character name
player ®
class
race
alignment
level
deity
CHARACTER RECORD SHEETS size
age ABILITY SCORE
ABILITY NAME
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
HP hit points
DEX
armor class
AC
dexterity
CON
hair
skin
WOUNDS/CURRENT HP
=
10+
+ ARMOR BONUS
TOTAL
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ SHIELD BONUS
+
+
DEX SIZE MODIFIER MODIFIER
HIT DIE TYPE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
INITIATIVE modifier
INT
=
WIS
+
DEX MISC MODIFIER MODIFIER
TOTAL
BASEbonus ATTACK
wisdom
CHA
CROSS-CLASS
constitution intelligence
□
charisma
□
SAVING THROWS
TOTAL
BASE SAVE
ABILITY MAGIC MISC. TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
FORTITUDE (constitution)
=
+
+
+
+
REFLEX (dexterity)
=
+
+
+
+
WILL (wisdom)
=
+
+
+
+
□ □ □ □ □ □ □ □
TOTAL
BASE ATTACK BONUS
MELEE RANGED attack bonus
STR SIZE MISC TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER
=
+
+
+
+
=
+
+
+
+
attack bonus
□ □ □ □
BASE ATTACK BONUS
TOTAL
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
□ □ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
SIZE
□
SPECIAL PROPERTIES
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
SKILLS SKILL NAME Alchemy Animal empathy Appraise r Balance r Bluff r Climb r Concentration r Craft r ( ______________) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture
& engineering) Knowledge (geography) □ Knowledge (history) □ Knowledge (local) □ Knowledge (nature) □
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
□
WEAPON RANGE
WEIGHT
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
CRITICAL
(nobility & royalty) Knowledge (the planes) □ Knowledge (religion) □ □ □
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS □
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
□
SPECIAL PROPERTIES
□ □
SHIELD/PROTECTIVE ITEM ARMOR BONUS
□
WEIGHT
CHECK PENALTY
SPELL FAILURE
□ □ □
SPECIAL PROPERTIES
□ □ □
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
□ □ □ □
KEY ABILITY
int cha int dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int int int int int int
Knowledge
□ □
SPECIAL PROPERTIES
SPEED
Listen r Move Silently r Open Lock Perform r (____________) ( ______________________) ( ______________________) Pick Pocket Profession ( ___________) Read lips Ride r ( _______________) Scry r Search r Sense Motive r Spellcraft Spot r Swim r Tumble Use Magic Device Use Rope r Wilderness Lore r ______________________
int int int wis dex* dex
cha dex* wis int dex int int wis int wis str** dex* cha dex wis ____
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY MAX RANKS
ABILITY MODIFIER
RANKS
/ MISC MODIFIER
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with 嘺 are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
SPECIAL ABILITIES/FEATS
SPELLS
campaign 0: ___________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 1st: _________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 2nd: ________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 3rd:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 4th:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 5th:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 6th:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 7th:_________________________________ ____________________________________ ____________________________________ ____________________________________ 8th:_________________________________ ____________________________________ ____________________________________ 9th:_________________________________ ____________________________________
experience points
GEAR ITEM
WT.
ITEM
WT.
SPELL SAVE DC MOD SPELL SAVE DC
LIGHT LOAD
MEDIUM LOAD
LEVEL
SPELLS BONUS PER DAY SPELLS
0
HEAVY LOAD
0
1ST
TOTAL WEIGHT CARRIED
MONEY
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
2ND 3RD
LANGUAGES
4TH
Initial languages = Common + racial languages + Int bonus Each additional language (Speak Language) = 2 skill points
5TH 6TH
cp —
7TH sp —
8TH 9TH
gp — number of spells known 0_______________ 1st ____________ 2nd __________ 3rd ____________ 4th ____________ 5th __________
pp —
6th ____________ 7th ____________ 8th __________ 9th ____________
©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
character name
player
Barbarian
®
class
race
alignment
deity
CHARACTER RECORD SHEETS level
size
ABILITY NAME
ABILITY SCORE
age ABILITY MODIFIER
gender
TEMPORARY
TEMPORARY
SCORE
MODIFIER
height
weight
TOTAL
STR strength
HP hit points
DEX
armor class
CON
hair
WOUNDS/CURRENT HP
DAMAGE REDUCTION
SUBDUAL DAMAGE
HIT DIE TYPE
=
10+
+ ARMOR BONUS
TOTAL
+ SHIELD BONUS
+
+
DEX SIZE MODIFIER MODIFIER
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
INITIATIVE modifier
=
intelligence
WIS
+
DEX MISC MODIFIER MODIFIER
TOTAL
BASEbonus ATTACK
wisdom
CHA
CROSS-CLASS
constitution
INT
嘺
charisma
嘺
SAVING THROWS
TOTAL
BASE SAVE
ABILITY MAGIC MISC. TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
嘺 嘺
FORTITUDE (constitution)
=
+
+
+
+
REFLEX (dexterity)
=
+
+
+
+
嘺
WILL (wisdom)
=
+
+
+
+
嘺
□ □ 嘺 嘺
TOTAL
BASE ATTACK BONUS
MELEE RANGED attack bonus
STR SIZE MISC TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER
=
+
+
+
+
=
+
+
+
+
attack bonus
BASE ATTACK BONUS
TOTAL
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
嘺 嘺 嘺 □ 嘺 嘺 嘺
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
WEIGHT
嘺
SPECIAL PROPERTIES
嘺
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
CRITICAL
SPECIAL PROPERTIES
SKILL NAME Alchemy Appraise r Balance r Bluff r Climb r Concentration r Craft r ( ______________) Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture
& engineering) Knowledge (geography) 嘺 Knowledge (history) 嘺 Knowledge (local) 嘺 Knowledge (nature) 嘺
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
(nobility & royalty) Knowledge (the planes) 嘺 Knowledge (religion) □ 嘺
RANGE
WEIGHT
TYPE
SIZE
嘺
SPECIAL PROPERTIES
嘺
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
嘺 嘺 □
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
□
SPECIAL PROPERTIES
嘺 嘺
SHIELD/PROTECTIVE ITEM ARMOR BONUS
嘺
WEIGHT
CHECK PENALTY
SPELL FAILURE
嘺 □ 嘺
SPECIAL PROPERTIES
嘺 □ □
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
□ □ □
KEY ABILITY
SKILL MODIFIER
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
int int dex* cha str* con int cha int cha dex* int cha cha wis dex* wis cha wis str* int
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int int int int int
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int int int wis dex* dex
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
cha dex* wis dex int int wis int wis str** dex* dex wis ____ ____ ____ ____
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ 0 ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
Knowledge
嘺
WEAPON
ARMOR SPELL CHECK RESISTANCE PENALTY
SKILLS
嘺
WEAPON RANGE
SIZE
SPEED
d12
AC
dexterity
eyes
Listen r Move Silently r Open Lock Perform r (____________) ( ______________________) ( ______________________) Pick Pocket Profession( ___________) Ride r ( _______________) Scry r [can’t buy ranks] Search r Sense Motive r Spellcraft Spot r Swim r Tumble Use Rope r Wilderness Lore r _______________________ _______________________ _______________________ _______________________
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with 嘺 are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
character name
player
class
race
alignment
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
BASEbonus ATTACK
CHA
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
= = TOTAL
BASE ATTACK BONUS
WEAPON WEIGHT
WEIGHT
SIZE
+
+
+
+
+
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
SPELL FAILURE
TYPE
DAMAGE
CRITICAL
DAMAGE
CRITICAL
SPECIAL PROPERTIES
TYPE
SPEED
CRITICAL
SPECIAL PROPERTIES
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
TYPE
ARMOR/PROTECTIVE ITEM
MAX DEX
+
TOTAL ATTACK BONUS
WEAPON RANGE
+
TYPE
WEAPON WEIGHT
conditional modifiers
TOTAL ATTACK BONUS
SIZE
conditional modifiers
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
+
ARMOR BONUS
WEIGHT
+
DEX SIZE MODIFIER MODIFIER CROSS-CLASS
DEX
RANGE
HIT DIE TYPE
SPEED
HP hit points
dexterity
RANGE
DAMAGE REDUCTION
SUBDUAL DAMAGE
q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
/
MAX RANKS ABILITY MODIFIER
MISC MODIFIER
SKILL NAME
KEY ABILITY
_______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________
_____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______
RANKS
CHECK PENALTY
SPECIAL PROPERTIES LIFT OVER HEAD
SHIELD/PROTECTIVE ITEM ARMOR BONUS
EQUALS MAX LOAD
WEIGHT
SPELL FAILURE
CHECK PENALTY
LIFT OFF GROUND
SPECIAL PROPERTIES
2 ~ MAX LOAD
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
□□□□□ □□□□□ □□□□□ □□□□□
PUSH OR DRAG
character illustration
5 ~ MAX LOAD
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psychic Warrior class
race
alignment
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
□
□ □
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
□
SPECIAL PROPERTIES
□ □
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□ □
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
HIT DIE TYPE
SPEED
d8
CROSS-CLASS
DEX
dexterity
RANGE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME
KEY ABILITY
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
Alchemy int ______ = ______+______+______ Animal Empathy r int ______ = ______+______+______ Appraise r int ______ = ______+______+______ Autohypnosis wis ______ = ______+______+______ Balance r dex* ______ = ______+______+______ Bluff r cha ______ = ______+______+______ Climb r str* ______ = ______+______+______ Concentration r con ______ = ______+______+______ Craft r ( _______________ ) int ______ = ______+______+______ Decipher Script int ______ = ______+______+______ Diplomacy r cha ______ = ______+______+______ Disable Device int ______ = ______+______+______ Disguise r cha ______ = ______+______+______ Escape Artist r dex* ______ = ______+______+______ Forgery r int ______ = ______+______+______ Gather Information r cha ______ = ______+______+______ Handle Animal cha ______ = ______+______+______ Heal r wis ______ = ______+______+______ Hide r dex* ______ = ______+______+______ Innuendo wis ______ = ______+______+______ Intimidate r cha ______ = ______+______+______ Intuit Direction wis ______ = ______+______+______ Jump r str* ______ = ______+______+______ Knowledge (arcana) int ______ = ______+______+______ Knowledge (architecture int ______ = ______+______+______ & engineering) Knowledge (geography) int ______ = ______+______+______ Knowledge (history) int ______ = ______+______+______ Knowledge (local) int ______ = ______+______+______ Knowledge (nature) int ______ = ______+______+______ Knowledge (psionics) int ______ = ______+______+______ Knowledge (the planes) int ______ = ______+______+______ Knowledge (religion) int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Nomad class
alignment
race
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
□
□
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
□
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
□ □
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
□
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□ □
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE TYPE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture
KEY ABILITY
int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( _________________) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ________________) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Egoist class
alignment
race
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
□
□ □
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
□
SPECIAL PROPERTIES
□
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
HIT DIE TYPE
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME
KEY ABILITY
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
Alchemy int ______ = ______+______+______ Animal Empathy r int ______ = ______+______+______ Appraise r int ______ = ______+______+______ Autohypnosis wis ______ = ______+______+______ Balance r dex* ______ = ______+______+______ Bluff r cha ______ = ______+______+______ Climb r str* ______ = ______+______+______ Concentration r con ______ = ______+______+______ Craft r ( _______________ ) int ______ = ______+______+______ Decipher Script int ______ = ______+______+______ Diplomacy r cha ______ = ______+______+______ Disable Device int ______ = ______+______+______ Disguise r cha ______ = ______+______+______ Escape Artist r dex* ______ = ______+______+______ Forgery r int ______ = ______+______+______ Gather Information r cha ______ = ______+______+______ Handle Animal cha ______ = ______+______+______ Heal r wis ______ = ______+______+______ Hide r dex* ______ = ______+______+______ Innuendo wis ______ = ______+______+______ Intimidate r cha ______ = ______+______+______ Intuit Direction wis ______ = ______+______+______ Jump r str* ______ = ______+______+______ Knowledge (arcana) int ______ = ______+______+______ Knowledge (architecture int ______ = ______+______+______ & engineering) Knowledge (geography) int ______ = ______+______+______ Knowledge (history) int ______ = ______+______+______ Knowledge (local) int ______ = ______+______+______ Knowledge (nature) int ______ = ______+______+______ Knowledge (psionics) int ______ = ______+______+______ Knowledge (the planes) int ______ = ______+______+______ Knowledge (religion) int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( _________________) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ________________) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Savant class
alignment
race
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
□
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
□
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□ □
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
□
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
□ □
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
HIT DIE TYPE
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME
KEY ABILITY
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
Alchemy int ______ = ______+______+______ Animal Empathy r int ______ = ______+______+______ Appraise r int ______ = ______+______+______ Autohypnosis wis ______ = ______+______+______ Balance r dex* ______ = ______+______+______ Bluff r cha ______ = ______+______+______ Climb r str* ______ = ______+______+______ Concentration r con ______ = ______+______+______ Craft r ( _______________ ) int ______ = ______+______+______ Decipher Script int ______ = ______+______+______ Diplomacy r cha ______ = ______+______+______ Disable Device int ______ = ______+______+______ Disguise r cha ______ = ______+______+______ Escape Artist r dex* ______ = ______+______+______ Forgery r int ______ = ______+______+______ Gather Information r cha ______ = ______+______+______ Handle Animal cha ______ = ______+______+______ Heal r wis ______ = ______+______+______ Hide r dex* ______ = ______+______+______ Innuendo wis ______ = ______+______+______ Intimidate r cha ______ = ______+______+______ Intuit Direction wis ______ = ______+______+______ Jump r str* ______ = ______+______+______ Knowledge (arcana) int ______ = ______+______+______ Knowledge (architecture int ______ = ______+______+______ & engineering) Knowledge (geography) int ______ = ______+______+______ Knowledge (history) int ______ = ______+______+______ Knowledge (local) int ______ = ______+______+______ Knowledge (nature) int ______ = ______+______+______ Knowledge (psionics) int ______ = ______+______+______ Knowledge (the planes) int ______ = ______+______+______ Knowledge (religion) int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Shaper class
alignment
race
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
□
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
□
□
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
□
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□ □
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
□
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE TYPE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture
KEY ABILITY
int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Seer class
alignment
race
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
charisma
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
WILLPOWER (wisdom)
=
+
+
+
+
□
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
RANGE
WEIGHT
SIZE
TYPE
□
SPECIAL PROPERTIES
□
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
□
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
□ □
SPECIAL PROPERTIES
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE TYPE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r (_____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture
KEY ABILITY
int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Telepath class
alignment
race
level
deity
CHARACTER RECORD SHEETS size
age
ABILITY NAME
ABILITY SCORE
gender ABILITY MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR strength
hair
skin
WOUNDS/CURRENT HP
HP hit points AC
=
armor class
CON
10+
+ ARMOR BONUS
TOTAL
constitution
INITIATIVE modifier
INT
intelligence
= TOTAL
WIS
wisdom
+ SHIELD BONUS
+
+ DEX MOD
MISC MOD
charisma
□
SAVING THROWS
BASE SAVE
TOTAL
ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX (dexterity)
=
+
+
+
+
FORTITUDE (constitution)
=
+
+
+
+
□
WILLPOWER (wisdom)
=
+
+
+
+
□
BASE ATTACK BONUS
TOTAL
MELEE attack bonus RANGED attack bonus
conditional modifiers
+
+
+
+
=
+
+
+
+
TOTAL
BASE ATTACK BONUS
□
STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER
=
DEX SIZE MISC MODIFIER MODIFIER MODIFIER
□
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
□
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
□
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT
SPELL FAILURE
CHECK PENALTY
□
SPECIAL PROPERTIES
AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+
DEX SIZE MODIFIER MODIFIER
BASEbonus ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE TYPE
DAMAGE REDUCTION
SUBDUAL DAMAGE
+ NATURAL ARMOR
MISC MODIFIER
MISS CHANCE
SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r (_____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture
KEY ABILITY
int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int
SKILL MODIFIER
ARCANE SPELL FAILURE
ARMOR SPELL CHECK RESISTANCE PENALTY
MAX RANKS ABILITY MODIFIER
RANKS
/ MISC MODIFIER
______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______
int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____
& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.
PSIONICS campaign
POWER SAVE 1d20+
POWER POINTS KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS 0–LEVEL
GEAR ITEM
ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP
ID INSINUATION
MIND BLAST
EMPTY MIND
+1
–2
+3
–3
–5
INTELLECT FORTRESS
–2
+1
+0
+6
+4
MENTAL BARRIER
–1
+4
–3
+1
+3
THOUGHT SHIELD
–4
–1
–2
+4
+2
TOWER OF IRON WILL
+3
+0
–1
+5
–3
NONPSIONIC BUFFER
–8
–9
+4
–8
–8
FLAT-FOOTED OR OUT OF POWER POINTS
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________
SPELLS number of spells known (bards & sorcerers only)
SPELL SAVE
0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD SPELL SAVE DC
LEVEL 0
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
SPELLS BONUS PER DAY SPELLS
0
1ST 2ND
MONEY
LANGUAGES
3RD 4TH 5TH 6TH 7TH 8TH 9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS