Kultivate Magazine - May 2020 Issue

Page 1












Welcome to the May 2020 issue of Kultivate Magazine! Tempest and I are recovering from a very successful Spring Art Show, Kultivate’s 5th! Speaking of 5th’s, Kultivate will celebrate it’s 5th anniversary in June! What a great 5 year’s it has been! But back to this issue.. This issue features artist and Kultivate 5th Annual Spring Art Show Best in Show Winner, Skye Joubert. The Dirty Pretty Sim, the HP Lovecraft themed Innsmouth Sim, and the Twins Exhibit at Carbone Gallery will be featured. The issue also contains articles on live performer Lark Bowen, the 15th Annual Raglanshire Artwalk, the Thermae region, and the forests of Bellissaria. We also debuting a new travel feature: Travels with Tempest! As everyone continues to quarantine due to COVAID19, tempers may flair and impatience may settle in with real life and things in Second Life. Of course we should all be thankful that we are all alive and able to enjoy access to things that we have. As many have lost their lives or love ones during this crisis, love is what will carry us through trying times. May is also mental health awareness month and I would like to touch on the topic of cyber bullying, due to the fact that many have turned to the internet as a source of entertainment during quarantine. While we all have our own definition of cyber bullying, being on the end of such behavior can leave you angry, upset, and just tired of the internet. One thing to remember is this: “In a world where you can be anything, be kind.” Wise words by Jennifer Dukes Lee.

So ignore the gossip and rumors if you find yourself at the end of such behavior, remember that people who do things behind a computer screen are too cowardly to tell you personally. I would like to give a very special thank you to all of our contributors, artists, advertisers, business partners and readers for their support! ! Tempest and I thank you all! Sincerely,

John, Owner & Publisher of Kultivate Magazine


PUBLISHER’S NOTE










KULTIVATE MAGAZINE MAY 2020 CREDITS

Johannes Huntsman (formerly johannes1977 Resident), Owner & Founder Tempest Rosca Huntsman Photographer Liaison Veruca Tammas, Chief Operating Officer, Gallery & Sim Manager Jessii Warrhol, Special Events Marketing Coordinator

CONTRIBUTORS: Inara Pey, Lead Contributor Kamille Kamala Ricco Saenz Euridice Qork Lolita Paragorn Paradox Mercury Roxanne Fyaanucci Vanessa Jane

Cover Photography Skye Joubert











FEATURED ARTICLE:

SKYE JOUBERT PAGE 42

INSIDE LOOK: DIRTY PRETTY PAGE 70

I INNSMOUTH

PAGE 96

PHOTO ESSAY: TRAVELS WITH TEMPEST PAGE 134

MUSIC SPOTLIGHT: LARK BOWEN PAGE 152


MAY 2020 ISSUE —TABLE OF CONTENTS

A COMMUNITY FOREST PAGE 170

CARBONE ART GALLERY PAGE 192

RAGLANSHIRE ARTWALK PAGE 216

THERAMAE PAGE 232

FASHION LOOKS WITH PAGE 250 LOLITA PARAGORN

EURIDICE QORK ROXAANE FYANUCCI PARADOX MERCURY











FEATURED ARTICLE: SKYE JOUBERT ARTICLE: JOHANNES HUNTSMAN PHOTOGRAPHY: SKYE JOUBERT


I first met Skye Joubert earlier this year, as she had applied to exhibit at Windlight Art Gallery. I was struck by her fun and talented art work. The many faces she had in her images, that made you take more than a double look! Later Skye would be one of our featured solo artists at our Loft Gallery and during the 5th Annual Kultivate Art Show, Skye would go on to win first place in the Best in Show category. I was able to sit down and interview Skye, we discussed art and more‌ JOHN: So tell us about yourself. How did you first discover Second Life? SKYE: I heard about Second Life on a radio station thirteen years ago JOHN: And what made you pursue art in Second Life?

bring it in world. Second Life has also been a real creative outlet for me. I bought my first sim over 12 years ago and well, if you were around you know what the cost was then. I blush when I think of what I paid. However, it has been worth every penny to me. My current sim is my favorite ever. I live here with my Second Life Family most of which I have been with for eleven years. We are also beYou users and have the new Funsies Babies. Our sim has a beYou grocery, we are farmers and sell our produce. We have a new club opening soon called NightFire Super and Dance Club which is home a personal gallery collection of mine. You can reserve a night (day, or morning) to be served a real beYou dinner.

I have three art galleries, RustyTruck Art Barn home to ArtPlay Workshops, SkyeHigh Art SKYE: Since my first night on Gallery and our newest SkyeHigh Glamorous Heights nearly thirteen Gallery which will be home to a years ago when I bought a house special series of mermaids I am and rented a space to raise it I have working on all of which were been hooked. What keeps me here inspired by the famous HPMD is my second life family, We call our Flying Whale. I have two life here real-play. I am a real life artist and it was only natural to







Art Gallery and our newest SkyeHigh Gallery which will be home to a special series of mermaids I am working on all of which were inspired by the famous HPMD Flying Whale. I have two studio's on my sim where I work and a space in my Second Life House where my kids and I paint - well put our avi's to paint as we paint in the real world. We are home to several shops mostly catering to children's clothing and a beYou Clinic and Birthing Center. I do most all the design and landscape and my SL daughter Seyona decorates the interiors. Designing sims (and we have done a lot of things from Ice Age to living in a castle), have inspired my real life art. All the kids are very talented as well and decorate their own homes and have their own artistic businesses. We also are now offering small live-in art studio's if you want to role-play being a starving artist. Studio below with small loft room above each one. They are limited in number though. You will find me most days in my beYou garden painting or perched on an easel in one of my studios' while I paint in real life. So I guess you could say I spend my days in Second Life much the same as I spend them in real life - in my studio. JOHN: I noticed that you are a real life artist. Have you exhibited in real life?

SKYE: Several establishments in Long Beach, Miracle Mile Medical Center has some of my 3D work, and a couple of restaurants in Ojai, CA have my art on their walls. I also have been a part of the Brooklyn Art Library Project and have been a part of a juried Art Exhibit in the MOAH Art Museum in Lancaster, CA. I am currently working on a project for Brand Library and Art Center in Glendale, CA. I have a few real life collectors of my art, including a writer, a doctor and a restaurateur. I also teach ArtPlay Workshops in my Ojai, CA Art Studio, aldea del ciELo.

JOHN: Tell us about your art style. What influences your art? SKYE: I have so many contemporary artists that influence me, but the truth is I finally let the kiddo artist in me come out when I was teaching 5 year old children in real life. I read a book to my class once called "The Purple Crayon" about coloring outside of the lines. Suddenly I realized that art is really ones own personal perspective and that art does not have to be a perfect recreation of real life to be art. II come from an artistic family. My mother was a landscape artist


(oils), my father charcoal sketch artist and my brother also a sketch artist (mostly pen or pencil). But they were all life-like artists and most often were inspired by things they saw in real life or photographs. I thought I couldn't be an artist because although I was creative and could copy life-like objects it was like pulling teeth to me. What I really wanted to do was splash color on paper and smear it around with my hands. I am more like a five year old, I see something and somehow turn it into what I believe I feel rather than what I see. Some people and avatars just blast color at me, especially when they smile or their eyes shine with excitement. I guess it is their Aura or maybe it is just my love of the color red, My art thus is usually very colorful, playful (I hope) and childlike. I call my faces Whimsicatures. I do have periods where I try to go outside of my comfort zone, these times are very hard for me and I usually succumb to the playful side. I did do a 32 page journal called "The Skye is Blue", that I am supposed to send to the Brooklyn Art Library Project, but I like it so much I'm not sure I will let it go. I also believe it will take me years to really complete it.

I see something more in each page whenever I revisit it. It is done in blues, whites, grays and blacks using water colors, acrylics and pencils and lots of gesso. I guess when I think of it what really inspires me is paint (any art materials really) and paper. The look of it, the sound of it and most definitely the feel of it on my hands. When I was a teacher I had a monthly project exposing my students to every form of art material from clay to oil paints that I could expose them to. From September to the end of April we experimented with the different materials and on the week of Mothers Day we had a luncheon and set the classroom up like a gallery with each section labeled Charcoals, Water Colors, Oils, Clay, etc. and auctioned off the kids work. It was the highlight of our year every year and I realized I could not only paint outside the lines, I could paint any old way I felt like. Experimentation is the name of the game. I teach Art Workshops in my Ojai, CA studio (aldea del ciELo), and my mantra I guess you would say is "dip your fingers in paint!". I believe there is an artist in everyone.






JOHN: Do you create any artwork that is based in Second Life?

newspaper in Ojai, CA and I can tell you what you do is no small task! I appreciate it so much that you take SKYE: Years ago I was a Second Life the time you do. Photographer but I would not say I was an artistic one. I am currently JOHN: Do you have any tips for working on a project to put my art new artists? on kids clothing in second life. Many of the children's stores on our SKYE: NEVER, EVER, EVER give up. If sim will carry the SunnySkye Line. you don't paint you won't have a painting. Experiment, Experiment, Play and then repeat Anyone who JOHN: What are some new and puts paint to paper, wood or upcoming projects you are whatever is an artist and not all will currently working on? like your art, so paint for yourself. Remember this too, if you really SKYE: I'm doing 15 new paintings hate it paint right over it - start for the Raglan shire ArtWalk and again. I would also say use good art also to hang in the gallery journals otherwise you will be like connected to the Nightfire Club, again these are all inspired by the me and have hundreds of paintings and no where to hang them. HPMD Whale. Plus the above mention clothing line. I am so astounded by the creativity in Second Life not just 2D artist like me or the 3D artists but the builders, the musicians, the clothing makers, the Whale makers oh and the cute bunnies I got from HPMD this year. And the people who promote all the arts in Second Life and this very magazine. I was in print for 20 years in the small

JOHN: Who are your favorite artists in real life? SKYE: I'm not sure I can answer that, I love Da Vinci, Monet, Degas, Renoir, Matisse, Cezanne, Gauguin but I am not fond of Warhol or other contemporary artists who I am not sophisticated enough to understand. Remember art is a


personal preference. The Internet is full of great current artists who also teach online classes, Ivy Newport, Karen Milstein, Jeanne Marie Webb, Mindy Lacefield, Jane Davenport, Olga Furman and so many more.

person smile with my silly Whimsicatures I feel like I am a success. JOHN: Do you have any upcoming exhibitions in Second Life? If so where?

SKYE: I have gallery at my sisters sim JOHN: You won Best in Show at our Cherished Melody with about 29 other artists, all part of the Phoenix Art recent art show, how did it feel? Collaboration, who also house more artists on Holly Kai. Inara Pey and Audie SKYE: Frankly, I was shocked! The piece Spade (aka Audie Whimsy - my sister) that won is not a favorite. I entered it because I had not showed it before. The have both tirelessly and through their own one I have been told is my best piece and expense built and are now housing and writer, singer/songwriter Robert Gregory promoting some 60 Second Life artists. They have worked tirelessly on this project Browne owns the original, is entitled and I for one am very grateful. I have "Bobbo" and won a third prize which Raglan Shire coming up and a couple small illustrates that we all have different galleries that are listed in the gallery reactions to art. Mostly what I felt was kiosks, plus the galleries on my sim. We grateful for the opportunities that are also looking for I believe 6 more artists Windlight and Kultivate (you Johan and that would like to exhibit a few pieces of Tempest) have given me. You have work in SkyeHigh Gallery - there is no tirelessly promoted me for quite sometime now and I thank you from the charge for this. And I am extremely thankful for the exhibits that Windlight bottom of my heart. Artist often have a has hosted for me, thank you. KM hard time sharing our soul. Our work is our soul and though no one believes it I am a very shy person I just cover it well. Winning proved to me that I can paint for myself and find comfort knowing that someone likes it besides me. If I make one




You can view Skye Joubert’s art work at the following slurls in Second Life: Skye High Art Gallery: http://maps.secondlife.com/secondlife/True%20Love/186/185/42 Rusty Truck Art Barn: http://maps.secondlife.com/secondlife/True%20Love/114/198/23 Nitefire Supper, Club, & Art Gallery: http://maps.secondlife.com/secondlife/True%20Love/61/196/2170 Cherished Gallery-Skye’s Gallery: http://maps.secondlife.com/secondlife/Cherished%20Melody/100/112/2165 Skye Joubert’s Official Website: http://www.aldeadelciELo.com











INSIDE LOOK: DIR

ARTICLE: JOHANN

PHOTOGRAPHY:


RTY PRETTY SIMS

NES HUNTSMAN

: JUELZ & LEAFY


I met Juelz Rainfall, one of the owners of the Dirty Pretty Sim at the recent 5th Annual Kultivate Spring Art Show. Juelz discussed her sims and invited me to visit and what a visit it was! Two beautifully planned and decorated sims that offer tasteful and quality living in a naturistic setting! The sims offer many areas for photography shoots as well. According to the official Dirty Pretty Site, [dirty.pretty] specialize in the design and creation of high quality, photogenic, environmental builds in Second Life®. All of our projects are one of a kind and include innovative scripting and mesh creations, location specific soundscapes, bespoke materials and optimized texturing to create some of the most immersive environments and luxury rentals on the grid. “ Currently prospective renters have either Erebos Harbor or Ash Falls to choose from. Erebos Harbor is a community designed with the quiet SLifestyle in mind. From the working harbor, the roads wind past warehouses, rail tracks and through a sleepy little town, which quickly gives way to muddy tracks and little lanes bordered by rock faces and lush green foliage. There truly is something here for every dreamer. There are nine [dirty.pretty] rental properties at the Harbor, each with it’s own individual look and feel. The vast community areas boast a unique Planetarium and it’s gardens, a working outdoor movie theatre, clifftop hangout spots and a plethora of beautiful beaches to enjoy. Ash Falls is a remote island set in the Pacific Northwest; with it’s beaches formed of volcanic ash, it’s rugged topography, and lush green surroundings the environment is evocative of the very best of what the region has to offer. Designed with both photographers and soul searchers in mind, Ash falls is perfect for quiet romantic evenings, compelling photography or just hanging out with friends and family.

Ash falls has vast community beach space, along with a pretty café on an large outdoor terrace, a secluded fishing spot and plenty of quiet corners to enjoy. This location encompasses four [dirty.pretty]















rental properties of various sizes, each with a large private parcel and unique views. Recently on Ash Falls, Julz and Leafy have decided to go tiny. The reason to go tiny was to optimize the region’s resources and to tap into the tiny house movement. Julz and her partner, Leafy are also very talented commercial sim designers for hire. The pair have designed such regions as Chowilawu, Copper River, Autumn in Vermont, the now closed Cloudbreak regions, and the Cold Ash main store location. When designing a sim, the two, specialize in the design and creation of high quality, photogenic, environmental builds in Second Life®. All of our projects are one of a kind and include innovative scripting and mesh creations, location specific soundscapes, bespoke materials and optimized texturing to create some of the most immersive environments and luxury rentals on the grid. Our services include environment creation, décor, parcel and facilities management, promotion, staff training and ongoing land management support. Alongside our own regions, we also work with existing region owners as clients to create bespoke packages ranging from design and build, through to optional ongoing management. KM You can visit Ash Falls at the following slurl: http:// maps.secondlife.com/secondlife/Picture% 20Perfect/239/245/25 and Erebos Harbor: http:// maps.secondlife.com/secondlife/Divine% 20Corruption/218/54/26 Visit Dirty Pretty on the web: https://dirtypretty.me/ https://dirtypretty.me/ https://www.facebook.com/DirtyPrettyMedia












LOCATIONS: INNSMOUTH ARTICLE & PHOTOGRAPHY: VANESSA JANE


Genuinely one of the most atmospheric and creepy places in Second Life, the Innsmouth sim has been delighting, repelling and fascinating people for over ten years. Together with its neighbor sim Dunwich, it was conceived as a tribute to the work of writer and ‘weird fiction’ author H.P. Lovecraft. Lovecraft was born in 1890 and wrote his many short stories and novelettes in the 20s and 30s before his premature death in 1937. He was influenced by Victorian Gothic horror stories but due to the impact of his difficult and sometimes traumatic childhood and ensuing mental health issues his work developed into a style touched by the hallucinatory weirdness of nightmare. His work has a darkly visionary quality and he is best known for the group of stories called the ‘Cthulhu Mythos’ named for his story ‘The Call of Cthulhu’ written in 1928. In these he developed a cosmology and pantheon of horrifying and demonically alien Ancient Gods who came originally out of deep space, many aeons ago. In this fictional cosmology these monstrous and malignant Ancient Gods once ruled Earth, long before man. They fell eventually into a deep sleep, shut away in their tombs in darkly fabulous cities buried in the depths of oceans and other hidden places. The God Cthulhu after which the cycle was named was also asleep but could be wakened and would in turn wake the other Gods. These Ancient Gods were so terrifying in their aspect that sight of them would drive a person mad. Cthulhu himself Lovecraft imagined as somewhat Kraken like, a pulpy gelatinous mess of octopus and dragon, bloated, scaly and tentacled, with crude wings and dripping in ooze. It is impossible to relate here the breadth and richness of Lovecraft’s nightmare, near psychotic, vision in the many (over 60) stories that he wrote, but the builder of the Innsmouth sim, Darmin Darkes, included many references to Lovecraft’s works in the sim build and features. I have not read all of Lovecraft’s stories so could not spot all the



























references in my explorations. I did find the glowing white ship off the coast (referenced in the story of the same name, which sailed to lands of dream and horror), and surely it is Cthulhu or his daughter Cthylla who attacks the fishing trawler just beyond the lighthouse. Tentacles erupt from drains and eerie green light bursts from wells in the dark, crumbling and deserted town of Innsmouth (itself a reference to his 1931 work ‘The Shadow Over Innsmouth’). Cthulhu himself clambers out of the sea in one almost hidden corner of the sim.

over the years until they became mutants. Eventually a visitor discovered the truth, narrowly escaped with his life and alerted State authorities who raided the town.

Innsmouth sim in Second Life wonderfully portrays the dark and brooding horror of the almost uninhabited town. Houses with broken windows and collapsed roofs, dark alleys, overgrown churchyards and twisted trees are seen alongside places such as the decaying old cinema (playing videos of old horror films), and the creepy Like many of Lovecraft’s stories Arkham Asylum. In the old Mill Innsmouth is a fictional place set Building on the hill (Marsh’s within a fictional version of western Refinery in the story) I found a Massachusetts in New England. In hidden basement vault room lined the story it was a decayed, largely with human bones and with a book abandoned and fearfully avoided of Lovecraft’s story ‘The Rats in the old fishing town on the coast, left Walls’ (in which the remaining scion this way since a mysterious plague of an ancient house discovers his about 70 years before. Without family maintained an underground going into details the story talks city where they raised ‘human about the pact the town’s Captain cattle’ for food). Marsh made with a strange undersea race of frog-like beings, The sim in Second Life has survived and how the town became for years with the help of gradually under their sway, the donations. town’s inhabitants interbreeding


There is a role play group there and people can rent accommodation. There is one very atmospheric venue, The Opera House, and in the sky above an annual Lovecraft fair, Innfest. From my limited knowledge of H.P. Lovecraft’s work I was able to have a very enjoyable time exploring the dark and brooding build here and I am sure I missed much in this amazing tribute to the twisted and dark imagination of the author. KM You can visit Innsmouth at the following slurl: https:// maps.secondlife.com/secondlife/Innsmouth/15/247/52 Official Innsmouth in Second Life’s website: https:// innsmouthinsl.wordpress.com/










PHOTO ESSAY: TRAV

PHOTOGRAPHY: TEMPE


VELS WITH TEMPEST

EST ROSCA HUNTSMAN



Tralala's Diner - http://maps.secondlife.com/secondlife/Pine%20Lake/176/115/30



Everwinter- http://maps.secondlife.com/secondlife/Elven%20Mist/242/122/26



Cannibal - Oasis - http://maps.secondlife.com/secondlife/Beach%20Paradise%20Island/122/119/22



Florence at Low Tide_https://maps.secondlife.com/secondlife/Florence/152/64/22



Arranmore - http://maps.secondlife.com/secondlife/Aridia/63/131/23








MUSIC SPOTLIGHT: LARK BOWEN PHOTOGRAPHY: KAMILLE KAMALA



This SL night held promise in the air. I felt it and I embraced it. It was not long after I landed at The Keys immediately, I was greeted by the friendly people who I suspected were regulars or a mix. I was thankful for that and found myself a nice spot on the edge after pledging my greetings as well. This venue was gorgeous and open, with people dancing and chatting all over. This was typical of a any SL venue but this article is not about a typical singer, it would prove to be special. I went out with the mission in mind to find someone to interview. This place was the first I went to that night and actually the only one in the end. Anxiously, I opened up my stream and right then I was floored. It was as if God gave freewill to one of his angels who flew down to sing from his heavenly choir in order to entertain the SL citizens that night. What a find! I listened to her as she interacted so casually and fluently with the crowd calling us her friends. Then, I saw her manager's tag Lexi Amaterasu in the crowd, so I took a breath and dinged her box. We held a brief conversation and she informed me that yes indeed she was her manager, but right now she is only managing Lark, currently. I had to ask her if she was a talent agent, because I knew that she had a name that I was quite familiar with. She told me that after the show she would have a chat with Lark and they would get back with me. I listened to this soft sweet voice strongly belt out tune after tune while I was busy chair dancing. And, I kept saying to myself, "She sings like a Disney Princess." More on that later. We set the date for the next morning and after some quick finagling we were all set. I created a chair that has the words Superstar right over it. I had the night before ordained that chair for all of the SL Superstars to sit while we te" a te". I informed her that I had coffee and donuts on a tray next to us if she was so inclined. And, very wittingly, but sweetly she declined stating, "Mmmmm that sounds perfect". With all that said and done, now we are settled down enough to and chat.







I began the interview asking, " When did you get introduced to singing? and, what made you want to share your talent in SL live?" She replied, saying "Oh my goodness! I love telling this story at shows. You see, I have been in SL since I 2008. I've done so much. And I really wanted to try singing, but I had no idea what was needed in order to do that. So I basically went to open mics and stuff like that. A close friend of mine took me to a small get together with friends and I sang a song. There was a couple there, Agusto and Ry Napoli. They heard me, said I should do it and Agusto took the time to get me set up. From then on, whenever I came across someone that wanted to do this, I would help them. Agusto asked me to pay it forward, so I always do. I could feel her enthusiasm and this piqued my interest exponentially. Those are the people with what I call a spark of something, something not tangible, but you know it's there and she has it. It made me realize that it is no accident she is a star. I quickly asked her, "Are there any rituals that you perform prior to singing?" This is one of my most interesting questions. I was so ready for her response to me, with her stating, ""Oh you are going to love this. You know how they say some people become a little ill to their stomachs? Oddly enough, when I auditioned for college, I actually don't get sick, thank goodness. But I do have to use the ladies room. So I am at my computer an hour prior. I pull a set while warming up. By about a half hour before, I have my music, I'm warming up. I change clothes, head to the venue, scribo, notices, turn on equipment.... and of course about 10 minutes before... I'm in the bathroom. I told her I love it because that means she really cares about her performance and that this is not a fleeting thing for you. She said, "Oh no. I still get nervous before shows. She explained to me, "Oh yes. It means a lot. I mean, I know I'm going to mess up, but that's the fun of it. Have fun with it. I think it depends on the show, honestly they rarely know or care. They still love you.

My next question to her was, "What is your overall message with your music?" She continued, "I love doing Benefits and even Themed shows. I want people to enjoy the music. I want them to have fun



with me. I'm the first to make fun of myself while on stage. But even in serious times, the stories I tell are genuine. Sometimes, the songs I choose reflect that. Overall, hers is a message of love and positivity. Beautiful. She added, ""I think all positive words. Happy, good, like they made a good decision going. I like it more if they find it soothing. We all have bad days. Sometimes, it's good to go and relax and feel better. I know I enjoy that, so I hope I am able to give that to others." I replied, "And, that is exactly how I felt last night. I felt as though I heard a live Disney princess sing."

we have the power to change thoughts and change minds and change hearts. We can also heal with our work. Do you agree and if so, do you feel that any of your work has accomplished any of these things? She said to me, "Oh Wow! What a Great Question! I'm glad you actually brought that up." I shift in my seat anticipating her response when said, "I went to college actually to study to be a Music Therapist. One of my favorite sayings is that Music can tame the Savage Beast. It can also heal a broken one. Music has that power. It can say what we feel. Even ones with words. Someone felt something SO strong when they wrote that. I pray that I can convey those feelings. As far as me doing that. Oh my, I sincerely hope it does that. When people send me a request, I love it because it might be something that they need to feel or need to hear. It's what their heart needs to say and they can't express it. They are allowing me to do that for them. So, I believe that music is amazing and if I am able to be an impact for someone, then that truly makes my day. God gave me a talent. And there was a reason for it. Maybe it's for that, for me to provide what people need in that moment.

She chuckled and said, "Awwwwwww. I love that. I was singing in church one time and a little girl turned to her mother and asked, "Mommy, is that a princess?" She had to tell me that after church and I just laughed. Couldn't help but kneel down and give her a hug. Funny enough I worked for Disney for a LONG time, but never sang professionally for them. And of course being the voice of a Disney Character would be like AWESOME. I had the chance to do a voice once for them, but it was for a radio production. So much fun." While smiling I asked her, "Where can we find you performing on the Second I then posed the question, "When it Life grid? Just about anywhere that comes to evoking emotions as a artist, will have me or even allow me. I do


weekly shows at the Aquarium at Serenity Gardens. I love Serenity Gardens and all of the Staff. I am at Wildcats Country every other Saturday. OH! I'm tickled pink singing there! I'm a huge Kentucky Wildcats fan and so is the owner, thus named Wildcats. I also do shows for RFL and Homes for Our Troops. I try to keep my calendar pretty updated. And you will probably catch me at Open Mics a lot. I love kicking back and not being polished and having fun with friends."

talent to share and a place like Second Life to Share It. And a BIG Thank you to you, Kamille, for giving me that chance to get my thoughts out there to share.

My mission status is: Complete.

Well, here we are, at the end of this interview. I have to say I have not met kinder people when I met her and Lexi. They are quite the professionals and Lark sings sweetly and is a very sweet person indeed. I simple cannot Ending the interview with my last wait for the next adventure. I hope question, I ask her, "Are there Any that I am lucky enough to meet more thoughts or comments that you would people like them. But for now, bye my like to add? She said, "Thank you. Loves. Kamille R. Kamala KM Thank you to everyone that comes to my shows. Thank you to my friends You can book Lark Bowen by that support me, especially when I'm contacting LaurieC Resident in down and I need a pick-me-up. Thank Second Life or by visiting Lark’s you to those who believe in me. official page at The KMG website: Thank you to people like Agusto and Ry who help artists to start so they https:// can achieve their SL dreams. Thank thekeyslivemusic.wordpress.com/lark you to people like Laurie from KMG -bowen-2/ who work diligently to get us out there. Thank you to people like my friend and host, Lexi. She has been my side now, sacrificing her time in SL, to help me. And a big thanks to my RL family for supporting me. They listen to my shows when I can. And finally, Thank You to God for giving me this








OUTDOORS: A COMMUNITY FOREST IN BELLISSERIA ARTICLE & PHOTOGRAPHY: RICCO SAENZ



As Bellisseria expands in Second Life – but it was clear from its very beginning – the latest Linden Homes continent becomes more organic and integrated. Each time it increases, visitors and residents can confirm that, in contrast with the old premium continents, Bellisseria has been planned as a continuum where houses are not just arranged in a row, but placed in a way that dialogs with the rich landscaping work around them. With that, Linden Lab appeals to an idealized recreation of reality that has been proving to be attractive to many, transforming the new generation of Linden Homes into an absolute success, with available units disappearing not long after they are offered. As part of this project, there are masses, here and there, of protected land that work as “breathing spaces”. In the new Log Homes area, one of those masses is the Randelsham Forest, a sim where one can find vegetation, of course, but also a train station, a new community center installed in a tree house, and some other leisure items. The community area, Randelsham Tree House, was recently announced by Patch Linden as a “hangout place surrounded by stunning natural scenery”. And Patch continues: “Like other community areas before it, the tree house is able to be reserved as a community use space to gather with the community, your friends, socialize, hold events, and enjoy the beautiful scenery.” At the border of a lake, it is indeed a beautiful place and, besides the possibility of contemplating the amazing scenery, it offers some fun too, such as riding bubbles (to explore the area by floating around) and, further in the forest, zip lines – one of which takes you to a small island where you can see the tree house from a different angle.

By offering a place for residents of Bellisseria to hold their events, Bellisseria’s community areas not only have been solving a problem for those who live in Linden Homes and have













no place to gather a bigger crowd of friends they have also been part of an effort to promote some sense of community in the continent. Actually, as a new resident in Bellisseria (my husband and I had to leave the place we previously rented – and I’ll add a note on that at the end of this post), this is something interesting that I could observe there: people who live in the new Linden Homes have actually created different groups for keeping in touch, which actually shows a tendency for building further community ties. It is actually interesting to see the idea of building communities being reinforced in SL. It sort of balances the fact that some of the most wellknown sims in Second Life are amazing areas to take pictures or to get mesmerized by the landscape and decoration but feel lonely – even if there are other people there when you visit them, for those places are not meant for gathering, but for contemplation. Even though there are technical limitations to the platform that prevents it from being used for mass events (but let’s notice: mass events do not mean community events), SL has also been used, from its very beginning, not only as a means of building virtual objects and creating virtual places, but also as a way of promoting interaction between people – and that’s why we have dances, sessions for reading poems and other situations in which people do meet on the grid. KM









GALLERY SPOTLIGHT: T

ARTICLE & PHOTOG


THE CARBONE GALLERY

GRAPHY: INARA PEY


The Carbone Gallery is a new gallery venture by Milena Carbone that opened at the start of May 2020, offering a venue in which she can display her own work and that of invited guests. Milena is a relative newcomer to Second Life, having joined in mid-2019; as an artist, she is not afraid to use her work to stimulate the grey matter and challenge perceptions. In doing so, she draws inspiration from a number of sources: science, psychology, philosophy and religion chief among them. I became enamored with her work after visiting Agape in Pace, a fascinating exploration of art, love, hate, religion, politics all offered with reflections on quantum field theory (see Art and quantum states in Second Life). As such, her art is not intended to be seen so much as experienced. For me, art is not just about aesthetics or fashion, but must open reflection to the questions of our chaotic time. Art can help for a better world. An artwork addresses an important question with more questions. Otherwise, it is decoration. •

Milena Carbone

For the opening of her gallery, she offers two installations: Twins and Locked.

Twins, as the teleport board to the first of these installation notes, have long been the subject of many myths, with artists using them as symbolic representations. Describing itself as an expression of “four mythical aspects of twinship”, Twins is a layered piece that, while couched in in studies of twins, though the use of eight images, is equally an exploration of self. The four story elements of the installation – Identity (also routed in the onset of puberty via the use of the “character” of “ephebe”), The pposite, Replication and Fusion – all being as much about people as individuals as it is about the notion of twins sharing their lives.

Within this structure are also commentaries of conformity in the modern age, together with questions on whether the desire / need / pressure to conform really offers happiness;









pressure to conform really offers happiness; philosophical musings on the deals of love and partnership; and observations about outlook, human nature and the need to understand ourselves if we are to achieve balance. Locked is a four-part story focused on the trials and tribulations the world-wide lock down that has resulted from the rise of the SARS-CoV-2 virus. As with Twins, it is reached via a TP board from the foyer of the gallery space, and takes for form of a four rooms opening off of a central hallway. Within these rooms are the four parts to a story. These can be visited in any order, although I’d personally recommend following them in the order Breakdown, Sideration, Glimmer and A mnesia; doing so allows the narrative threads and themes within the story to naturally grow in complexity as you progress. Each room contains three images by Milena, a sculpture by Mistero Hifeng, and a “chapter” of the story; a seat in the middle of each room offers visitors the chance to sit and read the story and reflect on it through the presence of the images and sculpture. Again, while the core of the piece offers reflection on isolation as a result of the pandemic, so too does it fold in many others aspects and thoughts – up to, and including a question on the nature of God him / herself. This layering is nuanced and subtle. in the central hall, for example, is a wall of photographs carefully selected by Milena over a period of days that both reflects our natural inclination to be close to others. However, interwoven with these images are others with a dark edge – reflections of both the darker sides to life and the anger and frustrations that can grow out of enforced isolation. Also to be found within these rooms are question and musing about the current politic climate – notably the jingoism espoused in the petty nationalism /

totalitarianism exhibited by the extreme right, the kind of future we are leaving to our descendants, and the choices we face for our own immediate future. All of which makes for a compelling, provocative piece. As a first guest exhibition, the Carbone gallery also presents The Privilege of Ageing, a meditation on the subject by Harbor Galaxy, and which itself is a captivating study

of eight images. SLURL DETAILS The Carbone Gallery (Woiler, rated Moderate)















EXHIBITION SPOTLIGHT: 20

ARTICLE: & PHOTOG


020 RAGLANSHIRE ARTWALK

GRAPHY: INARA PEY


Raglan Shire, Second Life’s Tiny community once again throws open its doors to people from across the grid as participating artists and visitors to the annual Raglan Shire Artwalk.

This year marks the 15th Artwalk, which opened on Sunday, May 17th, and runs through until Sunday, June 21st, 2020. The event offers an opportunity not just to appreciate a huge range of art from both the physical and digital worlds, but to also tour the Shire regions and enjoy the hospitality of the Raglan Shire community. A non-juried exhibition, the Artwalk is open to any artist wishing to enter, and has minimal restrictions on the type of art displayed (one of the most important being all art is in keeping with the Shire’s maturity rating). All of this means that it offers one of the richest mixes of SL art displayed within a single location in Second Life, with 2D art is displayed along the hedgerows of the Shire’s pathways and tree platforms overhead and 3D art among the community’s parks.

Each year attracts well over a hundred SL artist – and this year is no exception. The depth and range of art on display is guaranteed to keep visitors exploring the paths and walks around the through the hedgerows – and if walking proves a little much, there are always the caterpillar rides to ease the load on the feet.







Also, teleport boards are provided to help people find their way around the exhibition spaces, while balloons which offer rides around the region and through the art displays. However, given this is an opportunity to visit and appreciate Raglan Shire, I do recommend exercising your pedal extremities and doing at least some of your exploration on foot – just keep in mind people do have their homes in the regions as well. Given the number of artists involved, there isn’t a published list of participants, but anyone interested in the world of SL art is bound to recognize some of the names of the artists here. The Artwalk is also a marvelous way to see art from both our physical and digital worlds and for catch artists both familiar and new to your eye. Just don’t try to see it all at once; the Artwalk is open for a month, which gives plenty of time for browsing and appreciating the art without feeling overloaded.KM SLURL DETAILS All of the Raglan Shire Artwalk regions are rated General) Raglan Shire Artwalk Area 1 Raglan Shire Artwalk Areas 2 and 3 Raglan Shire Artwalk Area 4 Raglan Shire 3D Area 1 Raglan Shire 3D Area 2 Raglan Shire 3D Area 3 My little corner









SCENIC LOCATIO

ARTICLE & PHOTOGR


ONS: THERMAE

RAPHY: INARA PEY


Thermae generally refers to Roman imperial bathing complexes featuring heated baths and that also formed a center for socializing among the better-off. Within Second Life, Sage Allegiere – famed for Gardens of Absentia (see: The Garden of Absentia on Second Life) – uses the name for another of her public region creations. The name is not in any way inappropriate; this is a place where visitors can literally bathe in a creation that reflects nature at her best – although the major structure to be found on the main island might admittedly at first be taken for a spa or similar offering. The setting is that of group of temperate islands – quite where is entirely up to the imagination – with the outlying isles protecting this, the innermost of the group, as it sits lower and perhaps otherwise more vulnerable to the winds and storms that might otherwise pass. The landing point sits just off of the center of the region, on the slopes of one of its highest reaches. An inlet cuts into the island on the far side of this hill, a balloon supported bridge crossing the landward end of the gorge it forms. Down the slope from the landing point sit a cozy cottage with a wild flower garden guarded by a wrought iron fence. find the opening in this fence and a gentle grassy path will take you down to a shingle beach, one of four scattered around the island’s coast. Most of the island is crowned by young trees – although there are some that have reached maturity awaiting discovery along the ruggedness of the island’s back. In fact, so rugged is the island, that there are few laid paths – exploration is a matter of finding the lesser slopes in the grass that lead down and around the rockier parts of the island. This means that finding your way around the island is a matter of careful exploration – and given there are multiple possible paths, this adds to the richness of discovery through exploration. One of these paths leads to a rock arch that also passes over the inland end of the southern inlet to join with the bridge mentioned above.









The path from here leads fairly directly to the large house mentioned above. Sitting on a high, flat table of rock, it has a open garden and an inner terrace. The garden is set as if for a party, the terrace as well, although at other times it might make for shaded conversations. Inside, the long rooms of the villa are comfortably furnished, one wing forming a lounge, the other a bedroom, the corner between them a rustic-style kitchen.

The north side of the island is home to another beach, a broad swathe of grass rolling down to it from the uplands of the island, suggesting water may have also once flowed down it to the sea.

Off the coast from this side of the island are three smaller isles that form a line running to the northwest. The outermost of these three looks to be a private home, so straying by air in that direction is perhaps bed avoided so as not to risk invading privacy. A further knob A second garden sits below this of rock to the north-east is home to villa, nestled into the south-west of a light house. the island. Further around to the Sitting beneath a setting Sun, north, a second inlet has been Thermae makes for a high formed as a result of water photogenic setting with much to breaking out from a table under the enjoy and plenty of places to sit, in rocks to splash down over the gardens, on benches, on the water rocks. A further shingle beach runs and under the trees. In all, a highly around the far side of this inlet, pleasing visit. KM lanterns floating gently over it and the bay formed by inlet and falls, SLURL DETAILS although reaching it is a case of Thermae (Thermae, rated finding more of the paths running Moderate) between the trees and the islands cliffs.










MAGE BY LOLITA PARAGORN Head mesh Lelutka Lake use lashes and eyes with the HUD http://maps.secondlife.com/secondlife/LeLutka/130/126/26

Skin : [Glam Affair] Beatriz Skin [Lelutka] for Collabor 88 Avaible Tones 2/4/5/6/7/8/9/13 http://maps.secondlife.com/secondlife/8%208/60/202/1089 Mainstore http://maps.secondlife.com/secondlife/Beauty%20Avatar% 20couture/150/87/32

Hair : #Foxy - Latte. http://maps.secondlife.com/secondlife/Summer/129/90/23

Lingerie : Glitter Miriam for eBento event http://maps.secondlife.com/secondlife/EBENTO/128/128/2

Necklace : ::Supernatural::. Ada Necklace @ Vanity http://maps.secondlife.com/secondlife/Dolceamore/126/123/22

Rings : ::Supernatural::. Darling http://maps.secondlife.com/secondlife/Supernatural/114/190/29



MAGE BY ROXANNE FYANUCCI Photographer : Roxaane Fyanucci - Les clairs de lune de Roxaane lesclairsdelunederoxaane.blogspot.fr/ www.facebook.com/lesclairsdelunederox/? fref=ts fr.pinterest.com/fyanucci/ twitter.com/RFyanucci www.tumblr.com/blog/ roxaanefyanuccy plus.google.com/u/0/105300544617797133478 500px.com/ roxaanefyanucci www.bloglovin.com/…/les-clairs-de-lune-de-roxaane-1… www.instagram.com/roxaanefyanucci_/ More quality here : www.flickr.com/photos/ roxaanefyanucci_ www.effigy.photos/roxaanefyanucci/albums www.ipernity.com/doc/2552512/49750656



MAGE BY EURIDICE QORK Night Cap set Text change by Chop Zuey Couture Jewellery for eBENTO The Event May round


I

MAGE BY PARADOX MERCURY Photo was taken at Port Babbage as part of the 12 regions of City State of New Babbage and Brunel Hall hotel steampunk community. Airshop ride: maps.secondlife.com/ secondlife/Port%20Babbage/151/198/142> Up and away! My look was inspired by the aesthetics of steampunk airships and their captains. In this photo, I'm commanding my airships to fly forth into great adventure! I'm also wearing an airship headpiece to compliment them. Wings: Wrought Seraph Wings by Contraption Mask: Deck Captain's Breather by Contraption Talons: Vulture Talons by Contraption Hair: Lab.026 by booN Headpiece: Dream Flight Hat Steampunk Exclusive Collection by L+N Suit: Steam Jack by BareRose Pose: agp_M13 by Agapee













Ristorante Kandela is the free and self serve restaurant on the Kultivate Sim! Th couples intan so you can enjoy a romantic date out with your loved one! The rest Huntsman a notecard in world with the booking

SLURL: http://maps.secondlife.com/se


his venue is decorated in an Italian rustic style and features crooner music and a taurant is also available for private events, free of charge. Simply drop Johannes g date and time and any other special requests.

econdlife/Water%20Haven/95/221/28


KULTIVATE MAGAZINE VOLUME , ISSUE 5 MAY 2020 WWW.KULTIVATEMAGAZINE.COM


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.