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JUSTIN GANDY
PORTFOLIO 2019
CONTENT LARGE SCALE STARKVILLE, MISSISSIPPI 662
STARKVILLE CHRISTIAN SCHOOL {p.3—6} DATE: 09.21.2015 33.4504° N/ 88.8184° W
MEMPHIS, TENNESSEE 901 “This portfolio is dedicated to Michele Tutton for being a strong, caring, and determined mother. Thank you for molding me into who I am today.” -Justin
AIRPORT SCULPTURE PARK {p.7—10} DATE: 11.18.2016 35° 2’56.47”N/ 89°59’37.59”W MOSCOW, IDAHO 208
SILO {p.11—16}
DATE: 10.03.2018 46.7324° N/ 117.0002° W
MEDIUM SCALE PORTLAND, OREGON 503
BUBBLEGUM {p.17—50} DATE: 05.08.2018 45°31’37.50”N/ 122°40’37.43”W
SMALL SCALE LOCATION UNRECORDED
OMNI {p.51—132} DATE: UNRECORDED
LARGE SCALE
This conceptual diagram is of Starkville Christian School, a kindergarten to high school educational facility. This project was completed during my Landscape Architecture undergraduate career. This diagram sums up my idea of architecture as art. I used various well-known artist to express different functions. Jean-Michel Basquiat’s Mona Lisa is a representation of young adults. The Mona Lisa area of the map was designated for high school student outdoor eating. Van Gogh is used to represent open fields of flexible space for elementary students to throw frisbees or play ball.
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The objective for this project was to create a larger playground space for the elementary school and propose a new structure for the high school. I chose to elevate the playground and put it on a 15’ steel structure to create vehicular circulation that would not incrotch on the play area while still providing access to the newly proposed high school structure.
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Airport Sculpture Park a project determined to redevelop an abandoned residential subdivision, which was vacanted after Memphis International Airport purchased the 81 acre plot for an anticipated expansion that eventually lost financial support.
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Entirely drafted by hand the park design focuses on art and topography. The driving decision was how can topography be used artfully to suppress white noise from air traffic at the nearby airport.
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The sculpture aspect of this project is expressed through the use of creative topography emphasizing views, initimate areas, and public spaces.
PAVILION HILLS SOUTH VIEW
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The park only houses several outdoor sculptures. The most noticeable is composed of wood and glass located at the main entrance.
PAVILION HILLS EAST VIEW
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SILO is a group project completed in Design/Build at the University of Idaho. The team consisted of sixteen undergraduate and graduate students. The “silos” are located in a central positon between University of Idaho campus and Moscow, Idaho’s main street and downtown area.
PROPOSED BUILDING
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1. PLAZA 2. RESIDENTIAL SILO 3. SQUARE SILO 4. 7-PACK SILOS 5. METAL SILO 6. FOOD TRUCK PARKING
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PROPOSED BUILDING
We decided as a team that SILO should be an entertainment hub for citizens. This site incorporates restaurants, residential apartments, arcades, ice skating, retail shops, and food truck parking for additonal dining options.
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From a landscape persepctive, this project will be a destination for activities, while maintaining flexible programming of spaces.
RESIDENTIAL SILO INTERIOR RENDER
Floor Plan for Residental Silo is Plus shaped (+). The void space creates a perfect situation for lightwells that allow light to flood the residential spaces.
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NORTH FACE OF SQUARE SILO AND RESIDENTIAL SILO DURING CONCERT EVENT
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SILO is the second most dominate feature in Moscow’s skyline. Second only to the hills of the Palouse Valley and moutain range.
7-PACK SILO INDOOR MAZE
VIEW SOUTH FACING NORTH SIDE OF SITE
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M E D I U M S C A L E
BUBBLEGUM is a result of my very first graduate architecture studio at University of Idaho. Located in the Pearl District of Portland, Oregon. This project is a full Portland city block, which is a 200 feet by 200 feet square. We were individually tasked to create our own idea of an urban neighborhood suitable for single-family living and studio apartment living.
BUBBLEGUM focuses on sun orientation, vegetation, and exterior spaces as opportunity for street art. Analyzing the surrounding the area, BUBBLEGUM is located between the Portland Bus Station and Pacific Northwest College of Art. The area is riddled with murals and graffiti and the skyline is dominated by Big Pink (US Bancorp Tower)
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The common theme within each unit is vegetation . This allowed me to explore how users would interact with interior spaces and exterior spaces
INTIAL EXTERIOR ELEVATION SKETCHES OF SINGLE-FAMILY UNIT
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The site for this project was not introduced until halfway through the initial schematic and conceptual design phases.
STUDIO UNIT (ONE TO TWO PERSON) INTIAL DESIGN INTENT {section elevation}
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The single-family unit has a little more square footage at 2025 square feet versus the studio unit which is 1575 square feet
The single-family unit incorporates an indoor patio space behind the bathroom. The space is highlighted by the seperated pitched roofs and detailed window frame design
SINGLE-FAMILY UNIT (THREE TO FOUR PERSON) UNIT {section elevation}
URING THE DRAFTING PROCESS FOR 3-4 PERSON FAMILY UNIT
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Revision and beginning thoughts of material palette for studio unit. Revision and beginning thoughts of material palette for single-family unit.
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Materials: Brick, Wood, Glazing, and Concrete
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Site view sketches from plan view noting on-site vegetation species, diameter, height, and relative healthiness
Section cuts of street profile. Relative noting of lane and sidewalk width.
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Circulation concepts for ground level access. Ideas of exterior continue to develop, along with figure-ground analysis. Interior/Exterior spaces and all drawings (sections, perspectives, axonometrics, and plan views) were developed together as a whole.
The process of hand drafting is as follows: inking, shadow placement, groundcover, flowering groundcovers, sculptures, and finally canopy and activity nodes.
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Section detail seatwall relationship to planter and build exterior wall. The section also shows ideas of foundation and drainage systems. Perspective of BUBBLEGUM central activity node. The pink bubbles are conceptually thought of as PLAYBOUND POURED-INPLACE
Wall section detail describing typical foundational conditions of each building, along with typical glazing {Glass} system and roofing system.
The following pages diagram roof hydrology {water flow} and interior floorplan materiality.
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Small scale consists of projects from my own brand OMNI. OMNI is a business working to unite most people through art, music, architecture, and culture.
Process of logo development for online magazine FIOREME
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The original name for OMNI was “Believe� until it was discovered that the name was around overly used by clothing brands. This is why the oval form was the developed.
Development of OMNI logo. This logo was designed and redesigned multiple times until the OMNI HEX LOGO was developed.
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OMNI first conceptual logo was influenced by internationally renowned , haute couture label PRADA. The logo was redesigned with a rectangular inspiration derived from Enterprise Rent-A-Car.
OMNI 01001111 01001101 01001110 01001001
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The numerical sequence in the OMNI bar logo is binary code for O-M-N-I. Its a node to Millennials everywhere. Color scheme for the HEX was carefully thought out to evoke nostalgic feelings within the consumer.
The logo of OMNI was designed to be legibile for everyone, while communicating OMNI through unique methods
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OMNI is pure creativity. It incorporates photography, painting, drawing, architecture, landscape architecture, fashion design, journalism, graphic design, music production, and more.
FINAL OMNI BAR AND HEX LOGO
The following pages are full of projects created by Justin Gandy for OMNI and its loyal followers
MODELS: @THETRUE_QUALITY; @OG_RIAH; @_CHERELLEDA1; @THEREALKENDRIX; @JAZZ_ELIZABETH; @__BXBR0WN; @TORRIDANILLA
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Original behind the scenes photos of creative process for OMNI designs: God’s Eye, ILL, and 10TOES.
The central photo is a screenshot of the ILL tee illusionistic dot pattern in Adobe Illustrator The above photo is the original drawing of 10TOES tee after being adjusted in Adobe Photoshop
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Finished product photos.
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Finished product photos.
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Graffiti is a huge part of my design aesthetic. I feel that every human-being should have access to art and graffiti helps me execute this philosophy
OMNI CUSTOM GOD’S EYE DAD CAP ACID-WASHED, HAND PAINTED, AND DISTRESSED BY HAND.
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The God’s Eye was developed during an internship with Starkville based architecture firm Thomas, Shelton, Jones & Associates
OMNI CUSTOM GOD’S EYE DAD CAP ADVERTISING PHOTOGRAPH.
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The following pages are a display of photographic skills by Justin Gandy for OMNI. The photos are capture with a Nikon D3300, processed in Adobe Lightroom, and edited in Adobe Photoshop
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OMNI CUSTOM GOD’S EYE DAD CAP ADVERTISING PHOTOGRAPH.
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Ever design is hand drawn and then placed into computer programs for processing.
LINE DRAWING AFTER PHOTOSHOP EDITING
OMNI also creates graphic design images just for fun and art.
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LINE DRAWING AFTER PHOTOSHOP COLOR DROPPING AND GRADIENTS
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GLITCH PHOTOSHOP EDIT OF SHAWN KEMP
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GLITCH PHOTOSHOP EDIT OF MUHMMAD ALI VS. GEORGE FOREMEAN
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I do not see design, drawing, or art as a visual aesthetic. I think of it as a method of communcation.
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OMNI ART PIECES
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PENCIL ON BRISTOL BOARD, PHOTOSHOP EDIT
I was heavily inspired by Pop artist Keith Haring. His artwork did not focus on visual pleasure. It focuses more on communicating ideas, beliefs, and philosophies with the viewers. This is what makes design and art the most important ability of mankind
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PERMANENT MARKER ON BRISTOL BOARD, PHOTOSHOP EDIT
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PENCIL ON BRISTOL BOARD, PHOTOSHOP EDIT
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CONTINUOUS LINE DRAWING WITH RED INK, PHOTOSHOP COLLAGE OF BEACHED WHALE AND JOSEF ALBERS ARTWORK
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Continuous ink line drawings of musicians Young Planes and Last Semester edited in Photoshop.
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Graphics for OMNI inspired by hip-hop musician Future
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This series of drawings were completed with in two days. The are all 6�x6� permanent marker on Bristol board, Photoshop edited.
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www.omnistarkville.com