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OCEANHORN 2: KNIGHTS OF THE LOST REALM RELEASES ON APPLE ARCADE
In 2013, OCEANHORN: Monster of the Uncharted Seas, was released by developer Cornfox & Brothers on mobile, PC, and console platforms. Now, they announce a prequel to the story of one of the most beloved action RPGs of this time. Oceanhorn 2: Knights of the Lost Realm was released on Apple Arcade on September 19,2019 and today,we look at some of the fun content provided with the release.
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On September 19, 2019, Finland-based publisher Cornfox & Brothers released OCEANHORN 2: KNIGHTS OF THE LOST REALM on Apple Arcade subscribers with iPhone and iPad, and will be playable shortly after on Apple TV, and Mac computers. This release is the second chapter of Oceanhorn, and it is a prequel to the first game’s story. According to the press release, this brand-new quest was developed with the help of Epic’s Unreal Grant and raises the bar set by its predecessor in all departments by being bigger, better, and packed with new features. Cornfox & Brothers brings Knights of the Lost Realm into the spotlight with a passion for delivering memorable, story-driven entertainment for gamers of all kinds and it should be considered a modern classic for all ages.
The game’s story is set a thousand years into the past and takes the player on a magical journey across the vast world of Gaia. It is about a young knight facing an impossible challenge as Warlock Mesmeroth has returned with the formidable Dark Army. The hero is challenged to unite the Owrus, Gillfolk, and men in a fight for the world while collecting powerful items and wielding a weapon like the Caster Gun. This time however, the hero is not alone. His companion is Trin, the granddaughter of Arcadia's leader Archimedes, and Gen, a mysterious robot wielding an old samurai weapon, will travel and join forces with the hero as they fight Mesmeroth's Dark Army.
The game’s elements will provide a way to solve the mysterious puzzles of the ancients and learn about all that Arcadia and its neighboring kingdoms have to offer the player. Its contextual design is used when giving commands that will allow the player to direct his allies into battle or have them help with the solution of the game’s most clever puzzles! The chapter offers 15-20 hours of gameplay and includes new downloadable content after a while. In addition, it includes incredible console-quality 3D graphics with 360 degrees of camera freedom, and super-precise touch controls. The game does support the Xbox One controller, PlayStation 4’s DualShock 4, and MFI gamepads.
You can learn more about this product at oceanhorn.com where you can read some blogs and features about this chapter of Oceanhorn.