Transitioning Worlds/Garden of Eden

Page 1

Ai Altered Architect

PROJECT Transitioning World Garden of Eden

RMIT University School of Architecture and Urban Design

STUDENTS: QIAN HIU (OLIVIA) LI

s3736875

STUDIO LEADERS:

TSZ FAI (WILL) LI

s3881044

PROF ALISA ANDRASEK

JASON MANOLITSAS

s3541369

JOSHUA LYE

KEVIN KA CHUN YUEN

s3893036


PROJECT Transitioning World STUDIO LEADERS: PROF ALISA ANDRASEK JOSHUA LYE STUDENTS: TSZ FAI (WILL) LI JASON MANOLITSAS KEVIN KA CHUN YUEN

Ai Architecture


Content Introduction Progress Chapter_01

Energy of new Worlds

Chapter_02

City of New Worlds

Chapter_03

What Remains of Earth


To counter the trajectory of unsustainable urban density and the schism of social needs, a new typology is needed to break the clusters and adjust how we live to exist in tandem with the natural world. Resources are moved off earth to combat these issues. A world existing beyond earth.

Introduction Transitioning World

Amongst the stars humans have ventured to shift consumption and production away from livelihood. Envisioning how the systems of this society will look and the typologies that will arise, these two worlds, one that explores never before seen terrain and one propagating what is left on our planet. Cities and typical sterile environments are re-wilded, engaged further with natural space and agriculture. Urban density and planning becomes template for a new typology that entwines space with the environment, adapting agriculture to the natural terrain.


Chapter One Energy of New Worlds


[EnergyInnovation] To power new industry, new energy is required. Solar farms arrayed across other worldly terrain create unseen patterns.

CHAPTER_01


[SolarAbsorption] Panels become a peripheral skin of the new earth, existing in a symbiotic relationship.

CHAPTER_01


[WildedSolar] Advanced technology allows for panels and fields to grow as a digital crop, harvesting natural resources without human interaction.

CHAPTER_01


[TopographicNetwork] The connections we run our industry from must also grow, adapting to the contours of the new planet.

CHAPTER_01


Chapter Two Cities of New Worlds


[FragmentedCity] Attempts to harness unknown terrains come at a cost, developed cities are subject to seismic changes and interruptions, displacing built structure.

CHAPTER_02


[NewAlps] Adoption of higher terrains develop new typologies, turbulent conditions and extreme cold expands housing beyond typical vertical schisms.

CHAPTER_02


[DesertOasis] Where energy is most harnessed, an organic growth of shelter is fabricated amongst the flowing topography.

CHAPTER_02


[UrbanEmergence] Time gives birth to normalised urban existence, differing however in typological distribution, efficient and adaption to new terrain.

CHAPTER_02


Chapter Three What Remains of Earth


[AbandonedIndustry] Sites of industry are left to the earths control; the environment takes over what was once pillars of resources for certain areas. Precinct becomes forest, quarry becomes wetland.

CHAPTER_03


[AbandonedCities] Lack of work and population dictates certain cities also becoming obsolete, left to the conditions of mother nature.

CHAPTER_03


[NewDevelopedAgriculture]

Previous abandoned areas become use for agricultural sites. Topography as the client driver in agricultural and urban planning.

CHAPTER_03


[Re-WildedCities]

Cities themselves with newfound urban -real estate have the luxury to be re-wilded, lush in biomass and open space. A new city typology is born through this movement of resources.

CHAPTER_03


PROJECT Garden Of Eden STUDIO LEADERS: PROF ALISA ANDRASEK JOSHUA LYE STUDENTS Qianhui Li (Olivia) s3736875

Ai Architecture


Garden Of Eden

Content

Introduction Progress Chapter_01

Blueprint Of New World

Chapter_02

Marine Utopia

Chapter_03

Biomass

Chapter_04

Human Footprint

Cross Comparision Reflection 2


Introduction

Garden of Eden We have found ourselves at a crossroads, we are not meeting the needs of all humans while simultaneously overstretching the finite resouces of our planet. If we imagine the city as a condensor, the over-population is forcing human being further the opposition to nature. The project aiming to break the limitation of creativiness to reimagine the future city with the artificial algorithm learning tool which provide the vision to this new world. Part of the research is to provide a vision to the potential outcomes will occure with the overconsumption of natural resouces which might lead to dessertification, flooding and lack of land resouces. Leading to the radical experiments on redefining the human habitation in this over-comsumed planet. How do we tackle the contradictory language between the city and the nature. What if the nature and human are co-existing, a city is floating on the ocean or we are forced to build the habitation vertically in the clouds?

[ B l u e p r i n t O f N e w Wo r l d ]

[Biomass]

[MarineUtopia]

[HumanFootprint]

We have found ourselves at a crossroads,

Symbols and depictions of Earth as a nur-

The land has been over-comsumed

As we are going globel urban-

we are not meeting the needs of all hu-

turer have been long present in human

by us, fertile land becomes desert

ization process, the overpopula-

mans while simultaneously overstretch-

societies. Earth holds us like a mother, it

as a result of drought, deforestation,

tion forces people immigrates

ing the finite resouces of our planet. How

nurtures us like a mother does, providing

or inappropriate agriculture. The

from city fringe to the heart of

are we going to survive when the extreme

food, chemicals, wood, and answering our

water resouce became crucial for

city. The glamours night view

climate has destroyed our habitation

every need in a seemingly omnipotent

human being which remains a po-

can be regarded as the human

spaces? Is this a new opportunities for the

way, akin to the vision an infant has of its

tential frontier for sophisticated wa-

footprint. No matter where the

new form of human settlement? What

all-powerful mother until it has grown

ter-based communities. We have no

human settlement is going to

type of new habitation can regenerate

enough to fend for itself. Now, It’s time for

choice but to surrender to the power

be, the city light at night will al-

the traumatized heart from pendemics

us to bring the bond relationship between

of nature, we are living on the float-

ways direct us to the way home

and nostalgia?

nature and human together.

ing ecopolis for ecological refugees

3


[ B l u e p r i n t O f N e w Wo r l d ]

We have found ourselves at a crossroads, we are not meeting the needs of all humans while simultaneously overstretching the finite resouces of our planet. How are we going to survive when the extreme climate has destroyed our habitation spaces? Is this a new opportunities for the new form of human settlement? What type of new habitation can regenerate the traumatized heart from pendemics and nostalgia?

4


[Biomass]

Symbols and depictions of Earth as a nurturer have been long present in human societies. Earth holds us like a mother, it nurtures us like a mother does, providing food, chemicals, wood, and answering our every need in a seemingly omnipotent way, akin to the vision an infant has of its all-powerful mother until it has grown enough to fend for itself. Now, It’s time for us to bring the bond relationship between nature and human together.

5


[MarineUtopia]

The land has been over-comsumed by us, fertile land becomes desert as a result of drought, deforestation, or inappropriate agriculture. The water resouce became crucial for human being which remains a potential frontier for sophisticated water-based communities. We have no choice but to surrender to the power of nature, we are living on the floating ecopolis for ecological refugees

6


[HumanFootprint]

As we are going globel urbanization process, the overpopulation forces people immigrates from city fringe to the heart of city. The glamours night view can be regarded as the human footprint. No matter where the human settlement is going to be, the city light at night will always direct us to the way home

7


Chapter01 [BlueprintOfFuture]

8


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

9


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

10


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

11


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

12


Chapter02 [Biomass]

13


]

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

14


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

15


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

16


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

17


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

18


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

19


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

20


Chapter03 [MarineUtopia]

21


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

22


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

23


ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

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ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

ITERATIONS = 15 # Number of iterations IMAGE_WIDTH = 512 # 512x512 is fine for HD images IMAGE_HEIGHT = 512 CONTENT_WEIGHT = 40 # Weight of the content loss STYLE_WEIGHT = 400 # Weight of the style loss TOTAL_VARIATION_WEIGHT = 40 # Weight of the total variation loss INPUT_IMAGE = ‘content’ # Can be : ‘noise’, ‘content’, ‘style’, or a path to a file.

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