Jing Wang - Industrial Design Portfolio

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Jing Wang Industrial Design Portfolio This portfolio shows a selection of work I have done over the years at the faculty of Industrial Design. This collection includes my work from both the Bachelor and Master program. Additionally you can find a description of my profile as an Industrial Designer. A brief description of my Identity, vision and interests in relation to Industrial Design and Design in general.

Industrial Design Master’s student Eindhoven University of Technology June 2008 j.wang@student.tue.nl +31 6 12509673


Se n t a A toy for children with multi modality in interaction The nose is an important sense when it comes to reviving memories. Smell is also the sense that is focused upon very little by designers. The goal of the second-year Senta project was to design a lamp that spreads scent to provide a safe and familiar atmosphere for young children. At the beginning of the process, we got three types of scented grains: lavender, vanilla and baby oil. We investigated the role of smell in people’s (especially children’s) lives. One of the remarkable things we found is that there are no fixed associations between scents and objects.

Project 4 students Duration 5 weeks Bachelor 1st year Client Senta Multisensory Concepting

We wanted the smell and appearance of the lamp to be in perfect harmony, to create a fixed association. The child should associate the lamp with a feeling of safety. To express that feeling, we created three ‘arms’ that hug the lamp. If you squeeze one of the furry arms, air is blown through a compartment with grains of a chosen scent and The Senta project was chosen to be displayed at the “Dutch Design Week” 2004.


L i ght Cu b e s A table top light to elicit curiosity This demonstrator shows an interactive light designed to elicit expressive interactions. In this assignment, I designed a light to express specific personalities in interaction. One of the theoretical frameworks used is the structure of human values (Schwartz, 1994). This light’s main interaction elements are three semi-transparent light cubes, placed in a cubic space delimited by three mirrors. The cubes are equipped with colored LED’s but do not give away their lighting effects until they are combined with each other. When placed together, the cubes sense the relative position to each other and generate dynamic lighting effects Assignment Individual Duration 40 hours Bachelor 2nd year

for specific configurations. This way, different ways of stacking or aligning the cubes result in different dynamic colored lighting effects. The cubes invite a person to try out different combinations and reward the efforts with unexpected and beautiful light schemes. The three mirror surfaces multiply the effect of each interaction, adding to the beauty of the effects. The lack of feed forward for actions, combined with the reward of beautiful effects after each interaction is likely to trigger curiosity when interacting. The Light Cubes was chosen to be displayed at the “DesForm Conference in New Castle” 2004.


3D M ou se A 3D navigation device controlled in free space The target for this project was to design and develop a 3D mouse that has the ability to manipulate, move, and rotate in 3D space on a 2D screen. The project was established together with the company Griffin Technology which develops product for Apple. Therefore the product has to radiate a certain kind of simplicity to correspond with the Apple image and vision. Furthermore, the product must be affordable, innovative, ergonomic, multifunctional, programmable and unique in its sort. The 3D mouse that is developed is called the iO. The ‘O’ stands for the ball shape which forms the basis for navigation. The iO is a device for Project 6 students Duration 14 weeks Bachelor 2nd year Client Griffen Technology

effortlessly navigating in 3D space, the essence of the idea is that it can be moved and rotated freely in space from which its rotations and movements is translated directly to the camera position on screen. The device can be set down on the table in any orientation, freeing the hands of the user and eliminating the need for a clutching mechanism for navigation and thus RSI preventing. Additionally, a docking station is developed with functions for panning and axis-rotation. In final a working prototype was constructed with use of Rapid Prototyping technology and accelerometers by means of electronics.


B i ke L i gh t Empowering the dynamic characteristics of BMX bikers The characteristics of a BMX biker include a lean body type, yet strong with explosive powers and a good feeling for balance. In this project a new light design was developed for the specific user group of BMX bikers. This type of athlete is mind strong and has outstanding bike-handling skills which take years to master. There are three basic types of BMX bikes which are race, freestyle and dirt bikes, each with their own distinct and tough mechanical constructions. The design of this project’s bike light empowers the characteristics of the BMX biker with use of LED light effects in training, competition and daily life. The unique and playful light effect attunes to the bikers Project Individual Duration 14 weeks Bachelor 2nd year Client Energy research Centre of the Netherlands

state of dynamic movements through an intertwined display of registered motion. Three parameters of the BMX are measured and translated with use of electronics sensors. These are Speed, Balance and Power. An array of LEDs is integrated onto the cylinder shaped surface of the BMX Peds, located at the axis of the front and back wheel. Speed and Balance are visualized simultaneously over the array of LEDs while the visualization of Power interrupts during intense movements. Together with ECN a special battery is developed using photovoltaic energy and is integrated into BMX Peds with sustainable design.


Wat er Pe rs u a d e r A subtle invitation to drink water Nowadays spring water becomes more and more popular as a consumer’s product. Users prefer to drink spring water instead of tap water. In Holland, tap water is drinkable but in most foreign countries it isn’t, nevertheless even in Holland people prefer to drink spring water over tap water. So you can imagine its popularity around the world which is enormous. Why? Simple, water is just that healthy. When you look at the current spring water machines you can conclude that most of them are designed from a fabrication perspective without really haven taken the user into mind. The Water Persuader is a water cooler device that is able to stimulate people Project Individual Duration 18 weeks Bachelor 3rd year

in their drinking behaviour. It is able to trigger the attention of people passing by with subtle persuasion. It detects movements and releases air bubbles that follows the shape of the water cooler to lead the user towards the cup holders. Thus, inviting the user to drink water.


Di st a n t L o v e rs Intimacy in haptic remote communication Nowadays in modern society mobility and media are growing and everlasting enabling people to become more globally aware and accessible over distance. Media, with the internet as most prominent are evolving offering possibilities for people to stay connected. A flourishing aircraft industry makes long distance traveling easily accessible. As a result people feel less limited to their spatial location. Subsequently, this tendency is influencing our social relationships causing them to become more separated. Long distance relationships are inevitable. As a necessity people are compelled to make use of communication tools to maintain their social connections.

Project 2 students Duration 12 weeks Master 1st year

The main goal in this project was to design a haptic interpersonal communication tool for lovers to offer a possibility for intimate experience between lovers. The final design exists out of two chairs for one on one communication. A haptic surface is integrated into the back side of the chair consisting out of a series of inflatable bubbles which can be actuated individually. Together, the bubbles generate flows of inflating and shrinking air bubbles through a flexible surface of silicone material. These bubbles can be controlled by Distant Lovers to enhance a natural feeling of experience in remote communication.


Hea r t r a t e S e n s e Connecting people using artificial sensory tools This Heartrate Sense was developed within a research project that had the following statement as starting point: “We connect to the world through our body, and we act and experience our world through our sense as an intricate interplay of movement and perception. Modern electronics and sensors that have become available offer possibilities to create tools and wearables which can sense various aspects of the physical world, and can mediate information that they sense to users through different channels. Thus, if we can create new sensing abilities of the body, we can not only change the experiences that are open to us, but we might be able to learn to interact with the world in novel ways.� Rene Ahn. Project 2 students Duration 12 weeks Master 1st year

With respect to the research that was conducted, it was absolutely necessary to find an acceptable parameter for the classification of various inner states. Heart Rate Variability contains abundance information to identify the state of the Autonomous Nervous System and proved to be the appropriate focus for the research study. Subsequently a working prototype was created which enables wireless transmission of the heart rate of a person to another within the range of approximately 30 meters. Through a qualitative research approach knowledge was generated from which we have defined the added values of this additional layer of communication between people.


Active E xp l o re r A set of tools that stimulate children to learn by doing In conventional education styles a teacher is considered as the person who knows everything and children simply believe what they are told. Today a shift towards a new education style is emerging wherein children are challenged to discover knowledge and find connections between facts by own investigation. The Active Explorer is developed from this new education style. It stimulates children’s active curiosity and let them learn by doing. The concept resulted from the reaction opposed to internet for acquiring knowledge. The product encourages children to search for answers in the real world exploration, observation and reflection. Class 4 students Duration 6 weeks Master 2st year Client Microsoft

The usage of the product starts in the classroom where the teacher instructs the children by providing a specific theme for exploration. With the Active Explorer set the group is then send out under supervision to capture the theme from different angles. The Active Explorer comes with a presentation box and four devices for collecting samples. Each of the devices has its own distinct form and function. The collected samples can be stored and reviewed in the presentation box. Finally the captured theme can be used for presentation and discussion. This is an important learning moment in which children reflect on their course of actions and choices.


Profi le Identity, vision and interests I’m a person who approaches life rationally with creative intuition and common sense. Also, in my design profession I enjoy innovative challenges where analysis and design action reciprocally give focus to my process. I like to think with my hands and bring theories into practice through an iterative approach. As a designer, I like to observe the world around me, paying attention to phenomena that inspire me. I have an inquisitive attitude that drives me in search for the unknown. I believe in the investigation of people’s lives by defining their values, needs and wishes. I can be very enthusiastic about simple smart and meaningful solutions that

trigger people’s curiosity. I believe in the power of sensory modalities as in audible, visual and tactile interactions using new technologies. In the context of design, my main interest lies in interaction design in which user and product come together as one. I strive for clarity, honesty, quality and functionality. My personal preference goes to designing for experience with very social or expressive characteristics. With a balance framework of competences I like to realize opportunities that improve the world we live in.

Contact Information

Education

j.wang@student.tue.nl +31 6 12509673

2001 2002 2006 2009

‘S Gravesandestraat 1R 5612 JM Eindhoven The Netherlands

HAVO Graduation - High School Stedelijk College Eindhoven Henegouwelaan Propaedeutic Graduation - Electronics Fontys Hogescholen Eindhoven Bachelor Graduation - Industrial Design Technical University of Eindhoven Master Graduation - Industrial Design Technical University of Eindhoven, in progress

Exhibitions 2004 Dutch Design Week Eindhoven - Exhibition of Senta Project 2005 DesForm Conference New Castle - Exhibition of Light Cubes


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