Design for Living: Creative Processes in a Changing World

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Written By Jonathan Biggs


CREATIVITY IS THE DEFEAT OF HABIT BY ORIGINALITY ARTHUR KOESTLER



best with what they were given. However the course of history is littered with examples of humans being creative. Chris Sharrock describes the origins of human creativity:

BSP/SCIENCE PHOTO LIBRARY

INTRODUCTION: WHAT IS CREATIVITY? The Collins English dictionary gives the following definition for the adjective creative: Creative (Kri:’eitiv) adj. 1. Having the ability or power to create. 2. Characterised by originality of thought or inventiveness; having or showing imagination. 3. Designed to or tending to stimulate the imagination or invention; creative toys. –cre’tively adv. –cre’ativeness n. -, crea-tivity n. The Oxford English Dictionary gives the following definition of the noun: Creativity (Kri:’eitiv) The use of imagination or original ideas to create something; inventiveness. Being creative is what scientists, philosophers, artists, writers, poets and people in general have been doing for

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WHAT IS CREATIVITY

THERE WAS ONCE AN OLD INDIAN CRAFTSMAN WHO CARVED ELEPHANTS FROM BLOCKS OF TIMBER. WHEN ASKED HOW HE DID IT, HE WOULD REPLY, ‘I JUST CUT AWAY THE WOOD THAT DOESN’T LOOK LIKE AN EEPHANT.’

‘Our prehistoric ancestors, using pieces of shattered flint,

THE CHASE DESIGN STUDIO PHILOSOPHY

sharpened twigs, animal guts and bits of bone to solve the problems they faced in order to survive are all the evidence we need to prove that we are a naturally creative species’ . However in contrast to the idea that humans

(Chris Sharrock 2008)

have always been innately creative, a more traditional view is that thinking, or indeed creativity, was not a necessity. Plato, Aristotle and Socrates established the notion that ‘In a stable world it was enough to teach ‘information’ because this would last for the student’s lifetime. Information would tell you what to do. Thinking was unnecessary. Once there was knowledge then all else would follow. However this is an old fashioned absurdity. Knowledge is not enough. The creative, constructive, design and operating aspects of thinking are just as important as knowledge’ (Edward De Bono 1982). Increasingly, in many aspects of society, the role of creativity and thinking is as valued as much as the importance of knowledge. The creative act however is a relatively problematic one

centuries, as the human species is naturally creative and

to define as it involves a complex set of processes. Saul Bass

creativity is evident in all aspects of our culture. The verb to

described how he ‘didn’t attempt to explain what the creative

create was for many centuries confined to the pages of the

process is, except note that it looks peculiar, is frequently

Bible: God did the ‘creating’ and humans got on and did the

contradictory, takes surprising turns and occurs under strange

THE CREATIVE PROCESS

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THE ACT OF CREATION 1964

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WHAT IS CREATIVITY

the mistake of thinking of creativity solely in regard to the arts,

‘No one seems to know where creativity comes from or how it

even though today the widespread importance of creativity is

works. I have thought about the nature of this creative process

generally unquestioned. ‘Too often we think of creativity just as

and have reached a somewhat aberrant conclusion. I don’t

“art”, but art is not in fact a very high expression of creativity

understand it and I don’t think anyone else does either’

because art can be wonderful without much change in ideas

(William

Beck 2001)

. Yet Oliver Sachs attempts to articulate a rationale for

or perception’

creativity that ‘involves the power to originate, to break away

being about a change in ideas and perception is significant

and being open to new methods. Indeed these processes are

MAKING THE SIMPLE COMPLICATED IS COMMONPLACE MAKING THE COMPLICATED SIMPLE AWESOMELY SIMPLE THAT’S CREATIVITY

EVERY DISCOVERY BY DEFINITION IS UNPREDICTABLE. IF IT WERE PREDICTABLE IT WOULD NOT BE A DISCOVERY. CREATIVITY EXPOSES UNPREDICTABLE THINGS TO BE DISCOVERED. ARTHUR KOESTLER

circumstances’ (Saul Bass 1996). Similarly, William Beck has said that

integral to the unexpected and surprising nature of creativity.

CHARLIE MINGUS

from existing ways of looking at things, to move freely in the realm of the imagination, to create and re-create worlds fully in one’s mind – while supervising all this with a critical inner eye. Creativity has to do with inner life and with the flow of new ideas and strong feelings’ (Oliver Sachs 2001). A basic definition of for the creative act would be the combination of different elements merged together in a new way, but of course creativity also has many different characteristics: it is about looking at things in new ways, taking risks, making unlikely connections, discovering concealed relationships, challenging assumptions, following curiosity

Albert Einstein asserted that ‘imagination is more

MUSICIAN

. This emphasis on creativity

(Edward De Bono 1996)

because it informs the way good designers now approach client briefs: it is no longer enough to simply be innovative in formal or aesthetic terms. Instead there are now economic, social, environmental, ethical and cultural factors that have to be considered. Design does not exist in a vacuum. Bruce Mau is at the forefront of this trend to make design more aware of, relevant to, and connected to the wider world in all its complexities: ‘We use our creative and analytical design method to invent and visualize the highest purpose, and the greatest economic, social and cultural potential for your business or product, your city or country, your organization or initiative’

(Bruce Mau, 2010).

I plan to look at the role of creativity in graphic design, and how it not only influences the design approach but also has

important than knowledge’, and today creativity informs many

the capacity to persuade, influence and even change people’s

aspects of everyday life and disciplines such as science,

thinking and decisions. In looking at how creativity in graphic

mathematics, medicine and engineering. Creativity is not just

design is utilised in today’s society I plan to analyse how the

the exclusive preserve of the arts. People however often make

creative process works. This will involve me researching how the

THE CREATIVE PROCESS

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THE SUDDEN HUNCH, THE CREATIVE LEAP OF THE MIND THAT “SEES” IN A FLASH HOW TO SOLVE A PROBLEM IN A SIMPLE WAY, IS SOMETHING QUITE DIFFERENT FROM GENERAL INTELLIGENCE MARTIN GARDNER MATHEMATICIAN

brain and the unconscious work within this complex process. I

THE ECONMIST POSTER

will discuss the different creative strategies that professional

PACIFIC’S 100,000TH

designers use to help generate new ideas, by looking at selected designers who have developed their own personal,

CELEBRATING ASIA SUBSCRIBER OGILVY & MATHER 2004

distinctive creative strategies. I will discuss the importance of designers generating new ideas, as, without being prepared to continually look for new alternatives, designers will remain trapped in the same circles of approach, producing the same works and coming up with the same solutions. Researching creative strategies will help me to question just how creative the designer can be, given the inherent restrictions contained in a client’s brief. To what extent can a brief restrict the creative approach of the designer; or conversely can the limitations of the brief actually help the

CREATIVE PROCESS THE ROLE OF THE BRAIN

creative process? I will also focus on the subject of creativity

Creativity is the result of a complex set of processes, it is not a mechanical

on demand. Finally, I will discuss the broader context of

process that can be easily followed, but more a personal process that designers

creativity and how design cannot ignore social, economic,

learn and develop over time. People have their own ways of stimulating this

environmental, ethical and cultural considerations.

ideas-making process: the poet Schiller would keep rotten apples in his desk so he could smell them when he needed to find the right word; Ivan Chermayeff does most of his thinking in taxis; the mathematician Jacques Hadamard gets his ideas by being awoken by a loud noise; Thomas Edison would sit in front of a roaring fire holding a large ball bearing in his hand - as he nodded off the ball would fall and awaken him so he could remember and capture any idea he was having at the time. In this way he would circumvent the domination of the conscious mind through sleepiness. The point is we all have different wiring, but it is down to the

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WHAT IS CREATIVITY

THE CREATIVE PROCESS

11


information and incubation is allowing the brain to process

JOYS, YOUR JOYS AND YOUR SORROWS, YOUR MEMORIES AND YOUR AMBITIONS, YOUR SENSE OF PERSONAL IDENTITY AND FREE WILL, ARE IN FACT NO MORE THAN THE BEHAVIOUR OF A VAST ASSEMBLY OF NERVE CELLS AND THEIR ASSOCIATED MOLECULES. AS LEWIS CARROLL’S ALICE MIGHT HAVE PHRASED IT, “YOU’RE NOTHING BUT A PACK OF NEUTRONS.

individual to gain their own understanding of the creative

this information (I will return to illumination and verification

FRANCIS CRICK

process. As Chris Sharrock has said, “If I laid out the basic operation of a combustion engine and how it drives a motor vehicle, merely reading this would not make you able to drive a car, nor would it make you a brilliant Formula One driver. However, someone driving to the supermarket in a car and someone careering at high speed around a racetrack are both operating within the same basic system. Their ability to use that system, and how much they can THE MIND IS LIKE AN UMBRELLA IT FUNCTIONS BEST WHEN IT IS OPEN

control it, will depend on them”

WALTER GROPIUS FOUNDER OF THE BAUHUAS SCHOOL

(Chris Sharrock 2008).

However it

does not automatically follow that practice improves a skill. The fact is that the mind thinks with ideas not information, so acquiring knowledge is useless unless one learns how to use it. A dictionary may contain all the words but no one can tell a poet which to choose or what to write. The mathematician Jacques Hadamard devised a set of phases for the creative process: preparation, incubation, illumination and verification. Preparation is the acquiring of

later). The human brain is at the centre of everything we do and yet our understanding of the brain and how it works is very limited, ‘we know more about the inside of a star than we do our own brain’

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THE BRAIN

THE ASTONISHING HYPOTHESIS

simple to understand them. The purpose of the brain is to enable us to survive and to cope, not to be creative, so for us to use our brain in a creative way we have to get it to start understanding how to think in this way. An idea is essentially a new combination of elements but the capacity to bring old elements into new combinations depends largely on the brain’s ability to see relationships. Edward De Bono is a leading author in the field of thinking techniques. He puts forward the theory that the brain is a pattern-making and pattern-using system. De Bono claims that the brain provides a means whereby incoming information gets organized into a pattern, and once a pattern is formed then the mind no longer has to analyze or sort information, any information that reaches that pattern or channel will flow along it always in the same way, always establishing the pattern ever more definitely. An example of this would be: ‘when you are reading poor handwriting it may take a while to recognize a word. Then suddenly it becomes clear. With print we recognize the words so rapidly that we are hardly aware of this ‘pattern recognition’. This is because the mind works to recognise in the outside world familiar patterns’

(Edward De Bono 1982).

It is this pattern recognition that allows our experience

and if our brains

to form certain concepts, patterns and organizations. We

were simple enough to be understood, then we would be too

follow a pattern but in order to progress we may have to

(Richard Gregory, 2001)

THE CREATIVE PROCESS

13


backtrack and change to another pattern. This would mean

use it and come up with a better idea’

that working within existing patterns will not in itself lead to

technique involves trying to look at the problem from many

new patterns or ideas, and this is essentially how creativity

angles instead of tackling it head-on, using idea generating

works. If we are always thinking in the same way and going

tools to break current thinking patterns, and focus tools to

through the same routines then nothing new will be created,

broaden the search for new ideas. This is essentially how we

just rehashes of other, previous work.

can be more creative: by trying different methods of thinking

This theory is supported by James Webb Young who believes that ‘the mind follows an operative technique which

(Edward De Bono, 1982)

. His

which in essence should lead you to new and unexplored places.

can be learned and controlled: and that its effective use is just as much a matter of practise in the technique as it is the effective use of any tool’ (James Webb Young, 1965). Similarly

THE ROUTE FROM A TO B IS VERY DIFFERENT FROM THE ROUTE FROM B TO A. LATERAL THINKING OFFERS A

MEANS

FOR

PATTERN

SWITICHING (DE BONO,1982)

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THE BRAIN

CREATIVE PROCESS THE ROLE OF THE UNCONSCIOUS MIND

John Gorham believes that ‘the conscious part of the brain

Albert Einstein asked “Why is it I get my best ideas in the morning while I’m

can only think in terms of what it knows, what it has learnt,

shaving?” The answer is the role of our unconscious mind in the creative process.

what it has seen. So if you think of a good idea, you must

This phenomenon is the belief that ideas appear out of the blue through the

have seen it somewhere else. It is their subconscious which

unconscious mind, a flash of inspiration; and it would appear to be a commonality

comes up with the unexpected’

in all the creative endeavours, yet it is a theory that academics and scientists

(John Gorham, 1996)

.

De Bono offers a thinking technique called ‘lateral

struggle to explain. The theory is that your subconscious still works on a problem

thinking’, the purpose of which is to offer a more deliberate

while your mind focuses on other things. You could say that it is the borderland

means for pattern switching than relying on mistake or

between sleep and full awakening. Adrian Shaughnessy supports this idea of

accident. It is about reasoning that is not immediately

the unconscious, stating that he has ‘always been drawn

obvious, and ideas that may not be obtainable by using

to the theory of an unconscious mind, I’ve always known

only traditional step-by-step logic, although he does state

there was a part of me that works even when I’m asleep

that sometimes ‘we use these techniques and come up with

or when I’m thinking about other things. My unconscious

nothing at all, sometimes a good idea no better than the

mind feels as real to me as do my heart, lungs and liver.

existing idea will appear, but sometimes (occasionally) we

I can’t see any of these vital organs, but I know they’re

THE CREATIVE PROCESS

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THE ART OF LOOKING SIDEWAYS

the creative process and that it is important to allow time

come from and over time I’ve learnt to trust it and to treat

for your unconscious to digest the relevant information to

‘You remember how Sherlock Holmes used to stop right in

OTHER TIMES WITH NO CONSCIOUS THOUGHT AT ALL, THE SOLUTION SEEMS TO DROP FROM A SHELF AND LAND ON YOUR DESK. IT COMES AS A GIFT, FROM SOME OTHER PLACE, AND HAS NONE OF THE HAMMER MARKS AND BRUISES OF AN IDEA WHICH HAS BEEN FORCED INTO ITS SPOT.

JAMES WATT WAS STRUCK WITH THE IDEA OF THE STEAM ENGINE WHILE WATCHING HIS KETTLE BOIL, LEO SZILARD HAD THE SUDDEN ILLUMINATION OF A NEUTRON CHAIN REACTION (OR HOW TO MAKE AN ATOMIC BOMB) WHILE WAITING AT TRAFFIC LIGHTS IN SOUTHAMPTON ROW EXTRACT FROM

there. And I also know the unconscious mind is where ideas

the middle of a case and drag Watson off to a concert? That

MICHAEL BEIRUT

it with respect’

. Marty Neumeier agrees

with this, stating that ‘the history of invention can be seen as a series of marriages of incompatible ideas, or at the least ideas that previously had not been introduced. The matchmaker in most of these marriages is the unconscious mind’

(Marty Neumeier, 2001).

Shaughnessy says that over time

he has ‘learnt to trust’ his unconscious mind, yet when Saul Bass was a young designer he stated that when he did a good piece of work outside of the rational process he would distrust it and felt it was an accident. However he now realises his unconscious mind is an key part of the creative process. It is fascinating that our mind can work on a problem even when are not thinking about it, but that is because of the complexities of the brain and the creative process. James Webb Young offers an example of this phenomenon:

was a very irritating procedure to the practical and literal

PENTAGRAM

produce a worthy idea. However the unconscious mind doesn’t necessarily produce amazing ideas, it can only work with what it knows. That is why when you hear of scientists and designers talk about this ‘flash of inspiration’ or their ‘moment of creation’, it is not because their unconscious is a smart entity which told them, it’s because they have a vast wealth of knowledge on the subject and a great understanding of how the creative processes work. John Cleese believes that you get better results when your unconscious has worked on a problem. He started to observe ‘what was going on when I was creating. The first thing I would notice was when I was trying to write a sketch at night and I would get stuck I would go to bed and when I woke up in the morning, not only was the solution immediately apparent to me, but I couldn’t remember what the problem was the other night. I realised that the explanation for this was my unconscious part of my mind must have continued working on it while I was asleep, with the result that when

minded Watson. But Conan Doyle was a creator and knew the

I wrote it out it was better’

creative processes. Drop the problem completely and turn

believed this is because the unconscious aids creativity by

to whatever stimulates your imagination and emotions’

(James

keeping the problem constantly on your mind, while your

. I acknowledge that this is a relevant factor in

conscious is occupied elsewhere. He states that ‘without

Webb Young, 1965)

16

(Adrian Shaughnessy, 2009)

THE UNCONSCIOUS MIND

(John Cleese, 2010).

Arthur Koestler

THE CREATIVE PROCESS

17


this constant pressure, a favourable chance constellation would pass unnoticed.

if he does start with an idea, chances are he’ll only come up

The unconscious helps in bringing forms of ideation into play which otherwise

with stuff that he or somebody else has done before him. He

manifest themselves only in dreaming states’

wants all the insecurities and doubts of the working process

(Arthur Koestler, 1996)

.

to become part of the final piece’

Of course not everybody works in this way; this is just one of many ways

. However

(Stefane Sagmeister 2008)

as a fine artist Rauschenberg rarely has the pressure to work

glamorous as Newton and the falling apple or Archimedes and his bath tub - it

to tight deadlines and can afford to be as freely creative as

is still just an idea which you have to bring into the real world and make work.

he pleases. But does the graphic designer have the luxury to

CREATIVE STRATEGIES IN THE PROFESSIONAL PRACTICE OF GRAPHIC DESIGN In the professional practice of graphic design it is important to respond to briefs with fresh new ideas, yet this can be difficult given the inherent restrictions of the brief. But no matter how detailed the brief is it always leaves something unsaid. This is where the designer can use their creative skills. Adrian Shaughnessy believes that in every brief there are a number of instructions and demands: ‘Follow these and we will probably end up with an acceptable result. But in most briefs there is also a hidden

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CREATIVE STRATEGIES

DEVELOP AN INFALLIBLE TECHNIQUE AND THEN PLACE YOURSELF AT THE MERCY OF INSPIRATION

of getting an idea. If you do have a so called ‘eureka!’ moment it’s never as

ZEN MAXIM

be able to adopt this approach? Adrian Shaughnessy wrote that ‘most designers look at books when they want ideas. Others pound through the Internet. This is fine, but we should force ourselves to go to unlikely books and unlikely places in cyberspace; if we are all looking at the same hip design books we mustn’t be surprised if everything we do looks the same as everything else’ (Adrian Shaughnessy, 2009). Both Rauschenberg and Shaughnessy recognise the importance of trying to work in different ways to the norm. The difficulty can lie in originality. There is such a vast plethora of design work out there that it

and unspoken element, a key that unlocks the creative solution

can be very easy to fall into the trap of repetition or recycling

to the task’ (Adrian Shaughnessy, 2009). A good designer will understand

someone else’s earlier idea. If the designer is repeating

this, they will look closely at the details of the brief, making

another designer’s work they are not creating but merely

connections between the different snippets of information in

mimicking. Good designers learn how to borrow and adapt

search of a creative solution - but it isn’t always easy to find.

ideas, as well as discovering new ideas. Many designers have

The American artist Robert Rauschenberg stated how

developed their own distinctive working method to help them

‘he tried never to come into the studio with an idea. If he

respond to briefs and help with the creative process, some of

has an idea, he goes for a walk to get rid of it. He said that

which I have researched.

CREATIVE STRATEGIES

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THE OBLIQUE STRATEGIES CARD DECK CONSISTS OF 194 STATEMENTS

OBLIQUE STRATEGIES The Oblique Strategies were devised as a set of cards in the 1970s as a way of circumventing the repetition of thought process and to help with creative blocks that arose through studio practice. Both Schmidt and Eno understood that the pressure of time tended to steer them away from the ways of thinking they found most productive when the pressure was off: ‘The Oblique Strategies evolved from being in a number of working to deadline situations. If you’re in a panic, you tend to take the head-on approach because it seems yield the best results’

. But of course, that

(Brian Eno Interview)

often isn’t the case. The idea is that the user draws one of the Oblique Strategies cards at random and applies the instruction on the card to the problem at hand. My personal favourite instruction is “Honour thy error as a hidden intention”, as it can be all too easy to discard a mistake for what it is - a mistake. As Bruce Mau puts it: ‘Capture accidents - the wrong answer is the right answer in search of a different

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OBLIQUE STRATEGIES

REPETITION IS A FORM OF CHANGE, GO OUTSIDE SHUT THE DOOR, IS THERE AN OPPORTUNITY HERE, THE MOST IMPORTANT THING IS THE THING MOST EASILY FORGOTTEN, GET UNCOMFORTABLE, HONOR THY ERROR AS A HIDDEN INTENTION, GIVE WAY TO YOUR WORST IMPULSE

ABOVE

OBLIQUE STRATEGIES STATEMENTS

question. Collect wrong answers as part of the process. Ask different questions’ (Bruce Mau, 1998). This strategy is a systems-based approach to creativity and I acknowledge that these instructions offer a creative solution. However, I would question whether the user would automatically get better results using them. You would certainly get mixed results. I think the Oblique Strategies cards are more suited to, say, a fine artist than a graphic designer because the results would be rather more unpredictable. This of course is acceptable within graphic design, but given the limitations of the brief, they may not be suitable to use. They would however be helpful to use in response to briefs for more experimental projects. I would argue that what Schmidt and Eno’s cards do well is allow the brain to take a different train of thought. The random instructions serve to tap into lines of thought that might otherwise have stayed hidden. Musicians such as Coldplay, MGMT, Phoenix, U2 and the German composer Blixa Bargeld have all used the cards when recording albums, with mixed results - Stefane Sagmeister stated how he was ‘working with Brian Eno’s Oblique Strategy cards every once in a while with mixed results’(stefane

. Louis Pasteur said ‘Chance

sagmeister 2010)

favours the prepared mind’(Louis Pasteur, 1848) and essentially this is how these cards work. If you have the right understanding of the brief then a preferable chance constellation is more likely.

CREATIVE STRATEGIES

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EXAMPLE OF THE RANDOM STIMULATION

as a restriction. Another example (Stefane Sagmeister’s)

Random stimulation : Umbrella

would be to open the dictionary on a random page and

Idea: An Umbrella is used during wintertime.

choose the first word you find, apply that word as you

Design special winter / summer editions.

see necessary to the brief. The random influence helps

Idea: An Umbrella is used according to climate

as a restriction as it allows you to free yourself from the

conditions. Design a deodorant that reacts to

endless possibilities of a restriction-free brief. De Bono

changes in body temperature.

believes that ‘in our thinking we move out of a certain area

relevance to current ideas and therefore will reinforce

THE GREATEST DANGER FOR MOST OF US IS NOT THAT OUR AIM IS TOO HIGH AND WE MISS IT BUT RATHER THAT IT IS TOO LOW AND WE REACH IT

METHOD

Brief: come up with ideas for a new deodorant.

rather than change them. It is a matter of exposing oneself

MICHAELANGELO

Idea: Some umbrellas can be folded to a small size. Design a small deodrant pack to carry in your bag.

RANDOM STIMULATION METHOD De Bono offers a similar technique to Oblique Strategies called the ‘random stimulation method’, which is provided by a random object, word, person, magazine or exhibition: ‘The main thing is that it cannot be chosen because if it is chosen then it is chosen through its

to a random influence or deliberately producing one’ De Bono, 1982)

(Edward

.

ARTIST

along the traditional route. If we toss in a random word it has its own associations. Sooner or later these link up with the associations of the problem. We can now move out of the problem along this new route and see what we can find’

(Edward De Bono, 1982)

.

As with Oblique Strategies the value of this method is debatable; the key is the random aspect as it allows the brain to make chance constellations it would otherwise not have made, had it not been subjected to a random influence. Whether this chance constellation works is another matter. The fact is that this method will throw up both intelligent ideas and ridiculous ideas. I would imagine both this method and Oblique Strategies would take a lot of practice before these techniques produce worthwhile solutions.

Chris Sharrock gave an example in a lecture of how he blindfolded a student and spun him around. The first object the student saw would have to be applied to the brief

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RANDOM STIMULATION METHOD

CREATIVE STRATEGIES

23


THE HUMAN BRAIN CAN

not otherwise dare to make for the fear of the idea being

ONLY GENERATE 30 WATTS ILLUSTRATION BOB BLECHMAN

ridiculed. No idea is too ridiculous to be put forward. It is very important that no attempt at evaluation of ideas is

EXTRACT FROM THE ART OF LOOKING SIDEWAYS

judgment and the formality of the setting. The technique

ALEX OSBORN SPPLIT THE MIND INTO TWO PARTS. THE JUDICIAL MIND AND THE CREATIVE MIND - BRAINSTORMING WAS HIS METHOD TO ENCOURAGE COPIOUS IDEATION WHILE DISCOURAGING PREMATURE JUDGEMENT.

MISOMISM IS A PSYCHIATRIC TERM FOR AN UNREASONING FEAR AND HATRED OF NEW IDEAS.

made during the session.

involves a group of people trying to solve a problem

EXTRACT FROM

BRAINSTORMING Alex

Osborn

came

up

with

the

concept

of

brainstorming in the late 1930s. The main features of a brainstorming session are cross stimulation, suspended

together by very rapidly throwing out ideas. It requires

Brainstorming can have genuine advantages if used at the right stages of the creative process. It can be a reminder of how rigid your thinking has become and can help your mind to free itself of rational thinking: ‘At worst it can be hostile to the creative process as it leads to the proliferation of ideas exclusive of merit’ 1996)

(Ralph Caplan,

. It can also stifle creativity, as the very competition it

fosters establishes one of the biggest blocks: the fear of making a mistake. So to be effective brainstorming should be used wisely. It would most probably prosper in a studio environment where designers can bounce ideas off one another.

THE ART OF LOOKING SIDEWAYS

that the session be a short period of time, all ideas should be written down so that everybody can see them and that there be no censorship. Brainstorming sessions provide an opportunity for people to make suggestions they would

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BRAINSTORMING

CREATIVE STRATEGIES

25


A TECHNIQUE FOR

JAMES WEBB YOUNG

CHRIS SHARROCK

STEP ONE

STEP ONE

‘Allow your mind to gather all the raw materials of the project. Think about the project from any possible point of view. From yours, the clients, the audience.’

‘Gather all the data and information you can on the subject. Illustrators often form a personal opinion first and then research around this.’

STEP TWO

STEP TWO

‘The process of masticating these materials, What you are seeking now is the relationships; little tentative or partial ideas will come to you.’

‘Think about the subject of the brief. Don’t be frightened of it, take risks, jump into the unknown. Play with it. Don’t be scared of it. It won’t bite you.’

STEP THREE

STEP THREE

‘You drop the whole subject and put the problem out of your mind as completely as you can, turn the problem over to your unconscious mind and let it work while you sleep. You stimulate the unconscious creative process’

‘Forget all about it. You have the information, now let it go and turn to what stimulates your imagination.’

PRODUCING IDEAS COVER JAMES WEBB YOUNG 1965

JAMES WEBB YOUNG & CHRIS SHARROCK Both James Webb Young and Chris Sharrock offer an identical creative strategy. Young wrote the book A Technique for Producing Ideas (recommended by Sagmeister and Craig Oldham). Both author’s methods relate to the theory of the unconscious mind and to Jacques Hadamard’s set of phases: preparation, incubation, illumination and verification. Young and Sharrock are by no means suggesting that creativity is a simple process which – following the steps listed above - will automatically make you creative. They are simply laying out the basic mechanisms that underpin the

STEP FOUR ‘The idea will strike you when you don’t expect it.’

‘The Idea. This often comes when you least expect it’ STEP FIVE ‘Show it to other people and get their opinion remember you are trying to communicate with others, not yourself.’

complexities of the creative process. If you understand these steps then it will help you to become a better thinker. The key to this method is allowing your mind to gain the right knowledge and understanding of the brief in order to give yourself more a

STEP FOUR

JAMES WEBB YOUNG

HOW TO BE CREATIVE ON

chance of finding an acceptable creative solution. Without an understanding of the

A TECHNIQUE FOR

DEMAND

PRODUCING IDEAS

CHRIS SHARROCK

project the ideas you produce will lack relevance to the subject.

1939

2010

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YOUNG & SHARROCK

CREATIVE STRATEGIES

27


Webb Young gives an example by the writer De YOU HEAR PEOPLE ALL THE TIME SAYING RIDICULOUS THINGS LIKE I COULD WRITE A BOOK OR, I COULD COMPOSE A PIECE OF MUSIC. WELL OF COURSE THEY COULDN’T THEY MIGHT HAVE AN IDEA IN THER HEAD BUT ITS REALISING THAT IDEA THAT COUNTS

Maupassant that I think epitomises the importance of good research: ‘Go out into the streets of Paris and pick out a cab

Young claims to have received feedback from people

There is a long tradition of artists creating manifestos to express their views

entirely outside of design, such as poets, painters, engineers,

of the world and their approaches towards art. Amongst the first art manifestos

scientists, and even a writer of legal briefs, who all say that

was that of the Futurists in 1909, followed by the Vorticist, Dada and Surrealist

Young has described their own experiences with the creative

manifestos. All these defined a moment. Much later in 1998, design guru Bruce

process. This supports the idea that the creative process can

Mau wrote The Incomplete Manifesto for Growth, an articulation of statements

be the same for everyone even when applied to different fields

exemplifying his beliefs, strategies and motivations. Mau stated that he ‘tried to

VIVIENNE

of work: so the creative process in science would be the same

articulate the way that we work - day to day, moment by moment - so that others

as in art and design.

might learn from the method we had developed’(Bruce

WESTWOOD FASHION DESIGNER

driver. He will look to you very much like every other cab driver. But study him until you can describe him so that he is seen in your description to be an individual, different from every other cab driver in the world’ (James Webb Young, 1965). I think within graphic design this method provides useful advice in getting the right results and producing high quality work. When working for

MASSIVE CHANGE

BEGIN ANYWHERE BILLBOARD

BOOK COVER

NEW YORK

BRUCE MAU

BRUCE MAU

clients you will need to make them look individual and different from their competitors, even though the difference may be minimal. The right knowledge and research of the problem will help this process.

BRUCE MAU - THE INCOMPLETE MANIFESTO FOR GROWTH

. They are thought

Mau, 2009)

provoking statements that are useful in helping designers move beyond the design process mindset they can often get stuck in. Often designs conform to the latest patterns or software tricks.

Mau’s

statements challenge assumptions on how to approach design work but also help to

28

INCOMPLETE MANIFESTO FOR GROWTH

CREATIVE STRATEGIES

29


10. Everyone is a leader

32. Listen carefully

11. Harvest ideas

33. Take field trips

12. Keep moving

34. Make mistakes faster

13. Slow down

35. Imitate

14. Don’t be cool

36. Scat

15. Ask stupid questions

37. Break it, stretch it, bend it, crush it, crack it, fold it

16. Collaborate

38. Explore the other edge

2. FORGET ABOUT GOOD. GOOD IS A KNOWN QUANTITY. GOOD IS WHAT WE ALL AGREE ON. GROWTH IS NOT NECESSARILY GOOD. GROWTH IS AN EXPLORATION OF UNLIT RECESSES THAT MAY OR MAY NOT YIELD TO OUR RESEARCH. AS LONG AS YOU STICK TO GOOD YOU’LL NEVER HAVE REAL GROWTH

THE INCOMPLETE MANIFESTO FOR GROWTH

17. ____________________.Intentionally left blank

39. Coffee breaks, cab rides, green rooms

INCOMPLETE MANIFESTO

18. Stay up late

40. Avoid fields

19. Work the metaphor

41. Laugh

20. Be careful to take risks

42. Remember

21. Repeat yourself

43. Power to the people

(STRIPPED VERSION) 1. Allow events to change you

23. Stand on someone’s shoulders

2. Forget about good

24. Avoid software

3. Process is more important than outcome

25. Don’t clean your desk

4. Love your experiments (as you would an ugly child)

26. Don’t enter awards competitions

5. Go deep

27. Read only left-hand pages

6. Capture accidents

28. Make new words

7. Study

29. Think with your mind

8. Drift

30. Organization = Liberty

9. Begin anywhere

31. Don’t borrow money

take an alternative route to the ‘norm’. These statements have a different purpose to the Oblique Strategies: they are more a philosophy for designers to follow than a statement to apply to a project. Mau believes it is important to disregard what people think is ‘good’. People who have brought about true innovation were focused on trying to change things. Good is acceptable; innovation however comes from pushing the boundaries. Daniel Nettle wrote that ‘when we have good ideas about how to be happy, they come to us through means very different from instinct but through long, difficult learning; through study, through reflection; through spirituality; and through art. It is as if our untempered impulses constantly lead us astray and we need an input of wisdom to keep us on the right track’

(David

. This is how I think these statements work. They act

Nettle 2009)

as an ‘input of wisdom’, which helps the designer think about and approach projects in different ways.

FOR GROWTH BRUCE MAU

22. Make your own tools

30

INCOMPLETE MANIFESTO FOR GROTWTH

CREATIVE STRATEGIES

31


often become repetitive and so believes in the importance of experimentation:

LOVE YOUR EXPERIEMNTS AS YOU WOULD AND UGLY CHILD. JOY IS THE ENGINE OF GROWTH. EXPLOIT THE LIBERTY IN CASTING YOUR WORK AS BEUATIFUL EXPERIMENTS, ITERATIONS, ATTEMPTS, TRIALS AND ERRORS. TAKE THE LONG VIEW AND ALLOW YOURSELF THE FUN OF FAILURE EVERYDAY.

to keep yourself thinking in different ways. If your brain is

‘under pressure, the chances are that I revert to something I did before. When

BRUCE MAU

STEFANE SAGMEISTER THINGS I HAVE LEARNT IN MY LIFE SO FAR 2009

THE IMPORTANCE OF EXPERIMENTATION As a designer keeping ideas fresh is important. Clients want work that is new and original so as to differentiate from the competition. Stefane Sagmeister believes in the importance of refreshing his work and so takes a year long sabbatical from design around every seven years, during which he declines to take projects from clients so he can concentrate on experimentation. He feels that his work can

I stop the pressure, I can relax, I can look at things or start developing things

INCOMPLETE MANIFESTO FOR GROWTH

always doing the same routines and working methods, your focus may well become narrow and you will get into the habit of doing things the same way, your work stagnating as a result. Having experimentation time allows you to explore different ways of working which may not be possible under the pressures of ‘creating on demand’. It is the act of reflection that allows us to make sense of and balance our thoughts and feelings. There is a question of whether or not you view work for clients as experimental or personal work. Adrian Shaughnessy believes that all his work is personal: ‘The fact that it’s not self initiated doesn’t mean its not personal; the fact that I have a client with a brief and a deadline and a budget, and a sack full of prejudices, restrictions and limitations, doesn’t stop me trying to do personal work. Its all personal’ (Adrian Shaughnessy, 2009). I agree that it is important to make your commercial work personal, however the extent to which this is possible is down to the inherent restrictions of a brief. It will also depend on what type of work the studio does for clients: if you are stuck doing work which doesn’t really

that I have no clue about. Almost every designer whose work I really admire has

involve a high level of creative input it may well be hard to

some sort of set period set aside for experimentation’ (Stefane Sagmeister Interview). In 2000

make the work personal. Other briefs however do allow the

Sagmeister took a year-long sabbatical. Although most designers can’t really do

designer to really engage with the project and really stamp

this, it is necessary to have time set aside for experimentation. It is important

their own creative input on it.

32

EXPERIMENTATION

CREATIVE STRATEGIES

33


THE ONE HUNDRED SHOW OF

CREATIVE BLOCK & RESTRICTIONS

AMERICAN CENTER OF DESIGN POSTER MICHAEL BEIRUT 1992

STEFANE SAGMEISTER THINGS I HAVE LEARNT IN MY LIFE SO FAR

34

CREATIVE BLOCK

be down to any number of reasons. Anything, from the pressures of creating on demand, to a reliance on the same working method, can cause it, or just the fear of not being able to come up with anything. Having a brief with no restrictions can be another cause: designers need a brief to be able to stimulate thinking about an idea. Personally I am not the sort of person who can come up with ideas out of the blue. One might imagine having a brief with no restrictions would make a designer very excited, however I would agree with Sagmeister that it is quite the opposite: ‘Unlimited freedom can be a curse, particularly for a design studio used to working with tight briefs and deadlines. How to go about it? Where to start? Should we run portfolio pieces? Jokes? What do I want to say when I can say anything? ’ (Stefane Sagmeister, 2006)

. Michael Beirut also believes that having

no restrictions can be a curse: ‘Thought that the poster for America’s most progressive design competition, the One Hundred Show, would be the ultimate easy problem to solve – no restrictions whatsoever, an audience of other

‘WE CREATE SOLUTIONS IN RESPONSE TO PROBLEMS. THE MORE SPECIFIC THE DEFINITION OF THE PROBLEM, THE MORE DIRECTED THE EFFORTS AT SOLVING IT. CONSTRAINTS ARE NOT YOUR ENEMY, BUT YOU FRIEND’

COPY MAGAZINE GAVE US SIX SPREADS AND WANTED US TO FILL THEM WITH SOMETHING ANYTHING REALLY. THIS SOUNDED INITIALLY EXCITING BUT FILLING THE PAGES WITH NO BRIEFS AND NO BOUNDARIES TURNED OUT TO BE MUCH MORE CHALLENGING THAN I HAD NAIVELY EXPECTED. AS THE WEEKS WENT BY MY SEARCH FOR CONTENT BECAME INCREASINGLY FRANTIC

Creative block can happen to any designer and can

RICK EIBER DESIGNER

pestered to make decisions about colour and size’ (Michael Beirut, 1996)

. Restrictions are a necessity that allows the

brain to start working, which is why Saul Bass would ‘frequently set up some sort of absurdist condition that forced him into considering the relationships and ideas and experiences which would be conjured up within the r¬estrictions of the familiar world’ 1996)

(Saul Bass,

. The thought of no restrictions then can lead to

a creative block – indeed, it should be said, any brief

designers, nothing but commonality, how could I help but

could lead to a creative block. In this situation Chris

be brilliant? But people crash and burn on jobs like this. I

Sharrock offers a fallback method that he calls the

was frozen by it. I put it off repeatedly, even when I was

‘Basic Ideas Of The Universe’.

CREATIVE STRATEGIES

35


THE BASIC IDEAS OF THE UNIVERSE The basic ideas of the universe

BUNNY LAKE IS MISSING FILM POSTER

is a fallback method offered by Chris Sharrock

for when

a

SAUL BASS 1965

designer is

suffering from a creative block. The method is a group of 10 techniques which the designer can use to apply to a project. This method is primarily aimed at students who may not have a great understanding of the methods which designers have at their disposal.

1. THE MEDIUM AS THE MESSAGE

PAUL WENMAN BUSINESS CARD ABI STONES JIF LEMON PACKAGING

2004

EDWARD HACK 1956

36

BASIC IDEAS OF THE UNIVERSE

CREATIVE STRATEGIES

37


2. VISUAL METAPHOR

3. DEBUNKING

THINGS ARE FINE CAMPAIGN BORDERS PERRIN NORRANDER

POSTER FOR JACK GOLD’S

ADOLF, THE SUPERMAN SWALLOWS

KAISER ADOLF

BOOTS DISHWASHER POWDER

FILM RED MONARCH

GOLD AND SPOUTS JUNK

JOHN HEARTFIELD

ROBINSON LAMBIE-NAIRN

JOHN GORHAM

JOHN HEARTFIELD

1991

CARTOON OF DAVID CAMERON THE GUARDIAN STEVE BELL

38

BASIC IDEAS OF THE UNIVERSE

CREATIVE STRATEGIES

39


4. ADAPTION OF SOMETHING WELL KNOWN

PROTEST POSTER UNKNOWN DESIGNER 1970

A VISUAL RUNDOWN OF THE FILM THE LAST OF THE MOHICANS ATELIER WORKS 1994

POSTERS FROM THE SERIES OF THIRTY FIVE IN THE ‘GREETINGS FROM SARAJEVO’ EXHIBITION IN ZURICH TRIO SARAJEVO 1994

40

BASIC IDEAS OF THE UNIVERSE

CREATIVE STRATEGIES

41


5. REBUS

6. THE DESIGNERS EYE

IBM LOGO

FEDEX LOGO

PAUL RAND

LINDON LEADER

1991

1994

TRICKETT & WEBB BROCHURE TITLE

LOGO FOR MAGAZINE THAT WAS

DESIGNER UNKNOWN

NEVER PUBLISHED

1991

HERB LUBALIN & TOM CARNASE 1965

42

BASIC IDEAS OF THE UNIVERSE

CREATIVE STRATEGIES

43


7. WORDS AS PICTURES

8. INVERSION OF SCALE OR OPTICAL ILLUSION

TELECOMMUNICATIONS PLESSEY LOGO

SHELL LOGO

NORBORT DUTTON

RAYMOND LOEWY

1959

1971

BOOK ILLUSTRATION

FUKUDA EXHIBITION POSTER

SHIGEO FAKUDA

SHIGEO FAKUDA

1984

1975

SLOGAN FOR NEW YORK MILTON GLASER 1975

44

BASIC IDEAS OF THE UNIVERSE

CREATIVE STRATEGIES

45


9. ANTHROPOMORPHISM

10. 1+1=3

THE WHITE RABBIT ALICE

JEEP HUSKY AND CAMEL

IN WONDERLAND

GARY LIM

JOHN TENNIAL

2008

1865

46

BASIC IDEAS OF THE UNIVERSE

CREATIVE STRATEGIES

47


CREATIVE STRATEGIES OVERVIEW

CREATIVITY IN TODAY’S SOCIETY

Having researched how the creative process works and having looked at a

As outlined in the introduction, it is no longer enough to simply be

number of creative strategies, I believe Jacques Hadamard was right to assert

innovatively creative in formal or aesthetic terms. There are now other factors to

that the creative process works through the stages of preparation, incubation,

be considered. Creativity cannot be impervious to social, economic, environmental,

illumination and verification.

ethical and cultural considerations. Design studios are now more aware of

I believe preparation is the most important aspect in the creative process.

important issues facing the world, and need to think of the

A good understanding of the subject will give you a solid platform from which to

ethics of what they do, and what projects they choose to

find the best answers to the brief. This process is dependant on the brain’s ability

apply their creative skills to. In there day-to-day working,

to discover new ideas. The creative strategies I researched all involve the brain

the Liverpool design studio Non Conform promotes a practice

making connections, whether it be through an instruction, a random word or your

that is more environmentally anchored. They are a ‘carbon

unconscious. The brain needs time to find concealed relationships, it needs time

neutral company’, a ‘tree 250 company’ and a member of

to find a solution to the brief - this is the incubating aspect of the process. Next

the PFH (procurement for housing), as well as using a ‘cycle

is illumination: the creative process allows discovery of new ideas, but whether

to work scheme’. Studios like Non Conform recognise the

these ideas work is up to the designer - an idea is still only an idea until it is made real and it works. The last step in the process is verification. There is no point in creating something if it doesn’t fulfil its purpose. It is very important to get people’s opinions on a piece of work, remembering that in most cases it has been created for somebody else and it will be their opinion that matters the most, not your own. Having understood how the creative process works and the skills designers

TOP PROCUREMENT FOR HOUSING BOTTOM CYCLESCHEME

importance of having principles that clients can relate to. Similarly clients are becoming more ethically aware and so will search for designers who have ethical principles in line with their own. So for a designer it is important to decide what one’s ethical stance is. This can be problematic if one’s ethical principles do not correspond with those of one’s clients.

have at their disposal I will now discuss the broader context of creativity and its

Adrian Shaughnessy offers an example of an instance that

role within today’s society.

requires an ethical response: ‘you are asked to design the packaging for a new fizzy drink which contains sugar and other dubious chemicals but which promotes itself as fun. If

48

CREATIVE STRATEGIES OVERVIEW

CREATIVITY TODAY

49


you feel the drink is contributing to poor health among the

powerful inducements to unethical behaviour’

young and vulnerable you may decline to work for them. But if

2007)

their creative skills for exploitative, manipulative or corrupt

health, and if they made the contents clear on the packaging,

purposes, and yet certainly the last of these purposes is part

most of us would find it professionally expedient to take on

of how communication design works. One could argue that by

the project. If, however, the company claimed their drink

being complicit with a company’s manipulation of customers,

offered strength and vigour this would become a moral issue

designers have contributed to some degree to ‘oiling the

as they are asking us to lie.’

wheels’ of successful brands, making them hugely desirable

(Patrick Burgoyne,

FOR SOME DESIGNERS AND FOR MANY CLIENTS ETHICS ARE AS IMPORTANT AS THE BOILING INSTRUCTIONS ON A PACKET OF RICE. BUT THAT’S CHANGING. TODAY MORE AND MORE DESIGNERS ARE THINKING ABOUT THE ETHICS OF WHAT THEY DO. IT’S NO LONGER SOMETHING WE CAN CHOOSE TO IGNORE.

. It is morally and ethically wrong for designers to use

they were producing a product that did not claim to promote

nature of the graphic design industry has contributed to

behaviour is a positive force, but creativity can also be utilised for questionable

unethical tendencies in graphic design: ‘many designers

purposes. Designers can hide behind the term ‘creative’ because it is seen to

professionally engaged in advertising do have sensitive

equal good, when in actual fact designers are being paid to use their creative

ADRIAN SHAUGHNESSY

consciences, high ethical standards and a strong sense of

skills to persuade, manipulate and control people’s decisions – persuading people

responsibility. But even for them external pressures from

they need something that they don’t.

GRAPHIC DESIGN A USER’S MANUAL

(Adrian Shaughnessy, 2009)

Ethically designers have a choice to make on what kind of work they will accept, however they may still be

capitalism. It may be going too far to implicate designers in

compromised by whom they work for. The simple answer

the negative effects that ‘unethical’ corporations are having

would be, don’t take the project, but that’s not always that

on the world, for instance their exploitation of developing

simple: it is not that easy to decline work when other factors

countries, dwindling natural resources and contribution to

come into play, such as the need to keep earning money or

climate change.

career motivations. A designer’s relationship to a client is often one of complicity, so how, when doing a job, can they challenge the underlying principles, particularly of big companies? Patrick Burgoyne believes the competitive

the clients who commission their work as well as from the competitive internal dynamics of their profession can create

50

and instantly recognised within the environment of global

CREATIVITY IN TODAY’S SOCIETY

CREATIVITY IN HUMAN BEHAVIOUR It is generally agreed the currency or worth of creativity in human

Patrick Burgoyne believes that ‘today, some advertising is simply and deliberately untrue. Generally speaking, the

CREATIVITY TODAY

51


problem of truth in advertising is somewhat more subtle: it

issues that are critical of the established order. What then

is not that advertising says what is overtly false, but that

can designers do to reverse the problems brought about

it can distort the truth by implying things that are not so

by uncontrolled free market capitalism and rapacious

or withholding relevant facts’

globalisation?

. It is this

(Patrick Burgoyne, 2007)

The designer can be more proactive through their

aspect of creativity that is questionable. Advertising aimed

creative design by consciously working with more ethical

in the hope they will put pressure on their parents to buy

companies and organisations. Yet a lot of the problems

products they don’t need. This is the manipulative power that

more ethical designers would want to tackle stem from the

creativity has, the power to persuade and control people’s

way greedy and unethical companies conduct themselves

decisions. And it is this aspect of creativity that I believe contributes to the negative effects of global capitalism. We live in a world of want and greed, which has led to high levels of consumerism that is becoming unsustainable and is putting pressure on the world’s diminishing resources. Creative designers therefore have a responsibility to question if and how they have used their creativity to contribute to this by persuading high levels of consumerism. Creativity as a human trait is used in both positive and negative ways. On the positive side people want to use

BRUCE MAU MANTRA WIRED MAGAZINE

around the world, following the mantra that ‘we are only going to express our values when we’re communicating but when we’re manufacturing and doing all these other things, we don’t have to worry about it, because those things aren’t visible’(Warren Berger 2009). It is this attitude that has led to the problems we face in the world today. However the public is certainly now more aware of and concerned about how companies conduct themselves both ethically and environmentally. There is now a sense of urgency within large corporations that a change in their behaviour is a

creativity to make a better, more liberal world, to tackle

must if they are to survive and progress under the scrutiny

the problems we face. Yet on the negative side creativity

of today’s society. This is where designers can contribute to

is used to persuade and control people’s decisions, which

tackling contemporary problems. But precisely how can they

in themselves contributes to the very problems that need

use there creatively in this?

solving. So maybe now it is time for designers to, instead of supporting the status quo, focus their creativity on

52

CREATE MORE OF WHAT WE LOVE USING LESS OF WHAT WE NEED

at children can exploit the way they are highly suggestible,

CREATIVITY IN HUMAN BEHAVIOUR

Bruce Mau is at the forefront of a movement that embraces new ways of thinking in graphic design. He believes

CREATIVITY TODAY

53


that everything in the world today is ready for reinvention and recombination, and that creative thought can be applied to businesses to not only communicate the values of the business, but to actually redesign a business to become more sustainable. In this way Mau sees design and creativity having a broader role in engaging with pressing issues today.

RIGHT COCA COLA LIVE POSITIVELY WEBSITE SHOWING SUSTAINABILITY INITIATIVES BELOW COCA COLA LIVE POSITIVELY MESSAGES ON BINS

One of his mantras is ‘design what you do’: companies should now not just design their product but design the way the business works as well. Mau helped create a global green platform for one of the world’s best-known brands, one that has a reputation for being environmentally irresponsible and promoting poor health among younger people. Bruce Mau Design transformed Coca Cola through a global sustainability COCA COLA LIVE POSITIVELY LOGO BRUCE MAU DESIGN

programme called Live Positively. ‘Live Positively represents

before Mau got involved but the public did not know about these, as they weren’t

Coca-Cola’s commitment to making a difference in the world

part of a larger visible coordinated effort. Mau’s approach is to see the overall

by redesigning the way they work so that sustainability

operation of a company as a creative design problem. He believes that companies

is part of everything they do. Working with Coke’s top

should demonstrate their values through their actions and should now be looking

executives, we pulled together efforts scattered across many

for ways to be more sustainable and focused on being more ethically and socially

divisions into a cohesive strategic vision and a framework to

aware. If Mau can get a huge global brand like Coca Cola to redesign the mindset

guide future development, articulating broad sustainability

of its corporate structure, this could convince smaller companies to follow suit.

goals across all categories of their business and culture. Then we communicated this message to Coca-Cola’s 700,000 employees and to the world’

(Bruce Mau Design)

. Interestingly Coke

were doing a number of things to become more sustainable

54

CREATIVITY IN TODAY’S SOCIETY

CREATIVITY TODAY

55


CONCLUSION The challenge for creativity in society today is to find

helping to encourage high levels of consumerism, which

ways of applying creative thought to tackling the issues that

contributes to global capitalism, designers should be looking

face the world today. I believe that for creative designers

more ethically at ways to question the underlying principles

it is no longer acceptable to be creative purely in terms

of large companies and also question how advertising

of aesthetics or formal considerations. Designers are

manipulates to negative effect for the globe, fuelling the

now actively taking on board considerations beyond those

desire to consume. This is very much how Bruce Mau

relating to a brief, considerations that relate to factors

approaches creativity and design.

that affect the world, whether this be through being more

Creativity has the power to encourage substantial

environmentally conscious, like Non Conform, or approaching

change in the way people think about and view the world. In

projects with the Bruce Mau ‘design what we do’ approach.

challenging perceptions and attitudes, innovative design I

As designers have to continuously think of ways to do things

believe has the capacity to make us see the possibilities of a

better and more conscientiously, this is the direction that I

better world.

see creativity and design taking in the future. The general public recognises the importance of good design, which shapes their whole world around them. Designers should now be focused on design’s potential to solve problems and change lives. Creative designers have the ability to communicate the importance of tackling broader global issues. Maybe it is time for designers to collectively encourage substantial change by utilising the creative skills at their disposal. It is creative design that communicates the essence and values of a company, and yet many of the larger companies and corporations have brought about dwindling natural resources and climate change. So now instead of

56

CONCLUSION

CONCLUSION

57


REFERENCE LIST SECTION ONE - THE CREATIVE PROCESS

IMAGES Evolution Of Man. The Art of Looking Sideways, Alan Fletcher (2001) London: Phaidon Press. The Econmist Poster celebrating Asia Pacific’s 100,000Th Subscriber, Ogilvy & Mather 2004. Available at: http://www.adverbox.com/ media/campaigns/2006/05/theeconomist_brain.jpg Oblique Strategies Card Deck, Available at: http://www.gourmet.com/images/food/2009/06/fo-oblique-strategies-608.jpg The Human Brain Can Only Generate 30 Watts, Illustration, Bob Blechman. The Art of Looking Sideways, Alan Fletcher (2001) London: Phaidon Press. A Technique For Producing Ideas Cover, James Webb Young. Available at: http://3.bp.blogspot.com/_bW0i1eWTElw/S_r7rFJOOCI/ AAAAAAAAAEE/JJ96v8epRBE/s1600/IMG_0135.JPG Begin Anywhere Billboard, New York, Bruce Mau. Available at: http://www.brucemaudesign.com/#112942/ Things I Have Learnt In My Life So Far Cover, Stefane Sagmiester. Available at: http://www.metropolismag.com/ webimages/3393/REV_1_06_08rev2_t346.jpg Things Are Fine Campaign, BORDERS PERRIN NORRANDER. Available at: http://www.jazarah.net/blog/wp-content/samer/2008/10/ dontvote.jpg The White Rabbit Alice In Wonderland John Tennial, 1865. Available at: http://upload.wikimedia.org/wikipedia/commons/8/83/Alicewhite-rabbit.jpg Jeep Husky And Camel, Gary Lim, 2008. Available at: http://adsoftheworld.com/files/images/jeep2_0.jpg Adolf, The Superman Swallows, Gold And Spouts Junk, John Heartfield. Available at: http://www.towson.edu/heartfield/art/superman.

SECTION TWO - CREATIVE STRATEGIES Adrian Shaughnessy. (2009) Graphic Design: A Users Manual. London: Lawrence King. pp.148, 154-155, 235 Brian Eno Interview in: The Oblique Strategies Available at: http://www.rtqe.net/ObliqueStrategies/OSintro.html Bruce Mau (1998) Incomplete Manifesto For Growth, and Bruce Mau Design(2008): Accessed on 2nd December 2010 Available at http://www.brucemaudesign.com/#115688/ Edward De Bono. (1982) De Bono’s Thinking Course. London: BBC Books. pp.62, 63 James Webb Young. (1965) A Technique for Producing ideas. New York: McGraw-Hill . pp.22

jpg Paul Wenman Business Card, Abi Stones, 2004. Available at: http://www.dandad.org/awards/professional/2008/categories/grpd/ graphic-design/23936/paul-wenman Cartoon Of David Cameron, The Guardian, Steve Bell. Available at: http://strai.typepad.com/.a/6a00d83455c15069e20120a867ff1597 0b-pi Coca Cola Live Positively Messages On Bins, Bruce Mau. Available at: http://blog.mytemplatez.com/wp-content/ uploads/2010/02/cocacolaLivePositivlely.jpg

Michael Beirut in: A Smile in the Mind, Beryl McAlhone & David Stuart (1996). London: Phaidon. pp.172-173 Ralph Caplan Cited in: A Smile in the Mind (1996) London: Phaidon. pp.76 Stefane Sagmeister Interview: Available at: http://www.sagmeister.com/students.html and Book (2008) Things I have learnt in my life so far. Harry N Abrams Saul Bass in: A Smile in the Mind, Beryl McAlhone & David Stuart (1996). London: Phaidon. pp.17

Fedex Logo, Lindon Leader, 1994; Bunny Lake Is Missing, Film Poster, Saul Bass, 1965; IBM Logo, Paul Rand 1991;The One Hundred Show Of American Center Of Design Poster, Michael Beirut 1992; Jif Lemon Packaging, Edward Hack, 1956; A Visual Rundown Of The Film The Last Of The Mohicans, Atelier Works, 1994; Protest Poster, Unknown Designer, 1970; Slogan For New York, Milton Glaser, 1975; Telecommunications Plessey Logo, Norbort Dutton, 1959; Shell Logo, Raymond Loewy, 1971; Trickett & Webb Brochure Title, Designer Unknown, 1991; Posters From The Series Of Thirty Five In The ‘Greetings From Sarajevo’ Exhibition In Zurich, Trio

SECTION THREE - CREATIVITY IN TODAY’S SOCIETY

Sarajevo, 1994; Poster For Jack Gold’s Film Red Monarch, John Gorham; Boots Dishwasher Powder, Robinson Lambie-Nairn, 1991;

Adrian Shaughnessy. (2009) Graphic Design: A Users Manual. London: Lawrence King. pp.110-111

Fukuda Exhibition Poster, Shigeo Fakuda, 1975; Book Illustration, Shigeo Fakuda, 1984. All Available at: Beryl McAlhone & David Stuart

Bruce Mau Design Website. http://www.brucemaudesign.com/112916/Coca-Cola

(1996) A Smile in the Mind. London: Phaidon Press.

Accessed 2nd December, 2010 Patrick Burgoyne (2007) God and the ethics of advertising. [online] Available at: http://www.creativereview.co.uk/cr-blog/2007/ january/god-and-the-ethics-of-advertising Accessed 2nd December, 2010 Warren Berger 2009 Meet Bruce Mau. He wants to redesign the world, Wired Magazine http://www.wired.co.uk/magazine/archive/2010/01/features/meet-bruce-mau-he-wants-to-redesign-the-world Accessed 2nd

December, 2010

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REFERENCE LIST

REFERENCE LIST

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BIBLIOGRAPHY Books Adrian Shaughnessy. (2009) Graphic Design: A Users Manual. London: Lawrence King. Alan Fletcher (2001) The Art of Looking Sideways. London: Phaidon Press. Beryl McAlhone & David Stuart (1996) A Smile in the Mind. London: Phaidon Press. Bruce Mau. (1998) Incomplete Manifesto For Growth, Edward De Bono (1982) De Bono’s Thinking Course. London: BBC Books. Francis Crick (1994) The Astonishing Hypothesis London: Phaidon Press. James Webb Young. (1965) A Technique for producing ideas. New York: McGraw-Hill. Stefane Sagmeister. (2008) Things I have learnt in my life so far. Harry N Abrams

Websites Bruce Mau Design Website. http://www.brucemaudesign.com/112916/Coca-Cola Chris Sharrock (2008) : What is Creativity? Accessed on 2nd December 2010 Available at: http://sharrock.wordpress.com/tag/ understanding-creativity/ and How to be creative on demand Available at: http://sharrock.wordpress.com/2008/11/19/how-to-becreative-on-demand/ John Cleese in: John Cleese WCF Available at: http://www.youtube.com/watch?v=zGt3-fxOvug Brian Eno Oblique Strategies http://www.rtqe.net/ObliqueStrategies/

Articles Warren Berger (2009). ‘He wants to redesign the world’, Wired Magazine http://www.wired.co.uk/magazine/archive/2010/01/features/ meet-bruce-mau-he-wants-to-redesign-the-world Accessed 2nd December, 2010] Patrick Burgoyne (2007) God and the ethics of advertising. [online] Available at: http://www.creativereview.co.uk/cr-blog/2007/january/ god-and-the-ethics-of-advertising http://www.dandad.org/

Lectures Chris Sharrock: How to be creative on demand

PRINTERS Print Factory

TYPEFACES Foundry Gridnik Regular Foundry Gridnik Bold

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BIBLIOGRAPHY


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