F U W E I - C H E P O R T F O L I O W O R K S 2 0 0 8 - 2 0 1 4
THU Dept. of Architecture | 2012 Graduation Thesis
THU Graduate School of Architecture | 2013 Design Studio
THU Dept. of Architecture | 2010 Core Studio
Teamwork | 2014 Competition
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OBLIQUESCAPE
Graduation Thesis | Taipei, Taiwan | 2012 Advisor. Ming-Wei Huang
Shortlisted & Exhibited. International Exhibition of 2012 Architecture Graduation Design Shortlisted. Young Talent Architectural Design Award
Body, is the topic of discussion in my graduation thesis project. A body could sit comfortably in a corner, but could also use spaces
in
redifining
different
them.
ways,
While
therefore
the
urban
environment brings so much convenience
today, people barely need to move their
bodies. The cocooned body became the center of inertia and passivation.
[ PROSTHETIC ] Assistance
To help the disabled body, which has the same function.
Phenomenon
To meet people’ s need of quickness and effectiveness.
Le Corbusier once said that the house is a machine to live in, in whose words
architecture could also be understood as prosthetic;
people
who
lost
their
subjectivity are controlled, disciplined
within this prosthetic. Horizontal floor slabs are good at saving our effort of
standing, which had been (re)produced
Body moves.
Bazaar
Body moved.
Train
Subway
Escalator
Airplane
D& F
that attempted to overcome nature. Paul 1960s, which evoked gravity’s effect on
Car
Supermarket
massively, is another artificial prosthetic Virilio proposed Oblique Function back in
Carriage
+
+
bodies: One needs to stay on a tilted
Take consumption for example,
move down.
If the architecture today is p
surface with extra force, or he will start to
OBLIQUESCAPE
buildings, its manufacture process w
space“healthier”,making sight the
can it help us to retrieve the
The contrast between artificial lines and nature lines. TV
Computer
Highspeed Rail
Internet
Telephone
Smart Phone
Department Store
Paul Virilio’ s sketches of Oblique Function.
[ OBLIQUE ]
Slope (%)
0
Function
5
8.33 10
35
40
15 16
20
Ramps
Wheelchair Ramps
&G FEN PRA DI D GUC A LV CI
12.5
45
25
30
Oblique Function
50
+
55
60
65
Stairs for children
which had moved into
was wiped out to make the
e only sense that matters.
prosthetic-like, perception?
69.2 70
Stairs in public spaces
75
80
83.3 85
Stairs in rooms over 200m²
90
95
100
Other stairs
INTRODUCING THE OBLIQUE FUNCTION INTO THE PROJECT
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OBLIQUESCAPE
20
05
[ NISHI HOGANJI ] This place’ s charactor had
been denying the subjectivity of bodies since Japanese colonial period, so I chose here to make the statement...
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75
19
55
19
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HOSTEL ABOVE EXISTING TREE HALL AND NEW LANDSCAPE
03
By being oblique, I think architecture could play a more active role, establishing an
explore-and-adapt relationship between
Obliquescape includes a hostel, a mall and
a park. The hostel is placed above Tree Hall,
3m
it and bodies.
m 6.8
4.2 m
hence redeďŹ ning the Hall as the service
oor; the mall is placed underground, 2m
keeping a relatively complete park. Hostel
units are consisted of oblique oors; travelers could regain awareness of their
2m
bodies while moving in it. The unit itself is an inhabitable circulation, and its roof
becomes public corridor as units are assembled.
35%
The landscape extends from the base of
%
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the ancient temple, separating the lower
commercial space from the upper park surface. People can shuttle both of them
through the gaps, consume and exercise at the same time, while more approaches to this historical site are created.
20%
Public
Private
OBLIQUESCAPE
%
33
(slope)
Each unit contains a continuous circulation
UNIT PLAN 1 scale: 1/75
UNIT SECTION A scale: 1/75
2
1
UNIT SECTION B scale: 1/75 UNIT PLAN 2 scale: 1/75
A
B
G E N E R AT I N G H O ST E L U N I TS
04
Continuous ramps replacing vertical circulation
Unit
Collection of units forms an explorable public space
OBLIQUESCAPE
HOSTEL PLAN 1 scale: 1/300
2 1
HOSTEL PLAN 2 scale: 1/300
HOSTEL SECTION scale: 1/150
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OBLIQUESCAPE
E X P LO R A B L E P U B L I C S PA C E I N T H E H O ST E L
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1
2 3
4
OBLIQUESCAPE
B1F
Section 1
1. Hoganji Podium 2. Gallery
3. Hostel Lobby 4. Café
SECTION 1 scale: 1/300
ENTERING OBLIQUESCAPE: GROUND FLOOR PLAN AND SECTION
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5
6
7
5. Dressing Room 6. Clothing Store 7. Gymnasium
B1F PLAN scale: 1/600
Roof
r
Floo
ts
Spor
tion
ump
Cons
C
OBLIQUESCAPE
pe
dsca
s lan
uou ontin
Cir
ion culat
ps
gh ga
throu
Continu multi-app
Section 2
uous ramps create proaches to the site
SECTION 2 scale: 1/300
G O I N G B E N E AT H T H E R A M P S F R O M T H E G A P
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OBLIQUESCAPE
UNDERGROUND: VIEWING OUTSIDE BETWEEN THE RAMPS
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METAPHORIA
A Taichung Game: Reinterpreting A City | Taichung, Taiwan | 2013 Advisors. Rohan Shivkumar, Chih-Feng Su
The project starts with a board game. On the right is the game board of the game GANJ, which dates back to the Mughal Empire
of
North
India.
Players
are
supposed to move anti-clockwise toward
the center. On the bottom right are the numbers
on
game
board
and
their
correspondences. In the game, with every roll of dice, one should collect every
element as part of his/her story, and later
blend them into a way that he/she interprets the idea of city.
Finally, the ďŹ ve elements that I get are
C
tablet.
C
sher (tiger), magic, mosque, garden and
M
M
B
M
M
S
METAPHORIA
Figure
ELEMENT
Ta o i s m G o d
Primitive Religion
White Tiger
Imagination
B r a v e r y
Incatation
D a n g e r
Parapsychology
H u n t e d
I l l u s i o n
Worship/Feared
U n k n o w n
Contradiction
S y m b o l
S u r v i v a l
S c i e n c e
x
Mythology
I
M o n o l i t h
I d e n t i t y
P r a y e r
Cenotaph
Worldview
F
Milestone
Recreation
A n t i - i d o l
Boundar y
Preser vation
P o l i t i c a l
Meaning-given
Projection
S a c r e d
M
a
Domestication
U n i t a r y
S y m b o l
Consumption
Controversial
C
D i r e c t Associates
Pictures
Further Interprets
o
e
d
d
e
i
s
o
l
a
c
u
m
s
FIVE ELEMENTS AND THE INTERPRETS
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The key question in this project is,“How
was the world that we know created?” With that in mind, I go through several
Ex t r a c t
researches, and the outcome is a twofold: We extract raw materials from nature, and then turn them into products; on the other
hand, we abstract meanings from nature,
which later become symbols, especially
written words. Put the previous two formulas together, it’s the culture we get.
N a t u r e
Though they’re intertwined, but if we look closer
to
the
latter,
the
argument
“everything that we acknowledge is a
Abstract
construct of words”appears.
Then I make an analogy between the words and the prisons, since they both use
definitions (meanings/guilt) to distinguish certain
objects/people
from
a
bigger
group that they belong to, which may be
[ C R I M E
called nature/society. This is not merely a
linear process; it circulates within itself, establishing a complete loop system. Words are prisons in the end.
Before the Japanese colonial
period, prisons were more like detention centers, and the
plan figure was just like the Chinese word of crime.
METAPHORIA
E ]
M a t e r i a l s typography letters stamp words language sound
paper, metal, wood, ink
Classify & Control
Produce magazine books newspaper articles paragraph sentence
Reform /
Discipline
C u l t u r e
- interpreting nature
S y m b o l s -imitating nature
Arrange
Budokan Building
Taichung Prison
Dormitories
Part of Taichung City, 1945
F R O M N A T U R E T O C U LT U R E
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With this key analogy, it leads to the old Taichung Prison as the site. Built in 1899, it was considered a symbol of modern and
advance back then. Since the prison moved away in 1992, its trace nearly disappears, as the north-south axis been taken over by new grid system (45°). The
site had been long fragmented, serving as several parking lots right now. Metaphoria contains
both
institutional
axes,
recovering
north-south
axis
on
the
the
ground/underground, while shifting the upper floors to the current grids axis.
The programs are all settled around words and paper; hence the books could be regarded as users, too. Their destination is either
to
be
preserved
in
the
dungeon-like archive underground, or to disappear in the incineration tower on the
top
floor.
Between
these
two
abstractions of words, extractions (paper recycling, paper making, printing�) lie in the middle, which could be a new tourist spot for citizens.
METAPHORIA
STUDY MODELS
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1945 + 2013: From North-South to 45째 Axis
METAPHORIA
Incineration Tower
Paper-making Workshop Printing Studio
Charactors Forging
Paper Recycling Factory Vertical Circulation
Paper Recycle (1st)
L i b r a r y
S Y M B O L I C E X T R A C T I O N M A T E R I A L E X T R A C T I O N
Structure and Elevator Paper Recycle Stations
E X T R A C T I O N
Archives
Programming Sections
ABOVE / UNDERGROUND: MAPPING DIFFERENT AXES
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METAPHORIA
A R C H I V E S E X T E N D E D I N D E F I N I T E D LY U N D E R G R O U N D
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-600
-600
Library
METAPHORIA
as
prison.
-600
Second-handed Publishments -600
Historical Documents -600
Encyclopedias & Dictionaries -600
B1F PLAN scale: 1/500 0 1
3
6
10(m)
16
METAPHORIA
VOLUMES CONTAINED AS DIFFERENT SCALE OF SYMBOLS
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Paper Tube Making -150
Paper Recycle -150
+0
Paper Recycle -100
+0 Paper Tube Making -100
Paper Tube Making -100
METAPHORIA
Fake
Archaeology
Site.
+0
Paper Recycle -150
Paper Recycle -150
Paper Recycle -150
+0
+0
Paper Recycle -150
Paper Recycle -150
GF PLAN scale: 1/500 0 1
3
6
10(m)
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Cleaning
Pulping
METAPHORIA
Outdoor Platform +450
Paper Deinking +450
Screening
+690
Upload & Unload +450 Debaling
M at e r i a l
Washing
Froth Flotation
re-extracted.
2F PLAN scale: 1/500 0 1
3
6
10(m)
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METAPHORIA
+1800
Incineration Tower
Roof Terrace +1800
4F PLAN scale: 1/500
S u b l i m at i o n o f w o r d s .
Printing +1210
Office +1210
+1200
Charactors Forging +1210 Café +1210
Shop +1210
Papermaking +1210
Typesetting
spaces.
3F PLAN scale: 1/500 0 1
3
A BST R A CT I O N : R E B I RT H O F PA P E R A N D W O R D S
6
10(m)
20
METAPHORIA
From archive to air.
SECTION scale: 1/500
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MIRROR
Collective Housing & Working | Taichung, Taiwan | 2010 Advisor. Bo-Jun Tang
This project begins with the analysis of
Villa Hague designed by Bernard Tschumi.
Being applied with the principles, it turns
into a prototype which included mirroring relationship, two complete cores on each side, and an intermediate space within. The two sides in the prototype are two layers: Working and cooking are at the
Drawing of Villa Hauge, Bernard Tschumi
lower, while sleeping, living and deck are
at the upper. The void core at lower level faces the intermediate space of the entire
building, while the upper solid core faces the beautiful view of greenery.
Cartesian Coordinate System
Mirroring Planes
Finally, the proposal develops into a
complex consists of housing and other public programs; and the process also follows the principles extracted from the
Plane X-Z
Solid / Void
Plane Y-Z
Objects
Plane X-Y
Programs
case study. Furthermore, the building is defined
as
a
“mirroring
surface”,
reflecting the Greenway at its west side, which makes the planting placed on east
side of the site, in order to block the messy view of the parking lots nearby.
MIRROR
Bathing
Bedroom Terrace Study
Dining
Kitchen
Void: Porch
UNIT 1F PLAN scale: 1/100
UNIT 2F PLAN scale: 1/100
Solid: Bathroom
0
0.5
1.5
3(m)
FROM PRINCIPLES TO PROTOTYPE
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Site
Public entrance
Voids linked together
Crack on both sides
MIRROR
36 Living Units
Building coverage
Structure
Mirorring the void Private Circulation (diagonal + horizontal) Public Circulation (vertical)
Creating terraces
Workshop Gallery Classrooms Gym CafĂŠ Shops
Private Entrance
Volumes pulled to gain perspective view inside
VOLUME PROCESSING AND EXPLOSION AXO
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Shop +10
Public Lobby +10
Private Lobby +10
Shop +10
GF PLAN
MIRROR
scale: 1/400
0
1
3
6
10(m)
OямГce +1390
Gallery +1390
5F PLAN
scale: 1/400
0
1
3
6
10(m)
F LO O R P L A N S A N D T H E I N T E R M E D I AT E S PA C E
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SECTION scale: 1/200
MIRROR
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ECO SETTLEMENT
Personal Competition | Kinmen, Taiwan | 2014
Collaborators. Wei-Zhe Li, Jin-Ru Qiu, Yu-Feng Zheng
Shortlisted & Exhibited. Low-carbon Kinmen Housing Competition
The planning and design of traditional
courtyard housing in Kinmen was under defensive
increasing
consideration; tourists
in
however,
recent
the
years
Wall-piling with
different materials
sometimes invade residents’ daily life
accidentally, hence reducing residents’ living
space.
We
try
to
gain
some
openness in the courtyard houses, as well
Extracting relations
as the public spaces in the community.
of layers on facade
We take the traditional wall-piling with different materials as concept, turning it
Turning into the
into the double wall, which we defined as
ambiguity of
an intermediate layer between private and
in/outside space
community space. We also rearrange the
traditional layout, creating a coherent public greenbelt for both the community and tourists. Vegetable farms are placed beside the greenbelt, so that neighbors could
have
more
interaction.
Bicycle
Site
Ten living
Creating a coherent public space
Ventilatio
rental station is set at the entrance of community,
responding
to
Kinmen’s
current intent for becoming a low-carbon island.
ECO SETTLEMENT
Modern grid system keeps public space isoated in corner
g units
on
Traditional planning had courtyard in each house, but was too defensive
g
er
tow ter wa
ra
c r re ate inw
tlin set
eld
enďŹ
gre
n atio lter aer gďŹ ntin a l nt p ime sed
a
tic qua
ing
nt pla
rm
e fa
bl eta veg
e ycl
Water system
Loosen up the units
ion tat le s
yc rec
d
oun ygr
pla
all kw ole gp rgin a h c ing ark le p c y bic
boo
ond
p ter wa
Greenbelt system
Public activities
DEVELOPMENT OF LIVING UNITS AND PL ANNING
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EAST ELEVATION scale: 1/200
A Dining +20
SITE PLAN scale: 1/400
0
1
3
ECO SETTLEMENT
6
10(m)
1F PLAN scale: 1/100
NORTH ELEVATION
WEST ELEVATION
scale: 1/200
SOUTH ELEVATION
scale: 1/200
scale: 1/200
B
B
Living +20
Study
DN
+355
A
Balcony
UP
+320
Bedroom +320
Bedroom
Bathroom
+320
+20
B
2F PLAN scale: 1/100
0
0.5
1.5
3
6(m)
B
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SECTION B
SECTION A
scale: 1/100
scale: 1/100
SITE SECTION scale: 1/200
Pedestrian Path
ECO SETTLEMENT
0
1
3
6(m)
Foodwaste Recycle Station
GreenямБeld
Public Book Wall
Organic Vegetable Farm
Water-recycling Wetland
Bicycle Parking
Pedestrian Path
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MISCELLANEOUS
Other Projects, Graphic Design and Book Design
ACADEMIC
OFFICE-RELATED PERSONAL
Campus Hub Project OямГce Project
Museum Project
Interior Design Project
Gym Project
Tectonic Workshop
LAND(E)SCAPE
FLUIDITY
SHADOWSCAPE
Casting Project
Educational Branch
SCAFFOLDING
2 0 0 8
2 0 0 9
2 0 1 0
Street Furniture
MISCELLANEOUS
House Design
Project
Eco Hostel
Rome Workshop
梧棲
沙鹿
西屯
西+北區
中區
red light
145
130
115
100
85
70
55
40
YOUR WAITING TIME
Façade 3D Model Study
Graphic & Media
SINCHENG STATION
Region Study Project
PROJECTS REVIEW
LESS WITH MORPH
IN-BETWEEN
Post-Capitalism
Campus Facility Project
EXhibition Design
Urban Study Workshop
2 0 1 1
2 0 1 2
2 0 1 3
3D Model Study
Laser-cut Modeling
20 sec
Canopy & Structure
Book Design
Competition
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