table of contents
page 3 page 4&5 page 6&7 page 8&9 page 10&11 page 12&13 page 14&15 page 16&17 page 18&19 page 20&21 page 22&23 page 24&25
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summary of skills the game slotting house movement and wind studies wind study continued; program urban veil casa della citta “a house for the city� talking threshold: winery realized works: light and explore design pavillion work term: mccallum sather architects inc. work term: hicks partnership ltd. art work and contact information
+1 905 387 5288 kim.adamek03@gmail.com
summary of skills
experience in - one on one client coordinatiion and discussion - consultant coordination meetings - individual as well as group design projects work experience - creating basic building concepts architectural intern 01/’12 - 04/’12 - organizational skills KPMB Architects - highly motivated worker in both team and individual toronto, ontario environments - manual rendering capabilites architectural intern 05/’11 - 08/’11 - physical modeling capabilities alfaterv 2000 kft - LEED knowledgable zalaegerszeg, hungary - strong work ethic - always professional - reliable architectural intern 05/’10 – 09/’10 hicks partnership computer skills oakville, ontario • adobe photoshop, illustrator, indesign, dreamweaver • sketchup architectural Intern 09/‘09 – 12/’09 • autocad 2011 for pc and mac 2d and 3d modelling mccallum sather architects 01/’09 – 04/’09 • rhino hamilton, ontario 02/’07 – 08/’07 • formz • revit research & development intern 04/’08 – 08/’08 sobotec limited architectural wall systems stoney creek, ontario page 3 | kma |
after disassembling the elements that make up the rubix cube, the effect of sliding was focussed on. in this ideration of the classic game, there are 5 layers with 18 squares each, all with either 1 to 4 squares on the sides of them.
5
4
3
2
1 axonometric answer diagram
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configuration of one of 18 solutions
the game
drawings: hand-drafted with photoshop/illustrator post-processing model: bass wood here the person is the stationary axis and the game moves around you. In order to complete the puzzle, the person must -from above- line up all squares so that when they are together they make up 5 sides of a cube. at which point the users prescence finishes off the 6th side and completes the cube.
first line answer configuration
second line answer configuration
first layer showing 18 movement options
third line answer configuration
sliding and interlocking of a rubix cube
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slotting house
drawings: pen on vellum with photoshop/illustrator post-processing model: whitecard and cedar wood isolated site located on toronto island, canada. our personal goal was to have a small footprint with a structure easily assembled and maintained by the user. the person interacts with the building from one central axis. In this house you move in a spiral motion up and down and around a core that provides all necessary functions.
site plan
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view of heart/core interlocking with dining table and circulation
section through core
axonometric of central core
the facade also works by the method of slotting to allow for easy replacement of panels as well as to allow for many different exterior appearances
this core also penetrates through the top to support solar panels for harvesting energy
northern elevation with facade configuration facade configuration detail
instead of placing program along the perimeter of the space it is enclosed within a central core. this enables the user to control views, heating, circulation and the placement of necessary objects needed for living from one centralized area. the concrete blocks creating this core alternate between solid and void to create; storage space, the kitchen counter & table, the floor slabs (which were molded into an “L� shape to create a counterbalance) the facade also works by the method of slotting to allow for easy replacement of panels as well as to allow for many different exterior appearances
perspectival section / 1:20 model
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the idea is that the areas in between this grid are moments of pause within a grid of movement overlapping of all 12 monthly patterns demonstrating direction and speed data
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movement & wind studies drawings: hand-drafted with photoshop/illustrator editing model: bass wood
within a city, amidst the rectilinear buildings, the city divides the wind into a grid that flows through, over and under, creating windy areas and still, quiet areas that change as the city changes this “grid”. sections of wind-flow
kinetic element versus stationary city
kinetic person versus stationary object
extracting wind flow data, I created an abstracted “grid” of wind that passes through the south of toronto, ontario. this grid’s spacing is based on speed and direction. the faster the wind, the closer the spacing; the slower the further apart.
jan; 13 kts
feb/nov; 11 kts
mar; 11 kts
apr; 12 kts
may; 10 kts
jun; 8 kts
plan of area investigated; southern toronto
jul; 7 kts
aug; 8 kts
sep; 8 kts
oct; 9 kts
dec; 12 kts
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programmatic elements dictated by wind project: south parkdale housing drawings: hand-drafted with photoshop/illustrator editing models: plexi with metal pins, and blue foam
grouping and investigating these “areas of pause” from previous studies, all 3 levels of wind patterns were lofted together to create enclosed areas. these areas change in plan and in section as the wind patterns change.
as development occurs, the patterns would once again change since each built element would alter this “wind grid”
how transportation moves through
initial model showing “layers” of wind as they move around the trees of the site
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concept of a city shaped by wind
overall view of initial model
partial plan of building development
challenged to rethink the mechanics of how a serverfarm works, I was interested in the fact that the internet is a major part of our lives and is how we connect with everything these days. if it were possible, it would be amazing to see this “invisible” connection that surrounds us constantly.
project: server-farm [vienna,austria] drawings: hand-drafted and auto-cardwith photoshop/illustrator editing model: plexi and nylon
proposal: intertwine this “invisible network” with a physical one such as a train station. with the computer, the physical person is static while their virtual self travels, and within a train station the emotional part stays while the physical leaves. coincidentally, a serverfarm and a train station both either produce alot of wind or need ventilation, so to use the wind from the trains and the city to power the servers in the center seems like the perfect fit. invisible network connections
abstract model showing the wind between floors
physical network connections
server level
platform wind “pattern/grid” used to generate power entrance
shopping
parking cross section of train-station/serverfarm
plan of train station and movement of trains through existing city “wind grid”
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a collaborative design for the Think Toronto Spacing Competition that integrates the existing subway entrances of Toronto with the green network of the city while also providing a comfortable seating environment that connects both of the above and underground users.
beginning stage / winter
mid stage / spring and fall
last stage / summer
seating, greenspace and public transit
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“the feeling of being under a tree in the city�
urban veil
drawings: formz with photoshop post-processing model: copper tubing and foamcore
regarding a subway entrance, its main users are regulars; people going from point A to point B at least 5 days out of the week. in toronto, it can be hard to make time to escape the city or to see something other than the regular things one passes everday. introducing a green aspect that connects the street and underground levels, provides the people with a varying experience as the weather and seasons change. The colors, amount of coverage, smell as well as shadows will always be changing.
longitudinal section showing movement and pause united by growing greenwall
copper and foamcore model showing an overall view
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casa della citta following the investigation of meandering around a dierectional axis through the city on a large scale, this idea was taken to a smaller scale. the piazza is a portal. a portal which leads to many historical and living layers of the city of rome through fountains, churches and many other things which tie the city together. the movement which a person must follow through the site is allowed to shape the volumes in order to give physical manifestation to the characteristics of the surrounding urban context.
section showing connection to upper and lower city level, as well as entrance and puncturing of skin
site as a solid mass: describing the planar form of the context
site begins to cut the form: -offset perimeter -cut route for via guilia -existing program informs creation of 3 public piazzas: [everyday, institutional and archaelogical] -surrounding building heights inform height of areas
new program: -placed by relation to existing program -placed along skeleton of motion through site
skin and program united: -central circulation core added to connect spine in elevation -program punctures skin when new program calls for new boundaries
connection between places and how you move to get there
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everyday piazza with studi escaping through skin central core everyday
institutional
long-section showing everyday piazza, institutional piazza and archaelogical piazza
skin which relates subtly to surroundings on the exterior, relates to the complications of the new surroundings within archaelogical
axo of circulation and programattic flow
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1:500 model used in perspective of approach by foot
talking threshold; winery
drawings: autocad and pen on vellum with photoshop & illustrator post-processing models: millboard & plastic and bass wood, plexi & plastic knitting grid
this dynamic facade opens and closes according to the programs in use
following an investigation, it was discovered that no two programs of a winery are in use at the same time. since the process of making wine is the most interesting part of a winery, the question of how can this change in program be shown to the public? surfaced. the idea to have a dynamic facade that changes as the program changes, holding behind it the various programs arranged per elevation, enables the program to be made visible through the facade. 1:50 moveable model of winery entrance
detail of system of panels every position within the winery enables the user to interact with the dynamic facade
longitudinal section showing connection through to private dining area
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shadow transformer
drawings: pen model: laser cut wood
a repeating curved form that rotates on a pivot was used to imitate the motion of a transforming wave. elongated configuration closed configuration
assembly close-up; showing varying light openings the configuration is set up to be symmetrical and easily fabricated using pre-cut wood dowels and a slotting system. the final result has several configurations which create different shadow effects.
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most open and diverse configuration
initial assembly form demonstrating shadow effects and assembly
explore design pavillion
competition / exhibition 3d model: sketchup, maxwell rendering with photoshp post-processing 1:1 scale built: pvc wood, plexi and metal piping joints a class project, created to provide the university of waterloo with a pavillion to attract future archiecture students to apply.
backside of display showing image panels
final product for exhibition working in a group of 10 students, our main idea was to create a rigid structure which induced a “Z” shaped movement through our pavillion and around it.
the white acrylic sheets lit from behind promoting the university suggest a horizontal movement while the black, heavy masses displaying student works suggests vertical movement. together these two masses create a continuous display which the user’s eye and body can follow.
3d model initial proposal
The proposal for the 2009 Explore Design Pavilion strives to meet the marketing and program intentions in order to successfully showcase Waterloo Architecture to prospective students. The pavilion endeavours to engage students through an experience that they could not get from the school website or from a tour. Through the application of “hands-on” elements and the use of visual aids, the pavilion creates an interesting experience that lives up to Waterloo’s acclaimed reputation as the best architecture school in Canada. It is believed that the pavilion will allow students to take away valuable information with them regarding what the school has to offer and what it means to be an architecture student.
UWSA EXPLORE DESIGN ‘09
approach to exhibition
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workterm; mccallum sather architects project: lynden library renders: revit with illustrator and photoshop post-processing
street elevation including surrounding area
rear perspective this was a small library done in a very tight-knit community in ontario. the task was to investigate the surrounding community and create the final presentation images for the client’s to review.
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entrance perspective
workterm; mccallum sather architects project: hamilton general hospital pharmacy addition/renovation renders: form-z with illustrator and photoshop post-processing
exterior view taking part in the design of this renovation, the concept was to create a ceiling and floor effect that would encourage passage from the entrance to the new pharmacy. the client was very interested in viewing all aspects of the renovation, coming from all areas inside as well as outside.
perspective of pharmacy from patient entrance
perspective of pharmacy from staff entrance
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workterm; hicks partnership inc.
project: oatley cottage renders: sketchup with illustrator and photoshop post-processing
the idea for this isolated cottage in the muskoka lakes area was to have a rustic yet homey feeling with views out to all areas, also to remove as little trees as possible.
sectional view of screened porch
perspective from living area toward porch
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view of living area into double-height space
workterm; hicks partnership inc. projects: angel wings retail & prokopetz boathouse renders: sketchup with illustrator and photoshop post-processing
existing exterior rendering to keep costs down but to provide the same exterior image of partnering manufacturers, we proposed to paint the exterior in metal and black paint to provide a clean look.
interior perspective from point of entry
again, enabled to work one on one with the client, i designed and proposed several versions of this boathouse that would include the client’s existing “water-house” while still providing a view to the water from the main cottage in behind.
working one on one with the client, i designed this motorcylce display and gear shop . the display is designed to give the three main motorcycles on display the suggestion of moving towards the entrance. this also provides a juxtaposition between the “moving” vehicles and the stationary clothing display in the surroundings.
overview of new boathouse
perspective view looking from cottage past new boathouse to lakes
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| kma | page 24 conte; life drawing
conte; life drawing conte; life drawing
pen&graphite; movement study
acrylic; bottle study
pen; ruin study/openings
artwork
home: +1 905 387 5288
kim.adamek03@gmail.com
whiteout; shadows of church detail
graphite; skeleton study
kimberley marta adamek page 25 | kma |
graphite; bottle study
pen; colosseo
pen on vellum; housing development
pen; baths of caracala, rome: shadow study
contact information