UX Portfolio

Page 1

Katie Fiscus UX Portfolio


06

01 Learn. Gain knowledge of users, gather user data, research competitive products, and conduct interviews.

Deliver

01

05

Refine

Process

02

Explore

04

Develop

02 Explore. Build user profiles on collected data, produce site maps, task flows, journey maps, and scenarios.

Learn

03

Select

03 Select. Evaluate, test, and select wireframe concepts for prototypes. 04 Develop. Create design specifications and evolve wireframes into a full design solution. 05 Refine. Evaluate design, obtain feedback and conduct usability testing. 06 Deliver. Complete design and produce deliverables.

About UX Portfolio


Bank of America | Kids portal An interactive mobile kids banking app to teach the value of earning and saving money.

for kids

Hi Susie!

Chores

Goals

Save

?

Messages

Take

What I did: › Spotting & Stating the problem › Competitive Research › Setting goals and objectives › Building personas › User journeys › Creating sitemaps › Low-fidelity prototypes › Creating wireframes › High-fidelity design › Usability testing

Help

Work UX Portfolio


The Problem Spotting & Stating the problem Children get to a certain age where they start to participate in chores, thus meaning allowance. In a world that is digitalized and overthrown by plastic, I found that having petty cash around for the weekly payout was becoming a challenge. So I decided to set up individual savings accounts for the children that were linked to my account. In doing this my goal was to just transfer their weekly allowance into their personal savings. I thought that would solve all our problems. Come to find out it only solved my problem. The kids would do chores but not see a return because let’s face it I don’t want them going into my bank account to see their account. So I set on a mission to find the happy medium.

I keep a journal with me at all times. I jot down problems I encounter on a daily basis. In doing this it fuels my passion for user experience and my curiosity for innovation and problem-solving.

Work UX Portfolio


Competitive Research

Competitive research is important giving a first-hand look at what works and what’s currently on the market. Doing this will ensure a successful product and user journey.

Work UX Portfolio


Setting Goals & Objectives What is the App about? Bank of America | Kids portal is an interactive mobile kid banking application to teach the value of earning and saving money.

What are the goals of the App? The Goal of the Application is to provide a simple interface using visual design to establish knowledge and understanding in the banking world and gain independence and drive to be self-starters. The goal is to create life-long users for the bank.

Who are the users of the App? Primary audience: › Children 18 and younger › Guardians of users

Objectives are important to keep focus throughout the project. They are brought to light from the company’s overall business strategy, so the project objectives are in line with the strategic plans for the company.

Work UX Portfolio


Building Personas I produce my personas from observations and research based on qualitative and quantitative and user research. This allows me to create a thorough persona that includes social and demographic characteristics, needs, desires, goals, cultural background, and motivations. This gives me a clear picture of the user’s expectations and how they’re likely to use the product.

Work UX Portfolio


“I want my children to be more independent and take the initiative to tackle their chores without my constant direction.” -Shelly

Busy Bees Who are they? › Age: 30+ › Gender: Mixed › Family: Married, children › Education: Strong media background, business orientated

What do they need? › Multi-user interface › Wide range of chores › Easy transfers to multiple accounts › Self motivating

Work UX Portfolio


“I really want my children to learn the ins and out of the banking world to prepare him for his future.”

eMoney

-Tom

Who are they? › Age: 30+ › Gender: Mixed › Family: Married, children › Education: Strong media background, business orientated

What do they need? › Similar structure to online banking › Savings to be the main goal › Parent can build up savings also

Work UX Portfolio


“We want to be proactive in our child’s future and start saving account for my children. we want them to know the value of hard work and earning but in a fun way.”

-Mike & Amanda

Traditional Who are they? › Age: 40+ › Gender: Mixed › Family: Married, children › Education: Not media active

What do they need? › Parent help section › Chores to be the main focus › Building independence › Fun for the kids

Work UX Portfolio


User Journeys Home

Goals

Add

Clicks on “Goals”

Clicks on “+”

Form to add items, price & img

+

+

User wants to set a goal

Home

Chores

Clicks on “Chores”

Auto populates the current day

Home

Chores

Clicks on “Save Money”

Shows saved amount

User wants to check today’s chores

User wants to check how much money saved

User journeys are useful in demonstrating the way users could interact with the application. Illustrating the series of steps necessary for the user to take in order to reach their goal.

Work UX Portfolio


Creating Sitemaps Home

My Chores

My Goals

Save Money

Take Money

Messages

Help

Task 1

Add

Deposits

Withdraws

List View

List View

Task 1

Delete

Privacy Policy

Terms of Use

Task 1

Footer Office Locations

After completion of personas and user journeys, I proceed by creating the sitemap. This helps me visualize how users navigate the site, and what kind of content is necessary for them to achieve their goals.

Parent Portal

Work UX Portfolio


Low-Fidelity Prototype

I utilize low-fidelity prototypes to have early validation of the product, making sure not to produce wasteful design work. Changes are easily and efficiently made from users feedback based on interactions.

Work UX Portfolio


Creating Wireframes

I build high fidelity wireframes using them for user testing. Using wireframes as a reference point for functional specifications and communicating the functionality to stakeholders.

Work UX Portfolio


High-Fidelity Design for kids

for kids

for kids

Hi Susie!

Chores

for kids

You’ve saved $324.00

Goals Nintendo DS $199.00

for kids Save

Susie

Timmy Messages

? Take

Please take out the trash

$199.00 $32.00 $167.00

Help

Having a background in design helps me to produce the final high-quality visual designs. I’m always up-to-date with the latest industry trends and I also have a passion for design innovation.

Deposits Fed Riley ................. ¢.50 Take trash out ....... $1.50 Help fold cloths ..... $2.50 Dishes ..................... $1.00

Work UX Portfolio

for kids

? Dad

Message...

Send


Usability Testing First Step for kids

Testing the functionality of the app by using simple wireframes helped find usability problems before the design.

Second Step Please take out the trash

After implementing changes from the results of the simple wireframe test we moved into the High Fidelity mock-ups. This gives the users the sense of what the app will really look and feel like.

Final Step Finalizing the app by implementing all the changes from the previous test to ensure the best possible interface.

Using usability testing to explore potential solutions during the design process. Watching users try to accomplish tasks on early prototypes is the most effective and efficient way to uncover usability problems.

Work UX Portfolio


Low- Fidelity Test Test #1 I first tested the functionality of the app by using simple wireframes. Here are some of the problems I found: › Small children had a hard time on the login screen › Kids didn’t know what day it was › Guardians needed help linking accounts to each account Here is my approach to fixing the problems I found: › We made the login fingerprint passcode › We auto-generated the day of the week for less confusion › We added the parent portal to the navigation menu

Work UX Portfolio


%%% Test #2 For this round of user testing, I present a fully functional mock up. Complete with UX and UI design. In doing this the users get a true sense of the product for final feedback. Here is what I found: › Iconography was great but needed more engagement › Kids wanted instant gratification Here is my approach to fixing the problems I found: › We added simple animation sounds and movement to for a subtle interaction › Since the parents have to approve the work done the lack of funds in their account right away was discouraging. We implemented a total earned screen when they were finished with the chores for the day.

Work UX Portfolio


Conclusion I initially spotted this problem from personal experiences. but quickly learned that I was not the only one who had similar pain points. In the creation of this product I was able to build an understanding about the people who use the product. I had the opportunity to meet with people where they were comfortable, listened to what they had to say and taking that information and apply it to a useful product. In the completion of the product I found that it was widely accepted and users were genuinely exited for the prototype. I hope to pitch this product in the future to better the experience for consumers and create life long users for an organization. If you like what you see so far and want to see more, contact me at Kaat.design. Also check out my blog where I takeyou through my daily life spotting UX problems and my approach to fixing them.

Work UX Portfolio


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.