K.NOTe no.55
Sung Rok Choi
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K.NOTe no.55
Publisher Total Museum Press Pyungchang 32gil 10, Jongno-gu, Seoul Korea (03004) Tel. 82-2-379-7037 total.museum.press@gmail.com Director Jooneui Noh Editor in Chief Nathalie Boseul Shin, Yoon Jeong Koh Coordinator Taeseong Yi Educator
Sung Rok Choi
Haeun Lee Intern Jisu Hong, Sooeon Jeong Designer Flaneur Sponsor Arts Council Korea Date of Publication November 2018 Š Author and artist The reproduction of the contents of this magazine in whole or in part without written permission is prohibited.
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Stroll, Scroll and Sight, Digital Video and Animation, 12:46, 2017
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K.NOTe #55 Panoramic Paradaox Jay Jungin Hwang Curator, Project Space SARUBIA
single-channel video works in which a camscope is used to take blown-up pictures of trivial everyday objects that escape our attention, turning them into alien landscapes in which reduced figures are place like tiny moving organisms. Through his characteristic imagination and an artist sense that takes advantage of digital video technology, he visualizes how the rules and
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A vast, open landscape. Once immersed in it, the eye begins
conventional thinking created by humans cannot function as
restlessly moving, following a tiny dot that wriggles like an insect
absolute standards, what the limits of anthropocentric thinking
at the canvas’s dead center. From high-resolution landscape images
are, and how fleeting and limited human beings are next to the
to works of animation produced through digital painting, the third-
grandeur of nature. This was be carried on into his 2015 solo
party perspectives cut horizontally and vertically at distances that
exhibition A Man with a Flying Camera (2015), his I Will Drone
are impossible to pinpoint; they seem at first glance to contemplate
You series (2015), and Operation Mole-Endgame in the 2016 solo
all things, yet at the same time do not allow a fair perspective on
exhibition Savior’s Road. This world view Choi adopts toward his
everything. Choi Sung Rok uses various digital media to explore
objects is given concrete form through the media used in his work
his interest the visual culture through we experience images
and the physical and optical distance that emerges naturally from
today, embarking on an ongoing exploration of the principles
them. His recent use of drones as a chief medium and material for
by which it operates -- and resulting problems of perception --
his work has become a way of representing this perspective with
within the close-knit relationship of individual microhistory and
even greater sophistication, overlaying another narrative and
contemporary society, culture, and history.
interpretive perspective onto his work.
Tiny yet vast
Specific yet universal
Tiny presences moving busily at the center of the screen or on its
Choi Sung Rok’s ongoing interest in new media and embracing
periphery. The vast world in which they exist. A certain distance
attitude toward different genres, as well as his time spent exploring
and unidentifiable perspective that help us gaze up them. Video
identity as an individual, has had a complex influence on the
images and sound that painstakingly convey the dark underside
development of narrative and expansion of perceptive domains in
of the world, like a brutal fairy tale that seems pleasant on the
his work. For his first solo exhibition in 2006, he presented The
surface but is anything but comical. These characteristics have now
Rover Project. Focusing on the robot used in an NASA probe
established themselves as a clear artistic language in Choi’s video
of Mars, it involved producing, reconfiguring, and visualizing
work, something made possible through the work he has presented
plausible information into a complete story structure. The artist
in sculpture, painting, and video form since the early ’00s. Some
would continue with a project of the same name for the five
basic clues toward the issues of values and perceptions vis-à-vis the
years through 2010. Offering a complete picture of the formal
objects in Choi’s work can be found his floating sculptures (2003-
experiments in painting, sculpture, and video the artist had
2004) -- created by totally disregarding the assembly manual and
attempted since the ’00s and his personal interest in science and
intended purposes of the parts for a plastic model, and creating
technology, it was important in marking the emergence of a clear
imaginary shapes instead -- and in his Microscenic series (2005) of
narrative structure to his work. Choi would go on to use his study 7
experience in the US to explore the roots of this artistic interest and
Painterly yet in motion
attempt more active formal experimentation. Landscape of Chois
Choi Sung Rok originally specialized in painting. While most
(2010), which he presented while in graduate school, is a project
of the works mentioned above ultimately adopt a video format,
that shows how the artist’s very personal interests have revealed
they are fundamentally produced through digital paint, or
their meaning within fragmented recollections across generations
deal with issues commonly discussed in the painting tradition:
as they have interacted with trends in macro-level history. Here,
reality and illusion, principles of perspective and optical illusion,
the artist uses video installation pieces combining animation
two-dimensionality. Rather than dwelling on perfect realism in
with landscape painting, portrait photography, and infographics
his depiction of objects, he maintains the formal quality of the
(Rainbow Bomb, Vomiting Yellow and M16; The Portrait of
image, yet uses animation effects to experiment in different ways
Chois; and Historiography of Chois, 2010) to show memories
with issues concerning perception of the image in the digital
and images of the war experienced directly and indirectly across
environment, and the methods by which objects are visualized as
three generations and nearly 100 years from his grandfather to his
a result. A case in point in Scroll Down Journey, which indirectly
father and himself. The artist’s in-depth exploration of his interests
shows a critical consciousness toward the ways in which a
becomes an exploration of his own identity as an individual, within
generation used to the digital images produced by the navigation
which the microhistory experienced by himself and his family
devices or games perceives images and movement in real and
naturally meshes with the macrohistory experienced by those
virtual space. To achieve this, the artist uses digital painting to
generations in the modern and contemporary eras, creating an
reprocess spatial images collected from satellite and drone photos
even greater sense of solidity in the work’s narrative structure.
into two-dimensional maps, which are then given motion effects
This, in turn, is linked and expanded into an interest in the
that create an illusion where cars painted on fixed locations on the
universal societal issues stemming from contemporary perceptions
screen appear to be exploring the space on the map. In so doing,
of history, society, and culture and from the media. This is
he cautiously touches on the changes in memory and perceptual
manifested in the later Daedong River Slayers (2010) through the
systems that arise when real-world spaces with various sensory
reconstruction of a historical incident; in Call of Duty: Operations
stimuli are perceived as being a flat, two-dimensional world, as
(2011) through a media-adapted lampooning of military culture; in
well as issues of the degradation and loss of feeling created by an
Scroll Down Journey (2015) through a confession about ambiguous
absence of direct experience and memory.
identities in a digital generation used to virtual spaces; and in the
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A Man with a Flying Camera and I Will Drone You series through
Horizontally broad, vertically high yet ambiguous
portraits of modern individuals roaming endlessly on the boundary
One of the chief characteristics of Choi Sung Rok’s video work
between virtual and real spaces. More than anything, the thematic
is the way he uses multichannel digital projection to present
consciousness -- variegated through this narrative expansion -- is
horizontally broad panorama-view images or high-resolution
rendered even more persuasive through elements that have become
vertical perspectives from drones to propose different ways of
important formal characteristics of the artist’s work: the painterly
seeing. Operation Mole (2012) and Operation Mole-Endgame are
animation and video work, and the active use of digital media and
both centered on a panorama-view images recalling something
video technology.
out of a video game, yet they adopt an approach in which 9
particular incidents are positioned all around the screen, taking
metaphorically capture the human being’s ceaseless pondering.
place simultaneously until at some point they come together
The artist has said that he is “very interested in structuring illusions
again within the overall rising action of the image, functioning
together with records of fact and the contemplative recollections
ultimately as one grand narrative. The use of sprawling panorama
surrounding human history, and in blurring polarized forms
views creates situations where the intimate relationship between
and states to create new historical, cultural, and philosophical
part and whole is ostensibly fully visible, yet its breadth exceeds
landscapes.” Indeed, the unfocused perspective within the crisp
what can be perceived in detail all at once by the human eye. The
video image and the anonymous situation, in which subject and
scenes each maintain a fragmentary story structure, scattered
object have become difficult to discern, lead the viewers’ gaze to
shardlike in their nonlinear deployment throughout the screen;
rove endlessly over the image’s surface.
each possesses an independent symbolic meaning, confounding the relationship between part and whole. Like an electronic
Lamentable yet sublime
display, a screen in the right corner of Operation Mole-Endgame
Etymologically, the word “panorama” comes from panhoran,
provides real-time commentary on the events happening through
meaning “everything is visible.” As if to underscore this, Choi
the video, highlighting this vague connectedness between part
Sung Rok makes active use of videos and media that are close to
and whole. Despite the high resolution of the images, the distance
reality -- that capture reality itself -- yet constantly questions the
created by the panorama views makes it impossible to perceive the
issues of experience and perception that arise as a result. In an age
parts precisely, resulting ultimately in a situation where the whole
when information produced through advanced digital imaging
cannot be clearly understood. In this, it echoes the intentions of the
technology is quickly reaching the realm of excess, what does the
work, which alludes metaphorically to a tragic conclusion: despite
human being gain and lose, enjoy and dread? Interestingly, while
advancements in their social systems and mechanical civilization,
the artist speaks of a reality in which we repeatedly encounter
humankind will not be saved, but will face times of catastrophe due
memories and experiences of the real world -- and a loss of
to the destruction of nature and loss of humanity.
subjectivity -- within today’s digital image culture, he never lets go of his playful attitude and perspective toward a technological
In contrast, the A Man with a Flying Camera and I Will Drone
civilization that never stops racing forward. Even as he revels in
You series uses drones to maintain a certain height as they take
hopes for the arrival of a never-before-experienced world of digital
aerial photographs of the artist himself. While the backdrops and
images and the sensory joys that it will bring, he also trenchantly
figures in the video call to mind the digitally simulated spaces
analyzes the senses that are lost or degraded within it, and our
and imaginary characters of a computer game, the space is one
rapidly changing systems of perception. In a sense, this may be
that actually exists, and the figure is the artist, a living, breathing
a way in which the sublime and rapturous experiences of the
human being. The drone itself is never directly shown in the image;
technologically granted playfulness and imagery in his work can
with its surveilling perspective from a defined location, it is merely
coexist with his examination of our ongoing loss of judgment.
posited as an unseen entity, a kind of phantom. In the process the artist repeatedly transposes the position and meaning of the agent at the blurred boundary between virtual and real space, 10
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A Man with a Flying Camera, single-channel video, 07:06, 2015
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I Will Drone You, single channel video, 02:34, 2015
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Operation Mole-Final Stand, Digital Animation, 17:55, sound, 2018
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Operation Mole-Final Stand, Digital Animation, 17:55, sound, 2018
Operation Mole-Final Stand, Digital Animation, 17:55, sound, 2018
Surface N, Digital Animation, 07:02, sound, 2018
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Stroll, Scroll and Sight, Digital Video and Animation, 12:46, 2017
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Operation Mole-Endgame, digital animation, sound, 8'47", 2016
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Savior's Road, 2-ch digital animation, sound, 5'41", 2016
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A Man with a Flying Camera, single-channel video, 07:06, 2015
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Sung Rok Choi Choi Sung Rok has explored contemporary landscapes generated by technology as well as narratives through digital animation and video. In addition, witnessing an increasingly digitalized world, he has continued to explore the kinds of beings humans are perceived as and focused on changes in the relationship between continuously developing technology and humans. His recent solo exhibitions include ‹Operation Mole / Final Stand›(2018) at SeMA Bunker, «Savior’s Road»(2016) at Space XX and «The Height of Phantom»(2015) at Gallery Chosun, and he has also participated in Ars Electronica Festival 2017 and the group exhibition «Project 2» at the 2016 Busan Biennale. He was a finalist for the 2nd VH Award(Hyundai Motor Group, 2017), received the AHL Foundation’s 8th Contemporary Visual Art Competition Award(New York City, 2011), and was selected for the Seoul Museum of Art Emerging Artists Support Grant (2015).
Jay Jungin Hwang Curator, Project Space SARUBIA
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Sung Rok Choi