Illus. by W. England
he Underdark is home to alien creatures, depraved cultures, and hazards that can snuff out the lives of any creatures unfortunate enough to stumble across them. The drow have developed techniques to respond to these many threats. This chapter explores the options available to drow characters, presenting new uses for skills, new feats, alternative class features, and new spells and invocations.
SKILLS
Innovation allows dark elves to make do with the scarce resources of the Underdark, finding new ways to manufacture common goods and to deal with the day-to-day needs in their civilization.
BLUFF (CHA) Given the unique form of Drow Sign Language, some dark elves learn to incorporate elements of the complex language into normal body movements. Delivering a Secret Message: You can substitute Dexterity for Charisma when making Bluff checks to deliver a secret message, if you and the recipient are both fluent in Drow Sign Language.
CRAFT (INT) Drow artisans make do with what they have. Many materials that the surface races take for granted are rare in the Underdark, if they are present at all. Drow raiders do steal much from the surface world, but transporting significant quantities of wood, grains, and other finished materials is simply not practical. The scarcity of resources means that drow must turn to nontraditional materials to provide themselves with life’s necessities. Vegetable fibers such as cotton and flax are all but unknown in drow society; fiber extracted from woody fungi or leather is more commonly used. Thus, drow can substitute other materials they have on hand when attempting Craft checks. The most well-known examples of drow-created items are the poisons and alchemical substances that are found only in their society. Chapter 4 provides extensive information about these special substances. Included here are DCs and costs for creating alchemical items and drow poisons. Alchemical Item Craft (alchemy) DC Bile droppings 15 Darkvision powder 20 Dwarfblind stone 25 Shedden 20 Spelunker’s oil 20 Stoneburn acid 22 Vilegrip 25
Cost 50 gp 10 gp 50 gp 75 gp 15 gp 10 gp 50 gp
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