Portfolio

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PORTFOLIO

JUTIMA KERDNOO GRAPHIC DESIGN



JUTIMA KERDNOO x

Graphic Design

x

PROFILE

CONTACT ME PHONE : 085-8083617 E-MAIL : nukk_@hotmail.com FACEBOOK : Jutima Kerdnoo LINE : nukk_

SKILLS x x x x x

Photoshop Illustrator InDesign After Effect Premiere

SOFTWARE

NAME : Jutima Kerdnoo NICKNAME : Nuk Age : 22 year old ADDRESS : 215 Village No.5, Raisathon Sub-district:, Banlat District, Phetchaburi, 76150 BIRTHDAY : 21 September 1993 NATIONALITY : Thai RELIGION : Buddhism MARITAL STAUS : Single

EDUCATION HIGH SCHOOL 2012 - 2011 : Sciene-Mathematic Program Prommanusorn Phetchaburi School GPA : 3.31 BACHELOR 2012 - 2016 : Applied Computer Science - Multimedia

King Mongkut’s University of Technology Thonburi

GPA : 2.87

EXPERIENCE PERSONAL

80%

90%

Communication

Creative

100%

90%

Hardwork

Teamwork

June 2015 - July 2015 : Digital Creative Marketing at SANSIRI PUBLIC COMPANY LIMITED

INTERESTS Design / Packaging / Illustrator / Photography Music / Travel / Movie


BRAND IDENTITY

JUTIMA KERDNOO

JUTIMA KERDNOO

JUTIMA KERDNOO


BRAND IDENTITY

go x on

G

N COFFEE & COOKIE

go x on

G

N COFFEE & COOKIE

go x on

G

N COFFEE & COOKIE

go x on

G

N COFFEE & COOKIE

G

N


PACKAGING Bangkok Life


PACKAGING

ปากกัด TEEN ถีบ


PRINTING


PRINTING


INFOGRAPHIC


MOTION GRAPHIC


ILLUSTRATOR

MISS YOU


INTERNSHIP Web Design

Banner

Digital Creative Marketing ( June 2015 - July 2015 )


THESIS LPRT: Light Projection Rendering Technique, a light makeup on face: case "Tempo" This project studied a light projection rendering technique for artificial face model make-up by using Kinect for facial recognition. While developing this project, a media has been produced based on multimedia components in order to display a story of life rhythm, called Tempo, with studied technique. Tempo media was produced with hues of colors, movement of figures andrhythm of music to represent human’s feeling. In addition, audiences’ perceptions while watching the media has been taken into consideration. By providing a realistic environment, this developed 2D media was projected on 3D object with a variety of color group based on communication theory.

Methodology 1

Design

Measure the real size of face and create a plaster face in actual size and proportion. - The work should be matched the exhibition place.

2

Face Tracking

Capture the model face by using Kinect to build its face shape. - Using capture distance of 0.8 meters at least

3

Layout

Arrange the projector's position and its angle, and measure the distance between the projector and the model face. - Its position must be fixed.

4

2D

Develop a 2D media from the scope

- If the media are very interesting, the task is even more interesting.

5

Mapping

Map the media onto the model face by using "Millumin" - Map and adjust the media's size as need.

6 Projection Project the output media onto the object through the projector. - If the projection is inaccurate, the projector can be adjusted properly.

7 Present Present the accomplished work. - Should consider for the efficiency of display device.

Assessment Result 5 4.5 4

4.40

3.5

4.23

4.30

3 2.5 2 1.5 1 0.5 0

The Virtual

Animation 2D

Composition

The analysis of expertise’s assessment in three aspects revealed that studied a light projection rendering technique for artificial face model make-up is in a very good level.

Conclusion The study of a light projection rendering technique for artificial face model make-up: case "Tempo" by using technicians with the projection mapping on the object and face detection with Kinect, the organizers can process rendering graphics on the surface by radiation. Face decorated model and the results of the evaluation, Regarding its procedure to study and develop this project, its quality has been later examined by experts in this field. The result showed that all measures were highly rated (Mean = 4.31, SD = 0.18).


Let me now if I’m suitable. PHONE : 085-8083617 E-MAIL : nukk_@hotmail.com FACEBOOK : Jutima Kerdnoo LINE : nukk_


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