISM METRIC

AUTHENTICITY METRIC 10 pts

10 pts

10 pts

Referential Authenticity: Referencing and embedding cultural rituals through design. Embedding a community based stakeholder in the design process will “reference” the source of authenticity into the development effort. Some examples include: Artist/ Muralist, Farmer’s Market, Others (explain) Influential Authenticity: clearly demonstrating clear and forward thinking design leadership. This bold action in itself creates the dynamic to win the hearts and minds of user. Some examples include: Living Building Challenge Compliance, 2030 challenge, a profound and/or radical approach to design and planning that yields a strong concept/parti, and district energy and/or district sustainability

The following four elements are necessary to generate vibrancy, livability and urbanism: 2.5 pts

Mixed uses, activating streets at different times of the day

2.5 pts Short blocks, allowing high pedestrian permeability 2.5 pts Buildings of various ages and states of repair 2.5 pts

Density

10 pts

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NOTES

TERRITORIALITY

(AKA SOCIAL SCALE/PROXIMICS) Source: Edward T. Hall, The Hidden Dimension

PREMISE The issue in defining the concept of social equity is that it reflects ideas of “fairness” and “justness” which have a normative component in that they are based on moral values or considerations. The key to understanding equity in relation to design and the built environment is knowing our own relations to others as it plays out in physical space. To facilitate positive relationships that support meaningful interaction we as designers need to understand the various attributes of social scale. Lack of social space or public space, for example, deprives people of opportunities to interact which is inherently less equitable and accessible for some users. In a similar way, lack of definition and clarity as to private and personal space can feel threatening to a given user. PROGRAMMATIC INCLUSIVITY Source:

Seattle Department of Housing/ etc.

PREMISE When the inclusion of people across the socioeconomic spectrum is integrated in new development it adds depth and richness to the cross section of households that make up a community.

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EQUITY

Seeking fairness, inclusiveness and equity in design solutions regardless of the socio-economic orientation of a given project and client.

COMMUNITY

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TERRITORIALITY METRIC

ALTERNATE PATH

For key project components, map where the following areas are appropriate, and where they have potential for synergy and relations with other spaces. By establishing these territories, equity (not equality!) within a given environment can be achieved.

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2.5 pts

Intimate space is that area immediately surrounding the individual’s body. This area is the most private and involves both physical and emotional interactions.

2.5 pts

Personal space is that area within which a person allows only select friends, or fellow workers with whom personal conversation is mandatory.

2.5 pts

Social space is that area within which the individual expects to make purely social contacts on a temporary basis.

2.5 pts

Public space is that area within which the individual does not expect to have direct contact with others.

10 pts

Point Maximum

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PROGRAMMATIC INCLUSIVITY METRIC Various housing advocates and agencies have established income level and the disposition of the user as the metric by which their definitions are satisfied. We have used these as a guideline for setting our own parameters for equity as it relates to building and development programs. 10 pts Programmatic inclusion of Shelter Housing/ Very Low and Low Income Housing/Housing for special populations/ Transitional Housing 5 pts Programmatic inclusion of Affordable/ Workforce Housing @ 80% AMI, including opt out/ in lieu provisions 15 pts

Point Maximum

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NOTES

ACTIVE USERS

Source: LEED PILOT CREDIT EQpc78 “Design for Active Occupants” USGBC/ Center for Active Design

PREMISE Fostering the use of stairs at the site, building and interior levels results in positive health and well-being benefits, and creates the opportunity for a dramatic design focus. This is demonstrated through the evidence based approach that the Center for Active Design has applied to their design guidelines. ACTIVE RECREATION

Source: 2.3/ Parks, Open Spaces and Recreational Facilities Center for Active Design Guidelines

PREMISE Open space and recreation areas represent perhaps the greatest single opportunity to enhance community health potential while activating neighborhoods. This opportunity is further enhanced when these visible destinations are augmented and supported with multimodal access networks and street level uses that put employee “eyes on the street”. Further, these uses can enhance placemaking attributes when they integrate socio-cultural factors. STREET CONNECTIVITY

Source: 2.7/ Street Connectivity Center for Active Design Guidelines

PREMISE The health attributes of street connectivity are well documented in the CfAD guidelines. This is achieved by encouraging walking by maintaining a network of interconnected street and sidewalks. Higher street connectivity-as measured by small block size, intersection density, and by the orientation of adjacent open spaces-has evidence based health attributes. Much of this success can be credited to the desirable perception of walkability that results from these design actions.

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HEALTH

Supporting, enhancing and enabling community health through design at all levels.

2

COMMUNITY

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ACTIVE USERS METRIC

ALTERNATE PATH

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2 pts

Make accessible staircases visible from the corridor.

2 pts

Locate a main staircase to be visible before an occupant visually encounters any motorized vertical circulation (elevator escalator). The staircase must be visible from the principal point of entry at each building floor.

2 pts

Install architectural light fixtures that provide a level of lighting in the staircase(s) consistent with or better than what is provided in the building corridor.

2 pts

Provide daylighting at each floor/roof level of the stair(s) using either windows and/or skylights of at least 8 square feet (1square meter) in size.

2 pts

Make the stair a design focus that activates open space and informs exterior expression. Use inviting sensory stimulation such as artwork and/or music in stairwells.

10 pts

Point Maximum

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ACTIVE RECREATION METRIC

STREET CONNECTIVITY METRIC

2 pts Design parks, open spaces and recreational facilities to complement the cultural preferences of the local population, and to accommodate a range of age groups including both children and their parents and guardians

4 pts

When current connectivity to the public realm on a building site is poor, provide through block connections to increase the neighborhood’s walkability.

2 pts

Focus curb cuts for parking access and building services in areas away from primary pedestrian activity.

4 pts

Orient privately controlled open space along the axis of the public realm.

10 pts

Point Maximum

2 pts

In the design of parks and open spaces, provide facilities like paths, running tracks, playgrounds, sport courts and drinking fountains

2 pts

Make bicycle and pedestrian routes to parks and public spaces safe, visible and enticing

4 pts When designing playgrounds, include ground markings indicating dedicated areas for sports and multiple use. Artistically consider the outcome of this through color, form and other design elements. 10 pts

Point Maximum

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NOTES

PRESERVATION

Source: “LID Technical Guidance Manual for Puget Sound” WSU Pierce County Extension & Puget Sound Partnership / 2005

PREMISE Ecosystems are multi-functioning and develop slowly over time. Soil, hydrology, vegetation, climate and terrain all contribute to air and water quality and the diversification of habitat. Protecting the functional values of these sensitive systems is critical to environmental stewardship and the health of our surrounding environments. Pre-developed forested conditions in Western Washington capture and store carbon emissions and reduce stormwater runoff to approximately 1%, with mature tree canopies capturing and evapotranspirating 40-50% of precipitation. Preserving existing native soils and mature trees will reduce stormwater runoff and safeguard high functioning natural systems.

LOW IMPACT DEVELOPMENT

Source: “LID Technical Guidance Manual for Puget Sound” WSU Pierce County Extension & Puget Sound Partnership / 2005

PREMISE The ultimate goal of Green Stormwater Infrastructure (GSI) is to capture stormwater on-site, filter contaminates close to their source and to reduce the amount of runoff leaving the site. Seattle Green Factor encourages the preservation of existing trees, bioretention, permeable pavement, green roofs and rain water harvesting. Seattle GSI requires 100% of stormwater on-site be diverted and maintained using one of these systems. These systems should be visible and should carry an educational value to influence public option and teach future generations about environmental stewardship.

HABITAT

Source: Washington State Department of Ecology Guidelines for Enhanced Habitat LEED Washington Department of Fish and Wildlife

PREMISE Consequences of development result in an alarming rate of habitat loss every day. Every project will have an impact one way or another. We can take restorative action through our projects by stemming the rapidly declining populations of birds, bees, butterflies and invertebrates through the implementation of urban wildlife corridors and creation of habitat through roof garden designs that include diversity of plant types, targeted pollinators, and deeper soils. 26


5

3

Supporting urban livability and environmental stewardship through the visible manifestation of low impact design.

2

1

ENVIRONMENT

4

NATURAL REALM

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PRESERVATION METRIC

ALTERNATE PATH

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5 pts

Preserve existing native vegetation and soils within the project boundary (30%- 1 pts, 50%-2 pts, 100%-5 pts)

5 pts

Preserve significant trees (native trees with DBH of 9” or more as defined by JHA) (.5 pts/ tree, max 5 pts)

2.5 pts

Preserve and restore native open spaces and wildlife corridors connected to adjacent habitats (50’ width, min).

2.5 pts

Exceed jurisdictionally required buffers for designated critical areas by 20%

2.5 pts

Exceed jurisdictionally required mitigation for impacted critical areas by 20%

17.5 pts

Point Maximum

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LOW IMPACT DEVELOPMENT METRIC

HABITAT METRIC

3 pts

2.5 pts Provide 50% of total project area (excluding the building footprint) with native or adaptive plants.

97% of stormwater from pollutant generating surfaces must pass through 18” of approved bioretention soil. Bioretention should be visually accessible to the public.

10 pts Using a combination of the tools below, reduce the amount of stormwater runoff leaving the project boundary. (30%-2.5 pt, 50%-5pts, 90%-10pts) – max 10 pts. Mature Tree Cover (reduces runoff by 50-60%), Green Roof (6” min), Bioretention, Rain Gardens, and Stormwater Planters, Permeable Pavement Rain Water Harvesting

5 pts

Reduce potable irrigation consumption (50%-2.5 pts, 100%-5pts)

3.5 pts Interpretation/Education - Accessible views (0.5 pts)

5 pts

3 pts Provide Food, Water, Shelter & Space for targeted wildlife groups per Washington Department of Fish and Wildlife recommendations, for targeted species. http://wdfw.wa.gov/living/ landscaping/ 2 pts

Provide (50%-1 pt, 90%-2 pts) pollinating plants in the ROW planting strip

3 pts

Provide green roof to support habitat including diversity of plant species and min. 6” soil depth

- Engage 3-5-human senses through design (0.5 pts) - Include biophilic design elements that 10 pts express natural patterns and processes (0.5pts) - Include integrated signage and/or art that express sustainable natural processes (1 pt) - Use technology to educate the community (1 pt)

21.5 pts

Provide (50%-1 pt, 100%-5 pts) native and/ or adaptive plants for all planting areas

Point Maximum

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NOTES

SITE, OPEN SPACE & DAYLIGHT Source: Experiencing Architecture, Rasmussen

Across the Open Field: Essays Drawn from English Landscapes, Laurie Olin

PREMISE The design should provide inhabitants with a variety of shelter options so that the site can be experienced under various lighting conditions. Both soft organic and hard structural elements can be integrated to blur the distinction between inside and outside. According to Rasmussen, “Outdoors the light sifts through the foliage of trees scattered about the grounds. You gaze out under their branches at the view and you feel – just as in one of Palladio’s villas – that here you have a firm base, a carefully conceived plan, from which to observe the surrounding countryside…” DAYLIGHT IN BUILT FORM

Source: Between Silence and Light: Spirit in the Architecture of Louis I. Kahn, by John Lobell Toward a New Regionalism, David Miller A Pattern Language, Christopher Alexander

PREMISE Acknowledging the basic human need for daylight and using design as a means for enabling access to daylight at all scales. According to Kahn, “No space, architecturally, is a space unless it has natural light.” A daylighting strategy should be incorporated into the design solution that demonstrates a variety of shadow types: attached shadow, shading and cast shadow, whilst recognizing the type of light that is common to the region. The building interior should provide daylight access from a variety of sources so glare is reduced. The daylight strategy should give preference to natural versus artificial light in order to reduce energy consumption. DAYLIGHT & AESTHETICS Source:

Light is the Theme, Louis Kahn

PREMISE Throughout history the role of daylight has been one to mediate between the romantic and the prosaic. Designers have the opportunity to consider aesthetic dimensions of the daylight medium. They should also consider the effects of both direct and indirect light, shadow, reflection, glare and color. According to Kahn, “Today, shadows are black. But really, there is no such thing as white light, black shadow. I was brought up when light was yellow and shadow was blue.”

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LIGHT

Acknowledging the basic human need for daylight and using design as a means for enabling access to daylight at all scales.

NATURAL REALM

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SITE, OPEN SPACE & DAYLIGHT METRIC

ALTERNATE PATH

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3 pts

Site Planning: The site design solution maximizes solar access at outdoor public spaces. It also provides shelter from the strong effects of the sun at certain times of the day (or year).

3 pts

Daylight & Ecology: The design solution operates with daylight in a manner conducive to a healthy site ecology.

4 pts

Inside-Outside : The site design solution utilizes daylight in such a manner that outdoor rooms and spaces align and/ or correspond to interior spaces of the building.

10 pts

Point Maximum

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DAYLIGHT IN BUILT FORM

DAYLIGHT & AESTHETICS

METRIC

2.5 pts Shadows: Attached Shadow:

The design solution has element(s), such as cantilever roof(s) that cast shadow on the building itself. Shading: The design solution creates bright and dark contrasts inside the building spaces and rooms. Cast Shadow: The design highlights interactions between the path of the sun and the building profile, like a sundial.

2.5 pts Regional Daylight: The design solution is predicated on the type of daylight that is common to the region. For example the intense overcast light of the Pacific Northwest, which is different than direct sunlight is embedded into the design. 2.5 pts Multiple Sources: The rooms (and spaces) receive daylight from at least 2 different walls. A variety of daylight types may be used, such as direct mixed with indirect (or filtered light). 2.5 pts Energy Reduction: The design solution uses daylight to reduce artificial lighting and energy consumption. 10 pts

METRIC

2.5 pts

Time of Day: The design solution allows inhabitants to experience the time of day and seasons of the year from multiple station points.

2.5 pts

Volume: The design solution incorporates deep recesses of spatial volume that create masses of light and shadow according to the path of the sun.

2.5 pts Surface: The design solution highlights textural interactions between sunlight and material surfaces. 2.5 pts Color: The design solution takes into account building orientation, solar access and relationships between color surfaces and daylight. 2.5 pts

Mood: The design solution utilizes daylighting strategies to establish mood that is appropriate to the use.

12.5 pts

Point Maximum

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NOTES

TIMELESSNESS

Source: “Towards and Architecture of Reality” Professor Michael Benedikt / UT Austin 1992

PREMISE Architecture and hence buildings have to have the ability of creating a direct aesthetic experience of their own reality which take place if the building has four independent qualities; presence-significance-materiality-emptiness. TECTONICS

Source: “Permanence in Architecture” / Victoria University of Wellington, New Zealand Steven Green/ GGLO Best Practice

PREMISE This method of approaching materiality focuses on permanence and durability over time. It breaks down built structures into their mass, what those masses are made of, and how that material is detailed. The inspiration for this approach is often credited to vernacular buildings such as barns and sheds, where the essential qualities of the structure are evident. This approach can also be applied to interior environments, where it can expand to include other elements such as exposed structures, casework, finishes, etc. PATINA

Source: “On Weathering” / MIT Press David Leatherbarrow and Mohsen Mostafavi

PREMISE Weathering makes the “final” state of the construction necessarily indefinite, and challenges the conventional notion of a building’s completeness. Designers should be aware of the inherent uncertainty and inevitability of weathering and by viewing the concept of weathering as a continuation of the building process rather than as a force antagonistic to it.

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Understanding the innate and resonant attributes of materials, and how they can positively influence people.

2

1

MATERIALITY

4

BUILT ENVIRONMENT

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TIMELESSNESS METRIC

ALTERNATE PATH

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2.5 pts

Presence: The building is unashamedly aware of itself and assertively claims its territory.

2.5 pts

Significance: A building gains significance by affecting the everyday lives of its user rather than representing some abstract idea or being symbolic of an idea.

2.5 pts

Permanence: Honesty and authenticity of materials. One should be able to read a materials composition from afar and up close so they do not feel deceived by the building.

2.5 pts

Void: Void is the gaps between stepping stones, in the silence between the notes of music, what is made when a door slides open.

10 pts

Point Maximum

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TECTONICS METRIC

3 pts

PATINA METRIC

Mass: The mass of the structure is manipulated such that it facilitates the orderly and intentional application of materials. The materials proposed for a given mass are known prior to developing the mass.

3 pts Material: The full nature of the given material is planned for and understood. It’s appropriateness in a given application is understood. 4 pts

Detail: The detail used is specific to the material and “brings to life” the mass.

10 pts

Point Maximum

5 pts

Durability vs. Weakness: The material selected for its setting will ‘age in place’ in a manner that gives a sense of time and the limits of building.

5 pts

Control and stability: The effects of patina are included within the framework of the design aesthetic. The details are designed to control how the physics of material transformation will alter the appearance of a building over time.

10 pts

Point Maximum

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NOTES

INTERSECTION DENSITY

SOURCE: “Travel and the Built Environment” by Reid Ewing & Robert Cerverocde/ GGLO Best Practice

PREMISE This approach to connectivity posits that intersections are the key indicator for the success of urban places. As a method, Intersection density simply counts up the number of circulation nodes or intersections in a given proposal. The higher the number the better the outcome in terms of walkability. The meta-study upon which this is based concludes that “Of all the built environment measurements, intersection density has the largest effect on walking — more than population density, distance to a store, distance to a transit stop, or jobs within one mile.” LEGIBILITY

Source: LEED CREDITS FOR WALKABILITY (LT7) USGBC

PREMISE Promoting walkability and mobility in our design promotes community health and well-being, and helps to generate meaningful human centered design. The LEED credit for walkability provides a good framework and in fact mirrors some current SMC provisions for street level uses which our projects are frequently subject

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5

3

Acknowledging the essential nature of connecting people with each other and their environment. Weaving program, site and built elements through the experiential composition of uses.

2

1

CONNECTIVITY

4

BUILT ENVIRONMENT

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INTERSECTION DENSITY METRIC

ALTERNATE PATH

Using the City of Venice, Italy as the optimal or normative point of reference, this metric compares a given site design with Venice in terms of intersection density. Square mile area in square feet 27,878,400 Venice Intersection Density=1,500 (Acreage area in square feet =43,560/ Acres in 1 square mile = 640) Desired intersection density per acre (IPA)=2.34375

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10 pts

Achieving an IPA of 2.34375 or greater

10 pts

Point Maximum

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LEGIBILITY METRIC

5 pts

Facades and entries : At least 50% of the total linear feet of mixed-use and nonresidential street-facing building faรงades in the project is within 1 foot of a sidewalk or equivalent provision for walking. Functional entries to the buildings occur at an average of 30 feet or less along nonresidential or mixed-use buildings or blocks.

5 pts

Ground-level use: All ground-level retail, service, and trade uses that face a public space have clear glass on at least 60% of their faรงades between 3 and 8 feet above grade. If a faรงade extends along a sidewalk, no more than 40% of its length or 50 feet, whichever is less, is blank (without doors or windows).

10 pts

Point Maximum

I R Point Total

41


NOTES

MICROCOSM/ Weltinnenraum SOURCE: Various writings Rainer Maria Rilkes

PREMISE The German poet Rainer Maria Rilkes posited that successful art and design functions on a level we all innately understand, and that passes through us all “like birds that fly through us in silence”. He described this resonance as the “world interiority” or internal universe of the artistic effort. In effect, when design is transformative, it communicates its worldview and its understanding of itself to the outside as essentially a microcosm of its values and a synergy of its various functions. Through this the design is able to communicate its “interior world (weltinnenraum) to outsiders, much like a story being told. EMERGENCE

SOURCE: Gestalt Perceptual Theory/T.S. Elliot/R Venturi

PREMISE “It is the difficult unity through inclusion rather than easy unity through exclusion,” With human perception being central to the design metrics, emergence comes forward as a key component in rendering a transformative design outcome. This gestaltist principal, which has been also expounded upon by architects such as Robert Venturi, p uts forth that we perceive the whole prior to perceiving the individual parts of an image or experience. This can be applied in the design process as it encourages design through inclusion, rather than the reductive to achieve resolution. This open and inclusive design process in turn relies upon rigor and discernment on the part of the designer to offer a solution. “An architecture of complexity and accommodation does not forsake the whole” “the whole is difficult to achieve”

42


4

3

2

At the intersection of social, environmental and physical realms, creating design solutions that are more than the sum of its parts. 1

TRANSFORMATION

5

BUILT ENVIRONMENT

43


MICROCOSM METRIC

ALTERNATE PATH

44

5 pts

RESONANCE: The design solution resonates and is a visible microcosm of its own goals and aspirations.

5 pts

NARRATIVE: The design solution “tells the story” of its own journey, which resonates with others regardless of knowledge of specifics.

10 pts

Point Maximum

I

I

R

R


EMERGENCE METRIC

5 pts DIFFICULT UNITY: The design process maps its constraints and opportunities in a thorough, extensive and exploratory manner. 5 pts

DIFFICULT WHOLE: The design solution “tells the story” of its own journey, which resonates with others regardless of knowledge of specifics.

10 pts

Point Maximum

I R Point Total

45


NOTES

46


TOUCH POINTS PLACE EQUITY HEALTH

ENVIRONMENT LIGHT

MATERIALITY CONNECTIVITY TRANSFORMATION TOTAL

47


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