MAGE BLADE SAVING THROWS
Character Name: Type
Player Name: Race:
Size:
Level:
Gender:
Hero Points:
Base Save
=
Ability Misc. + Modifier + Modifiers
Reflex (Dex)
=
+
+
Fortitude (Con)
=
+
+
Will (Wis)
=
+
+
ARMOR CLASS & HIT POINTS
ABILITY SCORES Ability Score Strength Dexterity Constitution Intelligence Wisdom Charisma
Total
Modifier AC
= =
10 10
+ +
Armor Type / Bonus: Shield Type / Bonus: Initiative:
Armor Bonus
+ +
Shield Bonus
Dex Size Misc. + Modifier + Modifier + Modifiers + + +
Hit Points Current Hit Points Subdual Damage Dying Dead
Armor Check Penalty: Armor Weight: Conditional AC Modifiers:
Speed:
ATTACKS & WEAPONS Melee Attack
= =
Base Attack
Str Size + Modifier + Modifier + +
Weapon
Attack
Damage
Ranged Attack = =
Base Attack
Dex Size + Modifier + Modifier + +
Range Critical Increment Weight
Size
Type
SPELLS Level
Save Spell Slots DC Slots/Day Used
Spells Readied 0 Level:
0 1st 2nd 3rd 4th 5th 6th 7th 1st Level: Spell Save DC Modifier: Spell Failure Chance:
CLASS ABILITIES Athame (Su): Bladed weapon has + enhancement bonus. You always know where it is (distance and direction). At 6th level, it strikes at anyone other than the mage blade who picks it up or attempts to use it. Can summon it to hand as a standard action at 9th level, and as a free action at 14th level. Shimmering Shield (Sp): Shimmering aura provides a + 1/day for
deflection bonus to AC
rounds.
2nd Level:
Sprightly Step (Ex): Gain proficiency with Medium armor but retain normal movement rate while wearing it.
Slice Through Wardings (Su): Ignore all magic-based protections on a foe in a single attack made with athame.
×/day. Must declare before making the attack.
Familiarity With Magic (Ex): Adds a +2 competence bonus to all saving throws against spells and spell-like and supernatural abilities (including magic items) and a +2 competence bonus to AC against spells requiring attack rolls. Spell Parry (Su): Make an attack roll opposed by the caster’s caster power check. If your roll is higher, the spell fails to affect you. 1/round. Slice Through Spells (Su): Can strike a non-instantaneous spell effect or creation with athame and dispel it as with dispel magic. 1/day. ©2003 Monte J. Cook. Permission granted to photocopy this page for personal use only.
3rd Level:
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4th Level:
5th Level:
6th Level:
7th Level:
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