Kevin Arango - Design Portfolio

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K Design

Portfolio


EDUCATION — B.Arch Southern California Institute of Architecture — (A.A) Associate Studies in Architecture Miami-Dade College 2013 — Certified Computer Aided Design Assistant Miami-Dade College 2013 — Certified Computer Aided Design Operator Miami-Dade College 2013

SKILLS

Kevin Arango 7936 NW 188 Lane, Miami, FL, 33015 Cell Phone (786) 253-3594 Email Rango.Kevin@gmail.com

— Highly proficient in creating 3D models in Houdini, Rhino, Maya — Able to produce VR content — Exceptional at organizing and archiving digital files — Production of presentation boards/ drawings/ renders by use of AutoCAD, Adobe Suite, Nuke, PF Track, Substance Painter and the other programs listed in this section — Experience constructing environments in Unreal Engine — Aptitude in ZBrush, 3DS Max — Capable of Constructing Physical Models (Small and Large Scale) With High Levels of Detail in a wide range of materials — Proficient at animations and compositing — Highly skilled at digital fabrication using CNC milling, 3D printing (ABS, powder and resin), and laser cutting

RECOGNITIONS — Chosen to display work at SCI-Arc spring show — Miami chapter of the AIA - 2013 student of the year — PTK (Phi Theta Kappa) – honors society — President of the Architecture Society at Miami Dade College — Dean’s List during duration at Miami Dade College — Chosen to display work at Miami Dade College

WORK EXPERIENCE John Bohn Associates (Summer Internship, May - August 2016) — Took part in the documentation process and CAD drafting of an architectural project — Prepared presentation boards and layouts for project proposal — Constructed a dynamic map of Route 66 — Compiled and created presentation materials — Advanced the firm’s research into new techniques involving energy and design BEA Architects Inc. (Summer Internship, May - August 2012) — Took part in a collaborative effort in designing the BEA booth for the Miami Seatrade Expo — Prepared presentation boards and layouts for previous projects — Constructed 3D concept models — Created a library of 3D assets that could be used for multiple projects Rene Gonzalez Architect (Summer Internship, May - September 2011) — Assisted in the production of a competition entry — Constructed physical concept models and a final presentation model — Participated in collaborative design meetings

OTHER — Fluency in English, conversational levels of Spanish — Familiarity with architectural processes of design and construction on both the East and the West Coast


Co lle cti v

e

The Collective @ 432 Park Ave. As today’s fragmented technologies become increasingly coordinated and automated, the architectural practice is set to dramatically change in the upcoming years. emerging technologies are allowing the architect to synthesize an abundance of concepts and services more efficiently and rapidly than ever before. Today’s urban development has become a commodity that is stagnant in its ability to function as usable program for the general society. Towers like 432 Park Avenue(the tallest residential tower in the Western Hemisphere) become embedded into the urban fabric as premium markets which are monuments to capitalism. The downfall of 432 Park Ave is that they developed a massive amount of space to sell with very little to actually use. The tower itself has become an empty container for capital. Its static nature simply does not allow for the capacity to evolve and respond to unexpected conditions.

Th e

It has struggled to attract tenants and has gone through multiple programmatic changes as well as trying to subdivide existing spaces to no avail. This thesis proposes to embrace emerging technology (advanced 3D-printing, AI systems, robotics) and utilize block chain economics to efficiently develop a megastructure that always maintains the capacity to adapt and rapidly self-deploy on site. This kind of system aims to break the relationship of towers reinforcing the steep NYC socioeconomic hierarchy.

PHASE 1

PHASE 2

PHASE 3



PLAN : “Sub-Core”

PLAN : “Public-Core”

Potential tenants would enter the ground floor through the fabrication facility and interact with the “AI Bot”. Users would then be able to place contracts for custom components . Units are composed of an

Developers can buy out large volumes ,creating a thickened core that provides large public spaces and also reinforces/interlocks the cantilevered “Sub-Cores”. This Public spaces acts an occupied thickened beam benefiting the rest of the tower system.

accumulation of components. These components can be shared between units thus allowing for a rapid mass production through the usage of an integrated structural joint system. As the tower evolves, components can be interchanged to compensate for live structural changes. These components then become a new commodity for the inhabitants of the tower.


The site is divided into a voxel field for statistical usage by the blockchain bot.

Spatial Organization

Components

Additional linear areas of public spaces are required to interlock the thickened “sub-cores�. This enables structural stability for such a large cantilever.

As the system grows, the core can begin to expand, forming large public spaces.

Component Subdivision

Component Reconfiguration

Gutter system binds multiple components together.

Spatial Organization

Components

Component Subdivision

Component Reconfiguration

Spatial Organization

Components

FRP tape is applied by bots on the crane to help reinforce components.

Component Subdivision

Component Reconfiguration Apertures form when negative space between components join.

Density: 1

Density: 2

Density: 4

Density: 6

Density: 8

Density: 10

Density Spacing: 5m

Density Spacing: 4m

Density Spacing: 5.56m

Density Spacing: 8.76m

Density Spacing: 15m

Density Spacing: 3.65m

Min Scale: 1.26

Min Scale: .07

Min Scale: 1.21

Min Scale: .79

Min Scale: 1.15

Min Scale: .42

Connection joints are printed and integrated into components.

Density of structural insulation varies during printing to be more efficient.


Inventorium The inventor’s barn is a collaborative workspace and exploratorium, fully integrated with technology. The architecture itself is collapsed into one system ( skin, structure, circulation, furniture) and begins to unravel to respond to the programmatic pressures. Structure de-laminates to become negative columns and fibrous climbing areas. Walls become desk, desks become chairs, chairs become ramps, etc.

Inv

ent o

riu m

The structure becomes more dense as it inverts on itself forming large “negative columns�. Everything in the barn serves multiple purposes. These columns are main features organizing the space from the interior but are drone race tracks from the exterior. These columns also help channel rain water to the lakes below , activating them and allowing for MR boat races. The barn becomes a destination for people to experiment , create, play and buy . It helps to promote new interactions within the community and allows for a more collaborative work-flow between inventor and consumer.


THE ATTIC

THE ATTIC

Level 3 @ 40'

Level 0 @ 40' THE LACKADAISICAL CHAMBERS INFORMAL READING SPACE

INFORMAL READING SPACE

Level 2 @ 30'

Level 0 @ 30'

3D PROTOTYPING

THE LACKADAISICAL CHAMBERS

LIBRARY

Level 1 @ 20'

Level 0 @ 20'

SHOWROOM

GIFT SHOP

RECEPTION

RECEPTION VR FLIGHT DECK

ENTRANCE

Level 0 @ 0'

Level 0 @ 0'


VR Flight Deck

VR Lab

Users take control of one of 4 airships in an intense race through a maze of various structures in and around the building.

The creators get to experience their creations in a virtual multi-verse before manifesting them into reality.

Amphitheater The community gathers here to observe the spectacle of competitive mixed reality battles. It is also used to showcase the groundbreaking creations from up in the attic.

STACKS

3D Prototyping Creations are brought to life using advanced threedimensional fabrication techniques.

MR Water sports Users engage in a water sports battle with those from the cafe.

STAGE

Catalogue Chamber

-------------------------Items from the 3D prototyping space moves down the pipeline to be documented and stored in the digital library for eternity.

Show Rooms It is only the most elite of these creations that make it to the designated display cases. These displays peak the curiosity of the public as to what goes on in the attic.

Cafe The Lackadaisical Chambers

Enjoy a small latte as you navigate your ship and interact with the others in this mixed reality experience.

Gift Shop The gift shop is the graveyard for discarded creations placed in large vertical vending machines. The public has the opportunity to enjoy what came from the attic at a discounted price.

M

Jump into a network of fibers and glowing pods to play, relax and just chill out. M RAMP UP

LOBBY

Administration ELEVATOR

Standing at the front desk is the friendly AI bot that knows all that goes on up in the attic.

F

Library

LOBBY

ELEVATOR

SERVICE ELEVATOR

Plan at 5’ RAMP UP

UP

A library of techniques, materials and possibilities provide the inspiration for what the attic entails.

ENTRY

The Tinkerer Corner The adjustments and kit bashing of creations.

F

UP

SERVICE ELEVATOR

Plan at 25’


B.A .

M

Berkeley Art Museum

“Strange familiarities”

Nested Gallery

Auditoruim Columns

This museum explores a part to whole relationship and aims to frame a stance on the Exterior massing vs its Interior. From the exterior, the building is apparent as a fluid “whole” and loses its relationship to its “parts”. In contrast, the interior aims to celebrate the parts and break the continuity of the exterior mass . The reintroduction of the parts that embed into the interior provides an organizational strategy which contain gallery spaces. This makes the building sectionally active as you pass between objects and void spaces to explore the curated content.

Embedded Interstitial Spaces


Excerpt : Gallery

Floor to Wall Detail

FRP ( EXTERIOR PANELS ) WATERPROOF MEMBRANE 12 GAGE METAL SHEET C CHANNEL WIDE FLANGE FRP ( INTERIOR PANELS ) DOUBLE PANE INSULATED GLASS MULLIONS ( CURVED STEEL EXTRUSION )

GFRC ( EXTERIOR PANELS ) WATERPROOF MEMBRANE 12 GAGE METAL SHEET SUBSTRUCTURE ( I - BEAMS ) GFRC ( INTERIOR PANELS ) CORRUGATED SHEET GFRG ( GALLERY WALL ) GFRC ( EXTERIOR PANELS ) SUBSTRUCTURE ( SQUARE TUBES ) GFRC ( INTERIOR PANELS ) TILES ENTHUSIASTIC ART CRITIC CONCRETE SUBFLOOR CORRUGATED SHEET I BEAM HVAC DUCT SUSPENDED CEILING SUPPORTING CABLES AUDITORIUM MULLIONS ( CURVED STEEL EXTRUSION ) INSULATED GLASS PANEL

CONCRETE SUBFLOOR TILES HVAC SPRINKLER SYSTEM NETWORK SYSTEM I - BEAM


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4

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8

9

LEVEL 4 EL + 63'-0"

LEVEL 3 EL + 47'-0"

AUDITORIUM GALLERY

LEVEL 2 EL + 33'-0" LOBBY

TICKETING

GALLERY

LEVEL 1 EL + 23'-0"

AUDITORIUM LEVEL B1 EL + 4'-0"

LEVEL B2 EL - 13'-0"

LEVEL B3 EL - 29'-0"

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2

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4

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Floor : 001 GALLERY

Floor : 002

Floor : 003

LEVEL 4 EL + 63'-0"

GALLERY

GALLERY

LEVEL 3 EL + 47'-0"

GALLERY LEVEL 2 EL + 33'-0" TICKETING

LOBBY LEVEL 1 EL + 23'-0"

AUDITORIUM

LEVEL B1 EL + 0'-0" STUDIO

STORAGE

STUDIO

LEVEL B2 EL - 13'-0"

PARKING LEVEL B3 EL - 29'-0"

STORAGE

PARKING LEVEL B4 EL - 45'-0"

01. GROUND

Habitable Ground

02. MASS - EXTERIOR SHELL

Mass : Exterior Shell

03. INTERIOR OBJECTS

Interior Objects

04. FLOOR PLATES & CIRCULATION

Circulation


Wo rld Bu ild ing



Seamless Module

Sublime Couture

Curve Array

Connection Joint

Module : Hammerhead Shark

Physical Prototype

This project investigates three fundamental paradigms in architecture: surface, structure, and volume through a specific lens of thickened figures. Historically, ornament has been understood as flat or nearly flat ornaments adored to forms to create detail. In todays world 3Dprinters blend the gap between ornament and form, patterns have now become the structure that they once adorned.


Chronophotography

This project investigates the notion of variability resolution imbeded in geometric variations. Motion capture, digital design and decomposing a render output into individual components gives a new understanding to the output image at a high level of complexity. The questions of geometrical articulation, accuracy and performance are addressed in the analysis.

Motion Data as Single Frames

Composite Motion

Range of Motion:

Motion Transformation:

Punch

Structural Framework

18 duplicate curves with 6 degree rotation about the centerpoint of volume

Mass

Surface Effect

Motion Transformation:

Range of Motion:

Punch

18 duplicate curves with 6 degree rotation about the centerpoint of volume

Extracted Range of Motion

Data Transformation

Physical Prototype : Hybrid Res

Physical Prototype : Low Res


Space Invader

Physical Prototype

Figural objects embed into a container create a monolithic exterior while fragmenting interior volumes.


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