Chapter Two
7
Prestige Classes The following three prestige classes—the embermage, the graven one, and the mirror master— were all designed with arcanists in mind.
he paths of magic are many. The new prestige classes presented here are very specific, but with specificity comes even greater arcane power. Keep them in mind as new options for your arcane spellcasting PCs and NPCs.
Special: Must have been reduced to negative hit points entirely through damage by fire, or killed by a fire attack. Special: May use no spell or item that provides protection against fire (doing so prevents the use of embermage abilities until the protection ends).
T
Embermage Although there are others who claim to be fire wizards, the embermages may be the truest sort of fire mage. Fire smolders within them. Their blood literally burns. This fire makes them tough—they have to be, for they must access their powers by releasing the fire within. Many sorcerers and wizards become embermages, bards less often. All embermages have suffered greatly by fire and internalized the power within the flame. NPC embermages gather together in small cabals. They use their power to achieve a set end, although the goals of every embermage are different.
Requirements To qualify to become an embermage, a character must fulfill all the following criteria: Knowledge (arcana): 10 ranks Feats: Endurance, Spell Focus (evocation), Spell Penetration Spellcasting: Must be able to cast 3rd-level arcane spells. Must be able to cast five spells of the fire type and may cast no spells of the cold type.
Class Level 1 2 3 4 5 6 7 8 9 10
Base Fortitude Attack Bonus Save +0 +2 +1 +3 +1 +3 +2 +4 +2 +4 +3 +5 +3 +5 +4 +6 +4 +6 +5 +7
Reflex Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3
Hit Die: d6
Class Skills The embermage’s class skills (and the key ability for each skill) are: Concentration (Con), Craft (any) (Int), Knowledge (any) (Int), Profession (Wis), and Spellcraft (Int). See the Player’s Handbook, Chapter Four, for skill descriptions. Skill Points at Each Level: 2 + Intelligence modifier
Class Features All of the following are class features of the embermage: Weapon and Armor Proficiency. Embermages gain no weapon, armor, or shield proficiencies. Spells per Day. When a character reaches an odd-numbered embermage level, he gains new spells per day as if he had also gained a level in his previous spellcasting class. He does not, however, receive any other benefit a character of that
EMBERMAGE Will Save Special +2 Burning touch +3 Burning blood +3 — +4 Fingers of fire +4 — +5 Burning blood backlash +5 — +6 Tongue of fire +6 Eyes of fire +7 Internal explosion
Spells Per Day +1 level of existing class — +1 level of existing class — +1 level of existing class — +1 level of existing class — +1 level of existing class —