ARCHITECTURAL DRAWINGS
DECODING ARCHITECTURAL DRAWINGS
2
Decoding
To my parents, for making all this possible.
Acknoledgments
3
This book is the product of a master Thesis research by Laura Gutierrez Mesa Summer Semester 2019 (MAID) Master of Arts in Integrated Design Anhalt University of Applied Sciences Design Department Thesis Advisors: Prof. Uwe Gellert and Prof. Dr. Japer Cepl Dessau-RoĂ&#x;lau Printed by Grafische Werkstatt der Hochschule Anhalt
4
Decoding
This book is the product of a Master Thesis research about communication and representation tools in architectural presentations. In this section, I want to thank some people that contribute to create DECODING Architectural Drawings, it wouldn’t be possible without their advise and support. First, I will like to thank my Family for being the most important emotional and academic support during the development of this book, also thanks to my thesis advisors Prof. Uwe Gellert and Prof. Dr. Jasper Cepl, for their help and insights during the research. Thanks to Sheroze, Marie and Raphael, for their contributions and ideas. And Finally thanks to all the architects colleagues with whom I’d worked in the past, for their lessons, and for the inspiration to design this book. This book is dedicated to all the people who want to understand more about architectural presentations to be more involved in the process of building the world we live in.
Acknoledgments
5
AUTHOR'S NOTE One of the things that I like the most about architecture is that is an everyday life art that is necessarily related to all human beings (in one way or another), and this is why it should be the result of the contribution of the whole society. In the few years I studied or practice architecture, even though I enjoyed it a lot, I realized that there seems to be a problem of communication between the different stakeholders in architecture projects, maybe because the lexicon used to present projects is very technical and specific to the field, or because of the tools of visualization that we used to materialize ideas. Nowadays, architects use sketches, scale plans, models, and renders in the same way they have been using them since the beginning of times; the upturn in representation is very limited, even though, in the last few years there has been a big technological improvement in construction methods, new improved materials, and intelligent technologies to control buildings, that make the exercise of design a lot simpler than before. However, this doesn’t mean that because we keep using the same methods of representation, they are perfect or even adequate. In fact, most of the time these tools are very difficult, if not impossible to understand for people not related to the field.
6
Decoding
But why are they so complex? To be able to design and understand architectural drawings, architects have to study for almost five years, so why do we use these same drawings that took us so long to understand to communicate with clients? Or why do we assume that they will understand them as well? This book is not intended to teach how to make architecture, but rather to show and explain (in a simple and graphical way) some of the basic concepts of visualization tools used in architecture presentations, making architecture more accessible for laypeople to understand and hopefully generate consciousness of the importance of clear communication in our practice as architects. In every architecture project, there are different stages of the process, from the first step of conceptualization or ideation to development and construction details, to finally building a project. What interests me most is the first phase of the process, where the most important things and the essence of the project are defined. In this step, the most important thing is to be able to communicate and materialize our ideas combined with the wishes of our clients.
Author's Note
7
8
Decoding
TABLE OF CONTENTS CHARPTER 1
CHARPTER 2
CHARPTER 3
CHARPTER 4
EXPRESSION
2D DRAWINGS
3D DRAWINGS
COMBINED DRAWINGS
69 Axonometric projections
90 Combined Drawings
13
Introduction
43 Multiview projections
15
Types of lines
47
Types of Multiview p.
72
Types of Axonometric p.
91
16
Primary elements
49
Facade / Elevation
75
Oblique Projections
92 Example 2-3
19
Architecture is Space
55
Ground plan / Floor plan
78
Types of Oblique p.
94 Example 4-5
59
Sections
80 Perspective projections
96 Example 6-7
64
Site plan
84
20 Context 21
Openings
22
Scale
28
Depth and Line Weight
32
Volume in 2D
36
The set of drawings
39
Tree of Projections
Types of Perspective p.
Example 1
99 Closure
Table of Contents
9
10
Decoding
CHAPTER 1
EXPRESSION Expression
11
12
Decoding
INTRODUCTION To understand architectural drawings is important to analyze them from the perspective of their creators; every drawing is charged with a lot of symbolism, from the types and thickness of lines, the colors, shadows, etc. Every kind of drawing is meant to give different information, which ideally, every person would be able to understand at first sight. The amount and scope of architectural projects are infinite, the types of expression vary in every architecture studio and also depending on the size of the project, but there are some basic universal rules that allow us to understand drawings made by other architects. The following section of this book will explain these basic universal rules. In the following chapter, I will first explain the basic elements of architectural drawings and the attributes of expression applied to them, also how architects commonly deliver plans to their clients, and finally, I will show the origin of most frequently used kinds of drawings in architectural presentations.
Expression - Introduction
13
FIGURE 1
14
Decoding
Thick black - contineus = Volume edges
Black - dashed = Hidden edged
Thin black - contineus = Details
Thick green - contineus = Cuts
Thin gray contineus = Desapired objects
Thin green - dashed= Projections
TYPES OF LINES The character of a line is defined by our perception of its length, although a line theoretically only have one dimension, the degree of thickness that makes it visible also give us a particular perception that defines how can it be used for.
Either if a line is bold or thin, dashed or continuous it stands out or is more tenuous and fragile; help us make the illusion of a visible element. To facilitate communication, in this book, I will only apply the conventions used in figure 1
FIGURE 1 SAME COMPONENT LINES - DIFFERENT INFORMATION These two examples in figure 2 have exactly the same amount and position of lines of figure 1, but changing the thickness, color and continuity, the whole perception of the elements, making visible other compositions.
Expression - Types of lines
15
PRIMARY ELEMENTS All architecture drawings are composed of these four primary elements; first, the point that connected to another point becomes a line, then this line connected to another line becomes a two-dimensional plane, and then, this plane, connected to another plane, creates the illusion of a three-dimensional
16
volume. Even though these elements are visible to the eye, they don’t actually exist, but when we combine them together they allow us to represent substance, shape, size color and texture in a hypothetical three-dimensional space.
POINT
LINE
The point is the origin of all elements, and it indicates a position in space.
A line gives information about length and direction.
PLANE
VOLUME
A plane gives information about length, width, shape, surface, and orientation.
A volume gives information of length, width, depth, form, space, shape, surface and orientation.
Decoding
EVOLUTION OF THE PRIMARY ELEMENTS
Expression - Primary elements
17
18
Decoding
ARCHITECTURE IS SPACE All the objects that compose architectural drawings are somehow reinterpretations of the primary elements explained before (walls, roofs, stairs, doors, etc.), but they mean nothing by themselves without the most important component of architecture that is Space, as we inhabit the spaces of our built environment and not the solid walls, roofs, and columns that shape it. Even though it is formless, Space is a material substance like any other element; we can feel it through the things we see, the things we touch, the things we hear or the things we smell. The dimensions and scale, the materials and textures and how the light is reflected in the built environment depend on our perception of the spatial boundaries defined by the primary elements.
Expression - Architecture is Space
19
CONTEXT Positive Space
Positive Space
Positive Space
Negative Space
I must clarify that architecture and Space are not only the built forms but also the relationship they have with the surrounding environment. In architectural representation we called positive
20
Decoding
space to the forms we inhabit in our built environment and negative space the resulting space that connects these forms. We move through negative spaces and inhabit in positive spaces.
OPENINGS
To connect the positive space and the negative space, the solid volumes most be first emptied and then perforated; we call these perforations openings, and correspond to all the elements
through which we can cross, we can see through, or that allows the passage of light and air (Doors, windows, overhead lights are some examples of openings).
Expression - Context-Openings
21
SCALE A very important attribute of architectural drawings is the graphic scale, without it, it would be impossible to design and build the complex architecture of the present; it allows us to accurately represent and draw objects, spaces, buildings and details to a smaller or more practical size. To make the design easier, designers and engineers have a set of scales that are commonly used and recognized around the world. It is not common to find scale drawings that are made on an irregular scale. The scale system explain in this book is based on the metric system (the most commonly used) but there is also a set of scales that are based on the imperial system where the logic behind it is the same but the nomenclature is different.
22
Decoding
WHAT IS A SCALE?
Expression - Scale
23
HOW SCALES WORK But what exactly is a scale plan? When a drawing is described as “to scale� means that every element in the drawing is bigger or smaller but always in the same proportion related to the real or proposed object. Architects and engineers used a variety of standard scales that are common to all in the construction industry, and normally every kind of plan (depending on the size of the project) is displayed in a specific scale. In the real world, one meter is equal to one meter. A drawing at a scale of 1:10 means that the object is 10 times smaller than in real life scale 1:1, or 1 unit in the drawing is equal to 10 units in real life. It can be confusing sometimes that everytime the objects get smaller in the drawing the number in the scale gets bigger.
24
Decoding
LOGIC OF SCALES
SCALE 1:1
SCALE 1:5
SCALE 1:10
SCALE 1:20
Real size object
5 times smaller
10 times smaller
20 times smaller
Note: This drawing is not printed on a real scale, it is a graphical representation of how scales work.
Expression - Scale
25
HOW EACH SCALE IS USED FOR
1:1 - 1:5
1:10 - 1:20
1:25 - 1:75
1:100 - 1:125
Details Joints Fixation (with dimensions)
Furniture Details Materials (with dimensions)
Detail plans Detail section Materials Coatings (with dimensions)
Ground Plans Elevations Sections (with general dimensions)
Note1 : These are examples of the most commun usage of scales corresponding to a specific type of drawing, but this is not a fixed rule and is completely dependent on the size of the project and the amount of details it requires.
26
Decoding
1:200 - 1:250
1:500 - 1:1.000
1:2.000 - 50.000 - <
Location Building site Roof plan
Urban context Site Location
Cartography Maps Zoning
Note 2: These examples show the most commonly used scales specifically in architecture, designers and engineers use a different set of scales.
Expression - Scale
27
DEPTH AND LINE WEIGHT
28
2D DRAWING OF A 3D OBJECT
2D DRAWING OF A 2D OBJECT
The illusion of depth is implied in the shapes
The illusion of depth is not implied in the shapes
Representing depth in two-dimensional drawings is not an easy task; in real life, the little space between each of our eyes help us perceive the same object from two different points of view. Even if we stand directly in front of the object, we will see a small change of perspective if we see the object with just one of our eyes, and then with the other; this is what makes possible to understand an object in a three-dimensional space. In two dimensional drawings, we per-
ceive the same object equally with each one of our eyes independently, because there is nothing behind it. That makes it impossible to distinguish which objects are closer, or further in the drawing. With two dimensional drawings of 3D objects, there is already a perceptible illusion of depth implied; but how can we represent depth in two-dimensional drawing when the objects donâ&#x20AC;&#x2122;t have a sense of depth implied in the configuration?
Decoding
THE MOUNTAIN EFFECT For this, there is a method in architectural representation that I am going to call “the mountain effect”. When we look at a landscape of mountains, the ones that are closer seem to have darker colors than those that are further away; this same effect is applied in architectural
drawings. Distance is represented with a “degrade” of colors that go from dark colors or thick edges lines (in case the drawing is made only with outlines) to light colors or thin edges lines.
Expression - Depth-Line Weight
29
POSITION OF THE VIEWER
30
Decoding
EXPRESSION OF DEPTH IN 2D PROJECTIONS Far
Close DEPTH EXPRESSED IN GREY SCALE
Far
Close DEPTH EXPRESSED IN LINE WEIGHT
Expression - Depth-Line Weight
31
VOLUME IN 2D In the last section of this book, I explained how depth is represented in two-dimensional drawings; that concept applies only when there are different flat surfaces in the drawing. What happens then when we want to show an object that is curved like a cylinder or a sphere? As the object itself has different deepness because is curved it can be represented in two different ways.
POSITION OF THE VIEWER The first one is also based in the concept of grayscale degrade, simulating the natural shadows that allow us to perceive that an object is curved in real life, even if the object is curved in a concave or convex way.
32
Decoding
POSITION OF THE VIEWER The second one is the line method where curved surfaces have multiple lines that get closer or further indicate the curve of the object, either if the object is concave or convex.
EXPRESSION OF CURVED OBJECTS IN 2D DRAWINGS
SHADOWS TYPE
LINES TYPE
Expression - Volume in 2D
33
SPHERE
CYLINDER
FLATS SURFACES
3D VIEW
34
Decoding
CURVED SURFACES
EXPRESSION OF DEPTH AND VOLUME IN 2D DRAWINGS
SHADOWS TYPE
LINES TYPE
FRONT VIEW
Expression - Volume in 2D
35
THE SET OF DRAWINGS Every architecture project requires a set of different kinds of drawings (2D and 3D), to have complete information with enough detail, to be able to understand the whole project. In the next two chapters of the book, I will explain some of the most important and commonly used drawings in architectural presentations. It is important to know that there is no chronological order in which they should be displayed; all drawings are complementary and have different information that is connected to the information in the other drawings. This set of plans is commonly called blue prints, even though the original meaning of blue prints refers to a technique of reproduction of technical drawings using a contact print process on light-sensitive sheets.
36
Decoding
3D DRAWINGS 2D SITE PLANS 2D SECTIONS 2D FLOOR PLANS 2D ELEVATIONS
Expression - Set of drawings
37
TREE OF PLANAR GEOMETRICAL PROJECTIONS
Parallel projections
Pespective projections
One vanishing point
Two vanishing points
Three vanishing points
Oblique projections
Top-Down
Military
Cavalier
Ortographic projections
Cabinet
Axonometric
CATEGORY 3D DRAWINGS 2D DRAWINGS
38
Decoding
Isometric
Dimetric
Trimetric
Multy view ortographic
PROJECTION DRAWINGS Planar geometrical projections have been one of the most helpful tools of representation in the history of architecture. They facilitate our understanding of three-dimensional space and allow us to represent this last one in two-dimensional drawings, with enough information to reproduce it in real life. The world of these geometrical projections is wide, complex and too technical to understand for people in everyday situations; but some of these projections are commonly used by architects in architectural presentations. The tree of Planar geometrical projections displayed here is the origin of all 2D and 3D architectural drawings, it shows how they are categorized. In the next two chapters of this book I will explain these categories and the basic attributes of each architectural drawing, also how and for what reason architects normally use them in architectural presentations.
Expression - Projection Drawings
39
40
Decoding
CHAPTER 2
2D DRAWINGS 2D Drawings
41
TREE OF PLANAR GEOMETRICAL PROJECTIONS
Parallel projections
Pespective projections
One vanishing point
Two vanishing points
Three vanishing points
Oblique projections
Top-Down
Military
Cavalier
Ortographic projections
Cabinet
Axonometric CATEGORY 2D DRAWINGS
42
Decoding
Isometric
Dimetric
Trimetric
Multy view ortographic
MULTIVIEW PROJECTIONS In the tree of planar geometrical projections, the only two-dimensional drawings are the multiview projections; they belong to the category of planar projections from where all the most important technical drawings come from. Within multiview projections, there are several kinds of drawings that I will further explain in this chapter. Examples of Multiview projections: Roof plans Facades/Elevations Ground plans Sections Site plans
2D Drawings - Multiview projections
43
90째 Projection lines
Projection plane
Figure 3
Projection
SIDE VIEW
3D VIEW
PARALLEL PROJECTIONS
ORTHOGRAPHIC PROJECTIONS
In parallel projection, the projection lines from the object to the projection plane are parallel to each other. Therefore, lines that are parallel in three-dimensional space remain parallel in the two-dimensional projected image.
44
Decoding
90째
lines
Projection plane
PARALLEL-ORTOGRAPHIC-MULTIVIEW PROJECTIONS
In orthographic projections (wich means 90째 angles), all the projection lines are perpendicular to the projection plane. This allows most of the lines to be projected with true dimensions in the projection plane, except for the edges of the object that have an angle different from 90 째, in relation to the projection plane. (Example the roof of the volume of figure 3).
PROJECTION PLANE In multiview projections, there is no sense of three-dimension, even if the drawing comes from a three-dimensional object, that is why we called them 2D drawings. We called the projection plane the resulting images of the projected object, like if the projection plane is the paper where the final drawing is done.
2D Drawings - Multiview projections
45
Projection plane : Roof plan / Top View
Projection plane : Elevation / Right View
Projection plane : Elevation / Back View
Projection plane : Elevation / Front View
Projection plane : Elevation / Left View
Projection plane : Floor Plan / Bottom View
46
Decoding
TYPES OF MULTIVIEW PROJECTIONS With multiview projections, we can produce up to six pictures of an object called primary views, with each projection plane parallel to one of the coordinate axes of the object. Even though six different sides can be drawn, usually only three views of a drawing give enough information to make a 3D object.
2D Drawings - Multiview projections
47
North Facade East Facade
West Facade
South Facade
VOLUME WITH FOUR FACADES
48
Decoding
FACADE-ELEVATIONS A Facade (Elevation) makes part of the multiview projections and is the external closure of a project; normally every project has four facades according to every one of the cardinal points but this can change depending on the shape of the building.
No
t
rth
es
North
-W
-E
rth
West
t as
No
East
st
Ea
ut
So
th
u
So
t
es
W
h-
South
TOP VIEW AND FACADES ORTOGONAL AXIS If the predominant axis of the project is perpendicular to the cardinal point, we call the Facades North, South, East, and West; but if
TOP VIEW AND FACADES DIAGONAL AXIS the prominent axis of the project is diagonal in relation to the cardinal points, then we call the Elevations north-east, north-west, South-east and South-west.
2D Drawings - Facades
49
MULTIVIEW PROJECTION FACADE When a facade has different depths in the surfaces, and they are projected into the projection plane, they get flatten and the sense of depth is lost.
50
Decoding
DIFFERENT DEPTH SURFACES The most important information provided by facades is the general height dimensions, and those of the elements that compose it; also the location of the openings of the volume in relation to the exterior, and in more
FLAT 2D DRAWING FACADE
detailed planes, the materiality and textures. Facades plans allow us to understand the vertical composition of the volume in a more accurate way because of its real dimensions.
SENSE OF DEPTH WITH SHADOWS
Normally in technical working drawings, facades are represented in black and white; but for architectural presentations and contests is common that architects add shadows and textures to simulate depth in the different surfaces.
2D Drawings - Facades
51
IRREGULAR FACADES
Two facades share the same surface
The examples shown before are composed only with orthogonal 90° edges, so the projection plane is a very accurate representation of the volume; but what happens when the facade is irregular? Figure 4 represents
52
Decoding
FIGURE 4
an example of a more complex facade where one of de surfaces of the volume is shared by two of the projection planes of two different facades.
HOW THEY ARE MADE
There is no right way to start designing a project; some architects start for the volume in 3D and others, start for the distributions of the program in the ground plan. If the
project doesnâ&#x20AC;&#x2122;t have a volume, the facades are the result of projecting the visible edges of the floor plan to a base line, and then adding highs to compose the volume in a vertical view.
2D Drawings - Facades
53
ORIGINE OF GROUND / FLOOR PLANS
lume
n vo
e Hidd
ec Proj
tion
e
plan
Visible projection plane
lane
ion p
S ect
Volume with section plane
54
Decoding
0.90 cm
GROUND PLAN / FLOOR PLAN In architecture, we call ground plan the lowest horizontal base of a project; if the project has more than one level, then we call the other plans floor plans, specifying the number of the floor. The word ‘plan’ in German is ‘Grundriss’ which correlates to ‘ground cut’ in English; it was the first kind of architectural representation used, and now is one of the most important ones. It makes part of the multiview projections, with a little difference; in order to understand them, it is necessary to imagine a building split horizontally in about 0.90 cm above the floor, where the upper part of the construction is hidden, allowing us to see what is underneath. Normally everything that is cut by the section plane is shown with a bold line, often with a solid fill to show objects that are cut through, and anything that is seen beyond is generally shown in a thinner line.
2D Drawings - Floor Plans
55
CUT WALLS AND LOW WALLS
Acces points Openings / Low Walls
In the example before, we saw how the ground plans are made, but what happens when the volumes are perforated? the low walls are represented with a thinner line than the cut walls, or also with a filled but in a lighter color than the cut walls. Is impor-
56
Decoding
tant to differentiate between the low walls and access points (Doors, full sized windows). In this case, the mountain effect also applies to floor plans; the closer an element is to the projection plane, the thicker the lines are or the darker the filled color is.
EXAMPLES OF GROUND PLANS Floor plans are one of the most important plans because they allow us to understand the interior distributions of a project, and also the relationship with the exterior through the openings. Depending on the scale, they are made with more or fewer details.
SCHEMATIC In the left example, all walls that are cut are filled in black, low walls are grey and access are white; this would be the more schematic version of the ground plan. In the example on the right, we can already see the structure, which normally is represented with filled black, so the non-estructural walls
MORE DETAIL become dark gray, openings light grey and access have detailed lines of the windows and door frames. These are the basic ways of expression in technical drawing; nevertheless every architecture studio has different ways of expression, but most of the time the alterations are superficial and each element is still recognizable.
2D Drawings - Floor Plans
57
ORIGINE SECTIONS
Acces points Openings / Low Walls Vertical connections
58
Decoding
SECTIONS / VERTICAL CUTS Sections or vertical cuts are basically the same as floor or ground plans; but instead of cutting the volume horizontally, the cut is vertical; this allows us to understand the interior of a project, to see the true mesures of height, the relation with the exterior and the internal vertical connections. The word ‘section’ in German is ‘Aufriss’, which correlates to ‘up/vertical cut’ in English. It also makes part of the multiview projections as the ground plans, and comes from the same logic of projection where a portion of the volume is hidden, allowing us to see what is behind it. Unlike the floor plan, sections are not always made in a specific part of the project; the choice of place to make the section depends entirely on what the architect wants to show. Normally everything that is cut by the section plane is shown with a bold line as well, often with a solid fill to show objects that are cut through, and anything that is seen beyond is generally shown in a thinner line.
2D Drawings - Sections
59
TYPES OF SECTIONS
PERPENDICULAR
DIAGONAL
As I stated before, a section can be made in different parts of the project depending on what needs to be shown. Also there are different kinds of sections, perpendicular to the coordinate axes, (cardinal points) diagonal
60
Decoding
DISPLACED or displaced. These last two types are very rare but some architects used them in special cases. Note: These are not official names of sections, but a way I decided to call them for this explanation.
Section plane
Section plane
Section plane Hidden Volume
Hidden Volume
PERPENDICULAR
Hidden Volume
DIAGONAL
DISPLACED
The Section plane (which is the same as the projection plane), is always perpendicular to the viewer, which in case of the diagonal section, reveals more edges in the back.
2D Drawings - Sections
61
Some architects called longitudinal section to the section that goes along the length (Longest axis of the project), while a transverse section is across the length (Short axis of the project), also called a cross section.
Longitudinal Section
Sections are always referenced in the ground plane or the Roof plan(as shown in this example), indicating the direction of the volume that was cut and is still visible; this reference is usually represented with arrows and is also marked with letters AA’, BB’ CC’ etc. These letters will name the sections displayed in the presentation. There is no limited number of sections; a project can have as many sections as required to provide complete information.
A
SECTION REFERENCE
B'
B
A'
Direcction of the section
62
Decoding
Transverse / Cross Section
LONGITUDINAL SECTION AA'
TRANSVERSE / CROSS SECTION BBâ&#x20AC;&#x2122;
2D Drawings - Sections
63
SITE PLAN / LOCATION PLAN North
Gaudi Park
53 Street
3rd Avenue
Access points SITE PLAN / FLOOR PLAN Site plans or location plans give information about context; the connection of the project with the direct surroundings and the nearest streets. Normally if the project is located near important or significant places, they will also be marked in the site plan. A site plan is usually displayed according to the cardinal points with the north on the top, commonly marked with an arrow. A site plan
64
Decoding
North
Gaudi Park
53 Street
3rd Avenue
SITE PLAN / ROOF PLAN can be shown as a Roof plan, or as a ground plane indistinctly, depending on what the architect wants to express. A site plan in section shows the relation of the interior distribution with the access point to the project; and a Location plan with Roof plan shows the relation with the other buildings and can also show how the sunlight affects the project if shadows are represented.
2D Drawings - Site plan
65
66
Decoding
CHAPTER 3
3D DRAWINGS 3D Drawings
67
TREE OF PLANAR GEOMETRICAL PROJECTIONS
Parallel projections
Pespective projections
One vanishing point
Two vanishing points
Three vanishing points
Oblique projections
Top-Down
Military
Cavalier
Ortographic projections
Cabinet
Axonometric CATEGORY 3D DRAWINGS
68
Decoding
Isometric
Dimetric
Trimetric
Multy view ortographic
AXONOMETRIC PROJECTIONS Axonometric projection is a type of parallel orthographic projection, used for creating three dimensional drawings of objects and architecture. With an axonometric projection, the scale of an object does not depend on its location in relation to the viewer (an object that is close has the same scale and mesurenments as an object that is far); in consequence, these images look distorted, because human vision is based in perspective. Despite this limitation, axonometric projections can be useful for purposes of illustration, especially because it allows simultaneously relaying precise measurements. There are three main types of axonometric projections with multiple variations that I will explain in the next section.
3D Drawings - Axonometric projections
69
90째
Projection
SIDE VIEW
3D VIEW
PARALLEL PROJECTIONS
ORTHOGRAPHIC PROJECTIONS
In parallel projection, the projection lines from the object to the projection plane, are parallel to each other. Therefore, lines that are parallel in three-dimensional space remain parallel in the two-dimensional projected image. Objects drawn with parallel projection do not change scale if they are close or far from the viewer. This is advantageous for architectural drawings, because real measurements can be taken from the image.
70
Decoding
90째
lines
Projection plane
Projection lines
Projection plane
PARALLEL-ORTOGRAPHIC-AXONOMETRIC PROJECTIONS
In orthographic projections, (which means 90째 angles), all the projection lines are perpendicular to the projection plane. This allows most of the lines to be projected with true dimensions in the projection plane. except for the edges of the object that have an angle different from 90 째 in relation to the projection plane.
PROJECTION PLANE
Unlike multiview projections, the projection lines are still perpendicular to the projection plane, but the object is rotated around one or more of its axis to reveal multiple sides.
3D Drawings - Axonometric projections
71
TYPES OF AXONOMETRIC PROJECTIONS - All angles are equal = 120° - All axis are proportionally equal lenght
120°
120°
120°
30° Rotation of the object to revel multiple sides
72
30°
Base line is always 30° - 30°
FORESHORTENING
ISOMETRIC
An important attribute of axonometric projections is foreshortening, a visual effect or optical illusion that causes an object or distance to appear shorter than it actually is, because it is angled towards the viewer, altering the dimensions of the volume edges in the projection plane.
Isometric projection is the most commonly used form of axonometric projection in architectural drawing. The direction of viewing is such that the three axes of space share the same angle of 120°. This allows that even if the scale and dimensions do not appear in real length, the distortion caused by foreshortening is uniform, so the proportions of the three axes remain the same.
Decoding
100°
- Two angles are equal
- All angles are different
- Two axis are proportionally equal lenght
- All axis are different in lenght and not proportional
97°
100°
119°
144°
160°
DIMETRIC
TRIMETRIC
A Dimetric projection is an axonometric projection where two of a volume axis make equal angles with the plane of projection, and the third angle is larger or smaller than the other two. One scale is used for the two equal axis, and another scale to foreshorten the third axis in a different ratio. Dimetric projections are more flexible than the isometric projections, as the scale varies, and have a more artistic look, but they are not frequently used in architectural presentations.
A trimetric projection is an axonometric projection where any of the axis forms equal angles with the plane of projection. Each of the three axis and the lines parallel to them, have different ratios and are foreshortened differently. The object is projected so that no axis form an angle less than 90°. This axonometric projection is commonly used in videogames but rarely used in architectural presentations.
3D Drawings - Axonometric projections
73
TREE OF PLANAR GEOMETRICAL PROJECTIONS
Parallel projections
Pespective projections
One vanishing point
Two vanishing points
Three vanishing points
Oblique projections
Top-Down
Military
Cavalier
Ortographic projections
Cabinet
Axonometric CATEGORY 3D DRAWINGS
74
Decoding
Isometric
Dimetric
Trimetric
Multy view ortographic
OBLIQUE PROJECTIONS As well as axonometric projections, Oblique projections are a type of parallel geometrical projection used for creating three-dimensional drawings of objects or architecture; they are commonly used for pictorial purposes (architecture contest), rather than for working technical drawings because of its surreal look. They are commonly used to display three-dimensional urban plans and illustrations.
3D Drawings - Oblique projections
75
oje Pr
c
n tio
es
oje Pr
lin
SIDE VIEW
3D VIEW
PARALLEL PROJECTIONS
OBLIQUE PROJECTIONS
In parallel projection, the projection lines from the object to the projection plane, are parallel to each other. Therefore, lines that are parallel in three-dimensional space remain parallel in the two-dimensional projected image.
76
Decoding
126°
ine
nl
o cti
s
Projection plane
126°
Projection plane
PARALLEL-ORTOGRAPHIC-OBLIQUE PROJECTIONS
Unlike multiview and axonometric projections, in oblique projections, the parallel projection rays are not perpendicular to the viewing plane as with orthographic projection, but strike the projection plane at an angle other than ninety degrees.
PROJECTION PLANE In an oblique projection drawing, the displayed angles among the axis as well as the foreshortening factors are arbitrary. The distortion created is usually attenuated by aligning one plane of the imaged object to be parallel with the plane of projection, thereby creating a true shape, full-size image of the chosen plane.
3D Drawings - Oblique projections
77
TYPES OF OBLIQUE PROJECTIONS In Oblique projections the objects are not in perspective, so they do not correspond to any view of an object that can be obtained or seen in real
90°
life, but they simulate the real volume on proportion and with real measurements to give us an idea of length, width, and heights.
45°
90°
135° 45°
True width dimension
78
135°
True hight dimension
135°
True hight dimension
135°
True width dimension
CAVALIER
CABINET
In Cavalier projections, one face of the projected volume is parallel to the projection plane, and the third axis is projected as going off in an angle (typically 30° or 45°) keeping its real measurements in all axis.
Cabinet projections have the same characteristics that Cavalier projections, with one difference; unlike Cavalier projection, where the third axis keeps its length, in cabinet projection the length of the receding lines are cut in half.
Decoding
135° 90°
135° True dimension
90° 180°
n sio en di m
n
Tr u
e
sio en
True hight dimension
m
di
True width dimension
e
90°
u Tr
True length dimension
90°
45°
45°
True width dimension
TOP-DOWN
MILITARY
Like in Cavalier and Cabinet projections, in TopDown projection one face of the projected volume is parallel to the projection plane, but the third axis is projected in 90°, like if the receding lines were behind the frontal face that is parallel to the projection plane.
In military projections, the horizontal floor plan is isometrically drawn so the floor plan is not distorted and the verticals edges are drawn at a 90° angle.
3D Drawings - Oblique projections
79
TREE OF PLANAR GEOMETRICAL PROJECTIONS
Parallel projections
Pespective projections
One vanishing point
Two vanishing points
Three vanishing points
Oblique projections
Top-Down
Military
Cavalier
Ortographic projections
Cabinet
Axonometric CATEGORY 3D DRAWINGS
80
Decoding
Isometric
Dimetric
Trimetric
Multy view ortographic
PERSPECTIVE PROJECTIONS Perspective projections are the last type of three-dimensional drawings in the tree of geometrical projections; they are based in how the human eye works. Perspective projections have the effect that distant objects appear smaller than nearer objects, and the lines that are parallel in nature, appear to intersect in the projected image. If we look of a railway or a street (in real life) as they go further in distance the parallel lines that composed them seem to converge towards a single point. The same thing happens in perspective projections, this type of 3D drawings look more realistic because they are closer to a real life view, therefore people, in general, understand them more than the rest of the technical drawings.
PERSPECTIVE VIEW OF A RAILWAY
3D Drawings - Perspective projections
81
Projection plane
Projection plane
PERSPECTIVE - PROJECTIONS
Projection
n lines
Projectio
lines
SIDE VIEW
3D VIEW
PERSPECTIVE PROJECTIONS Unlike all the rest of 3D drawings, the projection lines that strike the projection plane, are not parallel to each other, but each one of them strikes the projection plane in a different angle, and converge in a single point, we call this point the vanishing point. VANISHING POINT VISIBLE SIDE OF THE DRAWING IN THE PROJECTION PLANE
82
Decoding
PROJECTION PLANE Because of its proximity to real life views, perspective projections are one of the most used tools of communication in architectural presentations. Perspectives projections are usually categorized into one-point, two-point, and three-point perspectives, depending on the orientation and location of the projection plane towards the axis of the projected object.
3D Drawings - Perspective projections
83
TYPES OF PERSPECTIVE PROJECTIONS ONE VANISHING POINT A drawing has one-point perspective when it contains only one vanishing point on the horizon line. It is the result of a projection viewed from an angle such that the object is placed directly parallel with the viewerâ&#x20AC;&#x2122;s line of sight, or directly perpendicular. This type of perspective is typically used for displaying interior atmospheres and sections.
1 VANISHING POINT HORIZON LINE
84
Decoding
TWO VANISHING POINTS A drawing has two-point perspective when it contains two vanishing points on the horizon line. In an illustration, these vanishing points can be placed arbitrarily along the horizon. Two-point perspective projections have one set of lines that are parallel to the projection plane and two sets that are oblique to it. the Parallel lines oblique to the projection plane converge to a vanishing point. This type of perspective is the most commonly used in rendered images for architecture presentations; normally displaying the outside of a building (facades), and interior spaces.
2 VANISHING POINTS HORIZON LINE
3D Drawings - Perspective projections
85
THREE POINT PERSPECTIVE (WORM VIEW) Three-point perspective is often used for buildings seen from above (or below). In three-point perspective, an additional vanishing point appears for the two sets of parallel lines that converge in the horizon and one more for the vertical parallel lines. For an object seen from above, this third vanishing point is below the ground. For an object seen from below, as when the viewer looks up at a tall building, the third vanishing point is high in space. It is often used for displaying buildings from above or below which is why it is known as worm view perspective. The vertical parallel lines can converge in the upper part of the volume or in the bottom. Three-point perspectives are often used to represent high structures or skyscrapers.
86
Decoding
3 VANISHING POINTS HORIZON LINE
BIRD’S EYE PERSPECTIVE A bird’s-eye perspective is an elevated view of an object from above, as if the observer was a bird or was looking at the project from a plane. It doesn’t belong to a particular category of geometrical projections because it can be made with different techniques (axonometric, perspective, oblique, etc.), but is a very common drawing in architectural presentations because it allows us to see the whole projects in relation to the context. It is usually used to show urban plans and site plans.
3D Drawings - Perspective projections
87
88
Decoding
CHAPTER 4
COMBINED DRAWINGS Combined Drawings
89
COMBINED DRAWINGS In the following section, I will show some examples of how is possible to combine some of the types of drawings and techniques of expression I explained before in this book. Architects frequently combine the types of drawing to add value to a specific image and provide more information. Depending on the type of project, architects decide to use one or another combination of drawings that fit the character of each specific project. All the images I will show as examples are products of my own work or in collaboration with the architecture studio MOBO Architects.
90
Decoding
ISOMETRIC - SECTION OF INTERIOR SPACE
EXAMPLE 1 Kitchen Leon Mozzarella Bar MOBO Architects 2016
Combined Drawings
91
ONE POINT PERSPECTIVE - ROOF PLAN
EXAMPLE 2 Hostal mercado Courtesy of MOBO Architects 2017
92
Decoding
AXONOMETRIC - BIRDâ&#x20AC;&#x2122;S EYE PERSPECTIVE
EXAMPLE 3 Hornachuelos housing complex Courtesy of the Author 2017
Abstract
93
TWO POINT PERSPECTIVE - FACADE
EXAMPLE 4 Hornachuelos housing complex Courtesy of the Author 2017
94
Decoding
ONE POINT PERSPECTIVE - FLOOR PLAN
EXAMPLE 3 Hostal mercado Courtesy of MOBO Architects 2017
Abstract
95
ONE POINT PERSPECTIVE - SECTION
EXAMPLE 6 Uniandinos headquarters Courtesy of MOBO Architects 2016
96
Decoding
ISOMETRIC - FLOOR PLAN
EXAMPLE 7 SDIS Building Courtesy of MOBO Architects 2015
Abstract
97
98
Decoding
CLOUSURE Some of the concepts explained in this book are easy to understand, but others have a higher level of complexity that requires more dedication and practice. With this book, I do not intend to teach people how to make architecture, but rather to provide a reference guide that can make it easier for people to understand more and be more involved in architectural projects. Also I would like to inspired architects to be conscious about to importance of real communication in our daily practice. As I said before, every architectural drawing provides different information, if people know where each drawing comes from, and what they can learn from it, for me is a good start to improve communication.
Abstract
99
THE END
Laura Gutierrez Mesa Dessau-RoĂ&#x;lau Printed by Grafische Werkstatt der Hochschule Anhalt