APPLIANCE, FURNITURE, JEWELRY DESIGNS
BACKGROUND
The consumption of coffee evolves throughout the wave of ages. Starting from the first wave, coffee was seen as a drink that should take no time to make, hence the popularity of instant coffee. From there rose complaints about instant coffee not tasting great, therefore birthing the second wave of coffee as well as coffee shop franchises that specialize in freshly made espresso-based drinks, such as Starbucks. In the third wave, we made a backtrack towards manually brewed coffee, no machines, just the handiwork of a human being with a manual brewer and a ritualistic experience. This study will focus on the development of a manual brewer that can bring a new experience to the users in this wave of coffee.
The different kinds of brewers that exist as of today can produce varying coffee tastes and aromas. To narrow it down, I have chosen the most popular type of manual brewer according to interviews with a few baristas and coffee enjoyers, the pour over, and that brewer will be developed further in this study.
Furthermore, pour overs can be made using different materials, the most popular being ceramic for having the right amount of heat retention for a perfect cup of coffee. However, ceramics, when used for brewing, will transfer heat, and that can be a hazard to the user. Which brings us to the point of what material can make a good heat isolator: wood. This study will combine both materials to develop a manual brew coffee set design for a coffee shop self-service dining experience.
DESIGN CONCEPT
IDEATION SKETCHES
HIGH-FIDELITY PROTOTYPE & USABILITY TESTING
FINAL DESIGN 3D MODEL
KETTLE GRINDER DRIPPER COFFEE SCOOP TRAYFINAL DESIGN
3D MODEL RENDER
PACKAGING
FINAL DESIGN
3D PRINTED & WOODEN MOCK UP
PASTRY-THEMED WORKING LAMP DESIGN FOR THE KITCHEN AREA
MOHOI Asia Internship Program 2021
Client: Stella’s Puff Pastry, Bandung
In this project, the client wanted a pastry-themed pendant lamp to be used in the bakery’s kitchen area.
To ensure the bakers get enough lighting, there has to be four lamps installed and the design of the lamp has to be able to enlighten a wide enough area while also giving off ambient lighting.
Working together with a local rattan crafter, we have brought our pastry lamp to life.
Ideation Sketches
Final Design
Production Process
Final Product
WORK TABLE DESIGN FOR DIGITAL ILLUSTRATORS
This is a project from Product Design 3 Course, where the main objective is to design or develop a furniture product that can solve specific problems.
Background
This worktable design seeks to solve a common problem within the digital artist community, where illustrators and designers alike use display drawing tablets but either don’t have a proper stand for it, or simply have a workstation that is not ergonomic enough.
Moodboard
Ideation Sketches
Final Design 3D Model
Final Design 3D Model
Mock Up (5:1 scale)
An exploration of modularity in furniture items. Trifo gets its name from combining the words “triangle” and “formation” as well as from the fact that this furniture has three configurations: vertical stool, horizontal stool, and wall shelf.
Material: plywood, faux leather, PU foam, heavy-duty magnets
Concept Sketch
3D Model
Due to the COVID-19 outbreak, the output of this project is limited to concepts and 3D models.
Cernunnos
NATURE & MYTHOLOGY INSPIRED NECKLACE
Pendant design inspired by natural elements and the ancient Celtic mythology of Cernunnos.
Cernunnos, often called “the horned one” is the god of beasts and wild spaces, as well as the mediator between humans and nature.
This pendant is somewhat of a mediator between the wearer and nature, hence the overall organic shapes, the deer head, and the amethyst stones representing calmness.
Material: Gold plate & amethyst
Moodboard
ANCIENT
Ideation Sketches
CERNUNNOSThe idea here was to capture a sense of ominosity or ethereal vibe in the midst of the jewelry’s beauty.
Final Design
Chain
Gold plate
Amethyst
Cernunnos
SMART COFFEE PRESS
An exploration of design based on lifestyle trends.
BruBru is a SMART Coffee Press that can be monitored digitally through a Smart Home Ecosystem such as Alexa and Google Home, making coffee and tea brewing a new and convenient experience.
BruBru has a rechargable battery, Wifi connectivity, temperature sensor, water volume and mass sensor, and timer, all which are displayed on the LCD screen as well as the dedicated smartphone app.
Moodboard
Ideation Sketches
Final Design
Plunge
Mesh filter
LCD Display Handle
Electronic components
Design
BruBru has a dedicated smartphone app that can monitor your brewer through wifi and Smarthome system connectivity.
The UI design of the BruBru App is simple and minimalistic to increase efficiency and ease of use.
UI/UX DESIGNS
Background
Distance
Soekarno-Hatta International Airport Terminal 3’s boarding lounge has a total length of 2.4 Km from gate 1 to gate 28.
Estimated Time
Even though the entrance to Terminal 3’s boarding lounge is located in the middle point (between gate 10 and 11), travel to gates below gate 6 and above gate 15 is still arduous work and takes time. The estimated time taken to walk from gate 11 to gate 1 or 28 is around 15 minutes.
Luggage
With gates at that distance, it is quite difficult to carry so much personal luggage especially when you are trying to catch your flight on time.
From these problems, our team sees an opportunity to develop a personal transportation system for flight passengers within Terminal 3 to make indoor travel and luggage carrying easier and faster.
Final Scooter Design
Charging & Parking Stations
Stacking System for easy storage and transportation
Mobile Application UI/UX Design
Sitemap
Graphic Standard Manual
Final Mobile Application Design
Recycling Pick-up and Drop-off Service Mobile Application Design
Group Project by:
Nadhifa Dwiadriyani S
Shofiyul Anwar
Adinda Azaria Yani
Mufidah Nurti Nabila
Background
Although the number of recyclable items found in household waste bins are actually greater than we think, the awareness of recycling in Indonesia is still low. The first problem lies in the people’s knowledge of which items are recyclable and which are not, therefore leading to them throwing away their waste without sorting out recyclable items first. The second problem lies in where they should send their recyclable waste to so that it can be processed thoroughly. The last problem is how these people can recycle their waste since to date there are no official government recycling programs that could guide them.
Our team decided to create a mock up of a mobile application that will provide solutions to these problems. The app will be designed to inform people about what to recycle, where to recycle, and how to recycle using our designated waste pick-up and delivery system.