Laura Cushnie Stage 2 Portfolio
AP2 P2.1 A Day in the Life of You
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P2.3 At Home in the City
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2.3.1 Study Type
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2.3.2 Leith 2025
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2.3.3 Dwelling Plus
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2.3.4 Inhabit
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Appendix A
P2.1 A Day in the Life of You
Day in the Life of You Response Through the experience of this project I discovered a fascination with the perspectives of the user of a room in comparison with the perspectives of an onlooker. The opening and closure of curtains symbolise the beginning and end of the daily routine visible internally and externally. The concept that an outline of the users daily life can be projected on the facade was something I developed in Dwelling Plus.
Midday Rhythms Sunday, 27 September 2015, 14:25, Jesmond I sit up straight perching on the end of my desk chair. My gaze disappears into the blank drawing pad that after 30 minutes, is disappointingly still blank. My desk lamp to my right, illuminating the page that’s staring at me. A mirrored glass pen pot containing a useless array of stationary. A box, two photo frames and other miscellaneous objects that have found themselves on my desk. My red curtains resting awkwardly but hanging by the window revealing a view of a sad neglected courtyard. My desk is solid wood with old drawers the perfect size for A3 pads. My feet mess with the wires beneath my desk as my toes feel the cold air. My headphones playing music in my ears yet if there are any noises in the house I would hear them from someone stomping around upstairs to my pencil scraping across my page. I move my drawing pencils around in their tin.
P2.1 A Day in the Life of You
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Morning Rhythms Monday, 30 September 2015, 8:13am, Jesmond I wake up under a pile of duvet. Warm, lying still slowly realising I am awake and my alarm is going off to my right. Where my phone is, as that is where my charger is. Snooze. Wake again, the intensity of the light illuminating my red curtains increases as my eyes adjust to the darkness. There is an awkward gap underneath the shelf to the right of me due to the chimney breast, extra bedding is stored here and occasionally pillows that fall off my bed in the night. On the shelves, an owl lamp, my laptop and speakers, photo frames, stuffed animals and other various objects to fill the space. I lay diagonally across my bed with my phone still plugged in scrolling through buzzfeed. On the left of my bed is my dressing table and on it an alarm clock, an array of empty mugs and glasses. As I scroll the tinge of hunger in my stomach, the sound of movement and muffled voices on the floor above urge me to finally get out of bed.
P2.1 AADay thethe LifeLife of You P2.1 Dayinin of You
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P2.3 At Home in the City APOLOGIA The project began with researching how self-build schemes interrogate the interaction between dweller and dwelling and how this pushes the expectations of designers. Architecture can define the psychological barriers between the threshold of public and private, places to admire from a distance and areas open for exploration and inhabitation. Driving the scheme was the aim to recharge the community feel within Leith. Segal’s method, explored in the Study Type project, exposed the concepts of adaptable living and community collaboration. Inspired by this, some bedrooms within my project are transferable between neighbours, to adapt to changes in family circumstances, this can improve relationships between neighbours and the community as a whole. A boat building workshop, exhibition space and design offices within the building are all driven by the residents to kick start the resurgence of the Leith community. The work/live functions of the building are cut through and separated by a pubic bridge that links Leith together. Dynamic aspects of the scheme are also reflected within the movable shutters within the façade. This was inspired by a light study of Cables Wynd where the routines of the residents could be read at night from where lights were on or off. It was also influenced by the study of curtains within the Day in The Life of You project. Timber shutters hidden within the walls can be slid open and closed by the user controlling light, noise and privacy. The external staircases wrapping around the residential side of the building also express the internal circulation on the façade. The language of private enclosed external timber staircases contrast the paved public walkway that cuts through the centre of the building. A house is much more than a home, in a similar way building a boat creates more than a boat. This project is the reinvigoration of a community to be proud of, through refreshing the skills of the people and activating communication between various community groups. Architecture should not build walls that separate communities, it can be and should be, used as a tool to bring people together.
P2.3 At Home in the City
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P2.3.1 Study Type Studio C, Walters’ Way Typology
Walter Segal was an architect who developed a system of self-build housing, the Segal selfbuild method. Based on traditional timber frame methods modified to use standard modern materials, his method eliminates the need for wet trades such as bricklaying and plastering, resulting in a light-weight method which can be built with minimal experience. The layout of Walter’s Way has a huge impact on its community feel; The orientation of the houses with their entrances facing onto the public road encourages community interaction. Also neighbours can see each other’s movement to and from their house. The closely built houses reduce privacy between households and promote neighbours to getting to know each other. However privacy is created by the individual orientation of the dwellings, you can see they have been built at different angles.
P2.3 At Home in the City Study Type
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1:200 Section of Walters Way
Study Type
P2.3 At Home in the City
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P2.3.1 Study Type Walters’ Way Adaptability Study
To investigate if adaptable housing was necessary our group build an adaptable model using the Segal template. The model was then given to other groups along with an identity card and the model had to be adapted to the needs of the group on the card.
P2.3 At Home in the City Study Type
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P2.3 At Home in the City Study Type
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P2.3.1 Study Type Walters’ Way Adaptability Study Results
“The adaptations of the self build weren’t necessary from the original plan it was more the secure and interactive community newly retired couples would buy into.”
P2.3 At Home in the City
“Renting the building or even rooms which is a completely different ethos to how the programme started yet maybe a possible route to be more affordable to graduates and people starting their first job.”
“The adaptation here isn’t necessarily needed but the community will provide support for a single mother and interaction with other teens for the only child.”
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“The adaptability is also such a benefit for growing families as their needs are ever changing.”
2.3.2 Leith 2025 Site Readings During the study visit to Leith our group interviewed residents and workers in the area. The sense of community is very strong within Leith however there are severe problems with the pride of the town. This is something I addressed through the Dwelling Plus project.
Interview with a Hairdresser, also previous resident of Leith
Interview with a mother and resident of Cables Wynd
P2.3 At Home in the City Leith 2025
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Light/Dark Study 1:500
P2.3 At Home in the City
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Night Photography in Leith
P2.3 At Home in the City
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2.3.2 Leith 2025 Threshold Study
P2.3 At Home in the City Leith 2025
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2.3.2 Leith 2025 The Community Feel and Litter Study
A book was thrown at us.
P2.3 At Home in the City Leith 2025
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2.3.2 Leith 2025 Group 1, Cable Waters Proposal Our proposal involved extending the water of Leith around Cables Wynd to recharge the community through a community boat-building scheme. Another drastic move was to cut a section out of Cables Wynd to cut a bridge across the lake connecting the new dwelling developments to the other side of the town. fig, 2 Water of Leith & Cable Wynd House 2015
fig .1 Leith area map 2015
fig .1 Leith area map 2015
fig. 3: Canal Construction & Park Landscaping 2015-2020
g .1 Leith figarea .1 Leith map area 2015map 2015
fig. 4: Water Garden & Housing Area Development 2020- 2025
new waterways fig, 2 Water fig,of 2 Water Leith &ofCable Leith & Wynd Cable House Wynd 2015 House 2015 park area
housing plans
fig. 3: Canal Construction & Park Landscaping 2015-2020 new waterways park area
P2.3 At Home in the City Leith 2025
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Proposal Site Map 1:1250
P2.3 At Home in the City Leith 2025
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Community Boat Building
P2.3 At Home in the City
Riverside Proposal
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Riverbank Ripple Concept
1:200 Section revealing cut through of Cables Wynd
2.3.3 Dwelling Plus The Boat House
A house is much more than a home, in a similar way building a boat creates more than a boat. This project is the reinvigoration of a community to be proud of, through refreshing the skills of the people and activating communication between various community groups. Architecture should not build walls that separate communities, it can be and should be, used as a tool to bring people together.
P2.3 At Home in the City Dwelling Plus
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2.3.3 Dwelling Plus Initial Ideas and Starting Points
Living half Working Half 91 sqm
117 sqm
The initial concept was to create a flow of boat building productivity that continued over the bridge connecting Leith. This idea was influenced greatly by the bridge, an aspect that continued towards my final massing.
bridge
Plan
As shown in the colour massing diagrams the building initially took a very boxy form. However I felt this interfered with the flow of the street too much.
Plan
Section
Section
Site Restraints
water
P2.3 At Home in the City Dwelling Plus
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2.3.3 Dwelling Plus Development of Form Sketch Models
P2.3 At Home in the City Dwelling Plus
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2.3.3 Dwelling Plus Inspiration and Precedents
The adaptability of Walters Way
The Day in The Life of You project study of openings and how curtains express daily routine
P2.3 At Home in the City Dwelling Plus
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External Staircases and materiality, Dublin Street Housing, Richard Murphy
Balconies and Voids, Sequin Housing, ZAC
P2.3 At Home in the City Dwelling Plus
Timber window panels and pale brick, Greystacks, Church Lukas
Boat building Scheme, Galgael, Glasgow
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Commute between work and home, Ivan Cushnie, Boat builder, Grandfather
2.3.3 Dwelling Plus Psychological Threshold barriers
P2.3 At Home in the City Dwelling Plus
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P2.3 At Home in the City
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Section A 1:100
2.3.3 Dwelling Plus 1:1000 Site Plan
P2.3 At Home in the City
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P2.3 At Home in the City Dwelling Plus
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Section B 1:100
2.3.3 Dwelling Plus Plans 1:200
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B
A
1st Floor
Ground Floor P2.3 At Home in the City
Residential: 3/4 Young Professionals Young Couple Industrial: Boat Building Workshop
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Residential: 2x Young Families Industrial: Adaptable exhibition/ meeting space
2nd Floor
3rd Floor
Residential: Industrial: Boat design and managerial offices
Residential: 2x Professionals Industrial: -
1:20 Window Shutter Detail
P2.3 At Home in the City
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2.3.3 Dwelling Plus 1:50 Night and Day Elevations
P2.3 At Home in the City
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P2.3 At Home in the City
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2.3.3 Dwelling Plus Window Shutter Details 1:20 and Atmospherics
P2.3 At Home in the City
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P2.3 At Home in the City Dwelling Plus
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2.3.3 Dwelling Plus Model Photography
P2.3 At Home in the City
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P2.3 At Home in the City Dwelling Plus
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2.3.4 Inhabit The Boat Building Workshop 1:100
P2.3 At Home in the City Dwelling Plus
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P2.3 At Home in the City Dwelling Plus
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Section C 1:100
2.3.4 Inhabit The Space
P2.3 At Home in the City Dwelling Plus
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2.3.4 Inhabit Adaptability
P2.3 At Home in the City Dwelling Plus
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2.3.4 Inhabit The Threshold
P2.3 At Home in the City
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P2.3 At Home in the City
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P2.3 At Home in the City
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AP3 P2.4 Engineering Experience
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P2.5 Exploring Experience
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Berwick Study Visit
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Brief development
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Final Design Outcome
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Appendix B
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2.4 Engineering Experience THE SCENE
Belleville Rendez-vous (2003), Group E3 THE SCENE
This project is about an engineering experience which included a collaboration of disciplines including architecture, engineering and fine art. The movie that we were given was called Les triplets de Belleville� and the theme title we were given was Perspectives and cales. After watching the movie and analysing the scene we were given, we collectively found that we were most interested in the atmosphere and how we could reflect that in our film in with a reference to the wheel which was a common object throughout the film. Due to the multitude of spatial concepts and atmospheric details in our scene, we found difficulty in choosing an aspect to focus on. Eventually deciding to focus on the idea of nostalgia, we transcended the form of the bicycle wheel with the overall sketchy animation style of the film to create a scene resembling memory and hence a state of turmoil, achieved through the means of a revolving wheel and abstract casting of shadows upon which. The film would progress by accelerating the sound, lighting and visual components in conjunction with the tempo of the original scene.
P2.4 Engineering Experience
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P2.4 Engineering Experience a uettes and Idea Development
P2.4 Engineering Experience
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P2.4 Engineering Experience
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P2.4 Engineering Experience ilm tills
P2.4 Engineering Experience
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P2.4 Engineering Experience
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I AL TAT
T
This group film project was an interesting unfamiliar process of creating a film depicting atmosphere and spaces opposed to technical drawings and perspectives. I found the cartoon The Triplets of Belleville� unusual and different to most of the commercial films Popular at the moment. ur scene had many interesting aspects that created a lot of inspiration and ideas in the group. e ended up slightly stuck on a route that led us to plainly trying to recreate the scene in a different format our sketch models were very similar to the setting of the scene and our storyboards very limited. After our tutorial we were inspired to create a bike wheel that could be inhabited and filmed externally confusing the scale of the film. The themes we had taken from the clip were nostalgia, from the showgirls coming back old and haggard yet the magic of their music still existing. Another theme was security and protection from the surroundings and how different aspects like a large boat moving in and creating a wall, the showgirls crowding around the wheel alter the intimacy and security of the environment. The group worked well together resolving problems and trying to formulate a solid idea of the film. ostalgia was introduced in the form of a Disney castle, and the inside of the wheel that we made in the workshop was transformed into a zoetrope to show the castle growing. During the filming of the wheel we experimented with different lighting effects, shadows, angles and perspectives to achieve the varied atmospheres we wanted. orking alongside the design of the sound scape the recorded clips were assorted and overlays with clips of reality to express the progression of unsafe to safer and the effect memories have on atmosphere. The final result could have been further refined if had more time but expressed our intentions successfully and showcased the hard work the group put in through different aspects of creation.
tudy Type
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P2.5 Exploring Experience AP L
IA
The studio brief of creating a building where one can experience virtual travel was interrogated throughout the development of my personal project brief in attempt to create a drive and purpose for virtual travel. The derived concept was a building that prioritised the accessibility of the disabled, a building that connected individuals unable to travel conventionally, to various places around the world. The fractured perspectives of cubism had a large influence on the scheme. Thinking through each sensory response to atmosphere separately inspired innovations for the project, for instance the temperature controlled experience rooms stimulated the sustainable idea of mechanical ventilation with heat recovery to exchange the hot and cold air between the rooms and the double skin fa ade. Initial ideas for accessible vertical circulation involved ramps circulating the entire building, however due to gradients this was not a viable option. The solution to this problem was to develop a diagonal incline lift that intercepted each floor, this allowed choreographed accessible circulation whilst being an experience in itself. The cor ten steel was the key material focus in the scheme inspired by the burnt orange colour of the roof scape of Berwick the cor ten steel brings a new material to the site whilst remaining within the colour palette of the area. Perforated with braille accounts of the area and travel, the fa ade even can be read by the blind. Berwick in its own right is a destination, therefore the virtual travel� areas within the building had to be tackled delicately as not to overshadow the town. The concept of creating temperature controlled experiential screening rooms within the building allows visitors to immerse themselves in a travel experience whilst still being grounded to Berwick.
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P2.5 Exploring Experience Berwick tudy isit
BR ID GE ST RE ET
site 2
potential car park river 50
P2.5 Exploring Experience Berwick tudy isit
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P2.5 Exploring Experience Berwick ateriality ollage
P2.5 Exploring Experience Berwick ateriality ollage
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P2.5 Exploring Experience Berwick ateriality ollage
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P2.5 Exploring Experience Precedents and Initial Ideas
Fractured charcoal inspired by ubism. Influenced the facade.
oncept tactile braille corten model.
P2.5 Exploring Experience Precedents and Initial Ideas
Paint experiments the explore materiality.
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aixa orum adrid, er og de Meuron
atmary Palace, arp
Austrian Travel Agency, ans ollein
P2.5 Exploring Experience Precedents and Initial Ideas
illa Bordeaux
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A
P2.5 Exploring Experience Initial Brief Development
P2.5 Exploring Experience chedule of Accommodation and assing
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P2.5 Exploring Experience Initial facade development and conclusions
An initial idea was to perforate the cor ten steel with a map of Berwick. owever once the themes of enabling disability arose the concept that one could read descriptions of the facade in braille became a stronger theme. The simplistic shapes of braille would also be much easier to cut into the steel.
P2.5 Exploring Experience
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P2.5 Exploring Experience ketch odel and tructure Development
P2.5 Exploring Experience ketch odel and tructure Development
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P2.5 Exploring Experience ketch odel and tructure Development
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:
ite Plan
Ground Floor 1:200
P2.5 Exploring Experience 1:200 Floor Plans
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⬀㔀
⬀㠀 ⬀㐀
⬀㜀 㜀㔀 ⬀㜀 㔀
⬀㜀 ㈀㔀
1st Floor 1:200
P2.5 Exploring Experience 1:200 Floor Plans
2nd Floor 1:200
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P2.5 Exploring Experience assing and acade xperiments
P2.5 Exploring Experience ite assing
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P2.5 Exploring Experience ite assing
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P2.5 Exploring Experience odel acade Photographs and :
P2.5 Exploring Experience Model Photography
Detail ection
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P2.5 Exploring Experience st loor Atmospheric and st loor odel Photography
P2.5 Exploring Experience Model Photography
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Roof constuction: -Purforated Corten Steel -Single Ply Waterproofing -Steel I beam -Mineral Wool insulation between rafters -Vapour barrier (Rooflight) -Insulating Glass (toughened safety glass) -Aluminium frame
P2.5 Exploring Experience
eat xchange Diagram and : onstruction Detail
Wall Construction: -Corten steel panel -DPM -Supporting steel I beam -Insulation -Laqured Corten steel for internal wall
圀愀猀琀攀 栀漀琀 愀椀爀 攀砀琀爀愀挀琀攀搀 昀爀漀洀 挀漀氀搀 爀漀漀洀 愀渀搀 琀愀欀攀渀 琀漀 栀漀琀 爀漀漀洀
栀攀愀琀 攀砀琀爀愀挀琀攀搀 昀爀漀洀 搀漀甀戀氀攀 猀欀椀渀 昀愀挀愀搀攀
䌀漀氀搀 刀漀漀洀 瘀攀渀琀椀氀愀琀攀搀 琀栀爀漀甀最栀 挀漀爀琀攀渀 瀀甀爀昀漀爀愀琀椀漀渀猀 愀渀搀 琀栀攀 挀漀氀搀 愀椀爀 攀砀琀爀愀挀琀攀搀 昀爀漀洀 琀栀攀 栀漀琀 爀漀漀洀
Floor Construction -Non-slip Vinyl flooring -Rigid Insulation -Composite concrete flooring -Embossed Steel Deck
Purforated Corten Sheet
䐀漀甀戀氀攀 猀欀椀渀 䘀愀挀愀搀攀
Floor Construction -Non-slip vinyl Flooring -insulation -Dpc -Concrete Flooring
P2.5 Exploring Experience :
onstruction Detail
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:
ections
P2.5 Exploring Experience :
ections
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P2.5 Exploring Experience odel Lift e uence and External Render
P2.5 Exploring Experience odel with Incline Lift
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Appendix A
AP5 Process+ Reflect
Modelling
Laser Cutter, Painting and Projection experiments
For the modelling aspect of the exploring experience project I decided to have a go at using the laser cutter to create the perforated corten steel. Another aspect I wanted to try and recreate with paint would be the corten steel. To create the corten steel effect with paint (as shown at the end of the portfolio and on the model photographs) I used a technique I had used at school which involved rolling printing ink onto grey board using a lino roller. As the surface is uneven a build up of patch layers of colour can be developed. To make it look metallic I used a base of metallic bronze paint that shone through some of the gaps between. As for the laser cutting. I had a problem at first as the tiny circles on my initial template were made up of tiny lines, therefore once sent to the laser cutter it stated it would take 4 hours. To resolve this matter I re-drew all the circles on cad as “circles� and resolved all the other glitches and problems with the document. Once familiar with the laser cutting I created laser cut embossed plans to correspond to my concept of designing for disability and even blind people can read the plans.
Representing Photoshop and Vray After struggling with simple photoshop techniques in 1st year I was raring to improve my skills with photoshop and have seen them progress massively across the year. Problems of solutions: - I really struggled with control of the mouse whilst using Photoshop on a computer. After borrowing my friends graphics tablet I felt the connection between classical drawing and this digital new experience. Once familiar with the short cuts and tools I became a lot more proficient with the programme. -During a representation project in 1st year I misunderstood resolution and resulted in very bad quality prints. I discovered this was because I had screen-shot views of my sketchup model and edited them straight into Photoshop. To resolve this problem this year I discovered some rendering programmes like vray or maxwell or simply exporting a high quality 2D graphic, these images were much higher quality. -Another problem however arose from this fear of bad resolution. All my images were now far to big to place in an InDesign file. I was creating files as big as B for one image and crashing the entire document. To resolve this I either flattened the layers in photoshop, exported it as a lower uality document or saved as a JPEG or used an online PDF compressor to shrink the document down. Overall I feel I have excelled my skills in Photoshop this year, next year I hope to become more stylistic with my renders opposed to making everything photo-realistic.
Drawing CAD
I first learnt how to use AD from the roaming tutors after the crafting architecture lectures. Things I was wary about CAD and struggled with and the solutions: - Cutting lines by intercepting them? A trait I was used to on sketchup just creates confusion on CAD and the deletion of the wrong lines. The solution to this is using the “tr” tool which is also a simple keyboard shortcut and also easier the more lines selected. Layers hat are they ow are they useful During first semester I used the dwg. importer from sketchup to CAD. However as I had already furnished the rooms, the vector lines within the model ended up being repeated and the plans took longer to clean up than they would’ve done to start from scratch. In Semester 2 I only used sketchup for key measurements of walls and doors for plans and section. The scenes can be then rendered with furniture on Photoshop without disturbing the integrity of the vector. I attempted revit yet found it to restricting and preferred cad as it has similar traits to hand drawing, allowing the user to be in full control over what is being drawn.
Roof constuction: -Purforated Corten Steel -Single Ply Waterproofing -Steel I beam -Mineral Wool insulation between rafters -Vapour barrier (Rooflight) -Insulating Glass (toughened safety glass) -Aluminium frame
Wall Construction: -Corten steel panel -DPM -Supporting steel I beam -Insulation -Laqured Corten steel for internal wall
Floor Construction -Non-slip Vinyl flooring -Rigid Insulation -Composite concrete flooring -Embossed Steel Deck
I experimented with revit and even tried hand drawing again, however.