AKASHIC SAVING THROWS
Character Name: Type
Player Name: Race:
Size:
Gender:
Level:
Hero Points:
=
Base Save
Ability Misc. + Modifier + Modifiers
Reflex (Dex)
=
+
+
Fortitude (Con)
=
+
+
Will (Wis)
=
+
+
ARMOR CLASS & HIT POINTS
ABILITY SCORES Ability Score Strength Dexterity Constitution Intelligence Wisdom Charisma
Total
Modifier AC
= =
10 10
+ +
Armor Bonus
Armor Type / Bonus: Shield Type / Bonus: Initiative:
+ +
Shield Bonus
+ +
Dex Modifier
+ +
Size Modifier
Armor Check Penalty: Armor Weight: Conditional AC Modifiers:
Speed:
Misc. + Modifiers +
Hit Points Current Hit Points Subdual Damage Dying Dead
ATTACKS & WEAPONS = =
Base Attack
Str Size + Modifier + Modifier + +
Weapon
Attack
Ranged Attack = =
Damage
×/day. Becomes +4 at
Perfect Recall (Ex): Add Intelligence bonus again to Knowledge checks, doubled for checks to remember things. to knowledge roll
on table below. 1/day/level. Takes 10 minutes.
DC 10 20 25 30
Type of Knowledge Common, known by at least a substantial minority of people. Uncommon but available, known by a few people in the area. Obscure, known by few, hard to come by. Extremely obscure, known by very few, may be forgotten by most who once knew it, possibly known only by those who don’t understand its significance.
Minor Akashic Abilities:
Lesser Akashic Abilities:
Feat Memory (Su): After full round, you can use a feat as though you possessed it for 1 round/level. 1/day Greater Akashic Abilities:
Spell Memory (Su): You can cast one simple spell of 7th level or lower once. 1/day
Size
Type
NOTES
9th level and +6 at 17th level
Delve Into Collective Memory (Su): Add +
Dex Size + Modifier + Modifier + +
Range Critical Increment Weight
CLASS ABILITIES Skill Memory (Su): Add +2 to one skill check
Base Attack
©2003 Monte J. Cook. Permission granted to photocopy this page for personal use only.
Melee Attack