Chapter Three: Spells
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Mantle of Egregious Might. Subject has +4 luck bonus to Armor Class, attack rolls, saving throws, and ability scores. Primal Release. Subject becomes stronger, tougher, and more bestial.
9th-Level Sorcerer and Wizard Spells Conj Trans
Magma Burst. Creates a huge volcanic pit that inflicts 20d6 points of damage. Arcana Form. Caster becomes pure energy that can power spells.
Spell Descriptions Acidic Curse Evocation [Acid] Level: Sor/Wiz 1 Components: V, S, M Casting Time: Standard action Range: Close (25 feet + 5 feet/two levels) Target: One creature with eyes Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes You cause a victim’s eyes to burst with acid, inflicting 1d6 points of acid damage and blinding the target for 1d4 rounds. Creatures who suffer no damage from the acid (due to a successful saving throw, an immunity, or a spell granting resistance) are not blind. Material Component: A bit of ragweed
Arcana Form Transmutation Level: Sor/Wiz 9 Components: V, S Casting Time: Standard action Range: Personal Target: You Duration: 10 minutes/level Saving Throw: None Spell Resistance: No You transform yourself into a being of pure magical energy. You are incorporeal, immune to critical hits, and can fly with good maneuverability at a speed of 100. Because you can draw magical essence from your own form, you can use this energy to cast spells. At the cost of 5 hit points per spell level, you can cast spells with no loss of prepared spells or spell slots (you can cast only spells you know, or those you have prepared for that day, if you prepare spells). At the cost of 1 Constitution point (temporary damage), you can use a charged item and not expend a charge; 2 Constitution points will save two charges, if needed. If you enter an antimagic
field, you cease to exist for the rest of the spell’s duration (or the antimagic’s duration, whichever is shorter).
Bind Item Evocation [Force] Level: Sor/Wiz 4 Components: V, S Casting Time: Standard action Range: Close (25 feet + 5 feet/two levels) Target: One object no larger than 3 feet across Duration: 10 minutes/level Saving Throw: None Spell Resistance: No The subject of this spell is encased in a globe of force no larger than 3 feet in diameter. If the target object is held by a creature, the creature can make a Reflex saving throw to resist the effects of the spell. The globe remains impervious to harm, much like a wall of force. However, the globe is weightless and can be moved (assuming enough force is available to move the weight of the object encased in the globe). This spell often proves useful in transporting dangerous substances.
Black Mulching Necromancy Level: Drd 4, Sor/Wiz 4 Components: V, S, M Casting Time: Standard action Range: Medium (100 feet + 10 feet/level) Area: 20-foot-diameter sphere Duration: 1 round/level Saving Throw: None Spell Resistance: Yes All plants in the area with 3 HD or less blacken and die automatically, falling to shreds. Other plants suffer 1d10 points of damage. You can move the area anywhere within the range of the spell each round. Material Components: A drop of any type of poison and a small pair of shears
Bolt of Conjuring Conjuration (Summoning) Level: Sor/Wiz 3 Components: V, S Casting Time: Standard action Range: Medium (100 feet + 10 feet/level) Target: One creature Duration: Instantaneous (see text) Saving Throw: Reflex half Spell Resistance: Yes You fire a blast of magical force that strikes a target unerringly, inflicting 1d4 points of damage per caster level (maxi-
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