A Work of Art

Page 2

Fall 2022

Letter From the Editors

A Work Of Art is about different forms of art in the media. Each of us has different interests so this topic was very flexible for us to write about. We all enjoy different types of visual arts that we talk about in the magazine. We had a lot of fun creating A Work Of Art, and we wanted to explore smaller niches in each of our art mediums. The different feature stories are on Video game art, Webtoons, Comics, and cartoons.

Some of the works of art we talk about in the magazine are not very well known, and we wanted to shine a spotlight on smaller artists. We don’t expect you to have heard of any of the things we talk about in the magazine, but the purpose is just for you, the reader, to learn about them. We hope you have fun reading the magazine, and decide to explore some of the topics further.

Sincerly, The editors.

Contents 1 Letter From the Editors 2-3 Table of Contents 4-5 Credits 6-9 Demons, Princes, and Wishes! Oh My! 10-11 How Popular Are Studio Ghibli Movies?
12-15 Art of the Dead, Tales of Tlalocan 16-17 The El Muerto Timeline 18-21 Putting the Art in Cartoon 22-23 The Greoning Timeline 24-27 Behind the Scenes 28-29 Animation and its Evolution

Nikolas Ueber

Niki, short for Nikolas, wrote about the comic book El Muerto for the Ezine project. He wants to talk about the different ways the author creates the panels on his comic in his feature story. After he graduates he might go to college but says his ideal life is to travel the world in a van. He is bilingual and speaks both English and German. He enjoys listening to music from all different genres and styles. Deftones, Juice Wrld, Mitski are some of his favorite artists in the music industry.

Alannah Martinez

Alannah Martinez wrote about Webtoons for her magazine idea. Gathering interviews from story creators on the site and turning it into a feature story. This makes sense since reading is one of her favorite hobbies. More specifically the fantasy genre is where her interests lay. When discussing her plans for the future, she brought up her interest in going to college, preferably St. Edwards because she would prefer not to go into a big college. Something interesting about Alannah is that she owns 6 dogs.

Minka Franco

Minka’s topic for the Ezine was behind the scenes of video games. She plays many different video games and interviewed some game designers for her feature story. After high school, she plans to get into college and pursue her dreams of being a lawyer. Her interests include writing songs and singing. She enjoys visiting her family in Paraguay for the holidays. She likes making new friends and hanging out with them in her free time.

Madoc Elder

Madoc Elder’s topic for Ezine was American cartoons. One of his hobbies is watching American cartoons, because he appreciates the comedy in them. Madoc also plays baseball for fun, and he is on a baseball team. When Madoc grows up he wants to become a pilot in the army. He is very interested in cars, and he likes to talk about them with his friends.

Demons, Princes, and Wishes! Oh My!

Webtoon creators share their experiences making their series

Webtoon is an app where artists and writers can post their stories. It originated in South Korea, but has grown in popularity and is now known worldwide. Creators on the app make digital comics targeting specific interests people have, the comics can range from horror to comedy and contain unique stories in every genre. With the number of different genres that exist on the platform, it’s easy for anyone to find an engaging story. Webtoon is home to

many popular comics, but there are also many that aren’t well known. Creators that don’t get paid for their work on the app and simply post their creations for fun are called canvas creators. The Webtoons that exist on the canvas feature of the app are usually still developing. Many of the canvas creators on the app eventually get hired to work for Webtoon full-time, promoting their Webtoon and bringing more attention to it. Webtoons that become popular usually gain

a large following. Fans play a very large role in the making of Webtoon comics. Not only do they help by supporting the creators, but they also help the Webtoon become noticed outside of the platform. Some very popular Webtoons can even go to become shows on Netflix. Sweet Home and Lookism, both very popular on the app, have become shows on Netflix. The Webtoon community is always growing, whether it may be from fans, or from new creators joining the app. Every

story and art style differs from the last and brings something new to the table.

For many creators on the app, adding pieces of themselves into their work makes it so much different from the rest. Giving the characters aspects of the creator’s personality or life experience makes it easier to build their characters.

“Sometimes I think about my struggles with anxiety and worrying about what people think, so I decided to give my main character some of that because I can draw from my experiences,” said Caelem Sky, creator of the canvas series Yellow Lion.

Creators like using moments in their lives that were impactful and filled with a lot of emotions. These emotions from the creator portrayed in the Webtoon give the reader a deeper understanding of these moments in the characters’ lives.

“Bea was made whenever I was 20 and about to graduate college, so her story being sort of a year after graduation while still having no purpose and her dream not coming out exactly the way it was meant to, her basic story was started because of some of my fears with coming out of college,” said Mei Rothschild, creator of the series Brimstone and Roses. While some moments creators look to for inspiration are sometimes negative emotions, some creators like using good memories to describe scenes in their Webtoons that are joyful.

Chelsea Goerzen, creator of the series Asterion, uses her favorite memories from spending time with loved ones as an influence in creating her characters.

“Sirius is a lot like my dad, a little bit of a goofball. He’s smart in some ways, but not as smart in others. He was basically made to be a dad so a lot of him was just copy-pasted from favorite parts of hanging out with my dad,” she said.

Being in the creative field of work isn’t always an easy feat, especially for artists. It’s undeniable that creators on Webtoon enjoy working on their series, but there is always a need for a steady income no matter what line of work you’re in. Sometimes the motivation to continue working on a Webtoon is simply from the payment.

“To continue working half of it to be honest is the money. Not necessarily because I’m interested in becoming rich but more so that I can actually have the income to be able to support myself and do this full-time,” said Chelsea Goerzen.

“I draw my creativity from wanting to earn a paycheck and to continue to live on my own,” said Mei Rothschild.

As with any other job, money is needed for people to live comfortably and

also pursue their dreams. Nonetheless, there is still so much effort and time spent on creating these comics. While money is important in giving creators motivation to continue working, another important factor in giving the creators motivation is their fans. Fans of their work are what give many artists and writers on Webtoon motivation to continue producing unique work. Many creators devote their effort and time to their Webtoons in order to see people’s reactions to their work.

“There’s a lot of fun in posting it and reading people’s comments

Photo courtesy of Chelsea Goerzen Photo courtesy of Chelsea Goerzen

is probably one of the most satisfying parts of it when you see people reacting to your story,” said Caelem Sky. “I really enjoy the process and being able to share a story and having something out there that I think I would be interested in if I were the audience that I’m targeting,” said Chelsea Goerzen.

“Posting something, having people react to it, and creating essentially a fandom of your own writing it’s very surprising. It feels good, it’s very shocking you know, you never really expect yourself to make something, and then people are like “Wow I really liked what you made,” said Mei Rothschild.

The motivation that comes from fans can be very helpful at times, but it also can have its own inconveniences. When people expect so much from the creators, it sometimes

causes pressure to be put on the creator.

“It’s a really magical feeling but it’s very stressful too,” said Mei Rothschild.

Not only motivation comes from fans, but creators also get ideas and change certain things in their stories based on fans’ feedback. Sometimes this feedback can affect the story in an adverse way. When Mei Rothschild was beginning her Webtoon at first, many of the fans weren’t picking up on subtle details. She said that this caused her to change things a bit and that it made things a little repetitive. Now that she has grown as a creator and learned from the past, she says her work isn’t as affected as it was before.

“Nowadays not so much because I’m older and I understand, but quite frankly there’s a lot of people who just don’t have reading comprehension and cannot make inferences because sometimes they get distracted with the images rather than processing the story itself, which whatever you know it is what it is. That being said, I used to when I first got started, but nowadays whatever. Someone will explain it to them in the comments,” she said.

Every creator’s Webtoon is special but many have been

influenced by other works of art. Whether it be artwork, a movie, a show, other creators, or a video game, many creators use outside resources to help them continue their stories. Caelem Sky created their Webtoon based on a novel they wrote before beginning work on the Webtoon. During the time the novel was being written they used anime as an inspiration for their character’s designs.

“When I first started writing the novel it was like eight years ago or more, it was a very long time ago and I was influenced by media, watching anime, and stuff like that to design the characters, but they’re not based on any particular person,” said Caelem Sky. “It’s hard to pinpoint anything in particular but I’ve been influenced by other characters here and there,” said Caelem Sky.

A large part of Chelsea Goerzen’s inspiration for her Webtoon came from the video game To the Moon. Some characters’ backgrounds in her story were even made from small pieces of the game’s preview.

“Growing up there were a few games that were in Asterion style I think To the Moon was an RBG major game that I fell in love with when I was a kid and I am enamored with the idea that I could make something that becomes what To the Moon was to me,” said Chelsea

Photo courtesy of Caelem Sky

Goerzen.

Inspirations aren’t everything Webtoons are built on. The creators themselves still add parts to their stories that aren’t inspired by anything else. Finding inspiration in something else is simply just the first step in beginning a completely new piece of art.

“As the stories go on I think they get less and less inspired from other things and more pieces of things I kind of want to explore, I really liked Jordan’s arc, the one about the musician because it’s about him moving on from memories. That was just a concept I wanted to explore, not so much based on anything in particular,” said Chelsea Goerzen.

Some creators often look to their colleagues for inspiration and help on their projects.

“We’re friends, so sometimes we’ll just chat about characters and whatnot. It can help a lot, it’s also the same with them we all talk to each other so we get some good general ideas from each other whether it be intentional guidance from us asking for help or just random inspirations while we’re just talking to each other,” said Mei Rothschild.

Even with inspiration from multiple people and places, creators still manage to make everything unique to themselves. Whether it be the art style or the storyline itself, no two Webtoons are the same. Though they may be similar in some aspects, every creator makes a special piece that cannot be replicated.

Photo courtesy of Caelem Sky

How Popular are Studio Ghibli Movies?

Graphics by Alannah Martinez
Amount of money made since release Source: Screenrant 395.8 Mil. 236 Mil. 204.8 Mil. 157 Mil. 65 Mil. 41.8 Mil. 41 Mil. Spirited Away Howl’s Moving Castle Ponyo Castle in the Sky The Cat Returns Kiki’s Service Totoro Studio Ghibli is a Japanese animation studio that creates fictional animated movies. The movies cater to a variety of audiences around the world. It’s most popular movies are Spirited Away, Howl’s Moving Castle, and Ponyo.

Art of the Dead, Tales of Tlālōcān.

Comic books have been around for ages, and with movies from Marvel and DC, they have found their way into mainstream media. However, many argue that they lack representation, and that the cast of superheroes needs to be more diverse. Javier Hernandez, a Latino comic book artist from Los Angeles, decided to take matters into his own hands by creating El Muerto: The Aztec Zombie. The story follows Diego through his adventures beyond death.

Hernandez got into comics at a very young age when his brother, Albert, gave him his old comic book collection, and he immediately fell in love with comics. The thing that pulled him into the medium at first was the art, which would get more into the actual story of the comic and get interested in the characters and the storyline. Hernandez said it is impossible to say which is more important, the art or the story. “The truth for me is there is no separating the two,” Hernandez said. “The writing and drawing are both part of the storytelling process. One doesn’t exist without the other.”

As Hernandez grew up, he got more and more of his friends into comics, and he never lost interest. Even into his adult years, he wanted to

The first book in the El Muerto Series, Daze of The Dead. Art by Javier Hernandez

Javier Hernandez himself.
Javier

JavierHernandez

Wilmer Valderama Diego De La Muerte

work on comics. However, Hernandez saw the lack of representation in the comic book industry, and he wanted to see this change. “Back in 1998 when I started I wanted to see more Latino characters represented in comics, so that led me to create El Muerto.” - Said Hernandez

El Muerto wasn’t his first idea, however. Initially, Hernandez had the idea of a group of Hispanic superheroes. This was no easy task though, and as he developed his idea more and more, he realized that he just wanted to focus on one character. This also made it easier to create since this was his first comic. Over time, he revised his character, made the storyline, developed the other characters in the story, and in February of 1998, his comic was

complete, and he published it under his own publishing company, Los Comex.

In these images, you might notice Hernandez’s art style in the comic can be pretty surreal at times. Many panels have a lot going on and make you look at each detail to figure out what is happening. Hernandez is influenced by surreal artists such as Salvador Dali.

“Their strange and dreamlike imagery makes us look at things in different ways. We may not even fully understand what we’re looking at but we know the artist has a very clear intent with the imagery they picked.”

The reader can really see this inspiration in Hernan-

Back in 1998 when I started I wanted to see more Latino characters represented in comics, so that led me to create El Muerto.”
- Javier Hernandez
Wilmer Valderama. He plays Diego in the El Muerto movie, The Dead One.

This image is a panel directly from the comic book. In the panel we can see Diego getting sacrificed by the aztec got of death, Mictlantecuhtli. The panel forshadows many things to come in the El Muerto story, and it also references a lot of aztec mythology. Art courtesy of Javier Hernandez.

beyond the page. It also shows how little Diego understands about what is happening. There are many nightmarish panels throughout the story that Hernandez adds for a few reasons.

“Such imagery gives the reader an immersive experience in visceral emotions,” Hernandez said. “It helps heighten the drama of the scene as well.”

El Muerto

Brian Cox, a movie director, heard about El Muerto and wanted to make a movie about it, so he brought the idea to Hernandez, and eventually they made a deal. Before they knew it, they were filming. Hernandez wanted a good fit for Diego, and that’s when he thought of casting Wilmer Valderrama.

“At the time, he was a big star on That ‘70s Show, and as a young Latino actor he fit the role perfectly,” Hernandez said.

Cox did the rest of the casting, but Hernandez said he thought the actors were all good fits for the characters they played.

This movie was Hernandez’s first time branching out of comic creation, but he is no stranger to filling multiple roles. In fact, he took on pretty much every role in making El Muerto. Not only did he sketch the panels, but he inked them, wrote the entire story, and even published the book with his own publishing company.

“The independent comics biz (creating and publishing the works yourself) is challenging,” Hernandez said. “Besides creating the actual stories, you have to handle all the production as well as the business/publishing/marketing/distribution end yourself. If you hustle, you can keep at it.”

Sometimes the business is not the most profitable, but he does other things as well, as if that wasn’t enough work already.

“I teach comics classes and workshops as well, and lecture on comics, too. So I keep myself employed in various ways.”

It can be easy to become demotivated during all this, but his love for comics keeps him going to this day.

“The bottom line is you need to really love comics to keep at it through the years, through the ups and downs.”

1 9 9 8 2 0 0 7

Daze of the Dead, a preview comic for El Muerto was released.

The El Muerto Timeline 2 0 0 2

The el murto movie starring Wilmer Valderrama, The Dead One, is released. Movie Poster curtousy of Echo Bridge Home Entertainment

The first issue of El Muerto, The Aztec Zombie, is released.

2 0 2 2

Daze of the Dead, Limited edition is released.

Art by Javier Hernandez

The second issue of El muerto, Dead and Confused, is released.

Art by Javier Hernandez

Daze of the Dead, 20th anniversary is released.

Art by Javier Hernandez

The third issue of El Muerto, Casa Del Diablo, will be released.

Art by Javier Hernandez

El Muerto Origins is released. Art by Javier Hernandez
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2 0 0 8 2 0 1 8 2 0 2 3
2 0 1

Putting the ART In CARToon

Photo’s courtesey of Warner Brothers studios,The5Meats comics,Disney Studios,nickelodeon,and 20th century fox.

Making cartoons is a very long and rigorous process. It takes teams of 30 or more people to get things like batman the animated series or the simpsons out there, and there are many key elements going

into making cartoons like the voice actors, the animators and the producers. Looking at the artistic parts of comics and cartoons, I will explore what it is like to be a comic/cartoon creator and digital design artist on top, and on rock bottom trying to make a start.

Cartooning is more common than you think. Every day you turn on your TV on any platform you turn on, there are countless hours of work put into these cartoons just to make you smile.

First of all, for a successful character design all starts with a dream you don’t just see cartoonist just learn one day to be great they have to look for there artistic identity

Charles Visser, a very well known graphic/ digital artist in the cartoon community talks about working for big name companies. “Working for big name companies like Warner Brothers and Disney is a joy to do but also very demanding.”said Charles Visser,Charles Visser is a well known digital artist for Warner brothers and Disney “It takes a lot of time and effort but in the end it is rewarding to see your name in the credits.”

Visser has worked on many cartoons including the Looney Tunes, Bob’s Burgers, Scooby Doo,

Pinky and the Brian, and The Animaniacs.

Visser stated that “For so many people it takes years to find a job out of college.it took me about 4 years to find my first job, I was doing the character layout on tiny toons adventures How I Spent My Vacation.”Visser talked about his time at Warner Brothers by saying “Working on the Looney Tunes was a very exciting and rewarding experience, going to Warner Brother studios on the first day and getting to meet the voice actors and the animators it felt special to be a part of something so big.”. Visser was

a very big character in the production of movies and shows including Space Jam and the Looney Tunes.

Visser said “For so many people it takes years to find a job out of college.it took me about 4 years to find my first job, I was doing the character layout on tiny toons adventures How I Spent

My Vacation.” tiny toons really kick started his career leading him to large heights and larger companies I think it is safe to say that he has solidified himself into cartoon history.

Mr Oscar Garza the creator of Mashbone and Griffty said “It’s interesting for me personally it is the stories that I like to tell but I know going into this project knowing that im limiting my audience in theory if I go my whole career doing these kinds of stories then my children will not be able to see them till they’re grown I don’t want to get pigeonhole doing only grown up type stuff.” To solve that problem Garza and his writing partner released a kids book Lemon Pepper Huggz”The stuff that I right is categorized as adult comedy it is so juvenile i’m just looking to make people laugh and I do it with adult humor.” He feels that his comics could be enjoyed by everyone “if i were to remove the language that might upset parents but much of the bad stuff that goes on in the book isn’t done by the two main protagonists.”

Garza talks about his style of drawing.”That came through college when I was looking for my artistic identity.I just loved drawing, you see batman you draw batman you see wolverine you draw wolverine but there were certain artists I just clinged to.This eventually led to his signature style the blocky face with big hands and feet

with blocky fingers.Ever since he started his style he has never changed it.

Garza said starting out his problems where.”Time and money, Time and money especially when you work a day job just finding time to draw comic my first issue of Mashbone and Griffty took me like 5 years just drawing it in my free time after work on

on Rick and Morty,Laser Fart, and HarmonQuest said “Working on rick and morty was a special moment for me it was a different experience I really had not done anything that popular.”

Schunn said “when I was first selected to help on HarmonQuest it was a pretty funny moment because it’s not everyday you get an opportunity to go help animate something so unique I originally thought he wanted me on the show to play in the adventure so it was a little disappointing when I found out I was going to animate.” HarmonQuest is a not super popular cartoon where Dan Harmon and some of his celebrity friends play Dungeons and Dragons then they animate what happens.

the weekends and then when I finished there was nowhere to go because I was in college there wasn’t printers in every house back then but I got it printed and done after that I just decided I was going to put more time into that so I started making more books buying stands at conventions and all the money we make gets put back into the book so starting out that was a problem but not really anymore.”

Steven Schunn a very talented concept artist who has worked

Schuun said “Working for Adult Swim was some of the funniest, most joyful moments of my life but I had a tough time. Sometimes Dan would make us stay hours later than we were supposed to just to make this one little scene perfect.” Schuun then added “ I think a few times we were at the studio till 2:00 just animating it was exhausting.” Schuun,Garza, and Visser all dedicated their lives to their jobs because if they didn’t then no one would look at there cartoons and exclaim that’s pretty.

THE GROENING TIMELINE LIFE IN HELL

Life in hell was Matt Groenings first comic strip,it debuted in 1977.Life in hell is about three rabits Binky,Sheba, And Bongo along with a gay couple named Akbar and Jeff.There are 8 books in the series Work is hell,school is hell,love is hell, childhood hell, Akbar and jeff’s guide to life,road to hell,and the big book of hell

SIMPSONS

FUTURAMA

The simpsons is one of the most popular cartoons ever made first pitched on the Tracy Ullman show in 1987 with the first official episode coming out in 1989 the show has spanded to 34 seasons with no inntention of stoping.The simpsons is about a crazy representation of the modern family.

Futurama cartoon features from named human 7 seasons cancelation

FUTURAMA

Futurama is Matt Groenings 2 cartoon it was first made in 1999,it features a group of charachters from the future it stars a robot named Bender an alien lila a human fry and more.There where seasons made before the cancelation in 2013.

DISENCHANTMENT

Disenchantment is the newest Matt groening cartoon starting in 2017 and has spanded over 4 seasons with more to come disenchantment follows the adventures of princess Bean,the elf Elfo, and the demon Luci.

Behind the Scenes

The programing, graphics and animation it takes to make the best video games

When thinking of video games, most people only care about the gameplay and experience. But what they don’t think about is what it takes to make that possible. The very best games are the ones that are not only fun to play, but are also fun to look at. There is a lot that goes into making great looking games. It takes large teams dedicated to areas like art creation, animation and programming.

Elias Lozano is an Art Director at Scopely. He said to make

great looking games, you need to have strong art direction.

“An Art Director in video games is responsible for making sure the graphics you see are of the highest quality, consistent, and creates some sort of emotional connection or resonates with the audience.”Elias said.

He also said that there are steps to making this happen. Teams take creative risks and make mistakes in order to define their art pillars.

“Art Pillars are the themes that

are weaved through the game. They will rally the art team around a single vision. These inspirations can come from other video games, movies, fine arts or any area that can help define what the art and animation should be like.“ Elias said.

But it’s not always just about art. To make great looking games, it requires great teamwork and devotion.

“It’s not enough to just be a really good artist. A really good art director also needs to be

Photo Courtesy of Elias Lozano

good at scheduling, delegating, running teams and managing people’s careers. It involves personality types, paperwork and spreadsheets. It’s a mixture of creative and management.” Elias said.

But it’s not always easy to be creative. It can be challenging to decide what works best for the project and deciding what looks good or getting people to agree on things.

“Art is extremely subjective. There is no such thing as absolute beauty. So the hardest thing is getting people to agree. It’s a mixture of risk taking and just sticking your neck out and going for a look you believe in. You’ll be challenged in all directions. But sometimes you need that challenge, it will shake you out of your comfort zone

and you’ll find something bigger and better than what you started with.” Elias said.

Once the art is created, it’s up to the animator to bring it to life. Ray Pena is Animation Director at Moontower VFX. Making things move well is critical to

“Gameplay is king.” -Elias Lozano

making believable and fun video games. It’s a complex process that requires the use of lots of sophisticated software.

“We use the 3D software called Maya, sometimes we use 3DStudioMax, and Unreal for our 3D work. For compositing, we use After Effects and sometimes we use Nuke. And sometimes

Photo Courtesy of Elias Lozano Photo Courtesy of Elias Lozano

our editing is done in Premiere. Also, AI generated art is a big thing that’s intriguing to me.

I understand that it’s just a machine doing it but it’s really cool!” Said Ray. But it takes more than software to make great animation. It takes imagination. It also requires studying the trends. What are the trends for the future of animation?

“Machines are taking over everywhere, and never did we think it would take over creative. And I still don’t think it will, but it’s pushing boundaries so much. The tools that we have are so cool and are so readily available. Photoshop for example started as a photo tool that became a painting tool. AI will only get crazier and will move on to animation, then 3D art and then go faster and faster. You asked about trends, I think it’s technology that will be the trend pushing things farther, faster.” Said Ray.

Lastly, the art and animation has to be turned into software for everything to come to life. Steve Broumley is VP of Technology and has worked in many different game companies for 20 years. “When I was a kid I had a computer. I would type in games and eventually I could read the programs I was typing in. Then I made my own video games as a hobby. I continued in school and got a degree in computer science and applied mathematics. After school, I went in to a company to show them the games I had made. They

Photo Courtesy of Steve Broumley

asked me if I wanted to come to the States to work at a company called Iguana Games, and I did. That’s how I got in the industry.” Said Steve.

As a game programmer, he has to use a variety of programming languages to make games run well.

“The first language I learned was Basic, then in school, I learned Pascal and Modular 3. But in video games, to get the best performance for the games, we used to write in Assembly language, which is the only language a CPU understands. Every other computer language gets compiled into the assembly language. So to make games fast, I used to program in Assembly. Then as the consoles got faster, I started writing in

higher level languages. I started writing in C and then C++. But even now if you need to get a routine running really really fast, you may have to go back to Assembly.” Steve Said. But like any creative person, being a videogame programmer still requires inspiration. “Back when I was younger, I’m originally from England, and in Europe we had a bunch of home computers. Well the Atari 2600 was the first one, but then the Atari 400, Atari 800, Commodore 64, ZX Spectrum, these were all machines that were out when I was a teenager. I used to save up pocket money and buy games for them. That definitely influenced me. The games I played, I’d want to make a game like them but make it better.“ Said Steve.

In conclusion, great art in video games requires a combination of artistic vision and technical skill. It takes a lot of collaboration between many different skill sets. But when you get the right talent together, the end result can be truly a spectacular and memorable game experience.

Photo Courtesy of Steve Broumley Photo Courtesy of Elias Lozano

Animation and its evolution

When people think of animation today they think of movies, games, gifs, and other popular media. But animation wasn’t always quite so sophisticated. In the 1800’s the first forms of moving pictures were introduced. These were created using the zoetrope, a drum filled with images that would spin in a circular motion to give the illusion of motion.

The first instance of animation appearing on film was created by J. Stuart Blackton in 1900. As more people were introduced into animation they began to create works of their own. One of the most well known and inspirational creators being Walt Disney. He, with the help of others, introduced many new techniques such as technicolor and music which he used in several of his pieces. Many of his techniques made his animations more realistic and natural. Many creations of his were thought to be revolutionary and still hold their popularity to this day.

Later in the 1950’s-1980’s cinema began to adapt to television. Audiences preferred cartoons for entertainment. Major studios started to make animated series, and by the end of the 80’s cartoons

were very common. Some of the most popular channels included Nickelodeon and Disney.

Animation took a major leap from the late 80’s to the early 2000’s. 3D CGI was introduced and models made from computer graphics changed the entire American film industry, breaking box office records.

While the future of animation is unknown, it remains a beloved artform. Technology has come a long way and promises to continue to evolve as long as creative and innovative minds exist.

Source: Motioncue

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