101 Spellbooks, Tomes, and Grimoires - 3.5e

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101 Spellbooks, Tomes of Knowledge, and Forbidden Grimoires 40. The Halfling’s Breakfast

Special Features: One of the sections of the book describes ways in which to damage opponents, identifying the location of vital organs and how to overcome the protection of different armors. These abilities are represented by the following feat: ✠ Deep Wound (General): The character skilled at delivering deep thrusts with swords, brutally tearing at the vital organs of his opponents be they humanoid or beast. Prerequisite: Character level 6+, Str 13+. Benefit: When the character attacks an opponent he does +1 damage on a successful hit with any sword. Special: This feat works with swords only. If used with a magic s word this feat adds +2 damage to a successful attack.

Appearance: This children’s book is filled with numerous fascinating illustrations that accompany the text. The story is of a halfling and his breakfast and is a tale common throughout the land. The artist’s name has been obscured, as has some of the art and text, by minor water damage to the first few pages. Spells: None. Special Features: None.

41. Armod’s Spiritual Grievances Appearance: An average book like those that can be purchased in any specialty shop. The book has 100 pages, 47 of which are blank. The 53 used pages of the book details the suffering of a man as he goes from sane to insane. In the book Armod chronicles his descent into madness and claims repeatedly that the gods drove him to the state he is in. He says not why he thinks this. The last passage is nothing more than scribbling that has no meaning. Spells: None. Special Features: The last passage does, in fact, have meaning. Any character studying the book for one week gains not only an insight into madness but, on a successful Intelligence check (DC 30), also a +2 bonus to all Will saves against psionics.

44. The Guide to Experimental Summoning Appearance: The Guide to Experimental Summoning is battered, the cover worn, scarred, and destroyed in places. The pages inside are all soiled in some way with everything from mud to blood. Of the 100 pages inside, only 30 of them are intact. The rest of the pages are so damaged that they are unusable. Spells: All Summon Monster spells from the Player’s Handbook, Call Undead*, and Summon Shadow Raven.* Special Features: The notes within the book, if properly understood, make the reader’s summoning spells more powerful. After two weeks of studying, and on a successful Spellcraft check (DC 35), the reader, if already an arcane spellcaster, gains a +1 level bonus when determining the effects of any Conjuration (Summoning) spell. If the check is failed the reader may not retry.

42. Dungeon Mastery Appearance: This very portable book measures 8” x 8” and is very common in appearance. The cover, a dull gray leather, is without any title or marking while the interior pages are an off-white color. The text in the book details common methods of dungeon construction and management including a section on the handling of prisoners. The book specifically addresses “real” dungeons and not the empty caverns, caves, and abandoned underground fortresses that adventurers classify as dungeons. Spells: None. Special Features: None.

45. Anhaga’s Sorcerous Studies Appearance: The tome is 7” x 12” in size with a wooden cover that has been blackened by fire. Only 43 of the 100 parchment pages inside are legible, the rest damaged by fire and water. Spells: None. Special Features: This book details the techniques with which Anhaga slaughtered sorcerers throughout his career as a slayer. Anhaga, who had always blamed the death of his father on a sorcerer, mastered the art of combating these arcane spellcasters and, near the time of his death, recorded his knowledge for others. Anyone succeeding an Intelligence check (DC 30) at the end of a week of studying gains an ability comparable of that of the ranger’s Favored Enemy only applied to sorcerers. This bonus does not increase as the character gains levels.

43. The Grimoire of Silban Appearance: Silban’s Grimoire is composed of hundreds of parchment pages, each carefully written with numerous sketches, symbols, and notes covering the margins. Some notes, in a blue ink, are by a completely different hand and appear to be expansions upon ideas and spells detailed in the more carefully crafted text. The book is stitched along one edge and bound to a leather spine that is all that remains of the cover. Spells: All Divination spells in the Player’s Handbook, Keen Eyes of the Hunter*, and Summarize.

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