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MEDITATION SPACE VALLE DE GUADALUPE, BC | 2014

Visual Studies: Techniques of the Ultrareal Columbia University GSAPP

Collaboration with Della Leapman and Jordan Anderson

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Critic: Joseph Brennan

The use of perspective and rendering is often an afterthought. With the abundance of 3D modeling software and the ability to see every angle of a project instantaneously, renderings are often a last minute tool for representation. Our team was challenged to not only think of rendering as a method of presentation, but also a tool for design.

The goal was to quickly design a meditation structure and its context for the exploration of techniques for creating ultrarealistic renderings. We focused on color, light, material, context, reflection, and opacity throughout the course of the entire design. The building and components were initially modeled using Rhino, and were imported into 3D Studio Max for topography and site creation.The main engine of exploration was V-Ray for 3D Studio Max with the use of 3rd party plug-ins (Ivy Generator, Forest Pack) and additional processing software for editing the final images.

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