10 minute read
The Age of Deceit - Part 8
By Ron Matsen, President of Koinonia House
Worldwide War
Sun Tzu, The “Art of War”
Deception by diversion has always been a tactic used successfully by military commanders. From the Trojan Horse employed by the Greeks in the 13th Century BC to the Japanese surprise attack on Pearl Harbor in 1941, tactical diversion has been a useful tool to gain an advantage on the battlefield. We can see an example of this type of deception in the Allied strategy for the invasion of Europe.
Deception by Diversion
A Question of Perception
Our senses are the window for our soul. They feed information to our mind, which in turn determines our actions. Jesus taught, “The lamp of the body is the eye. Therefore, when your eye is good, your whole body also is full of light. But when your eye is bad, your body also is full of darkness.”
Attention diversion is the key to illusion. Discerning the difference between helpful information and harmful illusions is key. It’s all about managing our perceptions. Attention is like mental money; be careful how you spend it.
Therefore, if an illusion fools our senses, then our perception will be poisoned, and our subsequent understanding will be flawed. Constant acceptance of an illusion as true information can lead us to be complacent where our mind is comfortable with the repeated and predictable patterns of the deception we now hold as truth.
In other words, we only notice a change when it occurs within the field of our narrow focus. We do not detect change where you don’t think a change should appear.
Just as the pickpocket relies on the victim being distracted, Satan also seeks to distract and destroy. We are all basically “single-processors” (one function at a time) which means that we will not notice a change in the peripheral areas outside our prime focus. As a result, we suffer from a kind of multiprocessing blindness, or as others call it, “change blindness.”
According to a 2005 study published in the journal Trends in Cognitive Sciences, the term change blindness “refers to the surprising difficulty observers have in noticing large changes to visual scenes.”
This blindness leaves the victim vulnerable to illusion, misinformation, and outright deception.
Today, what are the major influences in the world that are constantly trying to gain influence over our hearts? What is the greatest source of input into people’s minds today? The answer is entertainment.
The Opioid of Entertainment
Entertainment has become the opiate of the masses. From the Colosseum in Rome to the cinemas around the world today, people seem to crave diversion from rather than connection to real life. I constantly see people with their faces looking down at their mobile world rather than looking up to engage the real world they hardly acknowledge.
According to Future Source, global entertainment spending is to grow to $439 Billion USD the end of 2021 with SVOD (Subscription Video on Demand) surging. One of the most popular programs on an SVOD service was “Game of Thrones.” During its 73 episodes from 2011 to 2019, it was awarded 59 Primetime Emmy Awards.
This is disturbing to me as Game of Thrones was heavily criticized for its depiction of women and sexual violence. Women are raped, forced into sexual slavery, or subjected to other gender-based violence. They rarely have a choice of who they marry, a situation all too common for women and girls in the real world.
Based on this terrible plotline, the series was incredibly popular. How can this happen in today’s world where on the one hand, society champions the cause of women and then on another are entertained by their horrible mistreatment?
Violence is a popular theme in entertainment. It is the sad fruit of objectification by characterization, villainization, and ultimately dehumanization. As a prime entertainment element, it promotes the devaluing of human life.
Another means of soft-selling violence is to present it as a benevolent act of a superhero. Of the top 30 highest-grossing films of all time (as of end of 2019), 18 are about either aliens or superhumans saving the earth through violence.
The quest for entertainment reaches beyond the domain of TV and Movies. This is where viewers become participants in their own adventure through the virtual world of gaming.
According to NewZoo.com, 2020 saw an annual rise in video game revenue to $178B USD involving 2.81B Players. That is more than 1/3 of the world’s population of 7.77B.
Statista.com reports the most popular games in USA are:
Call of Duty (War and Violence) 68M Players 36%
Grand Theft Auto (Action and Violence) 64M Players 34%
Fortnite (Action and Violence) 59M Players 31%
Super Smash Bros. (Fighting and Violence) 51M Players 27%
Pokemon GO (Augmented Reality Violence) 51M Players 27%
The Elder Scrolls V Skyrim (Action and Violence) 40M Players 21%
Halo (War and Violence) 40M Players 21%
Overwatch (War and Violence) 38M Players 20%
League of Legends (War and Violence) 32M Players 17%
Do you see a pattern here with all these “entertainment portals”? In all formats, violence (in one form or another) is a dominant feature.
Psychology Today reports: “According to the market-research group Nielsen, adults spend over 11 hours per day interacting with media. That’s up from 9 hours and 32 minutes just four years ago. Of those 11 hours, 4 hours and 46 minutes are spent watching TV.”
Psychology Today reports: “For kids ages 8-12, the same Common Sense Media survey report found that they spent 6 hours per day interacting with media. Kids ages 2-5 spend around 4 hours 35 minutes per day in front of a screen (e.g., watching TV, videos, gaming).”
Therefore, the average person devotes 20% of their 24-hour day to some form of video entertainment.
What starts as fascination becomes an obsession to the point of captivating our minds. So let me ask again, what is the greatest source of input into people’s minds today? By now, I believe you can see that the answer is entertainment.
Deception by Saturation (overwhelming input)
One of the most effective ways of neutralizing the detecting devices of the enemy is through sensor saturation. This covert countermeasure overwhelms the observer and blinds their defensive sensors.
“In the early hours of the Allied invasion of France, the RAF dropped around 500 dummy paratroopers far from the actual D-Day airborne landing zones as part of Operation Titanic. In addition, paper strips covered with aluminum were deployed along the French coast, which on German radar appeared to be a continuous blip that could be mistaken for an approaching fleet.”
The blinding and binding effect of the global data deluge is taking its toll every day. We are witnessing the result of overstimulated ostrichlike humans who have their heads buried in a world of harmful selfindulgence—a world where they are blind to the real threats surrounding them.
The American Academy of Child and Adolescent Psychiatry (AACAP) reports, “Hundreds of studies of the effects of TV violence on children and teenagers have found that children may:
• become “immune” or numb to the horror of violence,
• begin to accept violence as a way to solve problems,
• imitate the violence they observe on television; and
• identify with certain characters, victims and/or victimizers.
We have seen plenty of evidence that in a wartime scenario, keeping a clear head is paramount.
The Sensibility of a Soldier
The apostle Paul warned his young apprentice,
2 Timothy 2:3-4
What is the answer to this troubling trend? Is there a survival guide for the soul under siege? Please do not get me wrong here. I am not advocating that we run and hide in a cave somewhere. The Bible gives us all the answers we need to safely transit the minefield of the modern media onslaught.
King Solomon warned,
Proverbs 4:19-27
The apostle Paul offers this encouragement,
Ephesians 6:10-13