2016 PRODUCT CATALOGUE
KOSMOS QUALITY AND SAFETY
10 0 Y
EA RS
More than one hundred years of expertise in publishing science experiment kits stand behind every product that bears the Kosmos name. Kosmos experiment kits are designed by an experienced team of specialists and tested with the utmost care during development and production. With regard to product safety, these experiment kits follow European and US safety standards, as well as our own reďŹ ned proprietary safety guidelines. By working closely with our manufacturing partners and safety testing labs, we are able to control all stages of production. While the majority of our products are made in Germany, all of our products, regardless of origin, follow the same rigid quality standards.
LINE OVERVIEW
TABLE OF CONTENTS SERIES
PAGE
KOSMOS GAMES Enchanting, fun, and addictive, these German engineered board games from world-renowned game designers help players develop a number of valuable skills and qualities
KOSMOS GAMES
2
SCIENCE
16
NATURE DISCOVERY
17
SPARK
22
SPARK
KIDS FIRST
24
GEEK & CO. SCIENCE
32
Retailing for under £6 each, these simple science kits make experiments fun, fast, easy, and inexpensive
GEEK & CO. CRAFT
38
LITTLE LABS
40
IGNITION SERIES
42
EXPLORATION SERIES
44
CHEMISTRY
50
CRYSTALS & MATERIALS
54
ROBOTICS
56
CODE GAMER
58
REMOTE-CONTROL ENGINEERING
60
LITTLE LABS
PHYSICS
66
ALTERNATIVE ENERGY
68
Inspiring children to explore basic science principals in a fun and engaging way from 5 years old.
MULTI-SUBJECT
71
BIOLOGY
73
ELECTRICAL SCIENCE
74
KIDS FIRST Introductory science kits that introduce science to young children, starting at age 3, and gradually prepare them for more advanced studies
NATURE DISCOVERY Science kits which encourage exploring the world we live in and the creatures that live on it.
GEEK & CO. SCIENCE Science-themed project kits that put fun first to make learning truly approachable and entertaining. Each kit makes a lasting, keepsake project or gift-worthy item
GEEK & CO. CRAFTS Educational craft kits with quality materials and cool designs. Kids learn about topics in nature, art, and science
IGNITION SERIES Concise and amusing science kits designed to ignite a lifelong love of science in kids ages 8 to 11
EXPLORATION SERIES Broad, fun, and accessible science kits that take kids deeper into their scientific explorations. For kids ages 8 to 13
SIGNATURE SERIES Thames & Kosmos’ biggest, coolest, and most comprehensive science kits. For kids and adults
Thames & Kosmos brings you a curated selection of high-quality board games from the prestigious Kosmos line. Working with highly esteemed authors and designers, Kosmos develops games that are not only fun, enchanting, and addictive, but also beneďŹ cial and wholesome in so many ways: These games build social skills, stimulate logical and strategic thinking, promote visual-spatial and maths skills, cultivate physical coordination and manual dexterity, encourage family time, and inspire fair-mindedness, conďŹ dence, and honorable attitudes. German engineered and beautifully made, these games become enduring family favourites and game night classics. For all these reasons, Kosmos games have earned worldwide acclaim.
SMUGGLERS Who’s the Best at Getting the Goods? A notorious gang of smugglers is recruiting new members. The first candidates step forward, a motley bunch indeed. Which one has the skills to become a worthy member of the gang? To determine this, the boss himself stages a smuggling contest. First the wouldbe smugglers must try to get through a hole in a fence while carrying the biggest sack of contraband possible. Then those who make it through the hole have a chance to inspect the other smugglers’ sacks that are smaller than their own or that shamefully got stuck in the hole in the fence. A role of the die determines which size hole in the fence the sack needs to fit through. The smuggling sacks are formed from a rubbery polymer putty that the players roll into balls with the contraband
pieces hidden inside. The balls are then rolled down a track toward the fence. The player’s goal is to form the largest ball that will still fit through the fence. Players who succeed in getting the largest ball through the hole in the fence can then guess the contents of the smaller balls or of balls that were too large to fit through the fence. If they guess correctly, they get to keep the contraband. The player who collects the most contraband items wins. This funny family game answers the question: Who is the sneakiest and most skillful smuggler? Klaus and Benjamin Teuber 2-4 Players 40 Min. Ages 8+ 692544
GAMES
3
IMHOTEP Builder of Egypt Imhotep. The legendary architect of the Egyptian monuments. His awe-inspiring structures and brutal tactics earned him divine status among ancient Egyptians. Can you match his ruthless determination to build the most revered monuments? To do this, you will need to transport stone blocks on ships from your quarry to different construction sites. But you alone do not choose where the ships go. Your opponents have monumental plans of their own and want to prevent your success. A fierce competition for the precious stone resources plays out. Only with the right strategy and a little luck can you succeed. In Imhotep, the players take on the roles of ancient Egyptian architects. Over six rounds, they try to transport their stone blocks to end up in the most valuable positions at five construction sites: pyramid,
4
GAMES
obelisk, chamber tomb, temple, and market. But a player can only choose one of three actions in a turn: excavate a new stone block from the quarry, load a block onto a ship, or move a ship to a construction site. From there, the massive stone blocks must be unloaded in order from bow to stern and placed on the sites in preset sequences. Depending on where the blocks end up, players earn different point values either immediately or at the end of the game. In each turn, you must weigh your options for getting your own stones into place and thwarting your opponents’ placement plans. You must get your blocks to the right places, in the right order, at the right time to be the greatest architect. Phil Walker-Harding 2-4 40 Min. 2 4 Players Ages 10+ 692384
LEGENDS OF ANDOR Base Game The Land of Andor is in danger. From the mountains and forests, enemies are advancing toward the castle of old King Brandur. Only your small band of heroes stands in their way. Will you succeed in defending the castle and protecting Andor? Legends of Andor is a cooperative board game for two to four heroes. Live the legendary tales as you unite to battle everencroaching enemy forces. After the first Legend, more fantastic adventures ensue. You must find the witch and obtain a medicinal herb to cure the sick
king. Help the prince repel the evil powers of the dark mage. In the ancient mines, you seek out precious gemstones — and uncover grave dangers. And finally, you must pit your skills against the mighty dragon, awakened from an age-old slumber. Can you triumph against these challenges? Only if you work together will you have the strength to be the true heroes of Andor. Michael Menzel 2-4 Players 60-90 Min. Ages 10+ 691745
WINNER 2013 KENNERSPIEL DES JAHRES (CONNOISSEUR’S GAME OF THE YEAR)
MORE THAN
175,000 GAMES SOLD WORLDWIDE
GAMES
5
LEGENDS OF ANDOR: JOURNEY TO THE NORTH Expansion After many years of living in peace, the heroes of Andor receive a new cry for help — this time from distant land of Hadria. You immediately step aboard an old sailing vessel to embark on a perilous journey to the north. After you have properly equipped your ship, you discover strange islands and must work together to protect their coasts from terrible sea monsters. Soon thereafter you ďŹ nd yourselves in the midst of thunderous
6
storms. You must persevere against the unbridled forces of the sea. And a great secret will be uncovered during your journey. This expansion for the highly awarded and beautifully illustrated Legends of Andor offers four legends with new challenges, new heroes, and new creatures. Along with the base game, this is a cooperative role-playing adventure game for two to four players. Michael Menzel 2-4 Players 60-90 Min. Ages 10+ 692346
LEGENDS OF ANDOR: THE STAR SHIELD Expansion The Legend Continues... Following their victory over the dragon, the heroes are on a search for the Star Shield. Its great power could turn out to be a blessing or a curse, should it get into the wrong hands. And as if that weren’t enough, a pack of hungry wolves has been sighted in Andor. If the
heroes can only manage to tame their leader, though, the wolves can become loyal allies in the fight against a reawakened evil. Michael Menzel 2-4 Players 60-90 Min. Ages 10+ 691936
LEGENDS OF ANDOR: NEW HEROES Expansion Expansion for 5 and 6 Players. Four new heroes and heroines have risen to protect Andor: Kheela, protector of the river lands, commander of the potent water spirit. Fenn, the tracker, possessor of special tools and weapons. Mighty Bragor, the powerful Taurean fighter. And Arbon the guardian, with the ability to diminish the strength of
enemy creatures. Now, the Legends from the basic game and from the “Star Shield” expansion can be experienced by up to six players. But even for just two, three, or four, these new heroes can offer some exciting variety. Michael Menzel 2-6 Players 60-90 Min. Ages 10+ 692261
GAMES
7
TUMULT ROYALE The Game of Greed, Power, and Revolution Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time, the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that, you greedy blue bloods! In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of
8
yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: The greedy shall rule, but the greediest is a fool! Klaus and Benjamin Teuber 2-4 Players 40 Min. Ages 10+ 692483
STEAM TIME Powered by Steam and Driven by Glory, An Odyssey Across the Arc of Civilisation The year is 1899. For millennia, people have shared myths of unexplained occurrences at age-old monuments around the world, such as Stonehenge and the Pyramids of Egypt. Recently, reports of bizarre phenomena at these sites have garnered the full attention of the powers that be. In these places, spacetime is distorted. Time flows in unexpected ways. In addition, unusual crystals with supernatural properties have been discovered there. These discoveries have sparked the invention of fantastic machines that can travel through time. Now, the rapidly industrialising superpowers of the world are in a race to amass and exploit these valuable resources.
At the centre of these endeavors, the newly established Temporal Institute for Monument Exploration (T.I.M.E. for short) is sending out steam-powered airships to travel through time and space. As captain of one of these airships, you will set out to explore the temporal rifts around the monuments. Dive into the turbulent stream of time on a quest for long-lost knowledge, vanished cultures, and hidden treasures. Search for crystal deposits and use your resources — including steam, crystals, gold, and time — wisely to stay ahead of your competitors, ultimately to gain T.I.M.E.’s esteem and eternal glory. Get ready to embark on an extraordinary time travel adventure with Steam Time! Rüdiger Dorn 2-4 Players 90 Min. Ages 12+ 692476
GAMES
9
UBONGO Sprint to Solve the Puzzle
Companion app helps you learn the game, keep time, and solve the puzzles!
Ubongo is a fast-paced, addictive, and easy-to-learn geometric puzzle game. Players race against the timer and against each other to solve a puzzle of interlocking shapes. The faster you solve the puzzle, the more gems you get. The player with the most valuable gem treasure after nine rounds of solving puzzles wins! Here’s how it works: Each player receives a set of 12 tiles. The tiles are polyominos — geometric shapes formed of equal-size squares joined edge to edge in different arrangements. At the start of each round, each player gets a new puzzle board. A roll of the die determines which tiles tile you empty must use to perfectly fill in the emp spaces on the puzzle board. Any players p who complete the puzzle within the time limit yell out “Ubongo!” and grab a gem at random from the bag. The fastest player p gem and the second also gets a blue b secon is fastest an amber amber gem. Each gem colour c worth a different diff fferent amount of points. points After most nine rounds, roundss, the player with the mo gem valuable ge m collection wins. Download Downlo oad the free companion app, which helpss you learn how to play tthe game, and iincludes ncludes a game timer, a solo game timer, timer, and solution keys.
MORE THAN
2.5 MILLIO MILLION GAMES SOLD WORLDWIDE WORLDWID
Grzegorz Rejcht Rejchtman 1-4 Players 25 Min. Ages 8+ 696184 6
10
GAMES
DOHDLES! What is that?! Sculpting, Guessing, and Laughing Dohdles are riddles made of dough! Exercise your imagination in this artistic and hilarious sculpting and guessing game for families and parties of three to six players. Create a Dohdle by sculpting the approximate shape of an object or living thing — or of a part of an object or living thing — with the modelling clay. You don’t have to be a skilled sculptor or artist: You should actually form your Dohdle in such a way that your opponents cannot immediately recognise what it is supposed to represent. Even if you’re all thumbs when it comes to sculpting, you’ll be able to make a Dohdle that has the shape of a hotdog, a ball, a mailbox… anything! You receive points during the game if you guess the exact word that your opponent’s Dohdle represents. ents. You also receive points if the solution to o your Dohdle is neither too easy nor too difficult fficult for your opponents to identify — ideally lly solved after four rounds of guessing.
During your turn, you can alternately ask two yes-or-no questions or ask for a letter of the word to be revealed to help identify another player’s Dohdle. At any time, if you think you can identify a Dohdle, throw your guessing cube in the sorting funnel: The player whose cube comes out first can guess first. Points from correct guesses move you forward around the game board, and the player who makes it around the board first wins the game! The special clay will not dry out or harden and can be used again and again. Klaus Teuber 3-6 Players 40 Min. Ages 10+ 696163
FROM
KLAUS TEUBER AUTHOR OF
THE SETTLERS OF CATAN
D L AWAR 2015 PA WINNER
GAMES
11
DIMENSION The Spherical, Stackable, Fast-Paced Puzzle Game! Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible before the timer runs out. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all ďŹ ve colours, but you lose two points for each task card you don’t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking!
RECOMMENDED BY
AMERICAN MENSA
Lauge Luchau 1-4 Players 30 Min. 692209 Ages 8+
12
GAMES
LOST CITIES The Board Game The research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries? Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s colour must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path. After playing or discarding a card, the player draws a new card. Skilled team leaders assess when to play, hold, or discard
their cards to move their own teams forward while at the same time preventing their opponent teams from getting ahead. Points are awarded based on how far the explorers make it along their paths. Each step earns more points than the one before it, and the first three steps earn negative points. Along the way, players can increase points by finding artifacts, victory points, and shortcuts forward. The player with the most points at the end of the game wins! Reiner Knizia 2-4 Players 30-60 Min. Ages 10+ 696175
BASED ON
KELTIS
WINNER OF THE
SPIEL DES JAHRES
13
KAHUNA The Classic Two-Player Game Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realise that even the best magic is no good without strategy. Günter Cornett 2 Players 30 Min. Ages 10+ 691806
MORE THAN
200,000 GAMES SOLD WORLDWIDE
LOST CITIES The Original Card Game Who will discover the ancient civilisations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
MORE THAN
260,000 GAMES SOLD WORLDWIDE
GAMES
14
GAMES
Reiner Knizia 2 Players 30 Min. Ages 10+ 691820
THE ROSE KING A Thorny Feud For Two Players England, 15th Century — On one side, the House of York, with its heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. The War of the Roses, a dynastic struggle for control of the English crown, has erupted between the two houses. In this strategic game, one player commands the House of York and the other, the House of Lancaster. The players use their power cards to bring territories under their control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England’s new king? Dirk Henn 2 Players 30 Min. Ages 10+ 691790
MORE THAN
140,000 GAMES SOLD WORLDWIDE
MORE THAN
120,000 GAMES SOLD WORLDWIDE
TALLY HO! Who’s Hunting Whom? The hunter becomes the hunted in this humorous two-player game! One player picks up the axe and rifle to assume the roles of lumberjacks and hunters, while the other player slips into the furs of foxes and bears. Both parties hunt ducks and pheasants — and each other — to earn points! At first, the forest is peaceful under a canopy of unrevealed tiles. But as the tiles are flipped, pandemonium breaks out among the pines. The lumberjack hacks away at the trees to give the hunter a clear shot at the fox. But the bear is right behind him, ready to stand up to these human bullies. The chances are equally balanced between the animals and the humans. In the beginning, luck runs the show. But as the hunting continues, the players must become increasingly strategic to prevail.
Rudi Hoffmann 2 Players 30 Min. Ages 8+ 691837
GAMES
15
Thames & Kosmos kits offer hands-on learning through experimentation, model building, and crafting, and include comprehensive full-colour books and instructions. The kits cover relevant topics that are pertinent to the world today and provide fun and enjoyable activities for effective learning. They consist of high-quality materials and custom-designed parts and have been safety tested for the United States and Europe.
ANIMAL ANATOMY Brand new to the Nature Discovery range these fun 3D models offer an insight into animal anatomy and inspire children to learn about our world and the creatures that live on it. Each Animal Anatomy set includes a detailed model with detachable parts that can be easily assembled to show the internal organs and bone structure of an animal along with a fun and informative instruction manual providing facts about each animal and its habitat.
GREAT WHITE SHARK Ages 8+
16 p
261110
16 p
261050
TIGER Ages 8+
GORILLA Ages 8+
16 p
260900
16 p
260920
T-REX Ages 8+
NATURE DISCOVERY
17
3D PUZZLES Brand new to the Nature Discovery range these fun 3D Puzzles offer an insight into animal anatomy and inspire children to learn about our world and the creatures that live on it. Each 3D Puzzle includes a detailed instruction manual on how to construct the animal along with an in-depth description of the animal’s behavioural traits and their habitats.
EMPEROR SCORPION Ages 8+
16 p
265020
CHAMELEON Ages 8+
16 p
264910
CLOWN FISH Ages 8+
16 p
265430
LION FISH Ages 8+
16 p
265420
GIANT PANDA Ages 8+
16 p
264740
16 p
265040
VIPER Ages 8+
18
NATURE DISCOVERY
GALAPAGOS TORTOISE Ages 8+
16 p
264930
GORILLA Ages 8+
16 p
264730
SEA TURTLE DIORAMA Ages 8+
16 p
268140
WHALE SHARK DIORAMA Ages 8+
16 p
268180
EAGLE OWL DIORAMA Ages 8+
16 p
268070
NATURE DISCOVERY
19
MY DISCOVERY TELESCOPE This entry-level telescope has 12x optical magnification and a soft shell ocular lens cover (eye-piece) for greater comfort. Young researchers are able to view the stars at night, watch wildlife, or become seagoing pirates. As with all Thames & Kosmos’ products, the high-quality product ensures the scientific fun-factor remains intact. Ages 6+ 5
p
060282
676919
510432
> GAMES
MY DISCOVERY 3D MICROSCOPE STEREO MICROSCOPES (also called dissecting microscopes) are really two compound microscopes which focus on the same point from slightly different angles. As opposed to compound microscopes, s, the image is upright and laterally correct (not upside down and backwards). This stereo microscope uses light reflected from the surface of the object providing a clear magnified surface view. This professional quality microscope is ideal as a first serious microscope, as objects can be viewed directly, without prior preparation, and using both eyes. Any solid objects can be viewed in detail, including insects, plants, rocks and minerals. Both eyepieces use e a 10x magnification lens and the microscope has a built-in LED light. The Stereo Microscope kit comes with everything needed for general fieldwork. Ages 8+ 5
20
p
060282
510463
510463
>
NATURE DISCOVERY
MY DISCOVERY BINOCULARS T & K My Discovery Binoculars are perfect for young children with an interest in nature. The binoculars, with high quality and high precision optics and mechanics, are the ideal companion on a forest walk, a trip to the park, viewing garden animals or sporting events. The easy focus guarantees children a fun-ďŹ lled time, which will keep their interest in all things natural. Ages 6+ 5
060282
p
510456
510456
>
MY DISCOVERY TRIOPS Triops are Crustaceans that are known from fossil records to have existed up to 300,000,000 years ago. This starter kit contains everything you need for successfully hatching Triops eggs – including feed and complete facilities for rearing and observation - so you can be close to the action when the small crustaceans hatch. In only a few days, they will hatch, change their armour, dart through the water ... Our guarantee: Triops eggs in all Thames & Kosmos sets come exclusively from controlled and sustainable laboratory breeding and are not taken from the wild . Ages 8+ 5
16 p
060282
510449
510449
>
NATURE DISCOVERY
21
SPARK is a line of experiment kits covering a wide range of scientific subjects. They make science activities accessible and approachable with low prices and a simple presentation. These 10 kits offer science experiments that are fun, fast, easy, and inexpensive. Plastic blister packaging can be hung on pegs or stand on a shelf.
MINI VOLCANO Erupt a small model of a volcano with a chemical reaction to learn about how real volcanoes occur. Non-toxic chemicals. Ages 7+
8p
551004
DINOSAUR SKELETON DIG Mould a cool-looking dinosaur skeleton fossil in a plaster rock form. Discover how and why fossilised dinosaurs are found around the world. Ages 7+
8p
551008
AMAZING GYROSCOPE Experiment with a spinning top and a gyroscope to learn about the physics of motion, forces, and gravity. Make the gyroscope balance on a tabletop and on a string. Ages 7+
8p
551005
FINGERPRINT DETECTIVE Collect and analyse fingerprints to learn about scientific investigation. Use black powder to dust for fingerprints and look for genetic traits. GAMES GAMES
Ages 7+
8p
551006
GOLD RUSH GEOLOGY Pan for fake gold from inside a block of plaster “dirt.” Learn the techniques of panning for gold and about the precious element itself. Ages 7+
22
SPARK
8p
551012
MOLECULE MADNESS Make wobbly gelatin beads by dripping sodium alginate into a solution containing calcium ions. Learn how massive chains of polymers make these fun squishy orbs possible. Ages 7+
8p
551010
KITCHEN CHEMISTRY Experiment with safe materials from your kitchen, such as sugar, salt, water, baking soda, and vinegar, to learn about ten of the most important topics in chemistry. Ages 7+
8p
551003
CRYSTAL GEODE Grow a beautiful crystal geode, a hollow rock with crystals inside it, by first moulding a plaster shell and then filling it with a crystal-forming solution. Learn about geological crystal formations. Ages 7+
8p
551007
GAMES
GAMES
FLOWER & LEAF PRESS Preserve flowers and leaves that you collect with this specially designed press device. Use your pressed specimens for crafts. Learn about the botanical structure of plants. Ages 7+
8p
551002
CRYSTAL ANIMALS Grow a fuzzy crystal polar bear and a fluffy crystal penguin with a fast-growing, non-toxic solution. Learn why crystals form. Ages 7+
8p
551001
SPARK
23
Kids First is a line of science kits that allow parents to introduce scientific topics and hands-on empirical learning to young children, starting at age 3, and gradually prepare them for more advanced science kits and schoolwork.
LEVEL 1 • • • • •
AGES 3 TO 5 STORYBOOK STYLE MANUALS SIMPLE ACTIVITIES PRETEND PLAY ANSWERING “HOW DOES...?” AND “WHY IS...?” QUESTIONS
LEVEL 2 • • • • •
AGES 5 TO 7 HIGHLY ILLUSTRATED MANUALS SIMPLE EXPERIMENTS INTRO TO SCIENTIFIC METHOD BASIC SCIENTIFIC PRINCIPLES
LEVEL 3 • • • • •
AGES 8+ FULLY FLEDGED T&K MANUALS SERIOUS EXPERIMENTS IN-DEPTH EXPLANATIONS LONGER EXPERIENCES
LEVEL 2
LEVEL 3
LEVEL 1
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LEVEL 1
ROBOT ENGINEER Read the funny story of two inquisitive kids, Ty and Karlie, and build simple, non-motorised models of the robots they construct and fix during their adventure to an automated sweet factory. During this zany outing, Ty and Karlie build various robots to perform tasks and solve problems in the factory. The robots have moving parts, wheels, and gears, so kids can learn firsthand about simple machines and gear trains. As you follow the story, you can build models of the ten robots featured in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. In the story, the kids build robots with arms that rotate, turn, and spin. They fix a robotic arm and other specialised robots that complete specific tasks inside the factory. They construct a robotic drone that flies through the factory to coat the candies in
sprinkles, wheeled robots that zoom across the factory floor, a taffy-pulling robot, and a funny gum-kneading robot. From each humorous segment of their silly adventure, the kids learn something new about robots and machines. This 53-piece science kit combined with the beautifully illustrated storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
O Durable storage case O 32-page illustrated storybook Ages 3+
32 p
567009
AMUSEMENT PARK ENGINEER Read the fun story of two young engineers, Ty and Karlie Omega, and build simple models of the amusement park rides they encounter on their family outing. Along their roundabout journey, the kids build, fix, and enjoy various amusement park rides. As you follow the story, you can build and experiment with models of the 20 structures and machines in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. The kids start out by testing ten different configurations of roller coaster tracks. They try out flat tracks, slopes, humps, and curves. They proceed through the park to build and fix a Ferris wheel, merry-go-round, pirate ship pendulum, bumper car, free-fall tower, log flume ride, and more. Along the way, they learn simple physics and engineering lessons.
This 97-piece science kit combined with the beautifully illustrated 32-page storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
O Durable storage case O 32-page illustrated storybook Ages 3+
32 p
567008
25
LEVEL 1
L 2015 PA AWARD R WIN N E
AUTOMOBILE A UTOMOBILE ENGINEER E NG IN E E R Read the fun story of two young engineers, Ty and Karlie Omega, and build simple models of the vehicles they encounter on their comical trip to the supermarket. Along this roundabout journey, the kids build various vehicles to help the people in their town solve problems and complete tasks. As you follow the story, you can build models of the ten vehicles in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. The kids start out by building a minivan to take them to the supermarket. Along the way, they pass a construction site where they build a crane truck to help the workers lift some beams to the top of their structure. As they continue along their trip, they also build
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a fire tractor, school bus, motorcycle, fire e truck, tru dune forklift, ice cream truck, and dun dun une e buggy, b racecar to help their friends out. This 70-piece science kit combined with h the beautifully illustrated 32-page storybook k provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
O Durable storage case O 32-page illustrated storybook Ages 3+
32 p
567006
AIRCRAFT A IRCRAFT ENGINEER E NG IN E E R Read Re Rea d tthe th he fun he fu un story s ory st ry off two t o young tw youn oung ge engineers, ng ne ngi nee e rs, rss Ty and Ty nd Karlie Karli Ka rlli rlie lie Omega, O meg meg and build simple me models of the aircraft they discover on their hilarious family holiday. Along this roundabout journey, the kids build various flying machines to help the people they encounter solve problems and complete tasks. As you follow the story, you can build models of the ten vehicles in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. The kids start out by building a passenger jet to bring their family to a tropical island. After they arrive, they construct a helicopter to help a scientist studying sea turtles reach a remote island. As they continue along their trip, they also build a biplane, solar glider, seaplane,
triplane, hang tripla tr tri plane, pla ne ne, e prop p op pr p plane, pla la ane, e, h ha a ang ng n g glider, space plane, jet. pla ane, n and ne and an d supersonic supe uperso sso onic c je et. t. Thiss 73-piece Th Thi 73 3--piec 3-p ece science ece scie c nce nc c kit combined with the beautifully illustrated 32-page storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
O Durable storage case O 32-page illustrated storybook Ages 3+
32 p
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LEVEL 1
KIDS FIRST SCIENCE LABORATORY Kids have a natural curiosity to explore and learn about the world around them through experimentation, observation, and play. This kit was developed according to the current educational philosophy of fostering children’s inquisitiveness and interests by providing them with tools and open-ended learning
experiences to optimally support their development. Experimenting freely with a variety of safe and engaging tools stimulates creativity and the spirit of scientific thinking. The 24 large, plastic scientific tools are durable, reusable, and easy-to-handle to ensure long-lasting fun and exploration. The tools include a unique, multipurpose 14-piece screw-together system with tubes, funnels, lids, connectors, and perforated disks that can be used in a multitude of ways. Also included are large and small
measuring spoons, a test tube rack, a pipette, a hand magnifier, magnetic rings and stand set, and 10 illustrated experiment cards to visually guide children. The 16-page, full-colour manual explains to parents and adult supervisors how these tools should be presented to their children and gives insight into a child’s developmental stages. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, problem-solving skills, and
reasoning and concept development skills.
O 16-page illustrated storybook O Durable plastic science tools Ages 3+
16 p
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LEVEL 2
KIDS FIRST
STEPPING INTO SCIENCE
fundamentals with step-by-step, hands-on experiments, while also introducing children to the scientific method itself.
INTRO TO ENGINEERING
Begin a lifetime of scientific investigation and understanding with 29 fun experiments in five key areas: nature, physics, chemistry, air, and water. Learn what plants need in order to grow, observe the clouds, see how water climbs, watch plants sweat, and investigate plant propagation. Discover how a magnifying glass enlarges, how colours mix, how static electricity attracts, how sundials tell time, and how a motion picture works. Investigate air pressure, air flow, hovercraft, paper airplanes, and suction. Write secret messages, float a paper clip, blow super bubbles, observe capillary action, and test displacement. Build a soap-driven boat, mix oil and water, experiment with evaporation, paint with sugar, and watch colours separate. With a 48-page illustrated guidebook, Stepping into Science teaches science
O Introduction to scientific inquiry for primary school age
Intro to Engineering welcomes children to the field of engineering with 21 experiments and building projects in five sections. By engaging in hands-on activities, children will learn how engineers apply their scientific and technical knowledge to design machines and devices. Start by learning some engineering basics with experiments on levers, forces, and pulleys. Build simple devices using these basic components. Move on to explore engineering on land by building vehicles with wheels, such as a race car and a wind-up car. Next, investigate engineering with air (and in the air) by building a helicopter, a parachute, a glider, and an air-powered carousel. Then, build a diving bell, a sailboat, and a paddle boat to experiment with engineering in water. Finally, find engineering in your own home with experiments modelling the
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O Learn about plants, physics, chemistry, air, and water O Easy-to-follow illustrated experiments Ages 5+
48 p
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telephone and television. Make a funny robot model. With a 48-page guidebook, Intro to Engineering teaches engineering fundamentals with step-by-step, hands-on experiments and building projects.
O Introduce engineering to young children with basic building projects O Experiment with simple machines like levers and pulleys O Conduct engineering projects on land, in the air, and in the water O Step-by-step illustrated instructions so children can easily follow along Ages 5+
48 p
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LEVEL 2
THE HUMAN BODY Learn about the human body by doing experiments with your five senses that show you how your body works. By exploring the external aspects of your body with hands-on experiments, you can learn a lot about the inside anatomy of the body. Examine your fingerprints to learn how you are unique. Build a stethoscope and listen to your heartbeat to learn how your heart pumps blood, and listen to your gurgling tummy to learn how your stomach works. With the stethoscope, you can investigate how your ears hear with listening games. Test your lung capacity to learn about how your lungs work. Examine your diet and your digestive functions to learn how your body processes nutrients to give you the energy to do more experiments! Try a blindfolded exercise to find out about hand-eye coordination. Take a tickle test to learn about your skin and sensory receptors. Monitor your pulse to learn about
your circulatory system. Follow your nose in a smell memory game to learn about your sense of smell. Take a blindfolded taste test to learn about your tongue. Try some balancing exercises to explore your muscles and bones. Discover how your ears play a role in your balance. Examine some optical illusions to explore how your eyes work. Relate your experiments back to human body systems, including the internal organs, skeleton, muscles, and the circulatory system, with clear and accurate anatomical illustrations. Ages 5+
48 p
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BOTANY: EXPERIMENTAL GREENHOUSE Budding botanists will love getting their hands dirty in this unique biological science experiment kit. Learn about plants and seeds by conducting experiments in a specially designed botanical laboratory with greenhouse domes, complete with thermometer and ventilation. Construct an automatic watering system to keep your plants from getting too thirsty. Grow beans, cress, and zinnia flowers in your greenhouses. Experiment with plant cells and capillary action. Learn how roots work to transport water and nutrients throughout a plant. Conduct experiments that demonstrate how plants need water, light, and heat to grow. Discover the strength of a bean and how leaves sweat. See why grass grows back after it is cut and how cuttings can grow roots.
Germinate fruit and vegetable plants from the seeds in your kitchen. Grow a flower garden. Make tiny plaster bugs to decorate your garden. Collect seeds with your socks, and grow a funny grass head. Make leaf and bark rubbings. Learn how you can force budded branches to bloom in winter. With a 48-page, full-colour illustrated guidebook, this kit teaches botany fundamentals with step-by-step instructions for the hands-on experiments as well as growing information for many common plants.
O Learn about plants and seeds O Experiment in specially designed greenhouse domes Ages 5+
48 p
567004
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KIDS FIRST
KIDS FIRST CHEMISTRY SET Early Beginner Chemistry Set
LEVEL 3
Kick off a chain reaction of fun-filled experiments with this introductory chemistry set designed specifically for young kids. Junior chemists can safely explore simple chemistry using the tools in this kit and common household substances from the kitchen, bathroom, and laundry room. Learn how to use basic chemistry equipment such as filters, test tubes, pipettes, measuring spoons, and beakers. Make your own test tube racks out of plaster and learn about the chemical reaction that formed them. Conduct experiments to identify different chemicals using reactions, heat, evaporation, and crystallisation. Examine
2013 AC A CHOICE DEMICS’ A WINNER WARD
KIDS FIRST BIOLOGY LAB Beginner Microscope Kit Discover the science of living things with this complete introductory microscope kit. The beautifully illustrated experiment manual guides you through observations of many living specimens found in and around your home: onion cells, pond water, chloroplasts, plant stem cross sections, microorganisms, mouth cells, meat cells, different types of hair and fur, dust mites, bugs, pollen in honey, and much more. See how an onion cell shrivels and how an earthworm wiggles. Analyse the differences between the hair on your head and the sheep’s hair in your wool sweater. The kit includes three prepared specimens on a slide, four blank slides,
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the composition of inks and dyes with chromatography experiments, where colours magically separate from one another on a filter paper disk. Explore the properties of water, soaps, and oils. Experiment with acids and bases using indicators (pH strips and cabbage juice) to identify them. Make fizzy reactions with acids and bases to dissolve shells and inflate balloons. Discover the invisible gas carbon dioxide and its very visible effects. The full-colour, 48-page manual guides inquisitive young chemists and their adult supervisors through safely conducting each of the 25 experiments. Ages 8+
48 p
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cover slips, tweezers, needle, section slicing tool, and vial. Learn how to use these tools to prepare slides and how to use the microscope to examine them. Investigate how the lenses in a microscope bend light to magnify images. The ocular lens, or eyepiece lens, of the microscope has an adjustable 12x to 18x magnification power. When combined with the three objective lenses, this results in a total magnification power of 96x to 750x. It has a battery-powered light and a mirror to light up the specimens. The full-colour, 32-page manual covers microscope setup, usage, and many fascinating observations of biological specimens. Ages 8+
32 p
635213
LEVEL 3
Ages 8+
KIDS FIRST PHYSICS LAB Beginner Physics Kit Speed, power, catapults, and collisions! Physics is full of action! Kids will have the 20 models in this introductory physics kit racing, rolling, flying, falling, crashing, balancing, and spinning around in 22 action-packed science experiments. After following step-by-step illustrated instructions to build each model,
kids test the models to demonstrate and comprehend basic laws of mechanical physics. While building the models and reading through the manual, young researchers learn about various topics in the fascinating world of mechanical physics and engineering. Start your physics adventures by building a balancing tightrope walker, a moving elevator, and a high-g astronaut training centrifuge to learn about forces, gravity, and weight. Learn how to measure forces by building a force meter. Examine physics at the construction site to learn about work and simple machines. Build a pulley system, crane,
and inclined plane to lighten the load and make work easier. Experiment with storing energy and converting energy by constructing models of a rocket car and a skee-ball mini golf ramp. Assemble three machines from the Middle Ages — a wheelbarrow, a balance scale, and a trebuchet — to learn how levers have helped people do work for centuries. Explore the concept of trajectory. Continue your lessons by building a windmill, a drop-test device, and various parachutes to investigate the forces of air and air resistance. Expand your perspective out
80 p
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into the solar system to discover the force and motion of the planets and the sun. Build a sundial and a rotating Earth-and-Moon model. Take a crash course in applied physics with a series of automotive models and experiments: Construct a crash-test simulator and an airbag testing station to learn about momentum. Assemble a working gear train to learn how gears transmit and alter forces. Finally, make an all-wheel drive vehicle with a flexible jointed design for optimal performance on rough terrain.
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K E E G . O C & CE! SCIEN
GEEK OUT!
Get ready to totally geek out on awesome science projects! GEEK & CO. SCIENCE is a series of 16 science-themed project kits that put fun first to make learning truly approachable and entertaining. With each kit, kids build or make a tangible, lasting item — an object worthy of keeping on display or giving as a gift after the fun and educational process of creating it is over.
FLYING ORNITHOPTERS FLY F A ornithopter An orni is a mechanical aircraft that flies flapping its wings. It imitates the flapping by flapp b flight of birds, insects, and bats. Build four wing flig w ornithopter models including a bird, bat, butterfly, ornithopt o The wings work like propellers to and dragonfly. a drago generate llift and thrust, powered by a wind-up g band engine. A streamlined and durable rrubber ubber ban bamboo and b an plastic building system enables tthe he models to be light enough to fly gracefully tthrough hrough the air like winged animals. Ages 8+
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16 p
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HOT ICE CRYSTALS These amazing crystals form instantly out of a sodium acetate solution. They look like ice but they release heat upon formation. Use the solution to mould a beautiful crystalline polar bear and seal. Create an elegant crystal castle with shimmering spires. Learn about the chemical reaction that makes this happen. Ages 8+
16 p
550021
GEEK. & COC E ! SCIEN
GLOW STICK LAB Make awesome glow sticks that shine in cool colours under UV lights and that glow in the dark. Mix up five different glowing concoctions using the included materials and substances from around your house, and then learn why they glow! Ages 8+
16 p
550062
TRICK STICK This kit uses a “magic wand” to show the stunning power of electrostatic energy which will inflate the included objects into 3D shapes and hold them invisibly in the air! Power up the generating wand with 2x AA Batteries and hold your own “Magic” show of levitating objects. The full-colour manual teaches the user about the science behind the kit. The electrical potential is similar to that generated by the Van de Graaf Generator; an important high voltage generating device now used for accelerating subatomic particles to high speed, a useful tool for fundamental physics research. Ages 8+ 5
10 p
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GEEK. & COC E ! SCIEN
SPACE FARM Geeks in space! Explore what it would take to set up an extraterrestrial farm on another planet. Experiment with a nutrient gel to grow garden cress in hydroponic tubes without soil. In the greenhouse dome, grow the alien-like succulent Tiger’s Jaws (Faucaria tigrina). Find out what plants need in order to grow and how those things might be provided on another world. Geekstronaut figures tend to your space farm while it grows. Ages 8+
16 p
550018
GAMES
SLIME TIME GAMES
Construct an electro-goop powered ered battery and use it to juice up a digital igita al clock. Learn about electrochemical cal reactions, electrodes, and batteries. riies. Ages 8+
16 p
RUBBER BAND RACERS Fly into physics fun with five awesome models driven by a rubber band powered propeller. Using ultralight plastic and bamboo parts, build a helicopter, airboat, airplane, fan car, and hydrofoil. Learn how the elastic material stores energy and then releases it to move the models.
550001 Ages 8+
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16 p
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GEEK. & COC E ! SCIEN
GAMES
GAMES
GIANT MARS VOLCANO Make and erupt a model of the largest volcano in our solar system, Olympus Mons on Mars. It is three times taller than Mt. Everest. Learn about Martian geology and volcanology. When you are ďŹ nished, you have a cool volcano model to put on display! Ages 8+
16 p
550004
GEEKER SPEAKER LAB
NEON LIGHT WRITER
Make sound waves visible with this awesome device called a vibration speaker. It turns practically any surface into a larger speaker. The audio jack connects to standard audio output sockets. Stick the speaker onto a variety of surfaces and objects to ďŹ nd out which materials produce the best sound. Experiment to see sound waves ripple through a tray of sand or water. With signal generating apps, you can experiment to visualise different sound wave patterns.
Want to see your name in lights? With this kit, you can use a cool lighting technology called electroluminescent wire (EL wire) to make a kind of neon sign. You can write your name or any word you want! The manual will teach you how and will also explain how EL wire works.
Ages 8+
16 p
Ages 8+
16 p
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GEEK. & COC E !
GAMES
SCIEN
MUSICAL UFO
CRYSTAL JEWELLERY Grow your own beautiful crystal jewellery including a crystal pendant and crystal brooch. Make a hanging crystal orb and grow crystals on wire-frame shapes. Learn how and why crystals form from saturated solutions. Ages 8+
16 p
Build an electronic musical device that works like a simple theremin, an instrument in which the pitch is controlled by the movement of your hand. In this device, a light sensor inside the UFO’s dome senses the changing light level as you move your hand above it, changing the sound. Ages 8+
16 p
550008
DIY SOLAR SYSTEM Craft the whole solar system with wool planets. Wrap balloons in wool and a special glue solution, let them harden, pop p the balloons, and then paint your planets to resemble the real things. Learn about the solar system.
550006 Ages 8+
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16 p
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GEEK. & COC E ! SCIEN
GAMES
PLASMA REACTOR CRYSTAL NIGHTLIGHT Grow a big beautiful crystal and assemble a special platform to display it with a colorchanging LED circuit inside. Learn about crystal formation and LED technology.
ULTRALIGHT AIRPLANES
Ages 8+
16 p
Make a cool, bubbling lamp and learn some chemistry in the process. With this kit, you can build uild a fun, oozing, fizzing lamp that uses oil, water, and d carbon dioxide gas from fizzing tablets. Learn about out the different states of matter: solid, liquid, gas, and plasma! Ages 8+
16 p
GAMES
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Construct awesome flying gliders with ultralight plastic and bamboo parts. Build five different types of planes with different wing configurations to learn how wings provide lift and how planes stay up in the air. Ages 8+
16 p
550014
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It’s time to majorly geek out on the coolest arts and crafts projects! GEEK & CO. CRAFTS is a series of six craft kits designed with the same attention to highquality, educational experiences that goes into Thames & Kosmos science kits. Through the process of crafting, kids learn about a variety of topics in nature, art, and science. There are three smaller kits and three larger kits.
K E E G . O C & TS! CRAF
MONSTER M ONSTER S SEWING EWING W WORKSHOP ORKSHOP YARN-STORMING MACHINE This simple device allows anyone to successfully knit yarn into beautiful crafts without knitting needles. The plastic knitting frame with adjustable bridge enables kids to knit tubular and rectangular shapes. A smaller tool makes braids. You can knit up a storm of crafts and design your own sleeves, scarves, and jewellery. Take your craft to the streets with urban knitting: bollards, tree trunks, poles, and railings can be embellished in colourful yarn envelopes. The full-colour manual not only gives instructions on how to use the knitting machine, but also teaches the materials science of wool. Ages 8+
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20 p
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Learn to sew by making a funny lovable little monster that only a mother or father could love. The full-colour manual explains the basic techniques involved in hand sewing and offers various design suggestions for creating your own stuffed monsters. A wide variety of printed fabrics, felt, thread, fur, stuffing, and other materials are supplied to enable the creation of unique and personalized monsters that you can keep to yourself or unleash on your friends. Ages 8+
16 p
553008
K .
GEEK & CO. C RAFTS!
FLIP-FLOP BEAD PARTY
DO-IT-YOURSELF D O IT YOURSELF UFOS UFOS
Design and bead a pair of simple yet fashionable sandals. Using foam rubber panels, a variety of colourful beads, buttons, and cord, you can make a custom pair of funky flip-flops. With the leftover beads, you can make other crafts such as necklaces and bracelets. The full-colour manual not only provides instructions for Ages 8+ how to bead and make the flip-flops, but also explains some of the fascinating science behind the various plastic materials found in this kit.
Create intergalactic flying objects and funny alien models from a variety of materials. Using metallic foil, holographic foil, silver cardboard, wire, transparent domes, and your own everyday recycled materials you can dream up and construct Ages 8+ your own extraterrestrial spaceships. Make alien figures to pilot these ships from white and green clay. Learn about the scientific search for extraterrestrial life.
16 p
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GARDEN PIRATE Make the world a little greener by depositing seed “bombs” in forgotten outdoor spaces. Using fun shape moulds, you can cast seed bombs from fast-growing flower seeds, growing medium, plaster gypsum, sand, and water. Once the seed bomb shapes have dried and hardened, they can be distributed in appropriate outdoor places. After a while, a beautiful cluster of flowers will explode in those spots. Learn about botany, flowering plants, seeds, nature conservation, tree planting, and more. Ages 8+
16 p
16 p
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PLASTER SCULPTURES Let your imagination run wild and create individual works of three-dimensional sculptural art. Start by building a basic framework for a sculpture using just balloons and wire. With the help of paper and plaster bandages, you can give your sculpture a visually appealing outer surface. The result is unique characters, animals, or other sculptures that can be painted with water-based ter-bas errr-bas e erbas ba a ed ed paints int nts ts to to make make ma ke them come em c ome me to m to life. e.. e
Ages 8+ Ag
16 p
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GAMES
WEATHER Investigate weather with experiments on wind, rain, storms, clouds, temperature, evaporation, pressure, and more. Ages 5+
16 p
606114
STARS AND PLANETS Explore space by building a solar system, making moon craters and constellations, launching rockets, and testing to see which planets could support life. Ages 5+
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20 p
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Ages 5+ 5
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PIRATE SHIP T & K Pirate Ship teaches young children all they need to know to be able to set a ship in motion and then how to prevent it from capsizing! And, why a parrot doesn’t fall off a mast - even in heavy seas. Learn about a ships’ balance and how surface tension helps a ship stay afloat. Learn about tricks that will outwit enemy pirates and make a secret treasure map with lemon juice! Playful experiments enable the user to learn about these topics and much more, with this easy to assemble Pirate Ship which helps children to learn about the science behind all things sea-going. Ooh arr, me hearties!
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SCIENC E ROCKS!
FORENS
ICS
Sparking a lifelong love of science FORENSICS FINGERPRINT LAB Become a science sleuth as you practice the science of fingerprint detection collection. Collect ction on and collecti ction. on. Co Colle llect ct fingerprints by dusting and ting them with black k pow powder der an nd lifting them with clear ear stickers. Ages 8+
12 p
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OGY L O T N O E PAL
.M. E . T . S 42
IGNITION SERIES
DINOSAUR FOSSILS Fossilise, dig up, and reconstruct a dinosaur skeleton replica. Model the process of fossilisation by burying your dinosaur bones in layers of plaster “rock.” Excavate the bones from the plaster and assemble them into a complete skeleton. Ages 8+
20 p
630416
PHYSICS
PHYSICS: SIMPLE MACHINES Establish a foundation in physics by building models of all six simple machines: levers, pulleys, inclined planes, screws, wedges, and wheels and axles. Ages 8+
12 p
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IGNITION SERIES
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N O I T A R O L P X E SE RIE
S
GYROSCOPES AND FLYWHEELS Gyroscopic force is a fascinating and magical phenomenon, with amazing scientific principles behind it. With the small, fast-spinning gyroscope in this kit, you can build models and perform experiments that appear to defy the force of gravity by balancing and standing upright when common sense would tell you they should fall over. Build a model of a break-dancer that uses the gyroscope to spin and balance on its head. Construct a gyroscopic vehicle that keeps its balance like a Segway but with just one wheel. Assemble a cool robot that can zoom along a thin rail on two inline wheels without falling down. The lower part of this robot is a flywheel engine — a fast-rotating, weighted wheel that stores rotational energy and drives a gearwheel that moves the model forward. Even more models can be built using the flywheel function, including a motorbike, a space car, and a trike. A simple pull of a ripcord starts the gyroscope and flywheel spinning — no batteries required! The 32-page, full-colour manual has illustrated step-by-step instructions. Ages 8+
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EXPLORATION SERIES
32 p
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GENETICS & DNA Head into the lab for an in-depth investigation of genetics, the branch of biology focused on heredity and variation in organisms, and DNA, the acid that holds the blueprints for life. See genetic material with your own eyes as you isolate the DNA from a tomato in a test tube. Investigate inheritance and learn how traits are passed down from parents to children. Learn about dominant and recessive genes and play inheritance games to determine how traits will be expressed. Learn about the biology of reproduction, the components of cells, and how chromosomes are combined and copied. Assemble a model to see the elegant double-stranded helical structure of DNA. Then crack the genetic code and find out how the different parts, called nucleotides, fit together. Analyse DNA evidence to identify suspects and solve a crime. Breed your own bacteria colony to experiment with survival of the fittest. Read about how mutation affects genes and how scientists clone plants and animals. Full-colour, 48-page manual. Ages 10+
48 p
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PHYSICS DISCOVERY Construct 12 models and conduct experiments with them to learn about forces and simple machines. Each model demonstrates a fundamental idea in mechanical physics. For example, you can build a balance scale to learn about lever arms, a freight elevator to learn about pulleys, and a bicycle to learn about wheels. Construct a spinning motion picture machine to learn about centripetal and centrifugal forces, and a geared transmission to learn about gears. Build a simple spring scale to measure the forces acting on your models and an inclined plane to learn about normal force and gravitational force. Make a water wheel powered crane and a catapult to learn about the transfer of energy. Finally, put your physics knowledge to the test by building a sailing land yacht and a rubber band powered dragster. The 48-page book offers illustrated instructions for the building projects and experiments. Physics Discovery uses parts that are compatible with all of our Physics and Construction kits. Ages 8+
48 p
665067
EXPLORATION SERIES
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CRYSTAL CREATION Crystals are fascinating creations of natural beauty. Diamonds, gemstones, rose quartz, snowflakes, sugar grains, and table salt are all crystals. Grow your own crystals and explore these exquisitely ordered structures in a fun, creative way with six crafty experiments. This kit includes five different chemicals and other tools for growing crystals. Grow a crystal cloud inside a rainbow. Watch pink iridescent crystals form from a translucent solution. Grow long needleshaped crystals. Mould plaster hearts and flowers and then grow a layer of pink crystals on them. Create the perfect solution to get crystals to form on a granite rock. A specially designed experiment station provides moulds and growing basins for your crystal creations. After you have grown your crystals, store them safely in three clear, locking display boxes. Learn how and why crystals form, and tips and tricks for getting the biggest, most beautiful crystals. Full-colour, 16-page experiment manual. Ages 10+
EXPLORATION SERIES
16 p
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CHEMISTRY C500 Chemistry C500 takes you on an introductory tour of chemistry with 28 classic experiments. Learn about reactions between solids, liquids, and gases. Discover the colourful effects of acids and bases. Perform astonishing “magic” tricks for your friends. Make fizzy and foamy reactions. Write messages with invisible ink. Investigate metals and salts in electrochemical experiments with a 9-volt battery (not included). Learn for yourself how chemistry goes far beyond textbooks and laboratories to explain occurrences that happen around us every day. The 48-page, full-colour experiment manual gives simple instructions for setting up and performing each experiment, and then clear explanations of what happened and why. This kit is ideal for children who are interested in chemistry but who are not yet ready for a more advanced chemistry set. It serves as an excellent introduction to our other chemistry sets. Ages 10+
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EXPLORATION SERIES
48 p
665012
SOLAR MECHANICS Build more than 20 solar-powered models to learn about how solar cells convert energy from sunlight into mechanical energy. Conduct experiments with the solar cell to see how different placement angles, different light levels, different sources of light, and different loads affect its operation. Learn about solar power in a fun, hands-on way. This kit includes a unique single-piece solar motor that is composed of a photovoltaic cell and an electric motor joined together in one compact unit. With this solar motor, you can power dozens of electric vehicles and devices. Build models including cars, trucks, planes, windmills, waterwheels, robots, and other vehicles. The 60-page, full-colour experiment manual offers step-by-step illustrated instructions for the building projects and experiments. The building system is compatible with all of our other Physics and Construction kits. Ages 8+
60 p
665068
CLIMATE & WEATHER The state of Earth’s atmosphere affects us all, which explains why the weather is one of the most popular topics of conversation and scientific study. With 23 hands-on experiments, you can investigate specific weather phenomena as well as the climate system in general. Build a model of Earth and its atmosphere and then use it to conduct experiments that show how the global wind system works. Trace air currents from the icy cold poles to the warm equator and back with a wisp of smoke. Model Earth’s heat reservoirs, thermals, and global and local winds. Recreate ocean currents in a basin of water. Simulate Earth’s rotation and revolution to learn how the sun affects the weather daily and seasonally. Learn about the climatic zones and the composition of the atmosphere. Experiment to see how carbon dioxide levels affect temperature. Explore the hydrological cycle to learn about humidity, clouds, and precipitation. Build a simple barometer, set up a rain gauge, and track the temperature. Ages 10+
48 p
665006
EXPLORATION SERIES
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ARCHAEOLOGY: PYRAMID DIG Play the role of archaeologist as you explore this pyramid model and the treasures buried within. After using hieroglyphics to decipher the secret to unlocking the pyramid, use tools and techniques similar to those of a real archaeologist to carefully excavate a sarcophagus and four canopic urns from the hardened sandy catacomb inside. Practice the best techniques for excavating an archaeological site, such as digging, troweling, screening, brushing, and record keeping. As you uncover the artifacts in the pyramid, you will learn about important aspects of archaeological science, including surveys, excavation, conservation, dating, and remote sensing. Learn how to create a gridded excavation site and a diorama. Investigate the layout of the pyramid, its various chambers, hidden passageways, and security devices by constructing a three-dimensional cross section of the pyramid. A full-colour, 32-page manual gives step-by-step instructions for the activities and experiments. Ages 8+
32 p
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VOLCANOES & EARTHQUAKES Earth is constantly changing. Massive pieces of its outer layer are slowly sliding under, over, away from, or past each other. Earthquakes shake the continents and oceans, and volcanoes spew out the molten insides of our planet. By studying these awe-inspiring and devastating natural phenomena, you can learn about the inner workings of Earth. Build and erupt a model volcano with plaster-based “lava” that hardens after each eruption. The volcano can be erupted multiple times, and the volcanic cone builds up with each eruption, like a real volcano. Learn about the different types of volcanoes. Build a working seismograph, and fake some ‘quakes to see for yourself how scientists measure earthquake forces. Discover plate tectonics, and see how volcanoes and earthquakes are caused by the constant movement of the planet’s parts. Assemble a plate tectonics puzzle and a geological globe. Play a volcano quiz game to learn about well-known volcanoes. A full-colour, 48-page experiment manual is included. Ages 10+
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EXPLORATION SERIES
48 p
665081
MAGNETIC SCIENCE
GAMES
Explore the invisible and amazing power of magnets with 33 engaging experiments and games. This science experiment kit contains many magnets of different shapes and sizes, and a variety of other components with which you can explore this classic scientific subject. Experiment to determine which materials are magnetic and which are not. Learn about magnetic poles and magnetic fields. Discover how Earth behaves like one giant magnet, and how we use compasses to take advantage of this phenomenon to determine which way is north. Conduct a series of experiments to learn first hand how magnets behave and interact under different conditions. Make invisible magnetic fields visible using iron filings in an enclosed transparent box. Construct an electromagnet to learn how electricity relates to magnetism. Finally, have some fun with what you have learned by playing some games with magnets. The full-colour, 48-page manual guides your experiments with illustrated step-by-step instructions. Ages 8+
48 p
665050
MOTORS & GENERATORS Electric motors and generators are in countless devices, appliances, and vehicles that we use every day. They are an essential technology in our modern world. With this kit, you can conduct 25 experiments to learn how an electric motor converts electricity into motion, and how an electric generator does the opposite, converting motion into electricity. The electric motor is made of transparent plastic to show how the inside components work. Set up the motor to run on battery power and learn how a motor works. Then reconfigure the device to work in reverse as a hand-crank electric generator. Experiment with magnets to learn about the force of magnetism, and how magnetic fields relate to electric current. Build simple circuits consisting of the motor or generator, wires, and a light bulb to learn about the flow of electricity. Learn about gears and drive-trains and how they work to effectively convert kinetic energy into electrical energy and back again. The fullcolour, 48-page manual guides your experiments. Ages 8+
48 p
GAMES
665036
EXPLORATION SERIES
49
GLOWING CHEMISTRY Experiments with Luminescence Explore the fascinating world of chemical reactions that produce light, called
50
chemiluminescence. Mix up a magical blue light in a test tube using the glowing chemical luminol and other substances. With some cool chemical reactions, even coins and radishes begin to glow. You will discover how the natural world is full of luminous mysteries: bright spots on bananas, uorescent chestnut bark, and glowing creatures in the sea.
Experiment with the special ultraviolet lamp to reveal things that would otherwise be invisible. Learn about the electromagnetic spectrum, including visible and invisible light. Experiment with glow-in-the-dark plastic. Build a fun glowing puppet theatre to play around with glowing pigments and discover real-world applications for glowing chemistry.
A 48-page, full-colour manual guides you through 22 experiments in light chemistry and provides scientiďŹ c explanations and examples. Ages 10+
48 p
644895
All Thames & Kosmos chemistry sets are safety tested and approved,
CHEM C1000 Beginner Chemistry Set
offer thorough safety precautions, include professional quality lab GAMES
equipment, and come with full-colour experiment manuals.
Enroll in CHEM C1000 and prepare for a lifetime of fascination with this essential science through 125 diverse experiments. Start with an introduction to the ďŹ eld of chemistry and famous chemists. Set up your lab space and learn how to safely handle the lab equipment and chemicals. Learn about indicators with litmus solution and write a secret message in invisible ink. Test the inks from your coloured markers on the chromatography racetrack to reveal their different colour components. Experiment with air pressure, surface tension, and the physical properties of uids. Experiment with two well-known metals, iron and copper. Investigate carbon dioxide. Dissolve metals with electrochemical reactions. Explore water and its elements, saturated and unsaturated solutions, and crystals. Split water into hydrogen and oxygen with electrolysis, and form oxygen from hydrogen peroxide. Experiment with soaps, detergents, and emulsions of water and oil. Investigate chemistry in the kitchen by experimenting with sugar, honey, eggs and proteins, fatty acids, and calcium. Begin to build a strong foundation in chemistry with exposure to a broad range of chemical phenomena and hands-on laboratory experiences. This kit provides clear instructions for preparing and performing the experiments, offers safety advice, offers explanations for the observed occurrences, and asks and answers questions about the results. Thorough safety precautions and instructions ensure safe experimentation. Professional quality equipment helps you make the most of your chemistry experiments. 80-page, full-colour experiment manual. Ages 10+
80 p
640118
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CHEM C2000 Intermediate Chemistry Set Discover how fascinating the world is when you understand the remarkable reactions behind ordinary occurrences. CHEM C2000 includes everything in CHEM C1000 and more — with twice the tools and materials, and more than three times the experiments. Most notably, this kit introduces you to the alcohol burner for experiments that require heat, greatly expanding the number of experiments you can conduct. Experiment with filtering and separating mixtures, combustion, and electrochemical reactions. Learn how to work with indicators and stronger acids and bases. Explore elements and compounds, including the chemical and physical properties of water, carbon dioxide, oxygen, hydrogen, and carbon. Discover atoms and molecules. Inspect soaps and household cleaners. Experiment with various foods from the kitchen to learn about sugars, fats, and proteins. Investigate metals such as iron, copper, and aluminum. Learn about how chemistry is used in environmental protection and industry. After completing CHEM C2000, you will have experienced firsthand the most important topics in chemistry, creating an excellent foundation for later study of chemical equations and atomic structure. The 128-page, full-colour manual guides aspiring young chemists through 250 experiments. The manual provides clear instructions for preparing and performing the experiments and explains the results. Thorough safety precautions and instructions ensure safe experimentation. Professional quality equipment helps you make the most of your chemistry experiments. Ages 11+
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128 p
640125
CHEM C3000
“Best Overall Chemistry Set”
Advanced Chemistry Set
—The Wall Street Journal
CHEM C3000 is the ultimate chemistry set. This kit includes all of the components from CHEM C2000, plus dozens of additional tools and chemicals, and 100 additional experiments, for a total of more than 333 experiments. The 192-page, fullcolour experiment manual is written at a more advanced level than the other CHEM kit manuals. You could call it a textbook, but the manual is too much fun to make that comparison. CHEM C3000 has a similar hands-on approach to teaching chemistry as our other CHEM kits, but also teaches more advanced topics such as chemical equations, atomic structures, and the periodic table. These concepts are critical to continued study of chemistry. CHEM C3000 is an excellent preparation for high-school level chemistry.
Ages 12+
192 p
640132
CHEM C3000 covers all of these topics and more: introduction to chemistry safety information setting up your workspace acids & bases salts & solutions elements & compounds solids, liquids & gases
combustion air & air pressure air pollution our environment metals, oxidation & rust atoms & molecules history of chemistry
crystal lattices chemical formulas ubiquitous elements oxygen hydrogen water solutions & saturation
hydrogen peroxide atomic bonds orbitals & shells chlorine hydrochloric acid bromine & iodine families of elements
the periodic table sulphur carbon dioxide mineral deposits baking soda & powder ammonia crystals & solutions
chemical indicators separating mixtures chromatography electron transfer electrolysis electrochemistry carbon
fossil fuels alcohols oils, soaps & detergents sugars & starches monomers & polymers proteins waste disposal
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GAMES
CRYSTAL GROWING Crystal Experiments & Crafts Grow dozens of dazzling crystals and conduct 15 illuminating experiments with this classic science kit. Experiment with four chemically different crystals each with different properties, including potassium alum crystals that form regular octahedrons, rapidly growing sodium sulphate crystals, long
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needle-shaped sodium acetate crystals, and plaster which is made from gypsum crystals. Mould fun plaster shapes, including stars, lightning bolts, dolphins, and pyramids, and grow layers of crystals on them. Use dyes to form coloured crystals, and mix the dyes to grow a rainbow of custom coloured crystals. Display your crystal creations in a clear treasure chest with a locking lid. Mould your own geode — a hollow rock with crystals growing inside — and create a beautiful crystal cavern inside.
Experiment with growing crystals rapidly and slowly, and observe how that affects the crystal structures. See if you can grow one giant crystal, and many small crystals on the surface of a rock. Measure how the crystallisation of solids out of a solution, and the dissolution of crystals back into solution, affect the temperature of the solution. Learn about the energy of crystallisation. Investigate solutions, crystallisation, and the chemistry of crystal growing. Learn about the structures and
geometries of different crystal shapes. This kit is thoroughly tested and safe: Over one million units of this kit have sold worldwide. A full-colour, 32-page experiment manual guides your experiments in crystal chemistry and Earth science. Ages 10+
32 p
643522
Ages 15+
NANOTECHNOLOGY NANOTEC Cutting-Edge Nanomaterials Some of the biggest scientific breakthroughs in recent years involve things that are actually very, very small. The science of nanotechnology deals with the smallest structures, in the range of one to 100 nanometers in size. That’s as small as just a few atoms in a row (one atom corresponds to about one nanometer)! With this kit, the intangible, nanoscopic world becomes accessible with hands-on experiments
using both scaled-up models and real nanomaterials. Nanoparticles can be made of different materials and exist in a wide variety of forms —thin layers, tubes, balls, and tree-like structures. These particles can be coated onto surfaces, they can enhance other materials such as paint, they can be used as a delivery method for pharmaceuticals in the body, and much more. Specific applications include, for example, self-cleaning house paints and water-repellent clothes, anti-fog coatings on glasses, UV protection components in sunscreen, environmentally friendly antifouling coatings for ships (to prevent algae
growth, thereby reducing fuel consumption), antibacterial coatings for medical devices, and materials to more effectively filter dirty water. Start out by conducting experiments concerning size, scale, and orders of magnitude in the International System of Units, to get a feel for just how small a nanometer really is. Explore how charcoal is like a nanoscale sponge with filtering experiments. Conduct experiments with the hydrophilic (water-loving) and hydrophobic (water-hating) properties of different surfaces, which illustrate nanoscale properties. Stir up some mixtures and suspensions, and then examine exotic mixtures to learn
72 p
631727
about the nanoscopic particles suspended in them. Shine a laser through a colloidal gold — a suspension of nanoscale particles of gold! Learn about the electromagnetic spectrum, laser light, electron microscopy, and atomic force microscopy to begin to grasp how we can make nanomaterials visible. Experiment with a special material that mimics the nanostructures on a gecko’s footpads that allow it to climb straight up a vertical pane of glass with ease! A full-colour, 72-page illustrated manual guides your explorations of the nanoworld, and a game board helps you track your progress through the experiments.
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GYROBOT The Science of Gyroscopes
BUILD
7
MODELS
56
Gyroscopes are used in countless devices. From smartphones, tablets, and video game controllers to airplanes and space telescopes, gyroscopes perform tasks ranging from the everyday to the extraordinary. With this kit, children can explore the astonishing powers of the gyroscope by building seven models, including a robot that can balance on two linear wheels and move along a tightrope! Kids will learn about the physical science principles that keep the robot balanced, making it appear to defy gravity. By constructing seven different models with the motorised gyroscope unit, young engineers can experiment with and learn about the science of gyroscopic devices and the indispensable role they play in our lives. The models include the gyroscopic robot, a balancing personal vehicle, a gyro horizon (or artiďŹ cial horizon), a gyrocompass, a balancing game, a tightrope walker, and a ight simulator. At the core of these models is a unique motor-driven gyroscope. A gyroscope is a rapidly spinning wheel mounted in such as way that its axle can move in any direction. Because of the laws of physics, the gyroscope reacts to external forces differently than a non-spinning wheel would: it resists forces in certain directions. This behavior allows it to be used for all sorts of applications related to balance, rotation, and orientation. Fun, hands-on experiments with the motorised gyroscope unit make these physical laws tangible and easier to comprehend. The full-colour, 24-page instruction manual provides step-by-step instructions. Ages 8+
24 p
620301
BUILD
8
MODELS
Ages 8+
64 p
620375
ROBOTICS: SMART MACHINES Programmable Robots Robotics is a vast, thrilling, and sometimes overwhelming interdisciplinary field involving physics, engineering, and computer science. This kit gives kids a simple, fun, and customisable introduction to robotics that lets them build eight motorised machines controlled by programs and an ultrasound sensor. Kids code the programs using an easy, visual programming app on a tablet or
smartphone, which connects to the robot models via a wireless Bluetooth connection. The ultrasonic sensor works on the same principle as sonar. It sends out sound waves, which bounce off objects. The sensor interprets the echoes returning to it, and from this detects objects in the path of the sensor. Using the app interface, you can program the robots you build to behave based on the feedback coming from the ultrasound sensor. Build a bipedal robot that walks forward on two legs and pivots to avoid obstacles in its path. An awesome beetle robot moves backwards or forwards in response to an obstacle, and opens and closes its pincers. Construct a funny crocodile model that wags
its tail if no object is in sight, but then opens its giant jaws when an object approaches. Using an additional smartphone and tablet, you can even hack together a cute little spy bot that roams around and streams video back to the tablet screen. A cool tiltrotor aircraft model simulates vertical takeoff and landing by rotating its propeller blades 90 degrees. You can also assemble other fun robots including a robo dog and robotosaurus. After you have learned how the technology works, you can build and program your own robots using the kit’s 230 building pieces. A full-colour, 64-page step-by-step illustrated manual helps kids assemble all of
the models and teaches them about robotics in the real world. The visual programming language allows you to command the robots’ motors to move at different times, different power levels, in different directions, and in response to the data from the sensor. You can also add simple sounds to your programs. Requires a tablet or smartphone running iOS or Android®. iOS devices must support Bluetooth 4.0 and must be running iOS 8.0 or later (such as iPad® 3 or later, iPad mini™, iPhone® 4S or later, and iPod touch® 5 or later). Android devices must support Bluetooth 4.0 and must be running Android 4.4 or later.
57 Apple, the Apple logo, iPhone, and iPad are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android, Google Play and the Google Play logo are trademarks of Google Inc.
GAMING Connect the physical and digital worlds! Use the gamepad to play through 15 fun game levels on your tablet. Plug one of the four sensorbots into the gamepad to activate its special powers. • The sensorbot named Kelvin melts ice blocks when you warm its temperature sensor with your hand. • The Decibels sensorbot will assist you if you trigger its sound sensor with noise. • Lumen reveals things hidden in dark spaces when you shine light on its light sensor. • Newton will force its way through obstacles in your path if you shake the touch sensor. • Level Editor: Design and create your own game levels, share them, and access other players’ levels.
A fun and simple way to learn how to code
Sensorbots
CODING Level by level, learn the basics of the Arduino programming language! • Solve increasingly complex Arduino puzzles. • Discover which program commands make the LEDs on your gamepad blink and the sound module activate. • Learn how your gamepad works and how you can configure it yourself.
MAKING Apply your new programming knowledge in cool projects! • Use the sensors in new applications to bring your own ideas to life. • Use the light sensor to count how many times a drawer is opened or program an alarm system that sends you messages. • Enter the digital maker’s world and unleash your creativity.
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CodeGamer App
Gamepad
Microcontroller
Gamepad assembly
Additi Additional parts pro for projects
CODEGAMER Learn to code through gaming This kit introduces you to programming in a fun, step-by-step way. An Arduino-compatible gamepad connects wirelessly to your tablet. Using the gamepad and four interchangeable sensor modules, you play through a video game app on your tablet. In each level of the game, you have to learn a piece of the Arduino
programming language and how to use it in order to solve puzzles and challenges and move forward in the game. In this way, you progressively learn the basics of coding. Soon you will be able to write programs on your computer using the four sensors and invent new applications. Following instructions in the 64-page, full-colour experiment manual, you can create cool projects such as a lightsensitive drawer alarm and a LED disco light that reacts to the movements of your ďŹ ngers.
O Learn to code by playing a video game O Gaming: Use sensors to control the game with this innovative gamepad O Coding: Solve puzzles and challenges in the game to learn the Arduino programming language
Includes Arduino-compatible microcontroller (with Bluetooth), cable, rotary control wheel, circuit board, gamepad housing, two push buttons, motion sensor, temperature sensor, sound sensor, light sensor, parts for projects, CodeGamer App. Requires a tablet or smartphone running iOS or AndroidÂŽ. Ages 10+
64 p
620141
O Making: Write your own programs and develop new applications for the sensors
59 Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android, Google Play and the Google Play logo are trademarks of Google Inc.
BUILD
10
MODELS
16:1
4:1
60
Build 10 RC Cars Automotive engineering hits the fast-track with this kit that allows you to construct ten different remote-controlled cars. Build a fast race car that can speed across smooth floors and drive around the room using a precision steering mechanism. Reconfigure the parts to build other vehicles, such as an off-road buggy that is optimized for power over speed, giving it the torque to overcome rougher terrains. You can quickly shift gears from low speed and high torque to high speed and low torque by popping open the innovative gearbox housed in an easily accessible central powertrain unit, which also contains the IR receiver, one of the motor units, and the battery box. The gear train, or transmission, inside the gearbox has four gears that can be easily reoriented to change the gear ratio, optimizing speed or torque. Build ten realistic models of different cars including a high-speed race car, offroad buggy, go-cart, pickup truck, SUV, dragster, hot hatch, semi-trailer truck, super car, and hot rod. Cool looking auto body plates give your models a realistic appearance, and decals allow you to customise your cars. The IR remote control unit lets you drive the cars forward and backward, and steer the cars left and right. Learn about the various components of real cars, such as wheels, transmissions, engines, axles, chassis, electrical systems, brakes, and suspensions. Explore the physics of speed, acceleration, energy, and aerodynamics. An 80-page, full-colour manual guides you through model building with step-bystep illustrated instructions.
The gear train, or transmission, n, inside the innovative gearbox has four gears that can be easily repositioned to achieve five different gear ratios:
Low Speed and High Torque
REMOTE-CONTROL MACHINES: CUSTOM CARS
1:1
1:4
1:16
High Speed and Low Torque
Fo Four-button, our-button, multi-channel mu ulti-channel remote rem mote control unit
Ages 8+
80 p
620376
REMOTE-CONTROL CONTROL MACHINES:: ANIMALS Biomimetic Animal mal Machines Construct a whole zoo’s worth of remotecontrolled animals with mechanical echanical insides covered by colourful plastic tic “skins.” The animals all move using g different mechanisms, each one mimicking micking the movement of the real animal al it represents. A two-button remote control ol unit moves the small, lightweight motor forward and in reverse, allowing the models els to move forward or backward. Build an elephant that walks, lks, a scorpion that crawls along, ong, and d a cute little penguin that waddles. dles. Construct Con nstruct a rabbit that hops forward, crab ard, a cra ab that scurries sideways, and an orangutan orangu utan that climbs hand over hand along a st string. tring. g. You can even build a couple ouple of dinosaurs: a Tyrannosaurus rex that at walks on two legs and a Pterosaur that hat “flies” along a cord. Learn about animal mal locomotion and biomechanics as you build each model. When you are done, use se the same 94 building pieces to dream am up your own mechanical animal creations! eations! You can even mix up the animal skins ns in funny ways to make outrageous hybrid rid animals. A full-colour, 36-page page step-by-step illustrated manual helps ps kids assemble all of the models, and teaches aches them about the animals they are modeling and the ways different animals ls move. Ages 8+
36 p
BUILD B
8
MO MODELS
620373
Two-button, multi-channel remote control unit
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BUILD
10
MODELS
REMOTE-CONTROL MACHINES: SPACE EXPLORERS Ready your courageous robots for a mission to the moon, Mars, or beyond! With this engineering kit, you can build a remote-controlled model of a robotic rover resembling the ones used to explore Mars. Deploy your Mars rover in the backyard or sandbox and use the remote control unit to survey the uncharted terrain. The remote can control up to three motors, which move the rover back and forth, turn the wheels to steer the rover, and control the robotic arm to pick up extraterrestrial specimens like small rocks. This 256-piece construction set includes instructions to build not only the robot rover, but nine additional spacethemed models as well, including: a lunar rover, rocket launcher car, space shuttle with opening cargo bay doors, robotic space shuttle payload arm, space droid, walking bot, space probe, cross-wing starship, and spaceship controller. Kids will be inspired to learn various STEM skills through these fun, hands-on construction projects that bridge two captivating interest areas: robots and outer space. A full-colour, 80-page step-by-step illustrated manual helps kids assemble all of the models and teaches them about real-world examples of the outer space robots, vehicles, and devices they are creating. Read about the various technical features of the Mars Curiosity rover. Learn about the history of Mars exploration, robotics in space probes, deep-space exploration, and the robots in popular space-related science ďŹ ction. This kit is perfect for every kid who is fascinated by the prospects of being an astronaut, colonising the moon, or being the ďŹ rst human to land on Mars. Ages 8+
62
80 p
620374
REMOTE-CONTROL MACHINES Build your own motorised vehicles and machines and control them with a wireless remote control unit. A unique six-button infrared remote allows you to control three different motors simultaneously, moving each of them forward or in reverse, with easy-to-activate touch sensors. The three motors can be combined to make complex vehicles and machines in numerous conďŹ gurations limited only by your imagination. Assemble ten models demonstrating different ways in which the motors can be used including a bulldozer, car, threewheeler, crane, antique car, plow, folding car, formula one racer, three-blade dozer, and robotic arm. After you have built the models in the instructions, you can design your own remote control creations! The kit comes with three motors, remote control unit, battery holder, and 182 building pieces. 48-page colour instruction book. Ages 8+
48 p
555004
BUILD
10
MODELS
63
BUILD
15
MODELS
AIR+WATER POWER Pneumatic-Hydraulic Engines Build your own models powered by air and water pressure to learn about the laws of physics. This unique kit allows you to build two different air-and-water-powered systems: water-jet propelled cars and hydro-pneumo (which simply means air pressure and water
64
pressure) powered engines. The hydropneumo system uses a self-contained air-andwater turbine system as a motor. Construct 15 models including a truck, excavator, radar car, tank, antique car, helicopter, motorbike, digger, rocket car, forklift, roadster, propeller plane, grinder, and cutting machine. The water-jet propelled cars are a fun outdoor activity, while the selfcontained hydro-pneumo powered models are fun both indoors and out. Compete with your friends to see whose water-jet propelled
car and hydro-pneumo car goes the farthest! 48-page colour instruction book. 165 building pieces. Ages 8+
48 p
555001
SOLAR BOAT Build 6 Solar Models Construct a solar-electric boat and ďŹ ve additional models using an innovative motor module that can be powered by a solar cell or batteries. Build a solar catamaran driven by a fanboat-like propeller, a windmill, airplane model, spaceship model, fan, and rocket model. Learn how solar cells convert energy from sunlight into electricity to drive the motor and move your models. Full-colour, 32-page instruction book. 44 building pieces. Ages 8+
32 p
BUILD
6
MODELS
622411
SOLAR CAR Build 5 Solar Models Construct a solar-electric car and four additional models using an innovative motor module that can be powered by a solar cell or batteries. Build a race car that drives across the oor, a helicopter with spinning rotor blades, a windmill with spinning turbine, a jet plane, and a gyrocopter. Learn how solar cells convert energy from sunlight into electricity to drive the motor and move your models. Full-colour, 28-page instruction book. 37 building pieces.
BUILD
5
MODELS Ages 8+
28 p
622817
65
PHYSICS WORKSHOP The Science of Matter & Energy Almost everyone has heard of a chemistry set. But until this ground-breaking kit was introduced, a physics set was almost unheard of. Physics is an essential science for everyone, and this kit provides a comprehensive explanation of mechanical physics. Through building 36 models and conducting subsequent experiments with the models, you will learn the fundamental laws of mechanical physics. Start by building small models, such as a ďŹ xed pulley, to learn about basic forces and simple machines. Then, work your way up to more complex machines, such as a pendulum clock, to learn more advanced concepts like work and centripetal force. This hands-on approach is both fun and effective because the principles of physics are demonstrated right in front of you. This kit includes more than 300 building pieces. The 64-page, full-colour manual presents assembly instructions, experiments and explanations in a richlyillustrated, easy-to-follow manner.
O Build a windmill, two-speed crane, force scale, sail car, mars robot, hammer machine, centrifuge, pinball game, centrifugal switch, ship’s lantern, and dozens of other models O Experiment with simple machines: gears, levers, screws, inclined planes, pulleys, wheels and axles O Learn and understand the most fundamental physics equations O Read about amazing real-world applications for physics Ages 8+
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64 p
625412
PHYSICS PRO (V2.0) Advanced Physics Kit Physics Pro is our biggest, most advanced physics kit. With this kit, you can continue your study of statics and dynamics from previous lessons and begin your study of more advanced topics in physics, including fluid dynamics, energy, oscillation, hydraulics, and pneumatics. By adding advanced topics like fluid
dynamics to your physics repertoire, you can now build some really spectacular models and devices, such as a wind tunnel, pneumatic shocks, and a hydraulic lift. You will see how physics extends far beyond the classroom, giving us an amazing set of tools that can be applied in the real world to engineer marvellous things. The main focus of the kit is the behaviour of the two most important fluids in our world — water and air — and objects immersed in them. You will investigate how air and water rest and flow, what they can carry and how
they move. With experiments and models, you will find out what forces work on them and what kinds of energy they possess. You will learn how ships float and airplanes fly, why a streamlined shape lets a car drive faster and how power plants convert a current of water into electrical current. The 96-page, full-colour experiment manual has two major sections. In the first part, you will enter the physics lab, where you will get to know the properties of air and water and become familiar with currents and energy. There is a series of 17 experiments in
which you will start building smaller models. In the second part, you will move on to the workshop, where you will build 14 larger models of complex real-world devices. More than 212 parts are included in this kit, which are compatible with our other Physics kits. Ages 10+
96 p
625314
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HYDROPOWER Renewable Energy Science Kit Hydropower has been used for hundreds of years in watermills and is now commonly used to generate electricity in applications such as hydroelectric dams and tidal power plants. Explore the power of water by building models and conducting experiments with them. Learn about how different devices are used to extract useful energy from moving
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water — from a waterwheel in a small stream to a giant turbine in a tidal power station. Build a waterwheel, a sawmill, and a hammer mill to harness the energy of moving water to do different types of physical work. Investigate the intriguing properties of water by performing experiments involving surface tension, adhesion, and cohesion. Learn about water pressure by building a water tower, communicating vessels, and a water fountain. Construct a hydroelectric power station to generate electricity and light an LED. Learn about where the energy in ocean waves, tides,
and rivers comes from, and discover how we can generate electricity from them. The full-colour, 32-page experiment manual offers illustrated instructions and scientiďŹ c information.
O Learn the physics of water turbines O Discover why hydropower is a promising source of energy Ages 8+
O 12 experiments and building projects O Harness mechanical energy from water to do physical work O Generate electricity to light an LED
32 p
624811
Ages 8+
32 p
627928
WIND POWER (V3.0) Renewable Energy Science Kit Build a realistic wind turbine to harness power out of thin air. Wind is one of the most promising sources of clean, renewable energy available today. Wind energy has been used for centuries to pump water and crush grain in windmills, and is increasingly being used to generate electricity to power our modern world.
Assemble a wind turbine complete with electric generator and adjustable rotor blades. The blades are designed with complex aerodynamic curves to look and work like modern-day wind turbine blades. Conduct experiments with your wind turbine, including experiments to optimse its performance by adjusting the angle of the blades and the placement of the turbine. Use the wind turbine to light up an LED and charge a rechargeable battery. Convert the wind turbine into an electric fan by using the electric generator as a motor. Build four additional models with
the parts included: an electric three-wheeler, electric car, electric helicopter, and electric truck. Discover how the sun makes the wind, providing us with an endless source of energy. Read about different types of wind turbines and windmills, the history of this technology, and how wind energy can be used to power homes and electric cars. The full-colour, 32page manual offers illustrated instructions and scientiďŹ c information.
O Build a three-foot-tall wind turbine that generates electricity and lights an LED or charges a battery O Learn the physics of wind turbines O Discover how wind occurs and why it is such a promising source of renewable energy O Convert the wind turbine into a fan
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POWER HOUSE Sustainable Living in the 21st Century Human civilization’s energy consumption is growing. At the same time, the harmful environmental impact of our energy usage is becoming apparent. A massive global effort to adopt renewable energy and use our resources more sustainably has begun.
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To live sustainably, we must use Earth’s resources at a rate at which they can be replenished, and thus provide for future generations to live as we have. With this kit, you can learn about alternative energy and sustainable living by conducting 100 experiments and building energy-related models. Build the Power House and then conduct experiments in and around the house. Learn about energy-efficient construction materials and passive house design. Experiment with heating, cooling,
conduction, convection, and insulation. Investigate Earth’s climate, the water cycle, and that inexhaustible power plant in the sky: the sun. Test passive solar collection methods with a solar collector. Hook up a photovoltaic solar panel to generate electricity from sunlight. Build wind turbines to extract energy from the wind. Construct a greenhouse and learn about the energy conservation tricks used by plants. Power House provides a comprehensive overview of the many forms of alternative
energy, and makes environmental protection and energy conservation issues tangible with hands-on models. The 64-page, full-colour experiment manual provides instructions, scientific explanations, and energy-saving tips. Ages 10+
64 p
625825
SIGNATURE SERIES
MASTER DETECTIVE TOOLKIT Forensic Science Experiment Kit Grab this briefcase full of investigator’s tools and get ready to track down some crooks! Learn about how detectives use forensic science to answer questions, gather evidence, and solve crimes. Experiment with
the equipment and techniques used by real detectives to develop your own observation and problem-solving skills. First, you will set up your detective’s office and organise your tools. Then, you will do some exercises to hone your observation skills. Next, you will learn about securing a crime scene, and gathering and documenting evidence, including fingerprints, footprints, and tyre tracks. After you have gathered evidence, such as hair and fibres, counterfeit currency, and soil samples, you will head back
to the lab to learn how to analyse it. Finally, you can try your hand at deciphering codes, writing messages with invisible ink, and communicating with secret symbols. As your skills develop, you can use them to solve the practice cases. The 32-page, full-colour experiment book guides your investigations with rich illustrations and step-by-step instructions. This is an inventive, engaging way to learn real science through roleplaying in imaginary adventures.
Ages 8+
32 p
630912
71
TK1 TELESCOPE & ASTRONOMY KIT With this excellent entry-level telescope and astronomy kit, Kosmos continues a long tradition of inspiring people to reach for the stars. This high-quality refractor telescope with coated glass optics and plenty of accessories allows for countless exciting space observations. With it, you can see Mercury, Venus, Mars, Jupiter (including its stripes), Saturn, the moons of both Jupiter and Saturn, Uranus, and many craters on the Moon. You can also see various nebula and galaxies including the Hercules nebula, Eagle nebula, Andromeda galaxy, and a seemingly infinite number of stars. Beginners and advanced amateur astronomers alike can appreciate the quality optics, durable construction, sturdy aluminum tripod, and comprehensive, easy-to-follow astronomy book — all at a great value. In the instruction book, the scope and accessories are clearly explained so that even beginners can quickly find the moon, constellations, or planets in the night sky. Terrestrial observations on Earth are also possible by using the 1.5x image reversal lens. Telescope Specifications and What They Mean Design
Refractor
In refractor scopes, light goes through the lens instead of bouncing off a curved mirror (as in reflector scope).
Lenses
Tempered glass, Achromatic coated
Tempered glass is hardened and much stronger than normal glass. Achromatic lenses are coated to correct colour distortion that occurs when different wavelengths of light pass through the lens.
Focal Length
700 mm
Distance between the lens and the focal point (focal point is where the light rays converge and the image comes into focus)
Objective Lens 60 mm
Ages 12+
32 p
677015
Diameter of the objective lens (also known as the aperture)
Focal Ratio
700/60 = 11.7 (f11.7) Ratio of the focal length to the diameter of the aperture
Power
35x, 70x, and 140x
Total magnification power with the eyepieces
Mount
Altazimuth mount
Standard up-down, left-right mount (vs. equatorial mount which follows the curve of Earth)
Tripod
Aluminum tripod
With adjustable legs and accessory storage tray
Accessories
1.5x erecting lens
Flips the image for terrestrial spotting scope use
2x Barlow lens
Doubles the magnification power
10 mm and 20 mm eyepieces
The eyepieces transmit the light to your eye
Star diagonal mirror Allows for easier viewing angles
72
Dew shield
Protects the lens
Finder Scope, 5x 24 mm
Helps you find objects more easily. Magnifies 5 times and the aperture is 24 mm.
Ages 8+
48 p
636815
TK2 SCOPE Microscope & Biology Kit Embark on a guided journey through the microscopic world, revealing its hidden creatures and unseen structures with the TK 2 Scope. First, learn how to use the microscope and all of its parts. Next, become familiar with your scope by examining some prepared slides. Now, you are ready to
take off on a guided investigation of plant and animal specimens that you gather and prepare yourself. This kit gives you the tools, knowledge, and skills you need to view virtually any specimen you can ďŹ nd. The microscope is a dual light 40-, 100-, and 400-power metal and plastic microscope. The two battery-powered LED light sources allow for both the viewing of large or opaque objects lit from above and the viewing of thinly sliced or translucent specimens lit from below. It has a 10-power
ocular lens; 4-, 10-, and 40-power objective lenses; and an aperture wheel. The lenses are all professional-quality optical glass. The microscope is durable and powerful, permitting years of continued observations. The full-colour, 48-page manual guides you through set-up, usage, and dozens of fascinating observations of biological specimens.
O 2 bright LED lights, above and below O 40x, 100x, and 400x magniďŹ cation O 4x, 10x, and 40x objective lenses and a 10x ocular lens, all made of optical grade glass O Over 20 tools and accessories
O Learn how to use the microscope and how to prepare slides
73
SIGNATURE SERIES
ELECTRICITY & MAGNETISM Understanding the Force of Electromagnetism Conduct more than 60 electrifying experiments with circuits and magnetic contraptions to learn about electricity and magnetism, and how these two fundamental properties are closely related. Children eight
74
and up can safely and easily experiment with electric current and magnetic fields using the colourful snap-together blocks and components in this hands-on kit. Build series and parallel circuits to light up a light bulb. Experiment with push buttons and on-off switches. Assemble circuits that include a spinning motor, two switches, and up to three light bulbs. Conduct tests to see which materials are magnetic. Learn about the force of magnetism and magnetic poles. Magnetise a metal. Use iron fillings to make invisible magnetic
fields visible. Investigate magnetic force and direction with a magnetic pendulum device. Learn how a compass works and about Earth’s magnetic fields. Conduct a series of experiments with a sturdy electromagnet. Finally, put everything you have learned to good use by constructing a loudspeaker, an electromagnetic relay switch, and a morse code telegraph key. The components are specially designed to make learning fun and accessible. The electrical blocks fit together with simple plugand-socket connectors. Because the blocks
are brightly coloured and have unique shapes, it is easy to follow the assembly diagrams to construct functional devices. The 64-page, full-colour experiment manual guides you through experiments with easy-to-follow diagrams. Ages 8+
64 p
620417
Ages 10+
ELECTRICITY: MASTER LAB The Physics of Electricity We encounter electricity everywhere in our lives — at home, in school, even our bodies have electric charges in them. Alternating current (AC), or electric current that cyclically changes its direction, plays a particularly important role in our world. Countless
appliances and devices, including televisions, electric heaters, desk lamps, and smartphone transformers are operated with AC. This science experiment kit offers a thorough exploration of alternating current in addition to the more commonly addressed direct current (DC), the unidirectional current from standard batteries. With this kit, you can safely experiment with the physical science theories and applications of electricity. Conduct 119 experiments to investigate electrical engineering from AC to DC. Start by exploring the basics of electric current
by building simple circuits with batteries, switches, and lights. Build series and parallel circuits as well as more complex circuits such as a traffic signal and alarm system. Experiment to observe the physical effects of electric current such as heat and magnetism. Discover electrochemistry by building a lemon battery. Play around with permanent magnets and electromagnets to learn about magnetism and its applications, such as relays and motors. Operate an electromagnetic coil, capacitor, and transformer in an AC circuit
96 p
620813
and examine their behaviours at different frequencies. A special AC generator creates a harmless AC current with a variable frequency, from a few hertz (or cycles per second) to about 7 kilohertz. This device safely enables the exploration of electrical phenomena such as resonance and high-pass, low-pass, and band-pass behaviours. Use the voltage and current metre to take measurements from your circuits. With this kit, the complex world of electricity becomes more tangible.
75
ELECTRONICS: LEARNING CIRCUITS L ITS S F Fun Circuit Building Experiments for Beginners Construct circuits with colourful electric building blocks to learn about electricity y and how electronic devices work. With the he e innovative snap-together blocks in this kit, children eight and up can safely and easily begin experimenting with electronic nic circuits. These building blocks are specially designed to make learning electronics fun un and accessible. Because the blocks are brightly coloured and have unique shapes, it is easy to follow the assembly diagrams to construct functional circuits. And because the circuit symbols are printed directly onto the blocks, you can quickly become familiar with the symbols and learn how to read circuit diagrams. The fun building projects include an alternating blinker, a police siren, an ambulance siren, an alarm system, a light detector, a conductivity tester, a rain warning system, a timer, and logic circuits. The electronic components in this kit include capacitors, resistors, transistors, LEDs (light emitting diodes), a phototransistor, a switch, 30 contact blocks, cable blocks, a battery holder, a speaker, and a sound integrated circuit. The 64-page, full-colour experiment manual guides you through 70 circuit building experiments with easy-to-follow todiagrams. This kit provides kidss with the tool tools and instructions they experiment y need to experimen with their own hands nds and learn ďŹ rsthand how electronics ics work.
Ages 8+
76
64 p
615819
ELECTRONICS: ADVANCED CIRCUITS Serious Electrical Engineering, Serious Fun Tap into the awesome world of electronics with this advanced system of snap-together electric building blocks. Start out by experimenting with colourful light-up circuits as you dive into the basics of electricity.
Install a sound module to generate the sounds of police cars, ambulances, or fire engines. Learn the important role resistors and potentiometres (variable resistors) play in an electronic circuit. Use a multimetre to measure invisible voltage and current flowing through your circuit. Investigate transistors in switches and amplifiers to learn how the logical circuits in computers work. Build circuits that use sensors to detect moisture, temperature, and visible light. Incorporate capacitors in your circuits to
store and discharge electricity for specific functions, such as a countdown clock and a red-green alternate flasher. Test out the indispensable 555 timer to build some complicated circuits. Use an operational amplifier and an FM radio module to build an alarm clock. This kit uses the same unique electric building blocks as our other electronics kits, with the addition of many new advanced components, allowing you to build more complex circuits. The more than 140 electronic components include capacitors,
resistors, transistors, LEDs (light emitting diodes), phototransistor, switches, speaker, integrated circuit, infrared LED, diodes, FM tuner, 555 timer, operation amplifier, two potentiometres, electrodes, voltage and current metre, microphone, and 9-volt battery pack. Ages 10+
168 p
615918
77
692544 692384 691745 692346 691936 692261 692483 692476 696184 696163 692209 696175 691806 691820 691790 691837 676919 510463 510456 510449 261110 261050 260900 260920 265020 264910 265430 265420 264740 265040 264930 264730 268140 268180 268070 551004 551008 551005 551006 551012 551010 551003 551007 551002 551001 567009 567008 567006 567007 567005 567001 567002 567003 567004 642921 635213 628318 550025 550021 550062 550031 550001 550018 550020 550017 550004 550005
CATALOUGE PAGE NUMBER 3 4 5 6 7 8 9 9 10 11 12 13 14 14 15 15 20 20 21 21 17 17 17 17 18 18 18 18 18 18 19 19 19 19 19 22 22 22 22 22 23 23 23 23 23 25 25 26 26 27 28 28 29 29 30 30 31 32 32 33 33 34 34 34 35 35 35
CONTINUED ON NEXT PAGE
ITEM NUMBER
PRODUCT DATA SERIES GAMES NATURE DISCOVERY SPARK KIDS FIRST GEEK & CO. SCIENCE
NAME Giant Mars Volcano Neon Light Writer
Slime Time Space Farm Rubber Band Racers Geeker Speaker Lab
Hot Ice Crystals Glow Stick Lab Trick Stick
Kids First Biology Lab Kids First Physics Lab Flying Ornithopters
Intro to Engineering The Human Body Botany: Greenhouse Kids First Chemistry Set
Automobile Engineer Aircraft Engineer Science Laboratory Stepping into Science
Crystal Animals Robot Engineer Amusement Park Engineer
Kitchen Chemistry Crystal Geode Flower & Leaf Press
Amazing Gyroscope Fingerprint Detective Gold Rush Geology Molecule Madness
Eagle Owl Mini Volcano Dinosaur Skeleton Dig
Gorilla Sea Turtle Diorama Whale Shark Diorama
Lion Fish Giant Panda Rattle Snake Galapagos Tortoise
Emperor Scorpion Chameleon Clown Fish
Tiger Gorilla T-Rex
My Discovery 3D Microscope My Discovery Binoculars My Discovery Triops Great White Shark
The Rose King Tally Ho! My Discovery Telescope
Lost Cities - The Board Game Kahuna Lost Cities - The Card Game
Steam Time Ubongo Dohdles! Dimension
Legends of Andor - Star Shield Legends of Andor - New Heroes Tumult Royal
Imhotep Legends of Andor - Base Game Legends of Andor - Journey to the North
Smugglers
MINIMUM AGE (YEARS) 8+ 8+
8+ 8+ 8+ 8+
8+ 8+ 8+
8+ 8+ 8+
5+ 5+ 5+ 8+
3+ 3+ 3+ 5+
7+ 3+ 3+
7+ 7+ 7+
7+ 7+ 7+ 7+
8+ 7+ 7+
8+ 8+ 8+
8+ 8+ 8+ 8+
8+ 8+ 8+
8+ 8+ 8+
6+ 6+ 8+ 8+
10+ 8+ 6+
10+ 10+ 10+
12+ 8+ 10+ 10+
10+ 10+ 10+
10+ 10+ 10+
8+
CASE DIMENSIONS (CM)
SINGLE UNIT DIMENSIONS (CM) 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33
43 x 41 x 33 43 x 41 x 33 43 x 41 x 33 46 x 46 x 33
51 x 41 x 33 51 x 41 x 33 43 x 41 x 33 43 x 41 x 33
29.5 x 20.5 x 13 51 x 41 x 33 48.5 x 46 x 46
29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5 29.5 x 20.5 x 13
29.5 x 20.5 x 20.5 29.5 x 20.5 x 13 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5
30 x 30 x 25 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5
30 x 30 x 25 30 x 30 x 25 30 x 30 x 25
30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25
30 x 30 x 25 30 x 30 x 25 30 x 30 x 25
39 x 30 x 35 39 x 30 x 35 39 x 30 x 35
53.5 x 41 x 35.5 35 x 50 x 35 35 x 25 x 35 39 x 30 x 35
30.5 x 23 x 23 30.5 x 23 x 23 46 x 31 x 31.5
35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 22.5 x 28 x 6.5 35.5 x 30.5 x 25.5 22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5
22.5 x 28 x 6.5 35.5 x 30.5 x 25.5 22.5 x 28 x 6.5 35.5 x 30.5 x 25.5 22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
43 x 29.5 x 8 46 x 46 x 33 43 x 29.5 x 8 46 x 46 x 33 22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
37 x 29.5 x 8 37 x 29.5 x 8 37 x 29.5 x 8 43 x 29.5 x 8
37.5 x 16 x 24 37.5 x 16 x 24 37.5 x 16 x 24 37 x 29.5 x 8
18 x 25.5 x 3 37.5 x 16 x 24 44 x 23 x 21
18 x 25.5 x 5.5 18 x 25.5 x 5.5 18 x 25.5 x 3
18 x 25.5 x 5.5 18 x 25.5 x 3 18 x 25.5 x 5.5 18 x 25.5 x 5.5
19.5 x 16 x 5 18 x 25.5 x 5.5 18 x 25.5 x 5.5
14 x 11.5 x 4.5 19.5 x 16 x 5 19.5 x 16 x 5
14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5
14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5
37.5 x 27.5 x 8 37.5 x 27.5 x 8 37.5 x 27.5 x 8
48.5 x 33 x 13 33 x 22.5 x 8 33 x 22.5 x 8 37.5 x 27.5 x 8
20 x 20 x 4.5 20 x 20 x 4.5 43 x 14.5 x 4.5
29.5 x 29.5 x 7 30.5 x 33 x 33 20 x 20 x 4.5 30.5 x 23 x 23 20 x 20 x 4.5 30.5 x 23 x 23
29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7
29.5 x 14.5 x 4.5 30.5 x 28 x 18 29.5 x 14.5 x 4.5 30.5 x 28 x 18 29.5 x 29.5 x 7 30.5 x 33 x 33
29.5 x 29.5 x 7 30.5 x 33 x 33 29.5 x 29.5 x 7 30.5 x 33 x 33 29.5 x 29.5 x 7 30.5 x 33 x 33
29.5 x 29.5 x 7 30.5 x 33 x 33
SINGLE UNIT WEIGHT (KG) 0.6 0.4
0.5 0.4 0.2 0.8
0.5 0.4 0.3
0.7 1.3 0.2
0.8 0.9 1 1.4
1.8 1.8 0.9 0.8
0.1 1.5 2
0.1 0.4 0.2
0.1 0.1 0.2 0.2
110g 0.1 0.1
87g 149g 118g
62g 93g 58g 94g
40g 57g 59g
0.6 0.7 0.5
1.2 0.4 0.6 0.6
0.5 0.4 0.4
1.6 0.4 0.5
1.8 1.4 1.1 1.8
0.5 0.5 0.9
1.6 2 2.2
0.9
CASE WEIGHT (KG) 3.5 2.5
3 2.5 1.5 4.5
3 2.5 2
4 7 1.5
4.5 5 5.5 7.5
8.5 8.5 4.1 4.5
1.1 6.5 9
1.1 2.6 1.7
1.1 1.1 1.7 1.7
1570g 1.1 1.1
1294g 2038g 1666g
994g 1366g 946g 1378g
730g 934g 958g
2.9 3.3 2.5
6.5 4.5 3.5 2.9
3.6 2.7 4.5
7.3 2.7 3.2
8.2 5.9 5 8.2
3.6 3.2 4.1
6.8 8.6 10
4.1
UNITS PER CASE 5 5
5 5 5 5
5 5 5
5 5 5
5 5 5 5
4 4 4 5
6 4 4
6 6 6
6 6 6 6
12 6 6
12 12 12
12 12 12 12
12 12 12
4 4 4
5 10 5 4
6 6 12
4 6 6
4 4 4 4
6 6 4
4 4 4
4
COUNTRY OF ORIGIN Germany China
China Germany Taiwan China
Germany China China
China Taiwan Taiwan
Germany Germany Germany Germany
Taiwan Taiwan China Germany
Taiwan Taiwan Taiwan
Taiwan Taiwan Taiwan
Taiwan Taiwan Taiwan Taiwan
China Taiwan Taiwan
China China China
China China China China
China China China
China China China
China China Germany China
Germany Germany Taiwan
Germany Germany Germany
Germany Germany Germany Germany
Germany Germany Germany
Germany Germany Germany
Germany
BARCODE ON BOX
814743010772 814743010789
814743010741 814743011540 814743011564 814743011533
814743011885 5060282510562 5060282510487
814743010628 814743011441 814743012059
814743011342 814743011359 814743011366 814743010611
814743011380 814743011397 814743011373 814743011335
814743011045 814743012042 814743011403
814743011069 814743011106 814743011052
814743011083 814743011090 814743011151 814743011137
5060282510715 814743011076 814743011113
5060282510685 5060282510692 5060282510708
5060282510722 5060282510654 5060282510661 5060282510678
5060282510616 5060282510623 5060282510630
5060282510586 5060282510593 5060282510609
5060282510463 5060282510456 5060282510449 5060282510579
814743011809 814743011793 5060282510432
814743011618 814743011649 814743011632
814743011731 814743011595 814743011601 814743011625
814743011724 814743011717 814743011694
814743011816 814743011700 814743011823
814743011823
(EAN CODES BEGIN WITH 4, UPC CODES BEGIN WITH 8)
LABS
553001
39
44
665050 665036 665001 665081 644895
47 47 49 49 48 48 50
620417 620813 615819 615918
75 76 77
636815
73 74
677015
72
630912
625825
71
627928 70
624811
68 69
625412 625314
622817
65 67
622411
65 66
555004 555001
64
620374 63
620373
62
57
61
620375
56
620376
620301
55
620141
631727
54
60
643522
53
59
640125 640132
52
640118
665068 665006
46
51
643614 665012
46
665067
665106
43
665002
630416
42
45
658410
43
45
602253 700001
41
Ultralight Airplanes
NAME Electronics: Advanced Circuits
Electronics: Learning Circuits
Electricity Master Lab
Electricity & Magnetism
Master Detective Toolkit
TK2 Scope
TK1 Telescope
Power House
Wind Power (V 3.0)
Hydropower
Physics Pro (V 2.0)
Physics Workshop
Solar Car
Solar Boat
Air & Water Power
Remote-Control Machines
Remote Control Space Explorers
Remote Control Animals
Remote Control Custom Cars
Code Gamer
Robotics Smart Machines
Gyrobot
Nanotechnology
Crystal Growing
CHEM C3000 (V 2.0)
CHEM C2000 (V 2.0)
CHEM C1000 (V 2.0)
Glowing Chemistry
Volcanoes & Earthquakes
Archaeology: Pyramid Dig
Magnetic Science Motors & Generators
Solar Mechanics Climate & Weather
Chem C500
Crystal Creation
Genetics & DNA
Physics Discovery
Gyroscopes and Flywheels
Dinosaur Fossils
Forensics Fingerprint Lab
Physics: Simple Machines
Pirate Ship Science
Little Labs Stars and Planets
Little Labs Weather Science
Plaster Sculptures
Garden Pirate
Do-it-Yourself UFO's
Flip-Flop Bead Party
Monster Sewing Workshop
Yarn-Storming Machine
DIY Solar System
Crystal Jewellery
Musical UFO
Plasma Reactor
Crystal Nightlight
10+
8+
10+
8+
8+
8+
12+
10+
8+
8+
10+
8+
8+
8+
8+
8+
8+
8+
8+
10+
8+
8+
15+
10+
12+
11+
10+
10+
10+
8+
8+ 8+
8+ 10+
10+
10+
10+
8+
8+
5+
5+
5+
5+
5+
5+
8+
8+
8+
8+
8+
8+
8+
8+
8+
8+
8+
8+
MINIMUM AGE (YEARS)
When thinking about the safety of science kits, it is important to remember that while most science kits are children’s products, science kits are not toys for play. None of our kits are intended for children under the age of five years, and all of our science kits require the presence and supervision of a responsible parent or adult. Our instruction manuals always provide important safety advice to children, parents, and adults, as well as first aid advice when applicable.
The kits in this catalogue conform to all applicable mandatory UK & US safety standards.
PRODUCT SAFETY
ELECTRICAL SCIENCE
MULTI SUBJECT
BIOLOGY
ALTERNATIVE ENERGY
PHYSICS
REMOTE-CONTROLENGINEERING
CODE GAMER
ROBOTICS
CRYSTALS
CHEMISTRY
553004
39
606916
553009
39
40
553008
38
553005
553006
38
606114
550003
36
40
550006
36
39
550012
37 550008
550009
37
36
550014
CATALOGUE PAGE NUMBER 37
ITEM NUMBER
PRODUCT DATA
CONTINUED FROM PREVIOUS PAGE
GEEK & CO. SERIES SCIENCE GEEK CRAFTS IGNITION LITTLE
EXPLORATION SERIES
SINGLE UNIT DIMENSIONS (CM) 22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
CASE DIMENSIONS (CM) 41 x 28 x 21.5
22 x 22 x 38
22 x 22 x 38
41 x 21.5 x 15.5
41 x 21.5 x 15.5
41 x 21.5 x 15.5
41 x 28 x 21.5
41 x 28 x 21.5
56 x 38 x 41
43 x 41 x 33
43 x 41 x 33
53.5 x 41 x 35.5
43 x 41 x 33
38 x 38 x 28
38 x 38 x 28
43 x 41 x 33
43 x 41 x 33
46 x 46 x 33
43 x 41 x 33
46 x 46 x 33
46 x 46 x 33
53.5 x 41 x 35.5
43 x 41 x 33
35.5 x 41 x 35.5
46 x 46 x 33
56 x 38 x 38
56 x 38 x 38
43 x 41 x 33
46 x 46 x 33
38 x 38 x 28
38 x 38 x 33
38 x 38 x 28 38 x 38 x 28
38 x 38 x 28 38 x 38 x 28
38 x 38 x 28
38 x 38 x 28
38 x 38 x 28
38 x 38 x 28
38 x 38 x 28
29.5 x 23 x 15.5
29.5 x 23 x 15.5
29.5 x 23 x 15.5
56 x 38 x 41
46 x 46 x 33
56 x 38 x 41
46 x 46 x 33
43 x 28 x 23
46 x 43 x 35.5
0.3
SINGLE UNIT WEIGHT (KG) 1.9
0.8
1.9
1.1
1.1
2.3
4.8
1.3
1.1
1
2.7
1.3
0.5
0.5
1.3
1.6
1.3
1.1
1.2
0.7
1.4
1.2
1.6
1.3
3.5
1.9
1
0.7
1
1.4
0.8 0.6
0.7 0.6
0.6
0.9
0.6
0.7
0.6
1
0.3
0.3
0.9
0.3
0.2
0.4
1.6
0.1
0.3
0.3
0.5
0.4
0.4
0.3
0.4
0.5
2
CASE WEIGHT (KG) 8.1
4.5
8.1
6
6
9.7
5
7
6
5.5
8.6
7
3
3
7
8.5
7
6
6.5
4
6.1
6.5
4.8
7
7.5
6.2
5.5
4
5.5
6.1
4.5 3.5
4 3.5
3.5
5
3.5
4
3.5
5.5
2
2
4.1
2.3
1.7
2.5
8.5
1
2
2
3
2.5
2.5
2
2.5
3
5
UNITS PER CASE 4
5
4
5
5
4
1
4
5
5
3
5
5
5
5
5
5
5
5
5
5
5
3
5
2
3
5
5
5
4
5 5
5 5
5
5
5
5
5
5
5
5
4
6
6
5
5
5
5
5
5
5
5
5
5
5
Taiwan
COUNTRY OF ORIGIN China
China
China
China
Germany
China
China
Germany
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
Taiwan
China
Taiwan
Taiwan
Germany
Germany
Germany
Germany
Germany
Germany
Germany
Thailand
China China
Taiwan Germany
Germany
Germany
Germany
Taiwan
Taiwan
Thailand
China
Taiwan
Germany
Germany
Germany
Germany
Germany
Germany
Germany
Germany
Germany
Germany
China
China
Taiwan
China
814743010642
814743010345
814743010987
814743010451
814743011472
857853001704
814743011458
814743010277
814743011434
857853001841
814743011298
4002051625412
814743010659
814743010666
814743010116
814743010147
814743011502
814743011496
814743012103
814743011946
814743011489
814743010697
814743011465
814743010444
814743010260
814743010253
814743010246
814743010970
814743010420
857853001650
814743010406 814743010390
814743010413 814743010383
857853001513
814743010499
857853001759
857853001315
857853001759
814743010314
814743010321
814743010055
5060282510470
814743010086
857853001452
814743011205
814743011168
814743011199
814743011243
814743011236
814743011212
814743010765
814743010796
814743010819
814743010857
814743010826
814743010871
BARCODE ON BOX
Some common safety precautions apply to all of our science kits: 1. A responsible parent or adult must always supervise the experimentation. 2. All users must read the manuals thoroughly before experimentation and follow all instructions and safetyadvice prescribed in the manuals. 3. The manual and packaging must always be kept ready for reference. 4. The kits must be kept away from young children (children under five years). 5. Caution must be used in handling any objects with sharp points or edges, or that may break to yield sharp points or edges. 6. Users should not put any of the parts in their mouths. 7. Users should always wash their hands after experimenting.
54 x 37 x 10
43 x 29.5 x 8
54 x 37 x 10
43 x 29.5 x 8
26 x 20 x 8
42 x 35 x 13
81.5 x 25.5 x 13 86.5 x 30.5 x 18
54 x 37 x 10
37 x 29.5 x 8
37 x 29.5 x 8
48.5 x 33 x 13
37 x 29.5 x 8
33.5 x 23 x 7
33.5 x 23 x 7
37 x 29.5 x 8
37 x 29.5 x 8
43 x 29.5 x 8
37 x 29.5 x 8
43 x 29.5 x 8
43 x 29.5 x 8
48.5 x 33 x 10
37 x 29.5 x 8
48.5 x 33 x 10
43 x 29.5 x 8
54 x 37 x 18
54 x 37 x 12
37 x 29.5 x 8
43 x 29.5 x 8
33.5 x 23 x 7
33.5 x 23 x 14
33.5 x 23 x 7 33.5 x 23 x 7
33.5 x 23 x 7 33.5 x 23 x 7
33.5 x 23 x 7
33.5 x 23 x 7
33.5 x 23 x 7
33.5 x 23 x 7
33.5 x 23 x 7
20.5 x 13 x 5.5
20.5 x 13 x 5.5
20.5 x 13 x 5.5
42.5 x 30 x 9.5 44 x 40 x 32
20 x 20 x 6
20 x 20 x 6
18.5 x 13 x 8
18.5 x 13 x 8
18.5 x 13 x 8
25.5 x 18.5 x 8
25.5 x 18.5 x 8
25.5 x 18.5 x 8
22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
22.5 x 28 x 6.5 35.5 x 30.5 x 25.5
(EAN CODES BEGIN WITH 4, UPC CODES BEGIN WITH 8)
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www.thamesandkosmos.co.uk
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