The
VIDEO game project 2017
B y
C h o n g
k a i
w e n
Ta b l e Content 1. IntroDUCTION -PROJECT -ARTIST DESIGNER 2 . s TO RY - b ac kg r o u n d 3 . I N S P I R AT I O N F O R T H E C O N C E P T - idea - reference
4 . d E V E L O P & C R E AT I O N -Moodboard - S k e tc h -model process 5. Design of the project - LO G O D E S I G N - U s e r I N T E R FA C E 6. dEVELOPMENT On GAME engine
1. introduction About this Project
‘Fruta� is a 3D exploration video games, the project idea is As a beginning of this project is only aimed as a simple open-world game for to express the feeling that desired the freedom.But right a ft e r m a n a g e o f 2 s t u d y s e m e s t e r , m y i d e a i s about the new planet with fruit design that can teach simple body gesture language for helping those no good in communicate.
About artist . designer of this project
Hi, i am feeling pleassured that you are reading this process book, my name is C h o n g K a i We n , a m u l t i m e d i a n d e s i g n e r s t u d e n t f r o m Ta r u n i v e r s i t y c o l l e g e . I h a s s t u d i e d 4 years from diploma in multimedian design toB ac h el or of Creat i ve Mu l t i m edi a (H on ou r ) i n Mu l t i m edi a De si g n .
2 . S to ry T h e b a c k g r o u n d s e tt i n g f o r t h i s v i d e o games is about a new planet living with various of new plant and creature that just evovled and the intelligent creature in the planet which mainkind of the planet is living seperately around the distrinct areas on the planet. The main character have to start a adventure exploring the planet looking for the others but they are not the only livings creature on the planet, the rulers of the planet is drops on the strogest creature on t h e l a n d - D i n o s a u r.
3 . I n s p i r at i o n Concept of 3D world game
I aims to create a open world in 3D video games, i hope the player can feel the freedom to go ever ywhere in the maps controling the main character as they wanted.
Idea of video games
I started this game design because of my personal reason and issue that i facing ever yday since i was a kid which is communication, i hope this video g a m e a b l e t o h e l p t h o s e y o u n g p e o p l e s t o l e a r n h o w t o c o m m u n i c a t e b e tt e r with simple body language. The per spetive for player would be Third-per son view, i my own opinion Third-person view is the suitable for player while they exploring the planet maps because the third per son view is looked more wide for player and also it don’ t have shaking problem which can cause player feeling faint and vision weary issue.
Reference of video game no man’s sky
NO MAN’S SKY is an action-adventure sur vival video game developed and published by the indie studio Hello Games. The main selling point for this game is exploration and sur vival in an infinite p r o c e d u r a l l y g e n e r a t e d g a l a x y, m e a n w h i l e t h e m a p of this game is ver y wide and allow player explore many maps so they won’t get bored. Another selling point for this game, the background s e tt i n g o f t h e g a m e d e s i g n f o r t h e c r e a t u r e a n d e n vironment is unique, the game artist has combine the characteristic between aline, animals and Prehistoric Animals like dinosaur s, so the feeling given to player is paleolithic era and alien planet.
Reference of video game no man’s sky
Player can explore uncharted solar systems and catalogue unique new forms of life. Ever y planet’s landscape is different from the next, and populated by species never before encountered. This game is inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents player with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.
Reference of video game LiTTLE DEVIL INSIDE E x p l o r e , d i s c ove r, a d a p t , f i g h t a n d s u r v i ve experience a world filled with atmospheric contrasts embark on hostile missions and journeys that challenge your sur vival instincts and the choices you make L i tt l e d e v i l i n s i d e i s a s t o r y a b o u t 5 1 2 6 K i c k starter backer s who wants to sur vive in a surreal world, the player can experience many different map design of the maps like desert, forest , mountain and more. The model style of this video game is simple and clean as a same time the shading of the m o d e l i s v e r y i n t e r e s t i n g a n d a tt r a c t m e t o check the game. T h e d e s i g n o f c h a r a t e r, p r o p s a n d e nv i r o n m e n t is ver y close to cartoon style but the design on the model have some detail and realistic texture, so for the model is the video game is quite unique for me.
Reference of video game LiTTLE DEVIL INSIDE
Reference of video game SHARP FLINT S h a r p F l i n t i s a t h i r d - p e r s o n h u n t i n g /s u r v i v a l game in the paleolithic era, with realistic hunting techniques and some other cool features. you can chase and hunt mammouths, w o l v e s , a n d o t h e r t i t a n s o f t h e i c e a g e . Yo u w i l l c r a ft t o o l s , w e a p o n s a n d p e l t s t o s u r v i v e in the paleolithic period. S h a r p F l i n t t a k e s t h e p o p u l a r e x p l o r e /s u r v i v a l / c r a ft i n g g e n r e a n d s t r i p s o u t t h e z o m b i e s , t h e p o s t - a p o c a l y p t i c s e tt i n g s , t h e a l i e n worlds, the isolated islands or voxel landscapes in favor of a low-poly experience set in the prehistoric er The third person angle help player experience the story game more clearly because the vision of the camera angle allow to see the environment only by one view
Reference of video game SHARP FLINT
Reference of video game LiTTLE DEVIL INSIDE Journey is a third-per son adventure g a m e .T h e s u m m i t r e v e a l s a s e a o f h e a d s t o n e s s c a tt e r e d i n t h e distance, leading toward a mountain with a powerful light shining from the top of it. Without a word u tt e r e d , y o u r g o a l i s c l e a r . Controls are limited to moving, jumping and shouting Control is explained with subtle diagrams at the beginning of Journ e y, s o e ve n c o n t r o l l e r - c o n f u s e d newcomer s should have no trouble navigating its sandy expanses. Basically the scope of game is about only one thing which help player to win the game- the destination that player need to go by themselve without any clue or navigator except mark of the destination can see for the begin of the game and the only thing player can do is makesure the direction to the destination.
Reference of video game JOURNEY
Reference of video game BEFORE
This story bckground of this game is stone age, so ever y design for creature, environment and weather is according to the prehistorical era. The main character is a caveman which the player can experience the daily activity of caveman like migranting to other place and hunting.
Reference of video game BEFORE
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR Planet design
F o r n a t u r al e n v i ro n m e n t landsacpe using lot of the tree and plant mixed to create feeling of natural and green, by simply adding a trunk under the fruit can easily complete transform into a tree. For some complex shape object , it hard to replace with fruit or food, but by smaller the size of fruit and increase amount to fix this p ro b l e l i ke e x am p l e ( c o c o n u t tree)
FOODSCAPE MADE BY FOOD The artist combine the fruit into other object by filling up the shape with a fruit with different amount because some fruit shape can’t fit with the object
FOODSCAPESLANDSCAPES MADE BY THE FOOD T h e f o o d s c a p e s p h o t o g r a p h i s s h o o t b y C a r l Wa r n e r , h e m a c t h t h e f o o d a n d t h e e n v i ro n m e n t l a n d s c a p e b y u s i n g k n ow l e d g e o f n a t u r al light to bring out the colours and textures as well as the beauty of a scene
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR Monster design M o s t l y t h e al i e n d e s i g n i s t a ke n f ro m other animal and enlarge the specifybody part or make it look more fantasy. Like example, adding fin to the body of alien make it look more unique and have some feeling of sea creature as a same time.
This reference design show that the 1.main color of alien body should be neo color 2.The pattern made by liner on the they body(just like zebra) 3.They has combine some e x t r a b o d y p a r t t a ke f ro m other creature
T h e b o d y p a r t o f al i e n c a n t a k i n g f ro m any animals as the ar tist want, like example this artist make a combination of bird with reptile animal, dinosaur also able to taking in to design of alien, with this few of the combination during design a al i e n c a n p ro d u c e a f re s h a n d s o m e freak feeling to people who saw this design for the first time.
T h e re i s m a n y c o m b i n a t i o n f ro m d i f ferent feature into another new looking creature, f o r e ve r y p a r t f ro m b o d y c a n b e re f e re n c e f ro m d i f f e re n t a n i m al s , l i ke example left top, the alien design is about bird head with long curving neck, body shape like deer and horse, dinosaur tail and small pointing feet and l e g re f e re n c e f ro m d e e r .
Most of the alien design style is mix many different animal par t into new creature, but some design is no changing too much o f t h e a p p e a r a n c e f ro m t h e c re a t u re b u t simply add some pattern on they body, and change only few par t of body design b u t eye - c a t c h i n g a s we l l . A s yo u c a n s e e f ro m t h e re f e re n c e o n l e f t , i t al s o matching some natural plant to the alien design
This example show ver y well how to make a dinosaur to alien -the ar tist has change a color of the dinosaur to pupple,pink and blue color that no exist in our ear th planet - A d d i n g e x t r a b o d y p a r t o n t h e d i n o s a u r b o d y f ro m h e a d t o t a i l , like feeler on ear, backside of dinosaur. -also the ar tist remove the original skin of the dinosaur into purple color armor. - T h i s c re a t u re i s m o d i f i e d f ro m t - re x d i n o s a u r , i t m a ke i t l o o k m o re f i e rc e a n d c re e py .
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR Monster design Unlike other design this two has simply apply the fruit to similar shape for the creature body, also it more simpler compare to other but the main issue to face doing this kind of design is shape of the origin animal too complex
The design of the dinosaur will be flexible, because the design dinosaur is unpredictable , so
This design of monster made with fruit also ver y well, for the apple and banana monster is design ver y well and i t wi ll be insipire me during design a creature for fruit planet
The design of the monster mainly wil be dinosaur and modified to creature for the planet because to the timeline and era of the planet is about dinosaur and stone age.
Design of dragon combine wi th food on they body, for me it is close to dinosaur so this will help me a lot when i apply the frui t design on the body of dinosaur into the new creature for the fruit planet .
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR mainkind design
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR mainkind design
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR mainkind design
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR Environment design
F i r s t s ta g e o f i n s p i r at i o n research
VISUAL cONCEPT FOR Environment design
4 . d e v e l o p m e n t a n d c r e at i o n of game asset 4 .1 r e f e r e n c e o f m a i n c h a rac t e r e l e m e n t s
Costume design with organic elem e n t s // h at d e s i g n
Dress of the p i taya f r u i t
A l i e n c r e at u r e eyebrow design
Simple i l l u s t r at i o n o f fac e expression on the c h a rac t e r
head design with v e g e ta b l e // fruit
4.2 reference of plant elements
a u n u s u a l c o l o r t h at ca n f i n d o n o r d i n a ry p l a n t t h at m a k e i t look like alien planet p l a n t. E xot i c p l a n t t h at huge then human with a unique big flower on it
A nong r av i t y on plant f l o at i n g i n the air .
A f o r e s t m a d e b y e x o t i c p l a n t t h at c a n m a k e t h e f e e l i n g o f f a n ta s y. sharp color is one of the success key to r e ac h t h e f e e l i n g .
4.3 reference of props elements
A u n i q u e s h a p e o f r o c k m a d e b y n at u r a l a s o n e o f m y c o n s i d e r at i o n w h i l e p i c k i n g the props design A f a n ta s y o f s t o n e r e f e r e n c e i l l u s t r at i o n some of the stone able t o f l o at o n t h e a i r l i k e t h e o u t e r s pac e
A lighting will be affecting the aesthetic of the stone props
4.3 reference of map modeing elements
tHE MAP COMPOSITING WILL BE FITING ALL THE PROPS WITH SAME ELEMENT W I T H D I F F E R E N T S I Z E I N T O A N AT U R A L LANDSCAPE
a H U G E M O U N TA I N W I L L B E A GOOD BARRIER TO STOP T H E P L AY E R P A S S T H R O U G H TO KEEP THE MAP c o m p at i b i l i t y i s m a i n ta i n e d
after a land or terrain c o m p o s e n i c e ly o n t h e map the plant will doing they job well to d e c o r at e t h e e n v i r o n m e n t
4.3 reference of monster elements A monster or c r e at u r e d e s i g n will base on the insect c h a rac t e r i s t i c
A color of b e e t lt e s b e reference as t h e c r e at u r e color.
The reference combine the plant and the insect design p e r f e c t ly w h i c h able to confuse the audience t h at t h e i n s e c t i s e x i s t. a Q u e t z a c o at l u s will be used as a main design element for t h e c r e at u r e
The color of c r e at u r e w i n g design.A vivid color is priority element for t h e c r e at u r e design.
4.4 sketch of idea
h a n d d r a w i n g // d i g i ta l
M A I N C H A RAC T E R D E S I G N B A S E D O N T H E P I TAYA D E S I G N O N I T. t H E H AT , S K I R T A N D SHOES HAS THE DESIGN F R O M T H E P I TAYA F R U I T , ALSO THE SKIRT IS D E S I G N E D A S C AV E M A N CLOTHES
4.4 sketch of idea
h a n d d r a w i n g // d i g i ta l
4.4 sketch of idea
h a n d d r a w i n g // d i g i ta l
THE LEAF OF THE TREE IS A SLICE OF PINEAPPLE shape of radial segments
THE SHAPE OF THE stem IS INSPIRED FROM THE SLICE OF PINEAPPLE INTO THE SPIRAL SHAPE.
a REFERENCE OF ALIEN P L A N T S A N D TA K E T H E SHAPE OF IT FOR T R A N S F O R M AT I O N I N T O PINEAPPLE TREE DESIGN.
4.4 sketch of idea
h a n d d r a w i n g // d i g i ta l
A tree design combining p o m e g r a n at e f r u i t. T h e b o t t o m pa r t o f the tree leaf is a p o m e g r a n at e f r u i t inner seed.
The shape of seed modified to look m o r e l i k e a c r y s ta l stone since i t a l r e a dy look similar
4.4 sketch of idea
h a n d d r a w i n g // d i g i ta l
The top of the plant is a kiwi cut in half which showing the flesh and seed of kiwi.
pLANT DESIGNED BASED O N k I W I f r u i t. The plant design is a b i g pa r t o f t h e t o p and the small stem supporting it just like the mushroom.
l i t t l e d e ta i l o n t h e stem, a leaf wraping the stem and the leaf grow bigger for the bottom.
4.4 sketch of idea
h a n d d r a w i n g // d i g i ta l
Apple and orange plant design. The design of plant is referencing the coconut tree which a big leaf on the top of t h e p l a n t. T h e l e a f i s c r e at e d w i t h t h e sliced orange and apple in the shape which the shape t h at w e u s u a l ly c u t t h e orange and apple
4 . 5 M o d e l c R E AT I O N
F i r s t s ta g e o f m o d e l i n g m a i n c h a r a c t e r a s a s a m e t i m e t o b e m e n t i o n t h at t h e f i r s t v e r s i o n o f s k e t c h i s c h a n g e d a f t e r c o n s i d e r at i o n a n d c o m m e n t f r o m other peoples.
4 . 5 M o d e l c R E AT I O N
S e c o n d s ta g e o f m o d e l i n g p r o c e s s , The second of version sketches idea i s a d o p t a n d s ta r t i n g n e w m o d e l w h i c h t h e m a i n c h a r a c t e r w i l l h av i n g a h at , s k i r t a n d s h o e s .
4 . 5 M o d e l c R E AT I O N
A m a i n c h a r a c t e r i s e v e n t u a l ly d o n e a n d s ta r t i n g t h e u v u n w r a p f o r t h e t e x t u r e d r a w i n g i n P h o t o s h o p , r i g h t a f t e r t h at m o d e l r i g g i n g f o r t h e a n i m at i o n i n t h e g a m e
4 . 5 M o d e l c R E AT I O N
A d e s i g n o f c r e at u r e o n t h e p l a n e t w h i c h referencing dinosaur design
4 . 5 M o d e l c R E AT I O N
T h e w i n g s o f t h e c r e at u r e i s d o n e a n d t e x t u r e p a i n t it look like the wings of beetles as a sametime c o l o r l i k e b u t t e r g ly w i n g s . A l s o t h e h o r n o f B e e t l e s i s p l a c e d o n t h e c r e at u r e a s w e l l .
4 . 5 M o d e l c R E AT I O N
The apple tree design, the leaf of the plant is look like the inner pa r t o f t h e a p p l e , a n d t h e s e e d as w e l l pa i n t e d o n t h e l e a f. . A l s o t h e s t e m i s pa i n t l i k e t h e s k i n o f t h e apple fruit is cutting and showing the flesh of the apple.
4 . 5 M o d e l c R E AT I O N
The design same as the apple tree but with different fruit which is orange, but the o r a n g e t r e e l e a f i s pa i n t l i k e orange fruit skin
4 . 5 M o d e l c R E AT I O N
HoneyMelon tree design. T h i s d e s i g n i s s l i g h t ly w i t h t h e o t h e r plants which is this plant is include other species o f h o n e y m e l o n i n t o o n e p l a n y, o t h e r t h a n t h e l e a f o f t h e p l a n t i s f l aot i n g o n t h e a i r with the seed .
4 . 5 M o d e l c R E AT I O N
Kiwi tree design T h e k i w i i n n e r i s p a i n t w i t h d e ta i l o n t h e top of the plant , o t h e r t h e n t h e b o t t o m pa r t i s pa i n t i n gradient color.
4 . 5 M o d e l c R E AT I O N
The pineapple tree, due to the model of the plant is c o m p l i c at e d , s o i ta k i n g a s a f e w ay t o m a k e it in one color, also in other reason is b ecau s e t h e s i z e o f t h e p l a n t i s v e ry h u g e a n d i ta k e i t a s a b a c k g r o u n d d e c o r at i o n .
4 . 5 M o d e l c R E AT I O N
p o m e g r a n at e p l a n t design, the texture is pa i n t i n f e w g r a d i e t, and the plant color is m a i n ta i n u n d e r t h e same color as the p o m e g r a n at e f r u i t color.
4 . 5 M o d e l c R E AT I O N
W at e r m e l o n p l a n t t h i s p l a n t i s a c t u a l ly a g r a s s design,i model the simple grass model and after than i pa i n t t h e t e x t u r e as w at e r m e l o n .
4 . 5 M o d e l c R E AT I O N
Another monster design, but the u n f o r t u n at e ly t h e p r o g r e s s i o n h a s stopped in half , B ecau s e l ac k o f t h e t i m e , a n d a l s o t h e d e s i g n f o r t h e m o n s t e r i s v e r y d e ta i l , s o i decide to stop this monster design I a c t u a l ly v e r y e x c i t e d t o t h i s m o n s t e r model because the concept for t h i s m o n s t e r i s c o m b i n at i o n o f grasshopper and dinosaur.
4 . 5 M o d e l c R E AT I O N
Model of terrain design, to make the green t e r r a i n f i t w i t h t h e p l a n t d e s i g n , i pa i n t i t with same brush of the plant and the gradient as well. o t h e r t h a n t h e r e i s o t h e r m o u n ta i n m o d e l .
4 . 5 M o d e l c R E AT I O N
M o d e l o f s t o n e p r o p s f o r d e c o r at i o n .
4 . 5 M o d e l c R E AT I O N
M o d e l o f s t o n e p r o p s f o r d e c o r at i o n .
5.design of the project Logo design Font
The
Expos Regular
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 ! $ % & * ( ) ; ‘ ’ : / ? . , Brush stroke
The concept for the logo design is a dinosaur eye inside the circle with g a l a x y b ac kg r o u n d
5.design of the project g a m e U s e r I n t e r fac e p r e fa b
Boxes designed with brushon the border around it. health bar design with character face vector the red color circle presenting a dangerous sign, and green is safe
A o r d i n a r y p a u s e b u tt o n with brush effect
Timer icon A sand glass vector with brush effect
score icon design with main character shape
close application b u tt o n
A EXPLORATION ON THE PLANET TO FIND THE OTHERS
5.design of the project g a m e U s e r I n t e r fac e
6.Development of game engine Post production
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The level design of the maps in unity game engine. T h e f i r s t s ta g e o f l e v e l d e s i g n i s s i m p l e m o d e l f o r t h e m o u n ta i n a n d p l a n t . A f t e r t h e f i r s t s ta g e , t h e p r e f a b m o d e l t h at i p r e p a r e i s c o m p o s e d a n d d e c o r at e n i c e ly w i t h m a i n c h a rac t e r .
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6.Development of game engine post production
A f t e r a s i m p l e g a m e s y s t e m a n d c o n t r o l l e r i s d o n e , i s ta r t e d s t u d y a n d l e a r n h o w t o a p p ly m y G U I d e s i g n i n t o t h e g a m e .
6.Development of game engine post production After the GUI is d o n e , i s ta r t e d s t u dy h o w t o enhance the visual g a m e p l ay f o r b e t t e r r e s u lt o f gaming experience for my audience. T h e to p i m ag e s i s no include the i m ag e e f f ec t a n d t h e b ot to m i m ag e has added few effect like Fog effect depth of field Tonemapping bloom color correction vignette