ARCH 20: Architectural Graphics I Spring 2015 / Murat YAVUZ/ Instructors: Lum + Huang
Table of Contents
1-
Circular Stairs 2.0
6-
Circular Stairs 3.0
Doghouse 1.0
2-
Doghouse 2.0
3-
Doghouse 3.0
4-
5-
Circular Stairs 1.0
7- Malevich Inspiration
8-
Origami Plane
Table of Contents
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10-
11-
12-
Origami PlaneSandbox
Sandbox 1.0
Geometric Shapes
Free Home Design
13-
Interiors
14-Sandbox2.0(Lake)
15-
Photo Match
8-
Origami Plane
Dog House 1.0 – Getting started, Learning the basics of SketchUp with a Simple doghouse design, Perspective View
Front Elevation
Rear Elevation
Roof Plan- Top View
Right Elevation
Dog House 1.0: Isometric View
Reflections on Dog House 1.0 Strengths: •
First use of tools (rectangle, line, push/pull, paint bucket) • Creating the very first project and achievement encourages.
Weaknesses: •
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Trouble orbiting and panning around, need practice.
Discoveries: 3-D warehouse: It has many models such as children and dogs
Perspective View
Dog House 2.0 – Using new tools, creating Shapes and architectural forms and components.
Roof Plan- Top View
Front Elevation
Rear Elevation
Left Elevation
Perspective Views
Reflections on Dog House 2.0 Strengths: •
Use of component and follow me. • Creating dome.
Weaknesses: •
Building semi-sphere might seen a little bit complicated at first, creating it somewhere else and moving to wherever it needs to be placed was an easier way as a beginner. •
Had trouble creating the stairs by using follow me, going back with ctrl+z and starting over was good practice.
Discoveries: •
You can always hide things with right click on them if you don’t want to see them.
Dog House 3.0 – Using components effectively and using 3-D Warehouse for landscaping
Front View
Rear View
Top View
Reflections on Dog House 3.0 Dog House 3.0: Isometric View
Strengths: •
Building the whole project all over helps memorizing the tools, steps etc.
Weaknesses: 3-D warehouse shopping is easy but placing the items can be complicated. To make sure trees and dogs were not floating around, panning and orbiting is necessary.
Perspective View
Circular Stairs 1.0 – (Before lecture practice) Making groups,copying and using Rotation
Views and Elevations
Front
Rear
Left
Right
Top
Circular Stairs 1.0:
Reflections on Circular Stairs 1.0
Isometric View Strengths: Practicing the project before going to class helps during the class. It takes time to follow the steps by the list. Lots of mistakes were made but the experience gained worth the pain. Weaknesses: When following the steps it is very important to not to make small mistakes like putting wrong numbers in changes the whole scale of the project.
Discoveries:
The video I watched on YouTube to create the stairs gave me an idea. Instead of creating the steps one by one and rotating them I just Move+copy the stairs(12x), select the stairs I want to keep and delete the rest.
Circular Stairs 2.0– (In Class) Creating Stairs: Copying, Components, Layers, Move, Scale, Rotate, Follow-Me, Etintity info, 3-D Warehouse, Shadows, Exporting 2D Image
Views and Elevations
Top View
Front Elevation
Rear Elevation
Left Elevation
Right Elevation
Circular Stairs 2.0: Isometric View
Reflections on Circular Stairs 2.0 Discoveries: • Shadows surprisingly changes the sights, also creates and realistic view.
Successfully creating the stairs is not simple. By using components, rotation, and copy-move and following the steps given by instructor we were able to finish the project and it was much more faster then the stairs I built before class.
Dog House 3.0 – A new Circular Stairs project after the lecture
Views and Elevations
Front Elevation
Rear Elevation
Roof Plan- Top View
Bottom View
Right Elevation
Left Elevation
Circular Stairs 3.0: Isometric View
Reflections on Circular Stairs 3.0 Strengths reached after creating this project: Effectively use of Follow me, components, paint buckle, creating sphere(dome), using shadows and exporting 2-D Images.
Malevich Inspired Construction – Import a File, Use Template, Create a Dramatic Background, Explore form and Space inspired from a 2-D Graphic.
Views and Elevations
Top view
Perspective view
Front view
Perspective view
Reflections on Malevich inspired Construction Strengths: Importing image and building architectural forms out of an 2-D file. Using colors effectively. Creating background and sky. Using offset tool effectively. Weaknesses: •
Moving the background 2D Image and placing it to give a natural look.
Discoveries: Using scale tool to enlarge the image enables exporting pictures that are more naturalistic.
Origami Plane – Folding with the Rotate
Views and Elevations
Roof Plan- Top View
Left Elevation
Right Elevation
Bottom
•
Discoveries: Compass doesn't’t necessarily have to be placed on the item that needs to be rotated. You can simply rotate a selected item by placing the compass anywhere but it changes the location of the item.
Origami Plane: Isometric View
Reflections on Origami Plane Strengths: It is a project to practice rotation tool. Weaknesses: •
It takes exercises to know where to place the compass of the Rotation Tool.
Sandbox – Origami Airplanes Fleet Creating 3-D Terrain and Organic Surfaces with Sandbox Tools
Views and Elevations
Reflections on Sandbox – Origami Planes Fleet Strengths: •
Creating a natural looking landscape via Sand Box Tool. Importing images and using them as Background.
Weaknesses: It seems impossible to give a natural look to corners where background images meet.
•
Discoveries: Creating the fleet of origami planes by copy-move and using erase tool to erase and organize the fleet faster
Sandbox House – Creating Natural looking project by using 3D Warehouse and Sandbox- Creating paths on Sandbox ground.
Views and Elevations
Front Elevation
Rear Elevation
Roof Plan- Top View
Perspective View
Sandbox House Isometric View
Reflections on Sand Box House Strengths: •
Using drape and smoove tool. Creating paths by drape.
Weaknesses: •
•
Using Scale to Reverse Sandbox Surface.
Discoveries: Edit > Edges>Unclick Edges gave a smooth surface and naturalistic views.
Geometric Shapes– Creating Geometric Shapes, Using Intersect Faces, Carving the Shapes
Views and Elevations
Rear View
Front View Side Views
Geometric Shapes: Isometric View
Reflections on Geometric Shapes Strengths: Effectively use of Move-Copy and Intersect Faces Tool. Weaknesses: In some cases intersect faces creates inside faces. It is difficult to erase or hide them.
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Discoveries: Holding Shift when moving focuses the movement and eases the move step.
Project Home – Building a house by creating Greek and Roman influenced architectural forms .
Views and Elevations
Front Elevation
Rear Elevation
Roof Plan- Top View
Project Home: Isometric Views
Reflections on Project Home Strengths: Creating a pair of windows, making group of them and copying them around the building. Finding a way to fix things, by hiding or covering or simply erasing them. Weaknesses: • There are some parts of columns, balcony and windows that can’t be closed.
Discoveries: Orbiting far back and deleting objects such as guidelines from far back is easier and needs less click.
Interior Studies– Exploring the experimental impact of light, shape of space, colors, textures, material choices, and furnishing selection & placement.
Reflections and Views of Interior Studies:
Strengths: –Shopping in 3D warehouse. I could find anything I find by simply searching them. –Managing to place the items from 3D warehouse. –Changing the angle of the sun and giving different looks of shadows.
Ambiance: Warm
Reflections and Views of Interior Studies:
Weaknesses: Working in a small space and scaling the furniture from 3D ware house interconnected to other objects in Space.
Ambiance: Sophisticated
Reflections and Views of Interior Studies:
Discoveries: Using flip along tools to rotate objects. Exploding 3-D warehouse items, changing colors, deleting parts that aren’t needed.
Ambiance: Airy
Reflections and Views of Interior Studies:
Discoveries: Importing 2D images and using them as wallpaper.
Ambiance: Delightful
Perspective Views of the Interior Studies Rooms:
As the interiors were focused in this project. It wasn’t necessary to play with outside of the rooms.
Project Sandbox-Lake– Using Sandbox effectively, creating lake, island and bridge.
Views and Elevations
Isometric view
Top elevation
Right Elevation
Left View from behind the rocks
Discoveries:
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Mixing 2 different SketchUp files by simply opening two windows at the same time, selecting, right click >copy>paste it to another file.
Reflections on Project Sandbox-Lake Strengths: •
Importing another project to a new SkechUp file. Using Sandbox effectively by starting from scratch, using drape and smoove to create rocks and lake.
Weaknesses: •
Having difficulties of imagining, what to build on the island. After spending few hours on SketchUp, eyes get tired as the brain.
Photo Match– Using Photo-Matching Process to create 3D digitl models from a photograph-Matching the model view to a photograph: Tadao Ando’s Rin’s Gallery, Kobe,Japan
Views and Elevations
Front View
Roof Plan- Top Elevation
Right Elevation
Rear Elevation
View with Photo
Left Elevation
Photo Match Isometric View
Reflections on Photo Match •
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Strengths: Using the photo to create as similar as possible. Making appropriate guesses for creating similarity. Weaknesses: Creating the similarity on same Scale.
Discoveries: Holding shift while using line tool to have more accurate and aligned lines.
Perspective View
Final Project- Cabin– Creating a Cabin inspired by Tom Kundig’s Sol Duc Cabin, using everything learned until now on SketchUp.
Exterior Views and Elevations
Front View- Porch
Front-Side View
Front Elevation of Cabin
View from Balcony
Rear Elevation of Cabin
Isometric view of Cabin
Exterior Views and Elevations
Isometric View
Isometric View
Left Elevation of Cabin
Top Elevation of the project
Interior Views and Vignettes
Interior Views and Plans
Main Floor Plan
Loft Plan
Reflections on Final Project- Cabin Strengths: • Using every skill haven gotten until now. Creating sandbox, giving the sandbox natural look by creating lake, creek, adding vegetation and hiding the edges. Experiences gives comfort using tools such as line, rectangle, move-copy, push-pull, follow-me, etc. Weaknesses: Scaling the 3D Ware House items and placing them in a closed space.
• •
Discoveries: Using different languages when searching items on 3-D warehouse increases the variety.
SketchUp SLO Progress Report SLO 1: Create accurate drawings that communicate simple architectural design intentions.
4
Apply graphic conventions and standards appropriately
3
Relate each drawing within a set to each other to fully describe significant aspects of a design from the general to the specific
3
Demonstrate a correspondence between the design intentions to be communicated and the graphic representations produced to communicate them
2
Produce drawing that are readable and meaningful to others
3
SLO 2: Analyze the specific intentions communicated by analog and digital modes of graphic communication.
2
Identify the intended message(s) behind the graphic communication, whether produced by analog or digital means
2
Assess the integrity of the message(s) – identify the strengths and weaknesses of the represented intentions
3
Assess the efficacy of the related graphic representa-tion(s)
3
Propose enhancements to what is being graphically communicated
2
SLO 3: Apply use of scales, line quality, graphic conventions, and drawing systems and techniques.
2
Create clear and appropriately ordered hierarchies of visual information
3
Compose elements of a drawing in a clear organized manner that relates visual information on each drawing and between sets of related drawings
3
SLO 4: Demonstrate an understanding of the purposes of various architectural graphic techniques.
3
Identify the similarities and differences between:
3
Orthographic projections: plan, section, elevations, and details
Paraline drawing: isometric and oblique Perspective drawing: 1-, 2- and 3-point
2 2 2
Compare and contrast the graphic systems describe directly above
2
Demonstrate an integrated use of analog and digital tools in the process of developing a set of design intentions
3
ARCH-20:ARCHITECTURAL GRAPHICS I Murat YAVUZ Spring 2015 Rhinoceros 3D Instructors: Amily HUANG-Jerry LUM
Table of Contents Week 1: - Pear and Sweep Exercise - Tracing Pattern - Pattern Iteration
Week 6: - Boat exercise - Turtle boy - 3rd Iteration Fruit Morphology
Week 2: - Chair Exercise - Final Pattern Iteration -Array and Bottle Exercise
Week 7: - 4th and 5th Iteration Fruit Morphology - Cutting Plane
Week 3: - Introduction to Fruit Morphology Project
Week 8: - Final Layout & Presentation - Rail Revolve Exercise - SketchUp to Rhino Exercise
Week 4: - Helix and spiral Exercises - Flow Along Surface and Curve - Bracelet Exercise and Adding Text
Week 5: - 2nd Iteration Fruit Morphology - Duck Exercise - Field trip
WEEK 1: PROJECT PEAR Learning the basic tools of Rhino: - Creating curves - Rotate - Network Surface - Revolve - Split - Sweep 1 - Layers Discoveries : - Soft Edit tool was discovered during the creation of the pear's leaf and the vine. By using the soft edit I was able to give a natural look to the connection of the vine and pear.
Reflections: - With enough practice and playing around, I am now able to create more accurate curves by using Control Point Curves. - Rotate tool is easy to use, just make sure which plate to work on! -Copy: Yes- is useful to duplicate when rotating. - During the class I was able to use the Network Surface tool effectively, but it is very different on Mac. So I couldn't figure how to use it on Mac yet, although I can still create surfaces by using it on PC. - Not being able to use the Network Surface tool strengthen my use of Revolve tool. Despite the fact that they are not the same, somehow I was able to create a surface by revolve tool. -HelpCommand doesn't really work on Mac as it does on PC. I tried to find some help online but couldn't really find what I wanted.
Tracing Patterns: Maharam Textile
Pattern Iteration Exercise: Reflections: - I created an interesting form by using Drape. It occurred accidentally and give the iceberg. I wasn't able to create the same thing later.
WEEK 2: CHAIR
- Chair Exercise - Final Pattern Iteration -Array and Bottle Exercise
For my chair I decided to use my textile pattern and I managed to use the pattern for the surface of the seat and back side of the chair. I basically copy and cut the pattern surface and place it on the frame of the chair. - I try to use "Flow Along Surface" tool to move my pattern over a surface but didn't really worked as I imagined. But I think it is a useful tool and I'll try to use it in future projects. - I accidentally create a bend at the top of the frame of the chair, but it looks cool. I think when I was connecting the to side curves of the frame I did it. I am still trying to figure.
Textile Pattern Final Iteration:
Bottle & Array Exercise:
During Project Array we learned very useful tools such as "Curve Boolean" and "Dolar Array". With a little bit of math and rhino knowledge we were able to create an interesting space fast and accurate. Sweep2,Blend Surface, Offset used for creating the bottle.
WEEK 3: - Introduction to Fruit Morphology Project
Free Hand Sketches: I chose lotus root for Morphology project. First step was adding these sketches into rhino and using it to create the three dimensional fruit/vegetable.
Reflections: - I successfully created the surface of the root, however I am having hard time finding the tools I need to produce internal tunnels of the root. - Curve Network, Extrude Curves and loft was used until this point of the project.
WEEK 4:
-Precision Modeling (numerical input) -Surface Modeling -Curve flow and Surface flow
Flow Along Surface: This command become one of my favorite. Because I tried to use my textile inspired pattern on other projects like chair I practice flow along surface tool many times.
Other helpful practices we had during 4th week. Flow along curve, Adding Text, 2-D Drawing and creating layout will be helpful for our future rhino presentations and projects.
WEEK 5: - 2nd iteration Fruit Morphology - Duck exercise - Field trip
By using Cap tool I was able to fill the interior of my root and I also created the interior tubes. After creating most realistic dimension of the root I cut them using split tool and locate to give a dramatic tools.
Duck Project was one of the most fun projects for me. With this project I learned how to change the texture, Ground Plane and Render. I also re visit the tools we learned earlier such as blend, rotate, move etc.
After 5 weeks of hard work we visit Autodesk Gallery San Francisco. Seeing all the 3-D printed objects was fun and inspiring.
WEEK 6: - Boat exercise - Turtle boy - 3rd Iteration Fruit Morphology
After the inspirations from the fieldtrip I got too excited and decided to turn my root into a skyscraper. It wasn’t that successful but I had good practice and discovered new tools. I used Twist tool to bend the surfaces and again my textile pattern is applied on the surface of another project.
We have worked on three big projects during sixth week. I feel like we learned enough to create few big objects only in one lecture. This was the boat project.
Week 7: - 4th and 5th Iteration Fruit Morphology - Cutting Plane
Fruit Morphology 4th Iteration:
Cutting Plane & Rendering:
After this point my Fruit Morphology file got so big and it was very difficult to work on. I separated the surfaces by labeling it helped a little bit.
Week 8: - Rail Revolve Exercise - SketchUp to Rhino Exercise - Final Layout & Presentation
This was an interesting exercise that shows there is a lot more to do with railrevolve tool. I started creating an vase then used 3 different vases to create an column. Duplicate the columns with copy/rotate and had the legs of the table.
With Rhino 3D its very easy to import a SketchUp File. Both design programs have some pros and cons. Like 3D Warehouse of SketchUp is very helpful and saves a lot of time. Its great to be able to use it in Rhino. With SketchUp to Rhino Yoga Exercise now we know how easy and functional it is.
PROJECT FRUIT MORPHOLOGY: LOTUS ROOT Murat YAVUZ
Evolution of the Lotus Root
INSPIRATION
Thank You!