9 minute read

02 Connect the old and new

Explore the rebirth of abandoned brick factories after relocation in the post-industrial era

UIA-HYP CUP 2019 COMPETITION

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Date : 2019.08 - 2019.10

Site : Qingdao,China

Individual Work

This project studied how to connect the old memory information inside the site with the new functions and life in the face of the activation project, so as to give the site new life.

In the context of China's post-industrial era, large areas of factory buildings have been relocated and rebuilt, and the original site in the city center is facing a new reorganization The urban planning around the factory has shifted from industrial land to commercial and residential land. Factory workers who were originally resettled and new residents who moved into the area became the main crowd. On the one hand, the spatial memory of factory workers needs to be preserved; on the other hand, the demands of new residents for community space also need to be met.

The project uses a series of continuous architectural spaces to connect memories and new functions.The structure and walls of the original factory are retained, and the internal space relies on the new continuous space to establish new functions—the brick factory historical exhibition and community activity center. The tour route coincides with the previous brick production line, and retains the most distinctive features: "tunnel kiln", "inverted flame kiln", "drying workshop", and "air transmission corridor" four spaces, these parts have also become the site The most distinctive node.Community activities revolve around the history of the brick factory, with some exhibitions and workshop experiences.

We can participate in some interesting workshops. Using the materials here, we can make some interesting things to take home.

On weekends, we can come here to relax and learn about the development history of bricks. In addition to learning knowledge, we can also make something by ourselves. In the community center, you can sit on the big stairs and chat with everyone.

Explore cultural self-production through an immersive experience involving all people

UIA 2021 RIO Maré-City Competition

Date : 2020.04 - 2020.07

Site : Rio,Brazil

Individual Work

This project studies how to generate a sustainable economic cycle through the cultural activation of all citizens in slums, so as to improve the problems of slums and improve the urban differences in Brazil.

When thinking about urbanism and plural and inclusive cities, we can no longer disregard the territories occupied by self-built housing made by low-income social segments. Such territories, widely known as slums, are a substantial part of Rio de Janeiro for over a century.

Through research on Rio's slum“Mare”, it is found that the low-income people here generally lack formal jobs and stable income, which has caused the land they occupy to become the fringe area of the city, facing water shortages and lack of public buildings. In addition, residents and Ngo groups frequently conduct educational and artistic activities in this area, but the venues are limited and the scope of influence is small.

This project provides a business strategy that links the common interests of multiple participants, transforms the original factories and residential buildings on the site, and establishes a sustainable economic activation site. The east side of the highway forms a cultural and commercial block based on the original advantages. The narrow strip on the west side of the highway forms a cultural display and supplement area. This solution not only solves the existing problems in the site, but also realizes the integration between the city and the

Exploring the concept of sustainability in architecture provides a key response to the spatial differences and social polarization of the city, trying to find a suitable architectural expression and promoting the diverse development of slums to become a recognized part of the city.

Pedestrian Shopping Street

When walking in a commercial street, in addition to feeling the commercial atmosphere on both sides, you can also interact with the people in the houses. The plan makes full use of the roof space. The Brazilian slums are called jale. In the past, these platforms were mostly used in slums. Residents build by themselves, and now through reasonable planning, in addition to installing a homestay suitable for five types of people on the high-rise platform, the abundant rooftop activities also attract tourists who live here.

Through the transformation of ordinary factories and abandoned factories, you can experience in this pedestrian street: On both sides of the pedestrian shopping street, in addition to various shops with local characteristics of slums, you can also participate in various open-air cultural activities at many street corners. When walking on the corridor, you can see busy production scenes through ordinary factories, or you can pass through the activity center transformed from abandoned factories to participate in the civil activities in the building.

04 “Feel the sea”

Explore the museum space design of multi-dimensional five sense experience

Architecture design II (A)

Instructor : A.P Cheng Ran

Date : 2018.10 - 2018.12

Site : Qingdao,China

Individual Work

This project explored how to transform the abstract "coastal city culture" into a more perceptual architectural space experience in the museum design. Because with the evolution of museum functions in historical development, contemporary experiential architectural spaces have brought people a strong value identity, and the function of museums has also evolved from a one-dimensional exhibition to an experiential cultural consumption. The future museum building needs to bring more dimensions of space experience.

The site is located in Qingdao, China, an important coastal port city, which has a longterm connection with the sea. However, Qingdao has always lacked the experience of seawater culture. For more tourists from the inland (never touched the sea), they need a more dimensional experience to deepen the impression of the sea and Qingdao. Therefore, it is planned to be in the Olympic Sailing Center Port. On the ground, this problem is solved by building a museum of multi-dimensional perception and experience.

Based on the research on the perception of seawater culture, the program proposes a prototype of the architectural space corresponding to the four perceptions of sight, hearing, touch and smell. Vision: sunlight and sailing boats by the sea, hearing: sound of flowing sea water, touch: foot on the beach and touching running water and rough reefs, smell the smell of the sea through the openness of space. The space creation is dominated by the demand of public experience.

Review Space

Windows Visual Exploration Narrow Space

Bachelor's degree design

Date : 2021.02 - 2021.06

Site : Qingdao, China

Individual Work

06 Clay Curtain

Explore the use of clay materials in 3D printing (Digital Fabrication)

Team Work

Workshop:The 4th International Robot Construction Camp

Date : 2019.04-2019.08

Site : Qingdao, China

Supervisor Professor : Xinyu Shi, Zhoufan Chen, Da Wan role in team : conceptual design, modeling and drawing, photo

Pubuication:Journal of Asian Institute of Low Carbon Design, 2020

Clay printing has the same characteristics as 3D printing, and the construction concept of generating forms is mainly stack printing. By thinking about how to combine the printing of clay with the application of actual building construction, it can be applied to the building curtain wall system by utilizing the characteristic of diffuse reflection on the surface porous holes. By changing the orientation, size and density of the openings of the layered print, the intensity of sunlight entering the building through the curtain wall is controlled.

We found that in the 24-hour working environment of the American Emergency Alarm Center, it is required that the computer screen cannot produce any reflection, so as not to delay the viewing of any emergency alarm information. Therefore, in order to prevent the computer screen from reflecting on the computer screen because of the existence of natural light sources, it interferes with the office. Therefore, the wall of the building is generally closed, and artificial light sources are used throughout the day. This not only increases office pressure, but also Mental health also has a huge impact. Therefore, we hope that the porous surface of the clay surface can form the characteristic of diffuse reflection and apply it to the building curtain wall system. It can work without introducing reflection interference to the computer screen while opening the external field of vision, and introducing natural light sources into the room.

Concept

This solution can be applied in the transformation of the office environment. In the office environment of the emergency treatment center, in order to avoid the reflection interference caused by the direct sunlight, the large-scale use of artificial light sources and the application of closed office exterior walls increase the pressure on the staff. By applying the clay panel of the scheme to the curtain wall, by controlling the orientation, height and opening size of the voronoi polygon rotation, the lower part of the sunlight enters directly, creating a good office environment and relying on the upper part of the sunlight. Shooting indoors does not interfere with computer screens that require 24 hours of work.

Assembly Shapr Generation

Each piece of 600mm x 600mm size is connected to each other by steel members. The four-sided steel is fixed like a frame to prevent the clay panel from being damaged by shear. Each panel is bolted together with two angles. In this detail we have thought of two detail treatments. One is to reserve a circle for the clay panel when printing, and clamp the edge with U-shaped steel. The other is to connect them by angle steel.

On the basis of the Thiessen polygon, each layer is rotated uplifted, and each height is raised by 3mm (that is, the thickness of a layer of clay), and the next shape is reconnected at a distance of 5% from the side of each polygon. The secondary loop gets a shape with smaller and smaller aperture.

When printing each Voronoi diagram, there are five points of the robotic arm to run. The first point coincides with the fifth point. The robot arm recognizes the point-to-point path. We turn on the air pump at the 0th point. At the 4th point, the air pump is turned off and the clay extrusion is stopped, and then the fifth point is returned. This is to prevent the clay extrusion from accumulating at 0 th point, so stop the mud at 5 mm from the fifth point.

After printing one layer of a single unit, the mechanical head is lifted 2 cm and then lowered to the specified point to print another layer of monomer.

The optimized route is mainly "Z" shaped route, which reduces the initial layer step to 42 steps and greatly shortens the printing time.

Mechhanical Arm Operation

Problems encountered:

1. The progress of clay printing cannot be known.

2. The amount of clay in the metal tube cannot be followed up, and it is easy to run out of clay in the printing process. In order to prevent the use of clay in the printing process, a multi-tube connection is realized by a tee.

Thinking About Robotic Arm

Through the design of this scheme, we clearly realized that the robot arm will play an important role in the future building construction environment, and can effectively assist people in customizing the corresponding personalized building design and customization, and contribute to the development of human civilization.

07 Meta Consumer

Explore the development of commercial spaces in the Metaverse

B-pro Show 2022,RC12

Date : 2021.09-2022.09

Site : Oxford Circus, London

Team Work

Tutor: Luke Pearson, Sandra Youkhana

Team members: Xiaolin Liu, Han Wei, Shaoyu Wang

Meta Consumer explores how the metaverse and virtual worlds are economic sites for content production and consumption. Combining studies into consumer behaviour alongside the analysis of ‘gamer types’ using Bartle’s taxonomy of players, MetaConsumer creates experimental retail experiences, leveraging how people instinctively engage with virtual environments.

The game is constructed around a system of agents containing both consumer and gamer profiles.

Players must create structures that appeal to both the consumerist tendencies of these shoppers and the ways they are predisposed to interact with virtual environments, using combinations of different generic elements which then become attractive to agents based on their personality type. ‘Killer’-type players, who thrive on competition, will be attracted to vertiginous structures inspired by games such as Doom Eternal. In contrast, ‘explorer’-type players will seek out structures providing unexpected journeys, drawing upon the aesthetics of games like Minecraft. As players perceive game worlds in fundamentally different ways according to their personality, MetaConsumer uses this in a shifting landscape of experiences and consumption.

Players acting as retailers combine different basic architectural elements into spatial forms that attract different player types. These will then be perceived and explored by consumers within the game. Studies into how different player types are attracted to different spatial forms. Killer-types, looking to dominate their surroundings, will be drawn to high ground or difficult objectives, while explorer-types will seek out branching paths.

An in-game screenshot of a MetaConsumer environment, showing elements that are being perceived and explored by the different player types corresponding to different game types, and 'blank' structures that are not currently being visited. The MetaConsumer environment is one that oscillates in and out of meaning, with the world physically changing depending on the player personality type of the user experiencing it.

08 Construction works

Joint Practice Design

Made in Woodwork laboratory

Project: Rest around the tree

Time: Aug, 2018

Site: Qingdao,China

Role in team: leader,conceptual design,construction,operation

Structural Design

Made in Woodwork laboratory

Project: Argi Chapel

Time: Mar, 2019

Site: Qingdao,China

Role in team: construction,modeling and drawing

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