Foundations of Design : REPRESENTATION, SEM1, 2018 M4 JOURNAL - FRAME vs FIELD Joseph Nolan
1003834 Mitchell Ransome - Studio 17
1
WEEK 9 READING: PERSPECTIVE AS A SYMBOLIC FORM
Question 1: What are Durer’s rules for perspectival projection? Perspectival projection saught to incorporate rules of depiction that would depict the ‘correct’ view of the real world. This perspective is described as though the viwer of the art piece is ‘looking out a window’, capturing a frame of the world as it exists to a human eye. If you imagine taking a section through a pyramid, where the apex the the iris.
Question 2: Describe homogenous space?
Homogenous space is visual representation of the single, immovable eye created through mathematical principles. The consequence is a non-objective reality that shows forms in a position and relationship that does not exist outside of this view. The points and lines of the image are devoid of real substance, they function as a construction of an infinite reality.
2
TRADING CITIES 5: ESMERALDA
3
OLD QUAD ISOMETRIC
0
1m
2.5m
5m
Isometric view of the modified Old Quad without notations
4
OLD QUAD ISOMETRIC WITH NOTATIONS The final design of the modified Old Quad inspired from the story Esmeralda. The focus was to place Marco Polo meandering the confusing bridges, streets and canals of the city while in search of an Emerald.
Key Crowd size Darkness Light Fear - Joy Stare - Glance Perspective 0
1m
2.5m
5m
Passage of Time Pace
5
QUAD PERSPECTIVE 1 + 2 Scene 1: Wireframe This was one of the first visions I had when I began designing. It showcases various features of the city: bridges, walkways, grilles and canals. Also all of the lines draw the viewers eye to the centre of the image which later becomes important. The symmetry and perfection of the space is juxtaposed with the latter image.
Scene 2: Wireframe This scene is taken from a view adjacent to the bridge that was the focus of the first scene. The view was taken here to now show the confusion the labarynth of pathways creates.
6
PERSPECTIVE SCENE 1 + 2
Scene 1: Rendered in photoshop Textures, shadows and a background were added in photoshop to build the scene and setting. The characters are congruent with a 16th century, Italian time period. They are all shown facing the glowing light to further emphasize the importance of the ‘emerald’. All of the characters are entranced by it, including Marco Polo.
Scene 2: Rendered in photoshop After a journey through the city in search of the emerald, Marco Polo comes apon this scene. The city is now a decrepit cesspool, the consequences of the lust for the emerald. Characters are now shown killing, praying, dying and leaving the city. Marco Polo is trapped and lost in what was once a beautiful, free city.
7
WEEK 4 READING: MAPPING THE UNMAPPABLE Question 1: What is the difference between autographic and allographic practice? Philosopher Nelson Goodman provides a broad distinction and classification of two different types of art forms: autographic and allographic. The production of an autographic art form depends on direct contact with the author. Mediums like paintings and sculptures do not exist in multiple copies and cannot be reproduced without direct intervention by the author. Allographic arts are reproducible from people other than the original author. This is possible through creation from notation of the idea. Sheet music, poetry and architectural plans operate on conventions of their own language which can be interpreted and realized into the final masterpiece.
Question 2: Why do architects need new representational techniques? It is suggested that architects need new representational techniques that are not as dependant on historical convention of the industry. New technologies can model and notate the complexities of modern cities that open a new avenue of more interesting and useful depiction. Such elements that should be notated are the “invisible aspects of architecture: light, shadow, transparency, smell, heat or cold, program, event, social space�. New representational techniques can provide less of a focus on the object, and rather the relationship of many factors interacting with the object(s).
8
FINAL DRAWINGS TRADING CITIES 5: ESMERALDA Joseph Nolan, 1003834
Key Crowd size Darkness Light Fear - Joy Stare - Glance Perspective 0
1m
2.5m
Passage of Time
5m
Pace
Perspective 1
Perspective 2
Final A1 pinup
9