For Application

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IOWA STATE UNIVERSITY

YANJIU BAI IOWA STATE UNIVERSITY SCHOOL OF ARCHITECTURE

SCHOOL OF ARCHITECTURE


01 COLLABRATION LAB

-----COLLABARATING WITH ROBOTIC STUDIO PROJECT FAll 2020 PROFESSOR: SHELBY DOYLE

STATEMENT I like to draw gesture drawing by multi-media. Instead of emphasizing the drawing result, I am fascinated to extend and immerse myself into the process, communication with the environment, and various media. I believe it is not only the way to project experience and feeling by graphic language but the way to layer the essential and needs. This intertwinement that waves emotion, behavior, media, and context needs to express into space and engaged with the environment. In this respect, I am interested in the architecture of technology, exploring the new spatial form of resilience design that can respond to the technological activities for the social environment change.

02 VISONARY WANDERING -----STIMULATION FOR SURVIVANCE STUDIO PEOJECT FAll 2021 PROFESSOR: MITCHELL SQUIRE

Therefore, I hope to experiment more in the MIT SMarchS Urbanism Program. By studying technology and human behavior, I want to explore and extend possibilities further.

03 GATHERING OF FORKING -----TRANSFORMATION FOR ENGAGING STUDIO PEOJECT SPRING 2020 PROFESSOR: BOSUK HUR

04 4X4 INSIDE OUT -----RESILIENCE FOR SOCIAL NORM INDEPENDENT STUDY FALL 2021 PROFESSOR: SHARON WOHL


01 COLLABRATION LAB FAll 2020: ARCH 401 Professor: Shelby Doyle Iowa State University Site: Des Moines, Iowa Team of Two: Stevie Flores, YanJiu Bai Through the view from the book, staying with the trouble, we are shifting from Anthropocene to Chthulucene and facing the Cyborg future. We are falling into connection with digital products and gradually changing our daily lives. When 3D printers and other digital fabrication become more affordable for families, how do we gradually learn the interaction and live with robotics in the future? We propose constructing a digital fabrication lab facing the public in Des Moines, Iowa. As a starting point, the lab provides the platform for the public to learn and participate in digital fabrication. The process can cultivate the abilities of Human-Computer Interaction and coexist with robotics in the future. At the same time, cultivating the digital fabrication culture is re-meaning and reusing the abundant industrial context, so it becomes the nudge of the Industrial transformation, which brings development and more possibilities for Des Moines.


CHTUHULUCENE: COEXIST WITH ROBOTICS

ACITIVITIES AND SPACE: ROBOTICS, INTERACTION, HUMAN OPERATES (IN-20 C TO 45 C)

Toward to Chthulucene

Technology Range In US

Robotic Arm Construct Brick Wall

Robotic Arm Construct Briges With Human

Human Construct Activities

Robotic Arm Make Clay Pot

Robotic Arm Craft Clay With Human

Human Craft Clay Port

Robotic Arm Drawing Pose

Robotic Arm Draw With Human

Human Drawing Pose

Spot Move With Equipment

Spot Interact with Human

Human Behavior

Spot Circulation

Spot Move With Human

Human Circulation

Identity of Spot and KUKA Arm

7.5H/DAY

6H/DAY Daily Life With Digital Media

Inclination of Digital Fabrication

Agriculture and Industry In Iowa

Digital Fabrication and Computation Construction

Basic Behavior Range

Sport and KUKA Arm Interact With Human

Social Change: Anthropocene to Chthulucene

IA Condition: Industry To Digital Fabricature

KUKA Arm And Spot Study: Interaction

Activities Shape Spatial Form

Our life is shifting from Anthropocene to Chthulucene. People and robotics will coexist in the future. Nowadays, our life is full of digital products, and we use them every day. 3D printers are gradually becoming popular, and digital fabrication will become the next phase, which means each house’s garage will contain digital fabrication robotics. In the future, digital fabrication will not be a choice. Instead, it will become a part of daily habits.

The geographic location causes technological culture and companies to be more popular in the east and west coast, rather than middle west. The middle west and emphasis on agriculture and industries. It is routine to see the giant agricultural or mining machine as a part of the landscape. However, when mining is gone, many industries’ space is abandoned and wasted. Thus, when digital fabrications are brought to Iowa, it creates a chance that encourages the public to adapt to technology change, reborn the industry, and lead the future.

Spot and robotics arm is a multifunction and mature technology. Spot mimics the dog’s form and acting way. It not only helps us to transport and works but arouse people’s interaction and empathy, which helps us learn to cooperate with robotics. The robotic arm is an extension and improvement version of people’s arms on distance, force, and precision. It also can interact with people by different sensors.

The Collaboration Lab offers resilience spaces that emphasize Making-with to educate technological communication and interaction for the public. Studying various activities of robotics and human is the exploration for understanding spatial needs. By tracing different dimensions and paths of activities, the space cast the spatial dimension, volume, and corner condition.


SITE MAP: DEMAND OF DIGITAL FABRICATION IN NEIGHBORHOOD

E 9TH ST.

Robert D. Ray Asian Gardens

E 6TH

Iowa Women of Achievement Bridge

The site is a light industrial area near downtown Des Moines, Iowa. For the light industrial area, the digital fabrication lab gave a chance to revive the region, which may bring relevant facilities and influence the culture of the community. For the city, the lab brings the new identities of the city and may become a new landmark or tourist place to refresh the impression of Des Moines in the future. In this diverse region, the lab also faces various users. Schools and agricultural organizations learn from the interaction experience by creativities. Architectural firms may already have the experience and need to develop digital fabrication further.

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Iowa Hall of Pride

Rotary Riverwalk Park Iowa State Capitol

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Soldiers & Sailors Monument

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Cowles Commons

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SW 3

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Science Center of Iowa

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W MARTIN LUTHER KING JR PKWY.

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SW 8

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SW 5

Education

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Architectural Firm

Downtown Area

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KING E WAL INUT 5M

ST. CUST E. LO Simon Estes Amphitheater NET S

Factory Area

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Landmark and Tourist Attention

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TRANSFORMING SPACE BETWEEN ROBOTIC AND HUMAN

CONTEXT: COEXIST WITH EAST UNION DEPOT

EXTRUDE

Create solid massing follows the rigid site

First Floor

boundary

Second Floor

Amenity Atrium

350 FT

Public Lab

150 FT

SUBTRACT

Human

Office Region

Interaction

Public Space

Robotics

Research Lab

Create the void spaces based on contest and urban fabric

Layout and connection from human to robotic

DIVIDE

Divide massing based on the layout of programs N

Location in Des Moines

Circumstance and Context of East Union Depot Construction Craft (Advanced) (Intermediate)

SPLIT

Split boundary between programs based on circulation

Drawing (Elementary)

Ground Floor: drawing, craft, and consteruction for the public Second Floor: reseach lab

FILET

Create round corners based on the radius of robotics turning

East Union Depot

PROJECT

Create opening follow the needs of programs

Historical events related to the depot

Document of original design

The depot was a train station and started in 1909. It was a witness to see the brilliant pass. Passengers used to take the train from here to Chicago. It also saw a lot of trains working for industry, mining, and agriculture. After finishing the job of a train station, it was used as a depot and abandoned for a while.

Now, it is repaired and transformed the space for supporting the lab. The abandoned depot will be reborn as the witness recording from history towards the digital fabrication future.

Layout after reparing

Research Lab Profession

Design Scheme

The building massing follows the urban fabric and context; the interior spatial form is affected by the activities and circulations. For the interior layout, the organization follows the needs of people, interaction, and robotics. The public interaction space connects people space and robotic space. For instance, the first floor’s amenity relates to people’s daily activities. The middle atrium is a

Combine and transform

large open place, giving a resilient scale space for people and robotic use. Meanwhile, it is the place for interaction between people and robotics during leisure time, such as amusing with robotic Spot. So, the paving of ground encourages communication with robotics and gives the chance to redivide the space using boundaries created by digital fabrication to achieve different needs.


LAB AND DEPOT SHAPE THE REALM OF DIGITAL FABRICATION

PROGRAM IN THE REALM

ISOMETRIC DRAWING OF STRUCTURE

13

11 12

Second Floor

The East Union Depot will be reused as a historical gallery. It introduces the industry change in Iowa and shows the development of digital fabrication. The gallery is a threshold for going to the lab and preparing the basic knowledge and background of digital fabrication. So, the public knows the layering and meaning of the context.

9

8

Then, the public experience different programs of fabrications in the main building. Labs are aline one by one, and programs start from elementary to advance. So, people learning the skill gradually adept various ways to interact with robotics and understand different ways to fabricate. Meanwhile, visitors could see the development of interaction skills.

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1

First Floor

The front yard and backyard are the extension of showing digital fabrication. The front yard shows some working processes by robotics, such as masonry construction. The backyard shows some constructed works produced by digital fabrication. People can experience various temporary works and spaces.

1

History Gallery

8

Coffee Shop

2

Fabrication Display

9

Gender Neutral Restroom

3

Spot Recharge Store

10

Gift Shop

4

Elementary Lab (Drawing)

11

Research Lab

5

Intermediate Lab (Craft)

12

Research Office

6

Advanced Lab (Construction)

13

Management Office

7

Workshop


LIVING WITH ROBOTICS

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B

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D

The collaboration lab provides an environment and program to encourage the public to interact with robotics. The opening environment gives the chance to see the interaction, which shapes the feeling of living with robotics. Meanwhile, different digital fabrication programs provide different ways to understand robotics and learn the interaction gradually. On the ground floor, the labs are for the public. Labs are divided on a different level of interaction skills and needs of spatial qualities such as acoustic control, but the transparency of space still encourages to see labs’ activities and encourage to develop upper-level skills in the future. The second floor is one open lab space for the processional research lab. The space collects various digital fabrication tools in one open space. Researchers can explore the workflow with multi-digital fabrication tools. Also, the open space encourages the diversities of the working process to inspire different thoughts and communication between different project researchers.

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LIVING WITH ROBOTICS

Drawing with Robotics

Crafting with Robotics

Constracting with Robotics

This lab emphasis people are drawing with robotic arms. Robotic arms react through people’s strokes and programs. People also based on the mark-making of robotics to communicate with robotics. It not only focuses on the drawing result, but the drawing becomes the communication and interaction to cultivate the feeling of living with robotics and build up empath with robotics.

In this part of lab, the program relates to clay or concrete printing. The printer can produce from different columns to the organic installation based on different needs. The organic installation can shape different spatial forms that casually provide various interactions. This digital fabrication process shows more possibilities of making-with together and leans more complex interaction with robotics.

The program focuses on people and robotics working complementary in the construction lab. People gradually collaborate working with robotics in the complex tasks through the process. The robotics arm focuses on stable, repeat, and heavy load work. People help to work on flexible and varied processes. In this example, robotics and people create a roof for a plywood pavilion. The plywoods are cut into different pieces by CNC machines and brought by people and Spots. Then, people and robotics arms construct the structure together.


02 VISONARY WANDERING FAll 2021: ARCH 403 Professor: Mitchell Squire Iowa State University Site: Los Angeles, California Team of Four: Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai

“Sur: above and beyond, rhyming in intent with hyper, meta, super. Vivace: the French take on the Latin root for vitality, vigor, and vivaciousness. Survivance: hyper vitality, super vigor. Surviving as thriving. Thriving as surviving.” The studio was built to instrumentalize architectural techniques, procedures, and representational modalities to become vehicles for speculation on important issues shaping the world and its people. In whatever rickety way possible, the studio tries to arrive at or at least suggest what might be non-existing places, progressive imaginaries within and beyond the discipline, on the theme SURVIVANCE. The project is an experiment to challenge the architectural developing process. Instead of rational analysis, simplify and linear development, the design tactic use artistic process with interpretation, compilation, and collective. Our project redefines architecture as a mechanism for stimulation. Using the mechanism nudge people to jump out of the daily mundane for awareness of problems hidden in society.


PHASE ONE: DESIGN TACTIC 1.0 Concept Models: Behind Los Angeles The concept models are a collaboration of four members’ works. Each person reflects the Los Angeles map graphically and considers the problems hidden behind the cities, which are cast by architecture in a physical environment. Instead of routine site analysis, the practices use artistic ways to represent. Conceptual models emphasize expressing feelings and consideration through nonverbal language. Hybrid Memories (by YanJiu Bai) The Hybrid Memories develop from the idea of a time capsule. It has two parties: the past and the future. The past reflects the uncovered histories underground contained by the personal items. People may know the fragments of history and interpret the feeling of personal items by the empathy and imagination of personal experience. The future is the imagination that people can only read unknown information from the future by people’s feelings and empathy. The model emphasizes the minority histories uncovered behind Los Angeles’s underground. The emotional empathy of items can bring people together instead of building up estrangement and separation in the place. Game of Information (by Cuiling Chen) The Game of Information explores the idea of social engineering behind Los Angeles. The information and media become the game of different groups. The interaction influence different level of information falling and focusing by the public. Framing “Reality” (by Stevie Flores) The Framing “Reality” expresses that the different framing views of communities show different pictures. The poverty place may be framed as a beautiful place containing tough life behind. It is better to understand the places from different frames or beyond frames. Loop (by ZiXiong Lin) The Loop reflects the cycle relationship between nature and human society. They are interdependent and rely on each other. Synthesis Instead of giving a clear sentence to synthesize four ideas, our group tried to find the keywords for our concepts. The relationship of words would shop by the developing process through making, experimenting, and reflecting. Keywords: Illusion-mental stimulation, Views, Interpretation

Hybrid Memories

Game of Information

Framing “Reality”

Loop

(Credit: zixiong Lin)


1.1 Enlighten and Insight: Wandering In the Reclamation Land Instead of visiting Los Angeles, each team was signed up different local site. Through the exploration and documentation to get inspiration. Our group went to a reclamation land that used to be a mine, which tried to recover the land’s ecosystem. The place is wildland with barely artificial impact to recover the land. Traveling the land with a mirror in the place without clear paths, the experience, and the feeling of wandering refresh the impression of the stereotype and preconception of the place and appreciate the sublime of the land. In the process, he mirror reflected the real environment with unreal feeling. The different and unexpected fitting with context caught view and attention. The special feeling rise consideration and imagination.


1.2 Conceptual Machine: Manufacture Future Feeling The machine is born from the abstraction of the impression, feeling, and experience in the trip of the reclamation land. The machine creates the illusion of the environment through the reflection and refraction created by the rotation of various mirrors and acrylic. The illusion reconnects and organizes the elements of context by overlaying and projecting, which creates the feeling of the future. The future feeling is potential for the future, but it borns from the contemporary. The interpretation drawing is drawing from the impression and feeling of the interaction of the machine. It layers the rotation and experience of the projection and overlay. The drawings help reorganize the experience and present the feeling which hard to describe.

Future Feeling Machinte: Reflection and Projection

Interpretation Drawing: Impression and Feeling


1.3 Assemblage: Phenomenon of Visual Stimulation The Assemblage is a reinterpretation and combination of the developing process. It synthesis the design tactic and explore our definition of survivance. The Assemblage reflects the mechanism of visual stimulation that can affect people’s reflection and encourage them to be aware of the divergent from original. It affects how people view and think about their memories differently. For our group, the survivance is the mechanism for stimulation.

Store and Emphasize

Visual Stimulation Interrupt and Illusion

New Reaction Memory

Recall (New) Divergent Thinking

Reinterprate

Perception

Identities and Relationship change

Reflect and Consideration Experience Routne Behavior

Recognize

Recall

Thginking Set

Gestalt Sensation

Regular Reaction

Store and Emphasize

Reaction

Reaction

Objects and Elements


PHASE TWO: 2.0 Manifesto: Mundane Illusion Perhaps monotony kills. There can be something to be said about the cyclical nature of a city’s everyday life. Mundane, repetitive, or. Routine...Sounds familiar? A city’s everyday life refers to its individuals and the complex city morphology that consumes it. It can be manifested by its built environment, paradigms, economics, history, politics, and cultures and is Influenced by these manifestations. The mindset of individuals, architectural standardization, Desire for efficiency, and mass production can all propel us towards a greater future, but all the while is inevitably creating an ever-growing monotonous and mundane life. However, the routine and standard are losing spontaneity, freshness, and the charm of the unexpected, and the insight of realities and possibilities. Perhaps stimulation is the way to keep aware of the different perspectives. Going beyond standards and the mundane is more than just surviving. To get past this yielding point of “Just surviving,” we need to fully participate in the activities that are not typical of our everyday actions. That is to our stimulation. Stimulation is the tool and trigger to go beyond what we see every day. It is the very concept that helps us past the point of just surviving. It is the tool to thrive… It is the means of Survivance. “[survivance] invokes, but suggests something more than mere survival or subsistence. Deconstructed, sur-vivance divulges a bursting forth of life. Sur: above and beyond”

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)


2.1 Proposal: Visionary Wandering Oil wells hide in every place of Los Angeles. They produce pollution and are harmful to the public. The Visionary Wandering comes from urban space’s in-between space and gradually goes above the oil refineries. The occupation of the sky becomes a part of the cityscape. It becomes a symbol to challenge the original solidified social system. Flying above the oil refineries to demonstrate that the oil wells are hiding in the circumstance. Moreover, the beautiful illusion overlaying on the problems of the reality is not to cover the problem. It drags the attention, which brings a strange feeling compared with reality. It encourages people to reflect and recognize the harmful oil hidden in daily life.

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)


2.3 Conceptual Massing Model The conceptual massing model explores the layering transformation from the oil refineries site. It creates the visual illusion of feeling through the lighting.

(Coordinate with Cuiling Chen, ZiXiong Lin, Stevie Flores, YanJiu Bai)



03 GATHERING OF FORKING Soring 2020: ARCH 302 Professor: Bosuk Hur Iowa State University Site: Manhattan, New York City Team of Tow: Louis Liu, YanJiu Bai The Gathering of Forking uses blurring boundaries to reduce the tourists feeling of estrangement in Manhattan through opening public space and an atmosphere of affinity via nature. The project challenges the blurring idea from different perspectives. It challenges the architectural space to become a part of the urban context. It also explores the bifurcation and gradient from living to public space.


MANIFESTO: BOUNDARY NEAR HIGH LINE PARL

Boundary Interpretation

Blurring Boundary

Tourists explore the beauty of the cityscape in Manhattan, NYC. The diversity and activities are fascinating. However, the atmosphere of estrangement is shown in front of tourists. It makes people inclined to see the view away from the events or buildings instead of participating directly. The invisible boundary exists, and people interpret the physical environment and activities shaped by the environment.

The blurring boundary explores breaking the interpretation of the boundary to encourage tourists to join events in Manhattan. Breaking boundaries creates more physical opening space to offer the chance to meet with others and use events and nature to create an atmosphere of affinity. So. tourists will be encouraged to engage with the city on being both accessible and feeling friendly.


CONCEPT STUDY MODELS

Blurring Boundary Study Models

Projecting the Abstract Context

The blurring boundary models are five experimental sequential models. In this exploration, diffusion is the keyword to iterate the process. In the process, models help to understand the feeling of blurring boundaries through non-verbal language. The interaction gives more sense to diffuse the relationship between two characteristics.

The study models project on the abstract context. The abstract context offers the interpretation between the natural landscape and artificial hardscape. When studies are placed in the context, models encourage considering and applying the study across different scales, contexts, and relationships in the design process.


PROPOSAL: Gathering of Forking The Gathering of Forking is near the Whitney Museum of American Art and the end of the High Line Park. The Gathering of Forking proposes various public spaces to blur boundaries between tourists and the public, urban and building, and opening and closing. Moreover, it offers a platform for encouraging tourist and public activities. In this site plan, this building-level creates various blurring boundaries. The building is a part of city space. It connects the high line park to the 10th AVE and the public space for rest.


CONCEPT STUDY MODELS

1) COUNTER 2) SERVICE PATH 3) LOADING DECK 4) JANITOR ROOM 5) STORE 6) RESTROOM 7) RECEPTION ROOM 8) COFFEE SHOP 9) CHIEF LIBRARIAN ROOM 10) OFFICE 11) SECURITY ROOM 12) NETWORK ROOM 13) ELECTRICAL ROOM 14) EXHIBITION SPACE 15) STORE

Underground Floor

Third Floor

Ground Floor

Fouth Floor

Highline Floor

1) JANITOR ROOM

1) JANITOR ROOM

2) ELEVTRICAL ROOM

2) ELEVTRICAL ROOM

3) NETWOORK ROOM

3) NETWOORK ROOM

Fifth Floor


EXPLODED ISOMETRIC DRAWINGS The blurring boundary also happens in the vertical direction. Using nature and urban space to transit from the Art Library to the Airbnb living space. The underground level is an Art and Design book library responding to the Whitney Museum of American Art. The ground level is an exhibition space. The Highline level is opening public space and a part of city space for the public; it also offers a refreshing mind after coming out from the library. The third level is a small yard for the Airbnb people and the quiet zone compared with the Highline level. The fourth level to the sixth level is different units types of Airbnb apartments. The apartment also follows the topic of Art Library.

ROOF

ROOF

ARCHITECT: YanJiu Bai, ChiHsien Liu

6TH LEVEL

6TH LEVEL

5TH LEVEL

5TH LEVEL

4TH LEVEL

4TH LEVEL

3TH LEVEL

5TH LEVEL

HIGHLINE LEVEL

HIGHLINE LEVEL

GROUND LEVEL

GROUND LEVEL

UNDERGROUND LEVEL

UNDERGROUND LEVEL

YOUR PROJECT TITLE PUBLIC PRIVATE SERVICE

SHEET TITLE

EXPLODED AXON ASSEMBLAGE EXISTING (EGRESS) PLAN SET

STUDIO DOCUMENT


SECTION DRAWING The section drawing shows the bifurcation of space and opening for facing the cityscape. The bookshelf space connects the bottom to the top of the space. The atmosphere of the space help to slow down the pace, and the opening of the bookshelf offers different views of each floor and activities of space. So, it encourages people to explore different programs of each level.


Airbnb-Type C Unit

Public Space

The Airbnb apartment is also shaped by the atmosphere of art books. The room is full of books and encourage tourists to share ideas and thought through books.

Different types of public spaces have different atmospheres to encourage people’s interaction. The blurring boundaries are opening the physical environment and the atmosphere to encourage people’s interaction.


04 4X4 INSIDE OUT Fall 2021: Indepedent Study Professor: Sharon Wohl Iowa State University Site: Ames, Iowa The COVID-19 affect people’s life dramatically. It changes the social norm and habits of every day. It makes the normal dimension of space around becoming unusual. The circumstance becomes unstable and uncomfortable based on new needs. It is a chance to reflect on how architecture could be more resilient and flexible. The 4X4 Inside Out is developing based on this kind of context. It reflects how to use kinetic and nonfix design to shape the space based on needs. Moreover, if the new pandemic or other social change comes, the design could adapt to the change of environment through technology and bottom-up logic.


PANDEMIC: DIMENSION AND PROTECTION 6 Fe et D i

COLLAGE OF DESIGN: RELEASE THE BOUNDARY

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NORM AND DENSITY OF AREA

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Social Distance

2

6 FT

Les s

an 3 Inch Th

3

2

Administration Office Atrium

3

Pin-up

4

Gallery

5

Storage

6

Egress

7

Coffee Shop

8

Restreoom

1 6 Wearing Mask

7

4.5 ft X 4.5 ft

9 ft X 9 ft 8

2 People

2 People

4

5

Wearing Mask

e anc sta

e anc sta

6 Fe et D i

6 Fe et D i

e anc sta

e anc sta

6 Fe et D i

Visualize Distance

9 ft X 9 ft

9 ft X 9 ft

3 People

1 People

9 ft X 18 ft

18 ft X 18 ft

4 People

4 People

6 Fe et D i

Ventilation

Disinfection

COVID-19 has become a global issue and affect our daily life. It is clear to see how the social environment change after the pandemic. The requirements of preventing the infection ask several special requirements. The requirements change the feeling of distance and affect the use of space.

Because of the requirements, the social norm is changed. Instead of gathering together, people are spreading out in space. The diffusion of people affects the dimension of using space and how people estimate the distance. Using the same area with the same program, because density reduces, the area becomes not enough for use.

During the pandemic, the life of the College of Design’s atrium changed. Because the noma and density of the area are used unusually, the efficiency of performing space need to change. Each table can only be offered to one student in the College of Design’s atrium. The gallery is closed and wast a lot of space. If the partial wall between the atrium and gallery is taken away, the gallery is used as a resilience space for the atrium. The space used can be more efficient.


DESIGN STRATEGY

FURNITECTURE: INSIDE OUT

PROGRAM AND COMBINATION

CONSTRUCTION: CNC FABRICATION AND ASSEMBLAGE

Pandemic Distance

4 ft

0 ft

6 ft Normal Distance

4 ft X 4 ft

4 ft

CNC Cutting

Organizing and Polishing

Larying Structures

Assembling Panels

6ft 4 ft

2.5 ft

After taking down the atrium wall, shifting space between usual and pandemic is another problem. The design needs to consider the dimension of both sides and the method that to shift. The dimension needs to adapt to each activity’s function, such as pin-up boards, personal study space, and discussion boundary. Meanwhile, it also helps visualize the social distance to keep the six feet.

The Inside Out is a “furni-tecture” that the design has both architecture and furniture identities. The inside out fold the unusual and social distance into 4 ft by 4ft, which keeps the balance an original part and basic functions. The inside part has a basic study space and a seat with different height shelves. The ninety degrees of unfolding can create a semi-closure space for personal study during the pandemic. Two pin-up boards cover the outside, so the back can use as presenting wall.

There are totally around eleven Inside Out. Because the Inside Out can rotate to different angles, it can create several different forms and create several combinations for different purposes. During the pandemic, it can create personal study space and become the boundaries to maximize the efficiency of using space. After the pandemic, it also can create the boundaries of discussion space. The pin-up boards also give the presentation wall and maximize the flexibility of the presentation space. So students don’t need to pin down and change to other student works.

During the pandemic, the whole architectural industry was affected, and most working processes became remote. It is a tough time to ask companies to produce the design. So, the design process also considers digital fabrication as the producing process. School’s Computation + Construction Lab offers the CNC router to fabricate the structure and most parts. It reduces the cost, and more people are involved in spreading the virus.


DATA LANDSCAPE AND FUTURE ADAPTATION

POSSIBLE LAYOUT: LECTURE, REVIEW, PUBLIC SPACE

Data Landscape (Collection from Users) 120 Needs 30 Needs

60 Needs 30 Needs

Lecture Space

Defult Loaction of 4X4

Drafting 4 X4

+

+

>> Fitness Landscape (Accumulation)

Periodical Data Collection

>>

Defult Pattern

NET-ID TIME SEAT # FEEDBACK

>> Different Times

Study Space

>>

Different Times

>> Defult Pattern

>>

Pattern Evolving (Public Space)

>> Pattern Evolving (Pin-Up Layout) Pin-Up Space

Each Inside Out has a QR code to recode students or faculty who have used it. When people who have used it get the symptom, it can help trace the spreading situation. Meanwhile, it also records times of being used and location, so it helps collect data landscape for studying the layout of space.

The data landscape is the collection in the space and trace becoming the landscape. The possible layout gives the basic organizing following the experience of space. It It can reflect certain factors of the using frequency of the Inside Out with the layout is a starting point to use but will be updated based on the accumulation of the data projection. After the collection periodically, the accumulation data can help to show landscape. the highest frequency layout in a certain time or program. After speculating the layout, faculties can organize the space before certain programs, such as pin-up space. The whole system builds upon the Complex Adaptive theory. It uses bottom-up logic to think about organizing space. Compared with the top-down or mast plan, the system is more resilient to adapt to environmental change.


POST-PANDEMIC IN COLLAGE OF DESIGN


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