INDUSTRIAL
Art + Graphic
PORTFOLI PORTFOLI
MECHANICAL
Kat Ingalls
Xena Mechanical
Xena
Air-Powered Engine Overview For a mechanical synthesis class, we designed an engine that was powered by compressed air, had a factor of safety of two, was self-staring, and was able to move 1 meter up a 1째 incline. The engine was designed in its entirety, from using thermodynamic analysis to machining its steel and aluminum form.
Kat Ingalls
Xena Mechanical
Final Design Dual-Acting I performed thermodynamic simulations on configurations of differing numbers and types of pistons. Using this information, the team decided that a design utilizing
two dual-acting pistons was the best design tradeoff between weight and efficiency. With dual-acting pistons, each cylinder does the work of two. Although more difficult to machine, our design provides the power output of four single-acting pistons.
UN
DIM TOL FRA AN TW THR
Work Required (Analysis)
180
RPM (extimated) Assumed mass of engine, total Work of engine required, ideal Rough estimate account for friction
Valve Design In order to control the timing of the pistons, we designed a hollow valve. It allows or blocks air as the compressed air makes its way to the pistons. The positioning of the holes in the hollow shaft was crucial to design and machine correctly. If a hole was placed or machined outside of the tolerance, the engine would not run.
15 kg 25.5 J 35 J
Work: Single piston Stroke length work recovered until stop (including blow-‐in) Stop at cycle number Work per cycle Efficiency for expanding to ambient
2" 17170 J 1730 9.92 J/cycle 50%
Work: Two dual-‐acting pistons
Work Output Using simulation data, the technical specifications seen to the right were calculated for our engine design.
NLESS OTHERWISE SPECIFIED:
MENSIONS ARE IN INCHES LERANCES: ACTIONAL NGULAR: MACH BEND WO PLACE DECIMAL REE PLACE DECIMAL
1481.3
RPM (Matlab, idealized)
NAME
DATE
Efficiency, assuming 50% loss Work recovered, ideal (until stop) Work recovered, expected 50% loss (until stop) Work per cycle, expected
25% 68.7 kJ 34.4 kJ 19.8 J/cycle
Power, ideal
244.9 W
Power, expected
59.4 W
DRAWN CHECKED ENG APPR. MFG APPR.
TITLE:
Kat Ingalls
Xena Mechanical
Prototyping and Testing Machining
Machining the engine from solid blocks of aluminum and steel comprised the majority of the project schedule. Each piece was machined by hand on mills and lathes. I acquired an enormous amount of machining experience through this project. This exposure gives me the ability to understand the needs of product manufacturers. As a result, I understand the importance of DFMA and considering manufacturing techniques when designing a product.
Testing The dual-acting piston engine we designed ran succussfully. Click on the video below to see it in action!
Kat Ingalls
Sumobot Mechanical
SumOBot Fighting Robot Overview Sumobot is an autonomous robot programmed to detect and push another robot out of a ring. If Sumobot pushes the opposing robot out of the ring first, the opponent is disabled and Sumobot wins the battle. It was built for a class in mechatronics taken at Cornell University.
Kat Ingalls
Sumobot Xena Mechanical
Sumobot Construction Algorithm Design Sumobot is programmed in C and runs using an ATMEL Mega32 microproccessor. Sumobot uses infrared sensors under its chassis to detect the white line that indicates the boundary of the battle ring. With three sensors, it is able to detect its position in the ring, and back up if it is appoaching the boundary line. Using sonar sensors, it finds its opponent and moves forward. Sumobot then doubles the power to its wheels, to push the other battle bot out of the ring. If Sumobot is pushed out of the ring, its motors shut off and a red LED turns on, indicating defeat.
Circuit Design In addition to programming the robot’s movement algorithm, I was responsible for building H-bridges to control the direction of the wheel motors, building the three infrared and two sonar sensors and connecting them to the microprocessor.
Through this experience I learned how to solder, learned a new programming language and learned about the interface of mechanical and electronic design in products.
Kat Ingalls
LSL Stamper Mechanical
LSL
Metal Stamper Overview LSL is a disk-stamping device which uses a lever-screw-lever mechanism to maximize the force applied while minimizing the effort required by the user. This project was done for a mechanical design class at Cornell University.
Concept The final concept came through the combination of three ideas that maximizes the mechanical advantage of the stamper. After weighing the benefits of 15 concepts, we chose a mechanism with a lever to increase the torque applied to a screw, which increases the force applied to a lever, which contains the stamp press. This design was much more simple in regards to the complexity of machining, and yet just as powerful as the competing concepts.
Kat Ingalls
Xena Mechanical LSL Stamper
Lever-Screw-Lever
Final Design The final design utilizes a steel ACME screw, which does not strip as easily as a typical screw, and so improves the strength of the design. The disk needing to be stamped is inserted into a slot at the base of the press. Then, the top containing the stamp is sandwiched closed, and the handle is twisted until an impression is made.
Prototyping The stamper was machined by hand using a mill and lathe. The finished product is shown below, along with a promotional video.
Kat Ingalls
Trainer Buddy Industrial
trainer budd Total wellness system Overview TrainerBuddy is an interactive, intelligent wellness assistant. By monitoring your excercise, nutrition, and even mood, it enables you to reach your maximum potential.
dy
Kat Ingalls
Trainer Buddy Industrial
Concept Generation Research Our challenge was to find the future trends in computing. In order to find out what innovations had already been made, we investigated the work presented at technology conventions and done at design schools and companies, and research institutions. We also used this information to look for trends, in order to identify growing markets. We found that many developing technologies are focusing on the capabilities of projection technology. Additionally, we found many gadgets being developed to work more inuitively and directly with the human form. Finally, we found several innovations focusing on lifestyle improvement and growing health concerns.
Kat Ingalls
Trainer Buddy Industrial
Trainer Buddy Nutrition Buddy tracks your daily intake of food, its contents, and your eating habits. It can even recommend or decide between foods, based on your goals and needs. Two taps on the wrist band and the display appears. Active voice recognition and highly effective audio communication means you can talk with Buddy directly, and it will understand you!
Exercise TrainerBuddy chooses exercises according to your body type, your preferences, and your fitness goals. It continuously scans your body to make sure you have the proper form, and tracks your heart rate to make you are getting the most efficient exercise - just like a real trainer. TrainerBuddy is connected. You can send your workout info to social networking sites, and get motivational support from your friends. You can also participate in competitions and challenges.
Mood Buddy senses your mood through face recognition, voice interpretation, and gesturing/movement interpretation. With these, Buddy can tell when you’re at your most productive, and suggest a workout time. It also tracks how certain foods affect you, and what changes are made by your exercise regime.
System See Your Progress. TrainerBuddy kiosk keeps track of all the information you need to monitor your progress. It displays your trends in an easy-to-access way, so you can stay motivated. Customize. Bad back? High cholesterol? Love yoga? TrainerBuddy customizes your exercise and nutrition according your needs and preferences. Set Goals. Are you trying to lose wait? Or do you want to be able to run a marathon? Do you want to be slender? Or beefy? TrainerBuddy adjusts your program according to your goals.
Kat Ingalls
Fluid Block Industrial
Fluid BloCk Modular Laptop
Overview Fluid Block is the ‘Gen-Y ‘ laptop. This modular computing device serves a plethora of uses through a multitude of permutations and combinations.
Kat Ingalls
Fluid Block Industrial
Modular Laptop Versatile Form
Fluid Block can be used as a traditional laptop, as well an interactive book at school, a conference center at work, or a large-screen television at home. The screen is border-less, creating
a seamless experience. One Fluid Block is fully functional on its own as a tablet. However, you can add Blocks to it to increase its computing power and functionality. Form factors are no longer an issue in the computing world. Since the screen and they keyboard are indistinguishable in Fluid Block, you can use it as a laptop, an interactive book, or a tablet, depending on your needs.
Data Share Simply connect your Block to a friend’s, and drag a file to their screen to share it. Block can also be used wirelessly, such as in a business meeting, to share notes and distribute information.
Power Share If you’re running low on battery but your friend has plenty of power to share, you can simply connect your blocks to share power!
2-sided scan Scanning’s a snap literally. Just place your document between two Blocks, and snap the screens together to scan both sides of a document.
Kat Ingalls
Dijinaut Industrial
Dijinaut PC-Projector
Overview Dijinaut is a combination PC-Projector system for use in rural Indian schools as a desktop replacement.
Kat Ingalls
Dijinaut Industrial
PC-Projector
Designing Form My role in this project was to make a case for the PC-Projector that had been assembled by an engineering team. Working with the dimensions, as well as required ventilation and open-faced areas dictated by the engineering specifications, the forms shown on this page were derived. My intent was to give a low-cost product the appeal of a hightechnology item, while insuring the product’s durability. I took inspiration from a variety of sources, including retro radios, the movie Tron, surfboards and celestial bodies.
Kat Ingalls
Dijinaut Industrial
PC-Projector Dijinaut The final form of the projector integrates the “traveling line� concept from several of the initial sketches, as well as a raised area for the projector lense adjustment. Handles have also been added for ease of transportation from classroom to classroom. These renders were done by hand in SketchbookPro.
Kat Ingalls
Rosie Industrial
Rosie
Automatic Cook
Overview Rosie is a conceptual engineering investigation into the mechanisms of an automatic cooking product. The project started out as a simple concept for cooking three of four traditional Indian foods. However, the idea expanded after researching
the technology being developed for automated cooking and then seeing the potential for an international market. Although the idea started as a glorified bread-maker, it transformed into a completely automated kitchen which could be used either exclusively for automated cooking or to enhance the cooking experience.
Development In order to determine the processes needed for cooking a wide variety of recipes, the mechanisms of cooking were researched, as shown in the sketch on the opposite page. In order to implement these mechanisms, the design required food storage, manipulation and placement, as well as a variety of heating methods. An example of one possible solution is shown in the sketch to the left. Through explorations such as this, I discovered that an allencompassing solution requires a much larger space than we intially believed. Rather than being a large machine in addition to your kitchen, the automatic cook is fully integrated. This enables you to use the AutoCook when you want, while still being able to cook independently if you so choose. Additionally, the AutoCook serves as a tutor to those who wish to improve their cooking or learn how to cook new recipes.
Kat Ingalls
Rosie Industrial
Automatic Cook
Form and Function The AutoCook kitchen is designed to be small and storable, fitting easily into urban environments where people are often too busy (or cramped) to cook at home. When the kitchen is not in use, it serves as a small, decorative lamp. After developing the conceptual engineering solutions, the forms shown in the sketches below were concieved. The spherical form contains a serving area (in the center)
where the finished meal is presented. When the kitchen is not in use, the serving area doubles as a light. The kitchen also contains an eating area, as well as refrigeration and storage for food. The base contains the central mechanisms for preparing the food, including a stove and oven. The AutoCook was designed for those who are too busy to home-cook a meal, or simply those who don’t like cooking. The AutoCook would reduce the amount of money spent on food, and provide healthy food and new culinary experiences.
Kat Ingalls
Bellatrix Industrial
Bellatrix Battle Doll
“Battle doll designed for girl of the digital age, which can communicate with other dolls using infrared technology and reacts to accessories and experience programmed into personal battle system.” • Battle system uses digital-age technology to enhance traditional doll play by increasing variability and longevity of play. • Unlike traditional dolls or action figures, battle doll combines elements of both, empowering girls to be strong and independent. • Doll can actually sense when a hit has been made, just like a real fight! • Unlike other action figures, scoring system and sound effects gives REAL outcomes! • Arena displays how well your doll is doing in battle so you can take care of her when needed. • The doll “knows” what weapons and clothing she’s wearing, so each fight is different and unique! • Battle arena keeps track of win and loss record, and increases doll’s experience accordingly, so your doll can keep growing as you nurture her skills. More experience means a better advantage in your next fight! • Fighting accessories (weapons) are modular and assemble-able, so that there’s always a new way of playing. • Different weapons have different damage levels and damage types associated with them, giving you a wide range of options for attack. • Clothing accessories give doll different strengths and abilities, meaning a wide range of options for defense. • Can battle your friends, making gameplay interactive.
Kat Ingalls
Bellatrix Industrial
Bellatrix 1.2 Customer Affinity Process Level 1 Business
Feelings
Level 2
Level 3 Price Advertising Visual Aural Physical Tactile Emotional: Cool Accomplish Pride Collectable ment
Education Imagninatio n Expression Inventivene ss Styles of Grown up/realistic Play Solo Family Human Interaction Friends/Group Play Environmen t Toys as Friends Variability
Longevity
Pieces (Clean Up)
Safety Durability Materials
Constructio n Quality
Set up Clean up
Technology
Low Tech High Tech
97
Statement Numbers 98
TOTAL
75 4 31 16 93 38 72 44
76 57 39 17
77 58 63 65
64 101
65
69
63 73 96
65
81
82
102
7
10
66
77
83
84
85
86
27 27
28 28
29 50
30
43
49
67
92
49 18 5 6 19
88 26 107 71 43
89 70
95 74
80
53
54
55
20 34 2 4
21 35 3 42
22 36 56 108
32
79
68
75
98
104
108
1 23 25 15 11 9 15 102
2 24 33
8 37 47
9 40 59
100 45
103 46
104 48
60
12 79 87 65
13 105 90
14
41
106
109
91
94
78
TOTAL 5 3 8 4 1 6 2 2
99
8
23
8 94
9 4 4 5 2 2 5
5 3 8 3 61
62
7 10 4 1 7 3 5 2
Overview Bellatrix is a doll for strong, independent girls. She serves as a role model that women can be brave and powerful, in addition to feminine and nurturing. Using infrared technology to communicate, Bellatrix dolls come with a battle system enabling them to battle other dolls, as well be taken care of by their owners. This toy concept is being developed individually, through a participation in a team sponsored by a partnership between Cornell and Hasbro.
47
11
39
Concept Detailing
A point is scored
The following documents are examples of the systems engineering component of the project. Customer attributes, context diagrams, behavioral analysis and goal-question-matrix diagrams are just a few of the many tools used to determine what needs to be done, how success will be measured, and communicate the idea effectively in detail. Component
Doll
System
System
System
Index #
OR.1
OR.2
OR.3
OR.4
Originating Requirement
Abstract Name
Dolls shall be of The battle system The battle system uniform size (so that shall be able to read shall be able to all clothing codes/sensors on recognize attributes manufactured for it clothing accessory of clothing accessory will fit). items. items. Uniform size
Read clothing
Small (Polly Pocket) RFID Medium (Barbie) Laser Scanner Concept Fragments Large (American Girl) Code reader Infrared Bluetooth
Read clothing attributes RFID chip Barcode Code IR-‐readable chip
The battle system shall be able to convert clothing attributes to gameplay. Cothing to Play (Coding) More HPs Additional points "Abilities" Greater Defence
Component Index #
Weapons damage Clothing Clothing System/Doll OR.12 OR.13 OR.14 OR.15 The weapon The clothing accessories shall have The clothing accessories shall Originating damage levels and accessories shall be The battle system have HPs and damage types able to be recognized shall be powered. Requirement abilities associated associated with by battle system. with them. them. Weapons damage Readable clothing Clothing abilities Power Abstract Name (Same as OR.8) (Same as OR.2) (Same as OR.4) Plug-‐in Batteries Solar Concept Fragments Human-‐powered!
Component Index # Originating Requirement
Abstract Name
Doll OR.23
System OR.24
System OR.26
Operator: Child Player 1 moves doll's leg to "kick" Player 2's doll. Player 1's doll's leg makes contact with Player 2's doll.
Sense hit
Experience to Play
Sysyem OR.34
System/Doll OR.35
Clothing to Play (Same as -‐-‐)
System + Doll OR.36
Points Display
Ending conditions 7.1 Concept Fragments A score has been made. 1. Notes System System 1. DollAssume points mechanism System (such as a button) is defined. (All) OR.6 OR.8 OR.9 2. OR.5Assume users can read and OR.7 understand numbers.
The battle system The battle system shall be able to read shall be able to Doll shall be able to codes/sensors on recognize attributes "hold" weapons. weapon accessory of weapon accessory items. items. Hold weapons Latch onto hand Socket + snap Latch onto arm
Read weapons (same as OR.2)
Read weapon attributes (Same as OR.3)
The battle system shall be able to convert damage attributes to gameplay. Weapons to Play
(Coding) More Damage "Abilities"
Weapons
Weapons
OR.10
OR.11
Weapons shall have Weapons shall not Weapons shall be parts that can cause child to be cut able to be recognized assemble into many or otherwise injured. by battle system. types of weaponry. Safety
Weapon Assembly**
Sharp edges: Number of parts Small parts: Smallest How to connect
Readable weapons (Same as OR.2)
** Want to ditch this System OR.16 The battle system shall be able to read win/loss record ("experience") after doll is attached to arena. Read Experience Cord Chip Smart card Code Internet cnxn
System OR.17
System OR.18
System OR.19
System OR.20
System OR.21
System/Doll OR.22
The battle system shall
The battle system The battle system have different play The battle system The battle system shall be able to modes, based on number shall request input shall be able to read shall request what of players (one or two) from user if score-‐ translate experience and record scored play mode is desired and either score-‐based based mode is into gameplay points. after doll is equipt. play, elimination or chosen. advantages. unlimited play. 2
Experience to Play Play mode request Play mode options Score input Greater defence Dedicated button Single Player Number pad Greater offence Scroll and select Single Player Score-‐ Scroll and select "Rewards" for win Two Player Unlimited Two Player Score-‐ Time-‐based/race
System/Doll OR.27
Storage
On Doll Backback form factor N/A On system screen Purse Verbal announcement As doll's pet
System OR.37
System: Doll + Battle System
Doll shall be able to register when a "hit" has been successfully made. The battle system shall be able to translate experience (record) to amount of HP reduced/points gained when hit. The battle system shall be able to translate abilities (clothes) to amount of HP reduced/points gained when hit. The battle system shall display number of points score/HP reduced to players.
System OR.28
The battle system shall The battle system shall Doll shall be able to be able to translate The battle system be able to translate Battle system shall Battle system shall register when a "hit" experience (record) to abilities (clothes) to shall display number be stored with doll's be able to lie flat on amount of HP has been successfully of points score/HP amount of HP body. play surface. reduced/points gained reduced/points gained reduced to players. made. when hit. when hit.
Button (Same as OR.17) Pressure-‐sensitive Pressure sensor Concept Fragments Conductivity between
Component Index #
System OR.25
Initial Conditions System is turned on. 1. Clothes, weapons and experience are loaded into system. 2. Game play mode is specified. 3
Play Surface
System OR.29
System/Doll OR.30
Battle system shall contain infrared sensor.
Battle system shall be powered.
Communication Sensor (IR sensor)
Power Source Duplicate! Delete.
System Doll Doll Doll OR.38 OR.39 OR.40 OR.41 Battle system shall Each of doll's limbs (2 Control mechanism Control mechanism Data transfer cord IR sensor shall send Battle system shall Data transfer cord display stats, Originating arms, 2 legs) shall be shall move limb up shall extend limb in shall connect doll's and receive data to have data transfer shall be at least 2 including: HP, power, maneuverable by and down and side to punching/kicking body and battle and from other battle Requirement plug. feet long. defense, and side. motion. control mechanism. system. systems. experience. Communication cord Communication Cord Sensor Send and System plug Display stats Move limbs Transversal motion Extension motion Abstract Name length connection Receive Plug corresponding to N/A Physical cord Set on ground in Basic LCD display Single joystick Slider mechanism for Push Wireless option ($$$) Wireless connection Physical connection? Voice announcement Joystick for each limb Joystick for each limb Pull Podium or stand Color coded display Strings/reins Single joystick for all Twist Concept Fragments Button Joystick + button
System OR.31
Keep score (algorithm)
System/Doll OR.32
Battle system shall Battle system shall indicate to user that have data transfer power is on. cord. Power Indicator
Communication Cord
Light Also wireless option, Backlit screen "On" noise Turn Display on (have constantly on?)
Doll OR.42
Doll OR.43
Control mechanism Control mechanism shall re-‐contract limb tip shall be large after extension is enough for child to made. handle easily. Un-‐extend motion Spring Rubber band Pull on mechanism
Control handle size Ball/sphere shape Stick Directional pad Buttons
The battle system shall alert user to inform them that game has begun. Game begin alert Beep "Battle" noise (Hiya!) Announcer voice Light
Doll plug OR.33
Doll shall have data transfer plug.
Doll plug USB Mini-‐A Mini-‐B Other/custom
Stand OR.44 Gameplay shall be "fair." "Fairness" Stand to hold doll Base to attach to doll Only use arms, attach Only use legs, attach Attach one leg, kick Stand: Hold under Stand: Hold at waist
Kat Ingalls
Concept Detailing
Bellatrix Industrial
10.3 Customer Perception: Graphical Representation
Customer Perception
Nurturing 5 Safety
Sense of Strength
4 Durability
Pride
3
2
Clean up
Imagina:on
1
0
Cost
Collab
Usability
Longevity
BATTLE DOLL (HASBRO) Barbie Tamagotchi Rock Em Sock Em Robots
Look
Tech Interest
Zuzu Pets Bakugon Iron Man ac:on figure Wowee Alive Pets
Touch
Context Diagrama 2.4 Context Diagram: Battle Doll
2.3 Context Diagram: Stakeholders
Shows score computed by
Accessoriesto-Abilities Algorithm
Experience Reader Translates win record to gameplay advantage through
Scoring Algorithm Computes hit by
"Hit" sound
Sends "hit" to
SCORING MECHANISM
BATTLE DOLL
Provides area to hit
Moves doll's limbs through
Triggers other doll's
BATTLE DEVICE
Child
is played with by buys toy for provides for looks at reputa:on of
purchases
Parent
Control Pad
buries toy in chews
Pet
Battery Toy Retailer
is fixed in space by
sells
Battle Device
studies buying pa=erns of
Makes doll's torso fixed in space for equal leverage
Toy Company requests services from
is created by
generates profit for generates idea and specifica:ons for
sells toys to
Makes gameplay fair by using
Stand
TOY (Battle Doll) Doll
provides profit for
CONTROL MECHANISM
Dirt
exposes toy to
requests toy from
is powered by
Connects and computes through
Detects hit through
brings toy to
Doll-to-Doll Communication
Recognizes clothes/ weapons through Connects to other dolls with
Water
brings toy to
Powers
is emi9ed through
Playground
educates
Sends and recieves iinforma>on btwn dolls
Sends weapon/clothing a9ributes to
Determines ba9le score by
Makes sound when contact is made
School
Data Transmission Device
Accessory Scanner
Sends score to be displayed by
Sends type of play to
Sends other doll's score for view on
Converts accessory abili>es to gameplay
Sends score to
exposes toy and child to
Gameplay mode
Score Display
Translates accessories into fight abili>es
Variability
Sound
is responsible for crea:ng, manufacturing and selling
builds toy for
Toy Manufacturer
Toy Designer communicates plans to builds from specifica:ons from
10.2 House of Quality
House of Quality
HOUSE OF QUALITY
CU + HASBRO
BATTLE DOLL
Sense of Toy instills a positive, strong, Strength independent self-‐image in girls. Toy instills a sense of pride in the Pride user (cool factor). Imagination
Toy develops the user's imagination.
Collaborati Make the toy encourage play with others. on Toy is playable for a long time. Longevity Tech Interest
Toy is technologically interesting/appealing.
Toy has many different ways of Variability playing (variability). Sound Touch
Toy is tactile-‐ly stimulating. Toy is visually stimulating.
Look Usability
Toy is easy to use. Toy is affordable.
Cost Clean up Durability Safety
OBJECTIVE MEASURES
Toy is aurally stimulating.
Toy is easy to clean up/not messy. Toy is durable, resistant to damage. Toy is safe to use.
UNITS OF MEASURE
BATTLE DOLL (HASBRO) Barbie Tamagotchi Rock Em Sock Em Robots Zuzu Pets Bakugon Iron Man action figure Wowee Alive Pets
Minimum radius of curvature
Minimum yeild strength
Number of materials used
↑
↑
↑
↑
↑
↑
↑
↑
↑
X
5
XX
X ++
++ +
10.5
+
+
++ +
4
5
2
5
1
1
5
4
1
3
2
4
4
4
3
++
4
3
4
2
5
5
5
4
X
3
5
2
1
4
3
4
3
4
3
2
4
2
3
1
2
4
5
3
1
3
4
3
2
5
2
4
1
4
2
3
5
++
4
4
2
1
2
3
2
1
4
1
2
2
1
1
4
5
++
4
3
1
5
4
4
2
5
+
4
5
1
1
3
5
3
4
2
4
3
5
4
4
3
3
1
5
4
5
3
4
2
2
3
2
5
5
1
3
4
5
++
3
4
1
5
3
4
3
2
++
+
3
5
5
1
3
2
3
4
mm
Mpa
++
+ ++
2 9
+
X
8 3.5
+
++ ++
++
+
++
++ +
5
++
1
++
+
+
9
XX
8
X
6
X
X
X
XX
X
XX XX
XX
X
XX
3.5 5
XX
12
XX -‐
-‐
-‐
m/s
?
0.56
X
-‐
?
?
?
?
?
?
?
?
?
CUSTOMER PERCEPTION (1=Worst, 5=Best)
3
+
++
9
Wowee Alive Pets
Time to assemble
↑
Iron Man action figure
Cost of all materials
↑
Bakugon
Cost of electronic components
↑
Zuzu Pets
Number of (specified)modes of play
↑
Rock Em Sock Em Robots
Data connection/transfer speed
↑ 3.5
Tamagotchi
Maximum number of connections to other players
+
Number of pieces/components included in packaging
++
Maximum velocity of hit
Direction of Change
Toy is appealing to girls' natural Nurturing nuturing preferences.
++
Number of fully articulated joints
CUSTOMER ATTRIBUTES
+
+
Ratio of waist-‐to-‐hip ratio
ENGINEERING CHARACTERISTICS
XX
+
++
Ratio of leg-‐to-‐torso
+ X
Barbie
-‐ Strong Positive -‐ Medium Positive -‐ Medium Negative -‐ Strong Negative
++
BATTLE DOLL (HASBRO)
Relationships Key
-‐
bytes/ s
-‐
$
?
?
?
0
?
?
1
0
$
min.
-‐
? 1 ?
?
0
?
?
?
?
Technical Difficulty (1=Low, 5=High) Imputed Importance (1=Low, 5=High)
1
1
4
3
3
5
3
4
2
1
3
1
2
2
1
3
4
5
4
3
2
5
4
4
2
2
4
1
Estimated Relative Cost (1=Low, 5=High) Targets
1
1
4
2
4
5
2
2
5
4
3
1
1
4
Kat Ingalls
Mosaic Industrial
Mosaic
Swatch Design Overview This swatch concept was designed to convey the theme of diversity. For this project, I chose to focus on the concept of individuality and its contribution to synergy in my interpretation of diversity.
square in Close’s work is a piece of art in and of itself. This mirrors the individuality of every person. However, despite those differences, synergy can be achieved when the pieces work together. The title “Mosaic” reflects this phenomenon.
Chuck Close’s work was chosen as it is comprised of many unique, individual components that come together to form a spectacular whole. Each
The primary colors on the watch face convey the message that, regardless of history, color, or beliefs, we are all made up of the same basic components.
Alternative Concepts Before choosing the design shown at left, other concepts, such as the ones shown at right, were explored and evaluated. Jackson Pollock’s work was considered because of the unique shapes and how the paint colors overlap to create a new color. I attempted using both artists’ work, but the result was overwhelming. I decided that Close’s work was a better representaion of the ideas I was trying to express. Additionally, Close’s eye and the use of the self-portrait further communicates the concept of identity. I chose to “zoom in” on the final piece to put emphasis on the individual “pixels” of his work, so that they were not lost in the overall picture, considering the scale of the watch.
Kat Ingalls
Brave Growth Industrial
Brave Growt Personal Timepiece Overview
“A Time For Change” was done for a design class taken at Cornell University. The project was to make a timepiece which reflected our personal vision, values and voice through symbolism and nonverbal messages. A timepiece is distinct from a clock in that it tells about the time period, the owner, and changing values over time.
Statement VISION My goal for the future is to do the best I can to restore Mother Earth back to health, and motivate others to try their best as well. I’ve been extremely sensitive to environmental problems from a very young age. I remember watching the discovery channel when I was 7 and learning about how rainforest destruction caused entire species to be wiped out because of habitat loss. I chose animals to symbolize my values, rather than landscapes or people, for this reason. They are the emotional motivation for my personal mission. The tiger, an endangered species, symbolizes the fighting spirit I – and everyone will need – to restore the planet’s natural balance. I chose the tree form partially as symbol for rainforest destruction, and as a sign of respect for Mother Earth. The tree is large and branching, representing my view of a healthy, revived planet. I used a lot of Amerian Indian symbolism in my project, reflecting my respect for Mother Nature. The tree is a balance between past and future. The base (roots) of the
tree represent my core guiding principles, the values that are the compass for the decisions I make and actions I take. They ground me. The trunk of the tree, with its yin-yang center, represents the strength of my present self. The circle is a strong Native American symbol of unity and continuity. It is red to represent the “life water” (blood) shared between all species, symbolizing that we are ALL brothers and sisters. The branches, pointing in many directions, with many paths and many layers, represents the possibilities for the future. Life is full of opportunities, currently unknown, with each path leading to a different outcome. The other reason I used animals to represent my values is because of the American Indian belief in animal Spirit Guides. Each animal has strengths, and lessons it can teach you.
VALUES Bravery. The tiger represents bravery, boldness and willpower. One needs bravery to do what is right, to stand up for one’s believes, to create something new, and to be adventurous. Truth. The hawk represents truth with its excellent, long-seeing vision and free movement. Without truth, there can be no progress. Truth is a component of loyalty, of expression, and of curiosity and learning, all of which I count as guiding principles. Laughter. The otters represent laughter and playfulness. I am an eternal child, and the otters’ playful, carefree, friendly nature to me epitomize happiness. They float happily in rough waters, representing the ability to make the best of a bad situation. Being silly and making others laugh makes me laugh as well. Growth. The tree, in addition to its
other symbolisms, represents growth. I am not content to settle for the way things are – in myself or in situations. I am constantly seeking to improve myself, and find new and better ways to do things. My need for growth and improvement is a large part of why my goals are so ambitious. I intend to restore health to Mother Earth by using my logical and creative strengths to design products, which we all use, that minimize and, if possible, eliminate the energy and material waste produced through their lifecycles.
VOICE I am a strange combination of engineer and artist. I chose to major in engineering because it is “creative logic,” i.e. invention. My plan is to reduce the energy and material wastes produced in large amounts by the products we use every day. We are a consumer society and because of that the products we make, use, and throw away have a phenomenal impact on our planet. I hope to minimize or eliminate the negative consequences of our consumer society through product design and advocacy. Most of the engineers or artists I know are either very logical or very creative, whereas I have elements of both. Because of this, I’ve come to adopt the yin-yang as a personal symbol. The yin-yang is a symbol of opposite energies forming a whole, and complimenting one another. I hope to use my opposing logical and creative talents to become a brilliant, environmentally-active, product designer. The yin-yang is also a symbol different people being able to work together for a common good. The red string represents a unifying force, holding people of different disciplines and agendas together as a whole.
th
Kat Ingalls
Art + Graphic
ABSeeing
Learning to See
Kat Ingalls
Art + Graphic
Digital Illustration
One of my first attempts at an extended drawing from real life. Gesso was used for the simulated form created in some of the petals. Concentration on value and colour.
Art Journal
Kat Ingalls
Art + Graphic
mechanical reflections Soft pastel & colored pencil
Study of reflections and industrial forms.
Japonaise Graphite
Cloth study of value and the effects of lighting arrangement.
Kat Ingalls
Art + Graphic
Grace & Passion Acryllic paint and gesso
Gesso was used for the simulated form created in some of the petals. Concentration on value and colour.
Lunacy Fringe Colored pencil
Self portrait exposing my maniacal side.
Kat Ingalls
Art + Graphic
Opera House Ink
Study of architecture and perspective. Vignette and color experimentation.
Carefree Photograph
A capture of the feeling of complete freedom from worries experienced during childhood.
Kat Ingalls
Art + Graphic
Fluff
India ink, tempera resist
An experiment with simulated texture.
Kat Ingalls
Art + Graphic
Encrypted Expression Oil pastel and colored pencil
Expresses the possibility that everything that we are able to think, speak or imagine might one day be forcibly hardwired into us, or that one day we may no longer be able to communicate without technology.
Game girl Oil pastel
Textural experimentation Actual texture is created through the use of different papers.
Kat Ingalls
Art + Graphic
Unfurl Oil pastel
Self portrait. I was discovering many aspects of myself when I created this. I learned about who I am as an artist, my passions, my vision for the future, my personality, my strengths, and my weaknesses. I felt as if I were finally emerging as a person. To illustrate this feeling, I used the symbol of a flower coming into bloom.
Kat Ingalls
Thank you.
Kat Ingalls
Mechanical Engineering Cornell University ‘11 kat.j.ingalls@gmail.com