Car. Record Sheets - 3.5e

Page 1




character name

player ®

class

race

alignment

level

deity

CHARACTER RECORD SHEETS size

age ABILITY SCORE

ABILITY NAME

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

HP hit points

DEX

armor class

AC

dexterity

CON

hair

skin

WOUNDS/CURRENT HP

=

10+

+ ARMOR BONUS

TOTAL

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ SHIELD BONUS

+

+

DEX SIZE MODIFIER MODIFIER

HIT DIE TYPE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

INITIATIVE modifier

INT

=

WIS

+

DEX MISC MODIFIER MODIFIER

TOTAL

BASEbonus ATTACK

wisdom

CHA

CROSS-CLASS

constitution intelligence

charisma

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers

FORTITUDE (constitution)

=

+

+

+

+

REFLEX (dexterity)

=

+

+

+

+

WILL (wisdom)

=

+

+

+

+

□ □ □ □ □ □ □ □

TOTAL

BASE ATTACK BONUS

MELEE RANGED attack bonus

STR SIZE MISC TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER

=

+

+

+

+

=

+

+

+

+

attack bonus

□ □ □ □

BASE ATTACK BONUS

TOTAL

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

□ □ □ □

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

□ □

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

□ □ □

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

SKILLS SKILL NAME Alchemy Animal empathy Appraise r Balance r Bluff r Climb r Concentration r Craft r ( ______________) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture

& engineering) Knowledge (geography) □ Knowledge (history) □ Knowledge (local) □ Knowledge (nature) □

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

WEAPON RANGE

WEIGHT

TOTAL ATTACK BONUS

TYPE

SIZE

DAMAGE

CRITICAL

(nobility & royalty) Knowledge (the planes) □ Knowledge (religion) □ □ □

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS □

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

□ □

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

□ □ □

SPECIAL PROPERTIES

□ □ □

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

□ □ □ □

KEY ABILITY

int cha int dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int int int int int int

Knowledge

□ □

SPECIAL PROPERTIES

SPEED

Listen r Move Silently r Open Lock Perform r (____________) ( ______________________) ( ______________________) Pick Pocket Profession ( ___________) Read lips Ride r ( _______________) Scry r Search r Sense Motive r Spellcraft Spot r Swim r Tumble Use Magic Device Use Rope r Wilderness Lore r ______________________

int int int wis dex* dex

cha dex* wis int dex int int wis int wis str** dex* cha dex wis ____

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY MAX RANKS

ABILITY MODIFIER

RANKS

/ MISC MODIFIER

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with 嘺 are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


SPECIAL ABILITIES/FEATS

SPELLS

campaign 0: ___________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 1st: _________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 2nd: ________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 3rd:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 4th:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 5th:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 6th:_________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 7th:_________________________________ ____________________________________ ____________________________________ ____________________________________ 8th:_________________________________ ____________________________________ ____________________________________ 9th:_________________________________ ____________________________________

experience points

GEAR ITEM

WT.

ITEM

WT.

SPELL SAVE DC MOD SPELL SAVE DC

LIGHT LOAD

MEDIUM LOAD

LEVEL

SPELLS BONUS PER DAY SPELLS

0

HEAVY LOAD

0

1ST

TOTAL WEIGHT CARRIED

MONEY

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

2ND 3RD

LANGUAGES

4TH

Initial languages = Common + racial languages + Int bonus Each additional language (Speak Language) = 2 skill points

5TH 6TH

cp —

7TH sp —

8TH 9TH

gp — number of spells known 0_______________ 1st ____________ 2nd __________ 3rd ____________ 4th ____________ 5th __________

pp —

6th ____________ 7th ____________ 8th __________ 9th ____________

©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.


character name

player

Barbarian

®

class

race

alignment

deity

CHARACTER RECORD SHEETS level

size

ABILITY NAME

ABILITY SCORE

age ABILITY MODIFIER

gender

TEMPORARY

TEMPORARY

SCORE

MODIFIER

height

weight

TOTAL

STR strength

HP hit points

DEX

armor class

CON

hair

WOUNDS/CURRENT HP

DAMAGE REDUCTION

SUBDUAL DAMAGE

HIT DIE TYPE

=

10+

+ ARMOR BONUS

TOTAL

+ SHIELD BONUS

+

+

DEX SIZE MODIFIER MODIFIER

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

INITIATIVE modifier

=

intelligence

WIS

+

DEX MISC MODIFIER MODIFIER

TOTAL

BASEbonus ATTACK

wisdom

CHA

CROSS-CLASS

constitution

INT

charisma

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers

嘺 嘺

FORTITUDE (constitution)

=

+

+

+

+

REFLEX (dexterity)

=

+

+

+

+

WILL (wisdom)

=

+

+

+

+

□ □ 嘺 嘺

TOTAL

BASE ATTACK BONUS

MELEE RANGED attack bonus

STR SIZE MISC TEMPORARY MODIFIER MODIFIER MODIFIER MODIFIER

=

+

+

+

+

=

+

+

+

+

attack bonus

BASE ATTACK BONUS

TOTAL

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

嘺 嘺 嘺 □ 嘺 嘺 嘺

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

□ □ □

RANGE

WEIGHT

TYPE

WEIGHT

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

SIZE

DAMAGE

CRITICAL

SPECIAL PROPERTIES

SKILL NAME Alchemy Appraise r Balance r Bluff r Climb r Concentration r Craft r ( ______________) Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture

& engineering) Knowledge (geography) 嘺 Knowledge (history) 嘺 Knowledge (local) 嘺 Knowledge (nature) 嘺

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

(nobility & royalty) Knowledge (the planes) 嘺 Knowledge (religion) □ 嘺

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

嘺 嘺 □

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

嘺 嘺

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

嘺 □ 嘺

SPECIAL PROPERTIES

嘺 □ □

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

□ □ □

KEY ABILITY

SKILL MODIFIER

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

int int dex* cha str* con int cha int cha dex* int cha cha wis dex* wis cha wis str* int

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int int int int int

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int int int wis dex* dex

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

cha dex* wis dex int int wis int wis str** dex* dex wis ____ ____ ____ ____

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ 0 ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

Knowledge

WEAPON

ARMOR SPELL CHECK RESISTANCE PENALTY

SKILLS

WEAPON RANGE

SIZE

SPEED

d12

AC

dexterity

eyes

Listen r Move Silently r Open Lock Perform r (____________) ( ______________________) ( ______________________) Pick Pocket Profession( ___________) Ride r ( _______________) Scry r [can’t buy ranks] Search r Sense Motive r Spellcraft Spot r Swim r Tumble Use Rope r Wilderness Lore r _______________________ _______________________ _______________________ _______________________

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with 嘺 are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


character name

player

class

race

alignment

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

BASEbonus ATTACK

CHA

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

= = TOTAL

BASE ATTACK BONUS

WEAPON WEIGHT

WEIGHT

SIZE

+

+

+

+

+

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

SPELL FAILURE

TYPE

DAMAGE

CRITICAL

DAMAGE

CRITICAL

SPECIAL PROPERTIES

TYPE

SPEED

CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

SIZE

DAMAGE

SPECIAL PROPERTIES

TYPE

ARMOR/PROTECTIVE ITEM

MAX DEX

+

TOTAL ATTACK BONUS

WEAPON RANGE

+

TYPE

WEAPON WEIGHT

conditional modifiers

TOTAL ATTACK BONUS

SIZE

conditional modifiers

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

+

ARMOR BONUS

WEIGHT

+

DEX SIZE MODIFIER MODIFIER CROSS-CLASS

DEX

RANGE

HIT DIE TYPE

SPEED

HP hit points

dexterity

RANGE

DAMAGE REDUCTION

SUBDUAL DAMAGE

q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

/

MAX RANKS ABILITY MODIFIER

MISC MODIFIER

SKILL NAME

KEY ABILITY

_______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________ _______________________

_____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______ _____ ______ = ______+______+______

RANKS

CHECK PENALTY

SPECIAL PROPERTIES LIFT OVER HEAD

SHIELD/PROTECTIVE ITEM ARMOR BONUS

EQUALS MAX LOAD

WEIGHT

SPELL FAILURE

CHECK PENALTY

LIFT OFF GROUND

SPECIAL PROPERTIES

2 ~ MAX LOAD

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

□□□□□ □□□□□ □□□□□ □□□□□

PUSH OR DRAG

character illustration

5 ~ MAX LOAD


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psychic Warrior class

race

alignment

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

□ □

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES

□ □

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□ □

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

HIT DIE TYPE

SPEED

d8

CROSS-CLASS

DEX

dexterity

RANGE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME

KEY ABILITY

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

Alchemy int ______ = ______+______+______ Animal Empathy r int ______ = ______+______+______ Appraise r int ______ = ______+______+______ Autohypnosis wis ______ = ______+______+______ Balance r dex* ______ = ______+______+______ Bluff r cha ______ = ______+______+______ Climb r str* ______ = ______+______+______ Concentration r con ______ = ______+______+______ Craft r ( _______________ ) int ______ = ______+______+______ Decipher Script int ______ = ______+______+______ Diplomacy r cha ______ = ______+______+______ Disable Device int ______ = ______+______+______ Disguise r cha ______ = ______+______+______ Escape Artist r dex* ______ = ______+______+______ Forgery r int ______ = ______+______+______ Gather Information r cha ______ = ______+______+______ Handle Animal cha ______ = ______+______+______ Heal r wis ______ = ______+______+______ Hide r dex* ______ = ______+______+______ Innuendo wis ______ = ______+______+______ Intimidate r cha ______ = ______+______+______ Intuit Direction wis ______ = ______+______+______ Jump r str* ______ = ______+______+______ Knowledge (arcana) int ______ = ______+______+______ Knowledge (architecture int ______ = ______+______+______ & engineering) Knowledge (geography) int ______ = ______+______+______ Knowledge (history) int ______ = ______+______+______ Knowledge (local) int ______ = ______+______+______ Knowledge (nature) int ______ = ______+______+______ Knowledge (psionics) int ______ = ______+______+______ Knowledge (the planes) int ______ = ______+______+______ Knowledge (religion) int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psion: Nomad class

alignment

race

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

□ □

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

□ □

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□ □

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE TYPE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture

KEY ABILITY

int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( _________________) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ________________) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psion: Egoist class

alignment

race

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

□ □

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

HIT DIE TYPE

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME

KEY ABILITY

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

Alchemy int ______ = ______+______+______ Animal Empathy r int ______ = ______+______+______ Appraise r int ______ = ______+______+______ Autohypnosis wis ______ = ______+______+______ Balance r dex* ______ = ______+______+______ Bluff r cha ______ = ______+______+______ Climb r str* ______ = ______+______+______ Concentration r con ______ = ______+______+______ Craft r ( _______________ ) int ______ = ______+______+______ Decipher Script int ______ = ______+______+______ Diplomacy r cha ______ = ______+______+______ Disable Device int ______ = ______+______+______ Disguise r cha ______ = ______+______+______ Escape Artist r dex* ______ = ______+______+______ Forgery r int ______ = ______+______+______ Gather Information r cha ______ = ______+______+______ Handle Animal cha ______ = ______+______+______ Heal r wis ______ = ______+______+______ Hide r dex* ______ = ______+______+______ Innuendo wis ______ = ______+______+______ Intimidate r cha ______ = ______+______+______ Intuit Direction wis ______ = ______+______+______ Jump r str* ______ = ______+______+______ Knowledge (arcana) int ______ = ______+______+______ Knowledge (architecture int ______ = ______+______+______ & engineering) Knowledge (geography) int ______ = ______+______+______ Knowledge (history) int ______ = ______+______+______ Knowledge (local) int ______ = ______+______+______ Knowledge (nature) int ______ = ______+______+______ Knowledge (psionics) int ______ = ______+______+______ Knowledge (the planes) int ______ = ______+______+______ Knowledge (religion) int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( _________________) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ________________) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psion: Savant class

alignment

race

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

□ □

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

□ □

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

HIT DIE TYPE

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME

KEY ABILITY

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

Alchemy int ______ = ______+______+______ Animal Empathy r int ______ = ______+______+______ Appraise r int ______ = ______+______+______ Autohypnosis wis ______ = ______+______+______ Balance r dex* ______ = ______+______+______ Bluff r cha ______ = ______+______+______ Climb r str* ______ = ______+______+______ Concentration r con ______ = ______+______+______ Craft r ( _______________ ) int ______ = ______+______+______ Decipher Script int ______ = ______+______+______ Diplomacy r cha ______ = ______+______+______ Disable Device int ______ = ______+______+______ Disguise r cha ______ = ______+______+______ Escape Artist r dex* ______ = ______+______+______ Forgery r int ______ = ______+______+______ Gather Information r cha ______ = ______+______+______ Handle Animal cha ______ = ______+______+______ Heal r wis ______ = ______+______+______ Hide r dex* ______ = ______+______+______ Innuendo wis ______ = ______+______+______ Intimidate r cha ______ = ______+______+______ Intuit Direction wis ______ = ______+______+______ Jump r str* ______ = ______+______+______ Knowledge (arcana) int ______ = ______+______+______ Knowledge (architecture int ______ = ______+______+______ & engineering) Knowledge (geography) int ______ = ______+______+______ Knowledge (history) int ______ = ______+______+______ Knowledge (local) int ______ = ______+______+______ Knowledge (nature) int ______ = ______+______+______ Knowledge (psionics) int ______ = ______+______+______ Knowledge (the planes) int ______ = ______+______+______ Knowledge (religion) int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psion: Shaper class

alignment

race

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

□ □

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE TYPE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture

KEY ABILITY

int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psion: Seer class

alignment

race

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

□ □

SPECIAL PROPERTIES

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE TYPE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r (_____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture

KEY ABILITY

int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


player

character name

Psion: Telepath class

alignment

race

level

deity

CHARACTER RECORD SHEETS size

age

ABILITY NAME

ABILITY SCORE

gender ABILITY MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR strength

hair

skin

WOUNDS/CURRENT HP

HP hit points AC

=

armor class

CON

10+

+ ARMOR BONUS

TOTAL

constitution

INITIATIVE modifier

INT

intelligence

= TOTAL

WIS

wisdom

+ SHIELD BONUS

+

+ DEX MOD

MISC MOD

charisma

SAVING THROWS

BASE SAVE

TOTAL

ABILITY MAGIC MISC. TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX (dexterity)

=

+

+

+

+

FORTITUDE (constitution)

=

+

+

+

+

WILLPOWER (wisdom)

=

+

+

+

+

BASE ATTACK BONUS

TOTAL

MELEE attack bonus RANGED attack bonus

conditional modifiers

+

+

+

+

=

+

+

+

+

TOTAL

BASE ATTACK BONUS

STR SIZE MISC TEMP. MODIFIER MODIFIER MODIFIER MODIFIER

=

DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION □□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

□□□□□ □□□□□ □□□□□ □□□□□

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

+

DEX SIZE MODIFIER MODIFIER

BASEbonus ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE TYPE

DAMAGE REDUCTION

SUBDUAL DAMAGE

+ NATURAL ARMOR

MISC MODIFIER

MISS CHANCE

SKILLS SKILL NAME Alchemy Animal Empathy r Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r (_____________________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge (arcana) Knowledge (architecture

KEY ABILITY

int int int wis dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int

SKILL MODIFIER

ARCANE SPELL FAILURE

ARMOR SPELL CHECK RESISTANCE PENALTY

MAX RANKS ABILITY MODIFIER

RANKS

/ MISC MODIFIER

______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______

int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ int ______ = ______+______+______ Listen r wis ______ = ______+______+______ Move Silently r dex* ______ = ______+______+______ Open Lock dex ______ = ______+______+______ Perform r ( ________________ ) cha ______ = ______+______+______ Psicraft int ______ = ______+______+______ Pick Pocket dex* ______ = ______+______+______ Profession ( ______________ ) wis ______ = ______+______+______ Read lips int ______ = ______+______+______ Ride r dex ______ = ______+______+______ Remote View r int ______ = ______+______+______ Search r int ______ = ______+______+______ Sense Motive r wis ______ = ______+______+______ Spellcraft int ______ = ______+______+______ Spot r wis ______ = ______+______+______ Stabilize Self con ______ = ______+______+______ Swim r str** ______ = ______+______+______ Tumble dex* ______ = ______+______+______ Use Magic Device cha ______ = ______+______+______ Use Psionic Device cha ______ = ______+______+______ Use Rope r dex ______ = ______+______+______ Wilderness Lore r wis ______ = ______+______+______ ________________________ ____ ______ = ______+______+_____

& engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (psionics) Knowledge (the planes) Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *armor check penalty, if any, applies. ** –1 per 5 lb. of gear.


PSIONICS campaign

POWER SAVE 1d20+

POWER POINTS KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS 0–LEVEL

GEAR ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier EGO WHIP

ID INSINUATION

MIND BLAST

EMPTY MIND

+1

–2

+3

–3

–5

INTELLECT FORTRESS

–2

+1

+0

+6

+4

MENTAL BARRIER

–1

+4

–3

+1

+3

THOUGHT SHIELD

–4

–1

–2

+4

+2

TOWER OF IRON WILL

+3

+0

–1

+5

–3

NONPSIONIC BUFFER

–8

–9

+4

–8

–8

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

EQUALS MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________ 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD SPELL SAVE DC

LEVEL 0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS PER DAY SPELLS

0

1ST 2ND

MONEY

LANGUAGES

3RD 4TH 5TH 6TH 7TH 8TH 9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS


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