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Section 4- Analysis and Findings
The left figure shows the particles at frame 15 and the right figure shows at frame 15 this is when the particle starts to emit the particle from the cube from a lift time set for frame 0 to 250 frame and further will extend to see a different result.
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Around frame 36 the particle start follow the shape of the structure and the more longer the duration it spend the particle will grow stronger attachment and form a unique shape. There are different seed cast into emission and the number will set at 800 as the high value of the particle will give benefit the motion pattern.
At the process of swarm modeling, the structure will set position for the particle to do the computational framework which to outlines the agent based behavior that could be developed to understand the decision-making process within an actual structure.
The left image shows the track of one cube basic object; it will project out all X,Y and Z dimensions to get the entire particle for reading the object.The higher the amount the swarm modelling will give the more finest modelling.
The display all stimulate from the dynamic movement from the path way that create by the software. And alot of field weights are put into the effectors such as Gravity, force, vortex, magnetic, charge, harmonic, lennard-jones, wind, curve guide, texture, fluid flow, turbulence, drag and boid. For this analysis we set all as 1 as constant variables to test out the findings. Number and frame will define the manipulate for the end result.
The number of particles will start to generate from frame 1- 15, 20-90, 100.
Observation of the material as boids is released with a certain velocity and direction to move and the combination of the behavior as the agents tends to flock in a shape.
The responding show that the restoration perfect findings occurred when the number 15-20 and with scale 0.12 and set as interpolated with the amount of four.
As the value exceeded 30 it started to occupy all the existing elements. As the explores framework with each object give a three-dimensional spaces inside to known and well understood the structure the past colonial ornamentation constraints to form a new design expression that following our past existing structure. The result show that we able to practice the rich typologies of abandon spaces with current advanced technology through recreation, preservation and speculation from the memory of urban residents.