Lawrence Yun 2014

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LAWRENCE YUN CAL POLY - ARCHITECTURE 2009 - 2014


HEX FORM Grasshopper Definition behind Paper Light No. 1


LAWRENCE YUN CAL POLY - ARCHITECTURE 2009 - 2014



L AW R E N C E Y U N

1555 Slack St., San Lui s Obispo, CA 93405 5 0 3 . 9 1 5 . 0 2 0 8 /// l a w r e n c e . y u n @ m e . c o m www.linkedin.com/in/lawrenceyy

EDUCATION:

Bachelor of Architecture (expected June, 2014) California Polytechnic State University – San Luis Obispo Academic Initiatives Abroad – Study Abroad in Rome – Fall 2012 Cumulative GPA: 3.568 – Dean’s List 8 Quarters

EXPERIENCE:

NIKE, Inc.

Beaverton, OR - Fall 2013

KTGY Group, Inc.

Irvine, CA - Summer 2013

Design Consultant Parametric concepts for shoes Design Intern High-density multi-family housing projects

Michael T. Boudreau, Architect

Design Intern Concept and renderings of Toll House project

Sinkid® pte ltd

San Luis Obispo, CA - Summer 2012

Design Intern Concept for Metrox Group store in Kuningan City Mall

SKILLS:

Singapore - Summer 2011

Rhinoceros 3D Grasshopper 3D (Visual Basic, Kangaroo, Weaverbird) SketchUp AutoCAD Thea Render Adobe Creative Suite Digital Fabrication (Laser Cutting, CNC Routing)

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06 - 07

PLYWOOD CHAIR No. 1

16 -17

SLICEFORM

08 - 09

PLYWOOD CHAIR No. 2

18 -21

SF SCHOOL OF CULINARY ARTS

10 - 11

PAPER LIGHT No. 1

22 -25

[RE]CONSTRUCTED LANDSCAPE

HEXEL WALL

26 -29

MERCEDES DESIGN STUDIO

12 -15

FALL 2011

FALL 2013

SUMMER 2012

SUMMER 2012

SPRING 2013

SPRING 2012

SPRING 2013

FALL 2013


30 -31

THESIS DESIGN VIGNETTE No. 1

32 -33

THESIS DESIGN VIGNETTE No. 2

34 -37

THESIS DESIGN VIGNETTE No. 3

FALL 2013

FALL 2013

WINTER 2014


PLYWOOD CHAIR No. 1 A submission to the Architecture Department’s annual furniture building competition - Vellum. First modeled in Rhino 3d, then routed with a CNC machine. Sanded and finished by hand. All joints are glued. Rhino 3D, Plywood, and Polyurethane

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CNC profiles for chair parts

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PLYWOOD CHAIR No. 2 A second chair submitted to the Vellum furniture competition. The concept behind this design is the visual contrast between an intended surface and the substructure. Like a minimalist take of a throw on chair, the illusion of the surface is rendered by interpolating like parts. By taking a triangular pattern, the surface further juxtaposes the perpendicular sliceform underneath. The choice of a redundant structure allowed for long but slender cantilevers as well as smooth surface curvature. Rhino 3D, Grasshopper 3D, Plywood, Polyurethane, Spray Paint, Epoxy

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PAPER LIGHT No. 1 Paper Light No. 1 was conceived as a pendant light that would have a range of transmittance. Its luminaire is made up of trimmed hexagonal cones that reach out from a common focal point. The form was generated with Grasshopper 3D and is derived from a hex grid. Light weight and flexible, the paper luminaire is both static and dynamic at the same time. As a whole, the structure of this paper form is quite rigid, but as a collection of parts, there is continuous change from top to bottom. The light was submitted to Vellum_9 and won the “ACC: Modern Master Award.� Rhino 3D, Grasshopper 3D, Thea Render, Photoshop, Illustrator, InDesign, Bristol Board, Binder Clip, Tacky Glue, Lamp and Socket

Innovative layering construction

Spherical internal chamber where lamp is suspended

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HEXEL WALL The Hexel Wall is a surface that displays an image by controlling incident light. An image is sampled at each hexagonal unit for its lightness value which then is converted to an angle for sloping. Lighter values are sloped less and darker values are sloped more. As a whole, an image can be perceived, but as parts, each hexagon represents a pixel in a hex grid configuration. The algorithm for this wall system was developed in Grasshopper 3D and can work with any image of any proportion at any scale. Rhino 3D, Grasshopper 3D, Thea Photoshop, Illustrator, InDesign and MDF

Render,

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The prototype was made from 3/4� MDF and was formed with the CNC. The scale of the prototype is smaller than preferred, as there is significant pixelation, but the scale of the hex grid was as small as the CNC could manage. Note that the image to the left was taken out in the harsh sun, hence the contrast. In an interior setting, the image renders much smoother.

CNC roughing stage

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CNC finishing stage


The same system was used to recreate Bowerman’s portrait. This prototype is significantly smaller (10” x 10”) than the Audrey Hepburn, but is many times denser. This feat was achieved over many hours using a very small bit on RenShape material.

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SLICEFORM This project focused on the fabrication of threedimensional models from two-dimensional sectional slices. Though the concept is neither new nor original, the task was a useful exercise in exploring flexible algorithms that could accept many different inputs (3D models), and then output a corresponding laser cutter file. Most of the challenges that came about during the scripting process were the result of the variable slice count per cut-plane and the variable intersection count per slice. In addition to these, the many different joint conditions also required a lot of logic. Sliceform construction has a lot of potential for modeling complex surface curvature and internal structure for larger architectural models. From a prototyping standpoint, it can even stand alone as an aesthetic for furniture pieces. Rhino 3D, Grasshopper 3D, Thea Render, Photoshop, Illustrator, InDesign, Process Board, News Board, Cardboard, Bristol Board, and Maxi-Cure

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BASE GEOMETRY

GENERATE SLICES

SOLVE SLICE INTERSECTION

NUMBER SLICES

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SAN FRANCISCO SCHOOL OF CULINARY ARTS Just north of the Bay Bridge, the San Francisco School of Culinary Arts is a new institution that would be built on reclaimed land. The main aesthetic element of the facade is a system of frosted glass cubes which reference the famous San Francisco Bay fog. Its pattern is generated through a Grasshopper 3D algorithm that produces walls of variable size cubes. The facade is transparent and has a lightness quality similar to the surrounding fog. The same sense of transparency and lightness is continued on the interior with a two story atrium flanked by rooms enclosed in glass. The steel skeleton in the building not only supports the cantilever but also make the long-span atrium baffles possible. Steel was an integral part of the design and provided flexibility that no other material could achieve. Rhino 3D, Grasshopper 3D, Thea Render, Photoshop, Illustrator and InDesign

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SOUTH-EAST ELEVATION

SOUTH-WEST ELEVATION

50ʼ

25ʼ

100ʼ

LONGITUDINAL SECTION

FLOOR 1

RECESSED GARBAGE AREA LOADING ROOM

MECH. ROOM & JANITORIAL CLOSET

BAKERY SHOP

WINE ROOM

LECTURE HALL

SOUTH-EAST ELEVATION

SOUTH-WEST ELEVATION

SOUTH-EAST ELEVATION

SOUTH-WEST ELEVATION

RESTAURANT

RESTAURANT KITCHEN

ADMINISTRATION OFFICES

25ʼ 25ʼ

DEMO KITCHEN

50ʼ 50ʼ

100ʼ 100ʼ

FLOOR 2 LONGITUDINAL SECTION LONGITUDINAL SECTION

TEACHING KITCHEN #5 & 6

FLOOR 1

JANITORIAL CLOSET

TEACHING KITCHEN #4 LOADING ROOM

FLOOR 1 PASTRY KITCHEN

RECESSED GARBAGE AREA LOADING ROOM RECESSED GARBAGE AREA MECH. ROOM & JANITORIAL CLOSET

LOADING ROOM

BAKERY SHOP

BAKERY SHOP

WINE ROOM

MECH. ROOM & JANITORIAL CLOSET

LECTURE HALL

WINE ROOM

LECTURE HALL

LIBRARY

TEACHING KITCHEN # 1, 2 & 3

CLASSROOM

RESTAURANT CLASSROOM

STUDENT LOUNGE RESTAURANT

ADMINISTRATION OFFICES

ADMINISTRATION OFFICES

RESTAURANT KITCHEN

RESTAURANT KITCHEN

DEMO KITCHEN

DEMO KITCHEN

FLOOR 2 FLOOR 2

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[RE]CONSTRUCTED LANDSCAPE Sitting out in the Port of Los Angeles, the corporate headquarters of Grow Foods, Inc. called for offices, aquaponics production facilities, an education center and even commercial space. The goal of the client was to be as sustainable as possible. This is reflected in their philosophy and their production methods. The project channels this desire by reconstructing a landscape that incorporates the building masses into the overall scheme and engages the public in a topographical way. The structural system and patterning was generated with a Grasshopper script that weaves a network of web members between a voronoi upper chord and a delaunay lower chord. This configuration was tested with many physical models that were tremendously successful. The redundancy of the web members and the triangulation of the delaunay layer makes for a very stiff space frame. Rhino 3D, Grasshopper 3D, Thea Render, Photoshop, Illustrator and InDesign

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Generate Voronoi Pattern 1 2 3

Generate Delaunay Pattern 4 5 6

Generate Web 7 8 9

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MERCEDES DESIGN STUDIO Sited prominently at an intersection in downtown San Luis Obispo, this studio/ showroom features a dynamic facade that can modulate its porosity. This double–skin system combines a glazing layer with a shading layer that can flatten and contract to control light transmission. The triangular shading devices are made of structural plastics, and are driven to open and close by a telescoping motor at their centers. Done as part of a building envelope class, the project was interdisciplinary and emphasized cross–discipline collaboration which ultimately enhanced the final designs. Rhino 3D, Grasshopper 3D, Kangaroo, Weaverbird, Thea Render, Photoshop, and Illustrator

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Shading device flattened and contracting

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THESIS DESIGN VIGNETTE No. 1 How does architecture remain relevant in the digital age? The internet is always changing, renewing itself, updating and offering us a unique experience. Architecture can do this too by becoming more interactive and enhancing the way we interface with it. What if spaces were made up of small self-assembling robots that acted like clay. The user could adjust the space to meet their needs– like sculpting an extra chair at the dinner table, or willing a window into the wall? This would allow spaces to change as often as desired and would extend the authorship of architecture to the user. Rhino 3D, Grasshopper 3D, Weaverbird, Thea Render, and Photoshop

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THESIS DESIGN VIGNETTE No. 2 Aside from the new content that gets added to the internet, what keeps users so engaged and returning for more? Although the digital realm is intangible, there is still value and gratification to be found in the social exchanges and discoveries that it facilitates. What if architecture was more dynamic and intelligent? Suppose if architecture begged for our interaction or connected us to other spaces. What if architecture knew what we liked and adjusted itself accordingly. We would become as invested in architecture and the real world around us as the digital one that we are currently so fascinated by. Rhino 3D, Grasshopper 3D, Thea Render, and Photoshop

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THESIS DESIGN VIGNETTE No. 3 The proposed site of this thesis project is just south of Marina Bay in Singapore. The lot has yet to be developed but is located strategically near the downtown and an MRT station. The choice of Singapore as the site of a new interactive architecture makes sense because of how well they have already integrated technology into their infrastructure. They are unafraid to push the envelope with their architecture and actively seek to lead in design and urban planning. Rhino 3D, Grasshopper 3D, Thea Render, Photoshop, and Illustrator

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The tower is composed of a stacked concrete core and a diagrid tube that are tied together every nine levels by a mechanical floor. Above each of these floors is a sky lobby and atrium that act as a common space and park for the residents. These atria are an important aspect of the tower experience as they provide a complete 360ยบ view of the city around but also enable the residents to experience the dynamism of the facade. Each diagrid cell is divided into four smaller shading panels that can contract to create greater porosity. From the exterior, the morphing of the facade is most noticeable in the patterns generated. On the interior, the facade affects the space with dynamic shadows and continually changing visibility.

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Thanks For Reviewing My Work

LAWRENCE Y UN 1555 Slack St., San Luis Obispo, CA 93405 5 0 3 . 9 1 5 . 0 2 0 8 /// l a w r e n c e . y u n @ m e . c o m www.linkedin.com/in/lawrenceyy



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