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2017 PRODUCT CATALOGUE
KOSMOS QUALITY AND SAFETY
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More than one hundred years of expertise in publishing science experiment kits and games stand behind every product that bears the Kosmos name. Kosmos experiment kits and games are designed by an experienced team of specialists and tested with the utmost care during development and production. With regard to product safety, these products follow European and US safety standards, as well as our own reďŹ ned proprietary safety guidelines. By working closely with our manufacturing partners and safety testing labs, we are able to control all stages of production. While the majority of our products are made in Germany, all of our products, regardless of origin, follow the same rigid quality standards.
TABLE OF CONTENTS SERIES
LINE OVERVIEW PAGE
KOSMOS GAMES Enchanting, fun, and addictive, these German engineered board games from world-renowned game designers help players develop a number of valuable skills and qualities
GAMES
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SCIENCE
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NATURE DISCOVERY
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KIDS FIRST
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NATURE DISCOVERY
Level one
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Level two
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Science kits which encourage exploring the world we live in and the creatures that live on it.
Level three
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DETECTIVE SERIES
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SPARK
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GEEK & CO SCIENCE
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IGNITION SERIES
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EXPLORATION SERIES
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SIGNATURE SERIES
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Chemistry
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Crystals and Minerals
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SPARK
Robotics & Programming
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Remote Control Engineering
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Retailing for under £6 each, these simple science kits make experiments fun, fast, easy, and inexpensive
KIDS FIRST Introductory science kits that introduce science to young children, starting at age 3, and gradually prepare them for more advanced studies
A fun range of kits that teach basic forensic and detective skills and the science behind them
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GEEK & CO. SCIENCE
Physics
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Alternative Energy
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Electrical Science
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Science-themed project kits that put fun first to make learning truly approachable and entertaining. Each kit makes a lasting, keepsake project or gift-worthy item
Product Data Table
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Concise and amusing science kits designed to ignite a lifelong love of science in kids ages 8 to 11
EXPLORATION SERIES DETECTIVE SERIES
Construction & Engineering
APPENDIX
IGNITION SERIES
Broad, fun, and accessible science kits that take kids deeper into their scientific explorations. For kids ages 8 to 13
SIGNATURE SERIES Thames & Kosmos’ biggest, coolest, and most comprehensive science kits. For kids and adults
Thames & Kosmos brings you a curated selection of high-quality board games from the prestigious Kosmos line. Working with highly esteemed authors and designers, Kosmos develops games that are not only fun, enchanting, and addictive, but also beneďŹ cial and wholesome in so many ways: These games build social skills, stimulate logical and strategic thinking, promote visual-spatial and maths skills, cultivate physical coordination and manual dexterity, encourage family time, and inspire fair-mindedness, conďŹ dence, and honorable attitudes. German engineered and beautifully made, these games become enduring family favorites and game night classics. For all these reasons, Kosmos games have earned worldwide acclaim.
LAGOONIES The Undersea Search Game All is calm in the enchanted coral reef. The mischievous sea sprites swim and play, and tease the big ghost octopus. Suddenly, the grumpy octopus reaches out his long tentacles. He twirls around very fast, creating a whirlpool of bubbles in the reef. The sea sprites aren’t strong enough to swim against the whirlpool current. They are swept up and spun all around the fizzing foaming reef. Can you use your magical bubble goggles to find your sea sprite friends, pick them out from the look-a-likes, and bring them safely back to the hiding hole in your reef? Be careful… these slippery ghostfish can slip through your fingers. And you have to look
carefully because they all look alike! How many can you find before the octopus stirs things up again? Lagoonies is a unique game that helps children practice their skills in visual perception as well as fine motor skills. Jens-Peter Schliemann and Bernhard Weber 2-4 Players 20 Min. Ages 5+ 697648
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MONSTER TRAP Trap the Monsters in the Maze The monsters are loose again!!! Well, that’s actually not a bad thing — they make living in this mansion really fun! But right now Grandma Frieda is standing outside the front door and she is terribly frightened of monsters. You must catch all the monsters and hide them from Grandma before she sees them! Use the sliders to push the monster as quickly as possible to the middle of the mansion and into the monster trap! You will have to work together on teams to do this. Whoever has pushed the most monsters into the trap by the end of the game is the best monster catcher — and wins the game. Monster Trap is an innovative game that helps kids practice their gross motor skills, hand eye coordination, and verbal communication skills. Inka and Markus Brand 2-4 Players 20 Min. Ages 6+ 680305
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JUNGLE PARTY The Wild Memory Game You’re invited to a party in the jungle! Tonight, the whole jungle gang is planning to plunge into the river. Can you remember where they are all hiding as they float down the river? Your adventure begins at the campfire and leads you over a wobbly bridge, past glowing fireflies, across a mossy log, and next to the edge of a thunderous waterfall. The first player to reach the jungle toad king wins the adventure. In this wildly fun adventure, you have to remember which animals are swimming in the river and which ones are hiding under the bridges. Whoever slides the right animal
tile into the right river channel will be a step ahead of the others on the expedition to reach the toad king! Jungle Party is a playful new take on classic memory games that help children practice their matching and remembering skills. Stefan Dorra and Manfred Reindl 2-4 Players 20 Min. Ages 5+ 697358
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HARRY HOPPER Hop ... Hop ... Hurray! Two teams of grasshoppers are both trying to knock over all of their blades of grass. Take turns making your grasshoppers hop toward the blades of grass. It takes a lot of skill to aim and launch them accurately! The team that knocks over all of their blades of grass ďŹ rst wins! Harry Hopper is a fun, active game that helps kids practice their gross motor skills, hand eye coordination skills, and manual dexterity. Florian Nadler 2-4 Players 20 Min. Ages 6+ 697334
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INGENIOUS Hexagonal Tile Game Think outside the square! Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons into a hexagonal grid on the board. Each tile has two coloured symbols on it. Players earn points in a specific colour for each line of matching coloured symbols that they extend when they place a tile. A player’s score is equal to his or her lowest-scoring colour, not his or her highest. The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six coloured symbols in it, with most tiles having two different coloured symbols and some having two of the same coloured symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagon’s colour for each already-placed hexagon of the same colour that radiates outward in a straight line from one of the
placed hexagon’s five sides. If a player’s score in a colour reaches 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles. When no more tiles can be placed on the game board or when one player scores 18 in each colour, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins. Ingenious includes rules for solitaire and team play. This highly awarded, international bestseller has been redesigned with a plastic board.
MORE THAN
1.3 MILLION GAMES SOLD WORLDWIDE
Reiner Knizia 1-4 Players 30-45 Min. Ages 8+ 696116
GAMES
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UBONGO Sprint to Solve the Puzzle
Companion app helps you learn the game, keep time, and solve the puzzles!
Ubongo is a fast-paced, addictive, and easy-to-learn geometric puzzle game. Players race against the timer and against each other to solve a puzzle of interlocking shapes. The faster you solve the puzzle, the more gems you get. The player with the most valuable gem treasure after nine rounds of solving puzzles wins! Here’s how it works: Each player receives a set of 12 tiles. The tiles are polyominos — geometric shapes formed of equal-size squares joined edge to edge in different arrangements. At the start of each round, each player gets a new puzzle board. A roll of the die determines which tiles you must use to perfectly fill in the empty spaces on the puzzle board. Any players who complete the puzzle within the time limit yell out “Ubongo!” and grab a gem at random from the bag. The fastest player also gets a blue gem and the second fastest an amber gem. Each gem colour is worth a different amount of points. After nine rounds, the player with the most valuable gem collection wins. Download the free companion app, which helps you learn how to play the game, and includes a game timer, a solo game timer, and solution keys.
MORE THAN
2.5 MILLION GAMES SOLD WORLDWIDE
Grzegorz Rejchtman 1-4 Players 25 Min. Ages 8+ 696184
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GAMES
DIMENSION The Spherical, Stackable, Fast-Paced Puzzle Game! Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible before the timer runs out. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all ďŹ ve colours, but you lose two points for each task card you don’t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking!
RECOMMENDED BY
AMERICAN MENSA
GAMES
Lauge Luchau 1-4 Players 30 Min. Ages 8+ 692209
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Escape Room Games for the Home EXIT: The Game is a new series of party games for up to six players that offers a unique, unforgettable gaming experience. These games allow you to bring the excitement, intensity, and team spirit of an escape room to your living room. In each EXIT game, your team starts out locked in a room. You must solve a series of riddles and puzzles in order to unlock doors and reveal new riddles. Each correct solution brings you to another riddle and eventually to freedom. The clock is ticking: You must solve all of the puzzles as fast as you can because the faster your team escapes the room and the fewer hints you use along the way, the more points you earn. Each Exit game has a different theme, and riddles that are thoughtfully integrated into the storyline. Every lock in the room is associated with a puzzle. You must solve the puzzle to obtain a three-digit code, which is entered into a special decoder disk to determine if it is correct. Hone your creative problem solving and logical thinking skills, because in the EXIT games, there is no rulebook. Your team has to discover for itself how the rooms look, what the clues are, how to decipher them, and how to escape. Can you crack the codes and manage to escape the room? Each game can be played only one time, because you markup, fold, and tear the game materials.
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1ST #,5
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After your car breaks down, you are looking for shelter for the night. Luckily, you ďŹ nd an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk ... Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?
GAMES SOLD WORLDWIDE
GAMES
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EXIT: THE ABANDONED CABIN
MORE THAN
10
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100,000
The EXIT Counter Display holds 9 units.
P #a
The EXIT Floor Display holds 24 units.
Inka and Markus Brand 1-6 Players 1-2 Hours Ages 12+ 692681
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EXIT: THE SECRET LAB
EXIT: THE PHARAOH’S TOMB
As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapour rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk ... Can you solve the riddles left for you by a previous research volunteer and escape the lab?
The excursion to the Valley of the Kings is the highlight of your holiday to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the oor lies a dusty notebook and an ancient disk ... Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?
Inka and Markus Brand 1-6 Players 1-2 Hours Ages 12+ 692742
Inka and Markus Brand 1-6 Players 1-2 Hours Ages 12+ 692698
GAMES
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DOHDLES! What is that?! Sculpting, Guessing, and Laughing Dohdles are riddles made of dough! Exercise your imagination in this artistic and hilarious sculpting and guessing game for families and parties of three to six players. Create a Dohdle by sculpting the approximate shape of an object or living thing — or of a part of an object or living thing — with the modelling clay. You don’t have to be a skilled sculptor or artist: You should actually form your Dohdle in such a way that your opponents cannot immediately recognise what it is supposed to represent. Even if you’re all thumbs when it comes to sculpting, you’ll be able to make a Dohdle that has the shape of a hotdog, a ball, a mailbox… anything! You receive points during the game if you guess the exact word that your opponent’s Dohdle represents. You also receive points if the solution to your Dohdle is neither too
easy nor too difficult for your opponents to identify — ideally solved after four rounds of guessing. During your turn, you can alternately ask two yes-or-no questions or ask for a letter of the word to be revealed to help identify another player’s Dohdle. At any time, if you think you can identify a Dohdle, throw your guessing cube in the sorting funnel: The player whose cube comes out first can guess first. Points from correct guesses move you forward around the game board, and the player who makes it around the board first wins the game! The special clay will not dry out or harden and can be used again and again. Klaus Teuber 3-6 Players 40 Min. Ages 10+ 696163
FROM
KLAUS TEUBER AUTHOR OF
THE SETTLERS OF CATAN
L 2015 PA D AWAR WINNER
12
GAMES
WORD SLAM The Fast-Paced Word-Based Guessing Game “EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?” “Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe ... a banana?” “Yes, the answer is banana! One point for the Blue Team!” In Word Slam, two teams each have a storyteller. The two storytellers are given the same answer term. Playing at the same time, they must give clues to their teams so the teams can correctly guess the answer. And they must do this quickly, because they are racing the timer and each other. But it’s not that easy. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with
one word on it: a noun, verb, adjective, or preposition. The storyteller must be creative in using this limited vocabulary to tell the story. And the team members must think quickly and nimbly to interpret the story cards. The team that correctly guesses the answer first gets a point, and the team with the most points at the end of the game wins. It’s like charades, but instead of acting, you can only communicate with word cards! Inka and Markus Brand 3+ Players 45 Min. Ages 12+ 692674
GAMES
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SMUGGLERS Who’s the Best at Getting the Goods? A notorious gang of smugglers is recruiting new members. The first candidates step forward, a motley bunch indeed. Which one has the skills to become a worthy member of the gang? To determine this, the boss himself stages a smuggling contest. First the wouldbe smugglers must try to get through a hole in a fence while carrying the biggest sack of contraband possible. Then those who make it through the hole have a chance to inspect the other smugglers’ sacks that are smaller than their own or that shamefully got stuck in the hole in the fence. A role of the die determines which size hole in the fence the sack needs to fit through. The smuggling sacks are formed from a rubbery polymer putty that the players roll into balls with the contraband
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GAMES
pieces hidden inside. The balls are then rolled down a track towards the fence. The player’s goal is to form the largest ball that will still fit through the fence. Players who succeed in getting the largest ball through the hole in the fence can then guess the contents of the smaller balls or of balls that were too large to fit through the fence. If they guess correctly, they get to keep the contraband. The player who collects the most contraband items wins. This funny family game answers the question: Who is the sneakiest and most skillful smuggler? Klaus and Benjamin Teuber 2-4 Players 30 Min. Ages 8+ 692544
MAG-O-MAG The Magnetic Labyrinth This innovative vertical holder with interchangeable game boards and magnetic game pieces allows you to play three fun, action-packed games. The games are played in teams, playing one at a time. One teammate must move the guide magnet on the reverse side of the game board, while the other teammate sees the game magnet move on the front of the board. This teammate must communicate with the teammate controlling the magnet and tell him or her how to move the magnet to complete the game challenge without the magnet falling off or going to the wrong spot. In the racing game, the object is speed: Which team can complete the course the fastest? But make sure you don’t crash! In the golf game, the object is precision: How many strokes does the team need to take to reach the hole? But be careful, there are traps everywhere! In the treasure hunt game, players must collect as many gems as possible in a given time. Who can amass the most valuable treasure? Includes cooperative game variations and special rules for two-player games.
Klaus and Benjamin Teuber 3-4 Players 30 Min. Ages 8+ 692759
GAMES
15
KERALA The Way of the Elephant Welcome to the elephant festival in the Indian province of Kerala! Exquisitely decorated elephants parade the streets. The celebration is alive with colour and music. To participate in the revelry, you want to fashion the most elegant platform for your elephants. You want your festival platform to have at least one tile of each colour, with all the tiles of a colour contiguously placed, and showing as many elephant symbols as
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GAMES
possible. Each round, you move one of your two elephants to place a new tile and expand your platform. You will have to adjust your plans as your rival platform builders grab the desirable tiles before you can get them. You will need clever tactics and good luck to win the award for the best in show! Kirsten Hiese 2-5 Players 30 Min. Ages 8+ 692469
BRUTAL KINGDOM The Game of Beastly Betrayal The king’s court is no place for the faint of heart — or the weak of claw and fang. Here, almost everyone is secretly plotting to attain the greatest amount of power in three spheres of influence: royal, clerical, and mystical. The bishop has avoided a poisoning, but now the danger awaits the abbot, who himself pursues the witch. The king and queen are at each other’s throats, while the executioner awaits his next assignment. The law is survival of the fittest in this game of feral human nature. The 20 stunningly illustrated anthropomorphised animal characters will have you clawing your way to power by tooth and nail. Michael Rieneck 3-4 Players 30 Min. Ages 12+ 692506
GAMES
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A COLUMN OF FIRE The Board Game The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathise with the weak are expelled from the country.
Millions of readers around the world have been enthralled by Ken Follett’s magnificent Kingsbridge series. The Pillars of the Earth and World Without End have been adapted into hit television miniseries and board games. In September 2017, the saga continues with one of Follett’s most exciting and ambitious works yet, A Column of Fire.
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GAMES
The artwork for this game has not yet been released.
The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game? Michael Rieneck 2-4 Players TBD Min. Ages 12+ 692650
IMHOTEP Builder of Egypt Imhotep. The legendary architect of the Egyptian monuments. His awe-inspiring structures and brutal tactics earned him divine status among ancient Egyptians. Can you match his ruthless determination to build the most revered monuments? To do this, you will need to transport stone blocks on ships from your quarry to different construction sites. But you alone do not choose where the ships go. Your opponents have monumental plans of their own and want to prevent your success. A fierce competition for the precious stone resources plays out. Only with the right strategy and a little luck can you succeed. In Imhotep, the players take on the roles of ancient Egyptian architects. Over six rounds, they try to transport their stone blocks to end up in the most valuable positions at five construction sites: pyramid,
obelisk, chamber tomb, temple, and market. But a player can only choose one of three actions in a turn: excavate a new stone block from the quarry, load a block onto a ship, or move a ship to a construction site. From there, the massive stone blocks must be unloaded in order from bow to stern and placed on the sites in preset sequences. Depending on where the blocks end up, players earn different point values either immediately or at the end of the game. In each turn, you must weigh your options for getting your own stones into place and thwarting your opponents’ placement plans. You must get your blocks to the right places, in the right order, at the right time to be the greatest architect.
2016
Phil Walker-Harding 2-4 Players 40 Min. Ages 10+ 692384
GAMES
GAMES
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LEGENDS OF ANDOR Base Game The Land of Andor is in danger. From the mountains and forests, enemies are advancing toward the castle of old King Brandur. Only your small band of heroes stands in their way. Will you succeed in defending the castle and protecting Andor? Legends of Andor is a cooperative board game for two to four heroes. Live the legendary tales as you unite to battle everencroaching enemy forces. After the first Legend, more fantastic adventures ensue. You must find the witch and obtain a medicinal herb to cure the sick
king. Help the prince repel the evil powers of the dark mage. In the ancient mines, you seek out precious gemstones — and uncover grave dangers. And finally, you must pit your skills against the mighty dragon, awakened from an age-old slumber. Can you triumph against these challenges? Only if you work together will you have the strength to be the true heroes of Andor. Michael Menzel 2-4 Players 60-90 Min. Ages 10+ 691745
WINNER 2013 KENNERSPIEL DES JAHRES (CONNOISSEUR’S GAME OF THE YEAR)
MORE THAN
200,000 GAMES SOLD WORLDWIDE
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GAMES
LEGENDS OF ANDOR: THE STAR SHIELD Expansion The Legend Continues... Following their victory over the dragon, the heroes are on a search for the Star Shield. Its great power could turn out to be a blessing or a curse, should it get into the wrong hands. And as if that weren’t enough, a pack of hungry wolves has been sighted in Andor. If the heroes can only manage to tame their leader,
though, the wolves can become loyal allies in the fight against a reawakened evil. Michael Menzel 2-4 Players 60-90 Min. Ages 10+ 691936
LEGENDS OF ANDOR: NEW HEROES Expansion Expansion for 5 and 6 Players. Four new heroes and heroines have risen to protect Andor: Kheela, protector of the river lands, commander of the potent water spirit. Fenn, the tracker, possessor of special tools and weapons. Mighty Bragor, the powerful Taurean fighter. And Arbon the guardian, with the ability to diminish the strength of enemy creatures. Now, the Legends from
the basic game and from the “Star Shield” expansion can be experienced by up to six players. But even for just two, three, or four, these new heroes can offer some exciting variety. Michael Menzel 2-6 Players 60-90 Min. Ages 10+ 692261
GAMES
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LEGENDS OF ANDOR: JOURNEY TO THE NORTH Expansion After many years of living in peace, the heroes of Andor receive a new cry for help — this time from the distant land of Hadria. You immediately step aboard an old sailing vessel to embark on a perilous journey to the north. After you have properly equipped your ship, you discover strange islands and must work together to protect their coasts from terrible sea monsters. Soon thereafter you ďŹ nd yourselves in the midst of thunderous
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storms. You must persevere against the unbridled forces of the sea. And a great secret will be uncovered during your journey. This expansion for the highly awarded and beautifully illustrated Legends of Andor offers four legends with new challenges, new heroes, and new creatures. Along with the base game, this is a cooperative role-playing adventure game for two to four players. Michael Menzel 2-4 Players 60-90 Min. Ages 10+ 692346
STEAM TIME Powered by Steam and Driven by Glory, An Odyssey Across the Arc of Civilisation The year is 1899. For millennia, people have shared myths of unexplained occurrences at age-old monuments around the world, such as Stonehenge and the Pyramids of Egypt. Recently, reports of bizarre phenomena at these sites have garnered the full attention of the powers that be. In these places, spacetime is distorted. Time flows in unexpected ways. In addition, unusual crystals with supernatural properties have been discovered there. These discoveries have sparked the invention of fantastic machines that can travel through time. Now, the rapidly industrialising superpowers of the world are in a race to amass and exploit these valuable resources.
At the centre of these endeavors, the newly established Temporal Institute for Monument Exploration (T.I.M.E. for short) is sending out steam-powered airships to travel through time and space. As captain of one of these airships, you will set out to explore the temporal rifts around the monuments. Dive into the turbulent stream of time on a quest for long-lost knowledge, vanished cultures, and hidden treasures. Search for crystal deposits and use your resources — including steam, crystals, gold, and time — wisely to stay ahead of your competitors, ultimately to gain T.I.M.E.’s esteem and eternal glory. Get ready to embark on an extraordinary time travel adventure with Steam Time! Rüdiger Dorn 2-4 Players 90 Min. Ages 12+ 692476
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TUMULT ROYALE The Game of Greed, Power, and Revolution Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time, the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that, you greedy blue bloods! In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing
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your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: The greedy shall rule, but the greediest is a fool! Klaus and Benjamin Teuber 2-4 Players 40 Min. Ages 10+ 692483
LOST CITIES The Board Game The research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries? Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s colour must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path. After playing or discarding a card, the player draws a new card. Skilled team leaders assess when to play, hold, or discard their
cards to move their own teams forward while at the same time preventing their opponent teams from getting ahead. Points are awarded based on how far the explorers make it along their paths. Each step earns more points than the one before it, and the first three steps earn negative points. Along the way, players can increase points by finding artifacts, victory points, and shortcuts forward. The player with the most points at the end of the game wins! Reiner Knizia 2-4 Players 30-60 Min. Ages 10+ 696175
BASED ON
KELTIS
WINNER OF THE
SPIEL DES JAHRES
GAMES
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KAHUNA The Classic Two-Player Game Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realise that even the best magic is no good without strategy. Günter Cornett 2 Players 30 Min. Ages 10+ 691806
MORE THAN
200,000 GAMES SOLD WORLDWIDE
LOST CITIES The Original Card Game Who will discover the ancient civilisations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
MORE THAN
260,000 GAMES SOLD WORLDWIDE
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Reiner Knizia 2 Players 30 Min. Ages 10+ 691820
THE ROSE KING A Thorny Feud For Two Players England, 15th Century — On one side, the House of York, with its heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. The War of the Roses, a dynastic struggle for control of the English crown, has erupted between the two houses. In this strategic game, one player commands the House of York and the other, the House of Lancaster. The players use their power cards to bring territories under their control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England’s new king? Dirk Henn 2 Players 30 Min. Ages 10+ 691790
MORE THAN
140,000 GAMES SOLD WORLDWIDE
MORE THAN
120,000 GAMES SOLD WORLDWIDE
TALLY HO! Who’s Hunting Whom? The hunter becomes the hunted in this humorous two-player game! One player picks up the axe and rifle to assume the roles of lumberjacks and hunters, while the other player slips into the furs of foxes and bears. Both parties hunt ducks and pheasants — and each other — to earn points! At first, the forest is peaceful under a canopy of unrevealed tiles. But as the tiles are flipped, pandemonium breaks out among the pines. The lumberjack hacks away at the trees to give the hunter a clear shot at the fox. But the bear is right behind him, ready to stand up to these human bullies. The chances are equally balanced between the animals and the humans. In the beginning, luck runs the show. But as the hunting continues, the players must become increasingly strategic to prevail. Rudi Hoff mann 2 Players 30 Min. Ages 8+ 691837
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Thames & Kosmos kits offer hands-on learning through experimentation and model building and includes comprehensive full-colour books and instructions. The kits cover relevant topics that are pertinent to the world today and provide fun and enjoyable activities for effective learning. They consist of high-quality materials and custom-designed parts and have been safety tested for the Europe and United States.
3D PUZZLES Part of the exciting Nature Discovery range, these fun 3D models offer an insight into various animal species and inspires children to learn about our world and the animals that live on it. Each 3D Puzzle includes assembly instructions and a fun fact sheet about the animals’ behaviour and habitat.
EMPEROR SCORPION Ages 8+
16 p
265020
CHAMELEON Ages 8+
16 p
264910
CLOWNFISH Ages 8+
16 p
265430
LION FISH Ages 8+
16 p
265420
GIANT PANDA Ages 8+
16 p
NATURE DISCOVERY
264740
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3D PUZZLES Part of the exciting Nature Discovery range, these fun 3D models offer an insight into various animal species and inspires children to learn about our world and the animals that live on it. Each 3D Puzzle includes assembly instructions and a fun fact sheet about the animals’ behaviour and habitat.
BLUE TANG Ages 8+
16 p
265490
RATTLESNAKE Ages 8+
16 p
265040
MOORISH IDOL FISH Ages 8+
16 p
265520
GALAPAGOS TORTOISE Ages 8+
16 p
264930
GORILLA Ages 8+
30
NATURE DISCOVERY
16 p
264730
SEA TURTLE DIORAMA Ages 8+
16 p
268140
WHALE SHARK DIORAMA Ages 8+
16 p
268180
EAGLE OWL DIORAMA Ages 8+
16 p
268070
NATURE DISCOVERY
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ANIMAL ANATOMY These fun 3D models offer an insight into animal anatomy and inspire children to learn about our world and the creatures that live on it. Each Animal Anatomy set includes a detailed model with detachable parts that can be easily assembled to show the internal organs and bone structure of an animal along with a fun and informative instruction manual providing facts about each animal and its habitat.
GREAT WHITE SHARK Ages 8+
16 p
261110
16 p
261050
TIGER Ages 8+
SCORPION Ages 8+
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16 p
261130
NATURE DISCOVERY
ANIMAL ANATOMY TARANTULA Ages 8+
16 p
261120
16 p
261050
ORCA Ages 8+
GORILLA Ages 8+
16 p
260900
NATURE DISCOVERY
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HUMAN ANATOMY These detailed models teach inquisitive biologists about human anatomy. Each kit includes a detailed model with detachable parts that can be easily assembled along with a fun and informative instruction manual providing mind blowing facts!
Ages 8+
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16 p
260830
NATURE DISCOVERY
MY DISCOVERY TRIOPS Triops are Crustaceans that are known from fossil records to have existed up to 300,000,000 years ago. This starter kit contains everything you need for successfully hatching Triops eggs – including feed and complete facilities for rearing and observation - so you can be close to the action when the small crustaceans hatch. In only a few days, they will hatch, change their armour, dart through the water ... Our guarantee: Triops eggs in all Thames & Kosmos sets come exclusively from controlled and sustainable laboratory breeding and are not taken from the wild . Ages 8+ 5
16 p
060282
510449
510449
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MY DISCOVERY GIANT TRIOPS The European species of Triops (Triops cancriformus) can grow up to three times the size of the other Triops! Watch on with amazement as these prehistoric crustaceans grow and learn how they have survived for millions of years. This kit contains all you need to hatch, feed, observe and breed your own Triops! Ages 8+
16 p
510869
NATURE DISCOVERY
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MY DISCOVERY TELESCOPE This entry-level telescope has 12x optical magnification and a soft shell ocular lens cover (eye-piece) for greater comfort. Young researchers are able to view the stars at night, watch wildlife, or become seagoing pirates. As with all Thames & Kosmos’ products, the high-quality product ensures the scientific fun-factor remains intact. Ages 6+ 5
p
060282
676919
510432
> GAMES
MY DISCOVERY 3D MICROSCOPE My Discovery Telescope new blurb - This entry level telescope has 12x optical magnification and a soft shell ocular lens cover (eye-piece) for greater comfort. Young researchers are able to view the stars at night, watch wildlife, or become seagoing pirates. As with all Thames and Kosmos kits, this high-quality product ensures the scientific fun-factor remains intact.
Ages 8+ 5
36
p
060282
510463
510463
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NATURE DISCOVERY
Kids First is a line of science kits that allow parents to introduce scientific topics and hands-on empirical learning to young children, starting at age 3, and gradually prepare them for more advanced science kits and schoolwork.
LEVEL 1 • • • • •
AGES 3 TO 5 STORYBOOK STYLE MANUALS SIMPLE ACTIVITIES PRETEND PLAY ANSWERING “HOW DOES...?” AND “WHY IS...?” QUESTIONS
LEVEL 2 • • • • •
AGES 5 TO 7 HIGHLY ILLUSTRATED MANUALS SIMPLE EXPERIMENTS INTRO TO SCIENTIFIC METHOD BASIC SCIENTIFIC PRINCIPLES
LEVEL 3 • • • • •
AGES 8+ FULL-FLEDGED T&K MANUALS SERIOUS EXPERIMENTS IN-DEPTH EXPLANATIONS LONGER EXPERIENCES
LEVEL 2
LEVEL 3
LEVEL 1
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BOAT ENGINEER LEVEL 1
Read the funny story of two inquisitive young engineers, Ty and Karlie, their family’s robots, Huxley and Remus. Build simple models of the boats they encounter in the story. The boats actually float on water, making for fun and easy experiments around the sink or bathtub. The Boat Engineer story centres around Huxley and Remus. Their boatbuilding adventure starts when a robotic fish they are testing goes haywire and swims away uncontrollably. Huxley and Remus build a rowboat in their effort to catch up with and capture the robotic fish. They find the rowboat is too slow, so they build a fanboat to go faster. As the story continues, the robots make their way downstream and eventually out to the ocean. Along the way, they must build new boats to solve specific problems and perform tasks. They build a sailboat, riverboat, speedboat, fireboat, tugboat, freighter, catamaran, hydroplane. From each humorous segment of their silly adventure, the robots learn something new about boats. As you follow the story, you can build models of the ten boats featured in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. This 52-piece science kit combined with the beautifully illustrated storybook provides an engaging way to teach simple engineering concepts to preschoolage kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
● Durable storage case ● 32-page illustrated storybook Ages 3+
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32 p
567011
LEVEL 1
ROBOT ENGINEER Read the funny story of two inquisitive kids, Ty and Karlie, and build simple, non-motorised models of the robots they construct and fix during their adventure to an automated candy factory. During this zany outing, Ty and Karlie build various robots to perform tasks and solve problems in the factory. The robots have moving parts, wheels, and gears, so kids can learn firsthand about simple machines and gear trains. As you follow the story, you can build models of the ten robots featured in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. In the story, the kids build robots with arms that rotate, turn, and spin. They fix a robotic arm and other specialised robots that complete specific tasks inside the factory. They construct a robotic drone that flies through the factory to coat the candies in sprinkles, wheeled robots that zoom across
the factory floor, a taff y-pulling robot, and a funny gum-kneading robot. From each humorous segment of their silly adventure, the kids learn something new about robots and machines. This 53-piece science kit combined with the beautifully illustrated storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
● Durable storage case ● 32-page illustrated storybook Ages 3+
32 p
567009
AMUSEMENT PARK ENGINEER Read the fun story of two young engineers, Ty and Karlie Omega, and build simple models of the amusement park rides they encounter on their family outing. Along their roundabout journey, the kids build, fix, and enjoy various amusement park rides. As you follow the story, you can build and experiment with models of the 20 structures and machines in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. The kids start out by testing ten different configurations of roller coaster tracks. They try out flat tracks, slopes, humps, and curves. They proceed through the park to build and fix a Ferris wheel, merry-go-round, pirate ship pendulum, bumper car, free-fall tower, log flume ride, and more. Along the way, they learn simple physics and engineering lessons. This 97-piece science kit combined with
the beautifully illustrated 32-page storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
● Durable storage case ● 32-page illustrated storybook Ages 3+
32 p
567008
39 2016
LEVEL 1
L 2015 PA AWARD R WIN N E
AUTOMOBILE ENGINEER Read the fun story of two young engineers, Ty and Karlie Omega, and build simple models of the vehicles they encounter on their comical trip to the supermarket. Along this roundabout journey, the kids build various vehicles to help the people in their town solve problems and complete tasks. As you follow the story, you can build models of the ten vehicles in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. The kids start out by building a minivan to take them to the supermarket. Along the way, they pass a construction site where they build a crane truck to help the workers lift some beams to the top of their structure. As they continue along their trip, they also build a fire truck, tractor, school bus, motorcycle,
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dune buggy, forklift, ice cream truck, and racecar to help their friends out. This 70-piece science kit combined with the beautifully illustrated 32-page storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
● Durable storage case ● 32-page illustrated storybook Ages 3+
32 p
567006
AIRCRAFT ENGINEER Read the fun story of two young engineers, Ty and Karlie Omega, and build simple models of the aircraft they discover on their hilarious family holiday. Along this roundabout journey, the kids build various flying machines to help the people they encounter solve problems and complete tasks. As you follow the story, you can build models of the ten vehicles in the story. Large, colourful plastic building pieces make it easy for small hands to put the models together. The kids start out by building a passenger jet to bring their family to a tropical island. After they arrive, they construct a helicopter to help a scientist studying sea turtles reach a remote island. As they continue along their trip, they also build a biplane, solar glider, seaplane, triplane, prop plane, hang glider, space plane, and supersonic jet.
This 73-piece science kit combined with the beautifully illustrated 32-page storybook provides an engaging way to teach simple engineering concepts to preschool-age kids. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, visual-spatial skills, and reasoning and concept development skills.
● Durable storage case ● 32-page illustrated storybook Ages 3+
32 p
567007
LEVEL 1
PEO P
DS AR
A ’S PL Y AW LE
W IN NER
2016
KIDS FIRST SCIENCE LABORATORY Preschoolers have a natural curiosity to explore and learn about the world around them through experimentation, observation, and play. This kit was developed according to the current educational philosophy of fostering children’s inquisitiveness and interests by providing them with tools and open-ended learning experiences to optimally
support their development. Experimenting freely with a variety of safe and engaging tools stimulates creativity and the spirit of scientific thinking. The 24 large, plastic scientific tools are durable, reusable, and easy-to-handle to ensure long-lasting fun and exploration. The tools include a unique, multipurpose 14-piece screw-together system with tubes, funnels, lids, connectors, and perforated disks that can be used in a multitude of ways. Also included are large and small
measuring spoons, a test tube rack, a pipette, a hand magnifier, magnetic rings and stand set, and 10 illustrated experiment cards to visually guide children. The 16-page, full-colour manual explains to parents and adult supervisors how these tools should be presented to their children and gives insight into a child’s developmental stages. Start laying the groundwork for strong STEM related skills and comprehension. This kit helps develop fine motor skills, science and maths skills, problem-solving skills, and
reasoning and concept development skills.
● 16-page illustrated storybook ● Durable plastic science tools Ages 3+
16 p
567005
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LEVEL 2
STEPPING INTO SCIENCE Begin a lifetime of scientific investigation and understanding with 29 fun experiments in five key areas: nature, physics, chemistry, air, and water. Learn what plants need in order to grow, observe the clouds, see how water climbs, watch plants sweat, and investigate plant propagation. Discover how a magnifying glass enlarges, how colours mix, how static electricity attracts, how sundials tell time, and how a motion picture works. Investigate air pressure, air flow, hovercraft, paper airplanes, and suction. Write secret messages, float a paper clip, blow super bubbles, observe capillary action, and test displacement. Build a soap-driven boat, mix oil and water, experiment with evaporation, paint with sugar, and watch colours separate. With a 48-page illustrated guidebook, Stepping into Science teaches science fundamentals with step-by-step, hands-on
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experiments, while also introducing children to the scientific method itself.
● Introduction to scientific inquiry for preschoolers ● Learn about plants, physics, chemistry, air, and water ● Easy-to-follow illustrated experiments Ages 5+
48 p
567001
INTRO TO ENGINEERING Intro to Engineering welcomes children to the field of engineering with 21 experiments and building projects in five sections. By engaging in hands-on activities, children will learn how engineers apply their scientific and technical knowledge to design machines and devices. Start by learning some engineering basics with experiments on levers, forces, and pulleys. Build simple devices using these basic components. Move on to explore engineering on land by building vehicles with wheels, such as a race car and a wind-up car. Next, investigate engineering with air (and in the air) by building a helicopter, a parachute, a glider, and an air-powered carousel. Then, build a diving bell, a sailboat, and a paddle boat to experiment with engineering in water. Finally, find engineering in your own home with experiments modelling the
telephone and television. Make a funny robot model. With a 48-page guidebook, Intro to Engineering teaches engineering fundamentals with step-by-step, hands-on experiments and building projects.
● Introduce engineering to young children with basic building projects ● Experiment with simple machines like levers and pulleys ● Conduct engineering projects on land, in the air, and in the water ● Step-by-step illustrated instructions so children can easily follow along Ages 5+
48 p
567002
LEVEL 2
THE HUMAN BODY Learn about the human body by completing experiments with your five senses that show you how your body works. By exploring the external aspects of your body with hands-on experiments, you can learn a lot about the inside anatomy of the body. Examine your fingerprints to learn how you are unique. Build a stethoscope and listen to your heartbeat to learn how your heart pumps blood, and listen to your gurgling tummy to learn how your stomach works. With the stethoscope, you can investigate how your ears hear with listening games. Test your lung capacity to learn about how your lungs work. Examine your diet and your digestive functions to learn how your body processes nutrients to give you the energy to do more experiments! Try a blindfolded exercise to find out about hand-eye coordination. Take a tickle test to learn about your skin and sensory receptors. Monitor your pulse to learn about your circulatory system. Follow your nose in
a smell memory game to learn about your sense of smell. Take a blindfolded taste test to learn about your tongue. Try some balancing exercises to explore your muscles and bones. Discover how your ears play a role in your balance. Examine some optical illusions to explore how your eyes work. Relate your experiments back to human body systems, including the internal organs, skeleton, muscles, and the circulatory system, with clear and accurate anatomical illustrations. Ages 5+
48 p
567003
BOTANY: EXPERIMENTAL GREENHOUSE Budding botanists will love getting their hands dirty in this unique biological science experiment kit. Learn about plants and seeds by conducting experiments in a specially designed botanical laboratory with greenhouse domes, complete with thermometer and ventilation. Construct an automatic watering system to keep your plants from getting too thirsty. Grow beans, cress, and zinnia flowers in your greenhouses. Experiment with plant cells and capillary action. Learn how roots work to transport water and nutrients throughout a plant. Conduct experiments that demonstrate how plants need water, light, and heat to grow. Discover the strength of a bean and how leaves sweat. See why grass grows back after it is cut and how cuttings can grow roots.
Germinate fruit and vegetable plants from the seeds in your kitchen. Grow a flower garden. Make tiny plaster bugs to decorate your garden. Collect seeds with your socks, and grow a funny grass head. Make leaf and bark rubbings. Learn how you can force budded branches to bloom in winter. With a 48-page, full-colour illustrated guidebook, this kit teaches botany fundamentals with step-by-step instructions for the hands-on experiments as well as growing information for many common plants.
● Learn about plants and seeds ● Experiment in specially designed greenhouse domes Ages 5+
48 p
567004
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LEVEL 2
WEATHER Investigate weather with experiments on wind, rain, storms, clouds, temperature, evaporation, pressure, and more. Ages 5+
16 p
606114
STARS AND PLANETS Explore space by building a solar system, making moon craters and constellations, launching rockets, and testing to see which planets could support life. Ages 5+
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20 p
606916Â
PLANTS LEVEL 2
Experiment with leaves, seeds and roots. Watch a plant grow through a maze and watch seeds grow. Ages 5+
34 p
606115
WILDLIFE DETECTIVE Become a wildlife sleuth with this fun kit! Discover garden creatures, learn how to track animals and explore habitats.
Ages 5+
34 p
606116
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KIDS FIRST
KIDS FIRST CHEMISTRY SET Early Beginner Chemistry Set
LEVEL 3
Kick off a chain reaction of fun-filled experiments with this introductory chemistry set designed specifically for young kids. Junior chemists can safely explore simple chemistry using the tools in this kit and common household substances from the kitchen and bathroom. Learn how to use basic chemistry equipment such as filters, test tubes, pipettes, measuring spoons, and beakers. Make your own test tube racks out of plaster and learn about the chemical reaction that formed them. Conduct experiments to identify different chemicals using reactions, heat, evaporation, and crystallization. Examine
2013 AC A CHOICE DEMICS’ A WINNER WARD
KIDS FIRST BIOLOGY LAB Beginner Microscope Kit Discover the science of living things with this complete introductory microscope kit. The beautifully illustrated experiment manual guides you through observations of many living specimens found in and around your home: onion cells, pond water, chloroplasts, plant stem cross sections, microorganisms, mouth cells, meat cells, different types of hair and fur, dust mites, bugs, pollen in honey, and much more. See how an onion cell shrivels and how an earthworm wiggles. Analyse the differences between the hair on your head and the sheep’s hair in your wool sweater. The kit includes three prepared specimens on a slide, four blank slides, cover slips, tweezers, needle, section
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the composition of inks and dyes with chromatography experiments, where colours magically separate from one another on a filter paper disk. Explore the properties of water, soaps, and oils. Experiment with acids and bases using indicators (pH strips and cabbage juice) to identify them. Make fizzy reactions with acids and bases to dissolve shells and extinguish flames. Discover the invisible gas carbon dioxide and its very visible effects. The full-colour, 48-page manual guides inquisitive young chemists and their adult supervisors through safely conducting each of the 27 experiments. Ages 8+
48 p
642921
slicing tool, and vial. Learn how to use these tools to prepare slides and how to use the microscope to examine them. Investigate how the lenses in a microscope bend light to magnify images. The ocular lens, or eyepiece lens, of the microscope has an adjustable 12x to 18x magnification power. When combined with the three objective lenses, this results in a total magnification power of 96x to 750x. It has a battery-powered light and a mirror to light up the specimens. The full-colour, 32-page manual covers microscope setup, usage, and many fascinating observations of biological specimens. Ages 8+
32 p
635213
LEVEL 3
Ages 8+
KIDS FIRST PHYSICS LAB Beginner Physics Kit Speed, power, catapults, and collisions! Physics is full of action! Kids will have the 20 models in this introductory physics kit racing, rolling, flying, falling, crashing, balancing, and spinning around in 22 action-packed science experiments. After following step-by-step illustrated instructions to build each model,
kids test the models to demonstrate and comprehend basic laws of mechanical physics. While building the models and reading through the manual, young researchers learn about various topics in the fascinating world of mechanical physics and engineering. Start your physics adventures by building a balancing tightrope walker, a moving elevator, and a high-g astronaut training centrifuge to learn about forces, gravity, and weight. Learn how to measure forces by building a force meter. Examine physics at the construction site to learn about work and simple machines. Build a pulley system, crane,
and inclined plane to lighten the load and make work easier. Experiment with storing energy and converting energy by constructing models of a rocket car and a skee-ball mini golf ramp. Assemble three machines from the Middle Ages — a wheelbarrow, a balance scale, and a trebuchet — to learn how levers have helped people do work for centuries. Explore the concept of trajectory. Continue your lessons by building a windmill, a drop-test device, and various parachutes to investigate the forces of air and air resistance. Expand your perspective out
80 p
628318
into the solar system to discover the force and motion of the planets and the sun. Build a sundial and a rotating Earth-and-Moon model. Take a crash course in applied physics with a series of automotive models and experiments: Construct a crash-test simulator and an airbag testing station to learn about momentum. Assemble a working gear train to learn how gears transmit and alter forces. Finally, make an all-wheel drive vehicle with a flexible jointed design for optimal performance on rough terrain.
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PIRATE SHIP T & K Pirate Ship teaches young children all they need to know to be able to set a ship in motion and then how to prevent it from capsizing! And, why a parrot doesn’t fall off a mast - even in heavy seas. Learn about a ships’ balance and how surface tension helps a ship stay afloat. Learn about tricks that will outwit enemy pirates and make a secret treasure map with lemon juice! Playful experiments enable the user to learn about these topics and much more, with this easy to assemble Pirate Ship which helps children to learn about the science behind all things sea-going. Ooh arr, me hearties! Ages 5+ 5
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34 p
060282
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THIS BRAND-NEW DETECTIVE SERIES WILL TEACH CHILDREN ABOUT REAL FORENSICS AND INSPIRE THEM TO BECOME REAL LIFE DETECTIVES!
DIGITAL SAFE
MASTER DETECTIVE TOOLKIT Grab this briefcase full of investigator’s tools and get ready to track down some crooks! Learn about how detectives use forensic science to answer questions, gather evidence and solve crimes. Experiment with the equipment and technologies used by real detectives to develop your own observation and problem solving skills.
Keep all your top-secret items secure in this digital safe which can only be unlocked with a special code!
Ages 8+
32 p
630912
Ages 8+
32 p
631543
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SPARK is a line of experiment kits covering a wide range of scientific subjects. They make science activities accessible and approachable with low prices and a simple presentation. Retailing for around £6 each, these 10 kits offer science experiments that are fun, fast, easy, and inexpensive. Plastic blister packaging can be hung on pegs or stand on a shelf.
MOLECULE MADNESS Make wobbly gelatin beads by dripping sodium alginate into a solution containing calcium ions. Learn how massive chains of polymers make these fun squishy orbs possible. Ages 7+
8p
551010
CRYSTAL ANIMALS Grow a fuzzy crystal polar bear and a fl uff y crystal penguin with a fast-growing, non-toxic solution. Learn why crystals form. Ages 7+
8p
551001
CRYSTAL GEODE Grow a beautiful crystal geode, a hollow rock with crystals inside it, by first molding a plaster shell and then filling it with a crystal-forming solution. Learn about geological crystal formations. Ages 7+
8p
551007 SPARK SERIES
KITCHEN CHEMISTRY Experiment with safe materials from your kitchen, such as sugar, salt, water, baking soda, and vinegar, to learn about ten of the most important topics in chemistry. Ages 7+
8p
551003
AMAZING GYROSCOPE Experiment with a spinning top and a gyroscope to learn about the physics of motion, forces, and gravity. Make the gyroscope balance on a tabletop and on a string. Ages 7+
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8p
551005
SPARK
MINI VOLCANO Erupt a small model of a volcano with a chemical reaction to learn about how real volcanoes occur. Non-toxic chemicals. Ages 7+
8p
551004 SPARK SERIES
FLOWER & LEAF PRESS Preserve flowers and leaves that you collect with this specially designed press device. Use your pressed specimens for crafts. Learn about the botanical structure of plants. Ages 7+
8p
551002
DINOSAUR SKELETON DIG Mold a cool-looking dinosaur skeleton fossil in a plaster rock form. Discover how and why fossilized dinosaurs are found around the world. Ages 7+
8p
551008
FINGERPRINT DETECTIVE Collect and analyze fingerprints to learn about scientific investigation. Use black powder to dust for fingerprints and look for genetic traits. Ages 7+
8p
551006
GOLD RUSH GEOLOGY Pan for fake gold from inside a block of plaster “dirt.” Learn the techniques of panning for gold and about the precious element itself. Ages 7+
8p
551012
SPARK
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GEEK. & COC E ! SCIEN
Get ready to totally geek out on awesome science projects! GEEK & CO. SCIENCE is a series of 14 science-themed project kits that put fun first to make learning truly approachable and entertaining. With each kit, kids build or make a tangible, lasting item — an object worthy of keeping on display or giving as a gift after the fun and educational process of creating it is over.
GEEK OUT!
GLOWING CRYSTAL GEODE Create your own crystal geode — a round rock containing a crystal-filled cavity. First, cast a plaster geode shell in the mould and then fill it with a crystal-growing alum salt solution. The crystal solution contains an ultraviolet-luminous pigment that gets incorporated into the crystals as they form, resulting in a geode that glows in ultraviolet light. An ultraviolet flashlight with holder, as well as a display stand for the geode, are included. Display your beautiful specimen day and night! Learn about how crystals form and why the pigment glows under ultraviolet light. Ages 8+
16 p
550022
GUMMY CANDY LAB Mould your own delicious gummy candies using a natural gelatin-like ingredient called carrageenan that comes from seaweed! Flavour and sweeten your mixture with lemon and cherry flavours and then mould the gummy shapes in the included mould. You can even add citric acid to make sour gummies! Learn about the scientific properties of natural polymers. Food ingredients included. Ages 8+
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16 p
550024
GEEK. & COC E ! SCIEN
GEEK & CO. SCIENCE
FLYING ORNITHOPTERS
NEON LIGHT WRITER
TRICK STICK
An ornithopter is a mechanical aircraft that flies by flapping its wings. It imitates the flapping-wing flight of birds, insects, and bats. Build four ornithopter models including a bird, bat, butterfly, and dragonfly. The wings work like propellers to generate lift and thrust, powered by a wind-up rubber band engine. A streamlined and durable bamboo and plastic building system enables the models to be light enough to fly gracefully through the air like winged animals.
Want to see your name in lights? With this kit, you can use a cool lighting technology called electroluminescent wire (EL Wire) to make a kind of neon sign. You can write your name or any word you want! The manual will teach you how and will also explain how EL wire works.
This kit uses a “magic wand” to show the stunning power of electrostatic energy which will inflate the included objects into 3D shapes and hold them invisibly in the air! Power up the generating wand with 2x AA Batteries and hold your own “Magic” show of levitating objects. The full-colour manual teaches the user about the science behind the kit. The electrical potential is similar to that generated by the Van de Graaf Generator; an important high voltage generating device now used for accelerating subatomic particles to high speed, a useful tool for fundamental physics research.
Ages 8+
16 p
550025
Ages 8+
16 p
550055
Ages 8+
10 p
550031
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GEEK. & COC E ! SCIEN
SPACE FARM Geeks in space! Explore what it would take to set up an extraterrestrial farm on another planet. Experiment with a nutrient gel to grow garden cress in hydroponic tubes without soil. In the greenhouse dome, grow the alien-like succulent Tiger’s Jaws (Faucaria tigrina). Find out what plants need in order to grow and how those things might be provided on another world. Geekstronaut figures tend to your space farm while it grows.
CRYSTAL NIGHTLIGHT Grow a big beautiful crystal and assemble a special platform to display it with a colourchanging LED circuit inside. Learn about crystal formation and LED technology. Ages 8+
16 p
550009
GLOW STICK LAB Make awesome glow sticks that shine in cool colours under UV lights and that glow in the dark. Mix up five different glowing concoctions using the included materials and substances from around your house, and then learn why they glow! Ages 8+
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16 p
550062
Ages 8+
16 p
550018
GEEK. & COC E ! SCIEN
MUSICAL UFO Build an electronic musical device that works like a simple theremin, an instrument in which the pitch is controlled by the movement of your hand. In this device, a light sensor inside the UFO’s dome senses the changing light level as you move your hand above it, changing the sound. GEEK & CO. SCIENCE
Ages 8+
16 p
550008
ULTRALIGHT AIRPLANES Construct awesome flying gliders with ultralight plastic and bamboo parts. Build five different types of planes with different wing configurations to learn how wings provide lift and how planes stay up in the air. Ages 8+
16 p
550014
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GEEK. & COC E ! SCIEN
GEEK & CO. SCIENCE
SLIME TIME RUBBER BAND RACERS Fly into physics fun with ďŹ ve awesome models driven by a rubber band powered propeller. Using ultralight plastic and bamboo parts, build a helicopter, airboat, airplane, fan car, and hydrofoil. Learn how the elastic material stores energy and then releases it to move the models. Ages 8+
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16 p
550020
Construct an electro-goop powered battery and use it to juice up a digital clock. Learn about electrochemical reactions, electrodes, and batteries. Ages 8+
16 p
550001
GEEK. & COC E ! SCIEN
GEEKER SPEAKER LAB
PLASMA REACTOR
Make sound waves visible with this awesome device called a vibration speaker. It turns practically any surface into a larger speaker. The audio jack connects to standard audio output sockets. Stick the speaker onto a variety of surfaces and objects to find out which materials produce the best sound. Experiment to see sound waves ripple through a tray of sand or water. With signal generating apps, you can experiment to visualize different sound wave patterns.
Make a cool, bubbling lamp and learn some chemistry in the process. With this kit, you can build a fun, oozing, fizzing lamp that uses oil, water, and carbon dioxide gas from fizzing tablets. Learn about the different states of matter: solid, liquid, gas, and plasma!
Ages 8+
16 p
Ages 8+
16 p
550012
550017
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Sparking a lifelong love of science FORENSICS FINGERPRINT LAB Become a science sleuth as you practice the science of fingerprint detection and collection. Collect fingerprints by dusting them with black powder and lifting them with clear stickers. Ages 8+
12 p
658410
OGY PALEONTOL
FORENS
ICS
58
IGNITION SERIES
. M . E S.T.
DINOSAUR FOSSILS Fossilise, dig up, and reconstruct a dinosaur skeleton replica. Model the process of fossilisation by burying your dinosaur bones in layers of plaster “rock.” Excavate the bones from the plaster and assemble them into a complete skeleton. Ages 8+
20 p
PHYSICS
630416
PHYSICS: SIMPLE MACHINES Establish a foundation in physics by building models of all six simple machines: levers, pulleys, inclined planes, screws, wedges, and wheels and axles. Ages 8+
12 p
700001
F = ma
x = vt IGNITION SERIES
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N O I T A R O L P EX SE RIE
GYROSCOPES & FLYWHEELS Gyroscopic force is a fascinating and magical phenomenon, with amazing scientific principles behind it. With the small, fast-spinning gyroscope in this kit, you can build models and perform experiments that appear to defy the force of gravity by balancing and standing upright when common sense would tell you they should fall over. Build a model of a break-dancer that uses the gyroscope to spin and balance on its head. Construct a gyroscopic vehicle that keeps its balance like a Segway but with just one wheel. Assemble a cool robot that can zoom along a thin rail on two inline wheels without falling down. The lower part of this robot is a flywheel engine — a fast-rotating, weighted wheel that stores rotational energy and drives a gearwheel that moves the model forward. Even more models can be built using the flywheel function, including a motorbike, a space car, and a trike. A simple pull of a ripcord starts the gyroscope and flywheel spinning — no batteries required! The 32-page, full-colour manual has illustrated stepby-step instructions. Ages 8+
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32 p
665106
EXPLORATION SERIES
S
CHEMISTRY C500 Chemistry C500 takes you on an introductory tour of chemistry with 28 classic experiments. Learn about reactions between solids, liquids, and gases. Discover the colourful effects of acids and bases. Perform astonishing “magic” tricks for your friends. Make fizzy and foamy reactions. Write messages with invisible ink. Investigate metals and salts in electrochemical experiments with a 9-volt battery (not included). Learn for yourself how chemistry goes far beyond textbooks and laboratories to explain occurrences that happen around us every day. The 48-page, full-colour experiment manual gives simple instructions for setting up and performing each experiment, and then clear explanations of what happened and why. This kit is ideal for children who are interested in chemistry but who are not yet ready for a more advanced chemistry set. It serves as an excellent introduction to our other chemistry sets. Ages 10+
48 p
EXPLORATION SERIES
665012
PHYSICS DISCOVERY Construct 12 models and conduct experiments with them to learn about forces and simple machines. Each model demonstrates a fundamental idea in mechanical physics. For example, you can build a balance scale to learn about lever arms, a freight elevator to learn about pulleys, and a bicycle to learn about wheels. Construct a spinning motion picture machine to learn about centripetal and centrifugal forces, and a geared transmission to learn about gears. Build a simple spring scale to measure the forces acting on your models and an inclined plane to learn about normal force and gravitational force. Make a water wheel powered crane and a catapult to learn about the transfer of energy. Finally, put your physics knowledge to the test by building a sailing land yacht and a rubber band powered dragster. The 48-page book offers illustrated instructions for the building projects and experiments. Physics Discovery uses parts that are compatible with all of our Physics and Construction kits. Ages 8+
48 p
665067
EXPLORATION SERIES
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SOLAR MECHANICS Build more than 20 solar-powered models to learn about how solar cells convert energy from sunlight into mechanical energy. Conduct experiments with the solar cell to see how different placement angles, different light levels, different sources of light, and different loads affect its operation. Learn about solar power in a fun, hands-on way. This kit includes a unique single-piece solar motor that is composed of a photovoltaic cell and an electric motor joined together in one compact unit. With this solar motor, you can power dozens of electric vehicles and devices. Build models including cars, trucks, planes, windmills, waterwheels, robots, and other vehicles. The 60-page, full-colour experiment manual offers step-by-step illustrated instructions for the building projects and experiments. The building system is compatible with all of our other Physics and Construction kits. Ages 8+
60 p
665068
GENETICS & DNA Head into the lab for an in-depth investigation of genetics, the branch of biology focused on heredity and variation in organisms, and DNA, the acid that holds the blueprints for life. See genetic material with your own eyes as you isolate the DNA from a tomato in a test tube. Investigate inheritance and learn how traits are passed down from parents to children. Learn about dominant and recessive genes and play inheritance games to determine how traits will be expressed. Learn about the biology of reproduction, the components of cells, and how chromosomes are combined and copied. Assemble a model to see the elegant double-stranded helical structure of DNA. Then crack the genetic code and find out how the different parts, called nucleotides, fit together. Analyse DNA evidence to identify suspects and solve a crime. Breed your own bacteria colony to experiment with survival of the fittest. Read about how mutation affects genes and how scientists clone plants and animals. Full-colour, 48-page manual. Ages 10+
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EXPLORATION SERIES
48 p
665002
ARCHAEOLOGY: PYRAMID DIG Play the role of archaeologist as you explore this pyramid model and the treasures buried within. After using hieroglyphics to decipher the secret to unlocking the pyramid, use tools and techniques similar to those of a real archaeologist to carefully excavate a sarcophagus and four canopic urns from the hardened sandy catacomb inside. Practice the best techniques for excavating an archaeological site, such as digging, troweling, screening, brushing, and record keeping. As you uncover the artifacts in the pyramid, you will learn about important aspects of archaeological science, including surveys, excavation, conservation, dating, and remote sensing. Learn how to create a gridded excavation site and a diorama. Investigate the layout of the pyramid, its various chambers, hidden passageways, and security devices by constructing a three-dimensional cross section of the pyramid. A full-colour, 32-page manual gives step-bystep instructions for the activities and experiments. Ages 8+
32 p
665001
VOLCANOES & EARTHQUAKES Earth is constantly changing. Massive pieces of its outer layer are slowly sliding under, over, away from, or past each other. Earthquakes shake the continents and oceans, and volcanoes spew out the molten insides of our planet. By studying these awe-inspiring and devastating natural phenomena, you can learn about the inner workings of Earth. Build and erupt a model volcano with plaster-based “lava” that hardens after each eruption. The volcano can be erupted multiple times, and the volcanic cone builds up with each eruption, like a real volcano. Learn about the different types of volcanoes. Build a working seismograph, and fake some ‘quakes to see for yourself how scientists measure earthquake forces. Discover plate tectonics, and see how volcanoes and earthquakes are caused by the constant movement of the planet’s parts. Assemble a plate tectonics puzzle and a geological globe. Play a volcano quiz game to learn about well-known volcanoes. A full-colour, 48-page experiment manual is included. Ages 10+
48 p
665081
© 2017 National Geographic Society NATIONAL GEOGRAPHIC and Yellow Border Design are trademarks of the National Geographic Society. All rights reserved.
EXPLORATION SERIES
63
EXPLORATION SERIES
MAGNETIC SCIENCE Explore the invisible and amazing power of magnets with 33 engaging experiments and games. This science experiment kit contains many magnets of different shapes and sizes, and a variety of other components with which you can explore this classic scientific subject. Experiment to determine which materials are magnetic and which are not. Learn about magnetic poles and magnetic fields. Discover how Earth behaves like one giant magnet, and how we use compasses to take advantage of this phenomenon to determine which way is north. Conduct a series of experiments to learn first hand how magnets behave and interact under different conditions. Make invisible magnetic fields visible using iron filings in an enclosed transparent box. Construct an electromagnet to learn how electricity relates to magnetism. Finally, have some fun with what you have learned by playing some games with magnets. The full-colour, 48-page manual guides your experiments with illustrated step-by-step instructions. Ages 8+
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48 p
EXPLORATION SERIES
665050
MOTORS & GENERATORS Electric motors and generators are in countless devices, appliances, and vehicles that we use every day. They are an essential technology in our modern world. With this kit, you can conduct 25 experiments to learn how an electric motor converts electricity into motion, and how an electric generator does the opposite, converting motion into electricity. The electric motor is made of transparent plastic to show how the inside components work. Set up the motor to run on battery power and learn how a motor works. Then reconfigure the device to work in reverse as a hand-crank electric generator. Experiment with magnets to learn about the force of magnetism, and how magnetic fields relate to electric current. Build simple circuits consisting of the motor or generator, wires, and a light bulb to learn about the flow of electricity. Learn about gears and drive-trains and how they work to effectively convert kinetic energy into electrical energy and back again. The full-colour, 48-page manual guides your experiments. Ages 8+
48 p
665036
EXPLORATION SERIES
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H
The greatest innovation in chemistry education since Kosmos introduced the ďŹ rst chemistry set in 1922.
A
HappyAtoms Magnetic connectors
Assemble
Scan
Explore
Android Compatible by Winter 2017
Discover the world of molecules
Identify and collect molecules in functional groups
Assemble molecules using chemical formulas
Examine the properties of molecules in de t ail
66 Apple, the Apple logo, iPhone, and iPad are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
HAPPY ATOMS
A revolutionary approach to teaching chemistry
Digital and Physical Chemistry Sets Chemistry is the science of materials, their properties, and how they react with each other. All materials are made of atoms. Why do some atoms combine with each other while other atoms do not? Because atoms just want to be happy! Of course, atoms don’t really have feelings. But they do have observable behaviours. And atoms tend to be more stable, or “happy,” when they have certain numbers of electrons whizzing around their cores. Where do they find extra electrons if they need more to be happy? From other atoms that have too many electrons, of course! When atoms share or exchange electrons to be happy, they stick together. Happy atoms form molecules! With this revolutionary approach to teaching chemistry, you can make your own happy atoms! This physical and digital system lets you discover the world of molecules in an intuitive, hands-on way. Using a set of atom models representing 16 different elements, you can assemble your own molecular models. The atoms stick together easily with magnets: metal tips on the ends of rubbery arms, which represent free electrons, snap onto magnetic bonding sites on the atom spheres, which represent empty spots for electrons in the atom’s outermost electron shell. But how do you know what the molecule you’ve snapped together is? You use the included app for iPad® and iPhone®* to snap its picture, and the app uses state-of-the-art image recognition technology to identify the molecule. The app recognises tens of thousands of molecules. It presents detailed information about 150 of the most important molecules, such as a molecule’s usage, properties, hazards, formula, and structure. The app takes you on guided quests to discover new molecules and learn about them. You can track your progress with the app, collecting sets of molecules that you have built and explored. Many people think of chemistry as complicated and hard to grasp. New technology now enables us to take this innovative approach to teaching chemistry and help make it more tangible.
Happy Atoms Introduction to Atoms and Molecules Includes: • 17 Happy Atoms • Happy Atoms app (free download) • Poster and scanning mat • Quickstart manual • Colour-printed cardboard box Ages 10+
16 p
585002
Happy Atoms Complete Set Includes: • 50 Happy Atoms • Happy Atoms app (free download) • Poster and scanning mat • Drawstring storage bag • Quickstart manual • Colour-printed cardboard box Ages 10+
16 p
585001
16 Different Elements! Happy Atoms is supported in part by the Institute of Education Sciences, U.S. Department of Education, through the Small Business Innovation Research (SBIR) program contract ED-IES-15-C-0025 to Schell Games. The opinions expressed are those of the authors and do not necessarily represent views of the Institute or the U.S. Department of Education.
67 *And Android devices by late 2017
GLOWING CHEMISTRY Experiments with Luminescence Explore the fascinating world of chemical reactions that produce light, called
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chemiluminescence. Mix up a magical blue light in a test tube using the glowing chemical luminol and other substances. With some cool chemical reactions, even coins and radishes begin to glow. You will discover how the natural world is full of luminous mysteries: bright spots on bananas, uorescent chestnut bark, and glowing creatures in the sea.
Experiment with the special ultraviolet lamp to reveal things that would otherwise be invisible. Learn about the electromagnetic spectrum, including visible and invisible light. Experiment with glow-in-the-dark plastic. Build a fun glowing puppet theatre to play around with glowing pigments and discover real-world applications for glowing chemistry.
A 48-page, full-colour manual guides you through 22 experiments in light chemistry and provides scientiďŹ c explanations and examples. Ages 10+
48 p
644895
All Thames & Kosmos chemistry sets are safety tested and approved,
CHEM C1000
offer thorough safety precautions, include professional quality lab
Beginner Chemistry Set
equipment, and come with full-colour experiment manuals.
Enroll in CHEM C1000 and prepare for a lifetime of fascination with this essential science through 125 diverse experiments. Start with an introduction to the ďŹ eld of chemistry and famous chemists. Set up your lab space and learn how to safely handle the lab equipment and chemicals. Learn about indicators with litmus solution and write a secret message in invisible ink. Test the inks from your coloured markers on the chromatography racetrack to reveal their different colour components. Experiment with air pressure, surface tension, and the physical properties of uids. Experiment with two well-known metals, iron and copper. Investigate carbon dioxide. Dissolve metals with electrochemical reactions. Explore water and its elements, saturated and unsaturated solutions, and crystals. Split water into hydrogen and oxygen with electrolysis, and form oxygen from hydrogen peroxide. Experiment with soaps, detergents, and emulsions of water and oil. Investigate chemistry in the kitchen by experimenting with sugar, honey, eggs and proteins, fatty acids, and calcium. Begin to build a strong foundation in chemistry with exposure to a broad range of chemical phenomena and hands-on laboratory experiences. This kit provides clear instructions for preparing and performing the experiments, offers safety advice, offers explanations for the observed occurrences, and asks and answers questions about the results. Thorough safety precautions and instructions ensure safe experimentation. Professional quality equipment helps you make the most of your chemistry experiments. 80-page, full-colour experiment manual. Ages 10+
80 p
SIGNATURE SERIES
640118
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CHEM C2000 Intermediate Chemistry Set Discover how fascinating the world is when you understand the remarkable reactions behind ordinary occurrences. CHEM C2000 includes everything in CHEM C1000 and more — with twice the tools and materials, and more than three times the experiments. Most notably, this kit introduces you to the alcohol burner for experiments that require heat, greatly expanding the number of experiments you can conduct. Experiment with filtering and separating mixtures, combustion, and electrochemical reactions. Learn how to work with indicators and stronger acids and bases. Explore elements and compounds, including the chemical and physical properties of water, carbon dioxide, oxygen, hydrogen, and carbon. Discover atoms and molecules. Inspect soaps and household cleaners. Experiment with various foods from the kitchen to learn about sugars, fats, and proteins. Investigate metals such as iron, copper, and aluminum. Learn about how chemistry is used in environmental protection and industry. After completing CHEM C2000, you will have experienced firsthand the most important topics in chemistry, creating an excellent foundation for later study of chemical equations and atomic structure. The 128-page, full-colour manual guides aspiring young chemists through 250 experiments. The manual provides clear instructions for preparing and performing the experiments and explains the results. Thorough safety precautions and instructions ensure safe experimentation. Professional quality equipment helps you make the most of your chemistry experiments. Ages 11+
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128 p
640125
CHEM C3000
“Best Overall Chemistry Set”
Advanced Chemistry Set
—The Wall Street Journal
CHEM C3000 is the ultimate chemistry set. This kit includes all of the components from CHEM C2000, plus dozens of additional tools and chemicals, and 100 additional experiments, for a total of more than 333 experiments. The 192-page, fullcolour experiment manual is written at a more advanced level than the other CHEM kit manuals. You could call it a textbook, but the manual is too much fun to make that comparison. CHEM C3000 has a similar hands-on approach to teaching chemistry as our other CHEM kits, but also teaches more advanced topics such as chemical equations, atomic structures, and the periodic table. These concepts are critical to continued study of chemistry. CHEM C3000 is an excellent preparation for high-school level chemistry.
Ages 12+
192 p
640132
CHEM C3000 covers all of these topics and more: introduction to chemistry safety information setting up your workspace acids & bases salts & solutions elements & compounds solids, liquids & gases
combustion air & air pressure air pollution our environment metals, oxidation & rust atoms & molecules history of chemistry
crystal lattices chemical formulas ubiquitous elements oxygen hydrogen water solutions & saturation
hydrogen peroxide atomic bonds orbitals & shells chlorine hydrochloric acid bromine & iodine families of elements
the periodic table sulphur carbon dioxide mineral deposits baking soda & powder ammonia crystals & solutions
chemical indicators separating mixtures chromatography electron transfer electrolysis electrochemistry carbon
fossil fuels alcohols oils, soaps & detergents sugars & starches monomers & polymers proteins waste disposal
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SIGNATURE SERIES
CRYSTAL GROWING Crystal Experiments & Crafts Grow dozens of dazzling crystals and conduct 15 illuminating experiments with this classic science kit. Experiment with four chemically different crystals each with different properties, including potassium alum crystals that form regular octahedrons, rapidly growing sodium sulphate crystals, long
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needle-shaped sodium acetate crystals, and plaster which is made from gypsum crystals. Mould fun plaster shapes, including stars, lightning bolts, dolphins, and pyramids, and grow layers of crystals on them. Use dyes to form coloured crystals, and mix the dyes to grow a rainbow of custom coloured crystals. Display your crystal creations in a clear treasure chest with a locking lid. Mould your own geode — a hollow rock with crystals growing inside — and create a beautiful crystal cavern inside.
Experiment with growing crystals rapidly and slowly, and observe how that affects the crystal structures. See if you can grow one giant crystal, and many small crystals on the surface of a rock. Measure how the crystallisation of solids out of a solution, and the dissolution of crystals back into solution, affect the temperature of the solution. Learn about the energy of crystallisation. Investigate solutions, crystallisation, and the chemistry of crystal growing. Learn about the structures and
geometries of different crystal shapes. This kit is thoroughly tested and safe: Over one million units of this kit have sold worldwide. A full-colour, 32-page experiment manual guides your experiments in crystal chemistry and Earth science. Ages 10+
32 p
643522
Ages 15+
NANOTECHNOLOGY Cutting-Edge Nanomaterials Some of the biggest scientific breakthroughs in recent years involve things that are actually very, very small. The science of nanotechnology deals with the smallest structures, in the range of one to 100 nanometers in size. That’s as small as just a few atoms in a row (one atom corresponds to about one nanometer)! With this kit, the intangible, nanoscopic world becomes accessible with hands-on experiments
using both scaled-up models and real nanomaterials. Nanoparticles can be made of different materials and exist in a wide variety of forms —thin layers, tubes, balls, and tree-like structures. These particles can be coated onto surfaces, they can enhance other materials such as paint, they can be used as a delivery method for pharmaceuticals in the body, and much more. Specific applications include, for example, self-cleaning house paints and water-repellent clothes, anti-fog coatings on glasses, UV protection components in sunscreen, environmentally friendly antifouling coatings for ships (to prevent algae
growth, thereby reducing fuel consumption), antibacterial coatings for medical devices, and materials to more effectively filter dirty water. Start out by conducting experiments concerning size, scale, and orders of magnitude in the International System of Units, to get a feel for just how small a nanometer really is. Explore how charcoal is like a nanoscale sponge with filtering experiments. Conduct experiments with the hydrophilic (water-loving) and hydrophobic (water-hating) properties of different surfaces, which illustrate nanoscale properties. Stir up some mixtures and suspensions, and then examine exotic mixtures to learn
72 p
631727
about the nanoscopic particles suspended in them. Shine a laser through a colloidal gold — a suspension of nanoscale particles of gold! Learn about the electromagnetic spectrum, laser light, electron microscopy, and atomic force microscopy to begin to grasp how we can make nanomaterials visible. Experiment with a special material that mimics the nanostructures on a gecko’s footpads that allow it to climb straight up a vertical pane of glass with ease! A full-colour, 72-page illustrated manual guides your explorations of the nanoworld, and a game board helps you track your progress through the experiments.
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BUILD
8
MODELS
REMOTE-CONTROL MACHINES: ANIMALS Biomimetic Animal Machines Construct a whole zoo’s worth of remotecontrolled animals with mechanical insides covered by colourful plastic “skins.” The animals all move using different mechanisms,
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each one mimicking the movement of the real animal it represents. A two-button remote control unit moves the small, lightweight motor forward and in reverse, allowing the models to move forward or backward. Build an elephant that walks, a scorpion that crawls along, and a cute little penguin that waddles. Construct a rabbit that hops forward, a crab that scurries sideways, and an orangutan that climbs hand over hand along a string. You can even build a couple
of dinosaurs: a Tyrannosaurus rex that walks on two legs and a Pterosaur that “flies” along a cord. Learn about animal locomotion and biomechanics as you build each model. When you are done, use the same 94 building pieces to dream up your own mechanical animal creations! You can even mix up the animal skins in funny ways to make outrageous hybrid animals. A full-colour, 36-page step-by-step illustrated manual helps kids assemble all
of the models, and teaches them about the animals they are modeling and the ways different animals move. Ages 8+
36 p
620373
GECKOBOT Wall-Climbing Robot This astonishing wall-climbing robot has a motorised air suction system that enables it to walk vertically up and down perfectly smooth surfaces, like glass, plastic, whiteboards, and glossy laminates. The battery-powered motor drives an innovative gear system that produces a rotating motion making the legs move back and forth and up and down, mimicking a real gecko — so two of the feet are touching the wall while the other two feet are lifted off of the wall, in an alternating motion. At the same time, the gear system drives an air pump that creates a vacuum at the two feet touching the wall while blowing air outward at the other two feet. In this way, two of the feet are always holding the model to the wall, while the other two feet are pushing off and stepping forward. You can build six other models and conduct experiments with suction to learn about air pressure and the mechanical physics of this unique device. Build models of an industrial robotic arm with a vacuum suction cup gripper, crawling inch worm, smartphone holder, suction tow truck and car, ellipsograph, and suction gun. A 24-page, full-colour manual guides you through model building with step-bystep illustrated instructions and provides scientiďŹ c information and explanations. Ages 8+
24 p
EM 10 ST 2016
620365 SIGNATURE SERIES
BUILD
7
MODELS
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GYROBOT The Science of Gyroscopes
BUILD
7
MODELS
Gyroscopes are used in countless devices. From smartphones, tablets, and video game controllers to airplanes and space telescopes, gyroscopes perform tasks ranging from the everyday to the extraordinary. With this kit, children can explore the astonishing powers of the gyroscope by building seven models, including a robot that can balance on two linear wheels and move along a tightrope! Kids will learn about the physical science principles that keep the robot balanced, making it appear to defy gravity. By constructing seven different models with the motorised gyroscope unit, young engineers can experiment with and learn about the science of gyroscopic devices and the indispensable role they play in our lives. The models include the gyroscopic robot, a balancing personal vehicle, a gyro horizon (or artiďŹ cial horizon), a gyrocompass, a balancing game, a tightrope walker, and a ight simulator. At the core of these models is a unique motor-driven gyroscope. A gyroscope is a rapidly spinning wheel mounted in such as way that its axle can move in any direction. Because of the laws of physics, the gyroscope reacts to external forces differently than a non-spinning wheel would: it resists forces in certain directions. This behaviour allows it to be used for all sorts of applications related to balance, rotation, and orientation. Fun, hands-on experiments with the motorised gyroscope unit make these physical laws tangible and easier to comprehend. The full-colour, 24-page instruction manual provides step-by-step instructions. Ages 8+
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24 p
620301
SIGNATURE SERIES
BUILD
8
MODELS
Ages 8+
64 p
620375
ROBOTICS: SMART MACHINES Programmable Robots Robotics is a vast, thrilling, and sometimes overwhelming interdisciplinary field involving physics, engineering, and computer science. This kit gives kids a simple, fun, and customisable introduction to robotics that lets them build eight motorised machines controlled by programs and an ultrasound sensor. Kids code the programs using an easy, visual programming app on a tablet or
smartphone, which connects to the robot models via a wireless Bluetooth connection. The ultrasonic sensor works on the same principle as sonar. It sends out sound waves, which bounce off objects. The sensor interprets the echoes returning to it, and from this detects objects in the path of the sensor. Using the app interface, you can program the robots you build to behave based on the feedback coming from the ultrasound sensor. Build a bipedal robot that walks forward on two legs and pivots to avoid obstacles in its path. An awesome beetle robot moves backwards or forwards in response to an obstacle, and opens and closes its pincers. Construct a funny crocodile model that wags
its tail if no object is in sight, but then opens its giant jaws when an object approaches. Using an additional smartphone and tablet, you can even hack together a cute little spy bot that roams around and streams video back to the tablet screen. A cool tiltrotor aircraft model simulates vertical takeoff and landing by rotating its propeller blades 90 degrees. You can also assemble other fun robots including a robo dog and robotosaurus. After you have learned how the technology works, you can build and program your own robots using the kit’s 230 building pieces. A full-colour, 64-page step-by-step illustrated manual helps kids assemble all of
the models and teaches them about robotics in the real world. The visual programming language allows you to command the robots’ motors to move at different times, different power levels, in different directions, and in response to the data from the sensor. You can also add simple sounds to your programs. Requires a tablet or smartphone running iOS or Android®. iOS devices must support Bluetooth 4.0 and must be running iOS 8.0 or later (such as iPad® 3 or later, iPad mini™, iPhone® 4S or later, and iPod touch® 5 or later). Android devices must support Bluetooth 4.0 and must be running Android 4.4 or later.
77 Apple, the Apple logo, iPhone, and iPad are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android, Google Play and the Google Play logo are trademarks of Google Inc.
BUILD
DESIGN YOUR OWN ROBOTIC CREATIONS
10 MODELS ROBOTIC COMPONENTS
• 4 Input ports for sensors • 4 Output ports for motors • Microphone • Loudspeaker • 2 LED lights • Rotating knob • Battery power supply • DC power port
Ultrasound Sensor
Light Sensor
2 Touch Sensors
2 Precision Motors
2 Geared Motors
CB1 Core Controller
Robotics Workshop is designed using the visual block programming editor Google Blockly, which is opensource under the Apache 2.0 License.
ROBOTICS WORKSHOP Introduction to Robot Design Build and program robots with this complete robotics engineering system. Using sensors, motors, a core controller, and hundreds of snap-together building pieces, you can follow the instructions to assemble ten different robots. The versatile parts also allow you to
make robots according to your own designs. This fun robotics curriculum starts out with instructions for building simple robots, teaching you how the sensors can be used to control the robots. Build an ultrasound robot that can avoid obstacles, a drawing robot, and a touch sensor robot. Move on to more complex robots that have multiple functions, such as a ball-shooting robot, a crawling robot, and a grabbing robot. Build a robotic arm that can pick up objects, a butler robot, a robot that will turn toward a light source, and a cool scorpion robot.
After you have mastered all of the robotic models in the instructions, you will have the tools and knowledge you need to go on and build and program your own amazing robotic creations. The robots can be controlled directly in realtime and programmed to perform series of commands using an easy-to-use, free downloadable app on iOS or Android® tablets and Windows PCs. The mobile app wirelessly connects to the core controller using a Bluetooth low energy connection. The PC app connects to the core controller via a USB
78 Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android, Google Play and the Google Play logo are trademarks of Google Inc.
cable. The app uses the open source visual block programming library Google Blockly to make coding fast and easy to understand. A 64-page, full-colour manual features step-by-step illustrated building instructions and instructions explaining how to program and operate all of the robot models. Ages 10+
64 p
620377
A fun and simple way to learn how to code
CodeGamer App
Sensorbots
Gamepad
CODEGAMER Learn to code through gaming This kit introduces you to programming in a fun, step-by-step way. An Arduino-compatible gamepad connects wirelessly to your tablet. Using the gamepad and four interchangeable sensor modules, you play through a video game app on your tablet. In each level of the game, you have to learn a piece of the Arduino
programming language and how to use it in order to solve puzzles and challenges and move forward in the game. In this way, you progressively learn the basics of coding. Soon you will be able to write programs on your computer using the four sensors and invent new applications. Following instructions in the 64-page, fullcolour experiment manual, you can build and code cool projects such as a light-sensitive drawer alarm and a LED disco light that reacts to the movements of your fingers.
● Learn to code by playing a video game ● Gaming: Use sensors to control the game with this innovative gamepad ● Coding: Solve puzzles and challenges in the game to learn the Arduino programming language
Includes Arduino-compatible microcontroller (with Bluetooth), cable, rotary control wheel, circuit board, gamepad housing, two push buttons, motion sensor, temperature sensor, sound sensor, light sensor, parts for projects, CodeGamer App. Requires a tablet or smartphone running iOS or Android®. Ages 10+
64 p
620141
● Making: Write your own programs and develop new applications for the sensors
79 Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Android, Google Play and the Google Play logo are trademarks of Google Inc.
REMOTE-CONTROL MACHINES: CUSTOM CARS Build 10 RC Cars
BUILD
10
Automotive engineering hits the fast-track with this kit that allows you to construct ten different remote-controlled cars. Build a fast race car that can speed across smooth oors and drive around the room using a precision steering mechanism. ReconďŹ gure the parts to build other vehicles, such as an off-road buggy that is optimised for power over speed, giving it the torque to overcome rougher terrains. You can quickly shift gears from low speed and high torque to high speed and low torque by popping open the innovative gearbox housed in an easily accessible central powertrain unit, which also contains the IR receiver, one of the motor units, and the battery box. The gear train, or transmission, inside the gearbox has four gears that can be easily reoriented to change the gear ratio, optimising speed or torque. Build ten realistic models of different cars including a high-speed race car, offroad buggy, go-cart, pickup truck, SUV, dragster, hot hatch, semi-trailer truck, super car, and hot rod. Cool looking auto body plates give your models a realistic appearance, and decals allow you to customise your cars. The IR remote control unit lets you drive the cars forward and backward, and steer the cars left and right. Learn about the various components of real cars, such as wheels, transmissions, engines, axles, chassis, electrical systems, brakes, and suspensions. Explore the physics of speed, acceleration, energy, and aerodynamics. An 80-page, full-colour manual guides you through model building with step-bystep illustrated instructions.
MODELS Ages 8+
Four-button, multi-channel remote control unit
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80 p
620376
REMOTE-CONTROL MACHINES: SPACE EXPLORERS
SIGNATURE SERIES
Ready your courageous robots for a mission to the moon, Mars, or beyond! With this engineering kit, you can build a remote-controlled model of a robotic rover resembling the ones used to explore Mars. Deploy your Mars rover in the backyard or sandbox and use the remote control unit to survey the uncharted terrain. The remote can control up to three motors, which move the rover back and forth, turn the wheels to steer the rover, and control the robotic arm to pick up extraterrestrial specimens like small rocks. This 256-piece construction set includes instructions to build not only the robot rover, but nine additional spacethemed models as well, including: a lunar rover, rocket launcher car, space shuttle with opening cargo bay doors, robotic space shuttle payload arm, space droid, walking bot, space probe, cross-wing starship, and spaceship controller. Kids will be inspired to learn various STEM skills through these fun, hands-on construction projects that bridge two captivating interest areas: robots and outer space. A full-colour, 80-page step-by-step illustrated manual helps kids assemble all of the models and teaches them about real-world examples of the outer space robots, vehicles, and devices they are creating. Read about the various technical features of the Mars Curiosity rover. Learn about the history of Mars exploration, robotics in space probes, deep-space exploration, and the robots in popular space-related science ďŹ ction. This kit is perfect for every kid who is fascinated by the prospects of being an astronaut, colonising the moon, or being the ďŹ rst human to land on Mars. Ages 8+
80 p
620374
BUILD
10
MODELS
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STRUCTURAL ENGINEERING: BRIDGES & SKYSCRAPERS Do you ever wonder how bridges span huge distances and how skyscrapers stay standing? Structural engineers use physics and knowledge of the properties of building materials and geometric shapes to design structures that have sufficient strength and stability. With this kit of modular building pieces, you can learn the basics of structural engineering by conducting a series of 20 model-building experiments. Each model demonstrates a basic principle of mechanical physics or structural engineering in a hands-on way. Start out with small models that demonstrate how structural elements can be attached together to maximize the strength of a structure for a ďŹ xed amount of material used. Learn about basic structural elements including columns, beams, trusses, plates, arches, shells, and catenary. Explore the forces acting on structural components including tension, compression, shear, and bending. Move onto building more complex models of trusses, buildings, roofs and small buildings. Experiment with different types of bridge construction: a truss bridge, arch bridge, cantilever bridge, rope bridge, and suspension bridge. Finally, build models of towering skyscrapers. What is the tallest tower you can build using only the pieces included in the kit? Learn about the strength and stiff ness of materials. See how structural engineers optimise factors to maximise safety, and minimise cost and the risk of structural failure. A 36-page, full-colour manual guides you through model building with step-bystep illustrated instructions.
395 PIECES
BUILD Ages 8+
36 p
625414
20
MODELS
82
SIGNATURE SERIES
BUILD
10
MODELS
REMOTE-CONTROL MACHINES Build your own motorised vehicles and machines and control them with a wireless remote control unit. A unique six-button infrared remote allows you to control three different motors simultaneously, moving each of them forward or in reverse, with easy-to-
activate touch sensors. The three motors can be combined to make complex vehicles and machines in numerous conďŹ gurations limited only by your imagination. Assemble ten models demonstrating different ways in which the motors can be used including a bulldozer, car, three-wheeler, crane, antique car, plough, folding car, formula one racer, three-blade dozer, and robotic arm. After you have built the models in the instructions, you can design your own
remote control creations! The kit comes with three motors, remote control unit, battery holder, and 182 building pieces. 48-page colour instruction book. Ages 8+
48 p
555004
83
BUILD
15
MODELS
AIR+WATER POWER Pneumatic-Hydraulic Engines Build your own models powered by air and water pressure to learn about the laws of physics. This unique kit allows you to build two different air-and-water-powered systems: water-jet propelled cars and hydro-pneumo (which simply means air pressure and water pressure) powered engines. The hydro-pneumo system uses a self-contained air-and-water turbine system as a motor. Construct 15 models including a truck, excavator, radar car, tank, antique car, helicopter, motorbike, digger, rocket car, forklift, roadster, propeller plane, grinder, and cutting machine. The water-jet propelled cars are a fun outdoor activity, while the self-contained hydro-pneumo powered models are fun both indoors and out. Compete with your friends to see whose waterjet propelled car and hydro-pneumo car goes the farthest! 48-page colour instruction book. 165 building pieces.
84
Ages 8+
48 p
555001
SOLAR BOAT Build 6 Solar Models BUILD
6
MODELS
Construct a solar-electric boat and ďŹ ve additional models using an innovative motor module that can be powered by a solar cell or batteries. Build a solar catamaran driven by a fanboat-like propeller, a windmill, airplane model, spaceship model, fan, and rocket model. Learn how solar cells convert energy from sunlight into electricity to drive the motor and move your models. Full-colour, 32-page instruction book. 44 building pieces. Ages 8+
32 p
622411
SOLAR CAR Build 5 Solar Models
BUILD
5
MODELS
Construct a solar-electric car and four additional models using an innovative motor module that can be powered by a solar cell or batteries. Build a race car that drives across the oor, a helicopter with spinning rotor blades, a windmill with spinning turbine, a jet plane, and a gyrocopter. Learn how solar cells convert energy from sunlight into electricity to drive the motor and move your models. Full-colour, 28-page instruction book. 37 building pieces. Ages 8+
28 p
622817
85
PHYSICS WORKSHOP SIGNATURE SERIES
The Science of Matter & Energy Almost everyone has heard of a chemistry set. But until this ground-breaking kit was introduced, a physics set was almost unheard of. Physics is an essential science for everyone, and this kit provides a comprehensive explanation of mechanical physics. Through building 36 models and conducting subsequent experiments with the models, you will learn the fundamental laws of mechanical physics. Start by building small models, such as a fixed pulley, to learn about basic forces and simple machines. Then, work your way up to more complex machines, such as a pendulum clock, to learn more advanced concepts like work and centripetal force. This hands-on approach is both fun and effective because the principles of physics are demonstrated right in front of you. This kit includes more than 300 building pieces. The 64-page, full-colour manual presents assembly instructions, experiments and explanations in a richlyillustrated, easy-to-follow manner.
● Build a windmill, two-speed crane, force scale, sail car, mars robot, hammer machine, centrifuge, pinball game, centrifugal switch, ship’s lantern, and dozens of other models ● Experiment with simple machines: gears, levers, screws, inclined planes, pulleys, wheels and axles ● Learn and understand the most fundamental physics equations ● Read about amazing real-world applications for physics Ages 8+
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64 p
625412
PHYSICS PRO (V2.0) Advanced Physics Kit Physics Pro is our biggest, most advanced physics kit. With this kit, you can continue your study of statics and dynamics from previous lessons and begin your study of more advanced topics in physics, including fluid dynamics, energy, oscillation, hydraulics, and pneumatics. By adding advanced topics like fluid
dynamics to your physics repertoire, you can now build some really spectacular models and devices, such as a wind tunnel, pneumatic shocks, and a hydraulic lift. You will see how physics extends far beyond the classroom, giving us an amazing set of tools that can be applied in the real world to engineer marvellous things. The main focus of the kit is the behaviour of the two most important fluids in our world — water and air — and objects immersed in them. You will investigate how air and water rest and flow, what they can carry and how
they move. With experiments and models, you will find out what forces work on them and what kinds of energy they possess. You will learn how ships float and airplanes fly, why a streamlined shape lets a car drive faster and how power plants convert a current of water into electrical current. The 96-page, full-colour experiment manual has two major sections. In the first part, you will enter the physics lab, where you will get to know the properties of air and water and become familiar with currents and energy. There is a series of 17 experiments in
which you will start building smaller models. In the second part, you will move on to the workshop, where you will build 14 larger models of complex real-world devices. More than 212 parts are included in this kit, which are compatible with our other Physics kits. Ages 10+
96 p
625314
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HYDROPOWER Renewable Energy Science Kit Hydropower has been used for hundreds of years in watermills and is now commonly used to generate electricity in applications such as hydroelectric dams and tidal power plants. Explore the power of water by building models and conducting experiments with them. Learn about how different devices are used to extract useful energy from moving
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water — from a waterwheel in a small stream to a giant turbine in a tidal power station. Build a waterwheel, a sawmill, and a hammer mill to harness the energy of moving water to do different types of physical work. Investigate the intriguing properties of water by performing experiments involving surface tension, adhesion, and cohesion. Learn about water pressure by building a water tower, communicating vessels, and a water fountain. Construct a hydroelectric power station to generate electricity and light an LED. Learn about where the energy in ocean waves, tides,
and rivers comes from, and discover how we can generate electricity from them. The full-colour, 32-page experiment manual offers illustrated instructions and scientific information.
● Learn the physics of water turbines ● Discover why hydropower is a promising source of energy Ages 8+
● 12 experiments and building projects ● Harness mechanical energy from water to do physical work ● Generate electricity to light an LED
32 p
624811
Ages 8+
32 p
627928
WIND POWER (V3.0) Renewable Energy Science Kit Build a realistic wind turbine to harness power out of thin air. Wind is one of the most promising sources of clean, renewable energy available today. Wind energy has been used for centuries to pump water and crush grain in windmills, and is increasingly being used to generate electricity to power our modern world.
Assemble a wind turbine complete with electric generator and adjustable rotor blades. The blades are designed with complex aerodynamic curves to look and work like modern-day wind turbine blades. Conduct experiments with your wind turbine, including experiments to optimise its performance by adjusting the angle of the blades and the placement of the turbine. Use the wind turbine to light up an LED and charge a rechargeable battery. Convert the wind turbine into an electric fan by using the electric generator as a motor. Build four additional models with
the parts included: an electric three-wheeler, electric car, electric helicopter, and electric truck. Discover how the sun makes the wind, providing us with an endless source of energy. Read about different types of wind turbines and windmills, the history of this technology, and how wind energy can be used to power homes and electric cars. The full-colour, 32page manual offers illustrated instructions and scientific information.
● Build a three-foot-tall wind turbine that generates electricity and lights an LED or charges a battery ● Learn the physics of wind turbines ● Discover how wind occurs and why it is such a promising source of renewable energy ● Convert the wind turbine into a fan
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POWER HOUSE Sustainable Living in the 21st Century Human civilisation’s energy consumption is growing. At the same time, the harmful environmental impact of our energy usage is becoming apparent. A massive global effort to adopt renewable energy and use our resources more sustainably has begun.
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To live sustainably, we must use Earth’s resources at a rate at which they can be replenished, and thus provide for future generations to live as we have. With this kit, you can learn about alternative energy and sustainable living by conducting 100 experiments and building energy-related models. Build the Power House and then conduct experiments in and around the house. Learn about energy-efficient construction materials and passive house design. Experiment with heating, cooling,
conduction, convection, and insulation. Investigate Earth’s climate, the water cycle, and that inexhaustible power plant in the sky: the sun. Test passive solar collection methods with a solar collector. Hook up a photovoltaic solar panel to generate electricity from sunlight. Build wind turbines to extract energy from the wind. Construct a greenhouse and learn about the energy conservation tricks used by plants. Power House provides a comprehensive overview of the many forms of alternative
energy, and makes environmental protection and energy conservation issues tangible with hands-on models. The 64-page, full-colour experiment manual provides instructions, scientific explanations, and energy-saving tips. Ages 10+
64 p
625825
Story-based Experiment Manual
BARBIE STEM KIT Science Saves the Day!
S STEM KIT
EM 10 ST 2016
The Annual Animal Shelter Gala is just hours away! Help Barbie and Nikki prepare for the party as you learn important STEM (Science, Technology, Engineering, and Maths) skills. The full-colour storybook manual guides your journey through seven building projects and more than seven experiments. Build a spinning closet rack, washing machine, jewellery holder, hammock, dress designer platform, shoe rack, and greenhouse with fan. Make a chromatography dress, leaf-print dress, and optical-illusion origami dresses.
● Build 7 Barbie® Dreamhouse® models and accessories. ● Perform 7 science experiments. ● Read the story in the 32page, illustrated manual.
Barbie STEM Kit with Barbie Doll Ages 4+
32 p
549003
Barbie STEM Kit with Nikki Doll Ages 4+
Barbie Doll
32 p
549004
Seven Models
91 BARBIE and associated trademarks and trade dress are owned by, and used under license from, Mattel. ©2016 Mattel. All Rights Reserved.
TK1 TELESCOPE & ASTRONOMY KIT With this excellent entry-level telescope and astronomy kit, Kosmos continues a long tradition of inspiring people to reach for the stars. This high-quality refractor telescope with coated glass optics and plenty of accessories allows for countless exciting space observations. With it, you can see Mercury, Venus, Mars, Jupiter (including its stripes), Saturn, the moons of both Jupiter and Saturn, Uranus, and many craters on the Moon. You can also see various nebula and galaxies including the Hercules nebula, Eagle nebula, Andromeda galaxy, and a seemingly infinite number of stars. Beginners and advanced amateur astronomers alike can appreciate the quality optics, durable construction, sturdy aluminum tripod, and comprehensive, easy-to-follow astronomy book — all at a great value. In the instruction book, the scope and accessories are clearly explained so that even beginners can quickly find the moon, constellations, or planets in the night sky. Terrestrial observations on Earth are also possible by using the 1.5x image reversal lens. Telescope Specifications and What They Mean Design
Refractor
In refractor scopes, light goes through the lens instead of bouncing off a curved mirror (as in reflector scope).
Lenses
Tempered glass, Achromatic coated
Tempered glass is hardened and much stronger than normal glass. Achromatic lenses are coated to correct colour distortion that occurs when different wavelengths of light pass through the lens.
Focal Length
700 mm
Distance between the lens and the focal point (focal point is where the light rays converge and the image comes into focus)
Objective Lens 60 mm
Ages 12+
32 p
677015
Diameter of the objective lens (also known as the aperture)
Focal Ratio
700/60 = 11.7 (f11.7) Ratio of the focal length to the diameter of the aperture
Power
35x, 70x, and 140x
Total magnification power with the eyepieces
Mount
Altazimuth mount
Standard up-down, left-right mount (vs. equatorial mount which follows the curve of Earth)
Tripod
Aluminum tripod
With adjustable legs and accessory storage tray
Accessories
1.5x erecting lens
Flips the image for terrestrial spotting scope use
2x Barlow lens
Doubles the magnification power
10 mm and 20 mm eyepieces
The eyepieces transmit the light to your eye
Star diagonal mirror Allows for easier viewing angles
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Dew shield
Protects the lens
Finder Scope, 5x 24 mm
Helps you find objects more easily. Magnifies 5 times and the aperture is 24 mm.
Ages 10+
48 p
636815
TK2 SCOPE Microscope & Biology Kit Embark on a guided journey through the microscopic world, revealing its hidden creatures and unseen structures with the TK 2 Scope. First, learn how to use the microscope and all of its parts. Next, become familiar with your scope by examining some prepared slides. Now, you are ready to take off on a guided investigation of plant
and animal specimens that you gather and prepare yourself. This kit gives you the tools, knowledge, and skills you need to view virtually any specimen you can find. The microscope is a dual light 40-, 100-, and 400-power metal and plastic microscope. The two battery-powered LED light sources allow for both the viewing of large or opaque objects lit from above and the viewing of thinly sliced or translucent specimens lit from below. It has a 10-power ocular lens; 4-, 10-, and 40-power objective
lenses; and an aperture wheel. The lenses are all professional-quality optical glass. The microscope is durable and powerful, permitting years of continued observations. The full-colour, 48-page manual guides you through set-up, usage, and dozens of fascinating observations of biological specimens.
● 2 bright LED lights, above and below ● 40x, 100x, and 400x magnification ● 4x, 10x, and 40x objective lenses and a 10x ocular lens, all made of optical grade glass ● Over 20 tools and accessories
● Learn how to use the microscope and how to prepare slides ● Metal and plastic construction
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SIGNATURE SERIES
ELECTRICITY & MAGNETISM Understanding the Force of Electromagnetism Conduct more than 60 electrifying experiments with circuits and magnetic contraptions to learn about electricity and magnetism, and how these two fundamental properties are closely related. Children eight
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and up can safely and easily experiment with electric current and magnetic fields using the colourful snap-together blocks and components in this hands-on kit. Build series and parallel circuits to light up a light bulb. Experiment with push buttons and on-off switches. Assemble circuits that include a spinning motor, two switches, and up to three light bulbs. Conduct tests to see which materials are magnetic. Learn about the force of magnetism and magnetic poles. Magnetise a metal. Use iron filings to make invisible magnetic
fields visible. Investigate magnetic force and direction with a magnetic pendulum device. Learn how a compass works and about Earth’s magnetic fields. Conduct a series of experiments with a sturdy electromagnet. Finally, put everything you have learned to good use by constructing a loudspeaker, an electromagnetic relay switch, and a morse code telegraph key. The components are specially designed to make learning fun and accessible. The electrical blocks fit together with simple plugand-socket connectors. Because the blocks
are brightly coloured and have unique shapes, it is easy to follow the assembly diagrams to construct functional devices. The 64-page, full-colour experiment manual guides you through experiments with easy-to-follow diagrams. Ages 8+
64 p
620417
Ages 10+
ELECTRICITY: MASTER LAB The Physics of Electricity We encounter electricity everywhere in our lives — at home, in school, even our bodies have electric charges in them. Alternating current (AC), or electric current that cyclically changes its direction, plays a particularly important role in our world. Countless
appliances and devices, including televisions, electric heaters, desk lamps, and smartphone transformers are operated with AC. This science experiment kit offers a thorough exploration of alternating current in addition to the more commonly addressed direct current (DC), the unidirectional current from standard batteries. With this kit, you can safely experiment with the physical science theories and applications of electricity. Conduct 119 experiments to investigate electrical engineering from AC to DC. Start by exploring the basics of electric current
by building simple circuits with batteries, switches, and lights. Build series and parallel circuits as well as more complex circuits such as a traffic signal and alarm system. Experiment to observe the physical effects of electric current such as heat and magnetism. Discover electrochemistry by building a lemon battery. Play around with permanent magnets and electromagnets to learn about magnetism and its applications, such as relays and motors. Operate an electromagnetic coil, capacitor, and transformer in an AC circuit
128 p
620813
and examine their behaviours at different frequencies. A special AC generator creates a harmless AC current with a variable frequency, from a few hertz (or cycles per second) to about 7 kilohertz. This device safely enables the exploration of electrical phenomena such as resonance and high-pass, low-pass, and band-pass behaviours. Use the voltage and current meter to take measurements from your circuits. With this kit, the complex world of electricity becomes more tangible.
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ELECTRONICS: LEARNING CIRCUITS Fun Circuit Building Experiments for Beginners Construct circuits with colourful electric building blocks to learn about electricity and how electronic devices work. With the innovative snap-together blocks in this kit, children eight and up can safely and easily begin experimenting with electronic circuits. These building blocks are specially designed to make learning electronics fun and accessible. Because the blocks are brightly coloured and have unique shapes, it is easy to follow the assembly diagrams to construct functional circuits. And because the circuit symbols are printed directly onto the blocks, you can quickly become familiar with the symbols and learn how to read circuit diagrams. The fun building projects include an alternating blinker, a police siren, an ambulance siren, an alarm system, a light detector, a conductivity tester, a rain warning system, a timer, and logic circuits. The electronic components in this kit include capacitors, resistors, transistors, LEDs (light emitting diodes), a phototransistor, a switch, 30 contact blocks, cable blocks, a battery holder, a speaker, and a sound integrated circuit. The 64-page, full-colour experiment manual guides you through 70 circuit building experiments with easy-to-follow diagrams. This kit provides kids with the tools and instructions they need to experiment with their own hands and learn ďŹ rsthand how electronics work.
Ages 8+
96
64 p
615819
ELECTRONICS: ADVANCED CIRCUITS Serious Electrical Engineering, Serious Fun Tap into the awesome world of electronics with this advanced system of snap-together electric building blocks. Start out by experimenting with colourful light-up circuits as you dive into the basics of electricity.
Install a sound module to generate the sounds of police cars, ambulances, or fire engines. Learn the important role resistors and potentiometers (variable resistors) play in an electronic circuit. Use a multimeter to measure invisible voltage and current flowing through your circuit. Investigate transistors in switches and amplifiers to learn how the logical circuits in computers work. Build circuits that use sensors to detect moisture, temperature, and visible light. Incorporate capacitors in your circuits to
store and discharge electricity for specific functions, such as a countdown clock and a red-green alternate flasher. Test out the indispensable 555 timer to build some complicated circuits. Use an operational amplifier and an FM radio module to build an alarm clock. This kit uses the same unique electric building blocks as our other electronics kits, with the addition of many new advanced components, allowing you to build more complex circuits. The more than 140 electronic components include capacitors,
resistors, transistors, LEDs (light emitting diodes), phototransistor, switches, speaker, integrated circuit, infrared LED, diodes, FM tuner, 555 timer, operation amplifier, two potentiometers, electrodes, voltage and current meter, microphone, and 9-volt battery pack. Ages 10+
168 p
615918
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CONTINUED ON NEXT PAGE
GEEK & CO. SCIENCE
NAME Lagoonies Monster Trap Jungle Party Harry Hopper Ingenious Ubongo Dimension EXIT - The Abandoned Cabin EXIT - The Secret Lab EXIT - The Pharaoh's Tomb Dohdles! Word Slam Smugglers Mag - O -Mag Kerala Brutal Kingdom A Column of Fire Imhotep Legends of Andor - Base Game Legends of Andor - Star Shield Legends of Andor - New Heroes Legends of Andor - Journey to the North Steam Time Tumult Royal Lost Cities - The Board Game Kahuna Lost Cities - The Card Game The Rose King Tally Ho! Emperor Scorpion Chameleon Clown Fish Lion Fish Giant Panda Rattle Snake Galapagos Tortoise Gorilla Blue Tang Moorish Idol Fish Sea Turtle Diorama Whale Shark Diorama Eagle Owl Human Body Great White Shark Tiger Scorpion Tarantula Gorilla Orca My Discovery Telescope My Discovery 3D Microscope My Discovery Giant Triops My Discovery Triops Boat Engineer Robot Engineer Amusement Park Engineer Automobile Engineer Aircraft Engineer Science Laboratory Stepping into Science Intro to Engineering The Human Body Botany: Greenhouse Kids First Plants Science Kids First Wildlife Detective Kids First Weather Science Kids First Stars and Planets Pirate Ship Science Kids First Physics Lab Kids First Chemistry Set Kids First Biology Lab Gummy Candy Lab Flying Ornithopters Glowing Crystal Geode Glow Stick Lab Trick Stick
ITEM NUMBER 697648 680305 697358 697334 696116 696184 692209 696811 692742 692698 696163 692674 692544 629759 692469 692506 692650 692384 691745 691936 692261 692346 692476 692483 696175 691806 691820 691790 691837 265020 264910 265430 265420 264740 265040 264930 264730 265490 265520 268140 268180 268070 260830 261110 261050 261130 261120 260900 260990 676919 510463 510869 510449 567011 567009 567008 567006 567007 567005 567001 567002 567003 567004 606115 606116 606114 606916 602253 628318 642921 635213 550024 550025 550022 550062 550031
PRODUCT DATA SERIES GAMES NATURE DISCOVERY KIDS FIRST
SINGLE UNIT DIMENSIONS (CM) 29.5 x 29.5 x 7 29.5 x 29.5 x 7 37 x 27.5 x 6 27 x 27 x 6 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 18 x 13 x 4 18 x 13 x 4 18 x 13 x 4 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 18 x 13 x 4 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 14.5 x 4.5 29.5 x 14.5 x 4.5 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 29.5 x 29.5 x 7 20 x 20 x 4.5 20 x 20 x 4.5 20 x 20 x 4.5 20 x 20 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 14 x 11.5 x 4.5 19.5 x 16 x 5 19.5 x 16 x 5 19.5 x 16 x 5 29.5 x 7 x 23 37.5 x 27.5 x 8 37.5 x 27.5 x 8 37.5 x 27.5 x 8 37.5 x 27.5 x 8 37.5 x 27.5 x 8 37.5 x 27.5 x 8 43 x 14.5 x 4.5 48.5 x 33 x 13 43 x 29.5 x 8 33 x 22.5 x 8 37.5 x 16 x 24 37.5 x 16 x 24 44 x 23 x 21 37.5 x 16 x 24 37.5 x 16 x 24 37.5 x 16 x 24 37 x 29.5 x 8 37 x 29.5 x 8 37 x 29.5 x 8 37 x 29.5 x 8 20 x 20 x 6 20 x 20 x 6 20 x 20 x 6 20 x 20 x 6 42.5 x 30 x 9.5 43 x 29.5 x 8 43 x 29.5 x 8 43 x 29.5 x 8 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5
CASE DIMENSIONS (CM) 30.5 x 33 x 33 30.5 x 33 x 33 37 x 27.5 x 6 27 x 27 x 6 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 18 x 13 x 4 18 x 13 x 4 18 x 13 x 4 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 18 x 13 x 4 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 28 x 18 30.5 x 28 x 18 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 33 x 33 30.5 x 23 x 23 30.5 x 23 x 23 30.5 x 23 x 23 30.5 x 23 x 23 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 30 x 30 x 25 39 x 30 x 35 39 x 30 x 35 39 x 30 x 35 39 x 30 x 35 39 x 30 x 35 39 x 30 x 35 39 x 30 x 35 46 x 31 x 31.5 53.5 x 41 x 35.5 46 x 46 x 33 35 x 25 x 35 51 x 41 x 33 51 x 41 x 33 48.5 x 46 x 46 51 x 41 x 33 51 x 41 x 33 51 x 41 x 33 43 x 41 x 33 43 x 41 x 33 43 x 41 x 33 43 x 41 x 33 22 x 22 x 38 22 x 22 x 38 22 x 22 x 38 22 x 22 x 38 44 x 40 x 32 46 x 46 x 33 46 x 46 x 33 46 x 46 x 33 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5
SINGLE UNIT WEIGHT (KG) 0.8 0.7 1 0.4 1.3 1.4 1.8 0.3 0.3 0.3 1.1 1 0.9 1 1.4 0.3 TBC 1.6 2 0.5 0.5 2.2 1.8 0.9 1.6 0.4 0.5 0.5 0.4 40g 57g 59g 62g 93g 58g 94g 87g 60g 60g 149g 118g 110g 0.4 0.6 0.6 0.7 0.8 0.7 0.6 0.4 1.2 0.8 0.6 1.5 1.5 2 1.8 1.8 1.2 0.8 0.8 0.9 1 0.3 0.3 0.2 0.3 0.9 1.3 1.4 0.7 0.5 0.2 0.7 0.4 0.3
CASE WEIGHT (KG) 3.7 3.3 4.5 2.9 5.7 5.9 8.2 2.3 2.3 2.3 5 4.5 4.1 4.5 6.1 2.3 TBC 6.8 8.6 3.6 3.2 10 8.2 4.1 7.3 2.7 3.2 3.6 2.7 0.4 0.5 0.5 0.5 0.6 0.5 0.6 0.6 0.5 0.5 1 0.8 0.7 2.9 2.9 2.9 3.3 3.7 3.3 2.9 4.5 6.5 4.5 3.5 6.5 6.5 9 8.5 8.5 5.3 4.5 4.5 5 5.5 2.3 2.3 1.7 2.3 4.1 7 7.5 4 3 1.5 4 2.5 2
UNITS PER CASE 5 5 5 5
4 4 4 6 4 4 4 6 6 6 4 4 4 4 4 6 4 4 4 6 6 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 12 5 5 5 4 4 4 4 4 4 5 5 5 5 6 6 6 6 4 5 5 5
COUNTRY OF ORIGIN Germany Germany Germany Germany China Germany Germany Germany Germany Germany Germany Germany Netherlands China Germany Germany Germany Germany Germany Germany Germany Germany Germany Germany Germany Germany Germany Germany Germany China China China China China China China China China China China China China China China China China China China China Taiwan China Germany Germany Taiwan Taiwan Taiwan Taiwan Taiwan China Germany Germany Germany Germany Germany Germany Germany Germany Germany Taiwan Germany China USA Taiwan Germany China China
BARCODE ON BOX
814743012714 814743012684 814743012707 814743012691 814743011595 814743011595 814743011625 814743012646 814743012660 814743012653 814743011601 814743012639 814743011823 814743012677 814743012608 814743012615 814743013018 814743011816 814743011700 814743011724 814743011717 814743011823 814743011731 814743011694 814743011618 814743011649 814743011632 814743011809 814743011793 5060282510616 5060282510623 5060282510630 5060282510722 5060282510654 5060282510661 5060282510678 5060282510685 5060282510760 5060282510753 5060282510692 5060282510708 5060282510715 5060282510746 5060282510579 5060282510586 5060282510920 5060282510937 5060282510593 5060282510739 5060282510432 5060282510463 5060282510869 5060282510449 814743012561 814743012042 814743011403 814743011380 814743011397 814743011373 814743011335 814743011342 814743011359 814743011366 5060282510876 5060282510890 857853001452 814743010086 5060282510470 814743011441 814743010611 814743010628 814743011915 814743012059 814743011892 5060282510562 5060282510487
(EAN CODES BEGIN WITH 4, UPC CODES BEGIN WITH 8)
MINIMUM AGE (YEARS)
DETECTIVE
NAME Slime Time Space Farm Rubber Band Racers Geeker Speaker Lab Neon Light Writer Musical UFO Ultralight Airplanes Crystal Nightlight Plasma Reactor Digital Safe Master Detective Toolkit Mini Volcano Dinosaur Skeleton Dig Amazing Gyroscope Fingerprint Detective Gold Rush Geology Molecule Madness Kitchen Chemistry Crystal Geode Flower & Leaf Press Crystal Animals Forensics Fingerprint Lab Physics: Simple Machines Dinosaur Fossils Gyroscopes and Flywheels Physics Discovery Genetics & DNA Chem C500 Solar Mechanics Archaeology: Pyramid Dig Volcanoes & Earthquakes Magnetic Science Motors & Generators Happy Atoms (Intro Set) Happy Atoms (Full Set) Glowing Chemistry CHEM C1000 (V 2.0) CHEM C2000 (V 2.0) CHEM C3000 (V 2.0) Crystal Growing Nanotechnology Gyrobot Geckobot Robotics Smart Machines Code Gamer Robotics Workshop Remote Control Custom Cars Remote Control Animals Remote Control Space Explorers Structural Engineer Remote-Control Machines Air & Water Power Solar Boat Solar Car Barbie STEM Physics Workshop Physics Pro (V 2.0) Hydropower Wind Power (V 3.0) Power House TK1 Telescope TK2 Scope Electricity & Magnetism Electricity Master Lab Electronics: Learning Circuits Electronics: Advanced Circuits
MINIMUM AGE (YEARS)
When thinking about the safety of science kits, it is important to remember that while most science kits are children’s products, science kits are not toys for play. None of our kits are intended for children under the age of five years, and all of our science kits require the presence and supervision of a responsible parent or adult. Our instruction manuals always provide important safety advice to children, parents, and adults, as well as first aid advice when applicable.
The kits in this catalogue conform to all applicable mandatory UK & US safety standards.
PRODUCT SAFETY
ELECTRICAL SCIENCE
BIOLOGY
ALTERNATIVE ENERGY
PHYSICS
BARBIE
CONSTRUCTION AND ENGINEERING
REMOTE-CONTROLENGINEERING
ROBOTICS AND CODING
CRYSTALS
CHEMISTRY
550001 550018 550020 550017 550055 550008 550014 550009 550012 631543 630912 551004 551008 551005 551006 551012 551010 551003 551007 551002 551001 658410 700001 630416 665106 665067 665002 665012 665068 665001 665081 665050 665036 585002 585001 644895 640118 640125 640132 643522 631727 620301 620365 620375 620141 620377 620376 620373 620374 625414 555004 555001 622411 622817 549003 625412 625314 624811 627928 625825 677015 636815 620417 620813 615819 615918
PRODUCT DATA ITEM NUMBER
CONTINUED FROM PREVIOUS PAGE
SERIES GEEK & CO. SCIENCE SPARK EXPLORATION SERIES
SINGLE UNIT DIMENSIONS (CM)
CASE DIMENSIONS (CM) 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 35.5 x 30.5 x 25.5 TBC 43 x 28 x 23 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5 29.5 x 20.5 x 13 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5 29.5 x 20.5 x 20.5 29.5 x 20.5 x 13 29.5 x 20.5 x 13 29.5 x 23 x 15.5 29.5 x 23 x 15.5 29.5 x 23 x 15.5 38 x 38 x 28 38 x 38 x 28 38 x 38 x 28 38 x 38 x 28 38 x 38 x 28 38 x 38 x 33 38 x 38 x 28 38 x 38 x 28 38 x 38 x 28 51 x 41 x 33 51 x 35.5 x 33 46 x 46 x 33 43 x 41 x 33 56 x 38 x 38 56 x 38 x 38 46 x 46 x 33 35.5 x 41 x 35.5 43 x 41 x 33 43 x 41 x 33 53.5 x 41 x 35.5 46 x 46 x 33 56 x 33 x 38 46 x 46 x 33 43 x 41 x 33 46 x 46 x 33 43 x 41 x 33 43 x 41 x 33 43 x 41 x 33 38 x 38 x 28 38 x 38 x 28 33 x 33 x 28 43 x 41 x 33 53.5 x 41 x 35.5 43 x 41 x 33 43 x 41 x 33 56 x 38 x 41 86.5 x 30.5 x 18 46 x 43 x 35.5 46 x 46 x 33 56 x 38 x 41 46 x 46 x 33 56 x 38 x 41
SINGLE UNIT WEIGHT (KG) 0.5 0.4 0.2 0.8 0.4 0.3 0.3 0.5 0.4 0.5 1.1 0.1 0.1 0.1 0.1 0.2 0.2 0.1 0.4 0.2 0.1 0.3 0.3 1 0.6 0.7 0.6 0.6 0.7 1.4 1 0.8 0.6 0.9 1.8 0.7 1 1.9 3.5 1.3 1.6 1.2 1 1.4 0.7 1.5 1.2 1.1 1.3 1.1 1.6 1.3 0.5 0.5 0.7 1.3 2.7 1 1.1 1.3 4.8 2.3 1.1 1.9 0.8 1.9
CASE WEIGHT (KG) 3 2.5 1.5 4.5 2.5 2 2 3 2.5 TBC 6 1.1 1.1 1.1 1.1 1.7 1.7 1.1 2.6 1.7 1.1 2 2 5.5 3.5 4 3.5 3.5 4 6.1 5.5 4.5 3.5 5 5.9 4 5.5 6.2 7.5 7 4.8 6.5 5.5 6.1 4 5 6.5 6 7 6 8.5 7 3 3 3.3 7 8.6 5.5 6 7 5 9.7 6 8.1 4.5 8.1
UNITS PER CASE 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 5 5 5 3 5 5 3 2 5 3 5 5 5 5 3 5 5 5 5 5 5 5 5 4 5 3 5 5 4 1 4 5 4 5 4
5 5 5 5 5 5 5 5 5 TBC
COUNTRY OF ORIGIN China Germany Taiwan China China China Taiwan China Taiwan China Germany Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan China Taiwan Thailand Taiwan Taiwan Germany Germany Taiwan Thailand Germany China China China China Germany Germany Germany Germany Germany Germany Taiwan Taiwan Taiwan China Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Taiwan Germany China China China China China China
814743010741 814743011540 814743011564 814743011533 5060282510777 814743010819 814743010871 814743010826 814743010857 5060282510944 814743011472 814743011076 814743011113 814743011083 814743011090 814743011151 814743011137 814743011069 814743011106 814743011052 814743011045 814743010321 814743010055 814743010314 857853001759 857853001315 857853001759 857853001513 814743010413 857853001650 814743010420 814743010406 814743010390 814743012356 814743011953 814743010970 814743010246 814743010253 814743010260 814743010444 814743011465 814743010697 814743012097 814743011489 814743011946 814743012080 814743012103 814743011496 814743011502 814743012585 814743010147 814743010116 814743010666 814743010659 814743012233 4002051625412 814743011298 857853001841 814743011434 814743010277 814743011458 857853001704 814743010451 814743010987 814743010345 814743010642
BARCODE ON BOX
Some common safety precautions apply to all of our science kits: 1. A responsible parent or adult must always supervise the experimentation. 2. All users must read the manuals thoroughly before experimentation and follow all instructions and safety advice prescribed in the manuals. 3. The manual and packaging must always be kept ready for reference. 4. The kits must be kept away from young children (children under five years). 5. Caution must be used in handling any objects with sharp points or edges, or that may break to yield sharp points or edges. 6. Users should not put any of the parts in their mouths. 7. Users should always wash their hands after experimenting.
22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 22.5 x 28 x 6.5 20.5 x 12 x 15.5 26 x 20 x 8 18 x 25.5 x 5.5 18 x 25.5 x 5.5 18 x 25.5 x 5.5 18 x 25.5 x 3 18 x 25.5 x 5.5 18 x 25.5 x 5.5 18 x 25.5 x 5.5 18 x 25.5 x 5.5 18 x 25.5 x 3 18 x 25.5 x 3 20.5 x 13 x 5.5 20.5 x 13 x 5.5 20.5 x 13 x 5.5 33.5 x 23 x 7 33.5 x 23 x 7 33.5 x 23 x 7 33.5 x 23 x 7 33.5 x 23 x 7 33.5 x 23 x 14 33.5 x 23 x 7 33.5 x 23 x 7 33.5 x 23 x 7 37 x 29.5 x 10 48.5 x 33 x 10 43 x 29.5 x 8 37 x 29.5 x 8 54 x 37 x 12 54 x 37 x 18 43 x 29.5 x 8 48.5 x 33 x 10 37 x 29.5 x 8 37 x 29.5 x 8 48.5 x 33 x 10 43 x 29.5 x 8 54 x 37 x 10 43 x 29.5 x 8 37 x 29.5 x 8 43 x 29.5 x 8 37 x 29.5 x 8 37 x 29.5 x 8 37 x 29.5 x 8 33.5 x 23 x 7 33.5 x 23 x 7 30.5 x 30.5 x 6.5 37 x 29.5 x 8 48.5 x 33 x 13 37 x 29.5 x 8 37 x 29.5 x 8 54 x 37 x 10 81.5 x 25.5 x 13 42 x 35 x 13 43 x 29.5 x 8 54 x 37 x 10 43 x 29.5 x 8 54 x 37 x 10
(EAN CODES BEGIN WITH 4, UPC CODES BEGIN WITH 8)
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