Tokyo's Street Arcade

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TOKYO’S STREET ARCADE By Justin Wallace, Urban Designer + Architect


STREET: ARCADE Perhaps the most important observation of the Japanese arcade is that it is physically distinguishable from the surrounding buildings. In aerial view above the chome, one can observe a network of arcades which appears to hover and meander with the pathways beneath it. This separation is also evident upon walking through the arcades and making several observations. First, the column spacing is not a fixed spacing as one might think. Rather than having set column spacing, the centerlines of the columns align loosely in between buildings or at corners of intersections so that they do not obstruct the ebb and flow of shop fronts. Second, the canopies attach loosely like a tissue in many locations to the fronts of building facades. Attached with screws, metal angles, and vinyl siding, the connections from the arcade structure are at times haphazardly constructed Japanese Arcade

The commercial street scene as observed in one of Tokyo’s oldest intact neighborhood districts immediately heightens the senses. A hive of activity is laid out on either side of the street wrapping passers-by into a blanket of sensory overload: fish cadavers on skewers circle an open flame lining a vendor’s booth selling for 500 yen each; translucent crimson-colored lanterns light up a table waiting for diners; dangling vines and flower plants spill out into the pedestrian way competing for a buyers eye; signs hang like appendages from buildings in many

depending on the conditions of attachment. Seen from above, the arcades not only protect from the harsh sun and weather and diffuse natural light, but the arcades function as a continuous conduit for electrical wires, catwalks, etc. some thirty feet in the air. Therefore, the arcades provide a second realm above the street that is both occupiable and restricted – like a linear roof top extrusion. Since the arcades are detached from individual buildings, it may be argued that the Japanese arcade serves an urban function at many different locations throughout the chome. But what specifically is that function?

different heights, colors, and scales as advertisements scream of the latest sale. Above the street scene within the Tokyo chome, there is one particular element that keeps it well intact - the Arcade.

In one single chome, there are multiple buildingarcade configurations. One instance is entirely consumed within the interior of the chome. The


Asakusa Chome

buildings and arcade appear almost symbiotic as if

A second configuration of the arcade begins at the

constructed at the same moment in time. In rigid

edge of the chome, its entrance aligning with an

form, the arcade extends a length of 18 buildings,

intersection at a major street. It then extends inward

and the buildings – two to three stories in height and

crossing several internal streets. In this instance, the

one room deep – line up side by side facing inward

buildings on either side of the arcade appear to be

toward the arcade, like cows feeding from a trough.

existing buildings while the arcade appears to be

Every sixth store front, a short passage way breaks

constructed separately like a tissue tying organic

the row of buildings to allow a cross flow of people,

urban blocks together. Buildings along the arcade

sunlight, and air into the arcade.

tissues are anywhere from 2 – 5 stories with the first


and second story exposed inward toward the arcade.

the street below it and may even “jump” over smaller

In the rear of the buildings is a small alley way or

streets or “break” for larger or more dominant streets.

walk way where a service entry or back door is found.

At the conclusion of the corridor is another multistory shopping complex known as the Rox. The

Individually, each arcade configuration is unique

combination of building frontages along the corridor

to its column spacing, structure, height, length,

in addition to the canopy extrusion overhead make

and aesthetic. At certain instances, two arcades

for a linear and restricted pedestrian experience of

will intersect and at this point a large egg-shaped

commercially-oriented shops and restaurants and

translucent dome rests above the intersection.

vendors.

However, each arcade does function urbanistically as an organizing element within the chome. A closer

In the North-South direction, another pedestrian

look at the arcades as a whole reveals an internal

and commercially-oriented arcade corridor stretches

organization of pedestrian-oriented corridors cutting

from one side of the chome to the other. On one

and intersecting the blocks within the chome. In

end, it links the Edo Shitamachi Traditional Crafts

the third arcarde example, the corridor begins at a

Museum to a large street called Broadway lined with

crosswalk across from the seven story Matsuya retail

a row of entertainment ranging from bowling alleys

store. The arcade then extrudes past a series of small

to cinemas to batting ranges. On the south end, the

blocks and streets within the chome. The extruding

arcade crisscrosses with the east-west corridor and

body of the arcade continues to hover in parallel with

terminates at a major street crosswalk.


An interesting phenomenon that occurs under the

understood in the past year with the construction of

open arcade is that it aids in reinforcing a perspectival

the Tokyo Sky Tree, a 2,080-foot tall communication

vantage point for the consumer. This is constructed

tower opened to the public in May of 2012. Although

through the geometry of adding a fourth plane

located in a neighboring district across the waterway,

(canopy) over the viewer’s head while walking on a

the scale and soaring height of the tower make it

flat street with two walls of buildings on either side.

noticeable from miles away. Pedestrians throughout

By adding a fourth plane, the verticalness of buildings

the chome walking on various streets, alleyways, or

above the street is cut o from the pedestrian viewer,

passageways, instinctively turn their head upward to

therefore lowering the line of sight to only two

meet the tower with its sparkling lights and splashing

stories. This constricted frame of view creates a more

colors. The same experience occurs on the next street,

horizontal viewing experience and of course works

where eyes reel up to meet the same glittering bauble

in favor of the shop owners competing at the ground

in the skyline. Almost immediately, eyes are drawn

level to sell their products. Thus, it can be stated that

away from the coziness of the street in front of them

the arcade can be associated with the reinforcement

– the umbrellas and hats of pedestrians crisscrossing

and containment of activity below its canopy.

in front, the scattered arrangement of bookended buildings on either side of the street, and the array

In terms of the urban realm, the creation of a forced

of products overflowing in the periphery beneath.

perspective begets another phenomenon as well,

It becomes clear that the arcade physically conceals

which could arguably be only experienced and

what is occurring above it - the dynamics of the skyline - but ideally maintains an order by keeping our eyes level with the activity in front of us - mainly where pedestrians walk, peruse each store front, enter a shop or two, or perhaps sit in a restaurant. The arcades holistically organize the commercial corridors within the block.

End Notes 1. Chome is a district (sometimes several blocks) and part of the Japanese addressing system. A chome is larger than ban (smaller blocks) and go (building). References: Shelton, Barrie (1999). Learning from the Japanese City: West meets East in Urban Design. (2005). E-Library: Taylor & Francis.


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