STUDIO AIR SEMESTER 01, 2017 FINNIAN WARNOCK HSIN-TE TSAI (JUSTEEN)
C O N T E N T S
03
04 I N T R O D U C T I O N
06 A . CONCEPTUALISATION
32 B.
CRI T ERI A
DESIGN
90 C.
DETAILED
DESIGN
170 R E F E R E N C E
I N T R O D U C T I O N
HELLO,
my name is Hsin-te Tsai
or you can call me Justeen, currently in my final year of my architecture undergraduate degree in the University of Melbourne
Family is definitely not the only and first reason why I’ve chosen architecture, but for sure one of the most influencing one. I’ve chosen architecture among all other type of design due to I personally think
I am born and rose in Taipei. I’m interested architecture is the most powerful one, in photography, traveling and of course architecture have the ability to shape design in architecture and interior design. peoples lifestyle, also the power of change Both type of design has been part of my the shape the existing environment. I life since I was small, playing around with tracing paper, scale rulers and markers is all part of my childhood memories, the love of design runs in the family.
believe it is architects responsibility to solve problems pertaining to the human needs and vision and prepare for the later 10 years or more living style, environment change and reshape the design system.
05
DIGITAL
DESIGN
AND
DESIGN
STUDIO:
WATER
DESIGN
STUDIO:
EARTH
FABRICATION
2016
BOATHOUSE
2016
SECRETE
PAVILION
2017
ARCHITECTURE ASSOCIATION VISITING SCHOOL : HYPESCAPE 2017
A
P A
CONCEPTU 08 - 13
A .1. FU T U R IN G
14 - 19
A.2. COMPUTATION
20 -
A.3. COM
07
A
R T
UALISATION
- 27
POSITION
28 - 29
A.4. CONCLUSION
30 - 31 A .5. O U TCO M ES
A.1
DESIGN FUTURING
FI G 01. V ERY L A R G E S T RU C T U R E BY M A N UA L D OM IN G U E Z, 2013
“DESIGNERS
SHOULD
BECOME
THE
FACILITATORS
OF
OW, RATHER THAN THE ORIGINATORS OF MAINTAINABLE ‘THINGS’
SUCH
AS
DISCRETE
PRODUCTS
OR
IMAGES"
- JOHN WOOD, 200
07
09
[1]
IN
the past, designers follow the ideologies of form
and function, which was limited in space and time, could be delivered in a fix form such as a design plan [2]. On the other hand for design now is mainly focus on the future design, a design that aimed to solve problem, create a better tomorrow and continuous defines a system that shape the society rather than fixed the existiing society.
In this case, design in future not merely about the improvement of hardware like technology and material that helps find a better alternatives for building, more importantly
feature
design
help
elevate
peoples
concept of design, even though in some case it may not be radical at that time but it helps expands the possibility of problem solving or the perspective of design that can change and handle problems that exits now and may happened in the future. Moreover, the design that is "unbuilt" or seen as impossible to built can been seen as a goal for designer and the industry to achieve in the future, and once it is achieve it set a milestone for the industry that set a new definition to design and constructibility.
[1]
Wo o d ,
[ 2] T h a c k a r a ,
John John
( 2 0 07 ). ( 2 0 0 5).
In
Design the
for
B u b b l e:
M i c r o-U t o p i a s: Designing
in
Making a
Complex
the
Unthinkable
Wo r l d
Po s s i b l e
(C a m b r i d g e,
MA:
(Aldershot: MIT
P r e s s),
G o w e r) p.
2 24
Fi g 02.
Fi g 0 4 .
F i g 02, 03 , 0 4 Ta o Z h u Y i n Yu a n r e n d e r i n g B y V i n c e n t C a l l e b a u t A r c h i t e c t u r e s
Fi g 03 .
11
CONCEPTUALISATION
CASE STUDY 1.0
TAO ZHU YIN YUAN TOWER Taipei, 2010 - 2017 | Vincent Callebaut
I
want to give hope for a better tomorrow" -- Vincent
Callebaut the head architect of the Tao Zhu Yin Yuan tower. This tower specifically aim for four main ecological objectives; first the reduction of the climate global warming, second the protection of the nature and the biodiversity, third the protection of the environment and the quality of
of C02 by the largest park Da-An park in Taipei City. Under the plants the actual model is design in an appearance of DNA, a double helix twisting 90-degrees from base to top. The appearances of the tower imply that responsibility of sustainability and protection of environment is born in our DNA but we usually forgot about it [6].
life and finally, the management of the natural resources
As Tony Fry said: "‘sustainable design’ have arrived in
and waste. Compare to a unbuilt conceptual design
most industrialized economies but for all the rhetoric,
project in Singapore “The Homefarm” by Spark Architects
organizations,
in 2014, which also have a focus on architecture’s potential
‘sustainable design’, the actual and enormous changes
to contribute positive affect on the environment and
required to establish the ‘sustain-ability’ of the artefactual
change the approach of city's design in the future [3], the
world we create, use and occupy has hardly begun."
Tao Xhu Yin Yuan had step out the first step of changing and
This project is innovative in ways that it begin the action
achieving the future design that has been planed for years.
of resolving the existing problem, and also achieving the
The project is built in Taiwan's capital city Taipei, which
design concept that has been replicate several times, and
Taiwan in a year generates more than 250 million’s of
create an example of achieving paper architecture that
carbon dioxide emissions each year it is rank number 17th
allows new opportunity to be create in the future design.
in Asia [4]. The design of Tao Zhu Yin Yuan is covered with
The Tao Zhu Yin Yuan tower is planed to finish in September
23,000 trees and shrubs, the plants in total will absorb 130
2017, once it was done the maintenance and the result
tons of carbon dioxide emission each year, it equals to
of the building will become the next challenge for the
approximately 27 cays and one third of the absorption
design future and main essential to influence other design.
policy
and
examples
advancing
[3] S p a r k A r c h i t e c t , " H o m e f a r m S i n g a p o r e C o n c e p t D e s i g n", 2 0 1 4 < h t t p: //w w w. s p a r k a r c h i t e c t s .c o m /p o r t f o l i o _ p a g e / h o m e f a r m / > [4] Z h u , Yu a n Ta o, Ta o Wa n g , a n d Fe i Y i n . " T h e A p p l i c a t i o n o f P S D i n V i b r a t i o n M e a s u r m e n t ." A p p l i e d M e c h a n i c s a n d M a t e r i a l s 3 8 0-3 8 4 ( 2 0 1 3): 8 2 0-2 3 < h t t p: //e d i t i o n .c n n . c o m / 2 0 1 7/0 1 /0 4 /a r c h i t e c t u r e / v i n c e n t-c a l l e b a u t-t a o-z h u-y i n-y u a n / i n d e x . h t m l > [6] C A L L EB AU T, D a n i e l . “ V i n c e n t C a l l e b a u t .” V i n c e n t C a l l e b a u t A r c h i t e c t u r e s , < h t t p: // v i n c e n t .c a l l e b a u t . o r g/o b j e c t / 1 1 0 1 3 0 _ t a i p e i /t a i p e i /p r o j e c t s > [ 7 ] Fr y, To n y ( 2 0 0 8). D e s i g n Fu t u r i n g: S u s t a i n a b i l i t y, Et h i c s a n d N e w P r a c t i c e (O x f o r d: B e r g ), p p . 1–1 6
CASE STUDY 2.0
DYNAMIC, WIND POWER ROTATING TOWER Dubai, 2008 | David Fisher
THIS
project is planning to be built in the city centre
will have to be build on-site. This construction method
of Dubai, designed by architect David Fisher. Dubai is a
will allows the building cost 30% less time than a normal
city skyline that filled with skyscraper; to build a traditional
skyscraper with the same height and size [10]. Furthermore
skyscraper without the view being cover by the other
the performance of the building after its construction
skyscrapers is impossible. Therefore The Dynamic Tower is a
according to architect Fisher: “It is a green power station.
new form of skyscraper; each level of the tower will rotate
It will power the entire building.” The dynamic building
360 degrees independently, which allows each apartment
is propose to be powered from wind turbines and solar
have a fresh panorama view. As architect Fisher Said "It
panels, the electricity that produced by the tower can be
will never look the same" [8] this building will be constantly
a supply for five other similar size building in vicinity [11].
changing in its appearance as shown in (figure 04). Dynamic tower is consider a design futureing building due to beside its new feature of constantly changing appearance and a solution of view blocking issue in a dense city area, the process of reaching the solution is sustainable way; Dynamic tower will be the world first prefabricated skyscraper with 40 factory to supply the module for each floor [9], according to Architect Fisher said the 90% of the tower could be build off site safely and assemble on side however the core of the building
This building demonstrates that even all design started from humans need and unsatisfaction, the process, construction and performance of the design can still be sustainable, and have the capability to set a example of solving current environmental issues. As long as we (the design and client)
are willing to change the
current mindset and design value and willing to pay more attention to the outcome of the design will cause or benefit then the cost of the process of the structure.
[8] O x b o r r o w, I a n . “ D u b a i i n L i n e f o r Wo r l d ’s Fi r s t R o t a t i n g S k y s c r a p e r.” T h e N a t i o n a l , T h e N a t i o n a l , 1 9 Fe b . 2 0 1 7, < h t t p s: //w w w. t h e n a t i o n a l . a e /u a e /d u b a i-i n-l i n e-f o r-w o r l d-s-f i r s tr o t a t i n g-s k y s c r a p e r-1 .1 1 6 5 8 > [9] “ D a V i n c i To w e r.” D a V i n c i To w e r, D u b a i < h t t p: //s k y s c r a p e r p a g e.c o m /c i t i e s / ? b u i l d i n g I D=62 0 5 5> [1 0] “ D U B A I | D y n a m i c To w e r .” D y n a m i c A r c h i t e c t u r e, < h t t p: //w w w. d y n a m i c a r c h i t e c t u r e. n e t /_ P R EFA B R I C AT I O N . h t m l > [ 1 1 ] R o c c a , Fr a n c i s X . “ B e l i e v e H i m o r N o t , H e P u t s a Fr e s h S p i n o n A r c h i t e c t u r e.” T h e Wa l l S t r e e t J o u r n a l , D o w J o n e s & C o m p a n y, 1 1 Fe b . 2 0 0 9 < h t t p s: //w w w.w s j .c o m /a r t i c l e s / S B 1 2 3 4 3 2 2 1 3 6 0 9 97 1 51 9 >
13
Fi g 05 .
CONCEPTUALISATION
Fi g 0 6 .
Fi g 07.
F i g 0 5 , 0 6 , 07. C o u r t e s y D y n a m i c A r c h i t e c t u r e Re n d e r i n g i m a g e s b y D y n a m i c A r c h i t e c t .
A.2
DESIGN COMPUTATION
“IT
IS
POSSIBLE
TO
CLAIM
THAT
A
DESIGNER’S CREATIVITY IS LIMITED BY THE VERY TO
PROGRAMS FREE
THAT THEIR
ARE
SUPPOSED
IMAGINATION."
- KOSTAS TERZIDIS 2
F i g 0 8 L e o c o p t e r a 4 c o m p u t a t i o n a l i m a g e o f t h e I CD / I T K E Re s e a r c h P a v i l i o n b u r g g r a f
2009 [12]
15
The
CONCEPTUALISATION
process of design in Architecture are first recognized
in the 1450s, when Leon Battista Albertis introduced a new form of design method using scaled drawing, and physical model to create a visualized communicative relationship between the architecture and the builder. Early structure and visualization of the architecture are explained and guided through technical plan, section and elevation [13]. Before computation are brought into the design process architecture project delivered through complex physical and mathematical testing and the result of the project may have a different between what it is intended to be. During 21st century computer are introduced into the design industry and the process of design has changed, but at the same time been criticized as a “fake creative". Computational design uses algorithms as a method to solve complex problem, endless iteration of design style, suitability and environment and speed up the development of design and produce. Computational design allows the capability of expanding the design potential [14]. I do not agreed with the idea of computation equal to a fake creativity process of design instead a “intergraded art form”[14] computational design allows a preserve and vision of the original design idea, moreover it allows the process of design “unlimited”, unlimited in away that there is more opportunity of problem solving during the design and fabrication process and become more efficient and allows a expiation of form finding possibilities.
[1 2] T E R Z I D I S , KO S TA S ( 2 0 0 9). A LG O R I T H M S F O R V I S U A L D E S I G N U S I N G T H E P R O C E S S I N G L A N G U A G E (I N D I A N A P O L I S , I N : W I L E Y ), [1 3] Y E H U D A E K AYAY, A R C H I T E C T U R R E ' S N E W M E D I A , 1 S T E D N (C A M B R I D G E , M A S S .: M I T , P R E S S 2 0 0 4), . P 6 . [1 4] O X M A N , R I V K A A N D R O B E R T O X M A N , E D S ( 2 0 1 4). T H E O R I E S O F T H E D I G I TA L I N A R C H I T E C T U R E (LO N D O N ; N E W Y O R K : R O U T L E D G E ), P P. 1–1 0
CASE STUDY 3.0
ICD / ITKE RESEARCH PAVILION Germany 2016 - 2017
THE
ICD and ITKE design pavilion focus on the
The ICD and ITKE research pavilion is a representation of
research of material, construction and reflect the process
future computation design due to the design process is not
of biomimetic investigation on to the design of the pavilion.
completely rely and limited on the computation, instead
The construction method reflect the biomimetic investigation
the design team uses the ability of computational to create
of natural construction, the team examined two species of
a innovative design and fabrication, which provide a
leaf miner moth, which there larvae spin silk "hammock" that
successful example of using new type of material to produce
stretch between two connection points on a bent leaf [15]
a real building scale project. This project's computation
[Fig 09.]. The pavilion focus on the capability of using glass
process provided a detail analysis on the design structure
and carbon fibre-reinforced composites on building-scale
of the original nature inspiration which computer program is
fabrication, the characteristic of the material has a unique
used as a form finding tool. Furthermore the materiality of a
accordance on tensile strength and lightweight, which
project is always been the key part of the design; in this case
creates a possibility of new approach of fabrication process.
the analyzing and testing of new form of building material's
The pavilion is constructed with new technologies like low-
strength and characteristic through computation proven
payload yet long-range machines, limited reach industrial
that computation has the ability to acknowledged the
robots, and unmanned aerial vehicles. This collaboration
potential of using unusual material to construct building and
between new material use and new technology involve
understand it's structural capability. Computational design in
in the fabrication process enables a scalable fabrication
way changes the way for us to discover design, but at the
for long span fibre composite construction [16][Fig 10., 11.].
same time provide us more option in design and fabrication that allows us to create fantasy design in a realistic process.
Fi g 0 9.
[1 5] I CD / I T K E Re s e a r c h P a v i l i o n M a d e U s i n g D r o n e s a n d R o b o t s .” D e s i g n b o o m | A r c h i t e c t u r e & D e s i g n M a g a z i n e, 1 4 A p r. 2 0 1 7 < h t t p s: //w w w. d e s i g n b o o m .c o m /a r c h i t e c t u r e / i c d-i t ke-r e s e a r c h-p a v i l i o n-u n i v e r s i t y-o f-s t u t t g a r t-g e r m a n y-r o b o t-d r o n e-f a b r i c a t i o n-0 4-1 4-2 0 1 7/ > [1 6] I CD/ I T K E Re s e a r c h P a v i l i o n 2 0 1 6-1 7.” I n s t i t u t e f o r C o m p u t a t i o n a l D e s i g n a n d C o n s t r u c t i o < h t t p: // i c d .u n i-s t u t t g a r t . d e / ?p=1 8 9 0 5 >
Fi g 1 0.
17
CONCEPTUALISATION
Fi g 1 1 .
Fi g 12.
Fi g 1 4 .
Fi g 1 5 .
F i g 0 9. C o m p u t a t i o n a l a n a l y s i s o f t h e n a t u r a l f o r m Fi g 1 0. D i g i t a l f a b r i c a t i o n p r e p a r a t i o n a n d a n a l y s i s Fi g 1 1 . R o b o t i c Fa b r i c a t i o n F i g 1 2, 1 3 , 1 4 . F i n a l P a v i l i o n l o o k . All images from Universit y of Stuttgar t and Institute for Computational Design and Construction
Fi g 1 6 .
Fi g 1 7.
Fi g 1 5 .
Fi g 1 8 .
Fi g 1 9.
[ 1 7 ] I n h a b i t a t - G r e e n D e s i g n , I n n o v a t i o n , A r c h i t e c t u r e, G r e e n B u i l d i n g.” I n h a b i t a t G r e e n D e s i g n I n n o v a t i o n A r c h i t e c t u r e G r e e n B u i l d i n g < h t t p: // i n h a b i t a t .c o m /m e t r o p o l-p a r a s o l-t h e-w o r l d s-l a r g e s tw o o d e n-s t r u c t u r e-o p e n s-i n-s e v i l l e n > [ 1 8] “ G e o m e t r y S t u d i e s Wa f f l e S t r u c t u r e -M e t r o p o l P a r a s o l .” A A A C o n s t r u c t i n g a n A r c h i v e, < h t t p: //r i k u r o s a k a u s h i . b l o g s p o t .c o m . a u / 2 0 1 5 /02 /g e o m e t r y-s t u d i e s-w a f f l e-s t r u c t u r e. h t m l > [ 1 9] H a p p o l d , E., L i d d e l l , W. I ., ( 1 976), Ti m b e r l a t t i c e r o o f f o r t h e M a n n h e i m B u n d e s g a r t e n s c h a u , T h e S t r u c t u r e En g i n e e r, N o 7., Vo l u m e 5 4 (J u l y, 1 976), < h t t p: // s h e l l . p r i n c e t o n . e d u /M a n n I . h t m l > [ 2 0] S e v i l l a , D i a r i o d e. “ U n P r o y e c t o I m p o s i b l e.” D i a r i o D e S e v i l l a , D i a r i o d e s e v i l l a . e s , 1 5 O c t . 2 0 1 6 , < h t t p: //w w w. d i a r i o d e s e v i l l a . e s /s e v i l l a /p r o y e c t o-i m p o s i b l e _ 0 _ 3 4 076 6 4 03 . h t m l >
19
CONCEPTUALISATION
CASE STUDY 4.0
METROPOL PARASOL Seville, Spain 2011 | Jurgen Mayer
THE
largest wooden structure in the world The Metropol
The involve of computational design break through the
Parasol [17], designed by Jurgen Mayer. The structure of the pavilion
limitation of material use in geometric shape, through
is formed with 3000 laminated veneer lumber elements and
computation the free-flow form of the structure within a
arranged with a grid form of 1.5m by 1.5m waffle structure with a
grid form is no longer limited in a rectangular are square
curve mushroom shape that is inspired by the vault of the Cathedral
form. Compare to Mannheim Multihalle by Frei Otto one
of Seville and the ficus trees. The entire structure includes elevated
of the first timber grid shell design, constructed
walkway archaeological museum, market and restaurant.
suspended thread loaded with nails [19]. Metrpol Parasol
The design process of Metropol Parasol pavilion begin with a
computational design process is far more efficient in terms
traditional way witch is sketches on paper, where the structure
of saving time by visualizing the outcome and calculating
of the building is set in a free form. The actual form of the
the structure. However computation design does not mean
structure is defined in 3D computational modelling. The process
that is 100% accurate and successful, in the constructing
of design begins with visualizing and setting the approximation
of Metrol Parasol there is a limitation of knowledge of the
shape of the structure and subdivision 3D program Maya. Later
material , there is a false on straight qualities, which leads
on in program Rhino the model is transferred into NURBS and
to more time are spent on the developing alternative
generated into a complex form that combine the form of the
plans to solve the problem [20]. In such, computational
design and the actual vision of the material in the structure. The
design have the possibility of redefining architecture design
detail of the structure joint, measurement, and patterer of the
practices but may not be a complete solution for design
waffle structured are calculated and design through Grasshopper
issue and process, moreover selection of method will also
and
be a factor of the design result and structural performance.
tested Fi g 20.
with
computation
program
[Fig
20,21.]
[18]
with a
Fi g 2 1 .
F i g 1 6 ,1 7,1 8 ,1 9. T h e f i n a l i m a g e s o f M e t r o p o l P a r a s o l b y J . M AY ER . H a r c h i t e c t Fi g 2 0, 2 1 . T h e d e s i g n p r o c e s s o f M e t r o p o l P a r a s o l w i t h c o m p u t a t i o n a l - G r a s s h o p p e r
A.3
COMPOSITION /
GENERATION
Fi g 2 2. T h e C l i f f H o u s e b y Ko k k u g i a / R o l a n d S n o o k s
“WHEN ARCHITECTS HAVE A SUFFICIENT UNDERSTANDING
ALGORITHMIC CONCEPT, WHEN WE NO LONGER NEED TO DISC
THE DIGITAL AS SOMETHING DIFFERENT, THEN COMPUTATI
CAN BECOME A TRUE METHOD OF DESIGN FOR ARCHITECTUR
- SCHUMA
21
CONCEPTUALISATION
OF
CUSS
ION
RE "
ACHER 2011
[21]
FROM
composition to generation, architecture design
has move from an era of using computational program to produce design to a stage of creating a software to achieve and generate the design concept [21]. The role of computational design has goes beyond being a tool for designer to create digital object, it is instead a algorithm that act as a generator, and explorer that modify the elements placement, configuration and relationship between elements in the design. For architect to adapt to the change in design process, and make sure the computational design technique is useful architect has to be flexible that they can easily adapt to the constant changing data, parameters of the architecture design in the program[22]. The emerge of computational generation does not equal to the replacement of composition design, even though in recent decade architecture design has adopt digitalization in design and fabrication, computational design in system, materiality, and structure still has to be related to the real physical world and reality consequence for example, human behaviour, site limitation, and materiality. As Stan Allen said " It does not matter what design tool or technique was used in the design of a building; however the choice of tools does have an impact on design [22]. Computational generation indeed is a benefit in the design industry it creates a more responsive design , allows architects to explore more option of design and allows detail analysis of architecture performance during the design process, but with the combine of composition concept the design result will more likely to be complete and suitable for the new design era.
[ 2 1 ] Pe t e r s , B r a d y. ( 2 0 1 3) ‘ C o m p u t a t i o n Wo r k s: T h e B u i l d i n g o f A l g o r i t h m i c T h o u g h t’, A r c h i t e c t u r a l D e s i g n , 8 3 , 2, p p . 0 8-1 5
CASE STUDY 5.0
AL BAHR TOWERS Abu Dhabi, 2008 | AHR
THE
tower with the world largest computerised dynamic
Therefore to keep the composition design the architects
facade - The Al Bahr Towers. The design of the tower facade
uses generative software like "ladybug" plugin for
is presented parametrically but inspired by the concept of
grasshopper [27] to create a systematic program that
adaptive flowers and the "mashrabiya" a local architecture
control the shading system of the tower is based on the data
wooden lattice shading and privacy system [25]. The
collection and analysis of the local sun path diagram and
design concept of the tower is a reflection of natural system
solar radiation that each level and each direction of the
- "breathing", where the facade of the building will adjust
building receive during the day. In this case, compositional
it's motion of open and close according to the amount
design and generation design works together in a cay that
of the solar radiation that it has to resist and privacy level
creates a greater opportunities for architects to produces a
that is need to provide for different use of the building [26].
better design that adapt to human behaviour and natural,
This building is a combination of composition and
which at the same time achieve a sustainable future.
generation, the tower under computerised fasade is
In the generation of computational design; design is no
arranged in compositional way, the cylindrical forms
longer like modernism, which focus on the perfection of single
maximized the volume and floor to wall area while offering
detail or style of design [24], instead computational design
views in all direction and layout the floor level under the
has the capability to develop a parametric families that
need of privacy and importance level. However this set
collects, control all data and allows a adaptation between
of composition design also allow a large amount of solar
existed compositional design and the physical environment.
gain problem with in the extreme local climate [27].
Fi g 23 .
Fi g 24 .
[ 2 5 ] A l B a h a r To w e r s Re s p o n s i v e Fa c a d e / A e d a s .” A r c h D a i l y, 5 S e p t . 2 0 1 2 < h t t p: //w w w. a r c h d a i l y.c o m / 2 70 5 9 2 /a l-b a h a r-t o w e r s-r e s p o n s i v e-f a c a d e-a e d a s > [ 2 6] A L B A H R TO W ER S .” A l B a h r To w e r s | O f f i c e & Wo r k p l a c e | A H R | A r c h i t e c t s a n d B u i l d i n g C o n s u l t a n t s < h t t p: //w w w. a h r-g l o b a l .c o m /A l-B a h r-To w e r s > [ 2 7 ] “A l-B a h r To w e r s i n A b u D h a b i .” D e s i g n b o o m | A r c h i t e c t u r e & D e s i g n M a g a z i n e, 5 M a y 2 0 1 4 , < h t t p s: //w w w. d e s i g n b o o m .c o m /a r c h i t e c t u r e /a e d a s-a l-b a h a r-t o w e r s / >
23
Fi g 25 .
CONCEPTUALISATION
Fi g 26 .
Fi g 27.
Fi g 28 .
Fig 23. Structural layer of the towers Fi g 2 5 . Re n d e r i n g 3 D m o d e l o f A l B a h r To w e r Fi g 2 8 Fa c a d e m o v e m e n t t h o u g h s o l a r r a d i a t i o n All images from cour tesy of Aedas
Fi g 24 . G e o m e t r i c m a ke-u p o f t h e p a n e l s y s t e m a n d i t s s t r u c t u r e, o p e n e d ( l e f t) a n d c l o s e d (r i g h t) Fi g 2 6 , 2 7. Fa c a d e d e t a i l l o f A l B a h r To w e r
Fi g 2 9. Fi g 3 0.
Fi g 3 1 .
Fi g 32.
Fi g 33 .
F i g 2 9, 3 2, 3 3 . 3 D M o d e l Re n d e r i n g o f N G V p a v i l i o n Fi g 3 0, 3 1 . C o m p u t a t i o n a l a n a l y s i s a n d g e n e r a t i o n d i a g r a m f o r N G V P a v i l i o n Fi g 3 4 . C o m p u t a t i o n a l a n a l y s i s a n d g e n e r a t i o n f o r B r a s s S w a r m
25
CONCEPTUALISATION
CASE STUDY 6.0
NGV PAVILION Melbourne Competition 2016 | Roland Snook
THE
NGV Pavilion 2016 competition entry designed
The design relationship between the Brass Swarm and
by Roland Snook explore a complex form of tectonic
the NGV Pavilion may not be directly documented by
where the finish project is an intricate irreducible whole
the designer, however I do believe that the similarity are
with a emerge of three elements, surface, structure and
a result of computational design. Computational design
ornamentation. The form of the pavilion is design and
allow architecture to use computer as a drafting board, it
generated through computation, it uses the capability of
makes edit, copy and increases the precision of the design
computation [Figure 31 & 32] to set a balance between
concept and the drawing through out different design
mass and filigree to create a visualisation of a mass
moreover the computational data from the design and
volume flake into surface and unravel at their edges.
fabrication of the Brass Swarm definitely have become
Moreover the prototype of the pavilion is produce through
a useful reference
robotic
polymer[28].
for the NGV Pavilion more efficiently and precisely.
This project has a high similarity with the Brass Swarm
Such design is an example of total computational design
(2015) [Figure 34] a collaboration design between
and fabrication process, the concept of the design are
Kokkugia and Roland Snook, where Brass Swarm is
developed through generation this design structure will not
developed through self-organisation algorithmic design
be form without the digital program and paramagnetic
and explore the design of spatial self-organisation
means, as well as without the input of the designer ideas.
fabrication
emergent
tectonic
with
and
fibre-reinforce
the
relationship
for the design and construction
between
algorithmic behaviour and robotic fabrication [29].
Fi g 3 4 .
[ 2 8] “ P R O J EC T S .” S T U D I O R O L A N D S N O O K S , < h t t p: //w w w. r o l a n d s n o o k s .c o m /#/n g v/ > [ 2 9] “ Ko k k u g i a .” B r a s s S w a r m - Ko k k u g i a , < h t t p: //w w w. ko k k u g i a .c o m / b r a s s-s w a r m >
CASE STUDY 7.0
THROUGH LEVIANTHAN'S EYE Architecture Association 2016 | Nathan Su
WHAT
is Architecture now? Architecture now is no
In this case study "Through Levianthan's Eye" by Nathan
longer limited in a presentation of rendering or 3D model
Su (Architecture Association Diploma 9 ), uses multiple
form, instead with the involve of computation it now allows
computer program for example Rhino, Grasshopper, and
architects to produce a new form of architecture design.
Cinema 4DX to generate a unknown virtual environment
From Brady Peter "Computation is redefining the practice
that is based on the collection of familiar physical world
of architecture." [30], computation as a new design tool
images and footages to create a space that reflect to
are developed to create a relationship between the virtual
the existing society [31]. The design of the film create
environment and the physical environment, the virtual
a link between reality and the virtual relationship by
environment that is create through computation became
exploring simply mathematical equation and program
a concept that may have the effect of deliberating a
component. Generative design allows design to go
visualization of the issue now and provide a result or a
beyond human ability, creativity and the limitation of
solution within that virtual environment, which the impact is
physical space, moreover it and break through the
similar to how architects now design building for the future.
boundary of past architecture design expectation and provide a new form of solution to the issue we are facing.
Fi g 35 .
[3 0] Pe t e r s , B r a d y. ( 2 0 1 3) ‘ C o m p u t a t i o n Wo r k s: T h e B u i l d i n g o f A l g o r i t h m i c T h o u g h t’, A r c h i t e c t u r a l D e s i g n , 8 3 , 2, p p . 0 8-1 5 [3 1 ] “ T h r o u g h L e v i a t h a n' s E y e s .” Ko o Z A / Rc h , 2 1 J u n e 2 0 1 7, < ko oz a r c h .c o m / 2 0 1 7/0 6 / 2 1 /t h r o u g h-l e v i a t h a n s-e y e s /. >
27
CONCEPTUALISATION
Fi g 3 6 .
Fi g 37. Fi g 3 8 .
F i g 3 5 , 3 6 , 37, 3 8 . S c e n e s i n Through Levianthan's Eye by Nathan Su uses digital productiom and real like footage as a reference.
A.4
CONCLUSION
29
ARCHITECTS
are one of the few designers that
have the ability to manipulate the value of people's aesthetic and the society by shaping humans way of living. Since the past, architect has been taking over the role of directing the way of people living
with their design, an inefficient design may cause
inconveniences in humans living and also creates unnecessary burden for the future that may influence the environment, however an affective design may not necessary reshape the society or solve the existing problem directly but it will definitely redirect people's thought of living and became a positive kinetic for people to change. With the use of computation, it revolutionized the way of design and fabrication in architecture, it allows architecture to explore new ideas, and increase the possibility of explore a form or function of architecture that is unprecedented or been listed as a "futuristic design". My design intended for the later semester will be focusing on the relationship between composition and generation. Now a days people generally set a boundary and comparison
between
composition design and generation design, however, I believe with the advantage of generative algorithmic thinking and parametric design combine with the composition design that is strongly related to human behaviour and the environment the concept of the design for architecture will create a third category of design, which is design method that make the result more complete and affective.
CONCEPTUALISATION
A.5 LEARNING OUTCO ME
31
IN
the past three weeks, during the research and study
I have learn the concept of using computational design is powerful and important from both literature, and technical study. My perspective towards digital design have changed from computation is a tool to produce a visualization of my design to it is a design process that helps generate a design concept and helps it fabrication. To me computational design is like an advance drawing set that helps me generate different idea, different design in a very fast way, and during the process of generating design the unknown of the components sometime creates a unexpected result which became the next design inspiration or idea. However, these three week of learning programming is actually a big challenge for me I'm still not used to the idea and technique of transforming from scripting to 3D model. Among all the reading, research and practices of parametric design I have learnt to assess design, fabrication and design decision with a more critical mindset. Looking back my previous studio works, i feel that all design
have a lack of complexity and strong
design intend and I believe the learning of computational design will help me improve my previous design.
CONCEPTUALISATION
B
P A
CRITERIA 34 - 37
38 - 49
50 - 55
B.1. R ESE A R CH FIEL D
B.2 CASE STUDY 1.0
B.3. CASE STUDY 2.0
56 - 65
B.4. TECHNIQUE DEVELOPMENT
CRITERIA DESIGN
33
B
R T
A DESIGN 66 - 75
B . 5 . TECHNIQUE PROTOTYPE
76 - 85 B . 6 . TECHNIQUE PROPOSAL
86 - 89 B .7. LEARNING OBJECTIVE AND OUTCOME
B.1
RESEARCH FIELD
"TESSELLATION is a c
fit together without gap
surface. Tessellations can
so long they puzzle toge
Fi g 0 1 .
Fi g 02.
[1] L I S A I W A M OTO, D I G I TA L FA B R I C AT I O N S , 1 S T E D N ( N E W Y O R K : P R I N C E TO N A R C H I T E C T U R A L P R E S S , 2 0 0 9), P. 3 6-4 3
CRITERIA DESIGN
35
collection of pieces that
ps to form a plane or
n be virtually any shape
ether in tight formation." -
Lisa
Iwamoto,
2009
Fi g 03 .
[1]
Fi g 0 4 .
Fi g 0 1 . N e d K a h n - A r t i c u l a t e d C l o u d
Fi g 03 . E XO t i q u e c e i l i n g i n s t a l l a t i o n
Fi g 02 . B e h n a z B a b a z a d e h-F ER M I D
Fi g 0 4 . S o f t l a b C r y s t a l l i ze d I n s t a l l a t i o n
T E SSE L A
TESSELLATION
in architectural sense
repetition of geometry, patterning and is highly related
tessellation contains having the concept of constructional s between each panel, and the characteristic of the mate
With the growing and improvement of digital design and f
tessellation has changed from a 2 dimension screen decoration
findinGg possibility and constructing wise the design can be t
The Buckminster Fuller's Geodesic Domes of the U.S. Pav
tessellation to create s spherical shape with a inter volum
of tessellation allows structural stability and resistance t
also create dynamic forms, with the combination of tech
the movement of the structure is generated by the mimic
appearance of tessellation that follows the movement[2
to a space therefore the material selection is a crucial
connection will all affect on the performance of the struc
researcher on Tessellation I would have to focus on the sca
atmosphere that it create and the constructibility of the g
CRITERIA DESIGN
37
AT I ON
e it is a less complex design the design structure base on to digital design and fabrication. A successful design in
system as a initial form of design, the impotency of joint detail rial structural stability, resistance to shape deformation [1].
fabrication, the design ideology, structural performance of
n to a structure that define shape, and contributing to more form
translate into vector line work to be manufactured in factories.
vilion in Canada is an example of using the concept of
me with the pattern of triangle and hexagon, the concept
to deformation[1]. Parametric design of tessellation can
hnology. For instance, the FERMID by Behnaz Babazadeh
cry of natural organism movement and combine with the
2]. Tessellation in structure is more like a external envelop
l part, the behaviour of material in scale, pattern, and
cture and the atmosphere that is creating. In the following
ale of the structure, individual panel, material selection, the
generating and design process with computational design.
[1] L I S A I W A M OTO, D I G I TA L FA B R I C AT I O N S , 1 S T E D N ( N E W Y O R K : P R I N C E TO N A R C H I T E C T U R A L P R E S S , 2 0 0 9), P. 3 6-4 3 [2] F E R M I D B Y B E H N A Z B A B A Z A D E H .” D E S I G N P L AY G R O U N D S , 1 6 M AY 2 0 1 1 , D E S I G N P L AY G R O U N D S .C O M / D E V I A N T S / F E R M I D-B Y-B E H N A Z-B A B A Z A D E H /.
B.2
CASE STUDY 1.0
THE VOUSSOIR CLOUD San Francisco | Iwamoto Scott, 2008
THE
Voussoir Cloud by Iwamoto Scott with Buro
accurate tesslation pattern and force analysis (Fig 05.), the
Happold was a project the clearly elaborate the concept
laminate panel size is changes according to the structural
of digital design and fabrication of tessellation. This
logic where larger cell at the top of the vault, smaller cells
project attempt to challenge the combination of force
at the column base and the edge of the vault form and
and the characteristic of the material, in this case the form
the overall structure integrity is base on the density of the
is a pure compression volt and the material use is paper-
panels. The panel are also decided in certain range of size
thin wood laminate that is consider as a low compression
and uses digital fabrication to manufacture the panel.
material, to balance the two the design was created and
The major idea in this project really attract me is the
evaluated by computational design. The design process
form of the structure is
in digitalization is a evolution of the studies by Gaudi and
computational
Frei Otto, whom utilized the characteristic of force with
on the site and material limitation, which it is a very
hanging chain models to explore the potential of forms
success case of combining generation and composition
[3]. The overall rigidity of structure form was made through
it proves that there's no pure digital generation
design
discovered in the process of and
adjusted
slightly
base
or pure composition in the design industry now.
Fi g 05 .
[3] I W A M OTO S C OT T, " V O I S S O I R C LO U D," ( 2 0 0 8), < H T T P : // W W W. I W A M OTO S C OT T.C O M / V O U S S O I R-C LO U D >, [A C C E S S E D 2 5 A P R I L 2 0 1 6].
CRITERIA DESIGN
39
Fi g 0 6 .
Fi g 07.
Fi g 0 5 . Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s d i g i t a l d e s i g n d i a g r a m . Fi g 0 6 . Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s Fi g 07. Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s
ITERATION
ORIGINAL THOUGHT
ITERATION 01 Size of the base of polygon (S) Depth of columns (D) Unray Force (UF)
(S): 0.15
(S): 0.15
(D): -4.0
(D): -5.0
(UF): 0.0
(UF): 2.0
ITERATION 02 Number of Points (N) Unray Force (UF)
(N): 3
(N): 4
(UF): 5.0
(UF): 8.0
ITERATION 03 Stiffness (ST) Unray Force (UF)
(ST): 10
(ST): 10
(UF): x:1.0 / y: 1.0 / z:2.0
(UF): x:3.0 / y: 3.0 / z:5.0
(L): 2.0
(L): 4.0
ITERATION 04 Load (L)
CRITERIA DESIGN
ORIGINAL
Size of the base of polygon (S) : 0.15
41
Load (L) : 1.0 Depth of columns (D): -6.0 Number of Points (N): 5.0 Stiffness (ST) : 10 Unray Force (UF) : 1.0
(S): 0.15
(S): 0.3
(S): 0.6
(D): -7.0
(D): -8.0
(D): -10
(UF): 4.0
(UF): 5.0
(UF): 8.0
(N): 6
(N): 8
(N): 10
(UF): 12
(UF): 5.0
(UF): 4.0
(ST): 5.0
(ST): 3.0
(ST): 1s.0
(UF): x:0.0 / y: 0.0 / z:1.0
(UF): x:0.0 / y: 0.0 / z:1.0
(UF): x:0.0 / y: 0.0 / z:1.0
(L): 8.0
(L): 10
(L): -10
INTERVENTION
NEW SPECIES
SPECIES 01
LunchBox: Diamond Panel Weaverbird: Sierpinski Triangle Subdivision Size of the base of polygon (S) Depth of columns (D) Diamond Panel (DP) : u, v Unray Force (UF) Stiffness (ST) Weaverbird (WB): (TS) (S): 0.15 (D): -6.0 (DP): u/v 10/10 (UF): 2.0 (ST): 10 (WB): without
(S): 0.15 (D): -6.0 (DP): u/v 10/10 (UF): 2.0 (ST): 10 (WB): (TS)
(S): 0.3 (D): -8.0 (DP): u/v 15/15 (UF): 4.0 (ST): 8.0 (WB): (TS)
(S): 0.15 (D): -6.0 (HX): u/v 2/2 (UF): 1.0 (WB): without
(S): 0.15 (D): -8.0 (HX): u/v 3/3 (UF): 2.0 (WB): (PF) distance:5
(S): 0.15 (D): -8.0 (HX): u/v 6/6 (UF): 4.0 (WB): (PF) distance:6
(TPB) : u/v 5/5 (UF): 0.0 (ST): 5.0 (WB): (SC) distance: 5.0
(TPB) : u/v 8/8 (UF): 3.0 (ST): 10 (WB): (SC) distance: 0.5
(TPC) : u/v 5/5 (UF): 0.0 (ST): 5.0 (WB): (SC) distance: 1.0
SPECIES 02 LunchBox: Hexagon Cell Weaverbird: Picture Frame / Mesh Window Size of the base of polygon (S) Depth of columns (D) Hexagon Cell (HX) : u, v Unray Force (UF) Weaverbird (WB): (PF) / (MW)
SPECIES 03 LunchBox: Triangle Panels B / C Weaverbird: Stellate Cumulation / Sierpinski Carpet Triangle Panels B (TPB) : u, v Triangle Panels C (TPC) : u, v Unray Force (UF) Stiffness (ST) Weaverbird (WB): (SC) / (SC1)
SPECIES 04 Mesh UV Weaverbird: Inner Polygons Subdivision Mesh UV (M) : u, v Unray Force (UF) Stiffness (ST) Weaverbird (WB): (PS)
(M) : u/v 8/8 (UF): 2.0 (ST): 30 (WB): (PS) distance: 1.0
(M) : u/v 10/10 (UF): 3.0 (ST): 20 (WB): (PS) distance: 1.0
(M) : u/v 20/20 (UF): 5.0 (ST): 70 (WB): (PS) distance: 1.0
CRITERIA DESIGN
43
(S): 0.3 (D): -4.0 (DP): u/v 8/8 (UF): 8.0 (ST): 6.0 (WB): (TS)
(S): 0.15 (D): -6.0 (DP): u/v 6/6 (UF): 10 (ST): 2.0 (WB): (TS)
(S): 0.15 (D): -6.0 (DP): u/v 10/10 (UF): 18 (ST): -1 (WB): (TS)
(S): 0.15 (D): -10 (DP): u/v 20/20 (UF): 5.0 (ST): -2 (WB): (TS)
(S): 0.15 (D): -8.0 (HX): u/v 8/8 (UF): 6.0 (WB): (PF) distance:10
(S): 0.15 (D): -8.0 (HX): u/v 3/3 (UF): 2.0 (WB): (MW) distance:5.0
(S): 0.15 (D): -8.0 (HX): u/v 6/6 (UF): 4.0 (WB): (MW) distance:6.0
(S): 0.15 (D): -8.0 (HX): u/v 8/8 (UF): 6.0 (WB): (MW) distance:10
(TPC) : u/v 3/3 (UF): 5.0 (ST): 10 (WB): (SC) distance: 1.0
(TPC) : u/v 7/7 (UF): 0.0 (ST): 0 (WB): (SC1) distance: 1.0
(TPC) : u/v 10/10 (UF): -1 (ST): 7 (WB): (SC1) distance: 5.0
(TPC) : u/v 8/8 (UF): -1 (ST): 10 (WB): (SC1) distance: 25
(M) : u/v 20/20 (UF): -1 (ST): 100 (WB): (PS) distance: 1.0
(M) : u/v 15/15 (UF): -1 (ST): 20 (WB): (PS) distance: 1.0
(M) : u/v 10/10 (UF): -1 (ST): 15 (WB): (PS) distance: 1.0
(M) : u/v 5/5 (UF): -1 (ST): 10 (WB): (PS) distance: 1.0
INTERVENTION
NEW SPECIES
SPECIES 05 Mesh UV
Weaverbird:Thicken / Loop Subdivision / HC Smoothing Unray Force (UF) Stiffness (ST) Weaverbird (WB): (T) / (LS) / (HCS)
(UF): 4.0 (ST): 6.0 (WB): (T) distance: 1.0
(UF): 8.0 (ST): 8.0 (WB): (T) distance: 1.0
(UF): 2.0 (ST): 6.0 (WB): (T) distance: 3.0
(Q) Lunchbox: without (WB): (PS) (UF): 2 (ST): 19
(T) Lunchbox: without (WB): (PS) (UF): 2 (ST): 19
(Q) Lunchbox: without (WB): (MW) (UF): 2 (ST): 19
(LB): (RQP) u/v 20/20 (CP): T, F, T, T, Extrude Distance 1, -1 both side
(LB): (RQP) u/v 10/10 (CP): F,T,F,T,F,F,T Extrude Distance 1, -1 both side
(LB): (QP) u/v 20/20 (CP): F,T,F,T,F,F,T Extrude Distance 1, -1 both side
Mesh UV (AP): Sphere
(WB): (PF) (AP): Sphere
(WB): (PF) (AP): Box
SPECIES 06 Quadrangulate (Q) Triangulate (T) Lunchbox: Platonic Cube (PC) / Platonic Icosahedron (PI) Weaverbird: Mesh Window (MW) Inner Polygon Subdivision (PS) Unray Force (UF) Stiffness (ST)
SPECIES 07 Lunchbox: Random Quad Panel (RQP) Quad Panel (QP) Diamond Panel(DP) Triangle Panels B (TPB) Cull Pattern (CP) Extrude Panel base on Cull Pattern
SPECIES 08 Apply Attract Point (AP)
Mesh UV (M) Weaverbird: Picture Frame (PF) Inner Polygon Subdivision (PS) Bevel Vertices (BV)
CRITERIA DESIGN
45
(UF): 4.0 (ST): 6.0 (WB): (HCS)
(UF): 8.0 (ST): 8.0 (WB): (HCS)
(UF): 4.0 (ST): 6.0 (WB): (L)
(UF): 8.0 (ST): 8.0 (WB): (L)
(T) Lunchbox: without (WB): (MW) (UF): 2 (ST): 19
(T) (LB): (PC) (WB): (MW) (UF): 2 (ST): 19
(Q) (LB): (PI) (WB): (MW) (UF): 2 (ST): 19
(Q) (LB): (PS) (WB): (MW) (UF): 2 (ST): 19
(LB): (DP) u/v 10/10 (CP): F,T,F,T,F,F,T Extrude Distance 1, -1 both side
(LB): (DP) u/v 10/10 (CP): T,F,T,T Extrude Distance 1, -1 both side
(LB): (TPB) u/v 10/10 (CP): T,F,T,T Extrude Distance 1, -1 both side
(LB): (TPB) u/v 10/10 (CP): F,T,F,T,F,F,T Extrude Distance 1, -1 both side
(WB): (PS) (AP): Box
(WB): (PS) (AP): Sphere
(WB): (BV) (AP): Sphere
(WB): (BV) (AP): Box
CREATING PROCESS New Species
THE
species creating process is developing
component to create different frame form of the model after the effect of
from the original scrip from Voussoir Cloud.
"Kangaroo." The first part of the Intervention process is based on different
The first part of the iteration is based on the
component composition on "Lunchbox" and Weaverbird. The second part
"original thought" of Voussoir Cloud by adjusting
of the Intervention process beside based on the Lunchbox and Weaverbird's
the slider of value in the script allows a further
plug-in by adding "Dispatch", "Cull Pattern", and " Extrusion " to create a
understanding on the digital model. To create
more solid form and with the cull pattern it creates a randomness into the
new species, I replaces the “Mesh UV" in the
form. Finally, by using the final form that is created the original script and
original scrip to a series of "Lunchbox panels"
internalise the data from the final mesh, and added geometric shape
plug-in component top create a different form
base on the attract point, where create a frame and infill at the same time.
of geometric on the surface before the effect of "Kangaroo", follow with the Lunchbox component I
added
different
"Weaverbird's
transform"
O r i gi n a l S cr i p
L u n ch B ox C o m p o n e n t
CRITERIA DESIGN
47
M e s h I n te r n a l is e Da t a
We a v e r b i rd ' s C o m p o n e n t
A p p l y G e o m e t r i c b a s e o n A t t r a c t Po i n t
D is p a tch, Cu l l Pa t te r n i n g & E x t r u d e
SELECTION CRITERIA New Species Selection
CRITERIA 01 FLEXIBILITY The criterion measure the capability of creation to be further altered precise response to varying design form and different geometry that can be apply on the surface
CRITERIA 02 CONTINUITY IN TRANSFORMATION With a certain level of understanding the original structure and grasshopper script will allows the intervention species to be unique but at the same time having the continue design logic behind all new creation.
CRITERIA 03 SPACE AND VOLUME Tessellation is usually use as an envelop of a architecture structure, therefore a successful intervention in species
should require the potential having
comfortable open and private space within or around the structure.
CRITERIA 04 DESIGN CONTEXT AND AESTHETIC A successful intervention should have a visually attracting form that have clearly demonstrate the style of design, in terms of atmosphere, lighting and shading and also the focus of parametric design .
CRITERIA DESIGN
49
B.3
CASE STUDY 2.0
ARTICULATED CLOUD Pittsburgh Children's Museum, Pittsburgh | Ned Kahn, 2004
THE
Articulated Cloud is a facade covering for
tessellation. In terms of design, it is generative design
the Pittsburg Children’s Museum in which the artist
that relies on the environment condition to show the
Ned Kahn cooperated with architects Koning AND
affect, for me a design that relies on the environment
Eizenberg, The facade is composed of thousands of
is a risky design it requires a deeper understanding
white plastic square which move with the wind, just like
of the selected site and alternative solution for the
cloud traces the paths of airflow as they cut through the
design. However in this design the movement part real
sky, these movable panels chorus and flow to create
inspire me and also respond to the movement affect
the impression of the entire building is enveloped in
created by grasshopper - Kangaroo in the previous
an abstract cloud [4]. The design by Ned Kahn is a
case study, due to usually in architecture the thought
different form of tessellation instead of using the main
of stable structure is fixed rigid, and immovable
definition of tessellation that tessellation is a plan or
however with the simulation of digital design and
surface that is form with a collection of pieces that
fabrication it allows a possibility to design a structure
fit together without gaps, in Ned Kahn case it added
that contains movement with in the design concept at
a new layer of definition of creativity to the design of
the same time being secure, stable, and well construct.
[4] M AT T. “A R T I C U L AT E D C LO U D | N E D K A H N .” A R C H 2 O.C O M , 2 6 J U LY 2 0 1 4 , W W W. A R C H 2 O.C O M /A R T I C U L AT E D-C LO U D-N E D-K A H N /.
CRITERIA DESIGN
51
Fi g 0 8 .
Fi g 0 9.
Fi g 1 0.
Fi g 1 1 .
STEP - BY -STEP
REVERSE ENGINEERING
1 2
RECTANGULAR GRID
EXPLODE
LIST ITEM
INDEX : #
IMAGE SAMPLER
5
6
CRITERIA DESIGN
53
3
4
4
ROTATE AXIS
M
#1
EXTRUDE
GEOMETRY
SURFACE
ANGEL
UNIT VECTOR : X
AXIS
FACTOR: -60
MULTIPLIER
RADIANS
ITEM A : #50 ITEM B
7
8
IMAGE SAMPLER
DEVELOPMENTS & DIVERSITIES
TO
simulate the wind blowing through the panel I uses
the method of Image Sampler with black and white image to direct the angle of rotation of the panel, where the lighter the colour is the smaller the angle of rotation is, darker the colour is the larger the rotation angle is. By using different black and white image to simulate different pattern of wind blow.
CRITERIA DESIGN
55
CRITERIA DESIGN
B.4
TECNIQUE DEVELOPMENT
CHANGE OF THOUGHT Base on the Grasshopper definition of Articulated Cloud
DEPARTING
from case study 1,0 and 2,0, I started to challenge
the common view of tessellation that tessellation is usually combine with flat panels and connect with each other without gaps, and focus on the form finding of the acoustic pod. Subsequently, I started to consider the spatial quality in the parametric exploration, where the spatial quality can be flexible and functional. The new species started with exploring the basic transformation of the original scrip and slowly move towards form finding and realistic. Compare to the case study 1.0, the first case study intervention, the intervention in this section is comparably more simple but there is additional consideration of fabrication, constructibility the atmosphere of the design it creates, moreover compare to the original Articulated Cloud the intervention will have a more controllable movement change in the design.
57
MATRIX 01
BASIC INTERVENTION
SPECIES 01 Patterning Lunchbox: Hexagon Cell (HX) Diamond Panel(DP) Skewed Quads (SQ) Different Images Sampling
(HX)
(HX)
(DP)
SPECIES 02
Patterning & Extruding Rectangle Grid (RG) Lunchbox: Hexagon Cell (HX) Triangle Panels B (TB) Image Sampler: Color Channel Black&White (BW) / Red (R) / Blue(B) / Green (G) (RG) (BW)
(RG) (R)
(HX) (BW)
SPECIES 03
Kangaroo & Box Morph Using Box Morph to project mesh rest factor on Kangaroo base anchor point to the panel that is rotated by Image Sampler
Mesh Plan (Width & Height): (MP) Stiffness: (ST) Rest Length Factor (RL) Timer (T)
(MP): 5 / 5 (ST): 100 (RL): 0
(MP): 5 / 5 (ST): 100 (RL): 0
PATTERN FROM KANGAROO (T): 1
(T): 2
(T): 3
SPECIES 04 Patterning & 3D Surface Continue the idea of rotating panel base on Image Sampler on a three deamination surface Lunchbox: Quad Panels (QP) Diamond Panels (DP)
(QP)
(DP)
(Q
QP)
CRITERIA DESIGN
59
(DP)
(SQ)
(RG) (B)
(TB) (BW)
(MP): 5 / 5 (ST): 100 (RL): 0
(MP): 5 / 5 (ST): 100 (RL): 0 (T): 4
(TB) (G)
(MP): 5 / 5 (ST): 100 (RL): 0
(MP): 5 / 5 (ST): 100 (RL): 0 (T): 5
(DP)
(SQ)
(T): 6
(QP)
(DP)
MATRIX 02 ADVANCE INTERVENTION
SPECIES 05 Frame & Infill
Extruding Geometry, Height is Base on Image Sampler
Lunchbox: Diamond Panels (DP) Triangle Panels B (TB) Quad Panels (QP) Extrusion: One Way / Two Way (QP) Extrusion: One Way
(QP) Extrusion: Two Way
(TB Extrusion:
SPECIES 06 Scale Panels Size
Scale Geometry on Panels base on Image Sampler
Lunchbox: Hexagon Cell (HX) Diamond Panels (DP) Triangle Panels B (TB)
(HX)
(HX)
SPECIES 07 Combination of Species 05&06 Lunchbox: Hexagon Cell (HX) Diamond Panels (DP) Triangle Panels B (TB)
(HX)
(HX)
SPECIES 08 Apply Color On to Panel Base on Image Sampler Base on Rotaing Angle: Color Combosition
Image Sampler
Image Sampler
Image
CRITERIA DESIGN
61
B) : One Way
(TB) Extrusion: Two Way
(DP)
(DP)
(DP)
(DP)
e Sampler
Color (RGB) Base on Rotating Angel Divide in 5 Ranges of Degree Color composition: Shades 0-10 - 149, 212, 229 11-20 - 165, 236, 255 21-30 - 124, 177, 191 31-40 - 83, 118, 127 41-50 - 41, 59, 64
(DP) Extrusion: One Way
(TB)
(TB)
Color (RGB) Base on Rotating Angel Divide in 10 Ranges of Degree Color composition: Compund 00-05 - 255,145, 135 06-10 - 204,139,152 11-15 - 255,161,135 16-20 - 204,143,139 21-30 - 199,255,254
31-35 - 138,170,204 36-40- 199,255,240 41- 45- 139,186,204 45-50- 58,127,153
(DP) Extrusion: Two Way
(TB)
(TB)
Color (RGB) Base on Rotating Angel Divide in 5 Ranges of Degree Color composition: Complementary 00-10 - 255, 226, 186 11-20 - 178, 145, 96 21-30 - 255, 217, 163 31-40 - 151, 168, 178 41-50 - 169, 229, 255
CREATING
New
THE
new species creating process is developed
combine with some component that is used in the pr
Lunchbox component apply on to the panels with diffe
factor on Kangaroo based on anchor points on a fou
create a larger diversity of the geometry and moveme
digital design can test out form of transforming of tw dimensional plane (New Species) (Specie 04) . After di
the definition to image sampler from rotating the pane
panel with different level (Specie 05). After finding the
of fabrication therefore the form is more realistic and a
(Species 06,07). Finally (Species 08) added colour ba
is base on the Adobe Colour Wheel colour categor
CRITERIA DESIGN
63
G PROCESS
w Species
from the reverse engineering grasshopper script, and
revious case study 1.0 (Voussoir Cloud). For example
erent geometry (Species 01 02), or uses mesh rest length
ur sided mesh and box morph to the existing panel to
ent in geometry (Species 03). In terms of form, by using
wo dimensional plane (Articulated Cloud) into three scovering the form the creation of I added change in
el to extruding the panel, to transform flat panels into
e form of the design, I started to consider the process
adding the consideration of each panel connection.
ase on the angle of rotation and colour composition
ry with (RGB) as an aesthetic aspect of the design.
SELECTION CRITERIA New Species Selection
CRITERIA 01 POTENTIAL MOVEMENT In this part of selection criteria the potential of including movement in the structure is important due to a moving structure is not common if the design have a potential of moving it will be innovative.
CRITERIA 02 CREATIVITY Due to the original script that these species are intervened from are consider simple therefore to the transformation the design into another form the involve of creativity is important.
CRITERIA 03 FABRICATION The synthesis potential of a design must be a major consideration, successful creation need to have a capability to transform into digital fabrication, as well as in structural performance.
CRITERIA 04 DESIGN CONTEXT AND AESTHETIC A successful intervention should have a visually attracting form that have clearly demonstrate the style of design, in terms of atmosphere, lighting and shading and also the focus of parametric design .
CRITERIA DESIGN
65
B.5
TECHNIQUE PROTOTYPE
P ROTO THE
process of creating prototype is bas
break down into different section "Tessellatio
Properties" in this way it allows us to hav the
research
field,
material
characteristic,
During the process of building prototype we hig
accurately create repeat identical products, c
prototype in limited time. Moreover beside un
fabrication, we also focus on the relationship
to recreate the effect and design we disco
CRITERIA DESIGN
67
OT YP E
se on a systematic way, the prototypes is n"
"Geometry "Form Finding" and "Material
ve a better understanding the structure of and
explore
the
process
of
form
finding.
ghly take advantage of digital fabrication, which
create personal design and produce multiple
nderstanding the process of digital design and
p between composition and generation, trying
overed in computational design (Grasshopper).
Prototype 01
TESSELLATION
THE
first prototype focus on the definition of
potential of this prototype relies on the arrangement
tessellation and explore the potential of tessellation.
of the panel and the connection, in this prototype the
The prototype is base on Case Study 2.0; image sampler,
arrangement of the panel is divided into three part (P01.)
the panel divided into two parts the external and
each parts has three rolls of diamond panel, the middle
internal geometry the internal diamond panel is scaled
part are connected with fishing wire most rigid and the two
into random size base on image sampler. To move from
side gradually goes lose towards the edge of the panels.
digital design to a fabricated product at each site of the
The different rigidity of the connection and arrangement
diamond panel two connection hole are added base on
of the panels in a systematic way allow the tessellation
offsetting the curve and dividing the curve with length
panel to curve up to create volume and stand stably (P03.).
to find out equal length for each connection point.
Aesthetic wise some part of the small panel are
The major discovery in this prototype is the exploration of
extruded with same size panel to create a different
creating volume and form within tessellation, the design
level surface on the tessellation panel, where challenge the idea of tessellation panel are usually flat (P02.).
P01.
P 02.
CRITERIA DESIGN
69
P 03 .
P04.
CRITERIA DESIGN
71
Prototype 02
GEOMETRY
THIS
P 05 .
part of the prototype focus on the
thought, due to the chose of material was not
exploration of geometry, by using the idea of
flexible enough and the geometric shape was
mesh rest length factor on Kangaroo based on
not that attractive as well. A hexagon is six sided
anchor points on a four sided mesh. Then uses
and the geometry that we produce is four sied
the geometric that is created by Kangaroo then
therefore the result of the projection randomly
projected on to a six sided hexagonal panel.
form into a different geometric shape due to
Different rest length force are laser cut out on
the different amount of side (P05.). Furthermore,
to perspex and combine together with different
the hexagon panel continue the method in
rigidity of connection to test out different
prototype one of using image sampler to create
movement and different affect of combining
a random scale of panel, this method combine
and
shape
with projecting the geometry on the panel
(P04.) However the result wasn't what we've
create a higher range of diversity in panel.
overlaying
different
geometric
Prototype 03
FORM FINDING
THE
major design form of the acoustic pod
it is. The different layer of rigidity of the connection
in the design proposal is mainly discover from this
with the pulling motion it creates a 'jelly fish" motion
prototype. The objective is to create a form that is
(Shown in the series photo below), which inspire us
flexible in away the form can be change in a very
to design a acoustic pod that can be inflatable
simple way, like using Kangaroo in the case study 1.0
and interchangeable in a very simple motion.
Vossior Cloud, with one simple click the form of the
About material selection from the first prototype
structure change also like case study 2.0 Articulated
we uses a ground glass perspex and clear perspex
Cloud the form of the facade change with a simple
to create a light weight felling and transparency
wind blow. We arrange the panel in a circular layer
in the design, in this prototype we decided to
same as the stiffness of the connection, the panel
fixed to this material due to it kept the property of
closer to the panel have a stiffer rigidity, while
lightweight in structure but also allows the affect
moving throws the edge of the circle the less rigid
of shading to be shown in this material (P06.).
CRITERIA DESIGN
73
P06.
P 07.
CRITERIA DESIGN
75
Prototype 04
MATERIAL TESTING
TO
P08.
really combine the properties of tessellation
the tip of the plastic sheet (P08.). From this prototype
and geometry, and emphasize the feature of
we understand the properties of the material and
geometry we decided to replicated the effect of
the affect that vacuum forming creates. The result of
extrusion in rhino / grasshopper in the method of
the prototype ends up really dramatic and beautiful,
Vacuum Forming. The major material use in vacuum
however during the process of making the prototype
forming will be plastic sheet, due to plastic sheep
there's lake of control over the material and process,
have the property of reshaping the form while
the result of the prototype is really not what we
heating up. Therefore in this prototype we heat up
expected, therefore to really create an extruded
a 1mm perspex in the vacuum form machine for 100
geometry with a similar affect there is a need of
to 150 sec the liquefy plastic with gravity creates a
control factor of material and a further design for the
natural vault (P07.) within the plastic and folding at
mold or understanding and testing of the material.
B.6
TECHNIQUE
PROPOSAL
DE S IGN P R THE
design proposal is based on the idea of flexi
earlier from the precedent study, iteration, matrix
interchangeable Acoustic Pod, a structure that can
pull up became a semi-private space, and volum
This is a innovative design due to the way of ass
advantage of the ideology of tessellation and g
different rigidity between each part of the struc
structure, combine with the characteristic of geom
forming it allows another level of aesthetic and po
R O P O SAL
ibility, volume, and functionality that we explored
x, and prototype. We propose an inflatable and
n be sit flat and be use as a interactive space and
me is created by the movement of the structure.
sembling is simple and fast, the design take fully
geometry. Multiple panel from tessellation allow
cture and allows a flexible movement within the
metry and the volume that is created by vacuum
otential of adding acoustic in between the volume.
CRITERIA DESIGN
77
CRITERIA DESIGN
79
CRITERIA DESIGN
81
CRITERIA DESIGN
83
CRITERIA DESIGN
85
NE XT S TO
further develop the design proposal, in term
vacuum forming will move throws prototype 4 to a
Moreover, in terms of structure the connection bet
and analyse base on the curvature of the structur design it requires a different stiffness of connection
the rigidity of the connection will affect the form o connection and the form it requires more prototype
of acoustic material need to be further discover and
CRITERIA DESIGN
87
ST EP
ms of aesthetic the whole geometry design for
a more organic form, but in a more control form.
tween each panel it needs to be further research
re, to be able to create a nature curve fall in the at different parts of the panel, on the other hand
of the structure, therefore to balance between the to test out the result. Finally, the adding and testing
d tested, in both functionality and aesthetic aspect.
B.7
LEARNING OBJECT
THE
objective of the subject is to understa
and fabrication, and the ability of understand
by introducing visual programming, algorithm develop digital design into a selected site
With the chosen technique - Tessellation in p
design technique that is use in the case study
and the use of the technique and from the bre
script and generating new definition it help
the design, due to the process of create new study script are not limited with realistic facto
different thinking, and possibility of the design
constructable and functional 1:1 acoustic pod
allows a more realistic design but also continue
in the intervention process, where the design re
Different from other design studio the de
design and sketch model and slowly transfe
design process works differently, where it st
move towards composition design that fit to
making prototype to test out the design stru
of prototype we move back to digital de
the design and create a vision of the de stated in Part A that composition design
CRITERIA DESIGN
89
TIVE AND OUTCOME
and the formation of the afe of digital design
ding design possibilities for a given situation
mic design and parametric modelling and with suitable atmosphere and functional.
part B, from researching and analyse of the
y help me understand the design ideology
eaking down and testing of the grasshopper
ps creates a new perspective of design on
w parametric design from the original case r therefore it helps me explore more option,
n, however the design target is to produce a
d therefore the process of making prototype
e the new design concept that were explore
esult is unique and realistic at the same time.
esign process is from using composition
er to digital design, in Design Studio Air the
tarted with generative design and slowly
o the selected site and design intention by
ucture and material then from the testing
esign to make adjustment and complete
esign. This process proven the argument and generative design comes together.
C
P A
PROJECT P 92 - 111 C .1. D ESI G N CO N CEPT
112 - 127
C.2 TECTONIC ELEMENTS & PROTOTYPE
PROJECT PROPOSAL
91
C
R T
PROPOSAL 128 - 167
C.3. FINAL DETAIL MODEL
168 - 169 C.4. LEARNING OBJECTIVES & OUTCOME
C.1
DESIGN CONCEPT
MOVING TOWARD
FROM
part B feedback, in part C
digitally as a simulation of the design in bo
will be consider in a possibility of producing
C we will attempt to combine the part B "De
Testing" , where which each panel's borde
will be design in a more organic and cont
will be more well thought, in a way that wil
DS FINAL DESIGN
C we will focus on generating the design
oth aesthetic and constructibility, all design
g in the scale of 1 to 1. In terms of detail Part
esign Proposal" and "Prototype 04 - Material
er edge will be remove and the geometry
trollable aspect, moreover the connection
ll not affect the appearance of the design.
PROJECT PROPOSAL
93
CASE STUDY 1.0
BLOBWALL Greg Lynn, 2009
THE
design and construction of Blobwall from Greg Lynn focus on three dimensional modelling,
manufacturing and follow the evolutionary path of biomorphic architecture design from hos previous work. The wall is composed of identical, preformed, three lobed, hollow pieces of low-density plastic polymer of varying colour, similar to the material comprising plastic playground equipment [1]. The structure is supported by the geometry itself by stacking on to each other to form different composition such as walls, arches, and dome. The geometry that form the Blobwall design is all repeated, moreover each individual blob are interlocked with each other and the connection is hidden and covered by the connected blob. The case study of Blobwall from Grey Lynn, inspired us to challenged the idea of tessellation and remove the hexagon penal from prototype part B and transform the tessellation panel into a 3-dimensional form. Moreover it also lead is to explore the connection method and the unique aesthetic of repetition and minimum changes on geometry can create.
Fi g 0 1 .
[1] “BLOBWALL BY GREG LYNN.” DEZEEN, 4 NOV. 2016, WWW.DEZEEN.COM/2007/12/03/BLOBWALL-BY-GREG-LYNN/.
PROJECT PROPOSAL
95
Fi g 02.
Fi g 03 .
Fi g 05 .
Fi g 0 6 .
Fi g 0 4 .
Fi g 0 5 . Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s d i g i t a l d e s i g n d i a g r a m . Fi g 0 6 . Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s Fi g 07. Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s
Fi g 0 8 .
Fi g 0 9.
Fi g 07.
Fi g 0 5 . Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s d i g i t a l d e s i g n d i a g r a m . Fi g 0 6 . Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s Fi g 07. Vo i s s o i r C l o u d , 2 0 0 8 , L o s A n g e l e s
PROJECT PROPOSAL
97 CASE STUDY 2.0
LUMINESCENT LIMACON LIGHTING By Andrew Saunders, 2011
THE
Luminescent Limacon Light is a fold-able lighting design by Andrew Saunders. The it is inspired
partly from the Dutch Ruff, or flamboyant linen collars considered fashionable in 17th century Europe, as a vehicle for the manipulation of light. The light is the product of an integral design process that combines computation, mathematics, material performance and fabrication. To achieve both the lighting affects and the geometric configuration, the light is composed of 3 form Ecoresin. When folded and nested, the ecoresin ruffles are laced together with an associative woven lattice of aircraft suspension cable, which, when combined produce a combination of tensile and compressive forces for rigid structural stability [2]. The design by Andrew Saunders inspired us to design the geometry shape base on the diamond grid (grasshopper - lunchbox) and transform the basic design to more complex geometry shape. Moreover with the diamond panel it simplify the arrangement compare to the original plan of using hexagon base also compare to hexagon diamond consider as the whole plane it has a higher flexibility in more direction.
Fi g 1 0.
[2] KOERNER, BRAD. “LUMINOUS LIMACON.” LUCEPT, 20 DEC. 2012, LUCEPT.COM/2012/12/20/LUMINOUS-LIMACON/.
IDEA FLOW O
TECHNIQUE DEVELOPMENT FORM FINDING
GEOMETRY
Continue the idea from initial prototype of creating a
The major goal in the design is to transform and elevate
form that is inflatable and interchangeable Acoustic Pod.
the idea of tessellation and geometry. Tessellation can not
To generate the form we uses Kangaroo in Grasshopper
just be limited in panels, and Geometry can be a form of
to simulate the inflatable structure base on the site
tessellation. The objective here is to create a limited diversity
and the space that the structure needed to provide.
of geometry for fabrication and interesting aesthetic.
DIGITAL DESIGN AND FABRICATION METHOD VACUUM FORMING The major digital fabrication technique will be use in this design is vacuum forming, from the prototype in part B we explore the properties of vacforming, in the final design we will continue to explore the flexibility of perspex that can create after heating, and all the design and fabrication process is consider in the possibility of fabricate in the scale of 1:1.
3D PRIN
In the final design and fabrication we r
cut model as a mould to using 3D pr
fabrication from Rhino and Grasshopper
this design fabrication, the geometry tha fabricated with 3d printing in different
PROJECT PROPOSAL
99
OF THOUGHT
CONNECTION
ASSEMBLING & SIMULATION
The consideration for connection will be the amount
The final goal for the process of digital design is to combine
of it need to be minimized and the length of each need to be consider to form the ideal form. Due to the selected material for the design the design for the connection has to be as simple as possible to keep the clean and simplicity of the structure
NTING
replace the initial though of using laser
rinting, due to 3D print allows a exact
r. 3D printing take an important role in
at is designed in digital process will be scale as a mould for vacuum forming.
and assemble the form and geometry shape into final design that can be accurately simulate the design objective with the length and position of the connection to prepare and simplify the process for next stage digital fabrication.
LASER CUTTING Even though laser cut has been replace by 3D printing for the mould, we decided to continue using laser cutting as a frame to explore the use of Vacuum Forming in a opposite way pre-stretch to form a more organic shape that is different from 3d printing mould, as an back up for the original design.
FORM FI
CONTINUE
the form we discovere
to transform the physical movement of a surface pl
volume. The form is simulated from Grasshopper K
size of the surface boundary when it is flat also t
after it's pulled up base on the given site area. The
it is not accurate enough the physical movement t
Force, therefore the movement does not fully refl
S U R FA C E B O U N D R Y - F L AT S U R FA C E B O U N D R Y - L I F T
FORM SIMUL AT ION - F R O M K A N G A R O O P L A N V I E W
FORM SIMUL AT ION -
PROJECT PROPOSAL
101
INDING
ed in Part B - Prototype 03 "Form Finding", we tried
lan lifted up and form into a dome with an internal
Kangaroo 01, the simulation help set out the basic
the hight and the internal volume that is needed
e major issue for this form finding simulation is that
that is simulated here is base on Springs and Unray
flect to the movement from the physical model.
- FROM K ANGAROO
FORM SIMUL AT ION - F R O M K A N G A R O O S I D E V I E W
GEOM
DESIGNING
module base geomet
wanted to create is challenging, therefore we took inspi geometry shape from a diamond plane [Grasshopper points and off setting the points on the 2 diamond shape basic geometry for our design (Geometry 01.) However
the connection of the panel will affect the drop of the fo
well, therefore to form a dome shape the centre geometry
GEOME T RY A RR A NGEMEN T
that we created first and rotate it we follow the diam
02.) In this case the two geometry will matches the diamo
GEOME
GEOME
PROJECT PROPOSAL
103
METRY
try and need to be able to compile with the form we
ire from the " Luminescent Limacon Light" and started the - Lunchbox) (Geometry Arrangement) by finding out the and link the points in to peanut lines and loft it to create a from Part B prototype 01 and 03 we learned that beside
orm the geometry it self will affect the form of the design as
y needed to be rotate, instead of using the same geometry
mond boundary and create a new geometry (Geometry
ond panel form and allows a better fit for the dome shape.
E T RY 01
E T RY 02
GEOMETRY DIVERSITY
TO
level up the diversity of the geometry, we designed another two geometry
shape that is base on the previous two (page 102-103) where the additional geometry will not affect the form and connection of the design form. The two new geometry design is created with the technique we discover in Part B Species Creation the two new geometry (Geometry Diversity) is form with Grasshopper Metaball and inspired from the shape we find out while exploring the "pre-stretch" method in vacuum forming (page 116-117.) and hopping to create a more organic form with a metaball mould for vacuum forming. Finally to arrange geometry should on which spot is purely base on cull patterning (random) selection in Grasshopper (Geometry Arrangement 02)
GEOME T RY DIV ERSI T Y
GEOME T RY A RR A NGEMEN T 02
PROJECT PROPOSAL
105
COLOR ARRANGEMENT - PRIVACY
ORIGINALLY
the major colour selection for the design is only clear
perspex, however we think that with the additional colour of white in the panel may create a more interesting aesthetic and will create additional function for the design, which is acoustic and privacy. In terms of acoustic for clear panel it is impossible to add extra material for acoustic but with white panel adding felt will not affect the look of the design. For privacy, while panel is selected in the middle section of the design, where will be able to cover users face or upper body. With this additional thought the design will have the properties of semi-private but not having the feeling of taking to much space.
COLOR A RR A NGEMEN T
CONNECTION A
THE
connection arrangement follows the experime
connection and the amount of connection will affect the d
panel got lifted up and turned into a form with 3 dimensio
in to four section base on the distance to the centre and th
First connection layer will be set between the centre geo
second connection layer between (orange) and (yellow
(yellow) and (green) forth layer geometry and the fina
external layer of geometry (blue). However, at certain p
different length as shown in (Connection Arrangement)
the final arrangement from testing and simplifying again
CONNEC T ION L AY ER
PROJECT PROPOSAL
107
ARRANGEMENT
ent that we explore in Prototype 03, where the length of the
drop shape of the form while the 2 dimensional tessellated
onal volume. Therefore we devised the geometry panels
he direction of the panel is arranged (Connection Layer).
ometry (Pink) and second layer geometry (orange) and
w) third layer geometry, third connection layer between
al layer of connection will be between (green) and the
position like turning point of the curve dome will have a
). The connection arrangement shown in the diagram is
n and again from the design simulation (page 108 -109).
CONNEC T ION A RR A NGEMEN T
FINAL DESIGN
AFTER
the basic for finding from Kangaroo and t
best way to combine the two to simulate our final design. Whe
1 form but it dose not work even though it work it does not si technical consultation we came up with a script from Kang
of the design we want to form. In the script there is three basi
Body Physical simulation, berp, line and point, where this thre
and 1 movement to form the structure, the berp are the geo ties them together and the point is the direction and points
form that we wanted to create, we tested out different arra
final geometry panel and connection arrangement, we wil
K A NG A RO O 2 RIGID BODY PH Y
PROJECT PROPOSAL
109
N SIMULATION
the finalized of geometric design, we started to explore the
ere we tried box morphing the geometry on to the Kangaroo
imulate the movement of the form. With some research and aroo 2 call rigid body that allows us to simulated the motion
ic elements that is needed before plug it in Kangaroo 2 Rigid
ee key s elements represent the 2 actual object in our design
ometries panel in the design, the lines is the connections that that the structure is pull towards. Before getting the correct
angement and different connection arrangement, with the
ll use it as a guideline to assemble the final physical model.
YSIC A L SIMUL AT ION PRO CESS
PROJECT PROPOSAL
111
C.2
TECTONIC ELEMENTS & PROTOTYPE
PROJECT PROPOSAL
113
FROM DIGITAL DESIGN TO FABRICATION
THE
whole design journey for this project started with exploring case study with
digital program, base on the new species discovered in digital model then create a physical model that represent the definition of selected architecture research field - tessellation and geometry. Then follow the design proposal we propose from the prototype and set out a digital design base on all the design concept identified at the earlier process. The digital design process is a guidance for final design fabrication and generated in a sense of
"constructibility" "aesthetic" and
"innovative" and is generate as close as possible to the physical model construction.
FABRICATIO To trim out individual panel from the vacuum forming perspex sheet, we took advantage of the properties of plastic will deform when meet heat and uses solder tool with knife to trim out each panels. For 1:1 design the process of trimming can be simplify with creating a external metal mould of the panel shape at heat it up to cut out the panel in a more standardized way.
3D printed mould for vacuum forming are printed out base on the amount of the panel that is needed in the design the amount from left to right is 1, 1, 2, 3.
3D PRINTED MOULD
VACUUM FORMING
TRIM
ARRANG
Once the panel is all trimmed, panels are arranged and layout base on the digital simulation. Shown below -connection layer (left) and colour and geometry arrangement (right).
The major technique that is used to fabricate the design is using the normal setting of vacuum forming, where heated 2mm perspex for 50 second and form with mould with strong air suction. Each 500mm x 520mm perspex are divided into four to minimized the need of 3D printed mould and have a better control of even the vacuum force with a smaller surface area. Each 250 x 260mm panel will have a maximum of four mould.
PROJECT PROPOSAL
115
ON PROCESS
GE
Connection for 1:10 model due to the tolerance of 3D printer the connection is not possible to print in the scale 1:10, therefore it is printed in 1:4 and the 1:10 model is connected and form with transparent string.
For acoustic properties felt is added on the internal surface of the white vacuum forming panels. This provide additional acoustic properties beside the concave of the geometry.
ACOUSTIC
DRILL
CONNECT
FORM
After arranging the panels according to the digital design simulation we continue using solder with a pin end to drill hole at the spot where connection is simulated in Grasshopper - Kangaroo.
The final form, and volume of the design is created by simple pull of the structure. The pulling point in the design is 70% base on the pulling point that is simulated in the digital design. The final model is presented in a transparent box to simulated the actual room wall for pulling point support.
EXPLORING VAC
PRE- ST
THE
pre-strech method in vacuum forming machine, is a setting
using mould to form through the headed model and uses vacuum suctio
heated perspex. This process is tested out at the same time while doing th
geometry diversity for our design panel. However, for the final design w
produce with pre-stretch vacuum forming is uncontrollable, we realized t
by the amount of round we uses the machine and inflate air power a
L A SER CU T FR A M E FO R PR E-S T R E TCH VACU UM FO R M I N G
PR E-S T R E TCH VACU UM FO R M I N G
PR E-S T R E TCH VACU UM F - U N CO N T R O L L A B L E R
PROJECT PROPOSAL
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CUUM FORMING
TRETCH
g that is completely opposite to the normal vacuum forming instead of
on to form the mould pre-sretch method uses frame mould to inflate the
he actual model vacuum forming to explore more option for us to create
we did not adopt this fabrication method due the result of the geometry
that factor like temperature and time of the plastic is heated up changes
arenot able to control, where result with an uncontrollable geometry.
FO R M I N G R ESU LT
PR E-S T R E TCH VACU UM FO R M I N G - SU CCES SFU L R ESU LT
PR E-S T R E TCH VACU UM FO R M I N G - WI T H O U T L A SER CU T FR A M E
CONN
CONNECTION
is one of the key de
Part B prototype for the form that we want achieve there important key point for the connections have to be flexi
to move between each other to form the drop shape fo
side of the connection to the panel and the look of the c
During the design and fabrication of the connection w
however we did face some big issue with 3D printing, wh
size for the right scale for our connection. In order we t
design base on each faliur, even the final design work fo
F I R S T AT T E M P T
I S S U E: T h e to l e r a n ce of t h e 3 D p r i n te r c a n n o t re a ch t h e ga p w e wa n t to a ch i e v e fo r t h e m ov e m e n t of t h e b a l l j o i n t .
S ECO N D AT
I S S U E: A f te r a f e w te s t of ga p fo r p r i n te r t h e d is t a n ce of 0. 2m m co n n e c t i o n w i l l p e r f e c t l y f i t a t h e re is o n e ce r t a i n d i re c t i o n t
PROJECT PROPOSAL
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NECTION
esign element that we try to solve in the final design, base on
e are some important requirements for the connection. Most ble, in terms of flexibility it has to be able to let each panel
or our design. Another key point is to easy connect the two
connection should matches the full aesthetic of the design.
we decided to use 3D printing to produce the connection,
hich the tolerance of the 3d printer is hard to reach the right
tried three different type of connection and change each
or our design but it is still not the perfect one for our design.
TEMPT
t h e to l e r a n ce of t h e 3 d m b e t w e e n t w o p a r t of t h e a n d a b l e to m ov e, h o w e v e r t h e b a l l j o i n t w i l l d ro p o u t .
FINAL DE AIGN
FINAL CONNECTION DE
Model
THE
final design of the connection we
movement joint,
inspired from door joint, wh
the cylinder stick in the middle that connecte
detail). This connection design resolve the pro
previous two attempt, and the production an simple and secure. The major issue for this co does not matches the smooth and organic
final critic we came up with another connec
F I N A L D ES I G N D E TA I L
CO N N EC T I O N
PROJECT PROPOSAL
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ESIGN AND PROTOTYPE
l Scale 1:8 decided to try out the most simple form of
here the major movement part is created by
ed the two side of the connection (final design
oblem of 3d printer tolerance we face in the
nd construction of the connection is relevantly nnection is the appearance of the connection design of the structure. Therefore after the
ction design (Page 123) for our acoustic pod.
N PR OTOT Y PE
FI N A L CO N N EC T I O N D ESI G N
CONNECTION SIMULATION Measurement Scale 1:1
BASE
on the digital simulation to form the final shape and internal volume of the acoustic
pod when is lifted up the consideration and design of different length connection at different spot between panel is needed (Page 106-10 7) therefore we design the connection in four different length base on the measurement of connection in the digital simulation (Page 108-109).
60 mm
90 mm
120 mm
150 mm
PROJECT PROPOSAL
123
DESIGN IMPROVEMENT AFTER FINAL CRITIC Simplify Connection
THE
new version of connection, we uses the same method to connect between the panel, however in between
we realized that we do not need a movement joint, as long as the whole structure is connected sideways and lift it there will be a nature drop of the lower panel the connection with or without a movement will not affect it. In terms of design we decided to design the middle connection as smooth, and minimal as possible to make it seamless and matches our whole design aesthetic. Moreover, after the final critic we understand that 3D printing is not a smart fabrication method, there fore our plan to fabricate this connection is use 3D printing as a mould to create a mould frame and form the connection with material like rubber, the inspiration comes from the external layer of cables , where there is a certain rigidity and flexibility may act like a stronger nylon string that we uses in the 1:10 final model.
CO N N EC T I O N D I G I TA L MO D EL
CO N N EC T I O N A S SE M B LY
N AT U R A L D R O P O F PA N EL
ACOUSTIC
THE
main design proposal for our acoustic pod it to
base on user use, and provide a semi-private place fo
provide a private space acoustic property is a key poi
side, on side concave other convex, the design it self co design, the concave side allows reflection of the sound
the pod have a convex geometry shape where diffuse pod. After the additional design of white panel, in side
absorb noise inside of the pod for additional acoustic pro
ACO US T I C PR O PERT I ES D I AG R A M
PROJECT PROPOSAL
125
C DESIGN design a structure that is interchangeable and inflatable
or meeting or relaxation. However, acoustic pod beside
int as well. Our design of the geometry itself have two
ontain minimal acoustic properties due to the geometry and keep the sound inside the pod and the external of
e the sound from surrounding away from the acoustic the white geometry panel we added white felt to help
operties without affecting the appearance of the design.
A D D I T I O N A L FELT A D D ED I N I NSI D E O F T H E WH I T E PA N EL SU R FACE M O D E L S C A L E 1:8
FROM GENERATION
THE
design of our bubble acoustic pod started with computational desig
that matches the physical model as close as possible but the result is during
there's is some part that both side need to compromised each other. For e
tried to simplify as much as possible, while simplifying the simulation worked
a lot more connection need to be added to secure the structure. Another d up point and direction to form the final design form, the pulling point and
realistically the pulling direction did not only go upwards but side ways as w
while building the 1:10 model there are still a lot small changes we need to m a the situation we face all the time, now there is no pure generation design focus on the process, relationship of each design elements and see design
also focus on the outcome of the design that every manipulation is made d
DIGI TA L SIMUL AT ION
PROJECT PROPOSAL
127
N TO COMPOSITION
gn generation, even though our goal is to try to generate a design digitally
g the fabrication process we realized that from generation to composition
example, while doing the connection of each panel in digital design we
d perfectly, but while making the physical model we realized that there is
different between the digital generation and physical model is the pulling direction in digital generation all go upwards but for the physical model
well. No matter how hard we tried to simulate the design in digital program
make to complete the design goal, and in our current design industry this is or pure composition design. In fact a successful design need to combine as a whole system from digital generation or parametric design tool and
deliberately to achieve the outcome desire from conventional design tool.
PH YSIC A L SIMUL AT ION
C.3
FINAL DETAIL MODEL
BUBBLE
PROJECT PROPOSAL
129
CLOUD
PHYSICAL
SCAL
L MODEL
LE 1:10
PROJECT PROPOSAL
131
FORM FO
ORMING
PROJECT PROPOSAL
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PROJECT PROPOSAL
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PROJECT PROPOSAL
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DESIGN
N VISION
PROJECT PROPOSAL
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PROJECT PROPOSAL
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C.4
LEARNING OBJECT
FROM
the beginning of Design Studio
Air the one thing that interested me the most is the relationship between generation and composition also the relationship between parametric design and conventional design, whether they act as a separate design tool and method or they actually exist together in one design. I started with categorizing the design in case studies Part A, however from these case studies I realized is not quite possible to differentiate them due to it feels like it contain both parametric design tool and conventional design thought but I do not know why. During the design process I realized that what we’ve been doing is adjusting between digital generation and physical performance of the design. I understand that computational generation of the design gives us a vision and guideline for fabrication process, however there is some design factor that is not possible to be in count in the digital simulation for example the accurate material performance, physical condition or environment issue. Therefore no mater how accurate the design generation is there is some consideration needed to be adjust with conventional design tool.
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TIVE AND OUTCOME After the project of "Bubble Cloud" this is what I think, conventional design is about an architecture design tool that focuses on the outcome not the process. Every manipulation is made deliberately to achieve the outcome desired. For generative design is an architecture design tool that focuses on the process rather than the outcome. It is based on the implementations of relationships on a system as a whole. Each outcome will be different but also similar based on the relationships implemented. Therefore, you may design a building with generative design. However, you still have to consider the limitations such as human behaviour, site and function. Therefore, the outcome is still important. Finally, about our final design for me it is not the final yet, there is no design that is "finish" there is still a lot of small detail can be improve in this design, for example a better way to create the for instead of pulling upward and stretching it sideways where I believe a better design of connection will solve the problem. Moreover I think the fabrication process can be adjust in to a more manufacturable process due to the amount of panel we have in the design.
REFERENCE
PART A “Al-Bahr Towers in Abu Dhabi.” Designboom | Architecture & Design Magazine, 5 May 2014, https://www. designboom.com/architecture/aedas-al-bahar-towers/ Al Bahar Towers Responsive Facade / Aedas.” ArchDaily, 5 Sept. 2012 http://www.archdaily.com/270592/ al-bahar-towers-responsive-facade-aedas AL BAHR TOWERS.” Al Bahr Towers | Office & Workplace | AHR | Architects and Building Consultants http:// www.ahr-global.com/Al-Bahr-Towers “Geometry Studies Waffle Structure -Metropol Parasol.” AAA Constructing an Archive, http://rikurosakaushi. blogspot.com.au/2015/02/geometry-studies-waffle-structure.html Happold, E., Liddell, W.I., (1976), Timber lattice roof for the Mannheim Bundesgartenschau, The Structure Engineer, No 7., Volume 54 (July, 1976), <http:// shell.princeton.edu/MannI.html> ICD / ITKE Research Pavilion Made Using Drones and Robots.” Designboom | Architecture & Design Magazine, 14 Apr. 2017 https://www.designboom.com/architecture/icd-itke-research-pavilion-universityof-stuttgart-germany-robot-drone-fabrication-04-14-2017/ ICD/ITKE RESEARCH PAVILION 2016-17.” INSTITUTE FOR COMPUTATIONAL DESIGN AND CONSTRUCTIO HTTP:// ICD.UNI-STUTTGART.DE/?P=18905 Inhabitat - Green Design, Innovation, Architecture, Green Building.” Inhabitat Green Design Innovation Architecture Green Building http://inhabitat.com/metropol-parasol-the-worlds-largest-wooden-structureopens-in-sevillen “Kokkugia.” Brass Swarm - Kokkugia, http://www.kokkugia.com/brass-swarm Peters, Brady. (2013) ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design, 83, 2, pp. 08-15 Sevilla, Diario de. “Un Proyecto Imposible.” Diario De Sevilla, Diariodesevilla.es, 15 Oct. 2016, < http://www. diariodesevilla.es/sevilla/proyecto-imposible_0_340766403.html> THACKARA, JOHN (2005). IN THE BUBBLE: DESIGNING IN A COMPLEX WORLD (CAMBRIDGE, MA: MIT PRESS), P. 224 “PROJECTS.” STUDIO ROLAND SNOOKS, http://www.rolandsnooks.com/#/ngv/
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PART B Designplaygrounds.com/deviants/fermid-by-behnaz-babazadeh/. Fermid by behnaz babazadeh.” Designplaygrounds, 16 may 2011, Iwamoto scott, "voissoir cloud," (2008), <http://www. Iwamotoscott.com/voussoir-cloud>, [accessed 25 april 2016]. Lisa iwamoto, digital fabrications, 1st edn (new york: princeton architectural press, 2009), p.36-43 Matt. “articulated cloud | ned kahn.” Arch2o.com, 26 july 2014, www.arch2o.com/articulated-cloud-nedkahn/.
PART C “BLOBWALL BY GREG LYNN.” DEZEEN, 4 NOV. 2016, WWW.DEZEEN.COM/2007/12/03/BLOBWALL-BY-GREGLYNN/. KOERNER, BRAD. “LUMINOUS LIMACON.” LUCEPT, 20 DEC. 2012, LUCEPT.COM/2012/12/20/LUMINOUSLIMACON/.