Beyond 1984: How Changing Technologies Transformed Modern Design

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Beyond1984 How Changing Technologies Transformed Modern Design

Kelsey Scherer


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Beyond 1984: How Changing Technologies Transformed Modern Design Kelsey Scherer



Introduction Technological advances have shaped graphic design. With the invention of the Macintosh, graphic design was introduced to an entire new visual language.Today we have different mobile devices, tablets, and other interactive screens. Designers aren’t focusing on creating a new visual language; they’re trying to understand their changing role in the process of design.

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Personal Computer Upon its arrival, the 1984 Macintosh did just

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The invention of the computer drastically

that: it changed everything. Not only the method

changed the way designers made images.

that produced work, but also the type of work.

They took advantage of new technologies and

“[The Macintosh] 128K was the first to feature a graphical user interface that could be called

created with computers.The Macintosh 128K came equipped with “MacPaint, a drawing

user-friendly” (Long).The user interface was

program turning the mouse into a paintbrush”

revolutionary, and made it easier for a larger

(Raveia). By turning the mouse into something

amount of people to use. Because the computer

that resembled a paste tool, developers made

was more usable, people began utilizing it as a

the technology easily accessible.The transition

tool to create work.

from brush to computer was smooth because the mouse functioned like a brush in the application.The computer wasn’t only a new tool, however. It allowed designers to make all new types of imagery. “The t-square and paste pot have literally disappeared from many graphic design studios, and the truly venturesome have created new image vocabularies that reflect the processes through which they are created” (Cooper 3). Designers began to consider typefaces rendered for the computer, as well as the effects of pixelation on imagery.


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April Greiman One artist on the forefront of the Macintosh was

is immersed in the printed poster because of its

April Greiman. She produced a nude self portrait

size as well as the layered imagery. She shows

on a Macintosh computer only two years after its

space by placing images directly on top of one

invention. At the time, the computer was a new

another.The piece also deals with depicting the

tool for designers (Blauvelt/Lupton 6). Greiman

imagery in a pixelated manner. Instead of trying

seized the opportunity to take a new technology

to hide the pixels and make a smooth image,

and create work with it, using all new tools to

Greiman celebrates the fact that the technology

complete the foldout poster for Design Quarterly.

she’s using is pixel-based.

“[Does It Make Sense?] was composed and assembled in a single document in MacDraw and

Greiman also uses typography in order to show

printed as it was designed on screen” (Heller

different themes within her self portrait.There

354). MacDraw allowed for text and image to be

are different units of measurement written out,

composed on the same screen (Heller 354).

strings of letters, and labels near the diagrams

In Greiman’s self portrait, “Does It Make

she shows. Upon further inspection she includes

April Greiman

Sense?”, she questions the traditional layout

phrases such as “don’t worry be happy” and “we

of a publication. Instead of designing different

don’t control machines, machines control us”.

spreads, she takes advantage of the computer

She also writes “live where you can” but it is

and composes a life-size fold out. The audience

written backwards.


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April Greiman. Does It Make Sense?. 1986.


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The typography doesn’t simply function

“Does It Make Sense?” is not the only piece

as a compositional element, it makes the

Greiman created exploring new forms of

viewer consider various elements of the new

technology and what they can accomplish. “Iris

technological age. April Greiman was particularly

Light” was a piece that used video imagery. She

interested in “experimenting with ways to alter

integrated a still video image into her work. “Iris

the two-dimensional space of the page and re-

Light” came before her self portrait, and it was

imagine it as more three- and four-dimensional

the first piece she felt was a successful union

continuum of time and space” (“April Greiman”).

of incorporating digital technology into a work

This fascination with turning two-dimensional

(e.g. see fig. 1). By successfully recontextualizing

space into a three- or four-dimensional space

a video piece into a piece of design, Greiman

is particularly visible in “Does It Make Sense?”.

uses technology to accomplish her goal. She

Greiman is taking the two-dimensional space

proves it is possible to utilize technology within

of the paper and trying to convey it as a three-

design work, and she is one of the designers who

dimensional space by placing images and texts

was on the forefront of creating work using the

on top of one another.

technologies of her time.


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April Greiman. Iris Light. 1984.


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“Using the newly-released type design program Fontographer, Licko’s early typefaces can be seen as a celebration of the limitation of the software of the time”

Zuzana Licko

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Zuzana Licko is another designer who

Zuzana Licko’s typeface design for Oakland is a

successfully took advantage of technology

perfect example of designers creating works that

in order to push forward her designs, using

were driven by technology and therefore created

software to create new typefaces for the

a new visual language. Before the computer, the

computer. Licko realized early that with the

idea of pixel-based imagery wasn’t a concept in

use of the Macintosh for design, there was going

design. The separation of pixels that is visible in

to be a need for typefaces that worked well

Oakland is a direct result of the technologies that

with the technology. Oakland utilized the bitmap

created it. Licko designed for technologies in her

vernacular of the computer. It was made

time, and she recognized that the visual standard

simply for the aesthetic of the early computer,

would change with newer technology.

and Licko herself recognized that the typeface would become obsolete once hi-res computers entered the world of public use (Oakland).

After Zuzana Licko’s Lo-Res Type Specimen Book.


Emigre Magazine Covers. From Left to Right Top to Botton: Emigre 30. 1994, Emigre 9. 1988, Emigre 53. 2000, Emigre 23. 1992, Emigre 1. 1984, Emigre 21. 1992, Emigre 36. 1995, Emigre 69. 2005.

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Zuzana Licko is also responsible for a design

The main point of Emigre was to showcase the

magazine by the name of Emigre. She and

design and typography. The article mentions “At

her husband, Rudy Vanderlans published the

a time when most type designers were put off by

magazine. “Typeset with a Macintosh computer

the limitations of the computer and its inability to

in types that Licko designed so they would

exactly replicate existing technology, Zuzana was

‘look good on a coarse resolution printer,’ the

intrigued and inspired by the digital environment,

magazine published all kinds of design” (Hollis

working within limitations as if they were assets”

213). In the article, “Graphic designers probably

(Keedy). Licko was fascinated with testing the

won’t read this . . . but,” it’s mentioned that

capabilities of the computer. The fact that those

Emigre served mainly an aesthetic function.

capabilities were so limited gave her a challenge

Designers simply observed the layouts and

to create something useful. Oakland functions

typography rather than take the time to read

well as a readable font in addition to one that can

the essays (Keedy).

be used to enhance a layout as a display font.


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Emigre Magazine Covers. From Left to Right Top to Botton: Emigre 2. 1985, Emigre 3. 1985, Emigre 4. 1986, Emigre 8. 1987, Emigre 31. 1994, Emigre 10. 1988, Emigre 13. 1989, Emigre 27. 1993, Emigre 28. 1993, Emigre 29. 1994, Emigre 25. 1993, Emigre 26. 1993, Emigre 32. 1994, Emigre 33. 1995, Emigre 34. 1995, Emigre 35. 1995, Emigre 37. 1996.


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A screen from the Talmud project. The three texts are all on the display, but only the Talmud (Makkoth 10a) is in focus.

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Rethinking the Book

David Smalls. Rethinking the Book. 1999.

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Rethinking the Book “[David Small’s] thesis, Rethinking the Book,

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“Rethinking the Book” contains actual text from a

examined how digital media, in particular the

book that can be experienced by a user. Focusing

use of three-dimensional and dynamic

on typography as content rather than an abstract

typography, will change the way designers

image, he allows the viewer to consume it in

approach large bodies of information” (About Us).

a nontraditional way. “Rethinking the Book” is

“Rethinking the Book” is an examination of the

very much about the three dimensional space.

visualization of information in a digital setting.

Layering and setting type back in space shows

Completed in 1999 as his doctoral work, Small

the user depth. Scale in typography shows

investigated the technology of digital media and

hierarchy. This project uses cross fades to

its capacity to render large bodies of information.

transition between information. As the type

Small takes texts from books and visualizes

moves through the screen the perception

them in a new context utilizing the computer as

of typeface and color change based on size

a new technology. In his paper, Small explains

changes and perspective shifts. The design is

that designers of the time are still treating the

asymmetrical and shows depth and perspective.

computer as a sheet of two dimensional paper

Color categorizes and highlights different types

and he wishes to change the way information is

of information. The colors are light on a dark

presented to the user (Small 3).

background. Without the perspective shifts in the typography, the black background would appear flat and two dimensional. There is no image, the only information is presented in a sans serif typeface using scale in order to depict a level of hierarchy. By creating clear hierarchies, he translates large bodies of text into something that is organized. He experiments with the way people interact with large amounts of information.


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Web Typography When web design first started and the Internet

Christopher Clark uses cutting edge interactive

was still new, interesting typefaces were only

web technology in order to show the possibilities

available by first making an image in Photoshop

of typography on the web. He uses recognizable

(or some other program) and then uploading that

letter forms but allows them to have an

image to the web. Today, designers streamline

interactive touch. For example, in Figure 5, you

their websites infinitely by hosting their typefaces

can see bubbles rising from the “s”. This only

on the web. Live typography on the web is a

happens when the user mouses over different

standard now, most custom faces are live type

bubbles within the larger word. Christopher

rather than imagery. One major way this is

Clark states on his website “Web Typography

possible is through the use of @font-face.

for the Lonely is an ongoing collection of

“@font-face is a css rule which allows you to

experiments and writings on web typography

download a particular font from your server

and the possibilities of standards-based web

to render a webpage if the user hasn’t got

design. It aims to inspire the web community by

that font installed.

pushing the boundries of what is both possible and practical in web standards in a manner that is compelling and exciting to the visually-minded creative” (Web Typography for the Lonely). On various pages he demonstrates examples of how to use each different interactive typography. Clark is a designer who actively uses the technology at hand to create interesting and exciting new products for users to interact with on the web.


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“Apple is the first company that designed finger-friendly hardware and software from scratch rather than stuffing a PC into a keyboardless case.”

Contemporary Technologies

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As technology progressed, computers changed

“The iPad was seen by many publishers as an

shape. Personal computers are far more

ideal vehicle to adapt their printed content into

streamlined than the 1984 Macintosh. Not only

digital form” (Blauvelt and Lipton 90). Because

are the outside aesthetics different, but the

it is easy to use and take places the computer

computer itself is much more powerful and there

couldn’t be taken, it makes perfect sense that

are many more widely available tools for people

the iPad became the digital format for what were

to use. Even though the iPad seems like a logical

once printed publications. “Adobe, makers of the

progression from the other computers available

primary page layout software, InDesign, quickly

on the market, “Apple is the first company that

developed a set of add-on tools, Adobe Publishing

designed finger-friendly hardware and software

Suite, which bypassed the need for specialist

from scratch rather than stuffing a PC into a

coding skills” (Blauvelt/Lipton 90). Not only is the

keyboardless case” (McCracken). In addition to

final device that people interact with easy to use,

tablets (apple or otherwise), users are also able

the publishing tools are now user-friendly and

to access a huge amount of information on their

easy to learn.

phones (apple, android, or other).

Flickr User By Noora Bint Abdulrahman. 2010, Ipad Advertisement, Ipad Advertisement, iPhone advertisement, iPhone advertisement, Flickr User bytegirl24. 2011.


Our Choice. 2009.

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Because of the interactive nature of the device, designers rethink classic printed materials in new forms. For example, “Our Choice”, Al Gore’s sequel to “An Inconvenient Truth”, is the first fully interactive book avaliable on the iPad. Not only can a reader read a traditional book, they now get a fully immersive multimedia experience. The book contains videos, interactive infographics, and scalable images. Designers fully utilized the available technology in order to create a new experience for readers.


Change in Designers’ Role

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Graphic design is entering into a new era.

It has always seemed that designers were

Designers are moving away from creating

catching up to technology. Today, designers

things solely because the technology allows it

can conceptualize ideas and then create the

and toward a future where the concepts drive

technology to implement those ideas. Technology

technology to be pushed. When asked about the

is catching up with ideas focused around user

changing role of graphic designers James Early,

experience (Sassoon 52).

Creative Director at Threespot, said “being a successful designer is more about being able to

Designers are responsible as members of

develop the right idea as well as the visual tone

much larger teams than they use to be a part of.

and experience that supports that idea and less

No longer is it a copywriter and other creatives,

about how that idea is distributed from platform

graphic designers are working on teams that

to platform” (Early).

consist of people with various backgrounds (Sassoon 65). This is particularly important

The most important aspect of designing

because designers are not only working with

something is considering who the end user will

other people who share the same creative goal,

be and whether or not their interaction with

but people in fields that will be interacting with

the product is going to be positive. Designers

the end user. There is much more input from

observe people’s actions in order to design better

outside professions now when designers have to

for the users (Sassoon). The end user plays an

think about completing a project. In addition to

important role throughout the entire process of

extra team members, designers now work with

creating a product. Previously, the designer was

test subjects to make sure their products are

responsible for simply creating a product and

useful. The designer first meets the customer’s

distributing it to an audience. Now, designers

needs, tests the outcomes, and follows through

must consider the user’s experience because

with the solutions (Sassoon 13).

feedback is instant. Incorporating user feedback into revisions of any design helps to make better products (Sassoon 53).


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F-i Process Sketches. 2013.


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Conclusion The role of the designer has evolved dramatically

By pushing the boundaries of technology and

since the days of the first personal computer.

forcing technologies to keep up with designs

In today’s instantaneous user feedback world,

that can better serve the public, everyone wins.

it is absolutely necessary for a designer to

The designers are successful, and the users are

consider information from team members of all

happy with new and innovative products.

backgrounds, and not just astethic backgrounds. By incorporating users from all different types

“We need multi-disciplinary designers who

of backgrounds, graphic designers are able

recognize that giving a physical shape to an

to expand not only their personal knowledge,

object is a small part of the design process”

but also the effectiveness of their product.

(Sassoon 13). Design education must reflect the

Once they receive input from users in the field

changing role of the designer. Because the end-

they’re designing in, they can design things that

product is no longer the goal, the concept must

will ultimately be more useful for their target

be heavily stressed and given importance on any

audience. Focusing on the user also raises the

design project. Teaching new designers that the

chances that the end product will be successful

concept is the most important aspect of a project

and well received by an audience.

will be necessary for the world of graphic design to move forward.


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F-i Process Sketches. 2013.


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Interview

Questions

Rosemary Sassoon is an author with a PhD

How, in your opinion, did the introduction of

from the University of Reading. Most of her work

tablets and smartphones change the way

focuses on lettering and handwriting. She’s also

designers handle projects?

written about technology and it’s relationship to typography.

What is the purpose of designers using iconography that is based on old technology(cut/

December of 2012 through February 2013 I

paste/etc)? Why hasn’t there been a new

was in contact with Rosemary Sassoon, author

introduction of imagery into graphic design?

of “The Designer: Half a Century of Change in Image, Training, and Technique”. This particular

How has the role of the designer changed in

book discusses the changing role of the graphic

the past decade? In your book “The Designer:

designer, and it helped me come to conclusions

Half a Century of Change in Image” you note

about the designers role in order to complete

that the end product is only a small part of the

my thesis. Rosemary was eager to help with

design process, is there a certain number of

my thesis, and below are the questions I asked

revisions after feedback you feel is necessary for

her as well as her responses.

a sucessful product? How does the idea of artist collaboration apply to designers today? How often is collaboration necessary for successful projects?


Responses

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Personally I believe that a really competent

I am writing a new book on how letterforms

and well informed designer who understands

affect us all and will probably use this cartoon

both design and production processes would do a

and would love to hear your views on the subject.

better job digging deep rather than collaborating with a committee. I do understand this is

I, along with many of my contemporaries,

common practise today but luckily I did not

believe that access to so many fonts and so

have to experience it.

much illustrative matter on line is, inevitably, stifling the imagination of young designers. It

In my scrap books from the 1950s I have a

is all too easy and increasingly material risks

wonderful cartoon starting with an art directors

becoming more uniform and repetitive. Even

wonderful idea – he created a picture of a blue

when it is original, a design on screen gives the

blooded stallion. ‘A conference was called to

impression of being more perfect and finished

inspect the masterpiece. The sales manager

than on paper so it risks a designer stopping

declared he trots too lightly – so he was given

before that final push that might make a good

feet of an elephant. Someone else piped up I

design out standing. As for new terminology

think his range of vision is too limited and the

that is for you to invent!

stallion was given a giraffes neck. And so it goes on. A bit of an exaggeration but all the same its rather how I would feel. I think it would be unsatisfying for a designer, somehow looking like lack of confidence in his or her skill but the world is changing!.


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Oct. 2012.

Baines, Phil, and Andrew Haslam. Type & Typography. New York: Watson-

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Blauvelt, Andrew, Ellen Lupton, and Rob Giampietro. Graphic Design: Now

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Conde Nast Digital, 24 Jan. 2008. Web. 03 Oct. 2012.

McCracken, Harry. “The 50 Best Inventions of 2010.” Time. Time, 11 Nov.

2010. Web. 12 Oct. 2012.

“Oakland.” MoMA.org. MoMA, n.d. Web. 3 Oct. 2012. Postman, Neil. Technopoly: The Surrender of Culture to Technology. New

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Web Typography for the Lonely. N.p., n.d. Web. “What Is @font-face.” @font-face. N.p., n.d. Web. 12 Oct. 2012.


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