WEICHUNG JOONG Architecture Design 2011 - 2016
EXPERIENCE Graduated from Fudan International High School
New York
Sausalito, CA
Argentina
Part time internship at OpenScope Studio Architecture Design
San Francisco
EUROPE SUMMER TRAVEL 2015
NEW YORK SAN FRANCISCO
AMSTERDAM, NETHERLANDS
COPENHAGEN, DENMARK VIENNA, AUSTRIA
PARIS, FRANCE MADRID, SPAIN
SHANGHAI TAIWAN
SALTA BUENOS AIRES
CALAFATE
ARGENTINA SUMMER TRAVEL 2014
USHUAIA
Europe 2015 Summer Travel 20 15
Argentina 2014 Summer Travel Studio
20 14
20 11
San Francisco
Part time internship at SWA Group Landscape Design
20 14
Shanghai
Full time internship at Eric Hilton LTD, Interior Design
20 13
Taiwan
Started BArch Degree at California College of the Arts
20 05
Born in 1992
Family Moved to Shanghai
20 12
Moved to San Francisco
Europe
20 16
Received Bachelor Degree of Architecture from California College of the Arts
WEICHUNG JOONG Taiwanese American
ABOUT ME
PROFESSIONAL EXPERIENCE
San Francisco
OPENSCOPE STUDIO
LANGUAGE English Mandarin EDUCATION CALIFORNIA COLLEGE OF THE ARTS Bachelor of Architecture 2011 - 2016
+ Project Types: Residential / Commercial + Worked Under Direct Guidance of Principal + Contributed to Construction Drawings + 3D Modeling and Rendering + Concept Development and Research / Analysis
PLAT STUDIO
3D + 2D Modeling
Rhino 3D AutoCAD SketchUP Revit 2016 Plug-in
2014 Oct. ~ 2016 May
OPENSCOPE STUDIO is a San Francisco practice committed to exploring a wide range of project types at all scales. My job included building complete Revit Models for construction documentation, doing detail drawings, preparing presentation packages, research and renderings. I have been involved with several residential and commercial projects.
Landscape Architecture Internship
2014 Aug. ~ 2014 Oct.
Berkeley CA, USA + Project Type: Landscape + Worked Under Direct Guidance of Principal + 3D Modeling and Rendering + Concept Developing and Research / Analysis + Physical Model Making
DIGITAL SKILLS
Architecture Internship
San Francisco, CA, USA
STUDIO VARA
PLAT STUDIO is a small Landscape Architecture Firm focusing on large scale landscape projects such as shopping malls and big corporate high rises in Asia (China mainly). My job included building complete SketchUP models for review, rendering, and also drawing AutoCAD documentation. I also got a chance to build a clay landscape model.
Architecture Internship
2014 Jul. ( 3 Weeks)
San Francisco, CA, USA + Project Type: Architecture Competition + Worked Under Direct Guidance of Principal + 3D Modeling + Concept Developing and Research / Analysis
STUDIO VARA is a San Francisco practice focusing on housing and urban scale planning. I was invited to help develop a housing competition project in 3 weeks. I helped with unit massing development in Rhino and designed several unit plans.
Grasshopper
SWA GROUP
Rendering
Autodesk 3DSMax ( vray ) Epic Unreal Engine 4.9
+ Project Type: Landscape + Worked Under Direct Guidance of Principal + Contributed to Construction Drawings + 3D Modeling and Rendering
Illustrator
+ Concept Development and Research / Analysis
Adobe Creative Suit
Photoshop Indesign After Effect Muse Premiere
Landscape Architecture Internship
2013 Jun. ~ 2013 Dec.
Sausalito, CA, USA
ERIC HILTON LTD
SWA is a leading International landscape architecture, planning and urban design firm. I was involved with two China and two domestic landscape projects. My job included building complete SketchUp Models for detail review, drawing AutoCAD documentation, drawing diagrams for client presentation, and Rhino modeling for custom design modules.
Interior Design Assistant
2012 Jun. ~ 2012 Aug.
New York City, NY, USA + Project Types: Interior / Furniture + Organized Physical Material Library + Site Visits
ERIC HILTON LTD is a New York based Interior design firm. As a freshman in college, my job was organizing the physical material library, detail documentation by hand, and visiting construction sites.
“ Human life is a combination of tragedy and comedy. The shapes and designs that surround us are the music accompanying this tragedy and this comedy � Alvar Aalto
Content
Architecture Studio
Digital Media
Model Making Professional Work Samples
Museum M.O.L.E Latino Art
1
Housing Edge ReconďŹ gured
9
Library Octavia Street
17
Argentina: The Ice Trail
21
Exhibition Harding Theater 1/2
27
Exhibition Lumiere Theater Two weeks
31
Spain: TEDx Madrid Salon
35
Project Edge
45
Radical Representation
47
SF Federal Building Render
49
Eames House
51 55
ARCHITECTURE STUDIO
120 Hours Competition, 2015 SP Team: Gabriel Ascanio / Kelvin Thengono / Weichung Joong
MUSEUM M.O.L.E. LATINO ART California College of the Arts Integrated Building Design Studio Instructor: Sandra Vivanco / Mark Donohue Studio Partner: Shan Yu Project Location: Yerbua Buena, San Francisco, CA 2015 Spring
Design Strategy
Building Massing
1
The mission statement of this project is to introduce Latino American Art culture to the San Francisco SOMA community. The Architecture approach of the museum is to create a central wrapping circulation, connected with Jessie Square as an attractor moment, which not only leads people all the way to the art experience but also allows them to experience the architecture at 360 degree. The design of the museum is based on 3 main structural cores, supporting a series of Vierendeel Trusses crossing each other to achieve a 20 foot cantilever above the building plaza entrance.
2
3
ORIGINAL VOLUME
DEFINE MAIN PROGRAM MASSING
SUBTRACTION / SKYLIGHT
CIRCULATION
By stretching and shifting the general Massing, the building is now deďŹ ned into three main zones:
Allowing mroe light to ďŹ lter into the space through subtracting volumns above. Main targets:
The stretching and subtraction from the previous two steps allows the building to create a wrapping circulation through the entire building, creating a 360 experience of the architecture.
1
As part of the Latino art culture, colors are considered as the soul of an art piece. The museum incorporates the idea of color as part of the facade and skin system, to create a Latino art cultural atmosphere for both interior and exterior. the architect is no longer just designing for a building, but also an art piece.
Final Massing
2 3
Gallery Space Museum Adminstration Plublic Programs
1. Ground Floor Plaza 2. Central Massing
EXTERIOR PUBLIC SPACE
SUN ANGLE
CIRCULATION
DAY LIGHT STRATEGY
MISSION ST
2
Floor Plan
Program
Building Floor Plans
1 1
2
3
4
5
6
7
8
9
10
2
3
4
5
6
7
8
9
10
11
11
A
B up
C
A
D
up
Three Galleries E
Public
Private
125 FT
F
up
up up
up
B
G
H
Top Floor
I
THREE GALLERIES
7000 sqft
2
3
4
5
6
7
8
9
10
11
A
D
B
8F
up
C
D
35 FT
Three Galleries
THREE GALLERIES
E
7000 sqft
Lobby Entry
105 FT
F
up up
up
7F
up
C
N
1
G
E
up
H
GALLERY MEXICAN
3000 sqft
I
N
HANDS- ON EXPLORATION CENTER
2000 sqft
1
2
3
4
5
6
7
8
9
A
10
11
up 70 FT
50 FT
35 FT
up
B up
6F
EDUCATIONAL CENTER
C
2600 sqft
F
D
WORKSHOPS
950 sqft
Administration
Hand-on Exploration Center
Gallery Mexican E
up
90 FT up
F up
OPERATIONS
up
up
G
1900 sqft
20 FT
I
STAFF AMENITIES
450 sqft
ISOLATION ROOM
300 sqft
up
up
H
G
N
1
2
3
4
A
5
6
7
8
9
10
11
up
up
35 FT
up
H
B
CONSERVATION LAB AND COLLECTION SUPPLIES
C
800 sqft
up
Public Plaza
D 35 FT
Education Center Workshops
20 FT
E
70 FT
5F
up
PUBLIC PROGRAM SPACES
up
800 sqft
REGISTRAR / PREPARATOR’S SPACE
450 sqft
up
Amenities
G
TEMPORARY EXHIBITION STORAGE
Operation
H
Conservation Lab Collection Supplies Isolation Room
20 FT
I
N
1
PERMANENT COLLECTION STORAGE
I
F
1600 sqft
2
3
4
A
1600 sqft
5
6
8
9
10
11
up
up
N
35 FT
up
B up up
C
D
CRATING / UNCRATING AND CRATE STORAGE
7
1600 sqft
1
Lobby 35 FT
Temporary Exhibition Storage
2
3
4
5
6
7
8
9
10
E 50 FT
Registrar / Preparator’s Space F up
4F
up
PUBLIC ENTRY & ASSEMBLY
2200 sqft
A
G
H
Crating / Uncrating And Crate Storage
Permanent Collection Storage 20 FT
I
MUSEUM ADMINISTRATION
3200 sqft
N
B
3F
1
2
3
4
5
6
7
8
9
A
RETAIL & FOOD SERVICE
6400 sqft
10
up
11
up
up
B
C
up
C
D
AMENITIES
2200 sqft
35 FT
F
2F
Lobby Entry
E
D
Administration up
up
up
G
CAFE
1000 sqft
H
up
Cafe + Gift Shop
Public Plaza 20 FT
I
GENERAL STORAGE
1450 sqft
MUSEUM ADMINISTRATION
3200 sqft
SHIPPING / RECEIVING AREA
N
1
2
3
4
5
6
7
8
9
10
11
E
A
B
800 sqft
up
C
D
Food Service / Restaurant
Amenities
E
1F
0 FT
20 FT
Admin
F
F up
up
G
up H
up
Public Plaza 20 FT
I
Ground Floor N
G 1
2
3
4
5
6
7
8
9
10
11
A
B
up
C
Public Non Collection Space
15000 sqft
None Public Collection Space
6350 sqft
D
Cafe + Gift Shop
H
E
Public Collection Space
19000 sqft
None Public None Collection Space
7950 sqft
0 FT
Admin
F up
G
H
up
Storage
Shipping
I
TOTAL
3
64000 sqft
N
I
up
Storage
Shipping
11
Section / Building Energy
Day Lighting Strategy
Building Energy
Active Solar Collection Green Roof
145 FT
Rainwater Harvesting High Performance Facede
Gallery Summer
D.G.U. 8+16+6 mm U value 1.4 W/m K
Summer
Winter
Lighting On the ceiling
Active intergrated Shading & Light Control Access to Outdoor Daylight & View
Steel Column
Glass louvres 8 mm outer pane 1.52 PVB 6 mm innerpane
Passive Solar Shading
Steel Catwalk
Natural Ventilation
105 FT
90 FT
70 FT Active Interior Atrium
OďŹƒce Summer
50 FT
Lighting On the ceiling
35 FT Steel Column
Access to Outdoor Daylight & View
D.G.U. 8+16+6 mm U value 1.4 W/m K 2
Winter
20 FT
Glass louvres 8 mm outer pane 1.52 PVB 6 mm innerpane Steel Catwalk
Gray Water Tank 0 FT
4
Lobby Perspective
Skin System
Change of Opacity
Change of Color
Change of Angle
HVAC System Open Window
Outside
Natural Ventilation
Inside
Enclose
Outside
Mechanical System
Wall / Vierendeel Structure Return Inside
Plenum Floor System Supply
6
Lobby Perspective
Building Structure
Structural Diagram
Structure Core
Structural Core The three cores of elevators and stairs are considered as the main structural support of the entire project. It is used not only as vertical circulation but also for supporting the vierendeel trusses
3 Cores Rainwater Harvesting Vierendeel Structure
Skin on Gallery Space
Vierendeel
Vierendeel Structure
Floor
A Vierendeel truss is a structure where the members are not triangulated but form rectangular openings. It is a frame with ďŹ xed joints that are capable of transferring and resisting bending moments.
Double Skins
Skin on Circulation
Skin on Lobby Access to Outdoor Daylight & View
Glass and Solid Wall
Skin System
Exterior Planels
The skin of the building is constructed with series of glass panels, with dierent operating angles and transparency based on program. color glass panels are assigned to circulastion
8
HOUSING EDGE RECONFIGURED California College of the Arts Architecture Design Studio 4 Instructor: Antje Steinmuller / Christopher Roach Project Location: Mission Bay, San Francisco, CA 2014 Spring
Waterfront Edge Analysis Mission Bay, San Francisco, CA
San Francisco is known for its complex mixed cultural neighborhoods and unique topological landscape. Since the project is located in front of San Francisco Bay, this mapping tends to analyze and call out different waterfront infrastructures. The waterfront edge is formed with a mixture of boat docks, warehouses, dry docks, and public green spaces. Life next to water has been considered as an important factor of everyday activities such as kayaking, surfing, and boating. The new waterfront housing is designed to incorporate all those activites as part of residents’ daily life.
SF Historical Shoreline
SF City Edge
SF 100 Year Flood Level
SF Port Properties
10
Multi Generation Housing Units
Family Unit
Family Unit Plan
Senior Unit
Senior Unit Plan
Student Unit
Student Unit Plan
Unit Concept
Located at the east waterfront, near pier 70, the project is introduced as a new way of deďŹ ning social housing. The concept of this project is to create an open neighborhood that is shared between three user types: Students, Seniors, and Families. The housing itself forms a unique cycle. Every ten years the residents will move to a dierent unit type, to create an intergenerational experience. Each unit combines with its shared space with others, creating a network of information for people to share experiences inside the neighborhood.
11
+
+
Family Unit Section
Family Unit Axon
Senior Unit Section
Senior Unit Axon
Student Unit Section
Student Unit Axon
12
Water Circulation
HIGH TIDE
LOW TIDE
KAYAK
FISHING
15
NEW CIRCULATION NETWORK
Wall Section
Shared Space
Student Unit Senior Unit
Main Circulation Hallway
High Tide Level
Low Tide Level
16
LIBRARY OCTAVIA ST California College of the Arts Architecture Design Studio 1 Instructor: Amy Campos / Matt Hutchinson Project Location: Octavia Street, San Francisco, CA 2012 Fall
Octavia St in San Francisco is known for its multi-cultural communities and the green spaces in between buildings. Facing the Patricia’s Green Park, Octavia St Public Library is designed as a new community gathering center which not only provides reading spaces for children but also a space for people to experience the beauty of architecture forms. The design concept is based on the idea of “Splitting”, such as splitting the circulation in order to create different spacial experiences or split the views in order to achieve to different visual access. The final approach of this project is to use circulation as a natural guide to walk people through programs in sequence.
At The End of Each Stair There Is Always A New Beginning
Based on the idea of splitting, circulation within the project is designed to have an endless spacial experience. There are always two options at the end of each stair by splitting it into two directions. In response to the circulation, the entire facade of the Library is covered with glass material, to achieve visual connections with the splitting moments within the project and to create an illusion of a floating structure.
17
Study Model Interations
SPLIT
The intention of Design Studio 1 is focusing on form exploration. People usually define the term “Split” on a 2-dimensional paper, as “one line” being divided into “two”, but within the 3dimensional world of architecture, that term no longer has to stay in a 2-dimensional platform. Based on that, the Library is designed to split itself into different directions and eventually formed a unique circulation as part of the experience.
Design Strategy
19
Plan / Section / Perspective
20
ARGENTINA SUMMER TRAVEL STUDIO California College of the Arts Travel Studio Instructor: Leonardo Zylberberg Project Location: Calafate, Argentina 2014 Summer
The Glacier
The Perito Moreno Glacier is a glacier located in the Los Glaciares National Park in southwest Santa Cruz Province, Argentina. It is one of the most important tourist attractions in the Argentinian Patagonia. It is one of 48 glaciers fed by the Southern Patagonian Ice Field located in the Andes system shared with Chile. This ice ďŹ eld is the world's third largest reserve of fresh water. A glacier is a persistent body of dense ice that is constantly moving under its own weight; it forms where the accumulation of snow exceeds its ablation (melting and sublimation) over many years, often centuries. Glaciers slowly deform and ow due to stresses induced by their weight, creating crevasses, seracs, and other distinguishing features. They also abrade rock and debris from their substrate to create landforms such as cirques and moraines. Glaciers form only on land and are distinct from the much thinner sea ice and lake ice that form on the surface of bodies of water. Inspired by the Landscape, the project seeks to create a trail which links Argentina to Chile.
22
The Ice Trail An Ice Journey to Chile
Inspired by the endless icescape, this project fantasizes a miles long trail cutting through the glacier to connect Argentina and Chile. During the journey to Chile, there are capsules embeded on the Ice edge, acting as temporary shelters for travelers to rest and sleep overnight. The entire trail is supported by steel megastructures which not only fuction as the main structural elements but also as shading devices. Because of the reective surface, the structure also acts as mirror to create the illusion of an endless Giant Ice Cli. Those Capsules embeded on the wall contain a bed and a shower system. Water is gathered directly from the ice surface in which the capsules are embeded.
23
Capsule
Structure
Day Light
Occupiable Space
Shelters
24
EXHIBITION HARDING THEATER 1/2 California College of the Arts Advanced Design Studio Instructor: Amy Campos Project Location: San Francisco, CA 2014 Fall
The Harding Theater
EXHIBITION 1/ 2 is an experimental project focus on preserving the historical Harding Theater by using strategies of “reposition” and “recreation.” The current condition of Harding Theater is permanently closed, with all the existing furniture destroyed, and left with only structural components. The project seeks for a new way to engage with local neighborhoods by opening up the back lot, transforming it into POPOS, and relocates the main entrance to Hayes St. In the new design, the entire theater is divided in half. The half against the new entrance is the area being reserved and recreated back to the condition in the 1980s, allowing people to refresh the memories of Harding Theater. The other half of the theater, however, will be repositioned and converted into a modern gallery / exhibition space, to create a “half and half” situation between “old” and “new”. The old marquee will also be repositioned into the center of the interior space, transitioned from a moment experience to be part of a walking experience.
Future Proposal The future proposal seeks to convert this historical landmark into a new community sharing spaces.
Before
Current Interior
Current Exterior
The Harding Theatre opened on April 8, 1926 with Colleen Moore in “Irene”, a second-run attraction. It was built by Samuel H. Levin with the Reid Brothers as architects. As a link in the Levin chain of neighboorhood theaters known as San Francisco Theatres, Inc. it served as a neighborhood film house until it closed in 1970.
The Current condition of the theater is permannently closed and abandoned.
The Current condition of the exterior front facade is preserved as a historical architecture structure.
28
Design Strategy
Half & Half
POPOS
The original back lot of Harding Theater has been used as emergency exit and shut down most of the time. The latest design relocates the entrance to the back lot and transforms it into a Privately Owned Public Space, allowing the neighborhood to interact and use it as a new social gathering location.
Recreated: Original Theater Seating
After dividing the space in half, the oriďŹ nal seating of Harding Theater is being recreated. The design concept behind this is to recreate the scene and experience of the original Harding Theater.
Facade
The original facade is transformed into stained glass, adopting the original pattern and create a new lighting experience.
29
Ent
rance
BEFORE
AFTER
Ent ran ce
The 6 month exhibition is proposing a new strategy to reserve the historical building by dividing the entire space in half. One half is being recreated back to its original form and the other half is now being recreated as exhibition space.
Floor Plan
AFTER
New
Old
Marquee
The Original Marquee is being recreated and repositioned from exterior to the interior. By relocating it into the interior, the Marquee becomes the ďŹ rst thing people encounter when they access the building, re-emphasizing the history of Harding Theater
Exterior
Interior
New Harding Theater Exhibition Area
Recovered Old Theater Structure
Street Front Window Display
Second Floor View
SF MOMA ART COLLECTIONS
J端rgen Mayer H.
Katharina Sieverding
German (Stuttgart, Germany, 1965) heat.seat 2001-2002 furniture | wood, rubber, and thermosensitive paint
German, born Czechoslovakia (Prague, Czechoslovakia [now Czech Republic], 1944) Transformer
30
EXHIBITION LUMIERE THEATER two weeks California College of the Arts Advanced Design Studio Instructor: Amy Campos Project Location: San Francisco, CA 2014 Fall
The Harding Theater
The Lumiere Theater was once a significant landmark to Nob Hill neighborhood until 2008 when it was shot down permanently. The space is currently used as a studio space for a clothing company as their temporary headquarters. The Urban Typology one week exhibition will take place after the studio moves out, during the period in between the switch of programs. The interior layout of the exhibition is a design based on the typology of the city, specifically the Nob Hill neighborhood, depicting the idea of a perimeter block (having a big open space within programs). Spatially, the entire exhibition is divided into 4 different pavillions and each of them is associated with a different digital art collection from SFMOMA. The entire structure of the building remaines, and all the exhibition structures are light weight and temporary, responding to the idea of a one week timeline. The membrane structure being setup is associated with tension cables, which not only function structurally but also are being used as a device for hanging digital projection screens. Those structures are designed for easy setup and take down, approximately: 3 days to setup, and three days to take down.
19 TH
Future Proposal The future proposal seeks to convert this historical landmark into a temporary gallery space open to public
2014 Located on the California Street cable car line at Polk Street, the Lumiere is broken into screening rooms of between 100 and 250 seats and earned the nickname "the Gloomier," for both its interior ambience and the type of film it showcased. The first movies shown under the Landmark ownership, "My Own Private Idaho" (1991), set the tone, with the late River Phoenix as a street hustler. With no parking and not much of a lobby, the Lumiere's relevance was undercut when Landmark opened the Embarcadero Center Cinema in 1995.
32
Interior Exhibition View
Floor Plan
PARTI DIAGRAM
ORIGINAL BUILDING BLOCK
CREATE A OPEN SPACE AT THE CENTER OF THE BUILDING BLOCK, START A NEW TYPOLOGY WITHIN THE BUILDING
MOVING THE OPEN SPACE TO THE RIGHT SIDE INORDER TO MAXIMIZE PROGRAM USE SPACE
ADDING NEW CIRCULATIONS INTO THE SPACE, START DIFFERENCIATING PAVILLIONS (SPACE BECOME MORE FRAGMENTED)
ROTATING ALL CIRCULATION TO FOCUS ON THE CENTER OPEN SPACE (OPEN SPACE BECOMES THE FOCAL POINT OF THE PROJECT)
STRUCTURE DIAGRAM
California ST
ART COLLECTIONS
MAIN STRUCTURE COLUMN LOCATION (TOP VIEW)
MAIN STRUCTURE COLUMN LOCATION (SECTION VIEW)
ADDING TENSION CABLES TO THE EXISTING STRUCTURE (SECTION VIEW)
ADDING TENSION CABLES TO THE EXISTING STRUCTURE (TOP VIEW)
FINALLY ADDING A TOP LAYER OF CANVAS TO CREATE SHADING OPPORTUNITIES (TOP VIEW)
Katharina Sieverding
Paul Kos
Rineke Dijkstra
German, born Czechoslovakia (Prague, Czechoslovakia [now Czech Republic], 1944) Transformer
American (Rock Springs, Wyoming, 1942) Tower of Babel
Dutch (Sittard, Netherlands, 1959) The Buzz Club, Liverpool, UK/Mystery World, Zaandam, NL
gender, identity, women, men, faces, androgyny, portraits, self-portraits
monitors, wires, spirals, cords, language
Rineke Dijkstra, The Buzz Club, Liverpool, UK/Mystery World, Zaandam, NL, 1996-1997; two-channel video projection with sound, dimensions variable; Collection SFMOMA, Purchase through the Accessions Committee Fund, New Forum Fund, and the gifts of Linda and Jon Gruber, and Carla Emil and Rich Silverstein; © Rineke Dijkstra
34
SPAIN TEDx MADRID SALON California College of the Arts CCA Travel Studio Instructor: Antje steinmuller / Mauricio Soto Project Location: Madrid, Spain 2015 Summer
Project Brief Temporary Structure for TEDx Event at SANCRISTOBAL Freeway
AY W
EE
FR
CCA Madrid Travel Studio was invited to setup a temporary stage for TEDx Madrid Salon event. Partnered with Madrid based local firm Barsurama. Our studio and the firm together helped clean up the site and designed the temporary stage for TEDx. The final design of the structure was kept by the San Cristobal community for any future usage purposes. The entire studio was divided into three groups: Construction team, Advertisment team, and the Organization team. As part of the Organization team, my main role was to make the construction handbook for the community as a future user manual.
SANCRISTOBAL COMMUNITY
Design Phases
Phase 1
Phase 2
Phase 3
General Site Clean Up + Setup (Tedx Event)
After Tedx Event
Community Projects
Basic Programs:
Re-inforce the Connection between the community and the other side of the bridge.
The 3rd Phase of the project is to Improve the community with larger scale projects.
Reason for people to go to the other side of the Bridge:
Once the Bridge become part of the community’s daily life, people are more willing to put affort into it and to maintain the site. The goal here to to create a social awarness from phase 2, so not jus us trying to improve the site but the entire community.
1. Tedx Event Sateg Proposed Programs: 1. Movie / Photo Projections The Hardware Structure of the Design is included with projection screens, Projectors borrowed from Community Center 2. Children activities Activites such as interactive gamings or playground equipment
1. Super Markets 2. Bars 3. Restaurants Once crossing the bridge becomes part of their daily life, people are more willing to put effort into the site (to improve the environment). Thats when we can propose projects like community garden, pool, or other innovative projects.
3. PhotoBooth
*Community Garden *Children’s Playground *Pools
Provide a chance for people from the neighborhood to be part of the community social media
Project Site
Super Markets
San Cristabol Community
Car Companies/ Others
37
Potential Large Scale Projects:
Physical Construction
Existing Stage
Construction Materials
Fabric
Material
9
8 10 7 11
String 6
5
12
13
14 4 15 3
Rod A Rod B
Existing Stage Plan View
Zip Ties
2
16
1
Process
14 11
B1 / 12 9
A2 / 5
B2 / 16 13
A1/ 2
1
38
Construction Handbook
Step 1 (Rod A)
Step 2 (Rod B)
1 Insert Rod A vertically into slot A-1
1 Insert Rod B vertically into slot B-1
2 Bend the Other end of the Rod
2 Bend the Middle of the Rod towards Stage Front
3 Insert Rod A vertically into slot A-2
3 Insert Rod B vertically into slot B-2
2
2
1
3
1 3 B-2
B-1
A-1 A-2
Rod
1
Rod
33
1
A-1 Detail
39
3
A-1 Detail
Step 3 Cross Joint
Step 4 Fabric
1 Use Zip Ties to fixed the conncection between two main rods ( x3 ) at location C-1
1 Unfold the Fabric
2 Use Zip Ties to fixed the conncection between two main rods ( x3 ) at location C-2
2 Re-attach each joint (1~16) in sequencial orders
2
8 8
1 7
C-2
C-1 4
C-1 10
Rod B
3
Rod B Rod A
6
12
Rod A
14
9
1 11 5
Type 1
Rod B
Rod A
(on top)
Rod B
Rod A
(on top)
Stage Front
13
Type 2 Fabric
Zip Ties x3
NO!!
2
Stage Front View
Fabric
Hook Hook Hook Rod
Rod
String Hook
Stage Front
40
Night Before TEDx Event
TEDx MADRID SALON
DIGITAL MEDIA
PROJECT EDGE California College of the Arts Advanced Design Studio Instructor: Peter Hyer / Jason T Anderson Project Location: PaciďŹ c Ocean 2015 Fall
An Architectural Project Developed Through UNREAL Engine Gaming Platform
Experience Architecture as First Person
Project Background
This Facility is founded by the National Science Foundation for a series of collaborative projects beneďŹ t on experiments of new human habitations In terms of the design the entire facility is developed into 3 stages: Level 1 Orientation; Level 2 Research; and Level 3 Evaluation (Sushi Training). It is designed based on the idea of modularity, so each capsule can be detached and re-attach to the main body volume when needed. The spaces of Level 1 are distributed into the 4 basic programs needed: Living, Centrol Common Volume, Transportation, and System Control. In this level occupants will receive an orientation, training for basic survival knowledge and practice on Saturation diving. All training must completed and passed the evaluation before going down to Level 2 Research Center. Even though occupants will be transported through Bathysphere Elevator between levels, the basic training of saturation diving is still required for emergency situation. The general duration of staying on this level is 7 days based on the training period and the time required for human to adapted to the pressure. Once occupants completed their training they can take the elevator down to level 2, where lots of the research equipments is located and the space is designed with a central aquarium for containing captured ocean creatures. Level 2 is situated 120 metera deep under the water, which requires more time for human body to adapt the pressure changes. Based on that, the environment of Level 2 provides larger space for occupants to live and work during the duration of stay. The depth of this level allows scientists to study creatures tht live under the twilight zone and actually bring them into the facility and study them. Similar to Level 1, the space is divided into 4 focus: Living, System Controlling, Transportation, and Research. Level 2 of the facility is considered the most crucial stage of the project because it takes longer for occupants who arrive at this level to adjust their body physically and psychologically. Occupants usually stay at this level from 1 month to 3 month base on their research, and have the option of moving forward down to the last level. Level 3 is located 200 meter deep underwater, at the bottom of the ocean (right on top of the bedrock). All occupants are required to receive sushi training as part of their daily schedule, while continuing their research. Level 3 takes the advantage on building right on top of the bedrock and is designed with some natural ocean bottom landscape exposed as part of the interior experience. The depth of the water requires occupants to take a long time to adapt to the level pressure, so in order to release both physical and psychological burdens, so occupants must spend 4 hours each day to do sushi training. This program not only allows occupants to train themselves with self discipline but also allows them to prepare their own food. Through the process of preparing sushi, occupants are more relaxed and often come up with new ideas on research and new understanding of life. The space itself is design for four months of living, as an experiment on testing human limitations under extreme environment. The four months duration of stay includes the time required to travel back to surface.
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RADICAL REPRESENTATION California College of the Arts Digital Media: Radical Representation Instructor: Jason Addy / Michael Brown (SteelBlue) 2015 Fall
Digital Reality
What is real and what is unreal? Under the digital media age, infinite amounts of information are floating all over the internet. Photos and movies can be created through rendering and animation, and it has become harder and harder to differentiate the real object. Images can be taken by cameras or created through computer nowadays. We have always looked at those photos through the perspective of screens and lenses. What does it look like when you look at the images through the image’s perspective? Inspired by first person video gaming, even though on the screen you see two hands holding a gun, the creator sees it as two 3 dimensional molded hands with a camera behind. Based on this observation, this project uses camera lens as the medium, to question the images we have been seeing nowadays through internet. It is a contrast between reality and the digital world. The camera lens is essentially the eye, but we are looking at it from the opposite direction.
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SF FEDERAL BUILDING RENDER California College of the Arts Digital Media 3 Instructor: Michelle Chang Project Location: San Francisco, CA 2013 Fall
Texture vs. Lighting
Final Texture + Lighting Render
Materials
Final Render
Material Adjustment
Digital Media 3 Class at California College of the Arts provides the opportunity for architecture students to understand and learn the process of digital rendering. Using San Francisco Federal Building as the site, each student is assigned with a certain area within the building for the ďŹ nal rendering. The process starts with re-constructing the building environment under a 3D modeling space (Rhino), and then moves on to a rendering environment for assigning lighting and material textures.During the process students are challenged with dierent lighting conditions and material texture qualities. This render focuses on the lighting and material reection in the Federal Building main lobby. All textures used for the render are taken on site in order to preserve the best and natural quality. Lighting conditions are assumed to be around late afternoon, to create a twilight feeling within the space.
San Francisco Federal Building Lobby
Federal Building Lobby Digital Model
White Render for Lighting Adjustment
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MODEL MAKING CASE STUDY: EAMES HOUSE California College of the Arts Materials and Methods Instructor: David Maynerd Project Partner: Chien Lien Pan / Ernesto Preciado Project Location: Los Angles, CA 2012 Fall
History of Eames House The Eames House, Case Study House # 8, was one of roughly two dozen homes built as part of The Case Study House Program. These homes were to be built and furnished using materials and techniques derived from the experiences of the Second World War. Each home would be for a real or hypothetical client taking into consideration their particular housing needs. The first plan of the Eameses’ home, known as the Bridge House, was designed in 1954 by Charles Eames and Eero Saarinen. The design used pre-fabricated materials ordered from catalogues, a continuation of the idea of mass-production. The parts were ordered in the December 1945, but due to a war-driven shortage, the steel did not arrive until late 1984. By then, Charles and Ray had “fallen in love with the meadow,” in Ray’s words, and felt that the site required a different solution. Charles and Ray set themselves a new problem: How to build a house that would: 1) not destroy the meadow and, 2) “maximize volume from minimal materials.” Using the same off the-shelf parts, but notably ordering one extra steel beam, Charles and Ray re-configured the House. The new design integrated the House into the landscape, rather than imposing the House on it. Charles and Ray moved into the House on Christmas Eve, 1949, and lived there for the rest of their lives. The house they created offered them a space where work, play, life, and nature co-existed.
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PROFESSIONAL WORK SAMPLES
URBAN SOCCER PARK 15 ST HOUSING REMODEL HZQ LANDSCAPE DESIGN COFFEE BAR
PROFESSIONAL WORK SAMPLE
URBAN SOCCER PARK OpenScope Studio Supervisor: Ian Dunn / Mark Hogan .Principals Client: SF Giant Project Address: 200 Terry A Francois Blvd, San Francisco, CA Design Status: Under Construction Architecture Internship Software: Revit 2015 - 2016 February
The SF Urban Soccer Park is a design built project converting shipping containers into a 2-story occupiable space for both soccer players and audiences. My tasks as an intern were constructing the complete shipping container and soccer ямБeld model in Revit, doing project renderings for presentation and detail construction documentation. The project is currently under construction, located on the other side of At&t Park, right next to The Yard at Mission Rock. Plan 5'-6"
2'-0"
2'-0"
6'-0"
6'-0"
CENTERLINE OF FIELD
Site Perspective
FIXED WINDOW W/ ACRYLIC GLAZING 4 A51
30X48
SIGN - "OFFICE" SEE SHT. A03 10"
1 A30
STL. SUPPORT 7 POST, TYP. S50 10 S50
CONTAINER DOOR; LOCK IN OPEN POSITION DURING OPERATING HOURS.
1 A51 ROLL-UP DOOR
2 A51
CARPET TILE ON PLYWD SUBFLOOR LOCKER ROOM BENCH
2
STL. LOCKERS
STL FRAMING W/ GLASS INFILL
A21
17 A51
1
FIRE EXTINGUISHER & CABINET
1 S51
4'-8"
EDGE OF DASHER BOARD
ROLL-UP DOOR
ROLL-UP DOOR
OFFICE
6'-0"
2'-0"
3 22
S20 A20
HM DUTCH DOOR
UP 10 A55 1
3 A31
2 A31
1 A31
26" HIGH RAIL UNDER STAIR FOR PROTECTION
STEEL STAIR TO ROOF DECK
CONTAINER DOOR; LOCK IN OPEN POSITION DURING OPERATING HOURS. MODIFIED ISO STANDARD ONE-TRIP SHIPPING CONTAINER, 40'L. HI-BAY; PAINTED.
Elevation 3 A31
HSS 2x2x1/4" TYP. (3) PLACES
2 A31
1 A31
PLATE SIGNAGE; PAINTED EL1
1'-0" TYP.
1 A30
1'-0"
N. Elevation
1'-6" MODIFIED SHIPPING CONTAINER; PAINTED; 40' L. HI - BAY
CORRUGATED SHIPPING CONTAINER WALL PANEL WELDED IN STL FRAME
5 A51
7' H. x 3' W. ALUM STOREFRONT DOOR 1 A51
STL. FRAME W/ TEMPERED GLAZING
3'-6 1/2"
STREET SOCCER USA PLATE SIGNAGE, OWNER TO PROVIDE LOGO
STL. ANGLE CAP, TYP. @ CUT CONTAINER WALL EDGES; PAINTED
3'-6 1/2"
OPEN
EQ
INTERMEDIATE SUPPORT BRACKETS (3) TOTAL, SPACE EQUALLY CONTAINER L2 10'-4 3/8"
EQ
1'-5" 15 S50
EQ
3'-11 1/2" EL1
EQ
MODIFIED SHIPPING CONTAINER; PAINTED; 40' L. HI - BAY
ELECTRONIC DISPLAY SIGNAGE
EQ
8'-0"
CONTAINER L2 10'-4 3/8" EL1
EQ
12" WIDE LIFT CONNECTION BRACKETS @ CONTAINER, SSD
STL. GUARDRAIL W/ WD TOP CAP & WOVEN WIRE MESH PANEL
STL. STAIR
OPEN
OPEN 3 A52
8'-0"
OPEN
8'-0"
Interior View
1 A56
VERTICAL PLATFORM LIFT
CONTAINER L1 7 3/8"
CONTAINER L1 7 3/8"
2 A51
SHIPPING CONTAINER DOOR; SHOWN IN OPEN POSITION
18 S50
T.O.S. 0"
HHS 3"x3"x1/4" @ EA. CORNER OF LANDING S.S.D.
STL. STAIR GUARDRAIL & HANDRAIL; GALV. & PTD
WOOD DECKING; SEE SITE PLAN
PROFESSIONAL WORK SAMPLE
15 ST HOUSING REMODEL OpenScope Studio Supervisor: Ian Dunn / Mark Hogan .Principals Client: Private Owner Project Address: 15 th St, San Francisco, CA Design Status: Drawing set for SF Building Department Architecture Internship Software: Revit 2015
15 St is a residential remodeling project based in San Francisco. The house owner seeks to remodel the garage into an additional housing unit. My tasks as an intern were to construct the entire existing building in Revit with detail dimension, creating different design phases for both client and the office to revise. I also prepared detail drawings for Building Department submission. Kitchen Elevation 12 A51
UP
GYP BRD SOFFIT WC1
WC1
WC1
WC4
WC1
STORAGE
WC5
OPEN TO BEDROOM 2'-6"
LIVING ROOM
(E) FURNACES
(E) WATER HEATER
Existing Plan
CNTR1
TL3
(E) WD STORAGE DIVIDER WALLS TO BE REMOVED, TYP.
WD POST TO BE REMOVED; SEE STRUCT.
(E) WD POST., TYP.
FD
GARAGE EXISTING LEVEL 1 1 1306 SF
CNTR1
RANGE
STORAGE
UP
Front Door Perspective
COVERED EXTERIOR PATHWAY
10'-0"
2'-0"
6'-0"
1'-0"
W6
1'-8"
ACCESS PANEL EXIST'G. DRAIN & VENT LINES
SPLIT-SYSTEM CONDENSOR UNIT; COORD. FINAL LOCATION W/ ARCHITECT
RELOCATED WATER HEATER
8'-6"
DOUBLE - SIDED SHEARWALL; SEE STRUCT. +/- 2'-2"
COL. TO BE REMOVED; SEE STRUCT.
DW
1 A20
RANGE
EXISTING GARAGE
FD
REF
NEW CONC. FTG.; SEE STRUCT.
3'-6"
NEW TRENCH DRAIN.
EXIST'G. GARAGE DOOR
WSHR
W1 +/- 3'-0" CLEAR
KITCHEN
LINE OF EXIST'G. STEP IN FLOOR SLAB
4'-9"
FOLD-DOWN TABLETOP
8
5'-9"
2
7'-2"
BATHROOM
3'-0"
A21
1'-0"
A20
2A
5
LIVING ROOM
UP
W5
FAU
CONC. FTG.; SEE STRUCT.
1'-8"
7
NEW WINDOW
CL. SHELF & CLOTHES ROD 2'-7"
+/- 10'-10"
3'-10"
REAR YARD
SLEEPING AREA
FAU
TANKLESS WATER HEATER
PARTIAL HEIGHT WALL
REPLACE 2B EXIST'G. WINDOW
GAS METERS
F.O.FIN.
13'-0"
ELECT. METERS
COVERED EXTERIOR PATHWAY
LIGHTWELL; OPEN TO THE SKY
F.O.FIN.
Proposed Plan
W1
3'-0"
REF DW
(E) GARAGE DOOR
CABINETRY
REPLACE EXIST'G. DOOR W/ NEW FIRERATED WINDOW
REPLACE EXIST'G. WDW W/ NEW FIRERATED WINDOW
6 A51
6 A51
FIRE-RATED GAS METER CABINET DOORS
EDGE OF EXIST'G. CONC. CURB
4
3
2
1
A21
A21
A21
A21
VERIFY
EXIST'G. GAS METERS EXIST'G. ELECT. METERS
PROFESSIONAL WORK SAMPLE
COFFEE BAR OpenScope Studio Supervisor: Ian Dunn / Mark Hogan .Principals Client: Private Owner Project Address: 55 S. Market St, San Jose, CA Design Status: Drawing set for SF Building Department Architecture Internship Software: Revit 2015
Coffee Bar is a retail project based in San Jose. The project developer seeks to remodel the ground floor space into a coffee shop. My tasks as an intern were to construct the entire existing building in Revit with detail dimension, creating different design phases for both client and the office to revise. I also prepared detail drawings for Building Department submission. Coffee Bar Street View
Coffee Bar Floor Plan 16'-10"
2'-7"
+/- 5'-2"
2'-4"
10'-0"
3
1
A41
A41
1'-6"
PLASTER VENEER ASSMBLY ON MTL FRAMING
5"
10"
ICE
5" 1'-2"
REF .
4'-0"
SAN
FS 3D
A32
45° 1'9"
1'0"
3'0"
4
SIDE TABLE, SEE DET. SHT.
A32
Q1
3B
A32 A32
WD BENCH; SEE DET. SHT.
" '-0 12
WD1
2B
EXIST'G STRUCT. CONC. SLAB; GRIND, STAIN & SEAL CS A31
PLASTER VENEER ASSMBLY ON MTL FRAMING
WD SHELVING
(E) EXTERIOR WALL
5
10"
+/- 11"
CS
2 A22
SEE ELEVATION FOR PLASTER WALL LAYOUT, TYP.
WD TRIM; MATCH SHELVING
WD SHELVING
+/- 1'-0"
CLEAR
+/- 3'-6"
4'-4"
4'-8"
3'-0"
A32
4 A51
1 ILLUMINATED SIGNAGE
A41
2
(E) STOREFRONT
LOCKERS
T.F2
EXIST'G. RESTROOM
A D
A31
B
C SIDEWALK
EXIST'G. PARKING GARAGE
7
A41
2C
FS
EXIST'G. POST-TENSIONED CONC. STRUCT. SLAB
3 A41
EXIST'G BUILDING EXIT STAIR
Q1
EDGE OF CEILING
A31
3A
GYP BRD SOFFIT ON MTL. FRAMING
JAN. CL.
4 A32
FRAMED WALL BELOW
1'0"
4'4"
1'-2" 2'-6"
5'-6"
GYP BRD SOFFIT ON MTL. FRAMING GYPSUM VENEER PLASTER ON MTL. FRAMING
Q1
FS T.F1
45°
(E) STL. STRUCT. & DECKING
PASTRY CASE; SEE SHT A51
2A
T.F3
6" 3'-
1 A41
1 A32
2 A32
A32
0" 7'-
3
3C
Q1
3
A41
1
A31 A32
3'10 "
3 A32
LOCKERS
Coffee Bar Long Section
1A
3'0"
FS
4
XFRMR 3'-0"
Q1
6
5"
T.F3
7 A51
5
SS UNDERMOUNT ICE WELL W/ DRAIN
WD1
BEVERAGE PREPARATION ROOM
JAN. CL.
FS
1B 3'-3"
FS
WD SHELVING
8 1/2"
5"
BENCH
PROFESSIONAL WORK SAMPLE
HZQ LANDSCAPE DESIGN SWA Group, Sausalito, CA Supervisor: Chih-Wei Lin .Principal Client: Private Developer Project Address: Hang Zhou, China Design Status: Design Development Landscape Architecture Internship Software: SketchUP 2013 Jun - Dec HZQ is a business complex development in Hang Zhou, China. Working along with the architect, SWA Group seeks to improve the working environment by converting the entire site into an urban garden. As an intern, I helped with developing the site model in SketchUP. All the landscape designs were ďŹ rst developed in AutoCAD, and then migrated to SketchUP for details and 3-dimensional revision. The entire process was under direct guidance of a principle and was a collaboration of work between three people. Project Entrance
Roof Garden
East Corner Blvd
“ The ultimate goal of the architect is to create a paradise. Every house, every product of architecture should be a fruit of our endeavour to build an earthly paradise for people � Alvar Aalto
WEICHUNG JOONG
Contact 510 - 418 1206 Weichungjoong@gmail.com