KAITLYN CABANA
ADVANCED DESIGN PORTFOLIO
KAITLYN CABANA ADVANCED DESIGN PORTFOLIO
Table of Contents
ADVANCED DESIGN PORTFOLIO _pg78 Architecture and Dance
_pg70 Design Development
_pg64 Care of Making
_pg34 Florida Music Hall of Fame
_pg22 Chelsea Tower and Park
_pg12 Florida Music Hall of Fame
_pg6 Florida Company Theater
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Tampa Community Theater Professor Dan Powers Advance Design A
A local theater company, The Frenzie Life Center Theater , needs a larger theater to perform and practice within. The theater is located in Tampa, Florida, in a field off of SR 301. The theater is designed to accommodate 300 spectators and the actors and stage hands. The proscenium theater also offers spaces for rehearsal, costume workshop, and set workshop. The design for the theater comes from the idea of people having all these things going on with their lives and for the whole and a half that they are in the theater their focus is on the stage. The story on the stage should somehow grab the attention of each person in the audience and that is where the design parti developed from. The Large window in the lobby gives everyone a glimpse of what is happening inside and outside of the building, but the window slowly gets smaller as you move toward the theater. The idea of “exposure� is carried throughout the building demonstrating the amount of focus on the stage.
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SIte Map
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1Ground Level
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_1 Unloading Dock _2 Workshop _3 Green Room _4 Rehersal Studio _5 Set Storage _6 Dressing Rooms _7 Lobby/ Reception _8 Entrance from Drop off _9 Entrance from Parking Lot _10 Will-call _11 Concession _12 stage _ 13 Wings _14 Orchestra Pit _15 Quick Change Room
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2 Theater Level
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_1 Grand staircase _2 Restrooms _3 Administrative Suite _4 Costume Workshops _5 Costume Storage _6 Open to Below
Drive-up to Theater Entrance
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Side Courtyard
Side Courtyard The specticle of going to the theater is in the idea of people seeing you at the theater. Women love to dress up and walk the grand staircase to their seats as everyone entering can see their beautiful attire.The main entrance of the theater is to represent our daily lives; there is so much happening and so many influences from all over the world, and so that the world can see you going to the theater. As you proceed through the building into the theater your focus on everything that is going around you and slowly your thought is narrowing in on the main event on the Theater stage. For the 2 hours you are in the theater you are to be completely involved in the show and forget about what is going on everywhere else or who is watching you. The Theater funnels you in to enjoy that event of going to the show.
West Section The West section shows how people are “funneling� their attention to the stage. The theater holds 300 guests and has backstage room for all the actors and equipment.
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Florida Music Hall of Fame Professor Dan Powers Advance Design A
The Saint Petersburg Pier has been a landmark since the current pier was built 30 years ago. With the impending relocation and development of a new pier for Saint Pete, the surrounding downtown area and harbor to the south is opening up for the development of other facilities. A Florida Music Hall of Fame would be a different facet that could continue the culture ambiance and artistic dimension the downtown already has to offer. Many Famous musicians have had roots in Florida such as, Tom Petty, Ray Charles and the Bellamy Brothers. The precedence for this project was the Rock and Roll Hall of Fame in Cleveland, Ohio and many theaters studied throughout the semester. The Museum built along the water would have to comply with both height restrictions and rising sea levels.
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Site of Pier
View From Current Pier
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1Ground Level
Site of Pier
_1 Unloading Dock _2 Museum Storage _3 Museum Lobby _4 Tickets _5 Cafe _6 Gift Shop _7 Outdoor Patio
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2 Library and
Special Collections
_1 Library _2 Museum Offices _3 Conference Room _4 Production Room _5 Restrooms _6 Elevator Lobby _7 Gallery
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_1 Musician Tribute Gallery _2 Service Elevator _3 HVAC Room _4 Electrical Room _5 Gallery
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4 Tribute Theater
_1 Musician Tribute Theater _2 Gallery
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Main Entrance Walkway
East Section
Interior of Main Gallery Representing Windows
Spotlights at Night Museum Shot
North Section
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St. Petersburg Pier Museum Model l 21
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South Side facing Harbor
Main Entrance
Northwest Corner Northeast Corner
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Chelsea Tower & Park Professor Trent Green Advance Design B
The Chelsea District has had a recent boom of redevelopment and new architecture. The edgy neighborhood is home to many artists and galleries, and sometimes called the Art District. The project is to create a residential tower that contains the Highline elevated park. The Towers lower levels need to offer spaces for the artist studios and galleries, as well as shops and other businesses. Along with the artists spaces, the residential tower is offer units of one, two, and three bedrooms. The Total height of the tower is 40 stories. Amongst the residential portion of the tower is green spaces that flow through certian areas of the building, art studios, museums and restaurants. New York City is so concrete that the element of green throughout the building is soothing and offers something different than most buildings in the area. The light feel of the materials also offers residents the feeling of being apart of the outside while in their own spaces.
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ENUE
TENTH AV TREET W 21st S
Located in New York’s Chelsea District is the Highline elevated park. The Park runs parallel to the Hudson River and was originally used to bring manufacturing products in and out of the shipping yard and dispersed to other cities. The Elevated Railroad tracks were abandoned for a number of years and recently converted into an elevated park with different nodes. The proposed site is located on the 22nd Street and 10th Avenue block and overlaps the highline.
TREET W 22st S
ELEVENTH AVENUE
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1Ground Level
2 Highline Level
_1 Restaurant _2 Gallery _3 Boutique _4 Studio Apartment _5 Townhouse _6 Mail Room _7 Parking Garage Entrance _8 Loading Dock _9 Banquet Room -10 Entrance to Highline _11 Lobby _12 Chelsea Park _13 Courtyard
_1 Restaurant _2 Gallery _3 Boutique _4 1Room Apartment _5 2Rooms Apartment _6 3Rooms Apartment _7 Entrance to Highline _8 Highline
Chelsea Park
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Highline Intervention
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Ground Floor Plan
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Highline Level
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Balcony Floor
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Balcony Floor
Typical Floor
Typical Floor
A One Bedroom Unit
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_1 Meeting Room _2 Gym _3 Apartment _4 Club House Room _5 Library
_730 Sq. Ft. _Bedroom _Single Bathroom _Living Area _Kitchen
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Penthouse Floor B
Penthouse Floor A
B1 Level 1 of 2
_1000 Sq. Ft _Located in Lower Base _Kitchen _Living Area _Bedroom _Study _Storage
B2 Level 2 of 2
_1000 Sq. Ft _Located in Lower Base _Game Room/Living Area _Three Bedrooms _Study _Storage _Two BathRooms
C Two Bedroom Unit _900 Sq. Ft. _Full Bath _Half Bath _Living Area _Kitchen
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Night shots of Tower Model l 31
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The Night Shots were taken to demonstrate what the model may look like in the New York City Nights. The model was created from white museum and plexiglass, creating clean lines and an eluminated feeling. The tower will be the tallest in its area of Chelsea due to height restrictions and will be seen from the Hudson River in the New York City Skyline. A. East Side Front of Tower B. Highline interaction with Townhomes C. Northeast Corner D. North Side E. West Side, Townhomes
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Chelsea Park
South Section
Different elements are required for a tower in New York City, compared to places like Florida. Underground parking is a Luxurly, but structural effects the shape of the building due to the column arrangement. The garage in this design was created after the initial parti and excentuated the design of the Townhomes and courtyard where it is primarily underneath.
Community Floor
North Section
In the South Section you can see the Park relationship to the green growing on the townhomes and the tower. The theme of bringing the parks throughout happens on every level of the project. In the North Section, the interior courtyard is present with the relation to the park.
East Elevation
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Del Caos al Orden
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Professor Jan Wampler Advance Design C Team Members: Kaitlyn Cabana Diana Duran Andrew Loper Nick Jones
Quito, Ecuador is one of those unique cities that offers vibrancy, cultural interaction, and diversity. Every area visited while in the country had a unique texture and appeal. Having never been to South America or Ecuador, our group took in the culture and architectural appeal this city had to offer. In the last fifty years Quito has undergone a huge sprawl from the old city area north. The main contributing factor to this is the airport that was built. People wanted to move toward the airport because of the opportunities it posed to offer or the new business that it brought with it. The more modern area of the city is near the airport but it is mainly neighborhoods. With the development of a new airport outside of the city the old airport will be closed down. A scar in the city and a void full of questions on what should be done with the roughly three kilometer narrow site has burdened the people of Quito and they have yet to determine a solution to their problem. City Planners and Architects contacted Jan Wampler and gave us a wonderful opportunity of designing a new park, soccer field, shopping district, neighborhood, etc. for the city.
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Quito, Ecuador l 37
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l Creating a City Center Before visiting Quito, Ecuador, and developing an understanding for the sites vast size and surroundings, the team drew initial sketches. These consisted of ideas we had for where certain land uses and buildings densities would be located. Activity was also discussed along areas that were thought to have the most existing business and neighborhood context. The following concepts show the intensity of activity through color and where natural elements would be located. Crossroads are represented in red. They connect streets believed to be essential or streets that connected to some existing park or landmark creating datum lines through the site. Without visiting the site these were all objective to the images and internet research done by teammates.
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l Following the study of Land Uses, the Team collaborated our knowledge of the precedents that exist and are shown in studies, then did more research of the site to develop these four sketches. Each member of the group developed their own sketches of ideas for organization and placement of functions. A. Uses Parks in the existing context and streets to order and arrange the different functions of the site. Nodes are created around the different functions and neighborhoods created around the edges as a smooth transition from the existing neighborhoods B. Discusses a linear arrangement of functions along a central datum with majority of the functions to the north end and south end of the site. Green parks to fill the center of the site to create a large green park that the city is missing.
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C. An organic arrangement with green flowing into the existing neighborhoods and connecting to other neighborhood parks. There is also a large water feature that occupies the area where the old Airport terminals were to add a buffer between the existing and new. D. The sketch represents green flowing into the existing at the south where the former industry and automotive area was and a central order with nodes and strong water feature ordering the site. E. The four sketches were then overlaid to create the large drawing. From this drawing we noticed similarities and differences in our ideas, as well as areas that stood out and could be explored more. From this montage we created our initial plan of the site. a pin out of wood to lock in the lid to the box to keep it from sliding open. The interior of the box is divided up to organize the coins between regions or importance. C
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l While using scrap computer parts and metals, the first model of the entire site was created showing some of the ideas for space organization. The main activity generating areas were developed and centrally connected through the metal rod organizing the site. The memory boards from computers represent forest or park areas. Computer keys represent the existing buildings surrounding the site. From this model spaces began to be developed and an organization devise was devised through a trolley system. Following the model, a drawing representing the spaces created was developed using colors to represent the spacial uses. Pulling lines from the model spaces for business, residential, and civic spaces were all created. Red- Commercial, Blue- Civic, Yellow- Residential Green- Parks and Forest.
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The First development of our main city center at a 1/64� scale. The buildings are massed out based on different opacities representing public, semi-private, and private functions. The main city center is mostly semi-private spaces, because within this area is the University for the Arts and many Businesses. Between the Buildings are a number of public spaces, such as squares and plazas. These plazas were strategically placed to represent and mimic the culture of Quito and the Old City’s image.
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While studying the “Space Between� or the space created by objects and buildings in city plazas and city centers of places around the world, the team noticed trends of intimacy and activity. The areas are created through the use of the location and proximity to green space, water, and businesses. The Latin American culture has a very different view on private and public spaces, than the United States. The plazas, streets, and front yards are their living room, creating an interaction on many level of the neighborhood with the city. In Ecuador, at any time of the day there were activities and families within the plazas eating and playing. Within these models the team studied the massing of the buildings, and then the study of those space between that would be plazas or parks. The grid of the area, streets, water and trolley are all represented in different gradients to show where the most overlap of the uses would happen. The outdoor activity is represented by the vertical piece protruding from the site.
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Midterm Plans and Model l 49
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Land Use Plan Master Plan
_Red Commercial _Bllue Civic _Yellow Residential
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Midterm Renderings and Sections l 51
Renderings of Main City Center, developed for the midterm presentation.
Sections Developed for the midterm prestentation of the city center.
Longitudinal Section
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An abstracted rendition of the completed project depicting the overall ideas of the project and site based on the design. The model represents the process of moving from chaos to order. The piece was finished following the completion of the final design and represents the ordering process of the spaces and design concept. The wooden pieces represent the sprawl of the neighborhoods as they moved towards the airport and previous Quito. The team’s ideas were to integrate the chaos into the new site and organize the site around water and other parks and plazas. The grid represents the order and the density brought to the city center. In the design the city center is where all the organic organizations come to uniformity.
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To develop an individual identity to the site, but also relate the buildings back to the city already surrounding the old airport, architectural montages were created melding the old and new architecture styles. The existing architecture was used as influence for window shapes and sizes, as well as arcades and shading devices. After the completion of the three dimensional collages individual portions of the site were developed. A. Drawn rendering of the River District developed on the site
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B. Drawn rendering of a dense neighborhood C. Drawn rendering of major University for the Arts located in the city center of the site. Drawings by Nick Jones
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Individual Design l 57
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An Individual Development of a portion of the site was created by each team member. The area in this model is located on the East side of the Main city center connecting the intervention to the existing Quito. The site connects to existing residential neighborhoods, and to create a gradual flow from the existing to the new intervention, a majority of the buildings on this site are residential and along the edges are parks. Small businesses and shops are located on the first floors while residences are located on the upper floors. The site connects to the main city center at one end where there is a business tower. In addition this is where one of the main transportation hubs is located in this area to transport people to all areas of the site. The site is mainly charged by the amount of Public Space, and the “River� city effect allowing the residences space for interaction and privacy. In Quito, the street and front porch is their living room, so the relationship of the home with the surrounding area is important to continuing this cultural interaction.
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North Neighhorhood which consists of high and low density housing along with farming and shopping and small businesses
Middle of the site, where the neighborhoods and waterways collide in the center plaza. The water leaves the City center larger and more organic
Southern section of the site which is primarily housing and forest, with a large lake at the southern tip.
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Final Model Built at 1/128� scale
Partial Longitudinal Section
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TThe final model represents the distinction of areas throughout the site. The South end is a neighborhood has a very distinct atmosphere compared to the residential areas in the middle or north end of the site. The southern area is organically organized while the center and north have a more rigid order. The Middle is the City Center which is the densest area of the site. The edges of the site are designed to be a filter from the old to the new so the neighborhoods replicate the order of the roads and houses already established. Green spaces and trees occupy some edges where the existing site is more industrial.
Final Model l 63
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Care of Making Professor Steve Cooke Spring 2011
When posed with the task of creating a gift for someone you care about I knew exactly what I had to make a box for my dad. The box is fairly simple in design of 8”x10” and 3” high. The box would be made to hold coins in which my dad likes to hold on to. Ever since I was little I could remember going through my dad’s top drawer and digging out a wooden container; Inside the box was a bunch of coins from all over the world. The coins were not of great value, but were worth a lot to us because they were souvenirs of places we had visited or coins with certain anniversary dates on them of things that had happened in our lives, and a “Santa dollar bill.” Growing up I thought that was the most precious thing in the house. The container was made of wood and was something my dad had made while in shop class in high school. A Few years ago someone took the container with all of its contents, leaving us with none of those mementos or the treasure chest that housed them. Although, the collection started again he did not have anything to house his coins within. The Design of this box came from the unique boxes he would bring back to my brother and I from Costa Rica. The Little boxes he would bring back would be in the shape of animals or flowers and they would be a puzzle to open; you would have to slide a piece, and remove in order to open, and the same to close. I made a pin out of wood that locked in the lid to the box and kept it from sliding open. The interior of the box is divided up to organize the coins between regions or importance.
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Final Design l 67
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The Design of this box came from the unique boxes he would bring back to my brother and I from Costa Rica. The Little boxes he would bring back would be in the shape of animals or flowers and they would be a puzzle to open; you would have to slide a piece, and remove in order to open, and the same to close. I made a pin out of wood that locked in the lid to the box and kept it from sliding open. The interior of the box is divided up to organize the coins between regions or importance.
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Schematic Drawings l 69
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Exploded Axonometric View
Section View
Top View
Model View
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Design Development
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Summer 2011 The Class taught the fundementals to create a buildable project. While determining the electrical, HVAC, structure, fire supression, and accustics of the theater the project changed to accomidate all the functions. The Theater has an Occupancy Classification of Assembly Group A because of the risks of fire within a theater and the amount of people that would be present at any given time. The project is also Type I construction with protection for a Proscenium Stage. Total Building Area: 43,600 SQ Ft. Two Levels with Crawl Space in Rafters above seating Grade Elevation: 6’ Building Height Including Grade: 76’ To Top of Fly space No height limitation and unlimited floor area per to zoning of the site. Building Location on Property: 100’ From West Property Line 50’ From Required Set Back 103’ From South Property Line 53’ From Required set back
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Curtain Wall Detail 1. Interior Concrete Slab 2. Exterior Concrete Slab 3. Glass/ Steel Column Structure 4. Sealer at Expansion Joint
Vertical Circulation includes, two fire stais located on either side of the auditorium, and an Elevator for 8 people in the Entrance/ Lobby. The Grand Staircase is in the lobby.
1. Fire Stairs 2. Electrical and Mechanical core 3. Stage 4. Grand Stair Case 5. Entrance
Roof to Wall Connection: Open Web Trusses Steel Beam Steel Connection to Stucco Exterior Walls
Connection to Wall/Roof Metal Frame with Silicone Header: Connection to I-Beam Cover Pressure Plate
Bearing Wall Detail 1. Concrete Slab 2. Moisture Barrier 3. Sand 4. Soil
Connection of Second Floor: Mullion Cover Pressure Plate Connection to Steel Beam
Connection to Concrete Sill: Pressure Plate Cover Anchor Shear Block
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74 l Procenium Theater: -Medium Size Theater Stage: Fly Tower 70’ Proscenium Opening 28’ high Apron 10’ -Orchestra/ Apron: Orchestra Depth 8’ Width 10’ -Auditorium: Auditorium Depth 89’ 6” Width 70’ Stage Edge Height 33’ Slope of Main Seating 10:1 298 Seat Occupancy 8 Handicap Accessible No Balcony Seating
Roof to Curtain Glass Wall Connection
-Sound Booth in rear of Auditorium -Access to lighting on third level of auditorium 2 Emergency Exits at front of stage and 2 at the rear through the Lobby
Ground to Curtain Glass Wall Connection
Floor Plate Connection to Curtain Glass Wall
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Design Development l 77
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Aluminum Connections: Curtain Wall Glass connection piece
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Parapet Flat Roof: _1 Roof Cap With Parapet Wall Flashing _2 Base Flashing
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Fire Suppression Systems: _1 Fire Hoses _2 Main Riser _3 Meter to City Water
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Plumbing Systems: _1 Hot and Cold Risers _2 Hot and Cold Water for Sinks _3 Stack Vent _4 Water to Toilet
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Parapet Flat Roof: _1 Wear Course _2 Drainage Layer/ Roofing Membrane _2 Thermal Insulation _4 Vapor Barrier _5 Roof Decking
HVAC Systems: Roof Top HVAC Model Core To serve Front of house _1 Supply Ducts _2 Return Ducts
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Architecture and Dance Professor Steve Cooke Summer 2011 Group Members: Kaitlyn Cabana Stacey Brown Angie Cano-Flores
While using our knowledge of constriction and limits our group created props for the dancers that either restricted their legs or arms and neck.The dancers had to learn to accentuate movements of other body parts while others were limited by the amount of movement
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Thesis Proposal
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Summer 2012- May 2013 The way architecture is designed is that the architect determines the way people move through the space, how people transition from level to level, and experiences that are meant to occur. Architecture’s influences on movement happens everywhere and it can pose some questions as to how people’s movements can influence architecture. The way you move within the space as in elevators, stairs and ramps shows the functionality of the space and peoples path choices. There is a certain way that people move throughout the spaces subconsciously, according to direction and path. People typically congregate near the walls or sides of spaces, along with objects in the space. How do we come up with these paths through spaces, is it because of the influences of the space or do we subconsciously move throughout for other reasons that we have been influenced by in our lives. When buildings are built and sidewalks are laid out, people typically walk whichever way they want from the building to their next destination it does not matter where they place the sidewalks, so why shouldn’t we design on where people want to walk and experience. Can we design architecture on the paths in which people take rather than designing the paths they may take? By asking all the questions about architectural movement I will begin to determine this idea of designing around these paths and ways people treat space. Architecture is normally designed to dictate where a person can move and interact. Courtyards and plaza are created as places to ‘breathe’ while in a city, while alley ways and streets give you a different feeling; all of these were designed movements by the architect or planner, rather than the people determining the way they want to move. If we designed a whole college campus but left off the sidewalks, within months we would find beaten down ground of where people walked to determine the places to design the sidewalks and courtyards. We could take that concept of letting people design the way they want to move through a space to design in a new way; create buildings that function truly to the way that people need to use it. Modular spaces do this similarly to a set of parts because you can move the fixtures around to create different areas and layouts, and every configuration can be different. The concept is somewhat like taking a “kit of parts” and letting people interact with the space to determine how the building will be shaped and function. The Project will revolve around the concept of this changing movement through architecture and public spaces that can be used to develop a life between and amongst buildings. The spaces between buildings can teach us what people tend to enjoy while being in a space and what makes us just pass through the space without stopping. Land variations and nature can describe to us things that intrigue people and draw them to areas as well. The idea would be to study the paths of people and how people interact with landmarks and buildings. Behavioral studies of people will give the most direction onto how to create architecture amongst the provided paths and chosen paths. People do not only make these rhythmic paths on the ground, but animals have a specific path in which they take through fields and the landscape that can be studied. Architecturally, the information collected by behavioral paths and research on the space between will help to generate a “kit of parts,” or set of rules which will physically help represent and design for peoples interactions with a space. The “kit of parts” idea can help to develop even how these interactions can happen through buildings and explain the way people want to move through and be excited about a space. Within buildings, these “kit of part” rules could develop into the moving vertical elements and horizontal planes that create for very integrated spaces. These spaces would be carved to form the basis for activity and movement of the functions within the given area for the different types of people you are designing for. Children would have a different perspective on space compared to adults and depending on the age of the adult, they would have a different idea on how space is made by the way they were raised. With the development of these “rules” the design could become a modular flexible building or more of an public open space. The final product has not been decided and is open for more exploration. The final product will include spaces for multiple age groups and from many different backgrounds to represent the findings from the research.
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thank you... _Mom and Dad for their endless support _Mayre for all the laughs and portfolio support group _Michael Marti for all his positive encouragement _Peanut for teaching me how to work fast _Diana for her encouragement _Jeremy for being there _SACD Staff and Professors for wisdom and motivation _Jan Wampler for renewing the drive _My Brother Buster for putting up with a house full of models This year and a half has gone by so fast, cannot wait for the next stage...
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ANABAC NYLTIAK
OILOFTROP NGISED DECNAVDA
ANABAC NYLTIAK
OILOFTROP NGISED DECNAVDA